Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War.
User reviews:
Mostly Positive (248 reviews) - 71% of the 248 user reviews for this game are positive.
Release Date: Feb 25, 2009

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Tom Clancy's EndWar™


About This Game

Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War. Create your army to match your tactical style and create a strategy that will defeat your enemies.

You Are In Control

In addition to traditional RTS controls (mouse selection, hotkeys), EndWar goes beyond other Real Time Strategy games by letting you use your own voice to control your units, offering you true control at the speed of thought.

Putting You in the Battle

Instead of using the traditional top-down view, EndWar employs a unique third-person camera that puts you in the heart of the battle, making the use of terrain and cover even more critical to achieving victory. Zoom in and out at will and watch the devastation unfold as hundreds of units engage the enemy on fully destructible battlefields.

Armed for the Future

True to the Tom Clancy legacy, EndWar offers a wide range of vehicles, weapons and equipment based on real-world military research, giving you unprecedented access to the cutting-edge technology of tomorrow’s wars, such as drones and space-based weapons of mass destruction.

  • Go to war online in a persistent multiplayer World War III with fully-customizable battalions and units
  • Refined HUD and controls and new waypoint system, combined with EndWar’s proven revolutionary voice command system
  • 30 stunningly realistic real-world battlefields set in Europe and the United States, including Washington D.C., Paris, and Moscow
  • Deeply customizable armies featuring unit ranks and hundreds of upgrades add up to endless replay value.
  • Includes all the downloadable content released on consoles – maps, additional upgrades and battalions.
  • Watch the destruction unfold in spectacular detail in massive battles featuring hundreds of units and destructible environments.

System Requirements


    • OS: Windows® XP (with SP2) or Windows Vista® (with SP1)
    • Processor: Intel® Core® 2 Duo E4400 2.0 GHz or 3.0 GHz AMD Athlon™ 64 X2 Dual Core 6000+ or better
    • Memory: 1 GB Windows XP / 2 GB Windows Vista
    • Graphics: 256 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher (see supported list*)
    • Hard Drive: 10 GB free hard disk space
    • Sound: DirectX 9.0c–compatible sound card
    • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
    • Peripherals: Windows-compatible mouse required.

    *Supported Video Cards at Time of Release
    ATI® RADEON® X1800XT / X1900XT / HD 2000 / 3000 / 4000 series
    NVIDIA® GeForce® 7800 GT / 7950 GT / 8 / 9 / 200 series

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at:

    NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive. Content Encoder required for Dolby Digital audio.


    • OS: Windows® XP (with SP2) or Windows Vista® (with SP1)
    • Processor: Intel® Core® 2 Duo E6600 2.4GHz, Intel® Core® 2 Quad Q6600 2.4GHz, or 2.5 GHz AMD Quad-Core Phenom™ X4 9850 or better
    • Memory: 2 GB
    • Graphics: 512 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher*
    • Hard Drive: 10 GB free hard disk space
    • Sound: DirectX 9.0c–compatible sound card with latest drivers
    • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
    • Peripherals: Windows-compatible mouse required. Windows-compatible headset required for voice command.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (248 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
155 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: September 29
mmm.... Okay look. I loved this game back in the day. BUT! I feel like this game was meant for and better for console. I know that may be hard to believe, it's an RTS... but let me explain.

Your Camera movement is restricted to your currently controlled units. There is no free panning with your mouse like traditional RTS games.

Also, the factional warfare multiplayer part of the game is long long dead. I think you might still be able to play with a friend but I was turned off before I could attempt it.

I love the games concept. I ABSOLUTELY LOVE the infantry and wish there was more emphasis on them. They're also the only other thing aside from Artillery and WMD strikes that keep this game from being completely rock paper scissors style combat (Tanks --kill--> LAV's --kill--> Helicopters --kill--> Tanks)

With all this said. I loved this game on console, the voice commands are very responsive and the game is legitimitaly challenging. However for PC, I can't reccomend this game.

If they made a legit Endwar 2, kept the voice commands but made it a bit more classic rts camera style with more unique units. This game would be legendary.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
82 of 85 people (96%) found this review helpful
4 people found this review funny
87.2 hrs on record
Posted: February 5
Despite having spent hundreds of hours playing this game on all platforms (I had a non-Steam CD copy and a PS3 copy), I have a love-hate relationship with this game.

What I Loved
• Simple (Yet Satisfying) Gameplay - The gameplay, while really simple (rock-paper-scissors), felt very satisfying, especially online. The moment a retaliatory WMD is alerted to you and you're wondering where the heck it's going to come crashing down. The moment you ambush some enemy combat engineers with your concealed Riflemen. So many cool and tense moments I've experienced in this game. Having a good result in a match requires having both sharp reflexes and an indepth understanding of how the game works past the understanding of the combat triangle spoon-fed to you in the tutorials.

