PlanetSide 2 is a revolutionary massive scale first-person shooter where soldiers battle as one in strategic, targeted missions against enemy empires in an all-out planetary war. The game challenges the skill and grit of the most seasoned soldier through intense infantry, air, and ground vehicle gameplay.
User reviews: Very Positive (22,723 reviews)
Release Date: Nov 20, 2012

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Recommended By Curators

"Technically astounding mass-scale warfare that spews out gaming fantasy fulfilment. Bring a friend, or you’ll get lonely."
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November 25, 2014

PlanetSide 2 2nd Anniversary Bundle is Available!

Celebrate PlanetSide 2’s second anniversary with this mega bundle. You can’t beat this incredible deal on fantastic PS2 goodies such as cool camo, unique armor, special weapons, decals, and of course a 6-month heroic boost. Even better, these items are unlocked on each character on your account.

Get your bundle now because they are only available for a limited time!

22 comments Read more


“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Just Updated

Hossin is a massive new map that will introduce an entirely new type of battle experience to PlanetSide 2. With its swamp-like terrain and natural barriers, players will be challenged like never before. Hossin will add an insane new element and its 80 new bases are scattered throughout, making infantry combat the most important it’s ever been.

In addition to the release of Hossin, there were other brand new features introduced into PlanetSide 2:

  • OUTFIT RECRUITMENT – New streamlined process for building, seeking and joining outfits. Players can choose their crew, their way with this new recruitment tool.

  • OUTFIT BASE CAPTURE – New “ownership” system where the facility / outpost is awarded to the top contributing outfit during capture.

  • CONTINENT LOCKING – Offering an unprecedented level of player control, the Auraxian population can now control which continents are open for contest, when those continents have alerts and when warpgates will rotate.

Connect With The Community!

To stay in the know in this constant evolving MMOFPS, be sure to:

• Like PlanetSide 2 on Facebook
• Follow PlanetSide 2 on Twitter
• Subscribe to PlanetSide 2’s YouTube Channel
• Follow Daily LiveStreams On Twitch
• Visit PlanetSide 2’s Official Wiki
• Subscribe To PlanetSide 2 on Reddit

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.

Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

System Requirements

    • OS: Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 4 GB RAM (32-bit) / 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Memory: 512 MB
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    • OS:Windows 7
    • Processor:Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 540 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
1,875 of 1,972 people (95%) found this review helpful
6 people found this review funny
34.1 hrs on record
Posted: October 12, 2014
(This is my few cents to help decide wether to play PS2 or not.)

War in PlanetSide 2 isn't exaclty hell, though your very first experience of it might. You create your character and pick a faction. Then you're unceremoniously dropped literally, from space, right into the biggest battle the game can find, surrounded by enemies and tanks and anything else that happens to be around, with a life expectancy measured in milliseconds.

Somehow beat the odds and things don't get better. You stagger from death to death in a haze of confusion and unexplained icons, not as some top-of-the-line soldier, but simply one more fleck of a gristle in a planet-sized meat grinder that never - ever stops churning. At some point, you will be run over by a huge tank. Probably driven by someone on your team.

It's nothing personal, of course. PlanetSide 2 is far too busy for that. In most shooters, 16 players counts as a party. More advanced ones might push the limit to 32, or 64. In Sony Online's free-to-play multiplayer game, you're dealing with at the most 2000 players per continent - thankfully not all on screen at once - locked in a three-way tug of war that doesn't simply take cues from the likes of Call of Duty and Battlefield, but has a good go at stealing their thunder.

Those games ultimately win out in terms of feel, but PlanetSide 2 even being comparable is a stunning achievement when compared to the standards of your average action MMO. This is easily one of the most ambitious online games ever - and setting aside some launch issues, one that lives up to its impossible promises.

Fighting in an open world does feels strange - not as intimidating as you'd expect, but far more than just a gimmick. For the most part, standard first-person shooter rules apply. Shooting is skill-based rather than reliant on arbitrary levels. If you don't want to be shot, you get behind cover. Returning fire can be done easily from hip-fire, but you generally want to take advantage of weapon sights and sniper scopes to deal out more accurate shots and hit distant enemies. It's the basic rules of a shooter. The twist here is that, instead of existing as isolated maps, battlegrounds emerge organically as boundaries shift. Today, that bridge over a canyon is simply a handy route between outposts. Tomorrow, it might be a vast ocean of tanks, with infantry crawling all over the scenery like ants.

Being in an open world, anyone who wants to take part can do exactly that. There is a loading screen, but no queues, no arbitrary restrictions on numbers or how much you're allowed to bring into battle - not overt ones, anyway. An Instant Action button will spirit over anyone who requests a teleport, but you can just as easily spot something happening and head over under your own steam.

The longer fights go on, the more people will be drawn to them. Sunderers are brought in as mobile respawn points, planes strafe the ground and battle for air superiority, tanks take up positions and all hell breaks loose until one side seizes victory. If you're outnumbered, too bad. Reinforcements may arrive, or not. War isn't always played fair.

The sheer scale of the battles is stunning - to the point that, while it makes sense for PlanetSide 2 to be a free-to-play game, it takes longer for that to fully sink in. Sony hasn't so much embraced the model as given it a back-breaking bear-hug, almost to the point of creating a hidden mini-game called "What's the Catch?" Without paying a single penny, you get - deep breath - all five soldier classes and access to mech suits, full access to all three continents, all of the vehicles, no equipment restrictions, as much fighting as you want and the ability to join and start your own guilds (Outfits).

Never are you made to feel like less of a player for not paying a subscription fee or for earning any equipment you need by saving up in-game currency. It's a similar system to League of Legends and Tribes Ascend, only on an MMO scale and with less in the way of boobs/jetpacks.

The most important purchases are, as ever, boosts that speed up your in-game resource generation and guns with which to shoot people in the head for the crime of wearing the wrong colour armour. These are slightly expensive, with new guns costing around £4 each (500-700 Sony Points) and each class having several slots to fill up with new weapons.

Your starting load-out is respectable though - and while I'm sure it's not deliberate, any temptation to spend a fortune in the store is swiftly dampened by most of its gear being bland variations on stock themes like 'assault rifle' and 'pistol'. There's nothing as iconic as the Tribes spinfusor, and nothing particularly sexy if you're not into efficiency. In a nice touch, you're allowed to borrow any weapon for a half-hour field test before investing your cash/points.

In a straight fight between two players of equal skill and time played, it's true that the one who's paid will usually come out on top - if only because upgrades can only be bought with in-game credits, and outright buying a gun leaves many more of them to spend there. The sheer scale of PlanetSide 2's battles does a lot to prevent any slide into pay-to-win territory though. Whatever your gear and however many upgrades you have, you're only ever one soldier in a rock-paper-scissors throwdown - where paper and scissors are represented by the sniper over on that hill and his friend in a tank.

Whatever role you're playing, the action is very solid - a touch floaty perhaps, and made a little stop-start by the way PlanetSide 2's body armour usually makes tissue paper look like mithril dipped in adamantium, but more than adequate. Its only significant failings are in accessibility and readability. There's a basic tutorial, a UI that comes across as a mess of unlabelled icons, blinking lights and labels apparently harbouring an active grudge against the colourblind. It's a staggeringly bad new player experience for a game that does have a tricky learning curve, but whose raw basics really aren't that complicated. The developers explained this.

Similar confusion sneaks into the graphics. Textures are often very busy, which combined with the oddly muted faction colours can make it hard to spot enemies at even mid-range, or to react fast enough to sudden threats. The Vanu are particular offenders here, with their purple colours blending into much of the scenery, though the Terran Republic's combination of powerful red with murky grey comes a close second. (If you play Terran, they also earn bonus confusion points for internally using red to flag up enemies. Cognitive dissonance can kill, people!) I'd like to have seen PlanetSide 2 take a few more cues from the likes of Tribes Ascend and even Team Fortress 2 in terms of its general readability, colour choice and silhouettes.

Back to the war itself. Out in the field, combat unsurprisingly varies dramatically depending on your class - which you can change at will, either at reload stations or between lives if you get bored or your team needs something. A Heavy Assault soldier's life is one of explosives and endless streams of hot lead, while Infiltrators work the shadows with sniper rifles and Light Assault troopers bop around on jetpacks. The more points you put into each class and its gear, the more efficient you get with it, so it pays to focus.

Lone wolf players are likely out of luck, though not entirely. It's certainly possible to play solo. You can join pick-up groups as you travel, be added to squads at the touch of a key, and contribute to base assaults and defence along with everyone else. PlanetSide 2's epic-scale battles put tight limitations on what any individual can accomplish, though, and being a cog in a silent machine is rarely a rewarding career. To make the most of PlanetSide 2, you really have to gather some friends over voice-chat and set your own goals on the vast battlefield.
Was this review helpful? Yes No Funny
485 of 529 people (92%) found this review helpful
1 person found this review funny
637.4 hrs on record
Posted: October 29, 2014
Looking to try out this game? It is free to play, so you should definitely give it a shot. Now here's what you'll need to know:

Are you good at battlefield, call of duty, counterstrike, or other first person shooters? If so, good for you, unfortunately that doesn't neccesarily translate into this game that well. I actually started this game being not very good at any FPS's and have gotten considerably better, to where i can comfortably say i am a decent player in this game. The game is so NOT user friendly, that it's learning curve has been called a "learning cliff" by the game's own producer, David Carey. It is something that is always being worked on however. Now, a little about the actual gameplay

I have never ever played a game that offered me this type, this range, this level of gameplay. You have the option to pick from different classes, and choose different guns for those classes. With some effort, you can be the driver or even pilot of one of many different vehicles in the game. As stated before, the game is free to play, and does a good job of doing so. All of the weapons in the game can be bought with the in game currency you build up as you play. Real money can be used to buy these guns, as well as cosmetics such as helmets for your character or different camo's. I personally feel like there is something for everyone in the game; if you like to snipe, you can snipe! You can jetpack around as a light assault, or go gung-ho as a heavy assault! There are so many different things to do.

The game takes a decent chunk of time to get into and get better at playing, but in just a few months it became my favorite game. I found a super fun group of people who invited me right in and now i play with as much as i can. There are always periods of time where the game has many (and i mean many) issues that make it difficult to play. And although the community is quick to blame SOE (Sony Online Entertainment) and demand fixes, SOE has truly created a masterpiece with this game. As long as there are servers, as long as i am a gamer, as long as i can, i will continue to play planetside, and would more than reccomend it to anybody reading this review.
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364 of 413 people (88%) found this review helpful
2 people found this review funny
1,038.6 hrs on record
Posted: November 1, 2014
Planetside 2 is awesome. A little difficult to get into, but once you're there, awesome.
I definitely recommend this game! Every minute of my (dare i say extensive) game time has been enjoyable, and I'm still enjoying it today.

Get this game now!!
Was this review helpful? Yes No Funny
173 of 202 people (86%) found this review helpful
3 people found this review funny
209.2 hrs on record
Posted: November 9, 2014
The Good Stuff

+Four huge continents as of now (Snow, Swamp, Desert and Forest.)
+A large selection of vehicles.
+A ton of weapons to choose from.
+Six unique classes (Infiltrator, Light Assault, Combat Medic, Engineer, Heavy Assault and the MAX.)
+96 (or more) versus 96 battles for large or small outposts.
+3 factions fighting over the continents. (New Conglomerate, Terran Republic and Vanu Sovereignty.)
+Aircraft Combat, Infantry Combat and Vehicle Combat.
+All items can be unlocked by playing (Excluding cosmetics like helmets and camos)
+Weapons, while expensive, are not direct upgrades, rather sidegrades. This prevents the game from being P2W.
+Active community that makes cosmetics for the game.

The Not-Good Stuff
-It sometimes takes a while to get into the action. (But there is an instant action button that will drop-pod you in to the best battle the game can find.)
-Being spawnkilled is not fun.
-Remember how I said that all guns were balanced up in the good stuff? That isn't true when it comes to air and ground vehicles, as most good items are going to run you 1000 certification points, or you can just shell out some cash and buy it.
-You're going to need a pretty good rig. (I can run it at 60 FPS with a GTX 970 and an i5-4670.)
-Some abilities like Stalker Cloaking and Adrenaline Shield are kind of underpowered.

Tips from Papa Rad
*Cloaking doesn't make you invisible when moving. Hunter cloaking makes you nearly invisible while standing still, Stalker Cloaking makes you completely invisible AND regenerates while standing still.

*If you're using Heavy Assault, make sure to use your Shield ability, which can give you a free extra layer of health.

*Medics can revive everything. Including MAXs, so revive them. Only Engineers can heal them.

*Speaking of MAXs, if you're getting your ♥♥♥ kicked, get one of them and turn the table.

*Play Engineer or Medic if you're new and looking to earn some quick Certification Points, the ingame currency obtained by getting experience points.

And one thing you should know
You will die. A lot. You will spend more time dead than alive in your first few hours. Hell, you'll probably spend more time dead than alive for your first 100 hours.
Your Kill/Death ratio is meaningless. It doesn't matter. Every second a new way of you dying emerges. Casually strolling through the snow? A fighter will probably fly over you and blow you to pieces. Waiting in your newly captured base? There's probably an Infiltrator hiding right behind you about to stick a knife in your back. ♥♥♥♥ it, you're gonna get teamkilled more than being killed by enemies if you play NC. It's a gloriously good game, but it's 50% skill, 50% chance that there's no Light Assaults flying over you with 4 grenades in his pouch and a C4.

Overall Rating
8 / 10

Last Updated: 28th Feb 2015
Was this review helpful? Yes No Funny
586 of 777 people (75%) found this review helpful
42 people found this review funny
25.3 hrs on record
Posted: November 15, 2014
i blew up a tank with a pistol

Was this review helpful? Yes No Funny
165 of 198 people (83%) found this review helpful
38 people found this review funny
33.6 hrs on record
Posted: January 15
Michael Bay Is Crying
Was this review helpful? Yes No Funny
115 of 137 people (84%) found this review helpful
2 people found this review funny
379.5 hrs on record
Posted: December 2, 2014
See below for collecting some free stuff for this game after installing it and some beginner guides

+Alot costumization options for weapons, cosmetics and general playstyle
+3 Different factions with different playstyle
+6 Classes and each class can fullfill several roles
+A constant playerbase
+Ingame clansystem (Outfit) and fast creating of temporaly groups (Squads)
+Giant maps and big battles
+Alot weapons and vehicles
+Air battles
+Release of new content still keeps on
+No Pay 2 Win (But Pay 2 Progress)
+Implant-system that will tweak your playstyle a little bit more

-Sometimes laggy gameplay and high pings
-Not a real competitive shooter compared with CS:GO
-Unpolished Respawn-System
-High-End-Computer needed to play with a good graphic and FPS above ~60.
-A bit grindy gameplay. To unlock everything you need to play several 1000 hours!
-Clientbased hitdetection (For more details search in google "Planetside Clientbased Hitdetection")
-SOE-Account needed

Planetside has defenitly it bad sides. It happens often that one faction outmatch a other one extremly and the whole gameplay endsup in a giant spawnkill festival.
But if you search for it, you always can find balanced battles in which you can participate.
And there are those short moments in which you or your squad has the chance to turn the table of the battle.

For example when you slip through the heavy enemy defenses undetected, with your light tank or buggy and spot some enemy mobile spawnpoints. You have now the chance to destroy the enemy mobile spawnpoint from a more or less safe distance before the enemies notice what is happen.
If you succed you may stop the enemies to flank your forces with fresh troops, which will often turn the battle to your favors. That is really a priceless experience!

Afterall Planetside is for a free2play not flawless, but a really good and pretty unique game, that should be try out.

As promised:
Here are codes and guides for collecting free stuff:
Description Link Reward
My Referral Link - Can be used for SOE-Account creation or SOE-Accounts that are not older than 6 Months (you have to delete the space between ". com")
https://recruit.soe. com/recruit/smlanding.action?iId=2VWRGFSB3Q43AEQWJGJD&gamecode=PS2
Free Weapon Starter Pack (3 Weapons; 1x 50% XP 1 day)
Link to a Guide- Smartphone needed 250 Station Cash (around 2,50 $ Premium Currency)
Redeem Code - Must be used ingame (Shop > Redeem Code)
Decal for your vehicles (Account Wide)
Redeem Code - Must be used ingame (Shop > Redeem Code)
Decal for your vehicles; Decal for your Character; 1x 50% XP Boost 1 Hour; 1x 50% XP Resource Boost 1 Hour (One Character Only)
Redeem Code - Must be used ingame (Shop > Redeem Code)
Decal for your vehicles (Account Wide)
Redeem Code - Must be used ingame (Shop > Redeem Code)
Decal for your shoulder (Account Wide)

Beside that:
1. You should check out this official site:
It has sometimes really good bundles in it that aren't avaible in the steam store or in the ingame store!
(For Example right now a "Fresh Meat Starter Pack" for only 1,99 $)

2. If you are using my Referral Link and spend if you spend 10 $ in any SOE-game you and I will get an extra reward:
(Btw: You should only buy "Station Cash" [Premium Currency] when it is on sale. Sony put it on sale atleast around 3 times per year!)

3. A Youtube guide to explain how to unlock stuff faster (NOT MY VIDEO! He has alot nice guides and hints you may subscribe his channel and watch his video to learn everything about ps2 you need to know):
Nearly the same guide in a normal text format if you don't like watching video guides (NOT MY GUIDE!):
Was this review helpful? Yes No Funny
140 of 173 people (81%) found this review helpful
1 person found this review funny
415.8 hrs on record
Posted: October 15, 2014
Brief Reivew:

Fast Paced Fun
Great Selection of Units (Infantry, Ground Vehicles & Air Support)
Massive Maps

Gets Repetitive
New Players at a Significant Disadvantage

If you're looking for a Tribes-like experience on a massive scale, this game is definately for you!

Detailed Review:

While Planetside 2 has been out for a few years now, I'm just getting the opportunity to experience it and am finding it quite enjoyable. Being on a budget, I downloaded PS2 and quickly added it to my 'Favorites' folder. I'll just briefly try to touch on the points mentioned above.

Of the three factions you can play, each on has six playable infantry units, five ground vehicles, and four aircraft; all of which serve their own purpose and have their own strengths/weaknesses. Not to mention scores of different weapons, attachments and ammunition to choose from. All of this spread across huge maps that span several dozen square kilometers.

All of this is absolutely free. There is a Membership option, but it by no means provides a game-breaking advantage. You seriously don't have to spend any money at all and you can still fully enjoy this game.

The downside is there is no 'end-game'. When you spawn, your objective is always the same: Defend the Point, or Assault and hold the point. Even when your faction manages to dominate an entire continent, there is no real significant reward for doing so. You just move on to another continent and do the same thing. There's no story progression, no truly meaningful events, it's all one giant game of lazer-tag.

If you're just going to start playing, chances are you're going to be a little frustrated considering you're going to be at a disadvantage. As you play, you earn experience for things you do, this experience rewards you with 'Certifications' which are in-game currency. These certifications are the only way (short of pay-to-play Station Cash) to upgrade your weapons, armor and abilities. So you'll start with your factions most basic weapons and abilities, fighting against players who have upgraded versions. I dealt with this by viewing it as a challenge to overcome and still managed to have a great time.

I would suggest avoiding the temptation to buy 'Station Cash' in order to give yourself an edge because most equipment is pretty expensive. You'll be spending $5.00 for a single gun. I was initially offended by the prices, but came to realize it's a good thing as it keeps people from just buying everything and becoming a 'Pay-to-Win' game.

I hear the game is even better if you're playing with your friends. I've been primarily playing solo and still haveing a great time.

While this game may not be record-breaking, it's still a lot of fun. Considering how many FPSs are on the market today this one has managed to capture my attention more than most.

