Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War.
Käyttäjäarvostelut:
Yhteensä:
Enimmäkseen myönteinen (203 arvostelua) - 70% / 203 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 25. helmi, 2009

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Osta Tom Clancy's EndWar™

Paketit, jotka sisältävät tämän pelin

Osta Tom Clancy's Franchise Pack

Sisältää 14 kohdetta: Tom Clancy's EndWar™, Tom Clancy's Ghost Recon® Desert Siege™, Tom Clancy's Ghost Recon® Island Thunder™, Tom Clancy's Ghost Recon: Future Soldier™, Tom Clancy's Ghost Recon®, Tom Clancy's Rainbow Six Lockdown™, Tom Clancy's Rainbow Six® 3 Gold, Tom Clancy's Rainbow Six® Vegas, Tom Clancy's Rainbow Six® Vegas 2, Tom Clancy's Splinter Cell Chaos Theory®, Tom Clancy's Splinter Cell Conviction™ Deluxe Edition, Tom Clancy's Splinter Cell Double Agent®, Tom Clancy's Splinter Cell®, Tom Clancy’s Splinter Cell Blacklist

 

Tietoja pelistä

Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War. Create your army to match your tactical style and create a strategy that will defeat your enemies.

You Are In Control

In addition to traditional RTS controls (mouse selection, hotkeys), EndWar goes beyond other Real Time Strategy games by letting you use your own voice to control your units, offering you true control at the speed of thought.

Putting You in the Battle

Instead of using the traditional top-down view, EndWar employs a unique third-person camera that puts you in the heart of the battle, making the use of terrain and cover even more critical to achieving victory. Zoom in and out at will and watch the devastation unfold as hundreds of units engage the enemy on fully destructible battlefields.

Armed for the Future

True to the Tom Clancy legacy, EndWar offers a wide range of vehicles, weapons and equipment based on real-world military research, giving you unprecedented access to the cutting-edge technology of tomorrow’s wars, such as drones and space-based weapons of mass destruction.

  • Go to war online in a persistent multiplayer World War III with fully-customizable battalions and units
  • Refined HUD and controls and new waypoint system, combined with EndWar’s proven revolutionary voice command system
  • 30 stunningly realistic real-world battlefields set in Europe and the United States, including Washington D.C., Paris, and Moscow
  • Deeply customizable armies featuring unit ranks and hundreds of upgrades add up to endless replay value.
  • Includes all the downloadable content released on consoles – maps, additional upgrades and battalions.
  • Watch the destruction unfold in spectacular detail in massive battles featuring hundreds of units and destructible environments.

Järjestelmävaatimukset

    Minimum:

    • OS: Windows® XP (with SP2) or Windows Vista® (with SP1)
    • Processor: Intel® Core® 2 Duo E4400 2.0 GHz or 3.0 GHz AMD Athlon™ 64 X2 Dual Core 6000+ or better
    • Memory: 1 GB Windows XP / 2 GB Windows Vista
    • Graphics: 256 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher (see supported list*)
    • Hard Drive: 10 GB free hard disk space
    • Sound: DirectX 9.0c–compatible sound card
    • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
    • Peripherals: Windows-compatible mouse required.

    *Supported Video Cards at Time of Release
    ATI® RADEON® X1800XT / X1900XT / HD 2000 / 3000 / 4000 series
    NVIDIA® GeForce® 7800 GT / 7950 GT / 8 / 9 / 200 series

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.

    NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive. Content Encoder required for Dolby Digital audio.

    Recommended:

