CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
Recenzje użytkowników:
Ogółem:
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Najnowsze aktualizacje Wyświetl wszystkie (40)

15 marca

Introducing CRYENGINE V

This week marks a significant new chapter in our engine, our services, and our commitment to the CRYENGINE community.

At GDC in San Francisco this week, we announced major updates which address some of the concerns and wishes our users have expressed over the past year.

CRYENGINE V, the newest iteration of the engine, is now available for a Pay What You Want model. This means developers everywhere can now name their own price for CRYENGINE and benefit from full engine source code with no royalties or obligations to use any additional services. Up to 70% of any contributions made to Crytek under this new model can be allocated to our newly created Indie Development Fund – a program that awards grants to indie creators developing their projects with CRYENGINE. We’re investing $1 million to start, and additional contributions will help fund indie games far into the future. We couldn’t think of a better way to align our interests with yours.

We’ve also put CRYENGINE on its own launcher, which means the current Engine-as-a-Service subscription model available on Steam will be retired. Having a dedicated CRYENGINE launcher is beneficial not only for version and project management, but also for access to another new service we launched this week – the CRYENGINE Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as thousands of materials, sounds, and 3D objects created by the CRYENGINE community and other trusted vendors.

Beyond these changes, CRYENGINE V has new features and enhancements that developers have been requesting for some time. Being C# enabled allows people without C++ knowledge the ability to program in the engine. An optimized and customizable UI will make CRYENGINE easier to use, and our new CRYENGINE Answers on our website provides an additional resource for sharing and accumulating knowledge. There are a number of other exciting features, and in the coming weeks we will provide you with more info about them.

If you’d like a more detailed overview of all the changes we’ve introduced, a video of CRYENGINE Creative Director, Frank Vitz’s full announcement speech from GDC will be posted shortly.

Komentarzy: 80 Więcej

11 marca

Back to Dinosaur Island Part 2 now available for free on Steam

Just before heading off to GDC, we have another treat for Oculus Rift DK2 owners: Back to Dinosaur Island Part 2, our second Oculus Rift-exclusive VR demo, is now available as a free download on Steam!

Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.

Be aware that Back to Dinosaur Island Part 2 requires an Oculus Rift DK2 (SDK 0.8) as well as a Xbox 360 Controller for Windows or Xbox One Controller for Windows to be played

Komentarzy: 1 Więcej

Recenzje

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

O tym programie

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE (previously known as CryENGINE 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook.

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by the developers of CRYENGINE, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.8.6. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the EULA?
You can find the EULA (End User License Agreement) on our website.

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website.

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website.

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with CRYENGINE article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

  • For Level Designers and 3d Artists: The right place to start is the CRYENGINE Manual.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Procesor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Wersja 11
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX Compatible Sound Card with latest drivers
    Zalecane:
    • System operacyjny: Windows 7, Windows 8.1 (64-bit)
    • Procesor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Wersja 11
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX Compatible Sound Card with latest drivers
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
W większości pozytywne (212)
Niedawno opublikowane
{pl}Tomaek13
( 0.1 godz. łącznie )
Zamieszczono: 11 maja
Produkt otrzymany bezpłatnie
good for AAA studio's
Przydatne? Tak Nie Zabawna
Kishawi
( 0.7 godz. łącznie )
Zamieszczono: 7 maja
This is amazing
Przydatne? Tak Nie Zabawna
C@nc3r
( 0.2 godz. łącznie )
Zamieszczono: 3 maja
Harder than it looks, but it was fun while I had it
Przydatne? Tak Nie Zabawna
rainbow_donut23
( 1.4 godz. łącznie )
Zamieszczono: 10 kwietnia
Steam keeps taking my money for this game even though i dont wont the game right now and i can't use the program/software!!! >:(
Przydatne? Tak Nie Zabawna
N0CLIP W1Z@RD
( 0.7 godz. łącznie )
Zamieszczono: 10 kwietnia
It's honestly really good. I perfer it to ue4.
Przydatne? Tak Nie Zabawna
C0ntr1ve
( 0.4 godz. łącznie )
Zamieszczono: 9 kwietnia
Very good can make quality games.
Przydatne? Tak Nie Zabawna
Lemmiwinks
( 0.2 godz. łącznie )
Zamieszczono: 7 kwietnia
Good software
Przydatne? Tak Nie Zabawna
j_hole91
( 0.6 godz. łącznie )
Zamieszczono: 6 kwietnia
~cons~

No current documentation... all of it is from cryengine 3 and i have 4... and 5 is out already... with more bugs.

oh and most of the editor is broken or taken out for "technical issues" that never got solved... in 2013...........

~Pros~

easiest review i ever wrote

its like minecraft for adults and hell for anyone on your dev team that you hate... so put that guy in charge of everything and he will have an ulcer in 2 weeks. Then laugh at him and deny him workmans comp.

after 100 hours i have something that finaly looks close to what was advertised... but still cant afford 3ds max or maya wich is the only software compatible for making assets since cryengine uses custom plugins designed for Autodesk software. so you basicaly have the $10 monthly subscription and have to buy $1000 to $1200 of software to get started... yeah F*#! You cryengine.

After months of pain meds and coffee and cigaretts and long nights after work and a trip to the eye doctor i am still at it because when it works it realy works. I just wont wish this on anyone unless your at the top of my $h!t list... so yeah not recomended...
Przydatne? Tak Nie Zabawna
comachehawk
( 0.5 godz. łącznie )
Zamieszczono: 20 marca
I payed money for this and can't use it on my mac!
Przydatne? Tak Nie Zabawna
[Alive]*li
( 0.7 godz. łącznie )
Zamieszczono: 15 marca
what you see is what you play This is the Cryengine
Przydatne? Tak Nie Zabawna
Wall of Bullets
( 0.2 godz. łącznie )
Zamieszczono: 25 lutego
This software seemed promising as the visuals and capabilities looked incredible and having had pretty good results from Unreal and LeadWerx I thought I'd give this one a go too.

But... Having now spent hours and hours sitting in front of various Youtube clips and page after page of instructions (mostly snippets from the forum) I am still unable to...

Import my own textures (Bitmaps, Tiffs whatever)
Import my own models
Paint textures onto a terrain and have them actually blend as they should
View textures that actually look like textures (It's true not even textures look anything like textures in the UI)

There are textures included but you have to duplicate them before use (I had to find that out in the forum too) and they STILL do not blend properly!!!!

Three basic things Dagnammitt!!!

Just about every aspect of the above is painfully drawn out and stupidly complex.

But after all that moaning - I have to say that navigating and shaping the terrain is nice and easy. Same can be said for placing the included game objects and setting the time of day, atmosphere, clouds and lights.

I can understand that the software was originally created for industry insiders but Crytek need to realise that most steam users are probably just individuals like me looking to try something new.

I saw some comments referring to a steep learning curve, but I think Its more a case of the software lacking an intuitive approach to its users.
Przydatne? Tak Nie Zabawna
Crab People
( 0.2 godz. łącznie )
Zamieszczono: 23 lutego
It keeps sending me to page to renew? I have renewed and just want to launch applicaton/editor....
Przydatne? Tak Nie Zabawna
Abandon Cannon
( 1.7 godz. łącznie )
Zamieszczono: 15 lutego
i love the software but anytime i open sandbox it works until i open up a tool like character tool
Przydatne? Tak Nie Zabawna
Vinilly
( 0.1 godz. łącznie )
Zamieszczono: 2 lutego
Poorly coded, needs alot of work, outdated. Not worth a cent and if you buy the subscribe you monthly and you can't cancel the subscription unless your credit card expires. You have been WARNED!
Przydatne? Tak Nie Zabawna
RedSuns -R Λ Z Ξ R-
( 0.7 godz. łącznie )
Zamieszczono: 28 stycznia
~Terrible Grammar Alert~
CryENGINE is a great engine for advanced developer. Even the tool is not easy to use as Unreal Engine 4, but the function of these tools is absolutely powerful.Such as the Designer tools, it can let you smooth you model in engine, and you can see the difference immediately, and also it can let some developers don't need to use 3Ds Max, because it also have UV unwrap function. It's one of the most powerful widget of CryENGINE.

Also the Physically-based rendering is absolutely awesome. It don't need us to add some light in the diffuse map, we can use tons of different maps to create a material, and it can perform very well. Also the Voxel-based Global Illumination is very nice, it don't need us to bake the environment probe anymore, and also let the graphic look more realistic.

But, as an user who used CryENGINE about 3 years, I know CryENGINE still need to improve many things, just like the terrain system of CryENGINE is too old, not support a big terrain and the modify tool is very out dated.
And all of the shader is not open-source, and we can't create a custom waster shader.
The coding part is very hard to learn, because the implementation of GameDLL is really complex, and without any useful official documentation. ( I almost took a half year to learn about the workflow of GameDLL... )
But this engine improved so much after 3.6, it improved the character editor, implemented PBR, also added a Designer Tool. This engine will become better in the future, I believe that.

CryENGINE is the most powerful game engine ever.
Przydatne? Tak Nie Zabawna
PsychicParrot
( 0.1 godz. łącznie )
Zamieszczono: 27 stycznia
If Crytek are going to sell this to indie/low budget game makers, they're going to have to do better than this in terms of licencing and documentation. The documentation is terrible.

If Crytek are intent on selling this on Steam, they need to cater to a market that may not have massive budgets or industry-level programmers to reverse engineer the engine.

Licencing-wise, what platforms are included in this licence? Just the desktop builds. How much does it cost for what Crytek call a 'AAA' licence for other platforms? No sign of price tags.. you're supposed to be a big enough company to call them with your company gold card in hand, I guess.

Documentation: As a really simple and obvious example, where is the documentation on workflow? Why isn't it right at the start of the engine, explaining how a project is constructed and what the various files are folders are?

It also still locks you into using Scaleform for UI (which is nice if you have a big enough budget to build all your UIs with Flash too). Yes, you have to buy Adobe Flash seperately to make UIs for CryEngine or use some buggy, outdated old bit of open source guff that only does 50% of the funcionality you need for decent UI work. It's a really beautiful engine for studios with big budgets, but I think it belongs back in AAA Land with the big studios.. not on Steam.

Perhaps with decent documentation, a built-in UI build solution and better licence terms it would be fine, but it doesn't seem like Crytek are even *trying* to make this accessible. It's sad for people willing to gamble a months subscription before finding out what kind of state it's in and I think it would be much nicer if Crytek should re-instate the free version under a tighter licence so that people can actually try this without spending money first.

The terrain generation is amazing, beautiful and easy to use. The road building is spot on .. really, it's a lovely level editor. The problem is the rest of the engine isn't as easy to use properly and without proper documentation, it's a massive time waster to try and dig through it yourself. Honestly, it's a pity. I love this engine and I want to keep using it, but until they invest some of their money into helping users, I wouldn't go near it.

I have used the free version in the past and apart from this one crashing a bit less I didn't see much of a difference. I tried this to see if it had got any better and it wasn't long before I realized the documentation is just as bad as it ever was and the engine is still a big locked castle with no easy way in.
Przydatne? Tak Nie Zabawna
Rayano24
( 0.6 godz. łącznie )
Zamieszczono: 16 stycznia
A solid, but bug riddled engine with poor support that shoudn't exclusively be sold on steam.
+ Poor asset import support
It's really fantastic for level designers, but otherwise has way too many issues.
Przydatne? Tak Nie Zabawna
HillaryForPrison
( 1.9 godz. łącznie )
Zamieszczono: 18 grudnia, 2015
CRYENGINE is one of the most powerful game engines available, and is continuously being updated with great new features and fixes. However, you need to be quite patient and put a lot of time into the engine in order to really love it.

