CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
Análisis de usuarios: Variados (100 análisis)
Fecha de lanzamiento: 28 de May, 2014

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Actualizaciones recientes Ver todos (18)

8 de Diciembre

Update from the Team #11: CE 3.6.13 and Open Letter

Hey all,
while you might not have expected another build already, we are happy to announce that CRYENGINE 3.6.13 can now be downloaded from Steam.

As is standard, the full Release Notes can be found on our Docs Website

- Fixed an issue with Prefab pivots moving on level save
- Crash when switching gamerules in Editor
- Rare physics crash when vehicles explode
- Some dedicated server fixes

Upcoming builds, and looking towards CRYENGINE 3.7
Some of you might wonder why today’s build seems smaller in scope, compared to some of our other recent releases. This is due to the fact that we are getting closer to the end of the 3.6.x release cycle, with no more plans to introduce notable new features in this branch. In fact, most of the team is now busy working on 3.7, which will bring some significant improvements to the way we develop CRYENGINE. For more information on this, we would ask you to read the Open Letter from our Founder and CEO Cevat Yerli.

For now, we wish you and your loved ones a Happy Holiday season, and look forward to telling you more about our plans for 3.7 and beyond in the new year.

All the best,

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28 de Noviembre

Update from the Team #10: CE 3.6.12 and Steam Sale

Hey all,
With many of you spending the day celebrating Thanksgiving, we also want to thank all Cryengineers for their continued loyalty and support- and what better way to do that than with a new build?

As always, the full Release Notes can be found on our Docs Website

If you prefer seeing the standouts at a glance, we also got you covered:
• Several Sandbox functions and features added to improve usability.
• Shadow Cascade blending feature for smoother cascade transitions (See it in action
• Lots of asset and game content improvements, additions and tweaks.
• Numerous improvements to Audio, including now all SDK vehicles will load audio independently of the level they’re in.

This week saw the end of our venerable CryDev website, with many of its features (such as the forums and gallery) being merged into a new Community section. Your existing CryDev account was migrated, so please use your credentials to log in and keep talking to your fellow developers!

CRYENGINE Documentation
Our CRYENGINE documentationis constantly being improved as an ongoing projects, so if you haven’t checked it out for a while, you should definitely do so!

Steam Exploration Sale
With the sheer number of great games available on Steam, it can sometimes be hard to find exactly what you are looking for, so we have gathered a handy list of all CRYENGINE-powered games currently participating in the Exploration sale for you!

Crysis Maximum Edition: 75% off
Crysis 2 Maximum Edition: 75% off
Enemy Front: 50% off
Far Cry: 40% off
Lichdom: Battlemage: 40% off
Ryse: Son of Rome: 25% off
Sniper Ghost Warrior 2
SNOW: 25% off
State of Decay: 50% off

We wish you a great weekend, and until next time,

3 comentarios Leer más


“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

Acerca de este software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

Requisitos del sistema

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Análisis útiles de usuarios
A 13 de 14 personas (93%) les ha sido útil este análisis
0.5 h registradas
Publicado: 8 de Octubre
Actualmente con las muchas compañias que ofrecen sus motores graficos por un sistema de pago.
Muchas de estas compañias son muy engañosas en sus contratos, contratos que muchos no leen a la hora de poner ``I agree´´.
Ofrecen sistemas de pago muy engañosos o fragmentados sea el caso de el famoso Unity (Sus licencias son exageramente caras y el programa tiene sus versiones ``PRO´´ por un precio muy alto por mes con beneficios que no lo valen).
O otros motores con su aparente uso ``FREE´´, cobrando una taza de interes en regalias muy altas si la produccion va con fines de lucro.

El Cryengine EaaS empezo como un sistemas de motor a pago algo debil, pero con su constante actualizacion y gran soporte por la comunidad de Crydev.

PAGO: Una de la principales ventajas del Cryengine es su bajo costo y no cobran ninguna regalia aparte del cobro mensual por el bajo costo de 9.99$ y cada vez con mas codigo fuente disponible.
La produccion del videojuego puede ser con fines de lucro que el unico pago es la mensualidad de 9.99$ o incluso menos con un plan de 6 meses y 16% de descuento.
No cobran ninguna regalia y ofrecen un gran motor triple AAA con grandes resultados graficos.

ACTUALIZACIONES: Otro punto fuerte del Cryengine son sus constantes actualizaciones cada 15 dias con mejores,arreglos y agregados. Siempre estan agregando assets para el uso de nuestro juego.

COMUNIDAD: Su comunidad es muy activa y muy amables, sin importar que tan ``tonta´´ sea la duda, ellos brindan una muy buena ayuda y rapida. (Tanto los miebros de la comunidad, como staff de Crytek)
Hay grandes libros para poder usarlos (Orientados para principiantes).

