CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
Análisis de usuarios: Variados (137 análisis)
Fecha de lanzamiento: 28 de mayo 2014

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Actualizaciones recientes Ver todos (23)

24 de abril

Looking ahead at things to come: CRYENGINE 3.7

Hey all,

as you know, the team has been busy working on CRYENGINE 3.7, and today we want to give you a look at some of the new features that will be included in this build (in addition to a large number of fixes, improvements and optimizations).

Character Tool
First up is the new Character Tool, which combines the functionality of several previous tools (Character Editor, Animation Importer, Animation Compression Editor, DBA Editor) into one new tool, with a completely reworked and improved user interface. Also included is asset browsing for all your animation related files.

SDL_Mixer added as a free alternative to Wwise
Our Audio Translation Layer (ATL) has already allowed you to hook up any audio-middle ware of your choice into CRYENGINE, but with 3.7 we are adding built-in support for SDL_mixer as a free and simple alternative to the existing Wwise implementation.

You can see the ability to switch the audio-middleware at runtime in the below video that our Lead Audio ProgrammerThomas took for fun.

Improved Temporal Anti-Aliasing
With 3.7, we are introducing the improved Temporal Anti-Aliasing that was shipped with the PC version of Ryse: Son of Rome into Engine-as-a-Service, offering a greatly improved image quality at minimal performance cost.

Lighting on transparent objects
When tiled forward shading is enabled, glass will now receive direct lighting (including shadows) and probe-based ambient, making it look a lot more consistent with standard opaque objects.

While not a new feature, we have greatly expanded the functionality of CryDesigner with the addition of the Subdivision tool.

We will have more news on the 3.7 release soon. For now, have a great weekend!


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20 de febrero

Update from the Team #14: 3.6.17, GDC and Open Positions!

Hey all,
today we want to talk about our latest update, Crytek's GDC plans and some open positions- so let's get right to it!

You can find the full Release Notes for this build on our Docs Website.

Again, these smaller updates are mainly intended to fix issues that are causing trouble for our users, while the main focus of the team is the much meatier 3.7 update (more on that in the future).

Crytek at GDC
The 2015 Game Developer's Conference in San Francisco is approaching fast, and Crytek will be there to show the world some exciting things we have been working on. As announced last week, we will bring a new VR demo, news on CRYENGINE for Android as well as interesting talks from some of our licensees- so if you are at GDC, make sure to drop by and say Hi! More details are in our GDC Press Release.

Crytek wants you: Open Positions
We are currently hiring for many different positions across several of our studios, and those with CE expertise are always in high demand. So if you are ready for a new professional challenge, take a look at our career section to see if we currently need your talents.

One important position that we want to draw special attention to is that of CRYENGINE Community Manager.This person will play an important role in improving our community offerings and interactions with the Cryengineer community, so if this sounds interesting to you or to someone you know- apply today!

Until next time

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“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

Acerca de este software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

CRYENGINE (previously known as CryEngine 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?[/u]
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.6.17. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

Requisitos del sistema

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.8 h registradas
Publicado: 31 de octubre de 2014
La verdad es que es un muy buen engine y vale la pena los 9,90 dolares por mes. Es potente, multiplataforma y facilita muchas tareas comunes a todos los juegos como el paso del dia a la noche, creación de particulas, agua realista, etc
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A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 18 de enero
En el momento del lanzamiento del motor en Steam, CRYENGINE EaaS aún no estaba preparado, tenía bastantes fallos y algunas cosas del mapa forest estaban mal hechas, pero con el tiempo lo han solucionado, y con los parches y el contenido adicional en forma de DLC gratuito CE se ha convertido en una opción muy buena para desarrollar juegos indie, sobre todo si son juegos en primera persona de exploración o puzles, aunque desde luego el motor tiene un potencial enorme si lo coge un equipo de desarrolladores capaz. Para los que estén comenzando en el mundo del desarrollo indie de videojuegos, CE también es una opción excelente, ya que es súper intuitivo y fácil de manejar, pudiendo en poco tiempo explotarlo para tener escenarios impresionantes.

Lo recomiendo totalmente.
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A 617 de 694 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.1 h registradas
Publicado: 2 de noviembre de 2014

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,


You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
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A 80 de 94 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
112.3 h registradas
Publicado: 15 de diciembre de 2014
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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A 36 de 49 personas (73%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
2.1 h registradas
Publicado: 4 de diciembre de 2014
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
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A 23 de 30 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 29 de noviembre de 2014
There are some bugs, but once reported the developers tend to get a fix out pretty quickly. Fortnightly updates are very welcome. The CRYENGINE community is very helpful.