    • OS: Windows® XP (with SP2) or Windows Vista® (with SP1)
    • Processor: Intel® Core® 2 Duo E6600 2.4GHz, Intel® Core® 2 Quad Q6600 2.4GHz, or 2.5 GHz AMD Quad-Core Phenom™ X4 9850 or better
    • Memory: 2 GB
    • Graphics: 512 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher*
    • Hard Drive: 10 GB free hard disk space
    • Sound: DirectX 9.0c–compatible sound card with latest drivers
    • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
    • Peripherals: Windows-compatible mouse required. Windows-compatible headset required for voice command.
Customer reviews
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Yhteensä:
Enimmäkseen myönteinen (203 arvostelua)
Recently Posted
Joga1st
( 0.2 tuntia pelattu )
Julkaistu 26. huhtikuu.
Was really looking forward to this game. However it's a console port. Therefore it feels sloppy and diffcult to control with a mouse and keyboard. Thankfully i was able to get a refund. I wouldnt recommend to anyone on PC
Russian Occupant
( 166.1 tuntia pelattu )
Julkaistu 17. huhtikuu.
Ну вообще единственная игра где можно поиграть за русских, и никто не докажет что они плохие
Wedge
( 0.2 tuntia pelattu )
Julkaistu 1. huhtikuu.
No words to describe how bad this game is.
NovTanBra
( 5.4 tuntia pelattu )
Julkaistu 13. maaliskuu.
this game was fun on the xbox, just not as fun as it is on the xbox i geuss
Driftwood
( 20.5 tuntia pelattu )
Julkaistu 3. maaliskuu.
And now an excerpt from a J.S.F. rifleman platoon:


Female Sergeant: "Remember, your M.O.S. is to get them killed, not your own sorry ♥♥♥!"

Male Rifleman: "Shut your ♥♥♥♥-trap, man."


Patriarchy/10
potatobrain124
( 2.8 tuntia pelattu )
Julkaistu 28. helmikuu.
This game is much xbox 360. Its much easyer to control and the graphics are much better on the xbox 360. Quick tip, if you have an xbox 360 or when this game comes out for xbox 1. Get it on either of those because if you threw a potato on a keyboard... the game would be better then this on PC... great job Tom
crazyhippy42
( 43.8 tuntia pelattu )
Julkaistu 16. helmikuu.
they have not enabled theatre of war mode in multipayer
Lakera
( 0.6 tuntia pelattu )
Julkaistu 11. helmikuu.
I think this is rubbish. Period.

a.k.a

There are better wargames.
SSgt.Ditch[5thSFG]
( 0.5 tuntia pelattu )
Julkaistu 7. helmikuu.
stay away 30 fps lock go buy world in conflict instead.
Benjin
( 87.2 tuntia pelattu )
Julkaistu 5. helmikuu.
Despite having spent hundreds of hours playing this game on all platforms (I had a non-Steam CD copy and a PS3 copy), I have a love-hate relationship with this game.

What I Loved
• Simple (Yet Satisfying) Gameplay - The gameplay, while really simple (rock-paper-scissors), felt very satisfying, especially online. The moment a retaliatory WMD is alerted to you and you're wondering where the heck it's going to come crashing down. The moment you ambush some enemy combat engineers with your concealed Riflemen. So many cool and tense moments I've experienced in this game. Having a good result in a match requires having both sharp reflexes and an indepth understanding of how the game works past the understanding of the combat triangle spoon-fed to you in the tutorials.

• Theatre of War - You could choose a loyalty to one faction and you fight for its glory + the team/community spirit in the online ToW (now dead, unfortunately).

• Music - I still listen to it when I want to get the adrenaline up. Major thanks to the composers (Matt Ragan + Alistair Hirst).

• Factions - To this day, I still think that the European Federation Enforcers Corps is probably one of the coolest near-futuristic factions ever created.

• Voice Acting - The amount of variety in voice acting was great, and the general's dialogue (in the briefings) were really cool and all of them had a great sense of personality even if they were just an image that talked.

What I Hated
• Bugs - Anyone remember the transport-freeze glitch? There were lots of little things that bugged the original EndWar which still sometimes goes on in my single-player matches today randomly.

• Upgrade Stacking - Every upgrade you purchased stacks on top of the other, so if you have a fully upgraded battalion you won't have much trouble trampling over any other player who had less than half the amount of upgrades you have. That, when the original ToW was still happening, was just totally unfair in my opinion, and was what contributed to the multiplayer's downfall; most newcomers got disheartened facing overwhelming odds at the veterans and gave up. You could not dodge or negate the effect of sequential bombardments of secondary powers on your units if you were a new player, which gave a grossly unfair advantage to the veteran.

