CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
Brugeranmeldelser: Hovedsagelig positive (188 anmeldelser) - 71% af de 188 brugeranmeldelser for denne software er positive.
Udgivelsesdato: 28. maj 2014

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21. januar

CRYENGINE's New Release Cycle

Hey all,

Today we have an important update for you regarding the release schedule and cadence for CRYENGINE in 2016.

Let’s cut right to the chase: For this year, we aim to have one feature packed major release roughly every 3 months, with minor releases focused on bug fixes and smaller improvements in-between as needed. You can expect this new release cycle to start with our next major release, tentatively scheduled for March 2016. What new features will it bring, you ask? Well, we have a long list of features under development, and look forward to sharing more about those with you in the future.

With the “what” out of the way, let’s talk about the “why”. When we first launched the Engine-as-a-Service Subscription in May 2014, we asked ourselves how to best provide values to users paying a monthly subscription. Unsurprisingly, especially to those who are accustomed to paying a monthly fee to play MMO games, we arrived at the conclusion that having a new release roughly once per month would strike a good balance between providing value for licensees while still giving our engineers time for internal development. While there have been some deviations from this plan over the past 19 months (a brief period of bi-weekly releases, or the several month wait for a feature packed 3.7), we have generally stuck to the “once a month” release cadence.

However, after reading a lot of feedback on the forums, talking to our licensees and discussing internally, we now feel that less frequent but more impactful releases is the way to go. This will allow us to include more meaningful new features and improvements because the team will have more time for development, as well as additional time to make sure the new features are as stable and polished as possible. And from the users’ perspective, especially those who are deep into full-scale production, integrating a new build every three months is much preferable to having to do it every four weeks. In the end, this decision was shaped by the feedback coming from you, our community of Cryengineers.

We look forward to sharing more about our future plans in the coming months.

The CRYENGINE team.

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13. januar

CRYENGINE 3.8.6 Hotfix

Yes, Visual Studio 2015 Update 1 is compatible with our WAF build. Also yes, we fixed the AMD latest Crimson driver crash.

Our first update of 2016 is a nice hotfix for 3.8.6 that addresses some really important issues that kept our users up at night. The main reason for the hotfix is actually an incompatibility of our WAF build system with the latest Visual Studio 2015 Update 1. So guess what? We fixed it!
Here’s the full list of changes that went in:

• Fixed compile problems with VS2015 Update1.
• Fixed AMD new Crimson driver crash.
• Fixed a bug where an area proxy was not properly updated if a shape was modified.
• WAF: Handle new Windows SDK versions more gracefully by 1) trying to pick a Windows SDK version that roughly matches the preferred versions by the active compiler, or 2) as a fall back picking the highest installed Windows SDK version.
• Fixed parent particles never de-allocated - which exhausted the particle pool.
• Character Tool: Fixed where an empty AnimEventPlayer class returned true in its Play method even though it didn't play anything. This caused the CharacterTool to stop playing audio events.
• Character Tool: Fixed where audio triggers did not follow the bone that they were assigned to.
• Workaround for vegetation "blend with terrain color" flickering.
• Fix for flickering GI on glass shade.
Hope you enjoy the fixes!

All the best,

The CRYENGINE team.

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Anmeldelser

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Om denne software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE (previously known as CryENGINE 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook.

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by the developers of CRYENGINE, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.8.6. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the EULA?
You can find the EULA (End User License Agreement) on our website.

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website.

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website.

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with CRYENGINE article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

  • For Level Designers and 3d Artists: The right place to start is the CRYENGINE Manual.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.

Systemkrav

    Minimum:
    • Styresystem: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Diskplads: 8 GB tilgængelig plads
    • Lydkort: DirectX Compatible Sound Card with latest drivers
    Anbefalet:
    • Styresystem: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Diskplads: 8 GB tilgængelig plads
    • Lydkort: DirectX Compatible Sound Card with latest drivers
Hjælpsomme kundeanmeldelser
21 af 22 brugere (95%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.1 timer bogført
Indsendt: 29. november 2015
Cryengine is a good tool for game artists, especially in comparison with most modern engines. If you can get past the learnng curve, and agree to some of the engines more finicky demands and requirments, it's a massively rewardng piece of software.