• Theatre of War - You could choose a loyalty to one faction and you fight for its glory + the team/community spirit in the online ToW (now dead, unfortunately).

• Music - I still listen to it when I want to get the adrenaline up. Major thanks to the composers (Matt Ragan + Alistair Hirst).

• Factions - To this day, I still think that the European Federation Enforcers Corps is probably one of the coolest near-futuristic factions ever created.

• Voice Acting - The amount of variety in voice acting was great, and the general's dialogue (in the briefings) were really cool and all of them had a great sense of personality even if they were just an image that talked.

What I Hated
• Bugs - Anyone remember the transport-freeze glitch? There were lots of little things that bugged the original EndWar which still sometimes goes on in my single-player matches today randomly.

• Upgrade Stacking - Every upgrade you purchased stacks on top of the other, so if you have a fully upgraded battalion you won't have much trouble trampling over any other player who had less than half the amount of upgrades you have. That, when the original ToW was still happening, was just totally unfair in my opinion, and was what contributed to the multiplayer's downfall; most newcomers got disheartened facing overwhelming odds at the veterans and gave up. You could not dodge or negate the effect of sequential bombardments of secondary powers on your units if you were a new player, which gave a grossly unfair advantage to the veteran.

• Air Support - I do not mind having a type of off-map support which assists in destroying your enemy, but the way that it was implemented in the original game was just poor. Point-Click-AoEDamage, which you could hardly avoid (yes, I am aware of EMP stopping it, but you have to launch it almost the second the strike is sent, which makes it very hard to counter). Another game of the same type of genre, "World in Conflict", made by former "Massive Entertainment" (now "Ubisoft Massive", the ones developing another Tom Clancy game called "The Division"), did a much better job with off-map supports with their timed, skill/strategic/luck-based air support as it rewarded those who could exploit their enemy's weakness when they were off-guard, or try to get the player to predict how their enemy would play and exploit that predictability.

• Combat Tree - While combat was satisfying, it did feel way too simple. This was a major criticism of the game after it came out - everyone was requesting more depth to the game or to a potential sequel.

Anyway, besides all that, this is what is constantly on my mind whenever I think about this game...

Potential Not Realised (Cut Content)
I searched through the game files (audio, subtitle, code etc) and found a lot of cut content that never made it into the game. This cut content includes the following:

- Wave Mode: The devs almost provided a gamemode for less-experienced players / people who did not like competitive matches against real people in the persistent online ToW. This mode had you fight against masses of regular army units, controlled by the AI, in which you had to defend your position. Winning a battle this way wouldn't have provided as many points as a player vs player outcome would have reached, but it would have contributed to the battleboard on a contested territory. It was also meant to be featured in the single-player campaign a few times as an extra gamemode. If you decided to play with an extra person, this could have been a pretty decent co-op mode that you could potentially play with friends to kill some time.

- Terrorist Raids: The terrorist faction which you encounter in the Prelude to War story were not made solely for the single-player story - they were meant to provide yet another Player vs AI option for the online ToW to fight against if they did not wish to fight against real opponents to rank up their battalions, just like the wave mode. These terrorist raids would, obviously, attempt to raid army/air bases. Again, you could join up with a friend which would lead to another type of co-operative Player vs AI experience.

- LAN ToW: The developers originally intended for players to be able to play their own ToW with or against friends if they did not wish to compete over the persistent online ToW. This is THE most annoying since the persistent online ToW is now dead - it could have kept a bit of that ToW spirit alive.

- Cut Story Content: The main purpose of EndWar's original narrative was meant to serve as a conclusion to Ubisoft's first Tom Clancy saga. It meant to join up all TC media up until that point (Rainbow Six, HAWX, Ghost Recon, Splinter Cell etc) into one game in an effort to end it all to make way for a reboot of the TC series to start fresh (which they're sort of doing now, what with Ghost Recon: Wildlands and Rainbow Six: Siege). Judging from the unused subtitles in the game's files, the overall background narrative of the entire game was meant to be set around a futuristic museum piece named "EndWar", which retold the course of events of World War III using painstakingly pieced-together recordings from the "Overlord Battle Interface", which commanders of all three contesting superpowers of the war used (the name of this interface is mentioned when the player has to go through the voice recognition tutorial at the start of the game). All of this information was meant to be told to the player by the narrator - the same narrator who spoke over the Prelude to War's introduction video. This narrator would provide more background commentary of the plot to the game and, depending on your actions, imply that the world in which the player is living in is under the control of one of these superpowers which has evolved into a New World Order (e.g. if the United States won the war, he was meant to say during the outro to the game "With the emergence of three superpowers... with only one world to share... this concludes the story of the war to end all wars... remember those who gave their lives to fight for our freedoms. Thank you, and god bless the United States of Mankind." On the otherhand, if the European Federation won the war, the last bit is replaced with "remember those who gave their lives to fight for unity. Discipline always, Citizens of the Federation". For the Russian Federation, it was "remember those who gave their lives to fight for state. Glory to the Motherlands! Return to your duties." Check the files yourself if you don't believe me, it makes the original story concept seem way better in my opinion).

