Join an all-out planetary war, where thousands of players battle as one in strategic, targeted missions against opposing empires. Utilize infantry, air and ground vehicles to destroy your enemies in this revolutionary, massive scale, first-person shooter.
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Mostly Positive (831 reviews) - 75% of the 831 user reviews in the last 30 days are positive.
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Very Positive (30,453 reviews) - 85% of the 30,453 user reviews for this game are positive.
Release Date: Nov 20, 2012

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May 2

Guide To The New Construction System

Title: Your Guide to the New Construction System

In case you missed it, the construction system is now live on PC! The discovery of the powerful new mineral Cortium has given rise to all new objects, tools, and vehicles – so here’s all the intel you’ll need to start building your way to victory!

HOW IT WORKS

ANTs
Players can summon an Advanced Nanite Transport (ANT) at any vehicle terminal. ANTs are 4-man transports that have mining lasers for harvesting Cortium nodes, which are scattered around the map. The ANT can be deployed at any time, which will reveal access to a building terminal from which you can equip and then place fortifications (at a cost to Cortium).
Placing Construction Objects
When placing fortifications, you can rotate the object using left or right click. Move the object closer or further from you by holding left and right click at the same time. Raise or lower an object by looking up or down without clicking the mouse. All objects have blue and green “placement points” which help the player determine the right height of an object. Blue points must be beneath the terrain, while green points must be above the terrain. When your object is in position, press “E” to place it.

Silos
A “Cortium Silo” can store large quantities of Cortium, and also “claims” the land for you and your squad. Claimed land means that players cannot deconstruct any of your fortifications with the “Decon Tool” (also found in the ANT terminal). ANTs can offload Cortium to friendly Silos using the same method as harvesting minerals: just approach the Silo and hold the firing button.

Powered Construction Objects
Some construction objects require a nearby Silo (with stored Cortium!) to remain active. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
HIVEs
Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time. These structures also require a nearby Silo for power, but only when they are active. A HIVE becomes “active” when your faction has an available core.

Victory Cores
When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs closest to an enemy Warp Gate. The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points.
When an active HIVE is destroyed, the faction who destroyed it will recover that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.
It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.
Lastly, Victory Cores will occasionally jump from HIVE to HIVE. Cores gravitate to whichever HIVE is capable of generating the most Victory Points, but will not do so if there are too many enemies in the target region, and cores will also not leave a HIVE currently under attack.

CONSTRUCTION OBJECTS
By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. New types of fortifications may be purchased with Certs or DBC.
All structures are much weaker while being constructed than they are when they’ve been completed, and at the moment, each structure type takes 45 seconds to complete.

CURRENTLY AVAILABLE TOOLS AND CONSTRUCTS
  • Decon Tool
    Can be used to deconstruct misplaced structures.
  • Rampart Wall
    Long, horizontal wall with high health and firing areas for infantry.
  • Bunker
    Small, durable fortification with firing areas for infantry and an open area on top.
  • Sunderer Garage
    Small garage with enough cover to house a single Sunderer.
  • Cortium Silo
    Small, durable, and provide power to a base. A single Silo can store up to 50,000 Cortium at a time. It also claims the nearby area for you and your squad, which prevents unsquadded allies from deconstructing nearby objects.
  • HIVE
    Initially a vulnerable “chassis” when unpowered. While housing a Victory Core, the chassis becomes indestructible, and a small shielded area becomes the only point where it can receive damage. Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Repair Module
    Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base.
  • Structure Shield Module
    Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.
  • Skywall Shield Module
    Cortium-powered module which projects a shield above, protecting from aerial bombardment.
  • Turret AI Module
    Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.
  • Anti-Infantry Phalanx Turret
    Mannable turret which excels at taking down enemy infantry.
  • Anti-Vehicle Phalanx Turret
    Mannable turret which excels at destroying enemy vehicles.
  • Anti-Air Phalanx Turret
    Mannable turret which excels at destroying enemy aircraft.
Ready soldiers? It’s time to put your new construction system training to test on the battlefield!

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April 26

The Construction System and a Revamped Indar are Here!


The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for an update. The estimated downtime is 1.5 hours and will require a client download.

Below is a list of the additions/changes in the publish:

The Construction System has been released!

The battlefields of Auraxis are changing. Cortium, a powerful new mineral, allows for the near instantaneous deployment of player-built fortifications. This limited resource has prompted the deployment of Advanced Nanite Transports (ANTs), which harvest Cortium and convert it into battle-ready building material.

New Rescource: Cortium
Appearing across the wilder areas of Auraxis, Cortium crystals can be harvested and used to create and power player-constructed objects, defenses, and fortifications.

New Vehicle: The ANT
ANTs are 4 man transports that have mining lasers for harvesting Cortium nodes. They can store Cortium in an on-board tank or drop it off at constructed Cortium Silos. The ANT can be deployed at any time, which will reveal access to a building terminal, from which you can equip and then place fortifications, at cost to Cortium.

  • With the right upgrades and a tank full of Cortium, the ANT has some other interesting abilities as well…
  • C300 Turbo Engine: The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel.
  • Transport Cloak: While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility.
  • C-Barrier: While active, a barrier forms around the ANT, absorbing incoming damage at the cost of stored Cortium.
 

New Construction Objects
  • In order to place a construction object, you’ll need to first have access to its schematic. Once you own the schematic, you’ll be able to use the terminals on the ANT or Silo to deploy those items with Cortium.
  • These schematics can be obtained from either the Depot’s new Construction section, or directly from an ANT or Silo terminal.
  • Each item has a limited number that can be active at once, so keep an eye on the counter or you’ll end up deconstructing earlier objects.
All players are granted the following schematics/items for free with the release of the new system:

Cortium Silo
  • The heart of any large base, this silo stores large quantities of Cortium. ANTs can offload Cortium to Silos using the same method as harvesting minerals; just approach the Silo and hold the firing button.
  • Many objects require a nearby Silo (with stored Cortium!) to remain active, as the Silo acts as a fuel source for their abilities. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
  • They can store up to 50,000 Cortium at a time.
  • Claims the nearby area for you and your squad, which allows you to deconstruct (see Decon Tool) the fortifications of un-squadded allies near your Silo.
HIVE
  • Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time.
  • The “chassis” is vulnerable when unpowered, but while housing a Victory Core, the chassis becomes indestructible, and a small, shielded area becomes the only point where it can receive damage.
  • Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Players must be BR 15 or higher to place a HIVE
Rampart Walls

Long, horizontal wall with high health, and firing areas for infantry.

Bunkers

Small, durable fortification with firing areas for infantry, and an open area on the top.

Xiphos (Anti-Infantry) Phalanx Turret

Mannable turret which excels at taking down enemy infantry.

Decon Tool

Can be used to deconstruct misplaced structures.

Other available schematics include:

Sunderer Garage

Small garage with enough cover to house a single Sunderer, ANT, or perhaps some other things you’d want to keep safe.

Repair Module

Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base, especially for keeping hard targets like walls and bunkers alive

Structure Shield Module

Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.

Skywall Shield Emitter

Cortium-powered module which projects a shield above, protecting from aerial bombardment and severely injuring enemy infantry which drop through it.

Turret AI Module

Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.

Spear (Anti-Vehicle) Phalanx Turret

Mannable turret which excels at destroying enemy vehicles.

Aspis (Anti-Air Phalanx) Turret

Mannable turret which excels at destroying enemy aircraft.

Construction Placement

Added a new system to help with construction object placement.

A series of highlights and rings that appear when you are holding a construction item should help you determine what objects are affecting/being affected by other construction objects.
  • Red highlights/rings show no deploy areas and objects that are creating that conflict for deployment
  • Blue highlights/rings show active repair modules and their radius of effect
  • Green highlights/rings show the things in the radius of effect of the object you are currently trying to place and/or objects other than the repair mod that will affect what you’re placing
  • Orange ring shows the range of what can be powered by a placed Cortium Silo
These effects should only appear when relevant to keep the display from becoming overly cluttered.

Victory Cores

With the HIVE, we’re introducing the concept of Victory Cores. These cores are shared across each faction and can be viewed in the VP UI.

