Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War.
用户评测:
总体:
多半好评 (236 篇评测) - 236 篇用户的游戏评测中有 70% 为好评。
发行日期: 2009年2月25日

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购买 Tom Clancy's EndWar™

 

关于这款游戏

Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War. Create your army to match your tactical style and create a strategy that will defeat your enemies.

You Are In Control

In addition to traditional RTS controls (mouse selection, hotkeys), EndWar goes beyond other Real Time Strategy games by letting you use your own voice to control your units, offering you true control at the speed of thought.

Putting You in the Battle

Instead of using the traditional top-down view, EndWar employs a unique third-person camera that puts you in the heart of the battle, making the use of terrain and cover even more critical to achieving victory. Zoom in and out at will and watch the devastation unfold as hundreds of units engage the enemy on fully destructible battlefields.

Armed for the Future

True to the Tom Clancy legacy, EndWar offers a wide range of vehicles, weapons and equipment based on real-world military research, giving you unprecedented access to the cutting-edge technology of tomorrow’s wars, such as drones and space-based weapons of mass destruction.

  • Go to war online in a persistent multiplayer World War III with fully-customizable battalions and units
  • Refined HUD and controls and new waypoint system, combined with EndWar’s proven revolutionary voice command system
  • 30 stunningly realistic real-world battlefields set in Europe and the United States, including Washington D.C., Paris, and Moscow
  • Deeply customizable armies featuring unit ranks and hundreds of upgrades add up to endless replay value.
  • Includes all the downloadable content released on consoles – maps, additional upgrades and battalions.
  • Watch the destruction unfold in spectacular detail in massive battles featuring hundreds of units and destructible environments.

系统需求

    Minimum:

    • OS: Windows® XP (with SP2) or Windows Vista® (with SP1)
    • Processor: Intel® Core® 2 Duo E4400 2.0 GHz or 3.0 GHz AMD Athlon™ 64 X2 Dual Core 6000+ or better
    • Memory: 1 GB Windows XP / 2 GB Windows Vista
    • Graphics: 256 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher (see supported list*)
    • Hard Drive: 10 GB free hard disk space
    • Sound: DirectX 9.0c–compatible sound card
    • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
    • Peripherals: Windows-compatible mouse required.

    *Supported Video Cards at Time of Release
    ATI® RADEON® X1800XT / X1900XT / HD 2000 / 3000 / 4000 series
    NVIDIA® GeForce® 7800 GT / 7950 GT / 8 / 9 / 200 series

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.

    NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive. Content Encoder required for Dolby Digital audio.

    Recommended:

    • OS: Windows® XP (with SP2) or Windows Vista® (with SP1)
    • Processor: Intel® Core® 2 Duo E6600 2.4GHz, Intel® Core® 2 Quad Q6600 2.4GHz, or 2.5 GHz AMD Quad-Core Phenom™ X4 9850 or better
    • Memory: 2 GB
    • Graphics: 512 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher*
    • Hard Drive: 10 GB free hard disk space
    • Sound: DirectX 9.0c–compatible sound card with latest drivers
    • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
    • Peripherals: Windows-compatible mouse required. Windows-compatible headset required for voice command.
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总体:
多半好评 (236 篇评测)
最近发布
saint90
( 0.3 小时(记录在案的) )
发布于:7月15日
waz to simple combat system but that maybe because i would like to use tactics instead of just sending a unit one location and calling it done once it kills its main tzpe of target
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Acc0rd
( 0.8 小时(记录在案的) )
发布于:7月15日
Nice game!
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Peridot
( 0.3 小时(记录在案的) )
发布于:7月6日
For 10 bucks, and was one of my fave things to play on xbox360. You can say this game is rather fun and dynamic. Expert mode is literally impossible to beat. Just saying. But the game is fun as hell.
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{KOG} PaNTheR
( 2.5 小时(记录在案的) )
发布于:6月27日
Fun game to play versus your friends.
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not5oslimshady
( 16.4 小时(记录在案的) )
发布于:6月26日
its fun if you like tactics
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Kurisu-tina
( 3.2 小时(记录在案的) )
发布于:6月24日
no comment...
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Creepcruncher
( 3.3 小时(记录在案的) )
发布于:6月11日
It's okay-ish.

Basically you're playing a game of Rock-Paper-Scissors that defies any military logic there is.

This game is based around tanks killing infantry and APCs, infantry killing.. something, APCs killing infantry and aircraft, aircraft killing tanks, and engineers being killed and killing vehicles with rocket launchers.

I regret buying it, to be honest. The gameplay is boring. The tutorial is painful yet you can't start the game proper until you've completed it.

The camera is like the Total War general camera, but it can switch between units.

Voice commands are cool, but you can only tell troops to either move to or attack enemy troops with voice. No movement if I remember correctly.

For me it gets boring. The only fast units are vehicles, and they get killed easily, so you're either looking at half an hour of infantry attacking enemy supply dumps per tutorial level, or just watching them defend, as opposed to having vehicles run around quickly but get slaughtered.

The storyline is pretty cliche, but is sufficient.

I don't reccomend you buy this, to be honest. Total War or Blitzkrieg will give you a better experience.
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BoosterNRG
( 9.2 小时(记录在案的) )
发布于:6月6日
Voice command is neat, but it´s a rock paper scissors with some extra crap. Recommended for voice command.
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WWROBzTHEwBOSSW
( 15.6 小时(记录在案的) )
发布于:6月5日
I purchased this game for nostalgia sake, and I wasn't disappointed at all. This game offers a whole lot of entertainment if you're into RTS games. I highly recommend this game, in my opinion the skirmish mode is the best part of the game.
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Beardboi525
( 10.1 小时(记录在案的) )
发布于:5月31日
Even though my time shows a few hours, I have put so many more into this game on other consoles. It is still the same experience for the most part. Being an RTS, you genuinely have to think and plan to be successful in this game. Even if you find the AI to be a pushover, there is harder difficulties. While this game does have many pluses, it does have some negative aspects to it. For one, the microphone/speaker aspect of the game is fairly complicated, as there are many options to choose from, with no reminders within the game. Also, the reception of sound within the game is fairly unbalanced as well, which can lead to frustrating command mistakes. However, this does not break the game in any way. It is still completely playable with a mouse. Another letdown is the lack of multiplayer community. Its not that the game doesnt support it, but that in general the game isn't super popular. Playing with or even against a friend gives the same impression as playing online. Overall, this game is fun to play, and will be a steal if you can grab it for a few bucks.
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最有价值的评测  在过去的 30 天内
3 人中有 3 人(100%)觉得这篇评测有价值
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0.3 小时(记录在案的)
发布于:7月6日
For 10 bucks, and was one of my fave things to play on xbox360. You can say this game is rather fun and dynamic. Expert mode is literally impossible to beat. Just saying. But the game is fun as hell.
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1 人中有 1 人(100%)觉得这篇评测有价值
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0.3 小时(记录在案的)
发布于:7月15日
waz to simple combat system but that maybe because i would like to use tactics instead of just sending a unit one location and calling it done once it kills its main tzpe of target
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最有价值的评测  总体
10 人中有 9 人(90%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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0.2 小时(记录在案的)
发布于:2015年6月23日
夏季折扣入的,价格感人,看系统要求猜想可能win7会跑不了,哪知道居然顺利进入,真是更感人了。游戏玩了一会感觉还不赖,挺热闹,6年前的游戏做到这样也不错,感觉即使到了2015年也能玩一玩
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0.3 小时(记录在案的)
发布于:5月29日
之前一直玩盗版,由于喜欢ENDWR的题材,游戏时间估计都超过300小时了,6个档开满,每个都“有意识”地玩到100回合+(主动丢地皮,不想电脑死太快)。

现在战网早关了,入正就纯属情怀...

以下属于主观评测:



主要争论关于视角:

1.很多人觉得视角锁死,不科学,但我个人在接受这种设定之后还是觉得很带感的。因为ENDWAR和WIC不同,虽然都是性质相近的RTT,但是ENDWAR没有战争迷雾,侦查除了用肉侦给小地图或者指挥车开视野,还可以用十分有现场感的V键望远镜,V实在太重要,开局判断敌方部署靠这个十分有效。

2.其实降低视角适应度的正常办法,还是用指挥车。指挥车的设计,我觉得是这个游戏的亮点。指挥车真不是完全用来解决视角问题的,而是直接提高你操作效率的。带指挥车也有弊端,开局你的兵力会少,很有可能被敌方RUSH掉;而且敌人可以EMP你指挥车,让你马上进入普通视角指挥,毫无疑问此时你会输给那些真正适应了视角、适应了这个游戏环境的玩家。

总之视角与指挥车相辅相成,构成了ENDWAR里指挥体系最关键的部分。如果你能理解并接受视角设计,那么再加上指挥车的设计,这个游戏的趣味你能挖掘出100%,如果你不能,那你也许只能享受50%不到了,并且始终一头雾水。


关于针对机制:

有人认为这个游戏机制太简单,相当于猜拳,一物完全克制另一物,APC面对坦克毫无还手之力。我觉得,这并没有什么问题,因为这个游戏中,走位与卡

位很重要,而真实的猜拳是不会考虑操作的。不信就看看AI的4武直大法,看看是不是武直真的怕APC,这个时候你APC操作不练练,很可能瞬间崩盘。



其他个人认为是加分的部分:

- 十分拉风的第三次世界大战单位造型设计,三个国家在造型上各有特点。虚幻3引擎的强大功力,使ENDWAR的建模到现在仍然不输给任何RTS/RTT类游戏。

- 这是未来战争,你控制的是一个能在24小时内在全球任何地方部署的特种营,你的对手也一样。各种接地气的单位语音赋予你强烈的代入感。

- 单位类型不多,营部(子阵营)也不多,但分工明确,恰到好处,值得研究的战术与操作细节大于你的想象

- 节奏感极强的游戏模式,将抢点→推进这种类型RTT游戏玩到极致




缺陷:

- BUG太多,我能写10条以上

- 战斗场面太生硬



遗憾与被忽略的设计(注意不是缺陷!):

- 语音控制,没什么卵用,因为它并不能实现微操

- 营部与单位升级很单一,而且无法在遭遇战中使用(现在战网没了,你要体会到游戏的精髓只有玩战役)。等级越高的升级项永远越好?我个人不喜欢这种设计,我希望能看到一个单位的附加模块是平行的,不同选择能带来不同的战术方向。

- 许多废弃的设计,如海军、IFV载具、更细化的步兵种类。

- 主机版作为DLC推出的遭遇战地图,在战役上不能玩



【我知道这个游戏有很多很多毛病,但我不是来安利的。我只是想告诉你它存在非常有意思的地方,后来很多游戏都没能重现这些特点】
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1 人中有 1 人(100%)觉得这篇评测有价值
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0.5 小时(记录在案的)
发布于:5月27日
这是一款极其出色的游戏,其游戏画面在现在看来也尚可。
游戏中饱含创意的语音控制系统,个人认为是这款游戏最大的特色所在。
语音的捕捉相对而言已经是极为准确,但是可能是我发音的问题所以还是会有不精确的情况出现。所以英语不好的建议别买啦23333(英语不好连游戏都没得玩(雾))
单人战役每关的流程都很短,感觉不够过瘾,多人战役也没体验,所以不好多做评论。
总体而言,新颖的操作方式为这款游戏加了不少分
7/10
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1.0 小时(记录在案的)
发布于:3月3日
时代变了变革的时代当初改变的东西评价也得到好评画面即时感真实的战争也的确不会有鹰眼俯视效果 和每日网络对战越来越有趣画面精致 好像 多年前 的银翼杀手一样从恶评到时代的来临人口爆炸 污染风沙雾霾 不断好评 到神作
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0.4 小时(记录在案的)
发布于:5月3日
就凭这个蛋疼的视角限制,战场布局都不能全部看到,同样是育碧出品,为什么冲突世界就那么看着舒服
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87.2 小时(记录在案的)
发布于:2月5日
Despite having spent hundreds of hours playing this game on all platforms (I had a non-Steam CD copy and a PS3 copy), I have a love-hate relationship with this game.