And do you know what the most annoying thing about all this is? Literally all of the things I didn't like about this game were going to be fixed in their sequel - EndWar 2! They were going to update the story, the combat tree and finish the stuff that they didn't manage to fully implement for release which they had to cut. Such a shame. Hopefully Ubisoft come back to it one day, but I doubt it.
Was this review helpful? Yes No Funny
88 of 106 people (83%) found this review helpful
11 people found this review funny
9.5 hrs on record
Posted: December 19, 2014
I need EndWar 2!!!!
Was this review helpful? Yes No Funny
65 of 72 people (90%) found this review helpful
4 people found this review funny
44.2 hrs on record
Posted: July 22, 2014
Where do I start?

Tom Clancy's EndWar is a real-time strategy/real-time tactics game, unfortunately neglected by its developers, released in 2008 and featuring a World War 3 where your decisions decide the course of the war. It involves three factions - the USA, the European Federation (A unified EU) and the Russian Federation (Which has again expanded into Eastern Europe. Including, to nobody's big surprise, Sevastopol). The interesting thing about EndWar is that it is not like other RTS or RTTs - you do not decide where each army strikes, or what to research, or even if you want to make nice with China so it invades Russia - you are a mere colonel in a special operations branch of your faction's army, and the only control you have over the world is where you deploy. Whether you win or lose the battle as a result of said deployment changes whether your faction grows or shrinks. Other world events, such as typhoons or the U.S.S. George Bush being sunk by your nation's WMD and airstrikes are communicated through the world map's news service.

The campaign is split into two parts - a Prelude to War, in which the game explains the backstory and the game mechanics, as well as how and why World War III erupted and to give you a feel for each faction, and the Third World War itself. The AI is competent depending on difficulty level (On normal, for example, it is fairly competent, while on the hardest difficulty it is very competent), and the graphics are good for a game released in 2008.

All-in-all, I would very much recommend this game to everyone. Unfortunately, the Theatre of War servers (WW3 multiplayer) have been shut down and as a result players are restricted to games with friends or offline games. There are groups that still play EndWar matches, however I am not sure exactly of their URLs - they are, however, active on the Community Hub.
Was this review helpful? Yes No Funny
38 of 47 people (81%) found this review helpful
6 people found this review funny
49.7 hrs on record
Posted: June 13, 2015
Tom Clancy's End War is a war strategy game which takes place in a modern near future.

Pros :

+ Good and interesting campaing mode

+ Replayability value

+ diffrent modes

+ 9.99 $ " Worth the cheap price"

+ 6 - 7 hours campaing ( but there are 3 diffrent endings depending on the faction you choose)


- Camera view problems

- Sometimes AI doesnt respond accurately

- Some maps look very similar

- Graphics are not that good " Becuase it's a 2009 game :) "

Verdict : 7 / 10 " Good"
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
2 people found this review funny
25.1 hrs on record
Posted: December 24, 2015
Great game. Definitely is worth far more than its new counter-part "Endwar Online".
Though voice commands work 85% of the time, it does not diminish the experience, and even though mutliplayer went offline a while ago, it is still worth picking.
Was this review helpful? Yes No Funny
36 of 44 people (82%) found this review helpful
2 people found this review funny
7.5 hrs on record
Posted: April 19, 2015
A VERY underrated rts. Unlike other RTS games, you don't use your mouse (though you can), bur rather, you use your voice. The game's voice recognition is VERY responsive and you won't have an issue with it. The only downside of the game is that it's capped at 30fps just like the console version. As someone who can't stand anything under 60fps it bugged me to no end. But the quality of the game made me look past it.
Was this review helpful? Yes No Funny
37 of 48 people (77%) found this review helpful
13 people found this review funny
149.2 hrs on record
Posted: February 6, 2015
EndWar is a game for those who prefer strategy over running like a maniac with SMG's. You are a colonel, your rank is only below the generals, although you really have more combat power than they do. As a commander of the Joint Strike Force (USA), the Enforcer Corps (Europe), or the Spetsnaz (Ruskies), you get your very own battle advisor, in other words, a war secretary, a whole battalion of your nations finest, and access to WMD's (Weapon of Mass Destruction). One of those weapons being a big sattalite dropping kinetic rods with enough firepower to take out Time's Square. The combat is simple. click on a unit, and tell it: Attack enemy, Secure Uplink (Major Part Of Game), Send Nuke Here, or even evacuate to ensure its survival. However, the game was engineered for one purpose,,,,VOICE COMMANDS. Yes ladies and gentlmen, even though this was made in 2008 it still surpasses even Googles voice search. Using a simple way of speaking to units such as, "Unit 3, attack hostile 4." Why use a mouse when you can just say "SEND THE NUKE!" Before I get excited, i'm gonna stop myself and just finish with this. Watch a gameplay video, see if its your cup of tea, buy the tea, and DECLARE WAR!
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
4.9 hrs on record
Posted: May 25
I got this on sale for $2.59 during a Tom Clancy Sale. Here is the thing with this game, it is difficult further along into the game. As long as you make good decisions, and apply real-world tactics to this game, you will succeed. Sending all your troops in to smash and bash the enemy will not work. It can be slow-paced at times, which means that it is not based off of your reaction time, but the best strategy. I would highly recommend this game to someone who has time, patience, and who likes strategy games.
Was this review helpful? Yes No Funny
46 of 71 people (65%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: November 25, 2013
EndWar is a decent real time strategy with a groundbreaking voice control feature. Unfortunately it doesn't always work as promised, so occasionally you have to shout your commands a couple of times more than planned. Eventually you'll just go back to the way you usually give commands; by using menus. It was a good idea but it was too early to implement it just yet. The technology wasn't entirely ready for this kind of gameplay back then.

