Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
Nutzerreviews: Sehr positiv (441 Reviews)
Veröffentlichung: 1. Nov. 2012

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""Oh it's going to smash my bedroom! Oooh crap. NOO MY VALUABLES!""
Lesen Sie hier das vollständige Review.

Happy Holidays from Space!

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Über dieses Spiel

Alleine im All, Lichtjahre entfernt von Ihrer Familie, bewaffnet einzig mit Ihrer Fistcannon™, Platform Drill und der furchtbarsten Tasse Kaffee des Sektors; Sie sind der neueste Rekrut des Cargo Corps, ein Cargo Commander. Ihre Verantwortlichkeiten sind denkbar einfach: reisen Sie durch die gewaltigen Weiten des wurmlochgefüllten Weltraums und bergen Sie Fracht von unschätzbarem Wert aus alienverseuchten Containern. Die Arbeit ist jedoch hart und haarig: schlagen und schießen Sie tödlichen Mutanten ins Gesicht, während Sie zwischen Ihrem Schiff und Containern umherreisen. Kämpfen Sie mit tausenden anderer Cargo Commandern in der Galaxie um Beförderungen und sammeln Sie über 80 verschiedene Frachttypen, während Sie sich den Flug zurück nach Hause verdienen.


  • Auf Seeds basierende, zufällig generierte Level. Wählen Sie irgendeinen Titel, um einen neuen Sektor zu generieren, teilen Sie ihn mit Ihren Freunden und konkurrieren Sie um den Highscore!
  • Vollkommen zerstörbare Umgebungen; schlagen Sie Ihren eigenen Pfad mit Ihrem Platform Drill und Sprengladungen
  • Konkurrieren Sie mit anderen Spielern um Beförderungen; jeder Sektor hat seine eigenen Online-Ranglisten
  • 2 verschiedene Spielmodi: Karriere und Reise
  • Plündern Sie die Leichen anderer Spieler nach ihren kläglichen Versuchen Ihren Highscore zu schlagen
  • Verbesserbare Waffen und Werkzeuge


Mac OS X
SteamOS + Linux
    • Betriebssystem:Windows Vista/7
    • Prozessor:2 GHz (or 4 GHz für CPUs wie.z.B. Celeron/Duron)
    • Speicher:2 GB RAM
    • Grafik:DirectX 9.0c kompatibel; integrierte oder langsamere Karten können eventuell nicht funktionieren
    • DirectX®:9.0c
    • Festplatte:120 MB HD frei
    • Betriebssystem:Leopard 10.5.8, Snow Leopard 10.6.3 oder besser
    • Speicher:2 GB RAM
    • Grafik:OpenGL 2.0 kompatible Grafikkarte, 256 MB Grafikspeicher
    • Festplatte:120 MB HD frei
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Hilfreiche Kundenreviews
6 von 7 Personen (86%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 1. Oktober
Nirgendwo steht das man dauerhaft online sein muss um im Spiel weiter zu kommen...
Hätte ich es gewusst hatte ich die Finger davon gelassen.
War dieses Review hilfreich? Ja Nein
14 von 16 Personen (88%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 16. Juli
Elegant and sophisticated indie game. Being a Cargo Commander, collect all the cargo in the random generated and possible alien infected containers. Interesting gravity orientation change, special weapons and destructable environment make this game awesome. Furthermore, there are also upgradable tools, suits and cargo system. And lots of humor in the game!

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8 von 8 Personen (100%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 30. September
if you like tumbling thru space while keeping your day job grabbing precious cargo needed to survive, this is your game.
The coffee is always ready and the responsibilities are everflowing in this maze of dissolving container rooms that spin you nearly into the vacuum of space with every step you take. Don't try this at home....oh... wait, yes, you ...uhh have to play this at home....

It's not too bad for a platformer 7/10
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9 von 10 Personen (90%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 21. Juli
This game phones home, you are automatically "logged in" to their server, if you "go local" you cannot progress in the game, if I had known privacy was the extra cost of this game before buying it I wouldn't have bothered....

That asside the game play is lacking what attracted me was the idea of a constantly recreated "world" sadly you only get moments to explore before you are forced home and its all destroyed - making it a rather unsatifying experience

additionally there is no inteligence in the "level" creation such that in the small amount of time you have you often can't reach places

not a bad idea for a game but the whole thing needs development to actually be playable
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8 von 9 Personen (89%) fanden dieses Review hilfreich
17.8 Std. insgesamt
Verfasst: 23. Oktober
The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
4.0 Std. insgesamt
Verfasst: 10. November
I bought this game when it was on the Steam weeklong deal, and was really happy to have had a chance to try it out.

