Join an all-out planetary war, where thousands of players battle as one in strategic, targeted missions against opposing empires. Utilize infantry, air and ground vehicles to destroy your enemies in this revolutionary, massive scale, first-person shooter.
Recent Reviews:
Mostly Positive (493) - 74% of the 493 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (39,978) - 83% of the 39,978 user reviews for this game are positive.
Release Date:
Nov 20, 2012

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February 8

The Unstable Game Update - 2/8

The Unstable Update

Unstable Warpgates

“This is not a decision we take lightly, we know now that travel through these unstable warpgates leads to abnormal behaviors and higher rates of pattern incoherence syndrome.
All corpsman are directed to pay special attention to the mental health of our forces, especially in combat areas reliant on an unstable warpgate.”

- Dispatch from the office of Colonel Everhart, 5th Division Chief Medical Officer

The Unstable Warpgates system is here!

Newly opened continents will be put in an “unstable” state where the majority of territories will remain offline until population reaches a certain threshold. For the time being, Unstable continents will also automatically go online after two hours so that off-peak times of day still have an opportunity to rotate the continent.

While in an unstable state…
  • HIVEs cannot be placed.
  • Meltdown alerts cannot be triggered, meaning that the continent cannot be locked in this state.
  • Many regions become disconnected from the lattice and made uncapturable.
  • Disabled regions can still be traversed, and the terminals remain hackable.
  • A population of more than 96 players will cause the Warpgates to stabilize.
  • These regions will also automatically stabilize after two-hours unstable. This functionality may change in the future.

The intent of this system is to…
  • Increase fight density on off continents, or during off-peak hours.
  • Mitigate the “free” Meltdown wins taking place on off continents.
  • Give players in queue for main continents an alternative to waiting in VR zones.

Koltyr VR

The continent of Koltyr has been re-purposed as a VR training area where players of all factions can join in and test weapons and equipment on one another in a casual environment that doesn’t record statistics. Players can reach Koltyr VR from the world map screen, or through a Warp Gate Terminal.

Some additional information about this zone…
  • VR loadouts are used, meaning all weapons and equipment are at max level, unlocked, and do not need to be purchased for use.
  • Up to 33 players on each of the three factions (99 total players) can make use of this continent.
  • Up to two instances of Koltyr can exist at any time currently.
  • Flash, Sunderer, and Lightning are the only available ground vehicles.
  • Experience gain is disabled.
  • Friendly fire is disabled.

Vehicle Bases and Lattice Adjustments

Three new vehicle-capturable bases have been added to Esamir and Indar, and two additional vehicle-capturable bases have been added to Amerish. These open-areas contain a single capture point, and can be fortified with construction objects to create a fortress of your own design. In addition to the new base areas, we’ve made adjustments to some base capture points and lattice connections to reduce map stagnation and increase lane flexibility.

(New) Sunken Relay Station has lattice links to Howling Pass and Mao Watchtower.
Removed the lattice link from Howling Pass to Mao Watchtower.

(New) Berjess Checkpoint has lattice links to Regent Rock Garrison and Scarred Mesa Skydock.
Removed the lattice link from Regent Rock Garrison to Scarred Mesa Skydock.

(New) Lowlands Trading Post has lattice links to Indar Excavation and Quartz Ridge Camp.
Removed the lattice link from Indar Excavation to Quartz Ridge Camp.

Other Adjustments
Removed the construction no-deploy zone from where the Abandoned NS Offices used to be.

(New) Solus Nature Annex has lattice links to Xelas North Gate and Silver Valley Arsenal.
Removed the lattice link from Xelas North Gate and Silver Valley Arsenal.

(New) Cobalt Geological Outpost has links to Cobalt Communications, West Pass Watchtower, and The Scarfield Reliquary.
Removed the lattice link from Cobalt Communications and West Pass Watchtower.

Other Adjustments
Lith Corps. Central, expanded Sunderer and Construction no-deploy zones.
Adjusted some BioLab capture point building geometry.
Sungrey West Gate received more spawn room cover.

(New) Tapp Waystation has lattice links to Andvari Frozen Reservoir and Pale Canyon Chemical.
Removed a lattice link from Andvari Frozen Reservoir and Pale Canyon Chemical.

(New) BL-4 Recovery Point has lattice links to East River Sky Station and Terran BL-4 Crash Site.
Removed the lattice link between East River Sky Station and Terran BL-4 Crash Site.

(New) Untapped Reservoir has lattice links to Rime Analytics and Mattherson’s Triumph.
Removed the lattice link between Mattherson’s Triumph and Untapped Reservoir.

