CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
Évaluations des utilisateurs : Variable (133 évaluation(s))
Date de parution: 28 mai 2014

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20 février

Update from the Team #14: 3.6.17, GDC and Open Positions!

Hey all,
today we want to talk about our latest update, Crytek's GDC plans and some open positions- so let's get right to it!

CRYENGINE 3.6.17
You can find the full Release Notes for this build on our Docs Website.

Again, these smaller updates are mainly intended to fix issues that are causing trouble for our users, while the main focus of the team is the much meatier 3.7 update (more on that in the future).

Crytek at GDC
The 2015 Game Developer's Conference in San Francisco is approaching fast, and Crytek will be there to show the world some exciting things we have been working on. As announced last week, we will bring a new VR demo, news on CRYENGINE for Android as well as interesting talks from some of our licensees- so if you are at GDC, make sure to drop by and say Hi! More details are in our GDC Press Release.

Crytek wants you: Open Positions
We are currently hiring for many different positions across several of our studios, and those with CE expertise are always in high demand. So if you are ready for a new professional challenge, take a look at our career section to see if we currently need your talents.

One important position that we want to draw special attention to is that of CRYENGINE Community Manager.This person will play an important role in improving our community offerings and interactions with the Cryengineer community, so if this sounds interesting to you or to someone you know- apply today!

Until next time
The CRYENGINE Team

3 commentaires Lire la suite

30 janvier

CRYENGINE 3.6.16 released

Hey all,

we have just uploaded a new update that fixes a few issues you have been reporting:

Editor
• Fixed: No longer export all vegetation-object's static-object-groups to all surface-types that have at least one vegetation-object using the same static-object applied to it (CE-5348).

Engine
• Fixed: (Particles) Division overflow in targeting code, when radius is very near target radius (CE-5353).
• Fixed: (Occlusion) Sign fix to speed up occlusion culling (CE-5210).

Audio
• Fixed: Ref counting of AFCM entries, blocking load requests now cause a blocking stream as well (CE-4570).

Game
• Fixed: (AISystem) CollisionAvoidanceSystem: Removed a heuristic to minimize the case where an agent would get stuck at a side of a corridor when avoiding a standing agent (the constraint line no longer changes suddenly) (CE-5300).

As always, please leave us your feedback in the „Latest Build Feedback“ forum

Have a great weekend, and until next time
The CRYENGINE Team

4 commentaires Lire la suite

Articles

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

À propos de ce logiciel

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE (previously known as CryEngine 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?[/u]
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.6.17. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.


Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

Configuration requise

    Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 1 février
En tant qu' étudiant et étant passioné de jeux vidéo je me suis dis pourquoi pas essayer d'en créer alors j'ai cherché un moteur graphique beau, puissant, facile d'utilisation et je me suis intéressé au cryengine.C'est un très bon moteur graphique pour les débutant comme pour les créateurs aguerris c'est pour cela que je vous le recommande à tous.

Les pour :
-moteur graphique puissant.
-utilisation de flowgraph facilitant le travail.
-plusieurs language de programmation accepté tel que le C++ ou le LUA.
-Il est beau.
-Création facile de décors ou d'objets.

Les contres :
-Je n'en vois pas pour l'instant mis à part un petit bug chez moi qui rend le perso basique buggé c'est peu être moi je ne sais pas.


In English :

I am a student passionated of videos games and I have wished create one, so I have found one, Cryengine 3, This is a powerful, beautiful graphic engine. It's a very good one to begin in creation of indie video games or for strong developer
And i recommand it for all.

For :
-Powerful graphic engine.
-Easy use of flowgraph.
-Lots of programming languages accepted like C++ or LUA
-He is beautiful
-Easy to create object or decors

Against:
-No one, just a little bug in my default character, he is buggy may be it's just me or i do it myself without purpose.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
49.1 heures en tout
Posté le : 28 février
very great and powerfull soft except for the documentation ....
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
540 personne(s) sur 612 (88%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
2.1 heures en tout
Posté le : 2 novembre 2014
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
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69 personne(s) sur 83 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
112.3 heures en tout
Posté le : 15 décembre 2014
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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21 personne(s) sur 28 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 29 novembre 2014
There are some bugs, but once reported the developers tend to get a fix out pretty quickly. Fortnightly updates are very welcome. The CRYENGINE community is very helpful.