• Air Support - I do not mind having a type of off-map support which assists in destroying your enemy, but the way that it was implemented in the original game was just poor. Point-Click-AoEDamage, which you could hardly avoid (yes, I am aware of EMP stopping it, but you have to launch it almost the second the strike is sent, which makes it very hard to counter). Another game of the same type of genre, "World in Conflict", made by former "Massive Entertainment" (now "Ubisoft Massive", the ones developing another Tom Clancy game called "The Division"), did a much better job with off-map supports with their timed, skill/strategic/luck-based air support as it rewarded those who could exploit their enemy's weakness when they were off-guard, or try to get the player to predict how their enemy would play and exploit that predictability.

• Combat Tree - While combat was satisfying, it did feel way too simple. This was a major criticism of the game after it came out - everyone was requesting more depth to the game or to a potential sequel.




Anyway, besides all that, this is what is constantly on my mind whenever I think about this game...

Potential Not Realised (Cut Content)
I searched through the game files (audio, subtitle, code etc) and found a lot of cut content that never made it into the game. This cut content includes the following:

- Wave Mode: The devs almost provided a gamemode for less-experienced players / people who did not like competitive matches against real people in the persistent online ToW. This mode had you fight against masses of regular army units, controlled by the AI, in which you had to defend your position. Winning a battle this way wouldn't have provided as many points as a player vs player outcome would have reached, but it would have contributed to the battleboard on a contested territory. It was also meant to be featured in the single-player campaign a few times as an extra gamemode. If you decided to play with an extra person, this could have been a pretty decent co-op mode that you could potentially play with friends to kill some time.

- Terrorist Raids: The terrorist faction which you encounter in the Prelude to War story were not made solely for the single-player story - they were meant to provide yet another Player vs AI option for the online ToW to fight against if they did not wish to fight against real opponents to rank up their battalions, just like the wave mode. These terrorist raids would, obviously, attempt to raid army/air bases. Again, you could join up with a friend which would lead to another type of co-operative Player vs AI experience.

- LAN ToW: The developers originally intended for players to be able to play their own ToW with or against friends if they did not wish to compete over the persistent online ToW. This is THE most annoying since the persistent online ToW is now dead - it could have kept a bit of that ToW spirit alive.

- Cut Story Content: The main purpose of EndWar's original narrative was meant to serve as a conclusion to Ubisoft's first Tom Clancy saga. It meant to join up all TC media up until that point (Rainbow Six, HAWX, Ghost Recon, Splinter Cell etc) into one game in an effort to end it all to make way for a reboot of the TC series to start fresh (which they're sort of doing now, what with Ghost Recon: Wildlands and Rainbow Six: Siege). Judging from the unused subtitles in the game's files, the overall background narrative of the entire game was meant to be set around a futuristic museum piece named "EndWar", which retold the course of events of World War III using painstakingly pieced-together recordings from the "Overlord Battle Interface", which commanders of all three contesting superpowers of the war used (the name of this interface is mentioned when the player has to go through the voice recognition tutorial at the start of the game). All of this information was meant to be told to the player by the narrator - the same narrator who spoke over the Prelude to War's introduction video. This narrator would provide more background commentary of the plot to the game and, depending on your actions, imply that the world in which the player is living in is under the control of one of these superpowers which has evolved into a New World Order (e.g. if the United States won the war, he was meant to say during the outro to the game "With the emergence of three superpowers... with only one world to share... this concludes the story of the war to end all wars... remember those who gave their lives to fight for our freedoms. Thank you, and god bless the United States of Mankind." On the otherhand, if the European Federation won the war, the last bit is replaced with "remember those who gave their lives to fight for unity. Discipline always, Citizens of the Federation". For the Russian Federation, it was "remember those who gave their lives to fight for state. Glory to the Motherlands! Return to your duties." Check the files yourself if you don't believe me, it makes the original story concept seem way better in my opinion).

And do you know what the most annoying thing about all this is? Literally all of the things I didn't like about this game were going to be fixed in their sequel - EndWar 2! They were going to update the story, the combat tree and finish the stuff that they didn't manage to fully implement for release which they had to cut. Such a shame. Hopefully Ubisoft come back to it one day, but I doubt it.
Anax of Rhodes
( 1.7 tuntia pelattu )
Julkaistu 2. helmikuu.
Bland, stale, boring, unenthusiastic gameplay. Wooden dialogue. Dull visuals. The premise and cutscenes are the only things going for it. Voice-command is a cool idea not implemented well here. Recommend World In Conflict instead.
dannyseda58
( 7.7 tuntia pelattu )
Julkaistu 10. tammikuu.
excellent game for military strategy games
Craigspaz
( 3.3 tuntia pelattu )
Julkaistu 4. tammikuu.
Very cool game. I especially like the voice commands. They are very accurate.
Nyx
( 1.7 tuntia pelattu )
Julkaistu 4. tammikuu.
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http://steamcommunity.com/groups/CritiquingDoge
76561197977267103
( 0.2 tuntia pelattu )
Julkaistu 27. joulukuu, 2015.
I dont know why chimps appear to be coding Game controls these days, when TWENTY YEARS AGO, even before the excellent Half-Life, many games were also allowing FULL KEYBOARD CONTROL RE-MAPPING to allow the disabled and/or left-handed to use the Number-Keypad to play a game in the same way as right-handed people are given right-handed control options.

EVERY SINGLE GAME that gives the middle finger to those of us who use the Number-keypad to control games will get a negative review..
Grey Skylark
( 0.6 tuntia pelattu )
Julkaistu 25. joulukuu, 2015.
One of the most underrated RTS Games it is almost sad to see this game be neglected by the community. Voice controls were revolutionary for its time, works better than a Kinect (Originally played it on the 360). The story mode is pretty decent if you want to follow it, and if you want to really focus on it you can always buy the novel cheaper than this as an E-book (Sidenote: I always loved how Tom would just give Ubisoft an idea and they finished a game before he even wrote the damn novel. Ubisoft just loves putting his name on any military game they have).

The combat system is pretty easy to get the hang of, and I recommened to RTS players who looking for a straight up battle rather than worrying about politics and gathering resources like other games. Although those mechanics are really great, sometimes you just want to have a one track mind when playing games sometimes!

Replayability is high, the combat system is great, the graphics are decent given the budget they had, and very sad to not see this series progress other than a flash game. Overall fantastic game for RTS fans
arkinoth
( 25.1 tuntia pelattu )
Julkaistu 24. joulukuu, 2015.
Great game. Definitely is worth far more than its new counter-part "Endwar Online".
Though voice commands work 85% of the time, it does not diminish the experience, and even though mutliplayer went offline a while ago, it is still worth picking.
CASPER0961
( 12.8 tuntia pelattu )
Julkaistu 15. joulukuu, 2015.
Awesome Tactical Game !
Mathusse
( 8.5 tuntia pelattu )
Julkaistu 14. joulukuu, 2015.
Endwar is an AMAZING game. It's got good gameplay, combined with good strategy. Also it's got an awesome feature. In Endwar you can control your units by talking. It's got voice-commanding, which i find awesome to use when i'm playing campaign. For exampel, i can say: "Unit 3 attack hostile 7", and unit 1 would move to engage hostile 7.

It's good strategy is amazing. Once i were up against 5 russian tank squads, i had 1 european tank squad, a gunship squad and an artillery squad. They had to move over a bridge to get to uplink Lima, so it got really dense at that bridge. By using my artillery, and gunships effectively, i destroyed all 5 russian tank squads. In Endwar, strength doesn't always come in numbers.

Pros:
Amazing strategy usage.
Voice-commanding (I absolutely LOVE it! Makes me feel like a real commander xD)
Good balanced gameplay

Cons:
Multiplayer is dead, so if you're buying it in 2015 and up, you can only play singleplayer
The Theater of War online scenario ended in 2009, and no new ones have been hosted.
In skirmish, the 3 factions roughly have the same units, with minor differences.

My Rating:
4 Out Of 5 Stars
blueflame
( 33.2 tuntia pelattu )
Julkaistu 12. joulukuu, 2015.
One of my all time favorite strategy games. Unit detail is stunning and the ability to upgrade units as they gain ranks is great too.
Most Helpful Reviews  In the past 90 days
22/23 (96%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
87.2 tuntia pelattu
Julkaistu 5. helmikuu.
Despite having spent hundreds of hours playing this game on all platforms (I had a non-Steam CD copy and a PS3 copy), I have a love-hate relationship with this game.