It's worth remembering that you're not going to be able to bash out a game in a weekend - it's serious software that requires time and dedication to master, but the results can be amazing.

The documentation could be better, but it is improving.
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A 13 de 14 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 7 de marzo
Strange that it counts the Number of hours spent in the GameSDK rather than the Editor, but whatever. I have around 300+ hours in the editor.

The engine is really REALLY powerful, that being said its not for the faint of heart to develop on. If you have a solid programmer or two though you can make the most AMAZING looking game, and the animation system allows for extremely powerful and smooth gameplay animations.

Honestly, after using Cryengine for a while I would never be able to go back to Unreal 4, Cryengine is just so supperior to build things quickly, and make it look amazing with very little extra work. The gameplay building aspect of it could be easier, but thankfully they are working hard on the documentation and have make big strides recently. When 3.7 comes out there will be almost no reason at all to use UE4 or Unity anymore. This engine performs amazing as well, I have a full very filled scene at 3 million to 4 million polygons with 3500 drawcalls, and I am getting 89-110 FPS solid on a single 980. I have had upwards of 9 Million running smooth before.

There is just no comparison for power. Usability? Thats another story.
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A 14 de 20 personas (70%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.8 h registradas
Publicado: 1 de febrero
Great engine, i love it! downside steam version does not support standalone export. but anyway still a great high quality engine for novice level designers.
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A 27 de 45 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.0 h registradas
Publicado: 5 de noviembre de 2014
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
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A 21 de 37 personas (57%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado: 4 de noviembre de 2014
Pretty cool engine, steaper learning curve compared to unrealengine 4 , awesome lighting and vegetation.
Priceing is fair , (unrealengine licensing type fit s better for me) thanks to CryBlend asset creation with blender is working.
As soon as the Editor supports OSX I 'll maybe switch back and subscribe it again
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A 25 de 46 personas (54%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.0 h registradas
Publicado: 18 de diciembre de 2014
CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.
CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.
Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.
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A 11 de 19 personas (58%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado: 30 de diciembre de 2014
This is easily my favorite engine. It is an incredibly versatile and powerful tool and while it may take some time to learn (definitly not as much time as some people say) it is definitly a tool worth beholding.

Also, the reason a lot of people show a low playtime on this engine is because steam only shows the playtime of the game-loader, not the editor itself.
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A 3 de 4 personas (75%) les ha sido útil este análisis
0.1 h registradas
Publicado: 15 de marzo
Really powerful tool in a capable hand. Not recommended for amateurs who are new to game engines in general. The documentation is there, but can be overwhelming as it's really not intended for beginners. However, if you manage to get things working right, the results are spectacular. CryEngine does not play by your rules, it's more of a convention over configuration kind of deal. Bottom line, it's a extremely powerful engine if you get past the not so elegant documentation and lack of active community support.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.4 h registradas
Publicado: 5 de abril
This is definitely the most beautiful engine out there. Its very easy to use and come to grips with. The visual programming is a must for novice game makes, however, this engine is very powerful and packed with many great features that will at first confuse you, through trial and error, you will truly understand the power that this engine holds.

You will encounter a few bugs and error here and there but thanks to the Crytek team who are frequently updating, the problem will be gone in no time.

Would definitely recommend.
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A 3 de 5 personas (60%) les ha sido útil este análisis
8.4 h registradas
Publicado: 16 de marzo
I've had a realy good time learning how to make games with Cryengine. This is my first try at 3d games and find the learning curve to be way more steep, then I first thought. The forums and Cryengine Doc's.have made finding my way around a breeze. Lots of good videos on Youtube as well. The only real problem I have is lack of premade assets/plugins. It just take's alot of time making something and porting it to the engine. It's new to me, so i'm sure I will get better at it with time. I'm planing on having a game out by Chrismas this year, so i will keep this review open ended. Thx
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A 3 de 5 personas (60%) les ha sido útil este análisis
0.1 h registradas
Publicado: 17 de marzo
From a programmers perspective:
This Engine gives you an insanely amazing C++ framework to work with. After you figure out how it works, wich isn't too hard, it is SO easy to use. Alot of stuff is nicely documented in the code.

The only bad thing with this engine is that the shaders are not available for modification and there is no full source code access. I hope Crytek would give us these things some day.