"Loyalty Until Death, Strength in Unity"
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228 of 308 people (74%) found this review helpful
10 people found this review funny
8.5 hrs on record
Posted: October 14, 2014
My my, what do we have here? A massive online FPS game? Wow, looks like Battlefield 4 can shove it right up their rusty cornhole because Planetside 2 just blows it out of the water! The firefights are intense, but sometimes I'm left saying "What the everliving ♥♥♥♥ just happened" and I'm left watching my character drop to the floor just to find out from the death screen that "Mr. XX420NoScOpEzXX" just killed me by shoving his gun barrel so far up my rectal cavity that I could pull the bolt back with my tongue, and somehow I still come back for more!

Now, I'm not one of those guys who is quick to whip out the credit card number and demand my insanely overpriced upgrades and weapons, because I enjoy actually earning my stuff! Like, if there is a competition and all you do is just buy the trophy, What did you accomplish? You just bought a ♥♥♥♥ing trophy because you're a lazy pile of ♥♥♥♥ who couldn't run a mile on Wii fit while sitting down! You want to earn that trophy! Run the mile, get the trophy, and go home feeling accomplished! So then you can tell your mommy and daddy that you just did something with your life! Unless you're 35 or older in which case your parents are probably scolding you to get the ♥♥♥♥ out of the house, or your parents are dead and your cat is left paying your rent because you're too busy buying ♥♥♥♥ on Planetside 2 and League of Legends.

I digress, Planetside 2's gameplay is far superior to most online shooters especially due to it's HUGE amount of players and it's intense firefights. My friends recommended this game to me and at first, I didn't want to be caught in another online bandwagon because inevitably that wagon either tips over because of the fat guy from 4/chan posting Shrek is Love, Shrek is Life Part 2/Chapter 2/Section 3/Paragraph 16, or the wagon ends up driving off a metaphorical cliff because the damn leader of this wagon decided to jump off and man another wagon, leaving us hopeless sheep in the cart, heading towards our permanent fate. Unless you're intelligent enough to either stay AWAY from that bandwagon, or get the ♥♥♥♥ off when you know that ♥♥♥♥ has officially hit the fan, and sometimes it's not even ♥♥♥♥. Most of the times, it's shotgun diarrhea and it ends up knocking the fan over and killing one of the passengers in this god forsaken wagon, BUT I digress...

Where was I? Oh yeah, my friends recommended this game to me and at first I was very skeptical. I didn't want to get involved in something that I couldn't handle, but of course I just HAD to be a cool kid for once in my life and say, you know what? Maybe I should try this drug you call Planetside 2. Don't forget the eyedrops! Anyway, I played the game and It was love at first sight! It was an intimate moment with the loading screen and I chose the Vanu race (BECAUSE MY FRIENDS PEER PRESSURED ME INTO IT), and I moved on. I got in game, went through the tutorial and I was immediately thrown into the action! God this game made my ♥♥♥♥ rock hard!

Let me explain the gamplay, ok. Imagine yourself in a peaceful area, filled with gun and explosions and ♥♥♥♥ rock, and then you notice and enemy player in your sights. What do you do? There is no marker on the screen telling you to shoot that guy because he's a different race or color than you, you just automatically assume that this guy is a threat if you don't pull the trigger first, he's gonna lay your ♥♥♥ out on a platter. So, you aim down your sights, you've got this guy right in the center of it. You pull the trigger, BAM!!!! Silence....... Then Mr. BLaazinQuIcKScOpEs ends up planting bullets in you like a god damn greenhouse at point blank range. Then the little ♥♥♥♥ has the audacity to say "U ned skilz bruh!" Ok pal, look. I don't know where your parents are, but I think it's time for a parental lock to magically appear on your daddy's PC. The gameplay overall depends on what most online shooters depend on. Who shoots first and who has the better aim. Also who has the better weapon. It doesn't matter if you pump lead into his bullet sponge ♥♥♥, if he has a bolt action sniper and he can aim with that thing, you might as well sign your epitaph buddy! Aside from barrel-stuff Bobby and camping Carl, the game can get very enjoyable with 300 tanks rolling down the damn road, just as long as those tanks are on your side, and the same goes for aircraft, but tanks are the primary mode of transportation and destruction so enjoy the brutal butt-♥♥♥♥ing or the hardcore gun porn! My ♥♥♥♥ is so hard now, it has gained sentience and is now singing the Canadian National Anthem!

For a verdict, I will leave that up to you people! YOU choose the verdict because this game speaks for itself. You either like it, or you don't. THERE IS NO IN BETWEEN! Just don't jump into the bandwagon with 4/chan fat ♥♥♥ or follow the Rump Ranger leader into is other bandwagons. This isn't your mom. We can't just keep hopping from one ♥♥♥♥ to another! Stick to your own path, and if anyone questions your motives, always remember. Llamas don't lay eggs.
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87 of 108 people (81%) found this review helpful
1 person found this review funny
104.0 hrs on record
Posted: November 13, 2014
I'm running around the point with the platoon as a combat medic, and see my teammates going down left and right. I put down the shield regeneration bubble to recover my teammate's shields up and I start reviving my teammates. Also our engineers are supplying our teammates in the front. We all know that we're in a pich and that we need immediately some help. I see several friendly inflantrators sniping down enemies from behind, which is pretty much helping us a lot, but not nearly enough. Then I hear something beautiful behind us and from the Platoon chat. Our max crash is coming, and it's going to push the enemies back by a bit. We might be able to turn this war upside down for now.