When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs the system thinks are the most viable every 180 seconds, with the following rules:
  • The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points. HIVEs that can generate more VP are prioritized over those generating less
  • If your active HIVE is in a contested area, your core can not be relocated.
  • If you overextend into enemy territory without enough support, the system will determine your HIVE to be too dangerous to provide a core too. If you’re setting up in enemy territory, bring some significant backup or you won’t get a core.
When an active HIVE is destroyed, the faction who destroyed it will steal that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.

It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.

VP Scoring Changes

Additionally, the overall VP scoring has been updated as follows:
  • All continents now require 15 Victory points to capture (including Indar)
  • Indar alerts are now worth 5 VP
  • Linking a single warpgate VP reward has been increased to 2, from 1
  • Linking both warpgate simultaneously VP reward has been increased to 4, from 3
  • Capturing all of any facility type VP reward has been increased to 3, from 2
  • Capturing all facilities VP reward has been increased to 15, from 10
  • VP reward has been increased to 2, from 1
Continent Faction Population Queue

Any player trying to zone into a continent where their faction has 10% more population than the lowest populated faction will be placed into a queue.
  • At least one continent must have over 150 players on it for the queue to be active
  • The target continent must have at least 50 players on for the queue to be active
  • If the player’s faction is severely overpopulated on all unlocked continents, they will be able to play on the continent where their faction has the least population advantage
New Weapon: NS-20 Gorgon

Developed as a more mobile version of the M20 Basilisk, the NS-20 Gorgon provides MAX units with a balanced mix of anti-infantry and anti-vehicle firepower. Gold and Black variants are also available.


Welcome to New Indar

Massive changes have been made to the continent of Indar. The terrain, lattice, and bases have all received revisions to facilitate better gameplay and a fresh experience.

Warpgates:

All warpgates are now updated using the newer updated Koltyr style layout.
Moved ocean WG over to the west slightly, added bridge crossing chasm that leads to the Ocean WG’s next lattice base, Indar Waste Treatment

Small Outposts:

NS Salvage Yard
  • Removed outpost from the Lattice
Indar Waste Treatment
  • Added additional sunderer cover
  • Added larger CyA bldg on south side
  • Added hackable equipment terminal to CyA building
  • Redirected flow from warpgate, now uses a bridge going over the oceanbed chasm
Briggs Labs
  • Added additional sunderer cover
  • Replaced Mini Spawn with Main Spawn
  • Adjusted cap point area, cover
Indar Comm Array
  • Lowered top of mesa approximately 20-30m~
  • Added small Sunderer garage
  • Added better cover for attackers coming from Dahaka Southern Post
  • Increase pain field size on spawn
  • Moved vehicle spawn to front of base (goodbye ridiculous vehicle pads!)
West Highlands Checkpoint
  • Removed outpost from the Lattice
  • Replaced with Large Sunderer Garage
East Canyon Checkpoint
  • Removed outpost from the Lattice
  • Replaced with Large Sunderer Garage
Sandstone Gulch
  • Removed outpost from the Lattice
  • Replaced with Large Sunderer Garage
Blackshard Iridium Mine
  • Removed outpost from the Lattice
Abandoned NS Offices
  • Removed outpost from the Lattice.
  • Moved the buildings about 200m east and added an additional road around it.
NS Secure Datalab
  • Added Sunderer Garage
  • Increased spawn room area defensibility
  • Severed Vanu Archives link.
NS Research Labs
  • Removed outpost from Lattice
  • Peris Field tower will now link to Vanu Archives with an Outpost Garage replacing NS Research Labs approximately 200m to the northwest.
Galaxy Solar Plant
  • Upgraded spawn room to Barracks.
  • Replaced CyA cap point building with new BldgP.
  • Added a Sunderer Garage for attackers, as well as an extra road that properly reflects the lattice connection with Ceres Hydroponics.
The Palisade
  • Lowered height of the Palisade’s plateau as well as its static AV turrets
  • Added Sunderer Garages.
  • Upgraded spawn room to Barracks and removed the SCU.
  • Added 1-way jump-down platform allowing defenders to better access to cap point from pedestrian bridge.
  • Lowered height of high road leading to Crimson Bluff.
Red Ridge Communications
  • Removed outpost from Lattice.
  • Added Outpost Garage on opposite side of road.
  • Reduced grade of road from Tawrich Recycling to Scarred Mesa slightly.
The Old Stockpile
  • Upgraded spawn room to Barracks + aligned it with lattice.
  • Added Sunderer Garages
  • Improved the attacker’s approach from Feldspar Canyon.
NS Refinery
  • Upgraded spawn room to barracks.
  • Replaced CyA cap point building with BldgP.
  • Added Sunderer Garage and adjusted flow in core of base.
  • Removed teleporter in Med-Wing building.
Scarred Mesa Skydock
  • Upgraded spawn room to barracks.
  • Lowered height of mesa significantly.
  • Entrances are now accessible primarily by foot.
  • Moved Veh Term up onto Scarred Mesa.
  • Added Sunderer Garages and battlefield cover.
Highlands Solar Station
  • Upgraded spawnroom to barracks, moved to ‘rear’ of base
  • Added sundy garage
  • Adjusted capture point area cover
Ayani Labs
  • Added sundy garage, bridge for attacker path
  • Upgraded spawn to Barracks
  • Replaced large building with a non-roof accessible variant
Vanu Archives
  • Readjusted cap point locations
  • Added grav lifts to ease attacking the base
  • Added a sunderer garage, footpaths to attacker launch pads
Howling Pass Checkpoint
  • Added additional sundy cover on the eastern side to support attackers
NS Material Storage
Revamped base to be more defensible + align with a lattice better