Overall a great engine with amazing visuals and physics and it is also super optimized. Would not recommend for beginners though.
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A 35 de 36 personas (97%) les ha sido útil este análisis
0.5 h registradas
Publicado: 8 de octubre de 2014
Actualmente con las muchas compañias que ofrecen sus motores graficos por un sistema de pago.
Muchas de estas compañias son muy engañosas en sus contratos, contratos que muchos no leen a la hora de poner ``I agree´´.
Ofrecen sistemas de pago muy engañosos o fragmentados sea el caso de el famoso Unity (Sus licencias son exageramente caras y el programa tiene sus versiones ``PRO´´ por un precio muy alto por mes con beneficios que no lo valen).
O otros motores con su aparente uso ``FREE´´, cobrando una taza de interes en regalias muy altas si la produccion va con fines de lucro.

El Cryengine EaaS empezo como un sistemas de motor a pago algo debil, pero con su constante actualizacion y gran soporte por la comunidad de Crydev.

PAGO: Una de la principales ventajas del Cryengine es su bajo costo y no cobran ninguna regalia aparte del cobro mensual por el bajo costo de 9.99$ y cada vez con mas codigo fuente disponible.
La produccion del videojuego puede ser con fines de lucro que el unico pago es la mensualidad de 9.99$ o incluso menos con un plan de 6 meses y 16% de descuento.
No cobran ninguna regalia y ofrecen un gran motor triple AAA con grandes resultados graficos.

ACTUALIZACIONES: Otro punto fuerte del Cryengine son sus constantes actualizaciones cada 15 dias con mejores,arreglos y agregados. Siempre estan agregando assets para el uso de nuestro juego.

COMUNIDAD: Su comunidad es muy activa y muy amables, sin importar que tan ``tonta´´ sea la duda, ellos brindan una muy buena ayuda y rapida. (Tanto los miebros de la comunidad, como staff de Crytek)
Hay grandes libros para poder usarlos (Orientados para principiantes).

La documentacion del Cryengine es EXCELENTE, esta ordenada de forma para ayudar a los recien iniciados con el motor. Constantemente la estan cambiando para hacerla mas facil de entender y ayudar a su comunidad.
Hay muchas alternativas para el desarrollo sea con presupuesto o no.
RenderDoc, es una gran herramienta de Codigo abierto por parte de Crytek, como depurador grafico.
Gracias a multiples aportes por parte de la comunidad tenemos grandes tutoriales y herramientas, Por ejemplo Cryengine Proyect y Cryblend (Para darle soporte a Blender).

Cryengine es un motor grafico de un aprendizaje algo``Complicado´´ pero al final termina siendo muy satisfactorio..
Soy nuevo ¿Se prodria crear mi primer videojuego con Cryengine?
R/ Claro, al principio puede que asuste pero cuando lo conoces te daras cuenta que su interfaz es muy amigable, su continuo crecimiento, constantes actualizaciones y agregados, hacen que tu produccion sea rapida y de alta calidad.
Hay que tomar en consideracion que no es un motor inde o hecho para el aprendizaje.
El Cryengine es un motor profesional con su gran cantidad de herramientas y utilidades, sin embargo por su gran documentacion y grandes aportes de la comunidad se a vuelvo una gran opccion como primer motor con grandes resultados.

Ya hablando del uso del cryengine, tiene muchismas cosas buenas pero algunas malas.
DISEÑO DE NIVELES: El diseño de niveles en el cryengine es muy facil y con poco esfuerzo podemos hacer nivles que con una apariencia muy buena. Su facil implementacion de objetos y IA en la escena ayuda mucho en el diseño. Su gran calidad en texturas y iluminacion hacen lucir nuestros niveles muy bien.
Hablando un poco del uso, al principio podemos asustarnos al ver tantos iconos y herramientas. Sus herramientas son en gran variedad y totalmente profesionales. Sus multiples herramientas para el diseño de niveles son muy utiles y bastante avanzadas para la creacion deseada de nuestro nivel, pero no son suficientes comparadas al UE4.(Hay que ser sinceros)
PROGRAMACION: Hay muchas personas que se quieren iniciar en los videojuegos, no quieren programar. LA PROGRAMCION ES TOTALMENTE NECESARA, no importa que tan buen sea el sistema de scripting por comandos o la tan atractiva forma de los NODOS. La programacio sigue siendo necesaria y por buena razon, le da la libertad al equipo de hacer lo que se quiere y que funcione de la forma y momento en en que lo queremos todo.
En programacion y Scripting, no tengo ninguna queja.
Usa lenguajes tan faciales y poderosos para una buena optimizacion como lo es el C++, XML y LUA son lenguajes muy logicos y faciles de entender con el poco tiempo de estar trabajando con ellos.
AUDIO: Usa FMOD(Es una gran opcion para compañias o equipos con ingresos inferiores a cien mil dolares por año, su uso es gratuito para uso comercial mientras no se exeda dicho monto.) O Wwise con sus respectivos SDK.

