Seul dans l'espace, à des années-lumière de votre famille, uniquement armé de votre Fistcannon™ ; vous êtes la dernière recrue des Cargo Corps', un commandant Cargo.
Évaluations des utilisateurs : Très positive (487 évaluation(s))
Date de parution: 1 nov 2012

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Acheter Cargo Commander

 

Recommandé par les curateurs

"A hidden gem from space -- with extraspecial music."

À propos de ce jeu

Seul dans l'espace, à des années lumières de votre famille, arrmé uniquement d'un Fistcannon™, d'une perçeuse de plate-forme et de la tasse de café la plus corsée du coin, vous êtes un Commandant de Cargo et la dernière recrue de Cargo Corps.
Vos responsabilités sont simples : voyager à travers les vastes étendues de l'espace pour sauver des cargos sans prix des containers infectés d'aliens. Le travail est malgré tout dur, honnête et difficile : cogner et tirer sur des mutants alors que vous faites l'aller-retour entre votre navire et les containers. Luttez pour des promotions contre des milliers d'autres Commandants de Cargo dans la galaxie, collectez plus de 80 genres de cargo différents et méritez votre retour au bercail.

Caractéristiques

  • Niveaux générés aléatoirement et basés sur des noms. Choisissez un nom pour générer un nouveau secteur personnalisé et partagez-le avec vos amis pour obtenir des scores élevés !
  • Environnements complètement destructibles. Frayez-vous un chemin à l'aide d'une perceuse de Plate-forme et d'explosifs
  • Bataillez avec d'autres joueurs pour des promotions. Chaque secteur a un tableau de score en-ligne.
  • 2 différents modes de jeu : Carrière et Voyage
  • Récupérez le butin du cadavre des autres joueurs ayant échoué lamentablement à battre votre score
  • Armes et outils améliorables

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows Vista/7
    • Processeur : 2 GHz (ou 4 GHz pour les processeur de type Celeron/Duron)
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible DirectX 9.0c ; Les cartes vidéo intégrées ou d'entrée de gamme peuvent ne pas fonctionner
    • DirectX® : 9.0c
    • Disque dur : 120 Mo d'espace disque disponible
    • Système d'exploitation : Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 120 Mo d'espace disque disponible
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 22 février
Bon jeu! Au début j'étais un peu sceptique car les graphismes sont assez rudimentaires et la réalisation globale assez simpliste. Mais, le jeu se révèle très addictif et intéressant. Il y a beaucoup de bonus et améliorations à débloquer.
En plus, le jeu est bourré d'humour et ça apporte beaucoup de fraicheur. Les insultes du personnages lorsqu'il est coincé dans l'espace à chercher à retourner dans sa base sont vraiment tordantes.
De plus, le jeu n'est pas si facile et c'est un point très positif. Il y a une multitude de secteurs à visiter et on ne s'en plaint pas!
A choper en solde si vous voulez une bonne dose de fun! Le jeu est intégralement en français et possède les cartes steam.
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25 personne(s) sur 31 (81%) ont trouvé cette évaluation utile
12.5 heures en tout
Posté le : 8 janvier
Players begin their career as a Cargo Commander in a perfectly square space station that functions as their home for the game's duration. The space station contains all the necessary tools for a successful career, including a computer for checking email and changing levels (known as sectors in the game), an upgrade bench for buying new equipment and upgrading the commander's armor and weapons, magnet control for attaching additional cargo containers for exploration, and even a coffee machine when in need of that extra boost of caffeine.

As players begin each day in space, they are given a defined number of loot items to gain and eventually a key that rewards access to additional sectors. If players die in the process of collecting the loot, they begin a new day and try again to acquire the specified loot. As cargo containers are brought crashing into the space station through use of the magnet, their exteriors are covered, requiring players to drill into them before seeing what treasure or trap is waiting inside. Once players enter inside a container, the 2D platforming aspect of the game takes control and tasks players with collecting loot items and dodging the attacks of enemies while fleeing for safety.