Large Outposts:

Camp Connery
  • Moved Cap Point out of Tower into nearby building
  • Added additional road on north side
  • Added additional cover + sunderer spots
Indar Excav
  • Moved Cap Point out of Tower into nearby CyA building
  • Added additional road on north side
  • Added additional cover + sunderer spots
  • Redid B Cap point to be covered
  • Added equip term in J Building
Indar Bay Point
  • Moved cap Point out of Tower into newly designed BldgO
  • Moved cap point into CyA building near Tower
  • Added extra roads to reduce chokepoints
  • Made it easier for attackers to progress over the vehicle bridge
  • Added under-truss maintenance bridge under vehicle bridge
  • Added additional roads to reduce chokepoints around base
Quartz Ridge Camp
  • Removed teleporter building
  • Replaced MiniSpawn with Barracks
  • Added stairs to allow Infiltrators to hack vehicle terms, but not up to spawn plateau
Camp Waterson
  • Aligned spawn room with Lattice and moved it to the back.
  • Moved shooting range cap point to old spawn location.
  • Reduced number of AV turrets.
  • Added Sunderer Garage and additional cover in battlefield.
Regent Rock Garrison
  • Moved Cap Point out of Tower into nearby BldgP.
  • Added Sunderer Garages.
  • Added additional road + routes when attacking base.
Facilities & Facility Satellites:

Hvar Tech Plant
  • Greater Hvar Region – Lowered the height of Hvar plateau significantly
  • Disabled AV turrets from the flight deck
  • Moved superstructure farther back on plateau, opening up more space for fights between the Tech Plant and its satellite bases
Hvar Northgate
  • Renamed to Hvar Databank.
  • Complete redesign
  • Pulled much of the fortification (walls, gate shield) out of the base to better balance its defensibility (still has a big height advantage)
  • Added sundy garages out front to allow fights to stick better
Hvar Southgate
  • Renamed to Hvar Physics Lab
  • Complete redesign
  • Added sundy garage
Hvar West Post
  • Complete redesign
  • Added sundy garage
Tawrich Tech Plant
  • Removed unintuitive road between Tawrich Depot and Tawrich Tower
  • Disabled AV turrets from the flight deck
Tawrich Depot
  • Readjusted base to better fit Lattice
  • Moved gate shield gen building in front of gate
  • Changed cap point building from CyA to BldgP
  • Widened road that leads to Tawrich tech plant
  • Adjusted spawn room platform and vehicle spawn
  • Added additional cover; should be easier to defend the base now.
Tawrich Tower
  • Can now attack Stronghold and Gravel Pass directly from Tawrich Tower
  • Added additional buildings and cover leading to Tawrich tech plant
Tawrich Recycling
  • Switched positions of spawn room and generator building.
  • Added better Sunderer cover at entrances to outpost from both sides.
Mao Southwest
  • Switched spawn + cap point locations
  • Increased size of base
  • Added extra gate shield facing Tech Plant Mao
  • Moved Gate Gen outside of base
Mao Watchtower
  • Aligned base with lattice & roads
  • New cap point BldgO, Sunderer
  • Added Garages
  • Added extra roads.
  • Peris Amp Station
  • Added Sunderer Garage to eastern side of base.
Peris Eastern Grove
  • Revamped base entirely expanding on original concept/feel.
  • Moved spawn room to back side of base
  • Added Sunderer Garages
  • Improved under-truss service bridge to Peris.
Peris Field Tower
  • Added Sunderer cover
  • Added additional cover and buildings.
Allatum & Rashnu
  • Added Sundy Garages next to the lift platforms
Allatum Botany Wing
  • Adjusted vehicle pad road to not be part of the main route when attacking the base
  • Closed off the road leading to Snake Ravine, players will need to route around the rock to get there
  • Added better cover for defenders to exit spawn
Rashnu Watchtower
  • Redid layout to be less funnely for attackers. Tower & cap point swapped, added an extra route from Rashnu to its watchtower
Battlefields:


Quartz Ridge Hvar Databank
  • Should now be much easier to fight from Quartz Ridge up to Hvar now due to the hill being less steep.
  • Added additional road to the east.
Hvar Hvar Satellites
  • Much more room between all of its satellites now, should be better fights here as a result
Quartz Ridge Indar Comm Array
  • Added road that was missing to better reflect its lattice connectivity
Mao Southwest Briggs Labs
  • Added additional roads + cover between these bases
Howling Pass NS Material
  • Redid roads leading to base, now has one road that splits, but does not surround the base as before
Snake Ravine Vanu Archives Allatum Botany
  • Area received a road to better direct players/vehicles into the fight
Ti Alloys The Crown
  • Added vehicle and infantry cover on the bridge between Ti Alloys and The Crown
  • Added additional rock cover on the rock arch between Ti Alloys and The Crown
  • Added a few extra trees to deter the west AV turret on the Crown from shelling Ti Alloys
Ti Alloys Ceres Hydroponics
  • Added a low road under the rock arch to Ceres
  • Added additional cover to the field between Ceres & Ti
Ti Alloys Allatum Botany Wing
  • Redirected road to Botany Wing to not pass by the veh pad
Even More Updates!
  • The Squad browser now shows a squad’s “cohesion” level. Higher cohesion means squad members are playing more closely to one another; squad leaders are weighted more heavily than other squad members.
  • Annihilator, Decimator, and Kraken have received updated models and textures.
  • Map tactical overlays (map drawing) are now available for personal use
  • Map tactical overlays are now visible at the highest map zoom level but at a higher transparency
  • Hold CTRL when viewing map to disable indicator interactions. This will allow players to click through to place waypoints without the indicators getting in the way.
  • Vehicles/MAX at low health will see nearby engineer callouts on the minimap / HUD indicators
  • Outfit “invite all to group” functionality now will only send invite to outfit members who are not in a squad already or if they are a squad leader
  • Squad center of mass distance metric shown in the squad browser. The leader is weighted higher than other squad members.
  • Squad cohesion metric (average inter-member distance) shown in the squad browser.
  • Deployable status indication on the HUD
  • Green IFF on main weapon reticles
  • HUD loadout UI polish and update: equipment slots with timers on them ( e.g. squad beacon ) now persist on the HUD until the timer is complete.
  • Fix for vehicle turbo bars not functioning when first entering vehicles
  • Fix for overlapping deploy ability indicator with implant icon on the HUD vitals
  • Fix for deployment spawn indicators intermittently appearing on the wrong continent and becoming stuck
  • Fix for damaged squad vehicles not showing up on minimap at close distances to the vehicle
  • Speculative fix for the “spawning at wrong location than what I clicked on” bug
  • Speculative fix for bug where minimap indicators, esp. vehicles, intermittently do not appear
  • Hydroponics Lettuce Shelf Prop can no longer be seen through or shot through to fix occlusion issues related to the small opening.
  • Change wield knife hotkey to “-” from “8”

