The Good Stuff
+Four huge continents as of now (Snow, Swamp, Desert and Forest.)
+A large selection of vehicles.
+A ton of weapons to choose from.
+Six unique classes (Infiltrator, Light Assault, Combat Medic, Engineer, Heavy Assault and the MAX.)
+96 (or more) versus 96 battles for large or small outposts.
+3 factions fighting over the continents. (New Conglomerate, Terran Republic and Vanu Sovereignty.)
+Aircraft Combat, Infantry Combat and Vehicle Combat.
+All items can be unlocked by playing (Excluding cosmetics like helmets and camos)
+Weapons, while expensive, are not direct upgrades, rather sidegrades. This prevents the game from being P2W.
+Active community that makes cosmetics for the game.
The Not-Good Stuff
-It sometimes takes a while to get into the action. (But there is an instant action button that will drop-pod you in to the best battle the game can find.)
-Being spawnkilled is not fun.
-Remember how I said that all guns were balanced up in the good stuff? That isn't true when it comes to air and ground vehicles, as most good items are going to run you 1000 certification points, or you can just shell out some cash and buy it.
-You're going to need a pretty good rig. (I can run it at 60 FPS with a GTX 970 and an i5-4670.)
-Some abilities like Stalker Cloaking and Adrenaline Shield are kind of underpowered.
Tips from Papa Rad
*Cloaking doesn't make you invisible when moving. Hunter cloaking makes you nearly invisible while standing still, Stalker Cloaking makes you completely invisible AND regenerates while standing still.
*If you're using Heavy Assault, make sure to use your Shield ability, which can give you a free extra layer of health.
*Medics can revive everything. Including MAXs, so revive them. Only Engineers can heal them.
*Speaking of MAXs, if you're getting your ♥♥♥ kicked, get one of them and turn the table.
*Play Engineer or Medic if you're new and looking to earn some quick Certification Points, the ingame currency obtained by getting experience points.
And one thing you should know
You will die. A lot. You will spend more time dead than alive in your first few hours. Hell, you'll probably spend more time dead than alive for your first 100 hours.
Your Kill/Death ratio is meaningless. It doesn't matter. Every second a new way of you dying emerges. Casually strolling through the snow? A fighter will probably fly over you and blow you to pieces. Waiting in your newly captured base? There's probably an Infiltrator hiding right behind you about to stick a knife in your back. ♥♥♥♥ it, you're gonna get teamkilled more than being killed by enemies if you play NC. It's a gloriously good game, but it's 50% skill, 50% chance that there's no Light Assaults flying over you with 4 grenades in his pouch and a C4.
8 / 10
Last Updated: 28th Feb 2015