CRYENGINE offers a lot of features and doo-hickies that would take a great amount of time and effort to do in any other engine. These include IK, day/night cycle, complete ocean simulation, and fully dynamic lighting.

If you can handle a challenge that offers massive rewards, then CRYENGINE is for you!

Pros:
> Amazing visuals
> Very intuitive programming workflow
> Great scene-editing tools
> A ton of starter content (which can be used commercially)
> Amazing customer support
> Great terrain tools (including paths and rivers)
> Amazing ocean simulations

Cons:
> Difficult art workflow
> Can be pretty confusing to get the C++ solution to work

BTW, I have around 30 hours using CRYENGINE, not 2 hours as it says above.
Przydatne? Tak Nie Zabawna
chalmersalec
( 0.1 godz. łącznie )
Zamieszczono: 29 listopada, 2015
Cryengine is a good tool for game artists, especially in comparison with most modern engines. If you can get past the learnng curve, and agree to some of the engines more finicky demands and requirments, it's a massively rewardng piece of software.

A word to the wise to those thining of dabbling in the engine though. Be prepared to learn and think for yourself as the engine doesn't have the same kind of community and support network that Unreal/Unity provide. Most of the information you will need is contained within the extensive documentation, but it's up to the artist to make of it what they will. I see many people try it out and then publicly denounce the engine, threatening to jump ship to another, as if Crytek cared. The developers of this engine aren't about fostering an indie community around their engine, it's not homegrown. This is a piece of highend software that is only really used for high-end production.

Although using the Cryengine is not withouts it's challenges, it can bring the most out of your work it a relatively short space of time when the user grasps the fundamentals.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 180 dni
57 z 65 osób (88%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Polecane
0.1 godz. łącznie
Zamieszczono: 29 listopada, 2015
Cryengine is a good tool for game artists, especially in comparison with most modern engines. If you can get past the learnng curve, and agree to some of the engines more finicky demands and requirments, it's a massively rewardng piece of software.

A word to the wise to those thining of dabbling in the engine though. Be prepared to learn and think for yourself as the engine doesn't have the same kind of community and support network that Unreal/Unity provide. Most of the information you will need is contained within the extensive documentation, but it's up to the artist to make of it what they will. I see many people try it out and then publicly denounce the engine, threatening to jump ship to another, as if Crytek cared. The developers of this engine aren't about fostering an indie community around their engine, it's not homegrown. This is a piece of highend software that is only really used for high-end production.

Although using the Cryengine is not withouts it's challenges, it can bring the most out of your work it a relatively short space of time when the user grasps the fundamentals.
Czy ta recenzja była pomocna? Tak Nie Zabawna
38 z 74 osób (51%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
Niepolecone
0.1 godz. łącznie
Zamieszczono: 27 stycznia
If Crytek are going to sell this to indie/low budget game makers, they're going to have to do better than this in terms of licencing and documentation. The documentation is terrible.

If Crytek are intent on selling this on Steam, they need to cater to a market that may not have massive budgets or industry-level programmers to reverse engineer the engine.

Licencing-wise, what platforms are included in this licence? Just the desktop builds. How much does it cost for what Crytek call a 'AAA' licence for other platforms? No sign of price tags.. you're supposed to be a big enough company to call them with your company gold card in hand, I guess.

Documentation: As a really simple and obvious example, where is the documentation on workflow? Why isn't it right at the start of the engine, explaining how a project is constructed and what the various files are folders are?

It also still locks you into using Scaleform for UI (which is nice if you have a big enough budget to build all your UIs with Flash too). Yes, you have to buy Adobe Flash seperately to make UIs for CryEngine or use some buggy, outdated old bit of open source guff that only does 50% of the funcionality you need for decent UI work. It's a really beautiful engine for studios with big budgets, but I think it belongs back in AAA Land with the big studios.. not on Steam.

Perhaps with decent documentation, a built-in UI build solution and better licence terms it would be fine, but it doesn't seem like Crytek are even *trying* to make this accessible. It's sad for people willing to gamble a months subscription before finding out what kind of state it's in and I think it would be much nicer if Crytek should re-instate the free version under a tighter licence so that people can actually try this without spending money first.

