Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
ユーザーレビュー:
Overall:
非常に好評 (660 件のレビュー) - このゲームのユーザーレビュー 660 件中 84% が好評です
リリース日: 2012年11月1日

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このゲームについて

Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

  • Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!
  • Fully destructible environments; create your own path with your Platform drill and explosives
  • Compete with other players for promotions; each sector has an online leaderboard
  • 2 different play modes: Career and Journey
  • Loot the dead corpses of other players' vain attempts at beating your score
  • Upgradeable weapons and tools

システム要件

Windows
Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space; 256 MB Video Memory
    • OS:Snow Leopard 10.6.3, or later
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:200 MB HD space
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Customer reviews
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Overall:
非常に好評 (660 件のレビュー)
Recently Posted
Bloofus
( 記録時間: 9.0 時間 )
投稿日: 5月24日
Interesting mechanics, and a well-established feel. Sometimes the physics are a little janky, however.
TEKnowledgy
( 記録時間: 2.5 時間 )
投稿日: 5月18日
It's a cold dark night in october
as I wander till the morning light
I don't mind it's getting colder
because my whole life is october night

down the drain we'll go
that is all we know, that we know
into the great unknown
that is all we know, that we know

It's a long walk if you can't find your way home
and I know because I ain't' got none
I'm warm though it's cold, but there's no one to hold
As I wander on my own

down the drain we'll go
that is all we know, that we know
into the great unknown
that is all we know, that we know

I met a gorgeous girl
she said: 'take me home'
and she broke my heart
back home

down the drain we'll go
that is all we know, that we know
into the great unknown
that is all we know, that we know

F*ck You F*ck You F*ck You F*ck You

Cherry-Tree
( 記録時間: 1.3 時間 )
投稿日: 5月18日
Great concept but seriously lacking in any real content, everything gets repetittive within about fifteen minutes.

The soundtrack although good, only consists of one song.

The gameplay has potential for organic and player relative variety but its just too limiting in what you can do for any truly unique experiences.

Nice idea, lacking game.
nerogunray5543
( 記録時間: 3.8 時間 )
投稿日: 4月29日
Cargo Commander is a good idea for a game and is excicuted very well. It has solid gameplay but can be a bit iffy at times,
all the guns appear balenced but I've not got far enough on a single life to upgrade them all. It can be very stunning to look at during certain bits.

Overall, its a good game to kill some time with. If you have some spare time and money, pick it up and mess about on it for a while.
knighteyes
( 記録時間: 3.4 時間 )
投稿日: 4月23日
Basic and repetitive gameplay, floaty platform jumping, basic shooting against dumb enemies and a tool that allows you to break through (some) walls. Smart use of that tool can improve your chances of making it far into the game, but making it far means making the same over and over again. You are in space, so you can get out of the boxes, float around them, re-enter using the tool, this seems fun, but doing it over and over makes it boring. And everytime you restart the waves seem to be the same, making it worse.
The game has good humor but it's lost in the text, which is completely optional to read. Also, the humor is only in the texts, the gameplay has no humor, it is not fun and becomes repetitive in a few minutes.
TheSithElite
( 記録時間: 2.3 時間 )
投稿日: 4月17日
It was fun.....Kinda.....
kaappi
( 記録時間: 2.4 時間 )
投稿日: 4月8日
Although the mechanics are quite simple, upgrading your stuff and constantly nearly getting killed makes this a good game for the 20-or-so hours of kiliing your time you are probably going to get out of it at the most.

But it was in sale so what the heck.
Twisted Rhythm
( 記録時間: 24.5 時間 )
投稿日: 4月6日
I was skeptical about this game. It was morally wrong for me to be skeptical about this game and I feel like a bad person for doing so. I'm sorry. Please forgive me.

Bonus points for including the ability to create an in-game playlist from specifically Ogg Vorbis format files. I'm giving you a gold star sticker for that decision.
Kr4t0s
( 記録時間: 9.7 時間 )
投稿日: 4月2日
Game itself is a lot of fun. And works good with Xbox one controller (only not the menus).

But the always on DRM is major butthurt. About 10% of the time when I start up the game I can actually play. Ofc they blame my internet/firewall/dog but all that is fine, and no issues in other online services or games. You have to play a sector find the sectors pass and download a new level (sector). I have 2 passes but when I go into the sector download menu get disconnected all the time.
Jtdog
( 記録時間: 2.1 時間 )
投稿日: 3月24日
found a postcard with a heart on it.
sent it with " your gay" on the back of it.
10/10
davidbobwell
( 記録時間: 3.3 時間 )
投稿日: 3月12日
Dear diary

Today i found a lot of cargo...but it was guared by mutants and because i wasn't feeling up to the task of fighting, i jumped to the next container and found some nice looking stuff which was great but....i think that this job is getting a bit overwhelming sometimes, i love it n' all but a lot of the containers i find have lost members from the cargo squad...its quite depressing, (sigh) i wonder whether ill end up like them some day...ugh i hope not.

I wanna see my family..but im so far out in space, i doubt ill be back soon.
snowmind
( 記録時間: 0.9 時間 )
投稿日: 3月11日
I really wanted to try out Cargo Commander but unfortunately it won't run on a Windows 10 machine. I tried compatibility mode Win7 & 8, also running it specifically under the onboard Intel HD4600 instead of the Nvidia GTX860M but to no avail. Always starts, shows the initial logo and then black screen. I read reviews of other people having similar problems, so I'll wait for a patch and then amend the review accordingly.
xsoz
( 記録時間: 9.8 時間 )
投稿日: 3月7日
Action packed, good atmosphere, very good for what it is.
Hydroculator
( 記録時間: 0.8 時間 )
投稿日: 3月6日
This was an interesting one. Not a very deep game, this rogue-like platformer puts you at the helm of your space-house slash cargo collection headquarters. The game plays out like this: Your ship sits in a space-junkyard of abandoned cargo containers. You activate a magnet that attract a random container which slams into your ship, temporarily joining the two.

Your job is to then explore the newly adjacent container, looting all the valuables you can find. Enemies along the way will attempt to stop you from taking the contents, but you’re armed with several different weapons to help dispatch your opponents.

Also fortunately, ammunition and weapon upgrades are plentiful and easy to find along your journey.

The main obstacle to your mission is time; shortly after you begin looting the containers, a wormhole will begin to open in space near your container, ripping it to shreds. If you happen to be inside the container when it disintegrates, you’ll find yourself floating along, gasping for air. You then have a very limited time to get into another container and find breathable air, or make it all the way back to your ship.

If you don’t make it home in time, you’ll find yourself a permanent resident of the space-junkyard, drifting along with the cargo containers forever. Bummer.

Assuming you do make it back to your ship while you’re still breathing, your onboard computer will evaluate your loot and tell you if anything you found is of any value. Accumulate enough loot, and you’ll begin to earn levels and gain the ability to permanently upgrade your gear, armor, and weapons.

What I liked: The premise of the game is cute. It’s a fun game. The graphics are playful, the sound effects were well done, and the controls were well configurable.

What I didn’t like: I got really tired of dying. I know that dying is a regular part of a game like this, but I always felt like my deaths were slightly unfair. Maybe I just need more practice.

This game was heavily discounted when I picked it up; I think that selling Steam Cards paid for this one. So if you see it on sale, and looking for a little game without a lot of thinking involved, you could do worse.

Thanks for reading.
Kodiak-Rush
( 記録時間: 33.3 時間 )
投稿日: 2月29日
You’re broke and your family is going get evicted unless you do something drastic. So of course you decide to fly off into space and become a Cargo Commander, probably one of the most dangerous jobs that never existed, and then prey that you can make it home before mutants eat your face off. Oh and you have to collect every single type of cargo that exists or the corporation won’t give you the coordinated for Earth.

Yep, sounds like a great idea for a game to me and you know what? I’m absolutely right; it’s a great little game. Your job is to float from one cargo container to another as they smash into each other and gather as many crates as you can all the while dodging attacks from glowing mutant death beasts and making it back to your home base before the whole hulk of mangled metal that now surrounds you disintegrates into a worm hole and blasts you into the void to suffocate.

There are bunch of upgrades and weapons that can be unlocked through progression, getting every type of cargo, and the collection the baseball caps from fallen cargo commanders who have themselves been mutated. The game plays so well and is a ton of fun as you run, gun and smash through everything with your drill arm equipped with its various weapons, a shotgun or mine launcher for example. The story is always a driving force in background with emails and drawings from your son giving you brief glimpses into the happenings back on Earth and how your family needs you.