La documentacion del Cryengine es EXCELENTE, esta ordenada de forma para ayudar a los recien iniciados con el motor. Constantemente la estan cambiando para hacerla mas facil de entender y ayudar a su comunidad.
Hay muchas alternativas para el desarrollo sea con presupuesto o no.
RenderDoc, es una gran herramienta de Codigo abierto por parte de Crytek, como depurador grafico.
Gracias a multiples aportes por parte de la comunidad tenemos grandes tutoriales y herramientas, Por ejemplo Cryengine Proyect y Cryblend (Para darle soporte a Blender).

Cryengine es un motor grafico de un aprendizaje algo``Complicado´´ pero al final termina siendo muy satisfactorio..
Soy nuevo ¿Se prodria crear mi primer videojuego con Cryengine?
R/ Claro, al principio puede que asuste pero cuando lo conoces te daras cuenta que su interfaz es muy amigable, su continuo crecimiento, constantes actualizaciones y agregados, hacen que tu produccion sea rapida y de alta calidad.
Hay que tomar en consideracion que no es un motor inde o hecho para el aprendizaje.
El Cryengine es un motor profesional con su gran cantidad de herramientas y utilidades, sin embargo por su gran documentacion y grandes aportes de la comunidad se a vuelvo una gran opccion como primer motor con grandes resultados.

Ya hablando del uso del cryengine, tiene muchismas cosas buenas pero algunas malas.
DISEÑO DE NIVELES: El diseño de niveles en el cryengine es muy facil y con poco esfuerzo podemos hacer nivles que con una apariencia muy buena. Su facil implementacion de objetos y IA en la escena ayuda mucho en el diseño. Su gran calidad en texturas y iluminacion hacen lucir nuestros niveles muy bien.
Hablando un poco del uso, al principio podemos asustarnos al ver tantos iconos y herramientas. Sus herramientas son en gran variedad y totalmente profesionales. Sus multiples herramientas para el diseño de niveles son muy utiles y bastante avanzadas para la creacion deseada de nuestro nivel, pero no son suficientes comparadas al UE4.(Hay que ser sinceros)
PROGRAMACION: Hay muchas personas que se quieren iniciar en los videojuegos, no quieren programar. LA PROGRAMCION ES TOTALMENTE NECESARA, no importa que tan buen sea el sistema de scripting por comandos o la tan atractiva forma de los NODOS. La programacio sigue siendo necesaria y por buena razon, le da la libertad al equipo de hacer lo que se quiere y que funcione de la forma y momento en en que lo queremos todo.
En programacion y Scripting, no tengo ninguna queja.
Usa lenguajes tan faciales y poderosos para una buena optimizacion como lo es el C++, XML y LUA son lenguajes muy logicos y faciles de entender con el poco tiempo de estar trabajando con ellos.
AUDIO: Usa FMOD(Es una gran opcion para compañias o equipos con ingresos inferiores a cien mil dolares por año, su uso es gratuito para uso comercial mientras no se exeda dicho monto.) O Wwise con sus respectivos SDK.

MODELADO EN 3D: Tiene un gran soporte a las famosas herramientas de modelado de la compañia Autodesk y nos facilita la instalacion de los plug ins con el Crytools. Tambien gracias a aporte de la comunidad podemos contar con Cryblend para usar blender en nuestros productos.
El render de este motor y optimizacion es increible con gran resultado.

Como en todo el motor tiene sus puntos debiles (Bajo mi punto de vista, claro esta).
-Falta de video tutoriales oficiales como los que ofrecen la competencia.
-Mejorar algunos aspectos del diseño de interfaz para hacerlo mas amigable con el usuario general.
-Falta de herramientas en el diseño de nivles para no depender de programas externos.
-Presencia de herramientas obsoletas(Obviamente remplazadas por otras) que pueden confundir a usuarios nuevos con respecto a su uso.

En mi opinion como director de Sempiternal Softworks el motor es excelente.
Totalmente recomendable.
¿Te ha sido útil este análisis? No
A 10 de 16 personas (63%) les ha sido útil este análisis
2.8 h registradas
Publicado: 19 de Julio
A dia de hoy, este es el mejor software de desarrollo de universos virtuales, y somos agraciados, por poder disponer de el con estas condiciones, assets gratuitos y comerciables, la potencia desmesurada del motor, la excelencia grafica, los samples, la documentacion que mejora cada dia y es muy completa en combinacion con los samples, ademas tiene una comunidad muy volcada a la cual crytek nunca ha capado por alguna clase de absurdop interes comercial. La calidad humana en el soporte y lo atentos que son los implicados, tanto como la cumunidad como los moderadores.

Incluye gran cantidad de funciones en codigo fuente, para usarlas, modificarlas o simplemente comprenderlas, hasta el punto que podriamos cada uno hacer 5 rifles y 4 mapas y tener en un par de meses cada uno un FPS de buena calidad.

