Cargo Commander was definitely fun, though not a masterpiece. CG was the second Rogue-like game I played, the first being Dungeon of the Endless.
-Acceptable and fitting graphics, albeit not awesome
-The types of cargo and their descriptions provide a bunch of laughs
-Since the sectors are procedurally generated, but the name is the seed, you can both play places others visited (including discovering and looting their corpses) as well as creating entirely new sectors
-While unfortunate impossible encounters are probably possible, they're extremely unlikely, so dying is at least your fault
-If played strategically it should be possible to discover every type of cargo (with help of the scanner for the last pieces) without needing a walkthrough (I only needed a hint for 1 cargo type, because I spent my scanners too early)
-Journey allows to infinitely travel a sector without pesky scroungers (those annoying flying space drills)
-Weekly Struggle gives one random sector each week which can be played only ONCE, so it's nice for competitiveness (though there don't seem to be many players left)
-Short life span: The game can be finished with every achievement and trying out everything there is in less than 30 hours
-Low replay value. Since you can't spend the cargo you find on anything after you received parcels, the replay value drops drastically down to Journey and Weekly Struggle
-While at first it seemed rather polished I manged to find quite a few bugs in the end
-At times the gravitational orientations can create annoying circumstances, requiring unconventional paths to circumvent
-Supbar music (in my opinion at least, I'm sure others can like it more than I do)
-Useless Atomic Fist: The fist upgrade doesn't do anything
-Game breaking after playing Journey: After I played a Journey round I couldn't play another, and the game didn't exit properly so I had to manually kill the process
-Red Cargo Commander: Sometimes when being hit your character turns red, bud doesn't turn back normal anymore
-Bad clipping: Occasionally enemies and other stuff can glitch through walls
All in all I think playing this game was worth it. Maybe I'll come back for another Struggle or some Journeys, but due to the low replay value I guess that's mostly it for me.
If there ever would be a Cargo Commander 2 though, the potential for a masterpiece is definitely there.