A word to the wise to those thining of dabbling in the engine though. Be prepared to learn and think for yourself as the engine doesn't have the same kind of community and support network that Unreal/Unity provide. Most of the information you will need is contained within the extensive documentation, but it's up to the artist to make of it what they will. I see many people try it out and then publicly denounce the engine, threatening to jump ship to another, as if Crytek cared. The developers of this engine aren't about fostering an indie community around their engine, it's not homegrown. This is a piece of highend software that is only really used for high-end production.

Although using the Cryengine is not withouts it's challenges, it can bring the most out of your work it a relatively short space of time when the user grasps the fundamentals.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
16 af 17 brugere (94%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.1 timer bogført
Indsendt: 13. september 2015
Really well developed engine. Shame it has to run through steam since the payment system is a nightmare. But a great engine nonetheless.

BEWARE:
If you cancel your subscription for CryEngine, it is a major pain to resubscribe and get it downloaded again. You have to jump through quite a few hoops, and it takes a couple days.

So yes, I reccomend the software, but no I don't recommend steam, really wish this ran standalone and had a payment system seperate from Steam.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
10 af 11 brugere (91%) fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
0.9 timer bogført
Indsendt: 4. oktober 2015
The software is brilliant, however, it is very difficult or prehaps next to impossible to implement game features. The visual scripting known as "flowgraph " doesn't measure up to nearly half the capacity of Unreal's visual scripting known as "blueprint" maybe in a future update, crytek make the development process more managable.
Cryengine allows the use of C++ and lua to implement game features. However, even as an experienced programmer in C++, Python and Actionscript 3.0, it is very difficult to pinpoint where or how to start coding for a specific actor or entity.

It's just mind bubbling aahhhh...
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
16 af 24 brugere (67%) fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
1.3 timer bogført
Indsendt: 6. november 2015
Cryengine is more than I exspected
The detail in the objects are amazing
When wrighting this I've only been mucking around with it for 3 hours and it's Blown my mind so far
Can't wait till I know what I'm doing lol
You want to make a game then this is the best start you can have

The recommended computer specs are a must to get full use of graphics and FPS

Cryengine is amazing!!!!
It's pushing the limmits of pc I have it on ta the moment

Well Recomened!!!
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
7 af 9 brugere (78%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 27. januar
If Crytek are going to sell this to indie/low budget game makers, they're going to have to do better than this in terms of licencing and documentation. The documentation is terrible.

If Crytek are intent on selling this on Steam, they need to cater to a market that may not have massive budgets or industry-level programmers to reverse engineer the engine.

Licencing-wise, what platforms are included in this licence? Just the desktop builds. How much does it cost for what Crytek call a 'AAA' licence for other platforms? No sign of price tags.. you're supposed to be a big enough company to call them with your company gold card in hand, I guess.

Documentation: As a really simple and obvious example, where is the documentation on workflow? Why isn't it right at the start of the engine, explaining how a project is constructed and what the various files are folders are?

It also still locks you into using Scaleform for UI (which is nice if you have a big enough budget to build all your UIs with Flash too). Yes, you have to buy Adobe Flash seperately to make UIs for CryEngine or use some buggy, outdated old bit of open source guff that only does 50% of the funcionality you need for decent UI work. It's a really beautiful engine for studios with big budgets, but I think it belongs back in AAA Land with the big studios.. not on Steam.

Perhaps with decent documentation, a built-in UI build solution and better licence terms it would be fine, but it doesn't seem like Crytek are even *trying* to make this accessible. It's sad for people willing to gamble a months subscription before finding out what kind of state it's in and I think it would be much nicer if Crytek should re-instate the free version under a tighter licence so that people can actually try this without spending money first.

The terrain generation is amazing, beautiful and easy to use. The road building is spot on .. really, it's a lovely level editor. The problem is the rest of the engine isn't as easy to use properly and without proper documentation, it's a massive time waster to try and dig through it yourself. Honestly, it's a pity. I love this engine and I want to keep using it, but until they invest some of their money into helping users, I wouldn't go near it.

I have used the free version in the past and apart from this one crashing a bit less I didn't see much of a difference. I tried this to see if it had got any better and it wasn't long before I realized the documentation is just as bad as it ever was and the engine is still a big locked castle with no easy way in.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov