CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
Brugeranmeldelser: Blandede (89 anmeldelser)
Udgivelsesdato: 28. maj 2014

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25. november

CryDev evolves into CRYENGINE Community

Hey all,

this week, our current CryDev website will take the next step in its evolution as a community, and be merged into http://www.cryengine.com as a new Community section.

As many of you know, the site originally began as "CryMod", a portal for anyone interested in modifying Crytek’s first game Far Cry, as well as the first titles in our Crysis franchise.

Later on, with the release of the CryENGINE 3 Free SDK, it took on its current form as the more-encompassing "CryDev", a community for existing modders and everyone developing games on the Free SDK. With this, we established a split approach for our websites- MyCryEngine.com for the commercial licensees and CryDev.net for users of the Free SDK.

However, with last May’s release of the CRYENGINE Engine-as-a-Service Subscription here on Steam, anyone who works with the engine now has the ability to release their game as a full commercial title. As such, there is no longer a split between the two communities- instead everyone is simply part of a unified community of “Cryengineers”. We were strengthened in this belief by some of the recent commercial titles that are starting to emerge under the new business model, such as “Miscreated” and “ULTRAWORLD” and we can't wait to see more projects hitting digital shelves in the near future!

So how will this merger affect you? First of all, it means that both CryDev.net and CRYENGINE.com will be undergoing several hours of maintenance on Thursday, Nov 27th, starting at 2:30PM CET/ 1:30PM GMT/ 8AM EST. Once they come out of maintenance, the CryDev.net URL will forward you to the new community section on CRYENGINE.com, where you will find the current features in a new design: our forums, a gallery where you can upload your creations to share them with others, and the downloads that have accumulated on CryDev over the years.

It is important here to stress that all current content for these three features will be ported over, so you get to keep your posts, post count, gallery uploads etc.

We want to send a heartfelt “Thank you” to all of you who have stayed with us over the year as this community evolved and changed, and we can’t wait to take this next step together with all of you.

The CRYENGINE Team

3 kommentarer Læs mere

14. november

Update from the Team #9: 3.6.11 and community games

Hey all,

it is that time of the month again: The week is almost over, the weekend looms large and inviting- and Steam has a new CRYENGINE build waiting to be downloaded by all our subscribers! So what is new, fixed or improved in this release?

CRYENGINE 3.6.11
Much as you are used to, you can find the full Relase Notes on our Docs Website
With that said, we have some highlights that we would like to draw your attention to:
• Fixed texture streaming issue from 3.6.10. The issues that some users were reporting following our last release should now be resolved.
• Added Flownode to change ocean material.
• Further fixes and improvements to arealights.
• Switched scripts to use new Speedboat asset.

Community Showcase
We are very excited to see more and more indie games being developed on CRYENGINE, and want to shine today’s spotlight on two more of them right here on Steam.

Major update for Early Access version of”The Memory of Eldurim”
Open world fantasy RPG “The Memory of Eldurim” , from talented indie dev team Liminal Games, has been a part of Steam’s Early Access program for a while now, but recent major update brought many improvements to its players.

http://www.youtube.com/watch?v=mHVRTz7e92M

Moving to an updated version of CRYENGINE allowed the team to completely overhaul the game’s graphics and character models, as well as reworking the melee combat. If you want to follow the development of a CRYENGINE-powered indie RPG, you should definitely take a look!

”The Cursed Forest” has been Greenlit on Steam
It is every PC indie developer’s dream to get their game onto the huge audience that Steam offers, and the guys at Russian dev team Noostyche are one crucial step closer to doing so with “The Cursed Forest”, which has recently been Greenlit by the community.

http://www.youtube.com/watch?v=WSSoBVJSIx8

Their goal is to turn the previously free game into a more ambitious, professional release using the latest Engine-as-a-Service improvements. With a Steam Greenlight approval under their belt, we are looking forward to seeing much more from the team in the future!

And that’s it for this week. As always, we are very grateful for your feedback, and ask you to keep providing it in our ”Latest Build Feedback” forum.