Mani Biolab
  • Added a lattice link from Mani Fortress to Mani Tower.
  • Added a lattice link from Mani Tower to Mani Lake Satellite.

Andvari Biolab
  • Added a lattice link from Andvari Barracks to Andvari Frozen Reservoir.
  • Added a lattice link from Andvari Frozen Reservoir to Andvari South Bank.

Ymir Biolab
  • Added a lattice link from Ymir Southern Reach to Ymir Mine Watch.
  • Added a lattice link from Ymir Mine Watch to Ymir Eastern Way Station.

Other Adjustments
  • Echo Valley Substation now has a lattice link to Nott Communications.
  • Apex Genetics now has a lattice link to Rime Analytics.
  • Removed a lattice link between Rime Analytics and Saerro Listening Post.
  • East River Sky Station, expanded Sunderer No-Deploy Zone.
  • Saerro Listening Post, [A] point has been moved out of the tower and converted into a vehicle capture point east of the base.
  • The Traverse, [A] point is now a vehicle capturable point.

New Empire Specific LMGs
The next batch of empire specific weapons, designed by D0ku, have been released to the public. You’ll find three new LMGs in the Depot, as well as Fully Loaded bundles for each.

VE-H Maw (Vanu Sovereignty)
The newly developed Maw LMG provides Vanu soldiers with a decisive mix of reload speed and stopping power, thanks to advances in cooling techniques. It’s equipped with a 60 round magazine that fires 167 damage projectiles at 600 rounds per minute.

MGR-L1 Promise (New Conglomerate)
Designed with sustained fire in mind, the Promise LMG is an accurate, high rate of fire weapon without a harsh penalty for laying on the trigger. It’s equipped with a 100 round magazine that fires 143 damage projectiles at 698 rounds per minute.

MG-H1 Watchman (Terran Republic)
With the highest rate of fire of any light machine gun, the Watchman excels in sending metal down range, and its large magazine size ensures you have enough lead to share. It’s equipped with a 125 round magazine that fires 125 damage projectiles at 857 rounds per minute.

Infantry Adjustments

VE-S Canis (VS SMG)
  • Unstable Ammunition no longer penalizes cone of fire.
  • Base rate of fire from 500rpm to 550rpm
Dev Note: The baseline rate of fire increase helps push Canis into a more competitive position. Unstable Ammunition dropped the cone of fire penalty, as the more recent headshot multiplier reduction was sufficient to balance out the power of the attachment.

MG-S1 Jackal (TR SMG)
  • Base projectile velocity from 350 to 400.
  • Suppressed audio now uses the correct rate of fire.
  • BX Adapter icon changed.
  • BX Adapter received an updated tooltip.
  • BX Adapter no longer reduces ammo capacity.
  • BX Adapter reload speed from 2.25sec./2.92sec. to 2sec./2.6sec. (Same as the default reload.)
  • BX Adapter can no longer be equipped at the same time as the Hybrid Suppressor.
Dev Note: We decided to keep the BX Adapter a niche attachment while fixing some quality of life issues it created. The velocity increase helps the weapon play more nicely with Hybrid Suppressor, and complements the accuracy focus of the base weapon.

MGR-S1 Gladius (NC SMG)
  • Default magazine size from 28 to 26.
  • Ammo capacity from 168 to 182.
Dev Note: This weapon was mostly where we wanted it to be, but needed a bit of tuning in the damage per magazine department. The mag size reduction removes some of that damage per magazine, while still keeping it between an unmodified Cyclone and the Blitz SMG. The magazine reduction indirectly creates a more substantial tradeoff for the SPRW attachment as well.

Vehicle Adjustments
  • Removed braking penalty on Racer chassis.
Dev Note: The previous brake reduction was causing issues with the lateral friction while moving over hills and rough terrain. This change makes the vehicle easier to control all around.

Saron LRB (Scythe Nosegun)
  • Magazine from 65 to 60
Dev Note: Adjustment based on player feedback to help reel in some of the Scythe's strength against other ESF with the default weapon.

Lockon Jamming Field
Added the Lockon Jamming Field defensive slot.
While equipped, the Lockon Jamming Field will passively protect allied vehicles from lockon attempts and proximity-based lockons, but not the galaxy itself.
Operates within 100/125/140/150m.
Dev Note: The addition of this defense slot opens a new route for support capabilities when accompanied by allied vehicles faced with the specific threat of lock-on or proximity-lock projectiles from ground or air. Vehicles are still susceptible to flak while this affect is active. This ability will receive a new mini-map icon, similar to Proximity Repair or Ammunition Galaxies as well as new visual FX, in a later update.