What I Loved
• Simple (Yet Satisfying) Gameplay - The gameplay, while really simple (rock-paper-scissors), felt very satisfying, especially online. The moment a retaliatory WMD is alerted to you and you're wondering where the heck it's going to come crashing down. The moment you ambush some enemy combat engineers with your concealed Riflemen. So many cool and tense moments I've experienced in this game. Having a good result in a match requires having both sharp reflexes and an indepth understanding of how the game works past the understanding of the combat triangle spoon-fed to you in the tutorials.

• Theatre of War - You could choose a loyalty to one faction and you fight for its glory + the team/community spirit in the online ToW (now dead, unfortunately).

• Music - I still listen to it when I want to get the adrenaline up. Major thanks to the composers (Matt Ragan + Alistair Hirst).

• Factions - To this day, I still think that the European Federation Enforcers Corps is probably one of the coolest near-futuristic factions ever created.

• Voice Acting - The amount of variety in voice acting was great, and the general's dialogue (in the briefings) were really cool and all of them had a great sense of personality even if they were just an image that talked.

What I Hated
• Bugs - Anyone remember the transport-freeze glitch? There were lots of little things that bugged the original EndWar which still sometimes goes on in my single-player matches today randomly.

• Upgrade Stacking - Every upgrade you purchased stacks on top of the other, so if you have a fully upgraded battalion you won't have much trouble trampling over any other player who had less than half the amount of upgrades you have. That, when the original ToW was still happening, was just totally unfair in my opinion, and was what contributed to the multiplayer's downfall; most newcomers got disheartened facing overwhelming odds at the veterans and gave up. You could not dodge or negate the effect of sequential bombardments of secondary powers on your units if you were a new player, which gave a grossly unfair advantage to the veteran.

• Air Support - I do not mind having a type of off-map support which assists in destroying your enemy, but the way that it was implemented in the original game was just poor. Point-Click-AoEDamage, which you could hardly avoid (yes, I am aware of EMP stopping it, but you have to launch it almost the second the strike is sent, which makes it very hard to counter). Another game of the same type of genre, "World in Conflict", made by former "Massive Entertainment" (now "Ubisoft Massive", the ones developing another Tom Clancy game called "The Division"), did a much better job with off-map supports with their timed, skill/strategic/luck-based air support as it rewarded those who could exploit their enemy's weakness when they were off-guard, or try to get the player to predict how their enemy would play and exploit that predictability.

• Combat Tree - While combat was satisfying, it did feel way too simple. This was a major criticism of the game after it came out - everyone was requesting more depth to the game or to a potential sequel.




Anyway, besides all that, this is what is constantly on my mind whenever I think about this game...

Potential Not Realised (Cut Content)
I searched through the game files (audio, subtitle, code etc) and found a lot of cut content that never made it into the game. This cut content includes the following:

- Wave Mode: The devs almost provided a gamemode for less-experienced players / people who did not like competitive matches against real people in the persistent online ToW. This mode had you fight against masses of regular army units, controlled by the AI, in which you had to defend your position. Winning a battle this way wouldn't have provided as many points as a player vs player outcome would have reached, but it would have contributed to the battleboard on a contested territory. It was also meant to be featured in the single-player campaign a few times as an extra gamemode. If you decided to play with an extra person, this could have been a pretty decent co-op mode that you could potentially play with friends to kill some time.

- Terrorist Raids: The terrorist faction which you encounter in the Prelude to War story were not made solely for the single-player story - they were meant to provide yet another Player vs AI option for the online ToW to fight against if they did not wish to fight against real opponents to rank up their battalions, just like the wave mode. These terrorist raids would, obviously, attempt to raid army/air bases. Again, you could join up with a friend which would lead to another type of co-operative Player vs AI experience.

- LAN ToW: The developers originally intended for players to be able to play their own ToW with or against friends if they did not wish to compete over the persistent online ToW. This is THE most annoying since the persistent online ToW is now dead - it could have kept a bit of that ToW spirit alive.

