Beyond Divinity est la suite du jeu récompensé Divine Divinity.
Évaluations des utilisateurs : Variable (39 évaluation(s))
Date de parution: 27 avr 2004

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Acheter Beyond Divinity

Packages qui comprennent ce jeu

Acheter Divinity Anthology

Inclut les 3 articles suivants : Divine Divinity, Beyond Divinity, Divinity II: Developer's Cut

 

Articles

“If you're looking for a lengthy (as in 100+ hours) RPG that blends quick and dirty gameplay with heaping plates of detail and sophisticated character development, no one else comes close to this series”
90/100 – GameSpy

“If you have ever played Diablo, Dungeon Siege, or Baldur’s Gate, then this game will become second home to you.”
80/100 – GameZone

“Combines the best of fast-paced combat-oriented RPGs with a decent storyline and inventive questing.”
– IGN

À propos de ce jeu

Beyond Divinity est la suite du jeu multi-récompensé Divine Divinity. Votre âme est liée à celle d'un Chevalier de la Mort, et elle le sera jusqu'à la fin des temps, à moins que vous ne réussissiez à annuler la malédiction... Préparez-vous pour votre plus grande aventure !

Cette version retravaillée offre une compatibilité avec Windows 7 et des résolutions plus élevées.

Caractéristiques :

  • Un jeu de rôle aux proportions épiques : Vivez une aventure passionnante de plus de 60 heures, bourrée de quêtes non linéaires et offrant un monde gigantesque à explorer, à travers les 4 actes du scénario. Vous pourrez également entrer dans les Champs de bataille : des mondes générés aléatoirement remplis de butin, d'ennemis et de nouvelles quêtes.
  • Un personnage sans classe pour un meilleur développement : C'est vous qui décidez ce que va devenir votre personnage ! Le système de développement du personnage est vaste, ouvert et sans classe spécifique. Profitez de 30 traits de personnage et apprenez 290 compétences, dont l'alchimie avancée, l'artisanat, la création de pièges et bien d'autres encore.
  • La victoire en équipe : Vous pouvez passer très simplement de votre avatar au Chevalier de la Mort, et inversement. Vous pouvez mettre le jeu en pause à tout moment, en plein combat, pour donner des ordres à chacun. Les poupées d'invocation vous permettent d'agrandir encore plus la taille de votre groupe.
  • Des objets à gogo : Le jeu comporte un nombre ahurissant d'objets à découvrir, échanger, utiliser ou combiner. Vous avez trouvé des fioles vides et ramassé des champignons rigolos ? Créez donc des potions ! Vous avez trouvé un poison dangereux ? Frottez-y votre lame et vos flèches : vos ennemis vont apprécier !
  • Une bande originale récompensée : Profitez des superbes mélodies composées par Kirill Pokrovsky, deux fois récompensé par le "Outstanding Achievement in Music" d'IGN.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Pentium 4 1.4 GHz
    • Mémoire vive : 256 Mo de RAM
    • Affichage : Carte 3D compatible DirectX
    • DirectX® : 9.0c
    • Disque dur : 2300 Mo d'espace disque disponible
    • Son : Compatible DirectX
Évaluations intéressantes des utilisateurs
21 personne(s) sur 35 (60%) ont trouvé cette évaluation utile
35.2 heures en tout
Beyond Divinity is mechanically better than it's predecessor.
The menus are better.
The loot is better.
The class system is more meaningful.
Your choice of skills is WAY better and more varied than before.
The setting is far more interesting than the "Medievial Western Europe" of the first game.

However, too much is wrong with it to justify a buy.
1. The loot system's coding is broken ("Rogues Rags Gloves Blue of the Magus", anyone?)
2. You can, at ANY TIME, teleport to a safe area to buy/sell/ID/Repair items.
3. 90% of the subquests, which do nothing to drive the plot, are MANDITORY. It's busy work.
4. The steam version does not come with a copy of the novella "Child of the Chaos" that was packaged with the game.
5. The last 1/4 of the game is a five-story maze where you do nothing but puzzles, read books, learn complex magic rituals and do a lot of extra backtracking. This KILLED the remainder of the game and by the time I got through to the end I just did not care.


