Sie erhalten einen brandgefährlichen Auftrag, der Sie tief in feindliches Gebiet führen wird: Sie sollen jemanden töten... und zwar keinen Geringeren als den Kaiser selbst!
Nutzerreviews: Größtenteils positiv (493 Reviews)
Veröffentlichung: 11. Okt. 2012

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Enthält 4 Artikel: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men


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"It's messy, it tries too hard to be edgy, and it's NOT for everyone. Something about this action-RPG speaks to me though. A special brand of janky."
Lesen Sie hier das vollständige Review.


“…you should absolutely give it a look if you're interested in ambitious design or interesting worlds.”
8 out of 10 – Machinima

Steam Big Picture

Über dieses Spiel

Führen Sie den Aufstand der Orks und Goblins an!

Die Welt befindet sich im Krieg und das riesige Imperium der Menschen versucht, seine Herrschaft auf das Territorium der Orks und Goblins auszuweiten, weswegen die Grünhäute systematisch verfolgt, versklavt oder vernichtet werden. In diesem großartigen Rollenspiel schlüpfst du in die Rolle eines furchterregenden Ork-Kriegers und eines gewieften Goblin-Assassinen.

Sie erhalten einen brandgefährlichen Auftrag, der Sie tief in feindliches Gebiet führen wird: Sie sollen jemanden töten... und zwar keinen Geringeren als den Kaiser selbst! Kämpfen Sie sich durch feindliches Territorium und erfüllen Sie Ihre Mission. Erreichen Sie neue Stufen, erlernen Sie mächtige Fertigkeiten und befreien Sie schließlich Ihr Volk von der Tyrannei des Imperiums!