This game... It's a fantastic game, especially if you are in a platoon with people who know their stuff and know how to give and listen to orders. It's basically a neverending war in a huge zone, where you capture areas and with some main areas, you will gain bonuses for your faction.

Once a faction is getting together and making up plans, strategies and orders, this game is an incredible game. It's not just a basic futuristic battlefield, but it's something where you really need and want people to stick together and fight together.

I know several friends though, who love to play this game alone than in a platoon. I don't myself see the interest in that, but I guess it will give you more freedom. I just myself love to move in a huge mass with other people, always managing to make people push back and supporting my teammates with either ammo or heal.

When the game was still pretty new (in the first year of it's publishment), it was poorly optimized and gaining certs (which is the free in-game currency) was nearly impossible and a long process. Now though, the game works much better and certs are easier to get, turning the game not to be so pay-to-win anymore. Sure, you need 1000 certs for a gun, but the first guns you're using is pretty much as good as the guns you can only buy with SC.

This game seriously is a must-to-try. It's an interesting game and really has some decent graphics and an amazing gameplay. When I stopped playing this game because of my low FPS, I felt like always coming back, but never being able to. But now, after getting a new computer, I'm running on semi-stable 60fps, even in huge fights. There still are some minor bugs and minus sides, but those don't really affect the gameplay that much. Only sometimes, but not usually.

9/10, you should try this out, even if you're not into huge battlefield games.
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387 of 568 people (68%) found this review helpful
27 people found this review funny
53.8 hrs on record
Posted: December 26, 2014
Not too sure what to write here so heres a recipe for Pancakes instead

1 1/2 cups all-purpose flour
3 tablespoons sugar
1 tablespoon baking powder
1/4 teaspoon salt
1/8 teaspoon freshly ground nutmeg
2 large eggs, at room temperature
1 1/4 cups milk, at room temperature
1/2 teaspoon pure vanilla extract
3 tablespoons unsalted butter, plus more as needed

Now to make it
1. In a large bowl, whisk together the flour, sugar, baking powder, salt, and nutmeg.
2. In another bowl, beat the eggs and then whisk in the milk and vanilla.
3. Melt the butter in a large cast iron skillet or griddle over medium heat.
4. Whisk the butter into the milk mixture. Add the wet ingredients to the flour mixture, and whisk until a thick batter is just formed
5. Keeping the skillet at medium heat, ladle about 1/4 cup of the batter onto the skillet, to make a pancake. Make 1 or 2 more pancakes, taking care to keep them evenly spaced apart. Cook, until bubbles break the surface of the pancakes, and the undersides are golden brown, about 2 minutes. Flip with a spatula and cook about 1 minute more on the second side. Serve immediately or transfer to a platter and cover loosely with foil to keep warm. Repeat with the remaining batter, adding more butter to the skillet as needed.
6. Procedure for adding fruit to pancakes: Once the bubbles break the surface of the pancakes, scatter the surface with sliced or diced fruit, or chocolate chips, nuts, etc. Flip with a spatula and cook for 1 minute more, being careful not to burn toppings

but reallly this is a good game
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143 of 202 people (71%) found this review helpful
10 people found this review funny
67.7 hrs on record
Posted: November 26, 2014
Run on 15 fps and still kick someones azz.

15 fps/10
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47 of 53 people (89%) found this review helpful
11 people found this review funny
4,029.2 hrs on record
Posted: January 24
If you value your sanity, you won't do it.
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322 of 492 people (65%) found this review helpful
20 people found this review funny
334.5 hrs on record
Posted: October 24, 2014
Like Skyrim with too many mods
42/0 - IGN
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115 of 163 people (71%) found this review helpful
3 people found this review funny
4,034.8 hrs on record
Posted: February 6
i'm a 2xBR100 with 5k~ hours spent ingame from Cobalt (EU server).


- has massive potential of being the biggest & best TDM game ever (dynamic TDM with strategy elements, where hexes/bases are basically arenas).

- nothing like it out there.

- surprisingly fun infantry gunplay and deep class builds.

- easy to use yet thrilling vehicular play (when not just farming infantry like a ♥♥♥).

- 25-48 vs. 25-48s are some of the best gaming moments you'll experience. so are wins against the odds with your outfit mates.

- game looks suprisingly beautiful considering what it's trying to accomplish.


- p2w elements introduced lately in the form of Implants that drain energy rapidly, and energy chargers rarely dropping to maintain energy. widens the gap between the new player or the average non-paying customer and the old player (with a lot of certs laying around) or paying customer, and gives a nice small advantage on the tier 4s.

- client performance has been on a decline since performance update 01. it's been pretty terrible as of late, after code merge with ps4 version.

- server performance has been terrible/unplayable the past year. especially for EU players (having better connectivity, hit detection to NA servers, instead of home server on EU). the devs know about it, but just can't get their ♥♥♥♥ together, either because they stopped caring about the PC version, or they just don't have the experience to solve this.