If you are interested in rogue-likes, action platformers, space themes, and loads of loot collecting, then you will really enjoy this game.

The aesthetics are nice - the detail in the enemies and different cargo containers you encounter is well-done. The sound effects and music are decent, however, the radio can get annoying fairly quickly. I like how the music volume is proportionate to how close you are to the home container. Once you gain a few (persistent) levels, you will unlock a music player, allowing you to use your own music. Keep in mind, however, that you must use audio files in .wave or .ogg format (never seen the latter before).

The controls are easy to familiarize yourself with, and the initial tutorial is quick and very helpful. The learning curve is minimal to moderate, depending on your experience with action platformers and/or rogue-likes. One of the most difficult aspects of the game is balancing your risk (going deeper into containers further away from the home base) and upgrade path - failure to achieve a proper balance will result in you getting quickly steamrolled by enemies that get progressively stronger with each new wave.

The main idea behind Cargo Commander is to amass as much loot as possible. Each sector you are in will yield a total of 4 higher-tier loot, forcing you to travel to different sectors if you wish to collect all possible loot (and also advance in levels, because more unique loot = more experience gain). After completing a few waves, a cargo container with a sector key will appear, and if you collect it you will be able to use it to unlock a new sector. Unlocking new sectors allow you to either select a pre-existing one (all user-generated), or create your own. You can move to and from unlocked sectors for free. Dying will end your "run," bringing you to the score distribution screen.

If you manage to be the top scorer in your sector, your character will spawn with a golden crown. Besides the scoring competition, you cannot directly interact with other players. During your playthroughs, you will eventually come across postcards. If they are empty, you can leave a message on them for others to find. The pictures on the front are randomized, and you can write whatever you want on the back.

As you progress through the game and level up your character, you will gain new perks - like starting with 10 currency and an upgrade bench. Using the upgrade bench is essential to surviving, and you can tailor your upgrade path to suit your playstyle. For example, levelling up your armor (health) and weapons versus levelling up your oxygen capacity and speed.

You will periodically receive parcels from your family back on Earth, and you can purchase these by using any of the loot you have already found (until the total cost has been satisfied).

Enemies spawn from crystals, which will keep spawning creeps until you destroy them (if you choose to). You can drill through most walls, and opening a container to hard vacuum to suck out your enemies is always fun. You can fly (or even skip) from container to container, however, the longer you stay in space, the higher the chance of scavengers spawning. This enemy type is weak, but very annoying - if enough of them spawn, you may have trouble staying alive.

After a set amount of time, a wormhole will appear, pulling apart all of the containers violently. You must balance and risk moving further away from your home base in order to find more loot. A challenging part of this game is your character automatically orienting to match the plane of each container. Due to this, trying to move from one container to another can be difficult at first - you will eventually learn to use this to your advantage (ex: hurling yourself toward your home base by jumping out of a container at the right angle).

The rogue-like elements come in the form of procedurally-generated, randomized cargo container spawns for each wave and permadeath. The "main" loot (4 for each sector) is specific for each sector you play in, but all other loot types are randomized as well. There is a small, shiny, blue container that is typically a "treasure" container with at least 1 piece of main loot, however, it can also sometimes have useless items. As you level up (through loot acquisition), you will gain more bonuses like extra starting cash, an upgrade bench, etc. Using the upgrade bench provides bonuses exclusive to your run, and are lost when you restart. The difficulty progression also ramps up with a fairly relentless pace - if you skip too many containers per wave, expect to die very early.

Overall, the game is very fun and challenging - and any rogue-like and/or action platformer enthusiasts should definitely give Cargo Commander a try.

Highly recommend!

DJSF @DJSF's Rogue Reviews
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9 von 12 Personen (75%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 14. Juli
Идея вполне неплоха: ваша работа космического сборщика барахла заставляет вас бродить в платформенном стиле по заброшенным контейнерам. Разное оружие, разные виды барахла и космические зомби в ассортименте прилагаются. Автокулак/дрель позволяет раздолбить те стены, которые нельзя перепрыгнуть, а на крайний случай можно и по космосу полетать вокруг.