- Cut Story Content: The main purpose of EndWar's original narrative was meant to serve as a conclusion to Ubisoft's first Tom Clancy saga. It meant to join up all TC media up until that point (Rainbow Six, HAWX, Ghost Recon, Splinter Cell etc) into one game in an effort to end it all to make way for a reboot of the TC series to start fresh (which they're sort of doing now, what with Ghost Recon: Wildlands and Rainbow Six: Siege). Judging from the unused subtitles in the game's files, the overall background narrative of the entire game was meant to be set around a futuristic museum piece named "EndWar", which retold the course of events of World War III using painstakingly pieced-together recordings from the "Overlord Battle Interface", which commanders of all three contesting superpowers of the war used (the name of this interface is mentioned when the player has to go through the voice recognition tutorial at the start of the game). All of this information was meant to be told to the player by the narrator - the same narrator who spoke over the Prelude to War's introduction video. This narrator would provide more background commentary of the plot to the game and, depending on your actions, imply that the world in which the player is living in is under the control of one of these superpowers which has evolved into a New World Order (e.g. if the United States won the war, he was meant to say during the outro to the game "With the emergence of three superpowers... with only one world to share... this concludes the story of the war to end all wars... remember those who gave their lives to fight for our freedoms. Thank you, and god bless the United States of Mankind." On the otherhand, if the European Federation won the war, the last bit is replaced with "remember those who gave their lives to fight for unity. Discipline always, Citizens of the Federation". For the Russian Federation, it was "remember those who gave their lives to fight for state. Glory to the Motherlands! Return to your duties." Check the files yourself if you don't believe me, it makes the original story concept seem way better in my opinion).

And do you know what the most annoying thing about all this is? Literally all of the things I didn't like about this game were going to be fixed in their sequel - EndWar 2! They were going to update the story, the combat tree and finish the stuff that they didn't manage to fully implement for release which they had to cut. Such a shame. Hopefully Ubisoft come back to it one day, but I doubt it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Most Helpful Reviews  In the past 180 days
23/24 (96%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
25.1 tuntia pelattu
Julkaistu 24. joulukuu, 2015.
Great game. Definitely is worth far more than its new counter-part "Endwar Online".
Though voice commands work 85% of the time, it does not diminish the experience, and even though mutliplayer went offline a while ago, it is still worth picking.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/15 (87%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
8.5 tuntia pelattu
Julkaistu 14. joulukuu, 2015.
Endwar is an AMAZING game. It's got good gameplay, combined with good strategy. Also it's got an awesome feature. In Endwar you can control your units by talking. It's got voice-commanding, which i find awesome to use when i'm playing campaign. For exampel, i can say: "Unit 3 attack hostile 7", and unit 1 would move to engage hostile 7.

It's good strategy is amazing. Once i were up against 5 russian tank squads, i had 1 european tank squad, a gunship squad and an artillery squad. They had to move over a bridge to get to uplink Lima, so it got really dense at that bridge. By using my artillery, and gunships effectively, i destroyed all 5 russian tank squads. In Endwar, strength doesn't always come in numbers.

Pros:
Amazing strategy usage.
Voice-commanding (I absolutely LOVE it! Makes me feel like a real commander xD)
Good balanced gameplay

Cons:
Multiplayer is dead, so if you're buying it in 2015 and up, you can only play singleplayer
The Theater of War online scenario ended in 2009, and no new ones have been hosted.
In skirmish, the 3 factions roughly have the same units, with minor differences.

My Rating:
4 Out Of 5 Stars
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/16 (81%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
0.6 tuntia pelattu
Julkaistu 25. joulukuu, 2015.
One of the most underrated RTS Games it is almost sad to see this game be neglected by the community. Voice controls were revolutionary for its time, works better than a Kinect (Originally played it on the 360). The story mode is pretty decent if you want to follow it, and if you want to really focus on it you can always buy the novel cheaper than this as an E-book (Sidenote: I always loved how Tom would just give Ubisoft an idea and they finished a game before he even wrote the damn novel. Ubisoft just loves putting his name on any military game they have).

The combat system is pretty easy to get the hang of, and I recommened to RTS players who looking for a straight up battle rather than worrying about politics and gathering resources like other games. Although those mechanics are really great, sometimes you just want to have a one track mind when playing games sometimes!

Replayability is high, the combat system is great, the graphics are decent given the budget they had, and very sad to not see this series progress other than a flash game. Overall fantastic game for RTS fans
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7/8 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
33.2 tuntia pelattu
Julkaistu 12. joulukuu, 2015.
One of my all time favorite strategy games. Unit detail is stunning and the ability to upgrade units as they gain ranks is great too.
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2/3 (67%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
12.8 tuntia pelattu
Julkaistu 15. joulukuu, 2015.
Awesome Tactical Game !
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1/2 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
6.2 tuntia pelattu
Julkaistu 28. marraskuu, 2015.
Great game
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1/2 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
14.4 tuntia pelattu
Julkaistu 29. marraskuu, 2015.
In a world where military equpiment is a glorfied version of Rock paper scissors. Today, you can buy one of the greatest games of 2009 and act like your fighting people because the servers were taken down permenatly.
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Most Helpful Reviews  Overall
61/66 (92%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
44.2 tuntia pelattu
Julkaistu 22. heinäkuu, 2014.
Right.
So.
Where do I start?

Tom Clancy's EndWar is a real-time strategy/real-time tactics game, unfortunately neglected by its developers, released in 2008 and featuring a World War 3 where your decisions decide the course of the war. It involves three factions - the USA, the European Federation (A unified EU) and the Russian Federation (Which has again expanded into Eastern Europe. Including, to nobody's big surprise, Sevastopol). The interesting thing about EndWar is that it is not like other RTS or RTTs - you do not decide where each army strikes, or what to research, or even if you want to make nice with China so it invades Russia - you are a mere colonel in a special operations branch of your faction's army, and the only control you have over the world is where you deploy. Whether you win or lose the battle as a result of said deployment changes whether your faction grows or shrinks. Other world events, such as typhoons or the U.S.S. George Bush being sunk by your nation's WMD and airstrikes are communicated through the world map's news service.

The campaign is split into two parts - a Prelude to War, in which the game explains the backstory and the game mechanics, as well as how and why World War III erupted and to give you a feel for each faction, and the Third World War itself. The AI is competent depending on difficulty level (On normal, for example, it is fairly competent, while on the hardest difficulty it is very competent), and the graphics are good for a game released in 2008.

All-in-all, I would very much recommend this game to everyone. Unfortunately, the Theatre of War servers (WW3 multiplayer) have been shut down and as a result players are restricted to games with friends or offline games. There are groups that still play EndWar matches, however I am not sure exactly of their URLs - they are, however, active on the Community Hub.
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74/90 (82%) arvioi tämän hyödylliseksi
8 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
9.5 tuntia pelattu
Julkaistu 19. joulukuu, 2014.
I need EndWar 2!!!!
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44/53 (83%) arvioi tämän hyödylliseksi
12 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
143.8 tuntia pelattu
Julkaistu 6. helmikuu, 2015.
WARNING: SPOILERS
EndWar is a game for those who prefer strategy over running like a maniac with SMG's. You are a colonel, your rank is only below the generals, although you really have more combat power than they do. As a commander of the Joint Strike Force (USA), the Enforcer Corps (Europe), or the Spetsnaz (Ruskies), you get your very own battle advisor, in other words, a war secretary, a whole battalion of your nations finest, and access to WMD's (Weapon of Mass Destruction). One of those weapons being a big sattalite dropping kinetic rods with enough firepower to take out Time's Square. The combat is simple. click on a unit, and tell it: Attack enemy, Secure Uplink (Major Part Of Game), Send Nuke Here, or even evacuate to ensure its survival. However, the game was engineered for one purpose,,,,VOICE COMMANDS. Yes ladies and gentlmen, even though this was made in 2008 it still surpasses even Googles voice search. Using a simple way of speaking to units such as, "Unit 3, attack hostile 4." Why use a mouse when you can just say "SEND THE NUKE!" Before I get excited, i'm gonna stop myself and just finish with this. Watch a gameplay video, see if its your cup of tea, buy the tea, and DECLARE WAR!
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36/42 (86%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
7.5 tuntia pelattu
Julkaistu 19. huhtikuu, 2015.
A VERY underrated rts. Unlike other RTS games, you don't use your mouse (though you can), bur rather, you use your voice. The game's voice recognition is VERY responsive and you won't have an issue with it. The only downside of the game is that it's capped at 30fps just like the console version. As someone who can't stand anything under 60fps it bugged me to no end. But the quality of the game made me look past it.
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33/41 (80%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
49.7 tuntia pelattu
Julkaistu 13. kesäkuu, 2015.
Tom Clancy's End War is a war strategy game which takes place in a modern near future.