- content/experience is player driven and since the community is lazy/stupid & there are no rules/restrictions to ensure quality, the fights are mostly unbalanced/one-sided/boring. a majority of the community either farms base captures (96+ vs. 2 guys in a spawn room, yey) or farms kills (mostly in vehicles/maxes or heavy assault) while not playing for any objective.

- new player experience is still one of the worst in gaming history. tutorial is very slim and doesn't really cover some important stuff. you drop to the biggest fights on the continent ang get slaughtered over and over again. all your support tools are ♥♥♥♥♥♥♥♥ly slow, and your can't get attachments for your weapons for a very long time. after all that, you end up in a platoon ran by a bad/lazy leader who teaches you the wonders of zerging like a stupid sheep, and than end up in a bad outfit that does it on a daily basis with an array of bad/lazy leaders. you also use a shotgun or a max suit everytime you can, cause why not.. and get used to completely playing the game on easy mode. and that's a the ♥♥♥♥♥♥ community expands and kills any competitiveness or fun you could have in this game.

- dev team size has been cut hard or shifted to ps4/xbox1, and as a result new content is rarely released, or released in a broken "phase 1" state, and left like that for a LONG period. (we still didn't get any phase 2 to any of the phase 1s that currently ruin the game [like the resource system phase 1]).

- weapon/class balance is terrible and the devs are generally out of touch/base their tweaks on spreadsheets, micro sales or forum/reddit outcries.

- bugs, bugs, bugs, some still existing ever since beta. every patch creates more bugs.

- game's netcode is clientside based, making the game pretty iffy for competitive play, where you die behind walls or can exploit packet loss to your advantage (therum style). the devs support the community with a competitive server you can scrim on (jaeger) doe.

- base design is bad and boring for the most part. recycled assets everywhere makes for a very repeatitive feel to the game.

- the game's engine can't handle big 96/+ v 96/+ fights. infantry starts to not render at normal ranges. mainly a problem for vehicle players.
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78 of 105 people (74%) found this review helpful
34.4 hrs on record
Posted: October 7, 2014
This is an FPS MMO done right. I don't think I can fault it. No lag, tight controls, plenty of weapons and classes, each faction has a nice balance to them... And it's free!
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64 of 83 people (77%) found this review helpful
1 person found this review funny
118.1 hrs on record
Posted: October 16, 2014
Planetside 2 is a great game that is both enjoyed and hated by many and I am here to tell you why.

What is this game about?
To get to the gist of it, there are three factions who are fighting for territory and each have their own different reasons. There are 4 continents to choose from All the lore of the game is online on their wiki and is actually well worth the read.
You have probably heard about the massive battles that take in Planetside 2, and if you haven't, you are missing out. Each server holds up to 6000 people spread out to have 2000 people per continent. That makes each faction have about 666 people. When you get into the really big fights, trust me, it's a sight to see.
There are 6 classes that you can choose and customize. Don't worry, you can switch classes anytime from spawn. Each class has their own specialties, for example, the heavy goes in the front lines while the infiltrator snipes from above. There are many weapons to choose from and upgrades to purchase. Along with that come the vehicles that range from small motorbikes to huge ♥♥♥ cargo ships that can hold a full squad.
Finally there is a lot of exploration to be done. The four continents are huge and even I haven't been to each of the stations yet. Each map is made for a different type of person. For example, Hossin has a mountainous terrain meant for snipers and air vehicles while Indar is a relatively flat continent for tanks and infantry. There are many detail I can go into but you should find them out for yourself.
If you already read this far, congratulations! Now I will talk about the pros and cons.

- Sexy graphics
- Massive battles and experiences that can not be had in any other game
- Moments that feel scripted but they are really not
- Teamwork capabilities with squads/platoons
- You can be a leader of up to 48 other players
- Great range of different weapons to choose from
- No pay to win aspect (although some could argue)
- Developers are in touch with the community and make frequent updates
- Every person makes a difference and affects the outcome whether you are a heavy in the front lines or an infilitrator shooting from a distance
- Rewarding points gain
- Rare to no team kills
- Friendly community that like to help noobs learn to play
- 3 factions to choose from, each with their own types of weapons and vehicles
- 4 continents to choose from to fit your play style or to try something new
- Great game to play with up to 48 of your friends
- Moving to PS4 soon for console gameplay

- Tutorial teaches you almost nothing and then you are dropped into a massive battle with no experience
- Huge learning curve
- Will die non-stop for the first couple hours until you understand how to play (best to have a friend teach you)
- No official online tutorials from SOE
- No knowledge of any icons unless you search it up or ask someone
- Large game download
- Can get repetitive if played alone
- New weapons cost way too much and takes many hours to get enough money to buy one
- Bugs (but developers fix them up pretty quickly)
- Lots of advertisement towards purchasing a membership (obvious reasons though)
- If you capture a continent, there is no party, barely a message
- Hard to start your own squad without friends
- Best squads tend to be full
- Lots of lag with low-end computer (although you could just lower settings)
- Only for Windows
- Less fun without a microphone because you can't ask questions and it is harder to lead a squad

Overall, the pros and cons balance each other out with the pros being just a bit better. Trust me, it is really fun to go grab a group of your friends and play together. The game is a lot of fun and sharing the experience with your friends is even better. Overall, I would rate the game an 8.5/10 and would recommend it to anyone.