    • Prozessor:AMD/INTEL DUAL-CORE 2 GHZ
    • Speicher:2048 MB RAM
    • DirectX®:9.0c
    • Festplatte:6 GB HD frei
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
10.3 Std. insgesamt
Verfasst: 28. Dezember 2014
Interesantes Action-RPG das einige Schwächen offenbart, z.b der fehlende Feinschliff bei dem Heldenduo, der überholten Technik wie durchschnittlichen Grafik, die kleine Item Auswahl, aber auch einige postive Dinge hat das Spiel zu bieten, z.b das spannende Setting, eine gute Story, ein interessantes Heldenduo (vorallem Styx) und gut verteilte Speicherpunkte.
Das Spiel hat ne Menge Potential, schöpft aber nicht alles aus. Für Action-RPG Fans, aber immerhin ein interesantes Spiel das man auf dem Zettel haben sollte, wenn man über die Schwächen hinweg sehen kann und das Genre zu einem seiner favouriten Genres zählt, dann kann man es sich gerne mal im Budgebereich anschauen.
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30 von 36 Personen (83%) fanden dieses Review hilfreich
20.2 Std. insgesamt
Verfasst: 27. Februar
The fantasy world earns yet another entry with Focus Home Interactive's Of Orcs and Men, a story of resolve, tolerance, and genocide. Here, humans vie for power at the cost of content tribal cultures to the south. Players take control of a two-person party in which they can focus on stealth and ranged combat or tanky, melee combat.Of Orcs and Men follows Arkail, a short-tempered orc fighter suffering from PTSD, and Styx, the only speaking goblin anyone's ever found. The nefarious humans have decided that their lands simply weren't expansive enough, so they've begun an onslaught on the orc lands. Arkail's chief has entrusted him and a few others with launching covert missions to assassinate the emperor before he enlists the help of the dwarves and elves. A proud and dutiful orc, Arkail sets forth to complete his mission. Along the way, he encounters Styx, a sly goblin who has been paid to guide Arkail on his path.Styx and Arkail appear to be polar opposites at the onset of the story – Styx works for money and has a way with words, while Arkail's principles and loyalty are matched only by his uncontrollable rage. The mature script communicates realistically and tastefully. Our protagonists, despite their differences, work well off of each other, both in how they meet their goals and in how they interact.This third-person action RPG, as stated earlier, follows our two "greenskins" around narrow corridors, even if the environment calls for spacious arenas. Players can freely switch between the two, though many may find themselves sticking with Styx, since he can stealthily assassinate loitering soldiers and inquisitors using his sneak ability. In this way, many battles can seem like puzzles: how can I optimize my killing potential in order to do less actual fighting?If and when combat begins, the wrecking ball Arkail can choose offensive, defensive, or special abilities. Primarily a melee fighter, Arkail has a rage bar that fills up over time, and if it reaches its threshold, he enters a chaotic mode in which anyone and everyone in his path will be pulverized over the duration of his now-decreasing rage bar – including Styx. Don't get too excited, because special abilities are quite limited, with a few interesting choices that are only unlocked right before the end of the game.Alternatively, offensive and defensive abilities offer a diverse toolbox with which to stab and bash opponents. Upon leveling, new skills can be unlocked, and old ones can be upgraded. When upgrading, two choices are available, and players can only pick one permanently.During almost the entire game, players will find themselves running through long, beautiful caverns or halls for twenty seconds or so, notice that the game is quick saving, and then hit stealth mode to murder a couple of the languid foes ahead. Repeat. Unfortunately, customization is a one-time deal in that most situations can be resolved in much the same way. Thus, much of the game feels like going through the motions, and I could never sit through it for more than a couple hours at a time.That said, Of Orcs and Men at least keeps its environments visually stimulating with countless details and extraordinary graphics. Never before have I been so intrigued by the intricate details on a character's skin. The textures on Arkail's body demand inspection at first, with each dimple, curve, and scar reflecting perfectly in all sorts of lighting with myriad shades. Similarly, leather looks like the real deal with its waxy surface and creases.Since the game follows Arkail and Styx throughout, one might expect expert voice acting from our heroes. Non-playable characters' voice actors, however, are not always up to the task. While I believed almost every word that came out of our orcish allies, I occasionally raised an eyebrow when a sidequestrian spoke. Combat never missed a beat with typical metal-against-metal and piercing sounds maintaining the bubble of immersion. Musically, the use of violins was a welcome change from the standard horn affair one expects from this sort of game.In terms of control, glitchy camera issues reared their head when players chose to fight against a wall. Targeting was a chore as well, since battles could include nearly twenty enemies if players aren't savvy enough with assassination.Of Orcs and Men feels like a missed opportunity. Action RPGs tend to be gameplay-driven rather than story-driven, and this game is no exception. All of the trappings are there: visuals, voice acting, script, likable characters, and novel game design ideas. However, the game falters in its execution of those ideas, and one misstep can mean tumbling down a tall tower. Fortunately, like our stalwart heroes, such a long, hard fall doesn't obliterate the game.
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20 von 22 Personen (91%) fanden dieses Review hilfreich
16.6 Std. insgesamt
Verfasst: 15. Dezember 2014
A short budget RPG that doesn't overstay its welcome. Tells a neat story with a few twists and turns and stays on course with the story even with the sidequests. Pretty much 100% linear with all missions pretty much being "go there and kill everything", but combat is fun enough to make it not matter.

Each character can also be built in a combination of different ways so there can be replayability if you wanted to try a different combat style. No complaints about the graphics, writing, or voice acting for the most part. Styx is probably the best character I've seen in a long while.

Only thing that really felt wrong about the game are its dead environments. As with other Spiders studio games, towns are full of people that just stand there and do nothing, and you have pretty much zero interaction with the environment besides looting a glowing chest once every couple of maps.

Itemization is interesting in that there are very few items, but most items even from the beginning of the game are completely viable to endgame. Only difference is the stat bonuses they give you, and you customize your gear based on your preferred combat style. Very interesting design choice.
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12 von 12 Personen (100%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
10.2 Std. insgesamt
Verfasst: 26. Mai
*sigh* Of Orcs And Men..where do I start ~ (their website might give you more impressions)

To be honest, I probably would have never played this game if Frosty hadn't gifted it to me.
But I am pleased that he did! I was interested a long time in this game, but never felt to buy it - which would have been a huge mistake.