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Reviews

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    Recommended:
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
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^4G07^3l^2Kitty
( 7.2 hrs on record )
Posted: May 3
[]Mind Blowing[]

[]Maps[]
-Its one big area, If u get tired of COD small maps
get one big war area
[]Gameplay[]
-Considered strategy
-Its a war that will last a while
-Makes sence
][really[]
Do I have to explain more,l Come on its a great game
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Microsoft Word
( 105.5 hrs on record )
Posted: May 3
Put my hundred hours in when game first came out. Stopped playing it after there were too many people who'd paid to level up, buy new guns + upgrades. Ruined it for me but if you want to put some money into this game it's great.
Helpful? Yes No Funny
Vulter
( 5.3 hrs on record )
Posted: May 3
3000 hours later, I still dont believe that I said to my cousin that this game is mediocre, when I first saw it. By far the only f2p game I spent money on.
Helpful? Yes No Funny
Ultra-strike 1.6
( 33.8 hrs on record )
Posted: May 3
Best Free2Play I've come across.
Helpful? Yes No Funny
Spyder
( 1.6 hrs on record )
Posted: May 3
Blew up my ♥♥♥♥ing computer

10/10
Helpful? Yes No Funny
My name is not important
( 30.4 hrs on record )
Posted: May 3
My tank is bigger than yours.
Helpful? Yes No Funny
Merc with a Mouth
( 9.3 hrs on record )
Posted: May 3
If your looking for a review on this game you've come to the wrong place, but if your looking for an outstanding pie recipe you've come to the right place.

Ingredients:
1. 6 tablespoons unsalted butter
2. 1/2 cup white sugar
3. 1/2 cup brown sugar
4. 1/4 cup water
5. 1/4 teaspoon cinnamon
6. 1 pinch salt
7. 5 apples - peeled, cored and sliced
8. 1 pastry for double-crust pie

Directions:
1. Preheat oven to 425 degrees F (220 degrees C).
2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside.
3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices.
4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal.
5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust.
6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
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eriksarcasm
( 2.3 hrs on record )
Posted: May 3
You get what you pay for....
Helpful? Yes No Funny
MrOmega
( 0.9 hrs on record )
Posted: May 3
the game just can played by certain Screen or PC because the Resolution
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TIT4N117
( 1,635.5 hrs on record )
Posted: May 2
A blatant understatement would be that this is a fantastic piece of art. In addition to its spectacular visuals and gameplay, the lastest construction implementation provides players with the candid sensation of conquering as we essentially construct and destory falilities. If you maybe considering such a game, start now as it thrives more than ever.