It’s a deceptively addictive game that is very easy to play but difficult to master. Each level is randomly generated when you give it a name and you can play the levels other people have made by entering them on the level select screen. There is a world-wide scoreboard that you can partake in or not, but if you are the best person at a certain level you get to wear a crown. Also with the journeyman mode unlocked you can play a level forever and get a higher and higher score.

The game doesn’t look the best but it plays so well that I can recommend it all day. You can play it casually for a good time or if you want to complete it you will be at it for a long time.

Have fun ːMMForFunː
Caesar Dressing
( 記録時間: 0.5 時間 )
投稿日: 2月25日
Fun game with good soundtrack but more of a timewaster
Nyapano
( 記録時間: 5.4 時間 )
投稿日: 2月19日
Great game! If you have what little computer strength needed to get max graphics, it is stunning. And thanks to being a cartoony art style, even with minimum graphics, it still looks really good. Personally, I find it amazing how you can create your own sectors to challenge your friends or any random person who finds the same sector, along with having a very comedic item system. I mean, even finding the odd postcard now and then really makes me smile, the kind of things people write on them. You can send your own postcards and have another random player recieve it unless you specify a name. I'd gladly give this game a recomendation, seeing how it has cheered me up on many a-gloomy days! :D
noobtoobster
( 記録時間: 8.9 時間 )
投稿日: 2月17日
Really awesome game love playing it over and over, still have yet to see the end!
Most Helpful Reviews  In the past 90 days
9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.4 時間
投稿日: 4月23日
Basic and repetitive gameplay, floaty platform jumping, basic shooting against dumb enemies and a tool that allows you to break through (some) walls. Smart use of that tool can improve your chances of making it far into the game, but making it far means making the same over and over again. You are in space, so you can get out of the boxes, float around them, re-enter using the tool, this seems fun, but doing it over and over makes it boring. And everytime you restart the waves seem to be the same, making it worse.
The game has good humor but it's lost in the text, which is completely optional to read. Also, the humor is only in the texts, the gameplay has no humor, it is not fun and becomes repetitive in a few minutes.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.8 時間
投稿日: 3月7日
Action packed, good atmosphere, very good for what it is.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 3.4 時間
投稿日: 2月1日
Cargo Commander caught me totally off-guard. I was expecting something more traditional, with set levels and power-ups and some goofy story. What I got was a deceptively clever roguelike that started eating hours of my time, at least once I got over some rough patches.

You play an employee of Cargo Corp, sent off to the ♥♥♥-end of space in a boxy little junker of a ship to salvage equally junky boxes. Your ship is equipped with a magnet that, when activated, draws in a random assortment of giant space containers to smash into your ship and each other. Within these containers are the random bits of space junk Cargo Corp wants, along with enemies, hazards, and weapons to handle them. Connected containers usually have gaps to pass through where they collide, forming a rudimentary platforming level, but you can also drill through walls or spacewalk (as long as you can hold your breath) to get where you want to go.

Surviving enough waves of salvage gets you a container with a sector pass, which lets you travel to another area of space with different containers and salvage. Sectors are random based on their name, and the navigation system shows you popular systems, unpopular systems, systems your friends play, random systems, and even let you enter your own name to create a new one. It's a neat bit of continuity between players, further bolstered by the player corpses you can find and loot in heavily-trafficked sectors, and postcards from other players you can find randomly, or fill out and shoot into space if you find a blank one.

As far as gameplay goes, that's it. You call in waves of containers, loot them for cargo and resources to upgrade your dude (which reset for each sector), and get back to your ship before the "level" gets sucked back into space. There are basically two kinds of enemies in the game, melee monsters of varying size in the containers, and aggravating drill-squid things in space. You can find and upgrade a handful of weapons to deal with them, but combat is pretty thin and it's easy to get overwhelmed. The platforming isn't much better, with the random containers sometimes making regular exploring impossible and forcing you to drill out tons of walls or spacewalk around obnoxious areas.

With each sector essentially the same aside from items to find and container layouts, the game risks getting repetitive very quickly. I was about ready to punch out after 90 minutes or so... until I started paying attention to the story. Cargo Commander has a surprisingly dark, dystopian plot propping up the platforming, told through darkly funny emails from corporate and charming letters and packages from your family. As you tick off the the 88 different kinds of cargo to find, you rank up with the company, getting you new tools to speed up the process and maybe making progress towards getting home someday.