What I Loved
• Simple (Yet Satisfying) Gameplay - The gameplay, while really simple (rock-paper-scissors), felt very satisfying, especially online. The moment a retaliatory WMD is alerted to you and you're wondering where the heck it's going to come crashing down. The moment you ambush some enemy combat engineers with your concealed Riflemen. So many cool and tense moments I've experienced in this game. Having a good result in a match requires having both sharp reflexes and an indepth understanding of how the game works past the understanding of the combat triangle spoon-fed to you in the tutorials.

• Theatre of War - You could choose a loyalty to one faction and you fight for its glory + the team/community spirit in the online ToW (now dead, unfortunately).

• Music - I still listen to it when I want to get the adrenaline up. Major thanks to the composers (Matt Ragan + Alistair Hirst).

• Factions - To this day, I still think that the European Federation Enforcers Corps is probably one of the coolest near-futuristic factions ever created.

• Voice Acting - The amount of variety in voice acting was great, and the general's dialogue (in the briefings) were really cool and all of them had a great sense of personality even if they were just an image that talked.

What I Hated
• Bugs - Anyone remember the transport-freeze glitch? There were lots of little things that bugged the original EndWar which still sometimes goes on in my single-player matches today randomly.

• Upgrade Stacking - Every upgrade you purchased stacks on top of the other, so if you have a fully upgraded battalion you won't have much trouble trampling over any other player who had less than half the amount of upgrades you have. That, when the original ToW was still happening, was just totally unfair in my opinion, and was what contributed to the multiplayer's downfall; most newcomers got disheartened facing overwhelming odds at the veterans and gave up. You could not dodge or negate the effect of sequential bombardments of secondary powers on your units if you were a new player, which gave a grossly unfair advantage to the veteran.

• Air Support - I do not mind having a type of off-map support which assists in destroying your enemy, but the way that it was implemented in the original game was just poor. Point-Click-AoEDamage, which you could hardly avoid (yes, I am aware of EMP stopping it, but you have to launch it almost the second the strike is sent, which makes it very hard to counter). Another game of the same type of genre, "World in Conflict", made by former "Massive Entertainment" (now "Ubisoft Massive", the ones developing another Tom Clancy game called "The Division"), did a much better job with off-map supports with their timed, skill/strategic/luck-based air support as it rewarded those who could exploit their enemy's weakness when they were off-guard, or try to get the player to predict how their enemy would play and exploit that predictability.

• Combat Tree - While combat was satisfying, it did feel way too simple. This was a major criticism of the game after it came out - everyone was requesting more depth to the game or to a potential sequel.




Anyway, besides all that, this is what is constantly on my mind whenever I think about this game...

Potential Not Realised (Cut Content)
I searched through the game files (audio, subtitle, code etc) and found a lot of cut content that never made it into the game. This cut content includes the following:

- Wave Mode: The devs almost provided a gamemode for less-experienced players / people who did not like competitive matches against real people in the persistent online ToW. This mode had you fight against masses of regular army units, controlled by the AI, in which you had to defend your position. Winning a battle this way wouldn't have provided as many points as a player vs player outcome would have reached, but it would have contributed to the battleboard on a contested territory. It was also meant to be featured in the single-player campaign a few times as an extra gamemode. If you decided to play with an extra person, this could have been a pretty decent co-op mode that you could potentially play with friends to kill some time.

- Terrorist Raids: The terrorist faction which you encounter in the Prelude to War story were not made solely for the single-player story - they were meant to provide yet another Player vs AI option for the online ToW to fight against if they did not wish to fight against real opponents to rank up their battalions, just like the wave mode. These terrorist raids would, obviously, attempt to raid army/air bases. Again, you could join up with a friend which would lead to another type of co-operative Player vs AI experience.