Each container houses loot items that vary in rarity and value in addition to hostile alien creatures that complicate the process. After a short time, the cargo containers start to break apart as a result of violent wormholes which require players to grab the loot and rush back to the space station before their supply of oxygen is depleted. The entire process of drilling into cargo containers, frantically searching for loot, battling violent alien creatures, and finally rushing back to the space station is both a thrilling and extremely-gratifying experience.

Loot and other forms of currency in the containers can, in turn, be spent on upgrades for the commander character that range from reinforced armor to extended oxygen while in space. The catch is that the upgrades are reset upon each day or after your character meets their fate, which creates a roguelike atmosphere of gameplay. As players advance in levels, which is determined by the amount and rarity of loot earned, they are rewarded with upgrade points that are replenished each day. More advanced upgrades include improvements to the space station, one of which is that it can auto-repair itself after losing walls from crashing containers.

Beyond collecting loot, players can travel to other sectors that are simply just different leaderboards based on their given names. The only interaction that players have online is the competition of leaderboard scores and the discovery of other dead commanders within containers. It's unfortunate that the game did not include an actual multiplayer component as cooperative loot collecting would have been an absolute blast. After awhile, the leveling system and loot collection become repetitive as the gameplay, never evolving beyond the core mechanics. Day after day, players continue with the same menial task as aliens become stronger and loot more difficult to acquire. Without convincing a couple of friends to compete for the highest score of loot collection, the platforming entertainment of Cargo Commander becomes more mundane than engaging.

The presentation of Cargo Commander shines in nearly all of its aspects, from the pixel-shaded visual appearance, or the outstanding sound effects, to the lack of any sound while floating about in space. The most impressive graphical element is the destructible environments of both the commander's space station and cargo containers. Either using his drill or planted explosives, it's a thrill to tear apart any surface that is between the commander and his hunger for more space loot. In regards to the game's sound, details like the volume of the station's radio music becoming dimmer as the player floats further into space is a brilliant touch. The only downside with the presentation is that the game's environments of cargo containers never vary that greatly and after awhile can become just as mundane as the gameplay.

The elements of a 2D platformer, space, zero-gravity, destructive environments, and loot collection combine for an experience that is both entertaining and addictive for the beginning hours. As additional levels are gained and higher scores earned, the gameplay experience never quite evolves beyond its initial premise. Players that have a group of friends for online leaderboard competition will undoubtedly discover more value with the end game. 2D platformer and space enthusiasts are sure to find something they'll enjoy in Cargo Commander, while those seeking a more varied game will have to look elsewhere among the stars.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
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29 personne(s) sur 41 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
17.8 heures en tout
Posté le : 23 octobre 2014
The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
31.8 heures en tout
Posté le : 24 novembre 2014
When i first saw cargo commander, i thought it was a puzzle game about moving around cubes (For some reason) and it didn't seem too appealing.

But eventually i saw some gameplay of it, and it looked pretty good.
I gave it a try, and OH BOY IT WAS AMAZING
But enough of my personal history, let's talk about the game.

Cargo commander is a randomly generated platformer/shooter with a lot of quirks, such as:
Having an entire button dedicated to saying "♥♥♥♥ you"
Incredibly strange and somewhat disturbing types of cargo (such as an alien sex toy)
Other players that died in the sector you're in appear exactly where they died, as lootable corpses
Other things

As tempted as i am to go on a rant about every single basic detail about how the game plays, such as how the spacebar jumps, i'll try not to.
Execpt for the "sound system" and sectors a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶w̶e̶a̶p̶o̶n̶s̶ ̶a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶u̶p̶g̶r̶a̶d̶e̶s̶ ̶a̶n̶d̶ ̶h̶i̶g̶h̶s̶c̶o̶r̶e̶ ̶s̶y̶s̶t̶e̶m̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶c̶o̶n̶t̶r̶o̶l̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶c̶l̶e̶v̶e̶r̶ ̶t̶h̶e̶ ̶l̶o̶g̶o̶ ̶o̶f̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶t̶o̶ ̶p̶i̶s̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶t̶o̶i̶l̶e̶t̶ ̶a̶c̶c̶u̶r̶a̶t̶e̶l̶y̶ a̶n̶d̶ ̶h̶o̶w̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶n̶c̶l̶u̶d̶e̶s̶ ̶c̶o̶f̶e̶e̶

Earlier i mentioned "Sectors".
They're a fancy name for "Levels".
They get randomly generated and permanantly saved for several people to play.

