Giana Sisters: Twisted Dreams is a blistering hardcore platformer with contrasting worlds.
Nutzerreviews: Sehr positiv (983 Reviews)
Veröffentlichung: 22. Okt. 2012

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"A solid interpretation of the overlooked cult classic. Music by Machinae Supremacy is the highlight, otherwise just a solid platformer."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (16)

24. November

Giana Sisters Multiplayer Incoming!

Check out the news about Giana Sisters multiplayer and ask questions for the dev team right here !

http://steamcommunity.com/app/223220/discussions/0/624075567013384296/

2 Kommentare Weiterlesen

20. Oktober

New Forums.

As some of you may have noticed, we had our old forums attacked by spam bots, so we created brand new forums for all of you.

You can find the new forums here - http://forum.dieselstormers.com/ -

This does not mean we wont be active on steam forums, we will still check them daily and respond to posts here as well as on our new forums.

//BFG Zyddie

0 Kommentare Weiterlesen

Reviews

“The results look absolutely beautiful. It’s a puzzle platformer in which you can control not only the main character, but also the mood of the world you’re in.”
RockPaperShotgun

“Full of vibrant colors and accentuated animations, hearkening back to the days of truly inspired sidescrolling platformers.”
Destructoid

“The sheer amount of detail and work that went into the graphics do indicate to show you the sheer about of love for this fraaahhh-!”
TotalBiscuit, The Cynical Brit

Big Picture

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

Über dieses Spiel

Giana Sisters: Twisted Dreams ist ein mörderischer Hardcore-Platformer mit zwei kontrastreichen Welten. Verformen Sie Gianas bildhafte Träume, um Ihre Fähigkeiten zu verändern und zerstören Sie gleichzeitig die lauernden Kreaturen. Giana Sisters: Twisted Dreams kombiniert die Herausforderungen der Retro-Ära des Jump'n'Run-Genres mit einer Grafik, welche das Genre mit komplexen Bedienvorgängen neu definiert.

Wechseln Sie während des Spielgeschehens völlig flüssig zwischen zwei dynamischen und verschiedenen Fantasiewelten, um Puzzles zu lösen und mörderische Gegner zu bekämpfen. Der Spieler muss den Wirbelsprungangriff der niedlichen Giana mit Punk-Gianas Hammersprung verbinden, um in den beiden Dimensionen zu überleben.

Hauptmerkmale

  • Mächtige Fähigkeiten: Verändern Sie Gianas Charakter, um einzigartige Fähigkeiten freizuschalten - Sie werden beide Seiten beherrschen müssen, um in ihren Träumen zu überleben!
  • Intuitive Kontrolle und gleichmäßiges Gameplay: Meistern Sie die kombinierbaren Aktionen, um sich gegen die hinterlistigen und raffinierten Fallen zu verteidigen.
  • Optische Besonderheiten: Gianas Traumwelt sticht durch die farbenprächtige 3D-Grafik heraus, welche sich vor Ihren Augen verwandelt.
  • Verrückte Puzzles: Sobald Giana sich verändert, geschieht dies ebenfalls mit der Welt, in der sie sich befindet. Edelsteine sammeln und geheime Orte aufspüren setzen eine Strategie und die Interaktion in beiden Welten voraus.
  • Legendärer Soundtrack: Jede Traumwelt hat ihren eigenen Musikstil. Erleben Sie einen doppelten, überblendenden Soundtrack von Chris Hülsbeck und Machinae Supremacy!
  • Erkunden und Entdecken: Es gibt 23 prächtige Level, welche sich durch 3 ausgeprägte Welten erstrecken, wobei sich jede in zwei verschiedene und kontrastreiche Traumwelten verwandelt.
  • Epische Bosskämpfe: Nehmen Sie es mit gigantischen Kreaturen aus den Tiefen von Gianas furchterregenden Albträumen auf. Jeder einzigartige Boss hat nur eine einzige Sache mit den anderen gemeinsam - sie sind äußerst brutal!
  • Packender und reißender Hardcoremodus: Der Hardcore- und Über-Hardcore-Modus erwartet Spieler, welche das Spiel perfekt beherrschen und immernoch verrückt nach diesem sind.