Thanks, have a great weekend and until next time,
The CRYENGINE Team

4 kommentarer Læs mere

Anmeldelser

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

Om denne software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.


Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

Systemkrav

    Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
107 af 123 brugere (87%) fandt denne anmeldelse brugbar
2.1 timer bogført
Indsendt: 2. november
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Fandt du denne anmeldelse brugbar? Ja Nej
10 af 13 brugere (77%) fandt denne anmeldelse brugbar
20.0 timer bogført
Indsendt: 5. november
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
Fandt du denne anmeldelse brugbar? Ja Nej
6 af 8 brugere (75%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 16. november
Great Engine and a great community on CryDev. I recommend this!
Fandt du denne anmeldelse brugbar? Ja Nej
4 af 5 brugere (80%) fandt denne anmeldelse brugbar
0.5 timer bogført
Indsendt: 20. november
Really powerful peice of software. It is slightly time consuming. If you have allot of free time then this is perfect for you.
Fandt du denne anmeldelse brugbar? Ja Nej
8 af 13 brugere (62%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 4. november
Pretty cool engine, steaper learning curve compared to unrealengine 4 , awesome lighting and vegetation.
Priceing is fair , (unrealengine licensing type fit s better for me) thanks to CryBlend asset creation with blender is working.
As soon as the Editor supports OSX I 'll maybe switch back and subscribe it again
Fandt du denne anmeldelse brugbar? Ja Nej
10 af 19 brugere (53%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 17. november
I think DivineFrog's review best encompasses why I have to give this a thumbs-down review, but in a nut shell here are the reasons why CryEngine EaaS is not a good buy:

1) Lack of development support. Per the EaaS EULA you're basically on your own when it comes to official support from Crytek. Sure, you can use the CryDev forums, but they have long been lackluster in terms of fixing larger, engine-based problems as well as answering those questions that you can't find in a community-based setting.
2) CryTek boasts that the engine is ready to use out of the box! However, that's not entirely true. We've encountered so many show-stopping errors/issues with CryEngine EaaS (animations, physics, networking code, rendering, etc) that it's hard to justify that the engine is in fact capabile of building a full-fledged game free of serious problems. Couple that with the fact that you get no official support from CryTek only adds to the frustrations in game development.
3) Lack of Documentation. The CryDocs are great for what they're intended to provide...aka, information/guidance. However, overlapping versionary differences (ie. Version 3.5 and 3.6 exisit in the same area), lack of complete (working) examples, and no clear way of knowing if you're looking at the most up-to-date documentation causes more confusion that it actually helps.
4) No clear roadmap from Crytek. Crytek doesn't appear to have any sort of internal game-plan for new features, patching bugs, new content, etc...or at least that's how it seems. The community has screamed about features they want re-implemented/fixed, as well as new features that are critical to game development. However, Crytek rearely evers confirms they're in the process of working on those features. Also, there have been several serious flaws and bugs that have been reported on numerous occasions from the dev community that haven't been addressed or fixed even after several patches/updates. Personally, I'm all for adding "new" things...but please, for the love of everything development, release the patches for critical features that are preventing games from being developed.

In summary, if you're like me and don't enjoy dishing out money (on a monthly basis) for a product that doesn't come with offical development support, you're better off going with Unreal Engine. You'll find higher quality support, a dedicated and focused company who backs the development community 100%, and plenty of community (and official) resources to aid in your game's development. CryTek was once a great company with a solid, kick-♥♥♥ game engine. However, those days appear to be long gone. Don't waste your money on this.
Fandt du denne anmeldelse brugbar? Ja Nej
5 af 10 brugere (50%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 6. november
Its good, but for beginners I am not to sure. I am a beginner and didn't know how to even create a terrian, Other software is probably recommended for those starting to create their own stuff. The graphics and textures this engine can produce is amazing so get it if you have patience in learning the massive learning curve. 3.5 /5 stars purely as its not really beginner friendly.
Fandt du denne anmeldelse brugbar? Ja Nej
6 af 61 brugere (10%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 3. november
Buggier than a bait store!
Fandt du denne anmeldelse brugbar? Ja Nej
82 af 104 brugere (79%) fandt denne anmeldelse brugbar
0.3 timer bogført
Indsendt: 30. september
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here: https://www.youtube.com/watch?v=omAnp2eHSwE