The whole package is far more compelling than I first thought, and I find myself returning to it whenever I have a free moment. The graphics are pretty basic indie 3D and the sound design works well enough, but it's the unique roguelike format married to an interesting world and story that keep it fresh. There are leaderboards for each sector and an endless mode to challenge if you need more variety, but even without those details Cargo Commander is worth digging into.
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 28.5 時間
投稿日: 1月2日
A fun little time waster that needs some time to get into. Can be a little rough around the edges but otherwise a well made game.

One con I can think of is the soundtrack, there are only two songs. One of the songs is catchy but after playing the game for awile that one song became stuck in my head and I could hear it when not playing the game.

Other than that I did enjoy the game.
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Most Helpful Reviews  Overall
27 人中 26 人 (96%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.4 時間
投稿日: 2014年2月5日
次々と押し寄せるコンテナを探索し、中のカーゴを回収、時間と共に現れるワームホールに巻き込まれる前に自陣へと戻る。これを繰り返していく反復型の2Dアクションシューティング。
基本操作はSOLDATよろしくWSAD制御+マウスによる全方位エイム。各コンテナにはそれぞれ、異なる重力方向が設定されており、天地の逆転がしょっちゅう発生。
そこで重要なのが右クリック長押しで発動する「ドリル」。このドリルを壁に向かって発動しつづけると、壁に穴が開けられるので、重力の関係で出られない袋小路やショートカットを作る事ができる。また、コンテナには敵が出現する事がままあるので、弾薬管理と立ち回りも要求される。
ステージ構成(コンテナの内部構造、押し寄せる順番など)は「セクター」の文字列によって生成されるシードから決定され(Minecraftの地形生成をイメージしてもらえば分かりやすい)るため、リプレイ性と学習における難易度カーブの両方をうまくカバーしている。

このゲームが秀逸なのは、巨大なコンテナが「ガン!」と押し寄せる事で生成されるステージと、重力変化によるダイナミックさと、それに対するリソース作成コスト&開発コストの安さにおけるコストパフォーマンスの高さ。シード生成によるランダム性も、ベタなローグライクとはやや趣の違う遊びを作りだそうという心意気を感じる。
「良いアイデア」と「それを形にする上手さ」の好例。
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17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.4 時間
投稿日: 2015年1月1日
メトロイドの脱出シーンばかりでステージ構成したようなアクションゲーム。

基本的に時間がたつと足場が崩壊していくが、無重力のため、
縦横もひっくり返ったりする。

同じステージでも二度おいしい!なゲーム。

ゲーム内でお金を稼いで武器をカスタマイズ、アップグレードするRPG要素あり。
アクションゲームとしては普通~チョイムズ くらい。
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 29.9 時間
投稿日: 2014年5月30日
箱状の拠点からマグネットを動かし、それに引き寄せられる箱の中身を探索しお宝を回収する2Dアクションゲーム
内部にはモンスターが居ることもあるのでそれを射撃武器で倒すことも必要となる

箱の中身は直接装備には影響せず単純な回収のみ。装備品は4種類で、たまに置いてあるロッカーと弾薬で補充していく

ゲームを行う場所はセクターと呼ばれる区域にジャンプして行う。セクターは単語によりアイテムとモンスターのスポーンが固定されている。
ほぼ同じ条件下でプレイするのでスコアアタックの概念がある。フレンドが利用したセクターワードやポピュラーなセクター等も選べるのでTOPを目指そう
言語の壁は大したこと無いので大丈夫

ゲームバランスは非常に良い。長々と探索しているとワームホールが開きステージを飲み込んでしまうため速度も要求される
後半の攻撃は熾烈で弾薬の残りにも気を使わねばならないため見敵必殺の概念は通用しない

欠点はいくつかあり、たまに脱出不可な地形があったりする(ワームホールが開けば開放はされるが)
稀にconnection lostが発生して努力が水の泡になることがある

簡単でも難しいともいえない丁度良いバランスなのでアクションで遊びたい場合はぜひともオススメ
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 29.1 時間
投稿日: 2013年12月21日
ステージクリア型のアクションゲームかと思ってプレイを始める

なんか毎回アップグレードもリセットされるしなんだろうこれ

好きな文字から新セクターを生成して潜っては帰る、ランクがもりもり上がり初期ベースや自身が強化されていく

rogue like likeなやつだコレ!