Systemvoraussetzungen

    Minimum (or Recommended)
    • OS: Windows XP
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 3.3 GB
    • Video Card: SM3.0 DX9.0c level hardware (Nvidia GeForce 6800, ATI X1800 XT or higher)
    • DirectX®: 9
    • Additional: Keyboard
    Recommended
    • OS: Windows Vista / Windows 7
    • Processor: Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz (or any Dual Core CPU)
    • Memory: 3 GB RAM
    • Hard Disk Space: 3.3 GB
    • Video Card: Nvidia GeForce GTX 280, ATI HD 4800 or higher
    • DirectX®: 10
    • Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Hilfreiche Kundenreviews
1 von 2 Personen (50%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 7. November
Hahaha. Amüsant!
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 16. November
Great Game!
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 1. November
Good platformer with colourful graphics
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
29.1 Std. insgesamt
Verfasst: 31. Oktober
Had to (reluctantly) stop playing for a while just to write a brief review of this excellent game.

It's a pure FUN platformer, with nothing more to add. Being the OCD-person i am, who always ends up restarting and replaying levels and segments of (almost any) game over & over & over again, just to achieve that perfect combo / score / achievement on hardcore / nightmare / insanity mode (with no deaths allowed of course) on the first try, this was a very refreshing change to that. It didn't make me feel like i failed miserably if i didn't find all the hidden passages / secrets / gems on the first try, or if i died a couple of times during a gaming session. (Naturally i still played the (miserably failed) level again and again until i got it all right, but that's just me).

It's got absolutely beautiful graphics, a great soundtrack and responsive and easy to master controls which make for smooth gameplay. And it's FUN and definitely challenging, without getting ♥♥♥♥♥♥♥ arduous. Recommended.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 9. November
This game is good, just hard as balls. It has great art direction, nice music, and an intersting mechanic for a platformer.
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 7. November
I wanted to like this game. The graphical style is nice, the dual world mechanic with 2 playable characters you can switch out at any time is a good feature but the gameplay is just dull.

My biggest frustration with it by far is that the levels are too long. They are not interesting enough to play through and the 2 types of enemies I encountered in the first 6 levels are brainless jump pads. To fill out the unnecessarily large levels you have hundreds of gems to collect, they are everywhere and as I’m not someone that enjoys heavy lashings of collectibles in games this just added to the tedium.
Add in a poor checkpoint system and I gave up by the end of the first world (6 levels in). Not because I found it too hard, I just found it boring.

Half the level size, shrink the collectibles down to a handful (or keep the hundreds of gems but add something else more meaningful to collect in much smaller numbers) and give the enemies more character (from my experience of the first world that I played). That in my opinion would give you a tighter, more enjoyable experience.

For reference I would say Super Mario World is the best 2D platformer ever made. Meatboy and the rayman Origins are right up there too. I bring this up because as much as I loved Rayman Legends, the games “more is better” style with the lums was very off putting to me. If it didn’t bother you there it probably won’t bother you here.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
11.5 Std. insgesamt
Verfasst: 4. November
If your looking for a good platformer this is one to check out. It is hard, but you can select your difficulty. Anyone giving this game a bad review because its hard, is a ♥♥♥♥♥(cat). This is like old school platformer difficulty, where you will die repeatedly. Its kinda like mario bros, but its different enough to come into its own. Not much of a story but with this type of game thats, not what its about. Real soild controls, with full controller support. Its cool how you can switch between sisters on the fly and how everything changes. The backrounds change, the music changes and their powers change. My only complaint would be that you die alot, but you do have infinite lives. A really good platformer with up to date 3D type graphics, that is challanging, but fun. What more could you ask for.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 11. November
First warning:this game is very hard to play without a gamepad ,controls are little sloppy on keyboard.
ok so with that out of the way here are my pros and cons

pros
great and colorful graphics
awesome soundtrack
story is interesting it involves one girl who is good and you have to defeat nightmares she is dreaming using her alter ego punk sister.

cons
very sloppy keyboard controls i dont have a joystick:(
War dieses Review hilfreich? Ja Nein
4 von 10 Personen (40%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 26. Oktober
Difficult platforming that didn't feel fun. Unique visual aesthetic. So-so soundtrack.
War dieses Review hilfreich? Ja Nein
1 von 4 Personen (25%) fanden dieses Review hilfreich
13.2 Std. insgesamt
Verfasst: 6. November
Giana Sisters: Twisted Dreams is a 2D platforming game whose central mechanic is the ability to switch between two versions of the same stage – a “light” version and a “twisted” version. The game is very mechanically simple, with the main character possessing the ability to move, jump, and use one of two double jumps, in addition to the primary mechanic of switching between worlds. While the idea sounds like it has potential, the game exhausts itself of ideas very quickly. The levels of the game are uninspired and quite long, especially given that the game encourages the player to collect every single one of the many, many hundreds of gems scattered across each level. On the whole, the game is very weak and not worth your time or money.

The gameplay in Giana Sisters: Twisted Dreams is quite basic. Your character can run, jump, and stomp on enemies to kill them. In addition, your character has two special double jumps – one of them is a jump-twirl, which propels the character upwards an additional distance and allows them to descent at a slower, more controlled rate. The other power is the fireball – your character propels herself a longer distance than the twirl jump in a ball of flame, which can kill enemies you can headstomp on if you hit them with it, regardless of your angle of attack. Both abilities end up heavily utilized – the fireball ability for breaking through walls and bouncing from enemy to enemy, the twirl-jump for navigating several sections of the game – but neither really end up with all that much depth to them. The fireball has the seemingly-neat idea to use it to richochet around off walls, allowing the character to rapidly ascend or descend through narrow passageways, but ultimately, while this seems like a neat idea, it doesn’t really end up being all that meaningful.
The game takes its name from the ability to “twist” the world around you, switching between the light world version and the twisted world version of the level. This doesn’t really change the level much, but it does cause some platforms to slide in and out of the wall, some hazards to become dangerous or safe, allow for the collection of differently colored gems, and some doors to open and close. The fireball switches the character to the light world by default, while the jump whirl switches the character to the twisted world; however, even in the midst of using these abilities the player can switch back between worlds. The switching is seamless and the world doesn’t change instantaneously in many cases, with platforms and gates taking a short time to slide in and out, and while this is important for a few puzzles, generally it doesn’t matter very much.
Unfortunately, this is all that there is for the vast, vast majority of the game. In the right hands, this might have been interesting, but unfortunately, the game ends up getting pretty boring pretty quickly. The idea of switching between worlds and using the abilities is introduced across the first two stages, and in the rest of the game, only a single new mechanic is ever introduced, and its use is very intermittent.
This could have been fine, but unfortunately, the game’s levels have almost no variation at all. There are spikes which kill the player, spikes which only kill the player in one world or the other, enemies who can be stomped on, enemies who shoot projectiles in a straight line and can be stomped on, and enemies who can’t be stomped on at all. There is another uncommon enemy type, which is an enemy which charges at the player when they are stood in front of in the light world, and which hurl ricocheting projectiles at the player in the dark world, as well as ghosts who only pursue the player in one world or the other and who are otherwise invincible (but can be stopped by beams of light, which kill them but primarily serve as a means of preventing the ghosts from pursuing the player into other parts of the level rather than as a means of actually defeating them organically).
These limited enemy types are hurt by the level design, which doesn’t really introduce many new mechanics at all; there are platforms which rise, fall, or simply fall apart after the player stands on them, and there are arrows which, if the player strikes them with the fireball, launches the player in the direction of the arrow. The levels themselves are not designed in any sort of coherent or aesthetically pleasing manner, with the player making their way through the twisted path of the level, trying to get to the end while just overcoming arbitrary-feeling platforming challenges. I never got any sense of a higher intelligence behind the level designs, and very few of them included anything clever in them at all.

In games like this, collectables are often used as an incentive to create more replay value. However, this game goes about it wrong in two ways. The first flaw is that the game encourages the player to collect every single gem in each level, both via achievements and via unlocking the boss stages not by merely completing levels, but by completing the levels with enough “stars”. Stars are obtained at the end of each level both by collecting arbitrary numbers of gems (the threshold numbers for which vary from stage to stage, and aren’t listed anywhere in the game) and by dying a small number of times (which, again, the threshold numbers seem to vary from stage to stage, and aren’t listed anywhere in the game). Collecting every single gem in the levels is rather tedious, but not hugely difficult; it is mostly a matter of just finding them. Most of the secrets aren’t too badly hidden, with some sort of hint in the level given that there is a secret there, but some of the secrets are hidden in pretty arbitrary places (which, to their credit, I did mostly find, but I didn’t really feel like they were being hinted at). One problem was that oftentimes, the “pits” weren’t actually pits but contained secrets; however, while some of these were marked with gems down at the bottom of the screen, others were unmarked (or, worse yet, featured the “you will die if you go down this pit” sign above them, and then, whoops, there’s a secret down there). This is just bad design; the signs and the gems are supposed to help me.
Moreover, the gem collection is simply tedious; there’s no good reason for it. There is another type of collectable – gigantic, glowy gems which were hidden in each level – which were more interesting to find, and had they been the only secrets, they would have been better. Still, which one you were missing was not marked in any clear way, and thus you would have to search the entire (pretty large/long) level to find anything you had missed – probably while playing through the entire stage again.