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally does not want to work with this engine again as long as its so focused on one genre without the ability to change that.
Fandt du denne anmeldelse brugbar? Ja Nej
107 af 153 brugere (70%) fandt denne anmeldelse brugbar
0.5 timer bogført
Indsendt: 2. juli
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
Download
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.
https://www.youtube.com/watch?v=UMJtY3O7UNc



Fandt du denne anmeldelse brugbar? Ja Nej
232 af 369 brugere (63%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 4. juni
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Fandt du denne anmeldelse brugbar? Ja Nej
63 af 100 brugere (63%) fandt denne anmeldelse brugbar
0.6 timer bogført
Indsendt: 8. juli
I have no ♥♥♥♥ing clue on how to use this.

10/10
Fandt du denne anmeldelse brugbar? Ja Nej
21 af 28 brugere (75%) fandt denne anmeldelse brugbar
1.8 timer bogført
Indsendt: 2. juli
CRYENGINE is a truly amazing piece of software. You can achieve anything once you get used to the workflow. I'm sure that there is some really AWESOME stuff coming such as an Asset Store, official FBX support from Crytek, more source code, video tutorials and ability to publish on Mac, Linux, IOS and Android. All those people with bad reviews have NO IDEA what they're talking about...

I definitely recommend this to anyone from a hobbyist to the more serious indie developers! The CRYENGINE hasn't been explored to its full potential by indies yet. I'm sure that this engine will become the unrivalled indie engine once Crytek comes out with more stuff, which should be soon!
Fandt du denne anmeldelse brugbar? Ja Nej
29 af 43 brugere (67%) fandt denne anmeldelse brugbar
2.0 timer bogført
Indsendt: 14. juni
Works pretty good if you know what you are doing. Documentation is fine. Really Impressed with the regular updates =D
Fandt du denne anmeldelse brugbar? Ja Nej
47 af 77 brugere (61%) fandt denne anmeldelse brugbar
2.4 timer bogført
Indsendt: 1. juni
People are quick to dismiss this engine are missing out. Sure it's got a a huge learning curve no doubt. But even Unreal Engine 4 came with huge changes from UDK 3 and nobody complained. You won't master it in 3 hours, not even 3 months. If you've used Crytek tools in the past you should be used to these upgrades.

I recommend this to people who have used the SDK in the past. If you haven't touched it however you might want to wait for better documentation. For this cheap of a cost, I think it's worth the lack of polish. If they follow through with their promises, this will only get better in time. They already promised more access to source code it's only a matter of time.

If you take a look at all of the engines, CryEngine has it's place and it's known for having the most robust and expandable feature set. Every engine has its strong points and its weak points.

Also let me highlight this, IF you are actually developing a game and want to test out capabilities use the free SDK. If you see a feature missing from the commercial version you want, ask about it. If it's not available move on to another engine unless you want to take the time to code around that issue.
Fandt du denne anmeldelse brugbar? Ja Nej
14 af 20 brugere (70%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 26. august
I've used CryEngine for a few years now. I also dabbled with Unreal, Unity and various other game engines.

For me CryEngine is truly the best 3D realtime rendering engine ever made. Yes Unreal 4 & Unity are simpler engines to learn but once you gain a decent amount of experience with CryEngine you will be blown away and impressed with the engines capabilities. The level of customisation and tweaks allowed are insane, The technology used in the engine is industry leading and docs.cryengine.com provides easy to follow documentation.