- LAN ToW: The developers originally intended for players to be able to play their own ToW with or against friends if they did not wish to compete over the persistent online ToW. This is THE most annoying since the persistent online ToW is now dead - it could have kept a bit of that ToW spirit alive.

- Cut Story Content: The main purpose of EndWar's original narrative was meant to serve as a conclusion to Ubisoft's first Tom Clancy saga. It meant to join up all TC media up until that point (Rainbow Six, HAWX, Ghost Recon, Splinter Cell etc) into one game in an effort to end it all to make way for a reboot of the TC series to start fresh (which they're sort of doing now, what with Ghost Recon: Wildlands and Rainbow Six: Siege). Judging from the unused subtitles in the game's files, the overall background narrative of the entire game was meant to be set around a futuristic museum piece named "EndWar", which retold the course of events of World War III using painstakingly pieced-together recordings from the "Overlord Battle Interface", which commanders of all three contesting superpowers of the war used (the name of this interface is mentioned when the player has to go through the voice recognition tutorial at the start of the game). All of this information was meant to be told to the player by the narrator - the same narrator who spoke over the Prelude to War's introduction video. This narrator would provide more background commentary of the plot to the game and, depending on your actions, imply that the world in which the player is living in is under the control of one of these superpowers which has evolved into a New World Order (e.g. if the United States won the war, he was meant to say during the outro to the game "With the emergence of three superpowers... with only one world to share... this concludes the story of the war to end all wars... remember those who gave their lives to fight for our freedoms. Thank you, and god bless the United States of Mankind." On the otherhand, if the European Federation won the war, the last bit is replaced with "remember those who gave their lives to fight for unity. Discipline always, Citizens of the Federation". For the Russian Federation, it was "remember those who gave their lives to fight for state. Glory to the Motherlands! Return to your duties." Check the files yourself if you don't believe me, it makes the original story concept seem way better in my opinion).

And do you know what the most annoying thing about all this is? Literally all of the things I didn't like about this game were going to be fixed in their sequel - EndWar 2! They were going to update the story, the combat tree and finish the stuff that they didn't manage to fully implement for release which they had to cut. Such a shame. Hopefully Ubisoft come back to it one day, but I doubt it.
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44.2 小时(记录在案的)
发布于:2014年7月22日
Right.
So.
Where do I start?

Tom Clancy's EndWar is a real-time strategy/real-time tactics game, unfortunately neglected by its developers, released in 2008 and featuring a World War 3 where your decisions decide the course of the war. It involves three factions - the USA, the European Federation (A unified EU) and the Russian Federation (Which has again expanded into Eastern Europe. Including, to nobody's big surprise, Sevastopol). The interesting thing about EndWar is that it is not like other RTS or RTTs - you do not decide where each army strikes, or what to research, or even if you want to make nice with China so it invades Russia - you are a mere colonel in a special operations branch of your faction's army, and the only control you have over the world is where you deploy. Whether you win or lose the battle as a result of said deployment changes whether your faction grows or shrinks. Other world events, such as typhoons or the U.S.S. George Bush being sunk by your nation's WMD and airstrikes are communicated through the world map's news service.

The campaign is split into two parts - a Prelude to War, in which the game explains the backstory and the game mechanics, as well as how and why World War III erupted and to give you a feel for each faction, and the Third World War itself. The AI is competent depending on difficulty level (On normal, for example, it is fairly competent, while on the hardest difficulty it is very competent), and the graphics are good for a game released in 2008.

All-in-all, I would very much recommend this game to everyone. Unfortunately, the Theatre of War servers (WW3 multiplayer) have been shut down and as a result players are restricted to games with friends or offline games. There are groups that still play EndWar matches, however I am not sure exactly of their URLs - they are, however, active on the Community Hub.
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9.5 小时(记录在案的)
发布于:2014年12月19日
I need EndWar 2!!!!
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