The terrain generation is amazing, beautiful and easy to use. The road building is spot on .. really, it's a lovely level editor. The problem is the rest of the engine isn't as easy to use properly and without proper documentation, it's a massive time waster to try and dig through it yourself. Honestly, it's a pity. I love this engine and I want to keep using it, but until they invest some of their money into helping users, I wouldn't go near it.

I have used the free version in the past and apart from this one crashing a bit less I didn't see much of a difference. I tried this to see if it had got any better and it wasn't long before I realized the documentation is just as bad as it ever was and the engine is still a big locked castle with no easy way in.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
Polecane
0.7 godz. łącznie
Zamieszczono: 28 stycznia
~Terrible Grammar Alert~
CryENGINE is a great engine for advanced developer. Even the tool is not easy to use as Unreal Engine 4, but the function of these tools is absolutely powerful.Such as the Designer tools, it can let you smooth you model in engine, and you can see the difference immediately, and also it can let some developers don't need to use 3Ds Max, because it also have UV unwrap function. It's one of the most powerful widget of CryENGINE.

Also the Physically-based rendering is absolutely awesome. It don't need us to add some light in the diffuse map, we can use tons of different maps to create a material, and it can perform very well. Also the Voxel-based Global Illumination is very nice, it don't need us to bake the environment probe anymore, and also let the graphic look more realistic.

But, as an user who used CryENGINE about 3 years, I know CryENGINE still need to improve many things, just like the terrain system of CryENGINE is too old, not support a big terrain and the modify tool is very out dated.
And all of the shader is not open-source, and we can't create a custom waster shader.
The coding part is very hard to learn, because the implementation of GameDLL is really complex, and without any useful official documentation. ( I almost took a half year to learn about the workflow of GameDLL... )
But this engine improved so much after 3.6, it improved the character editor, implemented PBR, also added a Designer Tool. This engine will become better in the future, I believe that.

CryENGINE is the most powerful game engine ever.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
640 z 727 osób (88%) uważa, że ta recenzja jest pomocna
Według 135 osób ta recenzja jest zabawna
Polecane
2.1 godz. łącznie
Zamieszczono: 2 listopada, 2014
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Czy ta recenzja była pomocna? Tak Nie Zabawna
988 z 1,208 osób (82%) uważa, że ta recenzja jest pomocna
Według 12 osób ta recenzja jest zabawna
Niepolecone
1.4 godz. łącznie
Zamieszczono: 30 maja, 2014
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
Czy ta recenzja była pomocna? Tak Nie Zabawna
471 z 628 osób (75%) uważa, że ta recenzja jest pomocna
Według 19 osób ta recenzja jest zabawna
Niepolecone
0.3 godz. łącznie
Zamieszczono: 30 września, 2014
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here: https://www.youtube.com/watch?v=omAnp2eHSwE

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally do not want to work with this engine again as long as its so focused on one genre without the ability to change that.
Czy ta recenzja była pomocna? Tak Nie Zabawna
111 z 125 osób (89%) uważa, że ta recenzja jest pomocna
Według 9 osób ta recenzja jest zabawna
Polecane
1.3 godz. łącznie
Zamieszczono: 7 marca, 2015
Strange that it counts the Number of hours spent in the GameSDK rather than the Editor, but whatever. I have around 300+ hours in the editor.

The engine is really REALLY powerful, that being said its not for the faint of heart to develop on. If you have a solid programmer or two though you can make the most AMAZING looking game, and the animation system allows for extremely powerful and smooth gameplay animations.

Honestly, after using Cryengine for a while I would never be able to go back to Unreal 4, Cryengine is just so supperior to build things quickly, and make it look amazing with very little extra work. The gameplay building aspect of it could be easier, but thankfully they are working hard on the documentation and have make big strides recently. When 3.7 comes out there will be almost no reason at all to use UE4 or Unity anymore. This engine performs amazing as well, I have a full very filled scene at 3 million to 4 million polygons with 3500 drawcalls, and I am getting 89-110 FPS solid on a single 980. I have had upwards of 9 Million running smooth before.