吸い寄せられる大小コンテナにある青いCrago(貨物)をひたすらベースに転送する孤独なおじさん
cargoは88種あって数も必要だけど新種を見つける事が重要、新種は生成されたセクターでどんどん見つかってランクが上がる
ランク6で死ぬまでセクター内を彷徨うJourney mode解禁、Fキーを時々思い出したかのように使おう!
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 99.2 時間
投稿日: 2013年4月16日
2Dアクション・シューティング。プレイヤーは宇宙のサルベージ屋となり、宇宙空間で難破した船からカーゴを回収する。最終的に全種類のカーゴを集めて、妻と息子のいる家に帰ることが目的。
ゲームを開始するとホームコンテナと呼ばれる本拠地に他のコンテナが衝突してくるので、その中を探索してカーゴ(青い箱)を回収していく。各コンテナはそれぞれ別個に重力方向を持ち、コンテナ内に入るとその重力に従って下向きに落下する。コンテナ内には他にも武器や弾薬、破壊可能な黒い箱、爆弾箱などがある。そして行く手を阻む敵ミュータントやミュータントを発生するクリスタルなども配置されている。
プレイヤーは銃器とパンチ、ドリルを装備していて、特にドリルは、床や壁、さらにはコンテナの外壁にまで穴を開けられる。侵入口を開けたり、脱出経路を確保したり、外壁に穴を空けて敵を宇宙空間に放り出したりと、ドリルの使い方がこのゲームのキーとなる。宇宙空間も移動可能だが、酸素の残量と槍状の的には気をつけるべし。銃器は4種のうち2種を携行可能。弾数が少ないので戦いどころを考える必要もある。
出現するコンテナやカーゴはセクター名(マップ)とよって決まっていて、同じ名前のセクターをプレイすれば同じコンテナ、カーゴが出現する。同名のセクターでスコアを競い合ったり、まったく新しい名前のセクターを作って一人で遊んだりできる。ただしセクターへ移動するには、Sector Passとういアイテムでアンロックする必要がある。
敵を倒すとcap(帽子)を落とし、それがお金の代わりとなる。capを支払えば武器や装備をアップグレードできるが、アップグレードは一時的なもので、次にゲームを開始するときにはリセットされる。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.4 時間
投稿日: 2014年7月15日
それなりに遊べる半ハクスラアクションゲーム、理解しづらい仕様がおおかったり、手に入る資源と消費のバランスが少し辛口な設定で常に計画的な行動を強いられるが、それが快感な人間には楽しめるかもしれない。
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16 人中 8 人 (50%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.6 時間
投稿日: 2014年2月4日
フワフワな空間をアームを使って探索していくアクションアドベンチャーと思って購入したら全然違いました。
同じくそう思って買おうとする方は間違えないよう注意しましょう。

実際は、強力なマグネットで引き寄せた船の残骸?から物を持ち帰って点数を競うようなミニゲーム的なもののようです。
最初に書いたようなゲームを期待してたので個人的にはファーストインプレッションでアウトでした。
1ゲーム2、3分でできそうなので、そういうのが好みの人はいいかもしれませんね。
私は30分でお腹一杯でした。

ちなみにキーボードでもマウスでもゲームパッドでも操作性は悪かったです。
動き回れる範囲は広くないですが、主人公の移動速度が異常に早いので非常に狭く感じられます。
アクションを求める方はゲーム性が違うので買う必要はないです。
ミニローグライクでサクっと短時間遊びたい方も、もっと別のゲームを探してみた方がいいかも・・・と思います。
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1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.7 時間
投稿日: 2013年2月9日
操作に慣れないとストレスが溜まる。そして慣れる頃にはもう飽きている・・・。発想はおもしろいので少し残念。C#で作っていて、Mac版はMonoで動作し、むしろそっちの方に興味がある。
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79 人中 73 人 (92%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 17.6 時間
投稿日: 2015年8月24日
AT A GLANCE
(Full review follows below)

  • Game Name: Cargo Commander
  • Original Release: 2012
  • Genre Tags: 2D; Rogue-Like; Random Generation; Action; Platformer; Sci-Fi
  • My Overall Grade: B
  • Estimated Playtime (Campaign): 15-25 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Game atmosphere connoisseurs; Casual gamers

REVIEW
Cargo Commander is a simplistic, yet addictive, 2D-platformer with some interesting game mechanics. The game itself is relatively bare-boned, as it does not have many different enemies, weapons, or environments. What makes it an interesting game is the randomly-generated-world dynamic and the addictive, goal-oriented meta-game that involves collecting items (cargo). Cargo Commander is one of those games that is fun to pick up and play on those occasions you want to play something with simple mechanics and that doesn’t require too much attention.