Esto es de gran valor, pero estas facilidades pueden ser extrapoladas para hacer el juego que queramos y como queramos, si algo tiene el cryengine es carecer de limites a la imaginación.

El rumbo que esta tomando la compañia, es digno de chimpances ciegos con un unico sentido, el del dinero.
Pero como buen burro persiguiendo la zanahoria, el camino a ese dinero no es recto, si no tienes que coger lo que tienes y hacer lo mejor que puedes, y eso es lo que han hecho los empleados de crytek hasta ahora, Malas ideas de juegos, llegando a ser buenos juegos. Gracias al potencial de sus trabajadores.

He podido ver de primera mano como algunos de los trabajadores de crytek a los que mas admiraba por su magnifica formación y visión estan saliendo de crytek, y si estos, que son los que hacia que el burro pudiera oler la zanahoria, ahora se esta perdiendo poco a poco.

Hoy por hoy, sin pensarlo en el desarrollo de un videojuego elegiria Cryengine, pero no hay nada que me haga pensar que este burro descerebrado, empieze a usar el cerebro e inflarse a zanahorias, atraer talento, formalizar su motor como motor comercial, que facilmente se llevaria de mano a Unity y Unreal Engine e incluso a los cerrados como Frostbite, por que a dia de hoy puede competir y ganar, y crytek coger su tecnologia y hacer buenos juegos las limitaciones tecnologicas seran inexistentes y dejar de demostrar que pueden hacer peliculas y empezar a vender el vehiculo de nuestras emociones ilusiones y sueños. Con mejora de la compatibilidad de herramientas, mejorar los puntos fuertes y reforzar los flojos, como la documentación.

Estan empezando y tienen todos los ases, ahora solo tienen que ponerlos en la mesa y no hacer parejas.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 14 de Julio
Prueben la version gratuita antes de comprar la version de Suscripcion para que luego no se quejen
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
22.8 h registradas
Publicado: 31 de Octubre
La verdad es que es un muy buen engine y vale la pena los 9,90 dolares por mes. Es potente, multiplataforma y facilita muchas tareas comunes a todos los juegos como el paso del dia a la noche, creación de particulas, agua realista, etc
¿Te ha sido útil este análisis? No
A 179 de 208 personas (86%) les ha sido útil este análisis
2.1 h registradas
Publicado: 2 de Noviembre

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,


You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
¿Te ha sido útil este análisis? No
A 151 de 195 personas (77%) les ha sido útil este análisis
0.3 h registradas
Publicado: 30 de Septiembre
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here:

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally does not want to work with this engine again as long as its so focused on one genre without the ability to change that.
¿Te ha sido útil este análisis? No
A 121 de 170 personas (71%) les ha sido útil este análisis
0.5 h registradas
Publicado: 2 de Julio
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.

¿Te ha sido útil este análisis? No
A 27 de 34 personas (79%) les ha sido útil este análisis
0.1 h registradas
Publicado: 26 de Agosto
I've used CryEngine for a few years now. I also dabbled with Unreal, Unity and various other game engines.

For me CryEngine is truly the best 3D realtime rendering engine ever made. Yes Unreal 4 & Unity are simpler engines to learn but once you gain a decent amount of experience with CryEngine you will be blown away and impressed with the engines capabilities. The level of customisation and tweaks allowed are insane, The technology used in the engine is industry leading and provides easy to follow documentation.

CryEngine is as simple as you make it, I could make a basic game in a weekend or I could spend the same time perfecting your particle systems or materials. From what I've seen CryEngine is setup for First-person, Third-person and Racing games but almost any genre of game could be created using it with the exception of voxel-based games.

If you want to make a game that stands out from the crowd, if you want to learn about how game engines work for school or college and if you just want to casually mess around with physics or lighting.. CryEngine is for you.

I highly recommended you try it for at least a month and if you don't like it just cancel your subscription... Easy. Also it's much cheaper than Unreal Engine 4.

¿Te ha sido útil este análisis? No
A 28 de 38 personas (74%) les ha sido útil este análisis
1.8 h registradas
Publicado: 2 de Julio
CRYENGINE is a truly amazing piece of software. You can achieve anything once you get used to the workflow. I'm sure that there is some really AWESOME stuff coming such as an Asset Store, official FBX support from Crytek, more source code, video tutorials and ability to publish on Mac, Linux, IOS and Android. All those people with bad reviews have NO IDEA what they're talking about...

I definitely recommend this to anyone from a hobbyist to the more serious indie developers! The CRYENGINE hasn't been explored to its full potential by indies yet. I'm sure that this engine will become the unrivalled indie engine once Crytek comes out with more stuff, which should be soon!
¿Te ha sido útil este análisis? No
A 114 de 196 personas (58%) les ha sido útil este análisis
0.6 h registradas
Publicado: 8 de Julio
I have no ♥♥♥♥ing clue on how to use this.