TDLR: It's not bad mechanically speaking, but the manditory subquests and the last 1/4 of the game just kill the fun.
That, and the novella that's supposed to come with the game, "Child of the Chaos", does not come with the steam version. How else will you know what the heck is going on? (I hunted down a copy on Amazon since I run a youtube show "D&D Stories" to do reviews of stuff like this) I figured out the "ending twist" less than 1/4 of the way through the game. :(


RATING: 3/10
Posté le : 18 août
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.7 heures en tout
Played for about 4 hours, gave it a fair shot. Here are my first few impressions before I decided to throw this game out the door. Might be some spoilers below

First, I loved DD, however BD at first glance looked like it was going to be fun. It didn't last too long though, some of the first few fights literally steers you away from the game. The DK party mechanics are so horrible, it makes you want to turn the game off. I felt like I was playing a poor mans version of starcraft micro managing 2 characters. So you would think ok, so build this DK tanky and be a wizard or a ranger. Assist your DK while he tanks, nope....its literally a cluster of healing, attacking, and healing some more while you try to kite in a circle.

The skills system is a complete mess, offering slash? crit? accuracy? to use your skill points on? Isn't that what your character points already do? not a fan...of this...not going to even go into the "how to obtain skills"

The worst part of the game for me? was the Dark Knight mechanics/party system. I mean this is game killer. Reloading the saved files 10x because your DK simply is not smart enough to do anything other than die. He stands two miles away while you are running away from the fight. Healing two characters at once (perhaps there's a better way to heal later in the game or I may not know of) from the drop potion icon.

My final thoughts? perhaps if you went a warrior/warrior combination it might be more enjoyable. I went wizard with a warrior DK. Some people on the forums mentions archerDK/warrior. I got it on sale, for a couple bucks, even at 5 bucks its not bad for a old school game if you are capable of dealing with bad mechanics
Posté le : 19 octobre
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6 personne(s) sur 19 (32%) ont trouvé cette évaluation utile
0.4 heures en tout
The original Divine Divinity was waaaaay better than this crap. This game is so screwed I can't even get out of the first dungeon! I don't know how the game rolls for hits but I always get killed by the first guard I see..even on Very Easy..because my character can't hit for ♥♥♥♥. Loading the game up for the first time you'll instantly feel that it's wrong..very wrong..like rushed wrong. You'll have a much better time playing the original than this poor excuse of a sequel.
Posté le : 23 juin
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5 personne(s) sur 17 (29%) ont trouvé cette évaluation utile
5.5 heures en tout
This is a sequel to Divine Divinity, so you'll need to check that out for a starting point first. Basically it's the same except the characters are 3D, you control a party of two characters (plus possible summons), and the skill functionality has been reworked into a needlessly bloated gimmicky FUBAR system. The writing is as stupid as DD was, and voice acting is bad.

Fans of DD seem to mostly either outright dislike BD or consider it meh. I was not too impressed with DD either and I'd say this would pass your time if you liked DD enough to want a bunch of similiar (if not exactly the same) gameplay in that setting.
Posté le : 14 août
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3 personne(s) sur 14 (21%) ont trouvé cette évaluation utile
0.1 heures en tout
I loved Divine Divinity, so I tried this one, too. And for a short moment it felt good: the story, the idea, the background - all of it is well done. So where's the catch in my case?
Poor optimalization. And by poor I mean terrible. No way this game could run on minimal required system. 256 MB RAM? Like hell! Got Dual core and 2 GB RAM and the game is (barely) running at 800×600! The main character's running feels like watching slow-mo impalas on Discovery channel O.o
From the little I've managed to experience by now, the controls (character selection, switching inventories) are not really clever, too. The strength of DD was in its single character mode. BD tries to get as near to Baldur's-Gate-type games as possible - but it simply doesn't work with the engine and all. It's broken.
Posté le : 26 juin
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32 personne(s) sur 37 (86%) ont trouvé cette évaluation utile
36.9 heures en tout
I have a confession - a lot of my enjoyment of this game was out of spite. To get more information about this game, I decided to look at a Let's Play (http://lparchive.org/Beyond-Divinity). Some information is good - for example, sneak is absolutely invaluable. Some I'm unsure of, like all the skills he calls useless. One thing I know for sure he's dead wrong about - magic. Magic is wonderful. Magic is incredible. Magic can break the game in half, especially with the wonders of Hammer. Summoning dolls I'm less sure about, but I think they're worth more exploration.

To me, this game really hearkens to Warcraft 2 - the music is really reminiscent of something you'd hear during the Orc missions and the cartoonish graphics are similarily familiar (maybe Warcraft 3). It's got RTS-lite gameplay where you control two party members, each with their own skills and stats, with the option to summon more temporarily. The comically bad voice acting is comparable in tone although not in quality.

I do have one big problem with it, though. If you click on the wildlife by accident, -all- wildlife of that type aggro you. There's a lot of wildlife. It gets tedious.

Overall, I'd say give it a whirl. It's a fun adventure and continuation of the Divinity plotline. I'd also recommend reading the included Novella, Child of Chaos - it's a short read that sets up the plot of the game and makes later events make a lot more sense.
Posté le : 9 décembre 2013
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