CryEngine is as simple as you make it, I could make a basic game in a weekend or I could spend the same time perfecting your particle systems or materials. From what I've seen CryEngine is setup for First-person, Third-person and Racing games but almost any genre of game could be created using it with the exception of voxel-based games.

If you want to make a game that stands out from the crowd, if you want to learn about how game engines work for school or college and if you just want to casually mess around with physics or lighting.. CryEngine is for you.

I highly recommended you try it for at least a month and if you don't like it just cancel your subscription... Easy. Also it's much cheaper than Unreal Engine 4.

Fandt du denne anmeldelse brugbar? Ja Nej
14 af 20 brugere (70%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 26. august
Compared to the other game engines, i think that Cryengine has been created by extraterrestrials, you cannot imagine how the engine can achieve some features without any difficulty (physic system,graphic,AI etc),the same features would take years and years to create with the other engines.The Eaas is still very buggy, i think that it's the reason why they called it CRYengine, you will cry a lot but at the end of the day you'll feel proud of yourself after searching turnaround for each bug. Cryengine forces you to become more social by asking help from community and forums, it will make you become more patient and obedient ( what the engine ask to you is what you must provide to it '''''no freestyle allowed''''and you must find a way to do that), people use to approach this engine with very naive perceptions ( gonna be easy, the terrain and environment creation system is very cool to create beach and coconuts, etc etc) but Cryengine is like a spacial and planetary conquest, before you can leave the earth and enjoy the travel, you need months and months training in the desert ( sometimes alone,sometimes tired,etc) like astronauts do.The new fbx import feature is a historical step and i wait for the next builds to see the evolution.The Track view video exporter still doesn't work too.I'm proud to grow up with a wonderful piece of software...hey fan boys doesn't mean that i don't use the other game engines...each engine has it's specific field of work ,only the nature of the project defines the tool to use...
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10 af 13 brugere (77%) fandt denne anmeldelse brugbar
7.4 timer bogført
Indsendt: 28. august
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at crydev.net and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

BIG TIP: SAVE OFTEN!
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9 af 13 brugere (69%) fandt denne anmeldelse brugbar
1.3 timer bogført
Indsendt: 30. juli
Although there are numerous negative reviews these were mostly created soon after the steam versions launch where there are inevitably going to be problems, and with the professional nature of this software and it's resulting complexity many people will have thought they where getting something like a grown-up gamemaker when in fact you get a highly powerful and comprehensive tool.
Would thoroughly recommend to anyone looking for a serious game development solution (particularly if they want to make commercial quality products)
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12 af 19 brugere (63%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 25. juni
Comparing to the other main engines (Unreal and Unity) in the rendering departament, I would reccomend CRYENGINE over the others if you are doing OUTDOORS or HEAVILY TEXTURED NATURAL ENVIRONMENTS or dynamic DAY CYCLE. It's method relly very little on offline renders (baking stuff), which is nice to make modifications without having to rebuild/rebake too much stuff like Unreal). But if you are doing semi indoors and want radiosity, CRYENGINE realtime lighting is too optimized and will be apparent without greeblish texturing. The looks it produces can still be appealing for archviz being synthetic (lighting parts GI could make too dark) yet modern (AO and lightprobes over old ambient lighting). It has default settings for beautiful water and windy folliage, as in the others you'll have to do the shaders from 0.

CRYENGINE is fast and is not as resources consuming like Unreal (which keeps running even on the background). It's post processing is beautiful but not easily customizable.

The FlowGraphs for scripting felt a bit more similar to Kismet (high level) than the new blueprints or Antares Universe for Unity.

Documentation is good old fashioned objective and made by the makers. Not the maze of web 2.0 resources Unreal decided to go.

It also supports 3dconnexion mouses, which is great.

I did not like the limit of only 1 UV set and how high level the Flow Graphs are. Terrain editing brushes are a bit weird being relative to technical bounds instead of world linear scale, but to add and remove parts is very easy in opposition to Unity and Unreal. Terrain also has some procedural tools that make it possible to create a realistic terrain without a third part specialized tool.
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