And yet despite this flaw I had a good time with it, because it does give you the idea that you're the commander in charge and there's an actual war going on. Now, there's not a lot of tactics involved when we're talking about the battles here, because the idea is based on the real life rock paper scissors game. So if you use the right unit against the other you'll most likely win (depending on the amount of units, of course). It's simple, but it works and it doesn't make the game tediously boring, like many other strategy games. It's by no means perfect, but it's definitely fun. Just avoid the voice control feature.

[Rating: 75/100]
Was this review helpful? Yes No Funny
Recently Posted
Player 1
1.6 hrs
Posted: September 22
Good Game I love It =)
Helpful? Yes No Funny
11.4 hrs
Posted: August 31
I played this game both on PC and the Xbox 360 and I really enjoy it on both systems. One of the last good games if not the last good game before Tom Clancy's death. Now days they just come out with trash like The Division and Watchdogs. I highly recommend playing this game if you are looking for an RTS.
Helpful? Yes No Funny
3.2 hrs
Posted: August 5
for the theatre of war when i try to play it keeps coming up with its currently in cease fire mode and the next turn isnt avalible until febuary 12th 2016? im deffinatley sure its gone past that
Helpful? Yes No Funny
5.8 hrs
Posted: August 3
This game is always a interesting play and I always want to go back to it after a little while. Like it's been years since I've played but I seen it and had to own. But over all I say this game is about a 75 out of 100 some times it's a little chaotic since you don't essential control there path in between your commands so they'll do dumb dumb things and just drive right into hell and get Dookied On. So you have to be mindful the whole time which takes out time you could be using to counter and such just to make them have a safe path aka lots of clicking. The enemies can be to aggressive sometimes causing them to lose. But you can't underestimate them they'll drop a WMD on you if your units are close together and you might lose instantly. But no matter Great game check it out hard to beat the price!!! GLHF
Helpful? Yes No Funny
0.6 hrs
Posted: July 31
looked good until i downloaded it and it wouldnt load,i tried reseting my computer(2 times),i tried redownloading the game(once) and I even tried folowing the link to the help page and it didn't realy help,it just wasted more time after that I just requested a refund and gave up.

I know this is a good enough game but the circumstances prohibited me from playing and i will likely try again but if that doesn't work I will(regretfully) just buy the disk from amazon or gamestop or some other company.

P.S. I love steam and will continue to buy games from the site but i thought it would be appropriate to notify anyone buying the game that this might happen and if anyone has a solution to this problem please let me know.
Helpful? Yes No Funny
4.0 hrs
Posted: July 25
Aka the second best RTS that ever found it's way to consoles. The voice communication is accurate and pretty much the defining feature of this game. Still a fun game! Just be prepared to use Hamachi
Helpful? Yes No Funny
0.3 hrs
Posted: July 15
waz to simple combat system but that maybe because i would like to use tactics instead of just sending a unit one location and calling it done once it kills its main tzpe of target
Helpful? Yes No Funny
0.8 hrs
Posted: July 15
Nice game!
Helpful? Yes No Funny
White Diamond
0.3 hrs
Posted: July 6
For 10 bucks, and was one of my fave things to play on xbox360. You can say this game is rather fun and dynamic. Expert mode is literally impossible to beat. Just saying. But the game is fun as hell.
Helpful? Yes No Funny