If this review helped you, please give it a like, thanks!

Quick Tip: If you decide to play with a group of friends, someone needs to be the medic.
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69 of 94 people (73%) found this review helpful
1 person found this review funny
1,597.2 hrs on record
Posted: November 9, 2014
Gear up soldier, get ready for an awesome experiance on the planet Araxus that takes you across 4 huge continents, jump straight into the action and get yourself tangled up into 200+ player battles, Tank battles across plains, or take to the skies in an asortment of planes. Everything you could ask for from a MMOFPS. AND ITS FREEEEE!!!!

10/10 would spend another 1000 hrs on
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169 of 262 people (65%) found this review helpful
6 people found this review funny
1,315.7 hrs on record
Posted: November 9, 2014
game is kinda neat
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204 of 323 people (63%) found this review helpful
1 person found this review funny
309.3 hrs on record
Posted: October 20, 2014
This game has a lot of potential, but unfortunately it has a lot of what the devs refer to as "Quality of Life" issues.

First off, here's what the game does right. There's an incredible amount of diversity in what you can do. For infantry, there's a ton of class diversity. Infiltrators can snipe or make good usage of their cloak and SMGs to get up close and personal with the enemy. Light assaults can fly up buildings and take advantage of people's lack of situational awareness to rain C4 on them. Heavy assaults can wreck havoc with enemy vehicles and other infantry, and you also have medics and engineers which perform about as they do in other games. Infantry combat is great, and while it does need some tweaks, it's overall pretty balanced. Then there are ground vehicles, one specific tank to each empire, an all purpose 1 man vehicle, armed buggies, ATVs, troop tranports, and each empire with it's own flavor of weaponry. Again, some small balance issues, but things are largely balanced. Flying in this game is a bit different than others, and while it doesn't take long to get the hang of it, mastering it is fairly difficult. If you can get it down, though, it's easily the best way to make your presence known among your enemies. Again, there are balance issues, especially between the 3 types of combat (Infantry / Ground / Air), but overall the weapons feel pretty good and once you've learned the various quirks the game has it can be a real blast.

The bad. This game uses client side hit detection, which is not bad in and of itself, but when you combine that with any degree of latency and the game's low time to kill for most weapons, you can often be dead before you are even informed that you are under attack. This can make getting into the game extremely frustrating, as you often die before you even know what's happening. Vehicles can be an utter nightmare to infantry, even infantry equipped to fight them, as most vehicle AI weapons kill infantry so fast that you don't even have time to aim a weapon, much less charge or lock a target. But as a vehicle, if a single infantry gets near you and manages to put C4 on you, it's pretty much game over. In short, everything feels like a glass cannon, Spawn times are so short that people you have killed can be back in the fight and shooting at you before your own shields have even started to regenerate. Killing someone just doesn't feel effective because they're just going to be right back before you can even think twice about them. Logistics and tactics in the game are becoming less and less necessary as you can immediately deploy to any base that is being captured. There are vehicles in the game specifically designed to transport squads, but they're useless for those purposes because they just aren't needed.

But my main reason for not recommending this game is not gameplay design, but what the develoeprs refer to as "Quality of life" issues. Multiple bugs are introduced with every patch, and many of them go for months upon months without seeing a fix, if they ever see a fix. The game honestly ran smoother for me in beta than it does now, despite my computer being vastly more powerful and having fewer people to render. Around March of 2014, they introduced a hit detection bug which causes anywhere between 50%-80% of my shots to do no damage, even though their server "verifies" each hit as part of it's anti-cheat measures. Myself and several dozen other players have been reporting this and done everything we can to get the devs' attentions, but as of yet it has seen no fix, or even an acknowledgement that it's being looked into. Try playing a game where you have to land twice as many shots as your opponent does to accomplish the same effect. It's not fun.

In August, a bug was introduced that caused people leaving vehicles to be ejected into the air, often falling to their deaths. It's hilarious, sure, but imagine playing that way for more than a night. We're more than halfway through October, and there's no fix for it. It had been reported on their test servers for more than 2 weeks before the patch with the bug went live.

These are just two issues when each patch introduces a dozen more, often the same ones that then get hotfixed a week or two later as if the devs forgot to make it a part of the standard release. Patches recently have implemented half finished resource systems, altered UI elements that made upgrading things more difficult, or changed small notifications about being in a queue to take up 10% of your screen and contain less information with broken buttons. For the UI, it's like they have people changing things for no good reason without any overarching design in mind when the things already there are doing a perfectly good job. Month after month goes by with changes that are supposedly being worked on not being released, in favor of seasonal content which most players find frustrating or annoying.

As a side note, twitter and reddit are your best bets for information about the game and reporting bugs to developers. The official forums are lucky to even get patch notes.

So in short, the game has a ton of potential and offers a wide variety of combat that can be a lot of fun. Give it a shot if you want, it's free. Unfortunately, it's in the hands of people who don't understand basic concepts like not pushing out a patch that contains game breaking bugs.
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