Cargo Commander is considered by many to be a rogue-lite game because it has randomly-generated worlds and a (quasi)single-life mechanic. The randomly-generated worlds (sectors) are created uniquely based on the name given to them. You can type in any series of alphanumerical units to create a new sector. Once it is created, it remains the same forever. This includes for all other players. You also can visit old sectors which have already been created by other players. I thought this was a fun and interesting dynamic; but be aware that this functionality of the game only works in online mode (as well as leaderboards and achievements).

I think the way “death” is handled in the game is perfect. It is not the kind of game where one mistake and death means the past two hours of gameplay meant nothing. You still keep all the cargo you collected— and since the whole meta-game revolves around collecting cargo, that means that you get to keep your progress even after dying. That said, dying isn’t completely irrelevant or immaterial. In each randomly generated sector you must reach at least a certain point without dying so you can retrieve the “sector-pass,” and gain access to a new area. If you die, the sector restarts. It generally takes 5-10 minutes to reach the “sector-pass” in each.

The environments are bare and repetitive, so don’t expect to be awed by the graphics. But the soundtrack is rather catchy and fits the addictive nature of the game. The gameplay is also quite simple and unvaried; the first hour of gameplay will be basically the same as the tenth. But it is also this simplicity that makes the game enjoyable and addictive.

Put simply, Cargo Commander is styled to have simple mechanics and not require that much concentration, but with a long and “grindy” meta-game. That common underlying style is then refined into a 2D-platformer with rouge-lite elements. If that sounds like the kind of game you generally enjoy, then you will probably enjoy this thoroughly. For others who are on the fence regarding the genre, you will probably get a few hours of enjoyment from this, but may then get bored.

Follow my curation page to see more of my recommendations!
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46 人中 44 人 (96%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 22.6 時間
投稿日: 2014年6月25日
This game is a very nice little platformer. I have enjoyed my time with it and would definitly reccomend it, the only complaint I would have is that after a while of playing it can feel kind of grindy with not much else to focus your efforts on. Brought me into the platforming genre and I still love it
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69 人中 56 人 (81%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 12.5 時間
投稿日: 2015年1月8日
Players begin their career as a Cargo Commander in a perfectly square space station that functions as their home for the game's duration. The space station contains all the necessary tools for a successful career, including a computer for checking email and changing levels (known as sectors in the game), an upgrade bench for buying new equipment and upgrading the commander's armor and weapons, magnet control for attaching additional cargo containers for exploration, and even a coffee machine when in need of that extra boost of caffeine.

As players begin each day in space, they are given a defined number of loot items to gain and eventually a key that rewards access to additional sectors. If players die in the process of collecting the loot, they begin a new day and try again to acquire the specified loot. As cargo containers are brought crashing into the space station through use of the magnet, their exteriors are covered, requiring players to drill into them before seeing what treasure or trap is waiting inside. Once players enter inside a container, the 2D platforming aspect of the game takes control and tasks players with collecting loot items and dodging the attacks of enemies while fleeing for safety.

Each container houses loot items that vary in rarity and value in addition to hostile alien creatures that complicate the process. After a short time, the cargo containers start to break apart as a result of violent wormholes which require players to grab the loot and rush back to the space station before their supply of oxygen is depleted. The entire process of drilling into cargo containers, frantically searching for loot, battling violent alien creatures, and finally rushing back to the space station is both a thrilling and extremely-gratifying experience.

Loot and other forms of currency in the containers can, in turn, be spent on upgrades for the commander character that range from reinforced armor to extended oxygen while in space. The catch is that the upgrades are reset upon each day or after your character meets their fate, which creates a roguelike atmosphere of gameplay. As players advance in levels, which is determined by the amount and rarity of loot earned, they are rewarded with upgrade points that are replenished each day. More advanced upgrades include improvements to the space station, one of which is that it can auto-repair itself after losing walls from crashing containers.