In the maintenance panel in your home sector, there's a sound system.
It plays:
A song that i don't like very much but fits the theme of the game very well
A song i've completley forgotten about

THE GLORIUS CUSTOM PLAYLIST
If you put a .wav or .ogg file into the "Playlist" folder in the game's files, you can then listen to that song in your home container in-game, which i really like.

So now that i've talked about some random aspects of the game that i like while somehow not explaining why i like it overall, i can't think of much else to talk about.
Go watch some gameplay of the game, what you see is more or less what you get.

Please c̶r̶i̶t̶i̶c̶i̶z̶e̶ ̶t̶h̶e̶ ̶s̶h̶i̶t̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶i̶s̶ ̶r̶e̶v̶i̶e̶w̶ b̶e̶c̶a̶u̶s̶e̶ ̶i̶t̶ ̶s̶u̶c̶k̶s̶ leave constructive criticism in the comments.
Bye!
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 10 novembre 2014
I bought this game when it was on the Steam weeklong deal, and was really happy to have had a chance to try it out.

If you are interested in rogue-likes, action platformers, space themes, and loads of loot collecting, then you will really enjoy this game.

The aesthetics are nice - the detail in the enemies and different cargo containers you encounter is well-done. The sound effects and music are decent, however, the radio can get annoying fairly quickly. I like how the music volume is proportionate to how close you are to the home container. Once you gain a few (persistent) levels, you will unlock a music player, allowing you to use your own music. Keep in mind, however, that you must use audio files in .wave or .ogg format (never seen the latter before).

The controls are easy to familiarize yourself with, and the initial tutorial is quick and very helpful. The learning curve is minimal to moderate, depending on your experience with action platformers and/or rogue-likes. One of the most difficult aspects of the game is balancing your risk (going deeper into containers further away from the home base) and upgrade path - failure to achieve a proper balance will result in you getting quickly steamrolled by enemies that get progressively stronger with each new wave.

The main idea behind Cargo Commander is to amass as much loot as possible. Each sector you are in will yield a total of 4 higher-tier loot, forcing you to travel to different sectors if you wish to collect all possible loot (and also advance in levels, because more unique loot = more experience gain). After completing a few waves, a cargo container with a sector key will appear, and if you collect it you will be able to use it to unlock a new sector. Unlocking new sectors allow you to either select a pre-existing one (all user-generated), or create your own. You can move to and from unlocked sectors for free. Dying will end your "run," bringing you to the score distribution screen.

If you manage to be the top scorer in your sector, your character will spawn with a golden crown. Besides the scoring competition, you cannot directly interact with other players. During your playthroughs, you will eventually come across postcards. If they are empty, you can leave a message on them for others to find. The pictures on the front are randomized, and you can write whatever you want on the back.

As you progress through the game and level up your character, you will gain new perks - like starting with 10 currency and an upgrade bench. Using the upgrade bench is essential to surviving, and you can tailor your upgrade path to suit your playstyle. For example, levelling up your armor (health) and weapons versus levelling up your oxygen capacity and speed.

You will periodically receive parcels from your family back on Earth, and you can purchase these by using any of the loot you have already found (until the total cost has been satisfied).

Enemies spawn from crystals, which will keep spawning creeps until you destroy them (if you choose to). You can drill through most walls, and opening a container to hard vacuum to suck out your enemies is always fun. You can fly (or even skip) from container to container, however, the longer you stay in space, the higher the chance of scavengers spawning. This enemy type is weak, but very annoying - if enough of them spawn, you may have trouble staying alive.