It's worth remembering that you're not going to be able to bash out a game in a weekend - it's serious software that requires time and dedication to master, but the results can be amazing.

The documentation could be better, but it is improving.
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27 personne(s) sur 39 (69%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.7 heures en tout
Posté le : 4 décembre 2014
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
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28 personne(s) sur 46 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.4 heures en tout
Posté le : 7 octobre 2014
Great professional game development tool with all-in-one features.
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25 personne(s) sur 42 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.0 heures en tout
Posté le : 5 novembre 2014
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
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12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.8 heures en tout
Posté le : 1 février
Great engine, i love it! downside steam version does not support standalone export. but anyway still a great high quality engine for novice level designers.
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27 personne(s) sur 47 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.1 heures en tout
Posté le : 11 octobre 2014
cry engine is a really good software it will take time to learn but reeally good software
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23 personne(s) sur 40 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.0 heures en tout
Posté le : 18 décembre 2014
CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.
CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.
Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 7 mars
Strange that it counts the Number of hours spent in the GameSDK rather than the Editor, but whatever. I have around 300+ hours in the editor.

The engine is really REALLY powerful, that being said its not for the faint of heart to develop on. If you have a solid programmer or two though you can make the most AMAZING looking game, and the animation system allows for extremely powerful and smooth gameplay animations.

Honestly, after using Cryengine for a while I would never be able to go back to Unreal 4, Cryengine is just so supperior to build things quickly, and make it look amazing with very little extra work. The gameplay building aspect of it could be easier, but thankfully they are working hard on the documentation and have make big strides recently. When 3.7 comes out there will be almost no reason at all to use UE4 or Unity anymore. This engine performs amazing as well, I have a full very filled scene at 3 million to 4 million polygons with 3500 drawcalls, and I am getting 89-110 FPS solid on a single 980. I have had upwards of 9 Million running smooth before.

There is just no comparison for power. Usability? Thats another story.
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19 personne(s) sur 35 (54%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 4 novembre 2014
Pretty cool engine, steaper learning curve compared to unrealengine 4 , awesome lighting and vegetation.
Priceing is fair , (unrealengine licensing type fit s better for me) thanks to CryBlend asset creation with blender is working.
As soon as the Editor supports OSX I 'll maybe switch back and subscribe it again
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 15 mars
Really powerful tool in a capable hand. Not recommended for amateurs who are new to game engines in general. The documentation is there, but can be overwhelming as it's really not intended for beginners. However, if you manage to get things working right, the results are spectacular. CryEngine does not play by your rules, it's more of a convention over configuration kind of deal. Bottom line, it's a extremely powerful engine if you get past the not so elegant documentation and lack of active community support.
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9 personne(s) sur 17 (53%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 30 décembre 2014
This is easily my favorite engine. It is an incredibly versatile and powerful tool and while it may take some time to learn (definitly not as much time as some people say) it is definitly a tool worth beholding.

Also, the reason a lot of people show a low playtime on this engine is because steam only shows the playtime of the game-loader, not the editor itself.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 16 mars
I've had a realy good time learning how to make games with Cryengine. This is my first try at 3d games and find the learning curve to be way more steep, then I first thought. The forums and Cryengine Doc's.have made finding my way around a breeze. Lots of good videos on Youtube as well. The only real problem I have is lack of premade assets/plugins. It just take's alot of time making something and porting it to the engine. It's new to me, so i'm sure I will get better at it with time. I'm planing on having a game out by Chrismas this year, so i will keep this review open ended. Thx
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 17 mars
From a programmers perspective:
This Engine gives you an insanely amazing C++ framework to work with. After you figure out how it works, wich isn't too hard, it is SO easy to use. Alot of stuff is nicely documented in the code.

The only bad thing with this engine is that the shaders are not available for modification and there is no full source code access. I hope Crytek would give us these things some day.

Overall a great engine with amazing visuals and physics and it is also super optimized. Would not recommend for beginners though.
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905 personne(s) sur 1,092 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.4 heures en tout
Posté le : 30 mai 2014
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
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426 personne(s) sur 563 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 30 septembre 2014
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here: https://www.youtube.com/watch?v=omAnp2eHSwE

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally do not want to work with this engine again as long as its so focused on one genre without the ability to change that.
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124 personne(s) sur 175 (71%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 2 juillet 2014
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
Download
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.
https://www.youtube.com/watch?v=UMJtY3O7UNc



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