Портит для меня всё удовольствие тот факт, что время на исследования ограничено. Через определённое количество секунд выплывает сообщение о появившейся чёрной дыре, и вся конструкция разваливается. Кто не успел добраться до дома, сам себе злобный буратино. Ну нету у меня нужной реакции, нету!

Если же вы не страдаете излишней тормознутостью, вполне можно и поиграть.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 2. August
This is a good game, the gameplay is nice, graphics are cool and the concept is nice. However, I personally think it gets boring fast. I played for about an hour and I had no fun anymore. That's just me though, many people have really enjoyed it, so I'm not saying the game is bad at all. Just not my type of thing.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 27. November
A really fun little gem with some roguelike elements. The gameplay stays pretty much the same throughout the game, but that's forgivable, because drilling through abandoned cargo containers in space and shooting up mutants is pretty fun. Definitely pick it up when it's on sale (which it is. Go buy this.)
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4 von 4 Personen (100%) fanden dieses Review hilfreich
27.9 Std. insgesamt
Verfasst: 24. November
When i first saw cargo commander, i thought it was a puzzle game about moving around cubes (For some reason) and it didn't seem too appealing.

But eventually i saw some gameplay of it, and it looked pretty good.
I gave it a try, and OH BOY IT WAS AMAZING
But enough of my personal history, let's talk about the game.

Cargo commander is a randomly generated platformer/shooter with a lot of quirks, such as:
Having an entire button dedicated to saying "♥♥♥♥ you"
Incredibly strange and somewhat disturbing types of cargo (such as an alien sex toy)
Other players that died in the sector you're in appear exactly where they died, as lootable corpses
Other things

As tempted as i am to go on a rant about every single basic detail about how the game plays, such as how the spacebar jumps, i'll try not to.
Execpt for the "sound system" and sectors a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶w̶e̶a̶p̶o̶n̶s̶ ̶a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶u̶p̶g̶r̶a̶d̶e̶s̶ ̶a̶n̶d̶ ̶h̶i̶g̶h̶s̶c̶o̶r̶e̶ ̶s̶y̶s̶t̶e̶m̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶c̶o̶n̶t̶r̶o̶l̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶c̶l̶e̶v̶e̶r̶ ̶t̶h̶e̶ ̶l̶o̶g̶o̶ ̶o̶f̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶t̶o̶ ̶p̶i̶s̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶t̶o̶i̶l̶e̶t̶ ̶a̶c̶c̶u̶r̶a̶t̶e̶l̶y̶ a̶n̶d̶ ̶h̶o̶w̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶n̶c̶l̶u̶d̶e̶s̶ ̶c̶o̶f̶e̶e̶

Earlier i mentioned "Sectors".
They're a fancy name for "Levels".
They get randomly generated and permanantly saved for several people to play.

In the maintenance panel in your home sector, there's a sound system.
It plays:
A song that i don't like very much but fits the theme of the game very well
A song i've completley forgotten about

If you put a .wav or .ogg file into the "Playlist" folder in the game's files, you can then listen to that song in your home container in-game, which i really like.

So now that i've talked about some random aspects of the game that i like while somehow not explaining why i like it overall, i can't think of much else to talk about.
Go watch some gameplay of the game, what you see is more or less what you get.

Please c̶r̶i̶t̶i̶c̶i̶z̶e̶ ̶t̶h̶e̶ ̶s̶h̶i̶t̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶i̶s̶ ̶r̶e̶v̶i̶e̶w̶ b̶e̶c̶a̶u̶s̶e̶ ̶i̶t̶ ̶s̶u̶c̶k̶s̶ leave constructive criticism in the comments.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
19.3 Std. insgesamt
Verfasst: 27. September
When I first looked at this, I was worried that it would disappoint me. I'm glad I was wrong. This has become one of my favorite indie games now.

You play as a cargo commander; a worker for the company known as Cargo Corp. You travel to many sectors collecting cargo from storage units that have flown about in space. From what I've seen just about every sector is user made... at least the names are. This is a rouge-like game where the sectors are formed depending on the name, and I've seen some "interesting" names.

As I said before, you enter the sector and the first thing you do is activate the magnet inside your home unit, which will pull in storage units for you to explore. From there you search these units for cargo, which is indicated by glowing blue boxes with a "C" on them. You can drill through most of the walls inside and outside the container (and your home unit) to get around faster or to make a route to better deal with or escape from enemies. I always loved the drill since it opened new ways to move around the area. It also saved my butt multiple times.