Overall, the game fails to do anything interesting, and ends up becoming boring and repetitive quite quickly. There’s nothing here that hasn’t been done much better in other 2D platformers, and even the game’s presentation isn’t very strong. The game feels like it lacks much interesting content, and feels too long for what it actually does have.
Giana Sisters: Twisted Dreams is worth neither your time nor your money.
War dieses Review hilfreich? Ja Nein
0 von 2 Personen (0%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 10. November
Great game. You should pay up to $25 for this game.
War dieses Review hilfreich? Ja Nein
0 von 3 Personen (0%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 6. November
When you catch a glimpse of the cute, little Giana Sisters, you are immediately torn as to what to do. Do you want to take their hands, brush out their pigtails, and tickle them all over to watch those baby faces squeal and giggle? Or would you rather make them squeal by sliding that ♥♥♥♥ down their yummy mouth and ramming it up that adorable ♥♥♥♥? Chances are, you prefer the second option, as do the rest of us with a pulse in our pants. Giana is just so damn amazingly girly, it is just impossible to not want to corrupt her just a bit. Good thing for us, is that Giana is in real life one fully corruptible ♥♥♥♥ ♥♥♥♥ with an insatiable lust for nastiness. Those darling eyes and teeny smile simply beg for a formidable ♥♥♥♥ session. Her small, creamy ♥♥♥♥ have got just the perfect amount of under-♥♥♥♥ ♥♥♥♥, you’d swear it was drawn on by a renaissance master painter. Maria's ♥♥♥♥ is scrumptious enough to make you want to enjoy a snack of milk and cookies on those ♥♥♥♥ before you toss the sweets aside and dive right in, nose first, to devour her ♥♥♥♥. The Giana Sisters truly are a full package because it’s not just their looks that make them count, but she ♥♥♥♥ like a ♥♥♥♥ in ♥♥♥♥ on Valentine’s day. The way they pump their ♥♥♥♥ and ♥♥♥♥ it on a ♥♥♥♥ would make even the blind open their eyes to see, and seeing is believing when it comes to The Giana Sisters.
War dieses Review hilfreich? Ja Nein
0 von 4 Personen (0%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 2. November
War dieses Review hilfreich? Ja Nein
24.5 Std. insgesamt
Verfasst: 1. November
Großartiger Plattformer und ein mehr als würdiger Nachfolger des C64 Spiels.

Das Spiel läuft sehr flüssig, die Steuerung ist präzise und die Level waren sowohl im richtigen Ausmaß fordernd als auch cool gestaltet. Der ein oder andere Boss hat zwar stark an der Grenze zum Frust genagt, aber alles in allen ist es ein wirklich tolles Spiel :)
War dieses Review hilfreich? Ja Nein
17.2 Std. insgesamt
Verfasst: 3. November
Dieses Spiel ist ein Meisterwerk.

Alles passt gut zusammen, die level haben alle danz eigene characteristiken jedes level ist was neues und kommt dem entdecker trieb zu gute.

Das spiel bietet zahlreiche herausforderungen so dass man eigentlich immer an der stange gehalten wird.
Dennoch ist das Spiel zunehmend so schwer das man erstmal froh ist wenn man die level auch ohne erfüllung der herausforderungen schafft.
Führt aber später dazu das man mit zu wenig erfüllten herausforderungen irgendwann das nächste level nicht freischalten kann.
Es beginnt eigentlich easy fordert aber vom Spieler immer mehr und mehr ans äuserste zu gehen.
Manche level abschnitte musst immer und immer und immer UND VERDAMT NOCH MAL IMMER WIEDER ANGEHEN (")(/&/"!%"§ aber das ist schon irgendwie das geniale an diesem spiel.