¿Te ha sido útil este análisis? No
A 16 de 21 personas (76%) les ha sido útil este análisis
7.4 h registradas
Publicado: 28 de Agosto
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

¿Te ha sido útil este análisis? No
A 14 de 20 personas (70%) les ha sido útil este análisis
1.3 h registradas
Publicado: 30 de Julio
Although there are numerous negative reviews these were mostly created soon after the steam versions launch where there are inevitably going to be problems, and with the professional nature of this software and it's resulting complexity many people will have thought they where getting something like a grown-up gamemaker when in fact you get a highly powerful and comprehensive tool.
Would thoroughly recommend to anyone looking for a serious game development solution (particularly if they want to make commercial quality products)
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A 16 de 24 personas (67%) les ha sido útil este análisis
0.4 h registradas
Publicado: 26 de Agosto
Compared to the other game engines, i think that Cryengine has been created by extraterrestrials, you cannot imagine how the engine can achieve some features without any difficulty (physic system,graphic,AI etc),the same features would take years and years to create with the other engines.The Eaas is still very buggy, i think that it's the reason why they called it CRYengine, you will cry a lot but at the end of the day you'll feel proud of yourself after searching turnaround for each bug. Cryengine forces you to become more social by asking help from community and forums, it will make you become more patient and obedient ( what the engine ask to you is what you must provide to it '''''no freestyle allowed''''and you must find a way to do that), people use to approach this engine with very naive perceptions ( gonna be easy, the terrain and environment creation system is very cool to create beach and coconuts, etc etc) but Cryengine is like a spacial and planetary conquest, before you can leave the earth and enjoy the travel, you need months and months training in the desert ( sometimes alone,sometimes tired,etc) like astronauts do.The new fbx import feature is a historical step and i wait for the next builds to see the evolution.The Track view video exporter still doesn't work too.I'm proud to grow up with a wonderful piece of software...hey fan boys doesn't mean that i don't use the other game engines...each engine has it's specific field of work ,only the nature of the project defines the tool to use...
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A 15 de 23 personas (65%) les ha sido útil este análisis
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Publicado: 25 de Junio
Comparing to the other main engines (Unreal and Unity) in the rendering departament, I would reccomend CRYENGINE over the others if you are doing OUTDOORS or HEAVILY TEXTURED NATURAL ENVIRONMENTS or dynamic DAY CYCLE. It's method relly very little on offline renders (baking stuff), which is nice to make modifications without having to rebuild/rebake too much stuff like Unreal). But if you are doing semi indoors and want radiosity, CRYENGINE realtime lighting is too optimized and will be apparent without greeblish texturing. The looks it produces can still be appealing for archviz being synthetic (lighting parts GI could make too dark) yet modern (AO and lightprobes over old ambient lighting). It has default settings for beautiful water and windy folliage, as in the others you'll have to do the shaders from 0.

CRYENGINE is fast and is not as resources consuming like Unreal (which keeps running even on the background). It's post processing is beautiful but not easily customizable.

The FlowGraphs for scripting felt a bit more similar to Kismet (high level) than the new blueprints or Antares Universe for Unity.

Documentation is good old fashioned objective and made by the makers. Not the maze of web 2.0 resources Unreal decided to go.

It also supports 3dconnexion mouses, which is great.

I did not like the limit of only 1 UV set and how high level the Flow Graphs are. Terrain editing brushes are a bit weird being relative to technical bounds instead of world linear scale, but to add and remove parts is very easy in opposition to Unity and Unreal. Terrain also has some procedural tools that make it possible to create a realistic terrain without a third part specialized tool.
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A 15 de 24 personas (63%) les ha sido útil este análisis
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Publicado: 5 de Noviembre
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
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A 12 de 19 personas (63%) les ha sido útil este análisis
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Publicado: 16 de Noviembre
Great Engine and a great community on CryDev. I recommend this!
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A 5 de 6 personas (83%) les ha sido útil este análisis
0.9 h registradas
Publicado: 29 de Noviembre
It is time consuming, meticulous, frustrating, rewarding, and above all fun. If you get lost-Youtube it, If you get confused-Youtube it. Other than that it’s my first stab at level creation and the learning curve isn’t too steep at 34,just as long as you know where to look for the answers…..
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A 6 de 8 personas (75%) les ha sido útil este análisis
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Publicado: 4 de Diciembre
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
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A 3 de 3 personas (100%) les ha sido útil este análisis
112.3 h registradas
Publicado: 15 de Diciembre
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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A 3 de 3 personas (100%) les ha sido útil este análisis
5.0 h registradas
Publicado: 18 de Diciembre
CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.
CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.
Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.
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