Oh yeah, you though it would be easy to get that cargo huh? Well most of the time you'll find mutants that only want to kill you. You also have to worry about not running out of oxygen when floating outside of containers. Lucky for you you have the weapons to do the job. A personal favorite og mine is the magnabomb launcher. Why put holes in them when you can just blow them up into pieces? Either way all the weapons work wonders and feel great to use.

As you go through these waves of containers, you'll notice that you've been collecting caps. This is the currency of the game, and it allows you to buy upgrades for yourself. Very useful since things get very rough in later waves. Also, if you want to go to other sectors, you need to have a sector pass to unlock one. You simply get them from one of the early containers of the current sector you're in, but you can only get one pass in each sector, which is nice since it encourages people to try other sectors and not stay on one grinding for passes.

The work day ends when you either hit "End Day" in your home unit or when you die. After that you get to see how well you scored compared to others that played the sector... and it made me remember that I didn't talk about the online player involvement in this. While you won't be seeing others playing at th esame time with you, you can at least see their dead corpses from their demise in the sector if they did die. You can even loot the bodies! You'll also find postcards written by others, which is always interesting what I'll get to read as I blow through a ton of mutants.

Ehhhh, back to end of the work day stuff, the next screen you'll see is the cargo you've collected and your current rank. As you find new cargo, your rank meter will go up, and once it fills up, you rank up and get an award that sticks with you for the rest of the game. Some of the really useful ones is the upgrade workbench, a terminal that lets you repair your home unit and lets you use your own playlist for the music that plays inside it, and upgrades.

The game controls really well, and it does make you pay attention to what's going on around you, as a container can slam outside and push you around a lot. I do recommend putting in your own music playlist for your home unit when you get the chance, otherwise you'll only have the two home unit songs that it provides. Oh yeah, there's also a taunt button where all he says is "♥♥♥♥ YOU!", so yeah... take that DMC.

That aside, I highly recommend this game to everyone that's looking for a good rouge-like game. this one does not disappoint.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 5. November
Arcadey Rogue-like, IN SPAAAAAAAACE. A lot of fun to explore and discover upgrades, the atmosphere is great, the battles fun, with the added element of gravity and oxygen, as well as a drill, and an overall fun experience. Some may be turned off by the lose-everything-upon-death idea, but in the end it works for me.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 17. November
game is fun if you managed to get it in a sale go and get it
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4 von 5 Personen (80%) fanden dieses Review hilfreich
9.5 Std. insgesamt
Verfasst: 25. September

Alone in spaceship

Crash against magnetic hull

Extracting cargo
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 24. Oktober
Cargo Commander is fun and challenging. Overall good game. 7/10
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 15. Juli
Cargo Commander... Not as I expected it. 2D Platformer and intense gameplay from this cheap and fun game. When I started playing it I had an automatic connection to it, this is really not how I expected it to be. Ratings: 9/10 Gameplay, 6/10 Graphics, 6/10 Comedy and of course, 10/10 for the price!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 9. Juli
Cargo Commander is a unique, fun, and highly addictive game. If you are looking for something new and different, or just want to compete with some friends to see who is the best Cargo Commander, look no further!

Not only that, but this game has what potentially might be the best keybinding of all time. Just hit F and see what i'm talking about.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 18. Juli
Pretty entertaining little game. It's not hugely deep, but what it does it does to a good standard.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 23. Juli
This game is great, lots of hours of fun.

Try get the game on sale though, i dont think its worth £6.99
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2 von 2 Personen (100%) fanden dieses Review hilfreich
36.5 Std. insgesamt
Verfasst: 29. Juli
I'ts really awesome. Metacritic failed, all detractors of Cargo Commander are failing.
This game has funny graphics, perfect soudtrack with the possibility of listening to your own music in wav format. Alone, in the space, far away from your family, the game makes you feel this atmosphere since the first minute. In my opinion it should be defined as a modern platformer, in wich levels are randomly generated in a system that allows you to play them whenever you want and in different ways, in wich you can shoot enemies with different weapons and upgrade your stuff. But that's not all, the game is more sophisticated than it seems, you have to check emails, receive packs from home paying Cargo Corps, discover new cargo types to level up and, finally, go back home.

Cons: not immediatly understanding the aim and the mechanics of the game, and that's probably what causes people to vote 4/10 this game. But they should all start to really play this game and understand it.
Sometimes i lose connection while playing.

Pros: all i said in the previous lines, and amazing steam achievements.

vote: 9/10

Support Serious Brew, they deserve that!
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