Meine Negative kritik fällt hierbei aber genau das was an diesem spiel eigentlich so Speziell ist. Man Wechselt immer wieder zwischen der guten und bösen schwester um wege frei zu schalten. Das erfordert schon einiges an konzentration und reflexen.
Das schlimme daran ist, die späteren level sind so schwer, das wenn man das spiel einige zeit nicht mehr gespielt hat, man schwer in die steuerung mit dem Character wechsel wieder rein kommt. Dan versucht man die level abschnitte wieder und merkt das man die steuerung nicht mehr so drauf hat und beendet das spiel gleich wieder.

Also entweder man spielt es in einem ruck durch oder man fängt beim nächsten mal wieder von 0 an. ABer um es in einem ruck durch zu spielen muss man viel zeit mitbringen.
War dieses Review hilfreich? Ja Nein
14.5 Std. insgesamt
Verfasst: 6. November
Teilweise abartig lange Level, so dass man die Lust verliert am weiterspielen. Wer hat schon mehrere Stunden am Stück Lust und Zeit, um ein Level durchzuspielen? Ich definitiv nicht.
War dieses Review hilfreich? Ja Nein
10.7 Std. insgesamt
Verfasst: 17. November
Ein Nostalgiekauf nach vielen schönen Stunden mit dem Original auf dem C64.
Das Remake ist insgesamt durchaus gelungen ins 21. Jahrhundert tranferiert, ein schönes Feature sind neben den wunscherschönen, stimmungsvollen Hintergrunsbildern die Wechsel zwischen den Welten, die interessante Möglichkeiten ergeben.
Leider ist der Schwierigkeitsgrad doch sehr anspruchsvoll, da es viele Stellen gibt, die man auf genau eine Art und Weise passieren kann und dafür auch gerne 10-20 Versuche braucht. Zum gelegentlichen Spielen mal eben zwischendurch eher nicht geeignet.
Weiteres Manko ist die Steuerung, die insbesondere am Controller gefühlt oft einfach ungenau ist, insbesondere bei den Analogsticks hat man oft das Gefühl es gibt wie seinerzeit am C64 nur 8 Richtungen.

Fazit: Für Fans des Originals sicher empfehlenswert, aber etwas hinter den Erwartungen zurückgeblieben.
War dieses Review hilfreich? Ja Nein
10.1 Std. insgesamt
Verfasst: 24. November
Diesen Platformer kann man wirklich zurecht Hardcore nennen.
Giana Sisters: Twisted Dreams macht in seinem Genre alles richtig. Das Leveldesign ist sehr stimmig genauso wie der Wechsel der beiden Welten mit der Musik. Die Level sind in 4 Akte aufgeteilt mit mehreren kleinen Leveln, wobei diese auch schon manchmal eine halbe Stunde dauern können. Dazu läuft die Steuerung (auf dem Gamepad) sehr flüssig.
Abzüge gibt es zum Beispiel in der Hinsicht, dass kaum eine Geschichte vorhanden ist, die beiden Hauptcharaktermodelle nicht ganz so schick aussehen und es zum Teil schon arg frustrierend werden kann. Das liegt manchmal auch an der etwas unpräzisen Steuerung. Gegnervielfalt gibt es hier auch nicht, dafür sind die Bosse umso herausfordernder. Der letzte Boss ist aus meiner Sicht aber schon etwas zu hart gewesen.
Für die richtigen Hardcore-Zocker gibt es danach noch den Über-Hardcore-Modus sowie Punkte- und Zeitraces.
Insgesamt wirklich gut gelungen, allerdings muss man sagen: Wirklich bitte nur an Leute mit Frusttoleranz oder hohem Lernpotenzial, da es echt knifflig an manchen Stellen ist.
War dieses Review hilfreich? Ja Nein
1.8 Std. insgesamt
Verfasst: 16. November
Great fun! cool tricks from switching types.
Beautiful grtaphics, and a fun minimal storyline.

Sadly, I suck at platformers/puzzlers. But it was fun.
War dieses Review hilfreich? Ja Nein
2.8 Std. insgesamt
Verfasst: 19. November
Amazing game. So well made, great ideas and music, fantatic. Thank you for such a good feeling side scroller for for folks who like a challenge!
War dieses Review hilfreich? Ja Nein