10/10
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Tallestdavid
( 1.9 hrs on record )
Posted: May 2
how battlefront shouldve been.
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redsea
( 718.9 hrs on record )
Posted: May 2
fantastic!
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Sharp | BirdPersoN
( 95.7 hrs on record )
Posted: May 2
Made a wall and made the Terran Republic pay for it. 5/7
Helpful? Yes No Funny
Dogmeat The Doorblock
( 28.4 hrs on record )
Posted: May 2
Its a really fun game Just the bad thing is that its a Pay to win I can see a game like Clash of clans or clash royele doign this but a game like this needing daybreak coins or whatever to buy weapons Cmon u can do better then that.
Helpful? Yes No Funny
Diabetic Giraffe
( 8.7 hrs on record )
Posted: May 2
Honostly one of the coolest parts is that because the scale is so huge, you will find player driven convoys roaming the valleys, and troop gatherings in quiet areas preparing for a big assault yet to come. Also I sometime buy a dune buggy and just go off roading on my own somewhere because I'm a good soldier
Helpful? Yes No Funny
BattleMonkey
( 61.4 hrs on record )
Posted: May 2
There's money you need for vehicles and the max armor, but that automatically regens. I made quite a few friends on here, there are NO squekers, and everything isn't 1 subject, but multiple; strategy, physical fighting, team-work, etc. I LOVE it more than Halo!
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Kamaii ッ
( 4.0 hrs on record )
Posted: May 2
I have not had this much fun in an fps.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 19 people (84%) found this review helpful
21 people found this review funny
Recommended
2,300.5 hrs on record
Posted: April 16
i think it's too early for me to say anything about this game... i would need to play a bit more to give a detailed review
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
44.7 hrs on record
Posted: April 17
At first, I though "ehh. another FPS that I suck at and is mildly frustrating. Also, I can't fly or drive"
I had fun running around getting shot alot, occasionally getting kills. Then me and my friend joined a squad, and that was undoubtebly one of the most fun I have ever had in a game. We got in these massive cargo ships, or "galaxies" and all 12 of us (sometimes there were multiple galaxies) would await the drop call from our leader. It came and we would all at once drop onto a roof, enter it shouting commands, and then once we tactically took it we would defend it from the immediate counterattack. I've done this tons now, and it never gets old, the rush and the tacticalness. Besides the waning community and the slight P2W bits (it's free, what do you excpect), its perfect.

9/10 with friends
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3 of 3 people (100%) found this review helpful
Recommended
153.8 hrs on record
Posted: April 23
In the night battles there are so many lights it looks like a christmas tree.
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3 of 3 people (100%) found this review helpful
Recommended
40.5 hrs on record
Posted: April 27
This game is truly surely realy freakin amazing... only discovered this game a few days ago....
and i wish i had sooner!

now all thats left is to convince the friends of how good it is... its real freakin good
Massive battles.. an unbelievable experience! kinda feels like Star Ship Trooper(the movie), but without the alliens... "would you like to know more?"...



Try it, love it!
This game is that good
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5 of 7 people (71%) found this review helpful
7 people found this review funny
Recommended
112.3 hrs on record
Posted: April 7
>oh i havent played this in a while
>reinstall, update, etc
>play a couple games, level
>die loads to the same guy
>im really bad at this game
>get salty, rage
>uninstall
>months pass
>oh i havent played this in a while
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2 of 2 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: April 19
SoE had a clear goal in mind with Planetside 2: the same game with prettier graphics and more accessibility. In both regards, it's a success. The massive war atmosphere is there. Let's hope that it will evolve in order to trump a possible weariness of the basic war mechanics with new stuff and a storytelling element that writer Marv Wolfman could contribute.

70/100
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2 of 2 people (100%) found this review helpful
Recommended
102.4 hrs on record
Posted: April 28
Huge learning curve on this game. Better to have someone to teach you tips here and there. Oh and get used to dying... like a lot... like alot alot ! :P During off peak hours can be boring but peak hours this game is hopping with lots of action. Constantly something happening. My new favourite vehicle is the harrasser. Well name says it all. :)))))

If you want a challenge and can take dying alot in the beginning it is a great game. I can't wait until I learn to fly !
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2 of 2 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: April 19
I love this game, all the fun times ive had just dying over and over, man i suck at this game...
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
315.9 hrs on record
Posted: April 24
Pros:

Fun.
Free.

Cons:

Sniping is imposible with the cheap snipers.
Grindy.
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2 of 2 people (100%) found this review helpful
Recommended
95.8 hrs on record
Posted: April 13
I rate Planetside 2 very well, even though there's like a very steep learning curve, its a well detailed game with 3 warring factions against one another to tatically take over 4 contients by using 6 different classes and 9 different and unique vehicles, there are many weapons, class perks, equipment, vehicle perks, and many items to unlock by killing enemies and taking over territories, and most importantly... the game is free for all! :D (Unless if you want to be a member by paying some money per month!)
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2 of 2 people (100%) found this review helpful
Recommended
561.2 hrs on record
Posted: April 28
Great first person shooter with massive maps and massive battles with potentially hundreds of players on each side.
There are 3 factions: VanuSovereignity, NeoConglomerate and TerrainRepublic. VS are sci-fi style with hovertank and plasma weapons. Their weaponry is mixed. NC are mercenaries with gauss weapons. Their main battletank is closest to normal tank. They have heavy emphasis towards shotguns. TR are "the empire". They use regular weaponry and tend to have large clips on their weapons. Their main battletank has 2 barrels.