MODELADO EN 3D: Tiene un gran soporte a las famosas herramientas de modelado de la compañia Autodesk y nos facilita la instalacion de los plug ins con el Crytools. Tambien gracias a aporte de la comunidad podemos contar con Cryblend para usar blender en nuestros productos.
El render de este motor y optimizacion es increible con gran resultado.

Como en todo el motor tiene sus puntos debiles (Bajo mi punto de vista, claro esta).
-Falta de video tutoriales oficiales como los que ofrecen la competencia.
-Mejorar algunos aspectos del diseño de interfaz para hacerlo mas amigable con el usuario general.
-Falta de herramientas en el diseño de nivles para no depender de programas externos.
-Presencia de herramientas obsoletas(Obviamente remplazadas por otras) que pueden confundir a usuarios nuevos con respecto a su uso.

En mi opinion como director de Sempiternal Softworks el motor es excelente.
Totalmente recomendable.
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A 11 de 17 personas (65%) les ha sido útil este análisis
4.3 h registradas
Publicado: 19 de julio de 2014
A dia de hoy, este es el mejor software de desarrollo de universos virtuales, y somos agraciados, por poder disponer de el con estas condiciones, assets gratuitos y comerciables, la potencia desmesurada del motor, la excelencia grafica, los samples, la documentacion que mejora cada dia y es muy completa en combinacion con los samples, ademas tiene una comunidad muy volcada a la cual crytek nunca ha capado por alguna clase de absurdop interes comercial. La calidad humana en el soporte y lo atentos que son los implicados, tanto como la cumunidad como los moderadores.

Incluye gran cantidad de funciones en codigo fuente, para usarlas, modificarlas o simplemente comprenderlas, hasta el punto que podriamos cada uno hacer 5 rifles y 4 mapas y tener en un par de meses cada uno un FPS de buena calidad.

Esto es de gran valor, pero estas facilidades pueden ser extrapoladas para hacer el juego que queramos y como queramos, si algo tiene el cryengine es carecer de limites a la imaginación.

El rumbo que esta tomando la compañia, es digno de chimpances ciegos con un unico sentido, el del dinero.
Pero como buen burro persiguiendo la zanahoria, el camino a ese dinero no es recto, si no tienes que coger lo que tienes y hacer lo mejor que puedes, y eso es lo que han hecho los empleados de crytek hasta ahora, Malas ideas de juegos, llegando a ser buenos juegos. Gracias al potencial de sus trabajadores.

He podido ver de primera mano como algunos de los trabajadores de crytek a los que mas admiraba por su magnifica formación y visión estan saliendo de crytek, y si estos, que son los que hacia que el burro pudiera oler la zanahoria, ahora se esta perdiendo poco a poco.

Hoy por hoy, sin pensarlo en el desarrollo de un videojuego elegiria Cryengine, pero no hay nada que me haga pensar que este burro descerebrado, empieze a usar el cerebro e inflarse a zanahorias, atraer talento, formalizar su motor como motor comercial, que facilmente se llevaria de mano a Unity y Unreal Engine e incluso a los cerrados como Frostbite, por que a dia de hoy puede competir y ganar, y crytek coger su tecnologia y hacer buenos juegos las limitaciones tecnologicas seran inexistentes y dejar de demostrar que pueden hacer peliculas y empezar a vender el vehiculo de nuestras emociones ilusiones y sueños. Con mejora de la compatibilidad de herramientas, mejorar los puntos fuertes y reforzar los flojos, como la documentación.

Estan empezando y tienen todos los ases, ahora solo tienen que ponerlos en la mesa y no hacer parejas.
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A 4 de 4 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 14 de julio de 2014
Prueben la version gratuita antes de comprar la version de Suscripcion para que luego no se quejen
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A 918 de 1,115 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 30 de mayo de 2014
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
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