Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
Análises de utilizadores: Muito positivas (569 análises)
Data de lançamento: 1 Nov, 2012

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Recomendações de Curadores

"A hidden gem from space -- with extraspecial music."

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Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

  • Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!
  • Fully destructible environments; create your own path with your Platform drill and explosives
  • Compete with other players for promotions; each sector has an online leaderboard
  • 2 different play modes: Career and Journey
  • Loot the dead corpses of other players' vain attempts at beating your score
  • Upgradeable weapons and tools

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space; 256 MB Video Memory
    • OS:Snow Leopard 10.6.3, or later
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:200 MB HD space
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Análises úteis de clientes
13 de 14 pessoas (93%) acharam esta análise útil
1.4 hrs em registo
Publicada: 16 Maio
Cargo Commander is a side-scrolling, arcade-type game, where you have to collect as much cargo as possible, fight off bad guys, as well as reach and escape from new containers before they fall apart and are sucked into the void of space. Using your own cargo container as a base of operations and armed with weapons such as a nail gun, How much cargo can you collect and return with? This game surprised me, even though the graphics are simple, I found myself enjoying it anyway. A rare little treat.
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4 de 4 pessoas (100%) acharam esta análise útil
2.6 hrs em registo
Publicada: 14 Junho
I give it a 6.5/10. It's a well made and fun game. One of the main and only real reasons I didn't give it a higher rating is because it gets VERY repetitive. I like it though and i do recommend it. If you're thinking about getting it I just say that being willing to only play short sessions at a time is vital.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.5 hrs em registo
Publicada: 25 Maio
You get to be in space as a space dad and you empty out space shipping containers of space artifacts and shoot space aliens. It's good.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.4 hrs em registo
Publicada: 28 Maio
It's a beautiful game with an awesome soundtrack. Worth buying while on sale.
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1 de 1 pessoas (100%) acharam esta análise útil
29.6 hrs em registo
Publicada: 24 Junho
Cargo Commander was definitely fun, though not a masterpiece. CG was the second Rogue-like game I played, the first being Dungeon of the Endless.

Pros:
-Fun gameplay
-Acceptable and fitting graphics, albeit not awesome
-The types of cargo and their descriptions provide a bunch of laughs
-Since the sectors are procedurally generated, but the name is the seed, you can both play places others visited (including discovering and looting their corpses) as well as creating entirely new sectors
-While unfortunate impossible encounters are probably possible, they're extremely unlikely, so dying is at least your fault
-If played strategically it should be possible to discover every type of cargo (with help of the scanner for the last pieces) without needing a walkthrough (I only needed a hint for 1 cargo type, because I spent my scanners too early)
-Journey allows to infinitely travel a sector without pesky scroungers (those annoying flying space drills)
-Weekly Struggle gives one random sector each week which can be played only ONCE, so it's nice for competitiveness (though there don't seem to be many players left)

Cons:
-Short life span: The game can be finished with every achievement and trying out everything there is in less than 30 hours
-Low replay value. Since you can't spend the cargo you find on anything after you received parcels, the replay value drops drastically down to Journey and Weekly Struggle
-While at first it seemed rather polished I manged to find quite a few bugs in the end
-At times the gravitational orientations can create annoying circumstances, requiring unconventional paths to circumvent
-Supbar music (in my opinion at least, I'm sure others can like it more than I do)

Bugs:
-Useless Atomic Fist: The fist upgrade doesn't do anything
-Game breaking after playing Journey: After I played a Journey round I couldn't play another, and the game didn't exit properly so I had to manually kill the process
-Red Cargo Commander: Sometimes when being hit your character turns red, bud doesn't turn back normal anymore
-Bad clipping: Occasionally enemies and other stuff can glitch through walls

All in all I think playing this game was worth it. Maybe I'll come back for another Struggle or some Journeys, but due to the low replay value I guess that's mostly it for me.
If there ever would be a Cargo Commander 2 though, the potential for a masterpiece is definitely there.
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