The best quality of PS2 is that its sandbox styled. You can do what ever you want. If you like to play with other people you can join someone's squad or start your own (quality of playing with squad depends on 75% leader and 25% members in my opinion). You can go solo and still be part of large battles, take potshots at the fringes or even infiltrate enemy bases and cause havoc there.

Planetside 2 is free to play, so you can use real money to buy stuff. However, everything that actually affects gameplay can be unlocked by playing within reasonable amount of time. You can trial any weapon for 1h per day. Most weapons are sidegrades and most stock weapons are actually quite good. Having large arsenal means that you can tackle wider variety of situations.

I'd say PS2 is pay for convenience and pay for bling.
This is a great incentive to actually buy their stuff and support the continued existence of Planetside 2.
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2 of 2 people (100%) found this review helpful
Recommended
1,172.8 hrs on record
Posted: May 1
New Building system? 10/10. Totally worth staying on Planetside 2.
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2 of 2 people (100%) found this review helpful
3 of 4 people (75%) found this review helpful
Recommended
254.4 hrs on record
Posted: April 6
It really is unfortunate that such a great game is facing is a slow death. Not a quiet one, God knows it won't be quiet, but PS2 is nearing the end. I hate to say it, but to any and all potential players looking to take up arms, this game probably won't be around in two years. It's a great game and I can never say that enough, but every year we have fewer and fewer people. At launch there were well over 28,000 boots on the ground, and now maybe in the ballpark of 3,500. In regards to anyone who stumbles across my review; please pick up Planetside! Invite your friends while you can, and enjoy the brief time this game has left.
Sincerely - Another gamer.
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4 of 6 people (67%) found this review helpful
Not Recommended
238.9 hrs on record
Posted: April 16
I love this game.

You may be wondering why I'm leaving a bad review: It's because the launcher is awful. And I have not been able to play the game for several months. Their tech support isn't awful, but hasn't fixed the problem and only suggested fixes that I have tried many times before from the internet

tl;dr Like it but the launcher is crap
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5 of 8 people (63%) found this review helpful
1 person found this review funny
Not Recommended
33.8 hrs on record
Posted: April 27
Once upon a time, I could recommend this game. Not heartily and not easily but I could recommend it.
While I could go into the pros and cons of planetside 2, I'm not going too. Because you need to be a premium member to access my full review, for you see...

On the 27/4/2016, a long delayed, long awaited patch was added that would shake up the dynamics of gameplay as had been long promised. What they also included without telling anyone is that planets can now get full and you only have 2 planets at any given time. What this means is, get in early or you are not getting in at all.

Unless you buy premium. For a game that already suffered a low player count, this is just suicide and why they decided to do this is a mystery to all. People buy premium because they enjoy the game, blocking off new players (lets face it, new players aren't going to be premium until they know if they even like the game) is not a good idea, ever.

Now, you might not agree with my review, you might not agree with any negative reviews for this game and you might decide to download and play the game because gosh darnit, you are just that determined. But good luck actually being able to play the game, not even the game wants you to play it, unless you buy that premium son!

I don't recommend the game right not but I assume this feature will be removed soon or the game will be closed soon. Whichever comes first.
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1 of 1 people (100%) found this review helpful
Recommended
105.2 hrs on record
Posted: April 4
i love this game amazing
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
436.0 hrs on record
Posted: April 4
its a good game if u like mmo and fps games. It cant get a bit grindy and times but it is fun
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1 of 1 people (100%) found this review helpful
Recommended
278.1 hrs on record
Posted: April 2
Great free game. Can be a bit challenging learning the basics though.

7.5/10
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1 of 1 people (100%) found this review helpful
Recommended
291.0 hrs on record
Posted: April 4
coolest first person shooter for mass combat. Similar to joint operations.
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