Nanite Proximity Repair System
Increased the maximum range of the Galaxy’s proximity repair for air vehicles from 50m to 75m.
Updated the tooltips to better describe the repair rate and distances.

Vehicle Ammo Dispenser
The Galaxy’s vehicle ammo dispenser no longer has different resupply ranges for air and ground vehicles. The ranges have received a slight increase, and now affect all vehicle types equally.
Ranges have been changed as follows…
  • Rank 1: 50/40m for air/ground to 50m for all vehicles.
  • Rank 2: 65/55m for air/ground to 75m for all vehicles
  • Rank 3: 80/70m for air/ground to 90m for all vehicles.
  • Rank 4: 95/85m for air/ground to 100m for all vehicles.
Dev Note: Increasing the range of Proximity Repair and Ammo Dispenser is intended to promote the support capabilities of the Galaxy, and reduce mid-air collisions from friendly vehicles…

LF-100 Afterburner (Utility Slot)
  • No longer takes up the utility slot, and has been integrated into the vehicle.
  • This skill line can now be upgraded from the Passive Certs area of the vehicle.
  • The regeneration rate of the default afterburner is 40 seconds.
  • The first rank of the passive cert line now reduces the regeneration rate to 30 seconds.
  • Corrected an incorrect tooltip in rank 4.
  • Certification cost from 250/375/550/750/1000 to 100/150/200/400/1000.
Dev Note: Afterburner has been best-in-slot on the Liberator for as long as it has existed. With the recent pivot to a more sustained fire role, the value of fire suppression and flares has been increased, but the trade for afterburner remained too high. A default afterburner should make the vehicle more enjoyable to fly, add more flexibility for which engagements it can participate in, and lower the cert investment for players looking to make use of the Liberator.

M60-A Bulldog (Liberator Tailgun)
  • Direct damage from 250 to 400
Dev Note: This change is primarily intended to reward aim against light-armored targets, like ESF and Harasser, moving the shots to burn/kill from 5/6 to 3/4 for ESF and from 7/8 to 4/5 for Harasser.

  • Tank Cannon (type 7) resistance from -20 to -50
Dev Note: In most cases, this reduces the number of main cannon shots to kill a Harasser by one.

Player Studio
Fuzzbuket’s Arbiter Helmet and Armor set (Terran Republic) can now be found bundled in the Depot.

Bug Fixes and Misc.
  • Fixed a bug where remote clients would see players replay their firing animation after reloading a burst weapon.
  • Fixed a bug with players being ejected from squad-spawned vehicles whose pilot is not the owner of the vehicle.
  • A Join Combat prompt will appear for idle players below BR20, encouraging them to join the fight.
  • Modified Koltyr-related tooltips.
  • You should no longer see padlocks over capture points while in an enemy territory that is connected to another enemy territory.
  • Removed the wildly inaccurate queue timer from continent queue UI.
  • Removed server population indicators on character creation.
  • Headshots will now display a headshot damage indicator.
  • Wielded knives should no longer break when entering or exiting a vehicle.
  • MAX units may now flip vehicle capture points.
  • Bastion fleet carrier received a makeover, and is still a work in progress.
  • The /squad promoteme command now provides a more descriptive prompt.
  • Added various messaging for squad actions when promoting or petitioning players.
  • Implants on the death screen now show their proper rank.
  • Bounties have been disabled in VR training zones.
  • Speculative fix for newly opened servers setting correct continent control.
  • Tank Mine responsiveness fix pushed to Live. It was missed in the last update, and remained on PTS. This is unlikely to fix server/client issues, but they should still function more smoothly in more situations.
  • Modified reward messaging during a Meltdown alert.
  • Modified forward grip position for Canis SMG.
  • Modified description for NC6 Gauss SAW and LA1 Anchor.
  • Solid Dark Green Camo icon should now more accurately represent the color of the camo.
  • Nanoweave Armor no longer prevents Resist Shield from protecting against headshot damage.
  • Mini-map UI population chart properly reflects faction color settings.
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January 23

Tune In for a Developer Livestream - 1/24 @ 2PM PT

This Wednesday at 2:00 PM PT the PlanetSide 2 dev team will be hosting their first livestream of the year. Join us at to learn about the upcoming game update, chat with the devs, and (if you're lucky) win some Daybreak Cash! See you there!

22 comments Read more


“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.

Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

System Requirements

    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
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