After a set amount of time, a wormhole will appear, pulling apart all of the containers violently. You must balance and risk moving further away from your home base in order to find more loot. A challenging part of this game is your character automatically orienting to match the plane of each container. Due to this, trying to move from one container to another can be difficult at first - you will eventually learn to use this to your advantage (ex: hurling yourself toward your home base by jumping out of a container at the right angle).

The rogue-like elements come in the form of procedurally-generated, randomized cargo container spawns for each wave and permadeath. The "main" loot (4 for each sector) is specific for each sector you play in, but all other loot types are randomized as well. There is a small, shiny, blue container that is typically a "treasure" container with at least 1 piece of main loot, however, it can also sometimes have useless items. As you level up (through loot acquisition), you will gain more bonuses like extra starting cash, an upgrade bench, etc. Using the upgrade bench provides bonuses exclusive to your run, and are lost when you restart. The difficulty progression also ramps up with a fairly relentless pace - if you skip too many containers per wave, expect to die very early.

Overall, the game is very fun and challenging - and any rogue-like and/or action platformer enthusiasts should definitely give Cargo Commander a try.

Highly recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 27 novembre 2014
A really fun little gem with some roguelike elements. The gameplay stays pretty much the same throughout the game, but that's forgivable, because drilling through abandoned cargo containers in space and shooting up mutants is pretty fun. Definitely pick it up when it's on sale (which it is. Go buy this.)
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 5 novembre 2014
Arcadey Rogue-like, IN SPAAAAAAAACE. A lot of fun to explore and discover upgrades, the atmosphere is great, the battles fun, with the added element of gravity and oxygen, as well as a drill, and an overall fun experience. Some may be turned off by the lose-everything-upon-death idea, but in the end it works for me.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 28 février
The "F+ck You" sim. Works on Ubuntu 14.04 fine.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 9 novembre 2014
I never felt like this game had a point or a goal and never cared. I hate how the controls feel. I never felt in true control. It is perfectly responsive but that is not the issue. Jumping around is loose and inaccurate. Landing where you want is sometimes hit and miss. Attacking is a joke: your melee attack's hit detection is horrible. Sometimes I hit enemies, sometimes I sit there and try to while they hit me about four times but I never hit them. The ranged weapon isn't much better. It takes a ton of shots to kill bigger enemies and ammo is scarce. Floating around and drilling and navigating to other containers feels like a chore rather than fun. Keyboard controls are a nightmare, so I tried with my 360 controller. Jumping controls were better but aiming and attacking with both melee and ranged weapons was way worse.

I am sure there are plenty of people to show that I am wrong and say that they had no trouble with the controls, I am in the minority I understand that, but it is not even just that. The game is just really odd and generic. If you think the controls are good then good for you. I have beaten some extremely hard games before and I never felt hampered by the controls. The only challenge I felt in this game were trying to get used to the god awful controls. Sorry.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 17 novembre 2014
game is fun if you managed to get it in a sale go and get it
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 24 octobre 2014
Cargo Commander is fun and challenging. Overall good game. 7/10
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
26.8 heures en tout
Posté le : 23 septembre 2014
Un tres bon rogue-lite basé sur un gameplay réactif et intuitif, dans une ambiance spatiale angoissante.
Beaucoup de bonnes idées, comme les secteurs générés sur la base de leur noms, les leaderboards, le systeme d'unlock, ou encore le travail sur le son.

Un de ces jeux qu'on peut completer a 100% avec plaisir et sans trop s'arracher de cheveux.
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39 personne(s) sur 41 (95%) ont trouvé cette évaluation utile
22.0 heures en tout
Posté le : 25 juin 2014
This game is a very nice little platformer. I have enjoyed my time with it and would definitly reccomend it, the only complaint I would have is that after a while of playing it can feel kind of grindy with not much else to focus your efforts on. Brought me into the platforming genre and I still love it
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43 personne(s) sur 52 (83%) ont trouvé cette évaluation utile
43.5 heures en tout
Posté le : 25 novembre 2013
I love this game, there is a subtle story and when I got to the end of the game I felt happy to have bought this game. also love the card system, always looked foward to finding a post card from another player or to leave one for others to find.
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39 personne(s) sur 49 (80%) ont trouvé cette évaluation utile
20.3 heures en tout
Posté le : 17 février 2014
This is, quite possibly, the best game I have ever played. I love the gameplay, the feeling of being alone in space, AND THE MUSIC! Man, the music... It's just... Destructable enviroments, upgrades, the concept, weapons... It's 177% worth buying while it's on sale.
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68 personne(s) sur 102 (67%) ont trouvé cette évaluation utile
24.3 heures en tout
Posté le : 15 mars 2014
Cargo Commander is a sort of mini "roguelike-like" in space. The levels ("sectors") are randomly generated, and it's up to you to rush into theses containers to get as much loot as possible before your inevitable demise.