Beyond collecting loot, players can travel to other sectors that are simply just different leaderboards based on their given names. The only interaction that players have online is the competition of leaderboard scores and the discovery of other dead commanders within containers. It's unfortunate that the game did not include an actual multiplayer component as cooperative loot collecting would have been an absolute blast. After awhile, the leveling system and loot collection become repetitive as the gameplay, never evolving beyond the core mechanics. Day after day, players continue with the same menial task as aliens become stronger and loot more difficult to acquire. Without convincing a couple of friends to compete for the highest score of loot collection, the platforming entertainment of Cargo Commander becomes more mundane than engaging.

The presentation of Cargo Commander shines in nearly all of its aspects, from the pixel-shaded visual appearance, or the outstanding sound effects, to the lack of any sound while floating about in space. The most impressive graphical element is the destructible environments of both the commander's space station and cargo containers. Either using his drill or planted explosives, it's a thrill to tear apart any surface that is between the commander and his hunger for more space loot. In regards to the game's sound, details like the volume of the station's radio music becoming dimmer as the player floats further into space is a brilliant touch. The only downside with the presentation is that the game's environments of cargo containers never vary that greatly and after awhile can become just as mundane as the gameplay.

The elements of a 2D platformer, space, zero-gravity, destructive environments, and loot collection combine for an experience that is both entertaining and addictive for the beginning hours. As additional levels are gained and higher scores earned, the gameplay experience never quite evolves beyond its initial premise. Players that have a group of friends for online leaderboard competition will undoubtedly discover more value with the end game. 2D platformer and space enthusiasts are sure to find something they'll enjoy in Cargo Commander, while those seeking a more varied game will have to look elsewhere among the stars.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
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53 人中 44 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 43.5 時間
投稿日: 2013年11月25日
I love this game, there is a subtle story and when I got to the end of the game I felt happy to have bought this game. also love the card system, always looked foward to finding a post card from another player or to leave one for others to find.
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129 人中 88 人 (68%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 24.3 時間
投稿日: 2014年3月15日
Cargo Commander is a sort of mini "roguelike-like" in space. The levels ("sectors") are randomly generated, and it's up to you to rush into theses containers to get as much loot as possible before your inevitable demise.

On the one hand, the game will immediatly grab you. It's fast, it's fun to get loot, and there is a fair bits of tactics to get the most out of each container, without taking too much risk.
The game also has lot of dark humor. You had to provide for your family so you decided to take what is probably the worst job of the Universe. Your company doesn't care at all about its workers and their safety, they only care about their profit, and will pay as low as they can, while charging as much as they can for basic equipment. To not worry your wife about all this, you lied to her and she now write you thinking you're just a basic warehouse worker giving a very surreal feeling to her messages.

On the other hand, "finishing" the game, ie getting all the different type of loot feel more like a chore than anything. Each sector has only 5 or 6 different types of loot, and you have almost no way of knowing what you will get (you get some "scanners" that help you, but they are limited). So you go through a level, hoping to get the loot you're looking for, and if you're lucky, you will get maybe one new type of loot. But they are more than 80 to get ! That's a lot of sectors to explore, and the game doesn't have enough variety to make that grind really fun.

It tooks me 11H to get 2/3 of the items, but it felt twice as long and i stopped. Then a year later it took me another 13h to get the final third of the loot. That was pure grind, very repetititve and not fun. It's only my usual urge to complete games that made me finish that one.

Given the price of the game, it might still be worth it. It's fun for a while, you don't feel cheated. However, it's sad that it doesn't have lasting appeal. There are definitely better games out there.
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52 人中 41 人 (79%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 21.7 時間
投稿日: 2014年2月17日
This is, quite possibly, the best game I have ever played. I love the gameplay, the feeling of being alone in space, AND THE MUSIC! Man, the music... It's just... Destructable enviroments, upgrades, the concept, weapons... It's 177% worth buying while it's on sale.
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60 人中 44 人 (73%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 17.8 時間
投稿日: 2014年10月23日
The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.
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26 人中 23 人 (88%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.0 時間
投稿日: 2014年5月5日
Fantastic little game, incredibly addictive and with a nice art style and soundtrack.
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