There is just no comparison for power. Usability? Thats another story.
Czy ta recenzja była pomocna? Tak Nie Zabawna
130 z 153 osób (85%) uważa, że ta recenzja jest pomocna
Według 14 osób ta recenzja jest zabawna
Polecane
112.3 godz. łącznie
Zamieszczono: 15 grudnia, 2014
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
Czy ta recenzja była pomocna? Tak Nie Zabawna
65 z 72 osób (90%) uważa, że ta recenzja jest pomocna
Według 7 osób ta recenzja jest zabawna
Polecane
0.6 godz. łącznie
Zamieszczono: 20 czerwca, 2015
CryEngine is (nearly) perfect for independent development on game designs and other projects; but it has one major fatal flaw: it does not support global map segmentation (AKA: Map Streaming); and the largest map size it can currently support is 4096M*4096M; which is insufficient if you are trying to create a game with a large open-world game design.

If the develepors of the CryEngine SDK can't get Map streaming functional, they should at least make it possible to create a larger single-segment map size. The lager, the better; but a 10,000M*10,000M map size option should suffice for the projects of most independent developers, without compromising the accuracy of floating-point refereneces.
In fact, if you remember Cryengine 3.2, Cryengine did at one point support larger map sizes; but it was removed because it was thought to cause issues with floating-point references; although, I myself, along with many others never experienced this problem, so I am confident that larger map size IS possible, it will just require the developers to push for it; users of CryEngine have been asking for it for a long time, but we still do not have it with CryEngine.

And it is also important to consider, that map size (or lack of it, in this case) is one of the most reoccuring reasons why developers choose not to go with CryEngine; if the developers of CryEngine can get this problem fixed; it will eliminate one of the biggest drawbacks of CryEngine, and motivate users of other graphics engines to make the switch to CryEngine. Also, the Voxel editor has been broken ever since 3.5.x. Please try to fix these problems as soon as possible!
Czy ta recenzja była pomocna? Tak Nie Zabawna
541 z 847 osób (64%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
Niepolecone
0.2 godz. łącznie
Zamieszczono: 28 maja, 2014
This pales in comparison to the UE4 subscription. This seems to be the same as the free sdk, with some updates. Still don't get shader source? Are you serious?
Czy ta recenzja była pomocna? Tak Nie Zabawna
134 z 197 osób (68%) uważa, że ta recenzja jest pomocna
Polecane
0.5 godz. łącznie
Zamieszczono: 2 lipca, 2014
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
Download
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.
https://www.youtube.com/watch?v=UMJtY3O7UNc



Czy ta recenzja była pomocna? Tak Nie Zabawna
52 z 65 osób (80%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Polecane
9.4 godz. łącznie
Zamieszczono: 28 sierpnia, 2014
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at crydev.net and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

BIG TIP: SAVE OFTEN!
Czy ta recenzja była pomocna? Tak Nie Zabawna
55 z 73 osób (75%) uważa, że ta recenzja jest pomocna
Według 11 osób ta recenzja jest zabawna
Polecane
0.6 godz. łącznie
Zamieszczono: 20 czerwca, 2015
PROS:
- Great software
- Amazing things can be done.
- Great for experience and skills to be used later in the career.
- doesnt have to be used only for games!