Pros :


+ Good and interesting campaing mode


+ Replayability value


+ diffrent modes


+ 9.99 $ " Worth the cheap price"


+ 6 - 7 hours campaing ( but there are 3 diffrent endings depending on the faction you choose)







Cons:


- Camera view problems


- Sometimes AI doesnt respond accurately


- Some maps look very similar


- Graphics are not that good " Becuase it's a 2009 game :) "




Verdict : 7 / 10 " Good"
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46/67 (69%) arvioi tämän hyödylliseksi
44 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
28.1 tuntia pelattu
Julkaistu 21. syyskuu, 2014.
When you lose, you get free nukes, when you win, you get nukes, therefore this is the best game ever. x3
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23/29 (79%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
40.2 tuntia pelattu
Julkaistu 12. lokakuu, 2013.
Im always in the search of realistc high end graphics mordern military warfare Real Time Strategy (RTS) games and hybrids.Its one of those games.My rating 9/10
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19/22 (86%) arvioi tämän hyödylliseksi
Suositeltu
6.2 tuntia pelattu
Julkaistu 26. marraskuu, 2013.
A great turn for a strategic game, much more in-depth and planned out than your casual strategy game is. This one can be played with your own style without the frustration of tactics and is very open to your own decisions. It's also a nice touch you can customize your units and attacks entirely. Though the camera controls could use some work, I highly suggest this game for people who like a mix of action, war-based, light strategy, and free thinking type games.
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46/71 (65%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
0.1 tuntia pelattu
Julkaistu 25. marraskuu, 2013.
EndWar is a decent real time strategy with a groundbreaking voice control feature. Unfortunately it doesn't always work as promised, so occasionally you have to shout your commands a couple of times more than planned. Eventually you'll just go back to the way you usually give commands; by using menus. It was a good idea but it was too early to implement it just yet. The technology wasn't entirely ready for this kind of gameplay back then.

And yet despite this flaw I had a good time with it, because it does give you the idea that you're the commander in charge and there's an actual war going on. Now, there's not a lot of tactics involved when we're talking about the battles here, because the idea is based on the real life rock paper scissors game. So if you use the right unit against the other you'll most likely win (depending on the amount of units, of course). It's simple, but it works and it doesn't make the game tediously boring, like many other strategy games. It's by no means perfect, but it's definitely fun. Just avoid the voice control feature.

[Rating: 75/100]
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19/23 (83%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
42.1 tuntia pelattu
Julkaistu 29. elokuu, 2014.
One of the greatest strategy games that I have played. I had little complaints and enjoyed the game. I would give the game a 8/10. It would be higher but there is some flaws *cough* camara locked on unit *cough* and multiplayer is kinda dead... but aside from that it's still great.
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21/27 (78%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
7.9 tuntia pelattu
Julkaistu 10. lokakuu, 2015.
Tom Clancys Endwar is a Great RTS and Strategy Game

It provides hours of fun and entertainment for a low cost as well. Something else i really liked is the story on this game was alot better than i remember. Now it is not a ground breaking story and is not really rememberable i just enjoyed the short cutscenes after every battle that detailed the battle around the globe.

Pros
Good graphics
Each unit is unique and is needed for the overall success
Voice command is a charm
Low price
Detailed Units
Each army has unique units


Cons
Matches can become predicatable so play on higher diffuculty
Not a lenghty story about 8 hours but not bad
Only 3 armies



If you want a fun RTS that is not too expensive get this.
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36/55 (65%) arvioi tämän hyödylliseksi
48 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
0.6 tuntia pelattu
Julkaistu 19. kesäkuu, 2015.
this is a game about giving people orders

only buy it if you like giving people orders
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