On the one hand, the game will immediatly grab you. It's fast, it's fun to get loot, and there is a fair bits of tactics to get the most out of each container, without taking too much risk.
The game also has lot of dark humor. You had to provide for your family so you decided to take what is probably the worst job of the Universe. Your company doesn't care at all about its workers and their safety, they only care about their profit, and will pay as low as they can, while charging as much as they can for basic equipment. To not worry your wife about all this, you lied to her and she now write you thinking you're just a basic warehouse worker giving a very surreal feeling to her messages.

On the other hand, "finishing" the game, ie getting all the different type of loot feel more like a chore than anything. Each sector has only 5 or 6 different types of loot, and you have almost no way of knowing what you will get (you get some "scanners" that help you, but they are limited). So you go through a level, hoping to get the loot you're looking for, and if you're lucky, you will get maybe one new type of loot. But they are more than 80 to get ! That's a lot of sectors to explore, and the game doesn't have enough variety to make that grind really fun.

It tooks me 11H to get 2/3 of the items, but it felt twice as long and i stopped. Then a year later it took me another 13h to get the final third of the loot. That was pure grind, very repetititve and not fun. It's only my usual urge to complete games that made me finish that one.

Given the price of the game, it might still be worth it. It's fun for a while, you don't feel cheated. However, it's sad that it doesn't have lasting appeal. There are definitely better games out there.
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23 personne(s) sur 26 (88%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 5 mai 2014
Fantastic little game, incredibly addictive and with a nice art style and soundtrack.
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19 personne(s) sur 20 (95%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 5 mai 2014
This review won't do Cargo Command justice. It looks like a simple 2d platformer/shooter with some low gravity physics fun... and it is, but it's also much more. Cargo Commander is impressive in it's ability to draw you in despite being a 2d 3rd person game. You will freak out when hordes of aliens start to overwhelm you, you'll panic as you coast through the void of space as your oxygen rockets toward empty, the black hole ripping apart everything around you as you scramble to find a way into a pressurized container. You'll feel the sense of isolation and frustration of being alone in space, away from your family. The game is drenched in a purposeful pervading sense of loneliness. It's a wonderful immersive game, and despite losses and defeat the game is designed where each trip adds up to some progress, making you stronger and more able to take on challenges next time.

A note about the story elements of the game (spoiler?- speculation mostly):
I have a theory about the enemies that litter the random cargo containers are actually mutated versions of your player character from alternate timelines. There's some major weirdness going on with the black holes and the fact that you can continue playing where you left off after death. Additionally the enemies drop Caps, the games currency which is also a literal baseball cap, identical to the one you wear.

Summary: Pick up Cargo Commander.
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14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 18 février 2014
An underrated platforming gem with endless replayability and excellent immersion (You actually feel alone in space, working in a dangerous job.)
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17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.3 heures en tout
Posté le : 21 juillet 2014
This game phones home, you are automatically "logged in" to their server, if you "go local" you cannot progress in the game, if I had known privacy was the extra cost of this game before buying it I wouldn't have bothered....

That asside the game play is lacking what attracted me was the idea of a constantly recreated "world" sadly you only get moments to explore before you are forced home and its all destroyed - making it a rather unsatifying experience

additionally there is no inteligence in the "level" creation such that in the small amount of time you have you often can't reach places

not a bad idea for a game but the whole thing needs development to actually be playable
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