CONS:
- Expensive as its a industry used software.
- takes long time to learn
-
Czy ta recenzja była pomocna? Tak Nie Zabawna
53 z 71 osób (75%) uważa, że ta recenzja jest pomocna
Według 10 osób ta recenzja jest zabawna
Polecane
2.1 godz. łącznie
Zamieszczono: 4 grudnia, 2014
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
Czy ta recenzja była pomocna? Tak Nie Zabawna
454 z 741 osób (61%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Niepolecone
0.2 godz. łącznie
Zamieszczono: 28 maja, 2014
I was really excited when I saw this on steam. Unfortunately they still have a ways to go. It's kind of buggy i.e. missing sprites and sounds that show up in weird ways when you shoot the wrong thing. There is also very little starter content/examples to look at. Hopefully they will update soon but until then I can't recommend it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
29 z 32 osób (91%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Polecane
4.5 godz. łącznie
Zamieszczono: 25 czerwca, 2015
zezeriskyrim: best engine
zezeriskyrim: great taste
zezeriskyrim: 8/8



Review as of 3.8.1

Pros
1. Optimized
2. The Code they ship with the engine is sufficient enough to make a perfectly working game.
3. New voxel based features including fog and an Experimental Global Illumination
4. The Devs are more open about their work on the forums now
5. The Documentations are updated daily , with some tutorials being written slowly by the devs.
6. VR Support
Cons
1. Still no Roadmap for things to come
2. No support for any kind of Video texture , need to get scaleform from autodesk for it...

Other than that I have not hit any roadblocks using the engine since the release of EaaS.
I r8 it 8/8 m8.
Czy ta recenzja była pomocna? Tak Nie Zabawna
236 z 380 osób (62%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
0.7 godz. łącznie
Zamieszczono: 4 czerwca, 2014
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Czy ta recenzja była pomocna? Tak Nie Zabawna
187 z 298 osób (63%) uważa, że ta recenzja jest pomocna
Według 48 osób ta recenzja jest zabawna
Polecane
0.6 godz. łącznie
Zamieszczono: 8 lipca, 2014
I have no ♥♥♥♥ing clue on how to use this.

10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
28 z 31 osób (90%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Polecane
10.2 godz. łącznie
Zamieszczono: 28 lipca, 2015
Excellent Engine! This is an amazing engine, without, we would not be able to create our game Miscreated. The real time lighting and level creation are amazing allowing us to iterate super fast. This is a great engine for anyone looking to develop a single player game or looking to hone there art skills to the next level. No other engine even comes close in terms of visuals to CRYENGINE.

It says I only have 10 hours but i have over 1500 hours in the editor.
Czy ta recenzja była pomocna? Tak Nie Zabawna
114 z 178 osób (64%) uważa, że ta recenzja jest pomocna
Według 11 osób ta recenzja jest zabawna
Niepolecone
0.8 godz. łącznie
Zamieszczono: 31 stycznia, 2015
This is a very powerful game engine with a great sandbox editor that comes loaded with good looking sample assets. Terrain editor is great and makes creating a custom topology for your level a breeze. However... object creation/editing is pretty much non-existent and object editing is cumbersome. The documentation is borderline useless if you are looking to do anything more advanced than just placing sample assets, running around shooting sample asset weapons at sample asset targets from sample asset vehicles... Starting to see the theme? What you get for a ridiculously low monthly subscription fee is the need to buy several thousand dollars worth of Autodesk software to be able to create and export any of your own original asset content - and even then its through a hoaky plugin. There is no support for any open tools like Blender, MakeHuman, Gimp, or any non-Autodesk commercial tools. And speaking of no support, the community is still incredibly small. Search through youtube, you'll find a guy that has some videos... If you want to write your own plugin to bridge the gap, good luck ... there is no documentation on the seven or so custom crytek file types, and the attempts to create export plugins (i.e. cryblend) are equally poorly documented and implemented. Don't get me wrong, I really really want to be a fan of this game engine. With the power and simplicity in so many of the important areas, it just comes up too short in the critical areas to be able to build something you've created. I even gave it one last shot by searching through the internet to find their development roadmap, thinking now that they are hurting for cash they might be looking at expanding their scope to include the community they are trying to serve... alas, the asset roadmap has a long romance with Autodesk ahead. For me, it's back to UDK which has an incredibly strong community, open asset support throughout the industry (open and commercial) and all that for just a little bit more a month with a small royalty fee. If you can't create your own content, what are you doing building games when you can just be playing them...
Czy ta recenzja była pomocna? Tak Nie Zabawna