When I got thrown in the world of Orcs And Men I felt a little lost.. the controls are very clunky though the tutorials were helping a lot. Anyway the game is basically about a war between Orcs, Goblins, Wizards, Humans and some other races, and you get to play as the main protagonist Arkhail who's a member of the Bloodjaws after leaving his old clan / family (I wont spoil anything important here). He later on meets the unique Goblin Styx (a lone wolf) who's told to show Arkhail the way to accomplish his mission to make an end to this War.

But everything gets out of control and the two find themselves in a ~10 hour long Journey full of twists and mixed up game play: Styx -rather small and fast - is a master of stealth and you got the option to get 1-3 enemies out of the way quietly before entering a fight. Arkhail on the other hand is big and slow but with powerful attacks when things get real.
So the game play styles of both together were the best possible combination to me in a game like that... though i preferred to play Styx :3

The characters of both could not be more different.. Styx is more grumpy and pessimistic / afraid due big challenges while Arkhail is willing to die for his cause / clan in Honor.
This gets especially clear during several of the amazing cutscenes and dialogues where you got sometimes the option to chose whether Styx or Arkhail answer / choose their own way (for example: Trust someone or Kill stuff -Arkhail / not trust someone and flee - Styx )
I loved this lacks in a lot of things because its very very and I mean VERY linear..not much to explore on 1 path besides the main each mission but it fits the game somehow.. I cant even tell why I like it so much - but what I know, is that the music is AWESOME! it changes during calm situations and fights and its just amazing in my opinion x) the setting is beautiful if you don't care too much about graphics - they are nice and enough for a game like that - the atmosphere created is of course subjective but I can recommend most of the time.

To sum this up.. game play might not be the best but the game plays well, graphics are neither too low nor to high and RPG fans shouldn't bother anyway, Story was interesting though the ending could have been implemented better :D

If you are a fan of linear RPG's with a rather short but Interesting Story + setting this game might be worth your time if you grab it on a sale for ~ 7 bucks

'Styx: Master of the Shadows' is the Prequel to this game and I'll play it now with a Joy!
Hope you didn't have a hard time reading and the review was helpful :)
Have a good day folks!
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10 von 12 Personen (83%) fanden dieses Review hilfreich
12.9 Std. insgesamt
Verfasst: 13. Februar
In this particular case there is very little required to be reminded of another, similar game published by Focus Home Interactive while playing Of Orcs and Men. It bears both highs and lows of Game of Thrones RPG, but I would say it it adds some of its own to the mix with highly subjective results.

First thing first – this probably won't be everyone's cup of tea based purely on shoddy craftsmanship, which is quite obviously the result of a limited budget and lack of polish in practically every department of the game. That's not to say everything can be attributed to higher force, though. Game's level design is very linear on purpose and takes a good long while before it breaks the monotony of uninspired grimy streets, not to mention stealth which I'll touch upon later, simply doesn't have even half-decent enemy AI to counter it so your would-be victims simply stroll past their comrades' corpses without batting an eyelid as you stalk about in binary ON/OFF stealth biding your time. This leads me to....

Reasons why you may love and/or hate Of Orcs and Men. This game speaks to me on some level I didn't even know I had a preference for. Yes, it's incredibly rough around the edges with some questionable design choices. Yes, it has some serious difficulty spikes here and there that almost lead me to take a break out of sheer frustration. But standing on top of all of that I still think it's a very good game if you work with it and can overlook relatively minor issues. Why? Because it handles the concept of "risk vs reward" extremely well and makes it an integral part of the game. What this translates to in practice is Arkail's rage and Styx's stealthing about, both of which are absolutely required to get anything done. To tie that into calculated risk thing I mentioned earlier: you will need Arkail's rage ability, but because it's a double-edged sword during which he may attack Styx as well as enemies and because it builds up no matter what AND takes control away from you until it's run its course leaving Arkail stunned for a while, you will need to go through fights methodically waiting to pick the perfect moment when to go nuts for maximum effect. On the hand Styx's stealth will be responsible for leveling the playing field by taking out enemies before you engage in open combat and it's just as mandatory as the above because the odds are always against you. And to top it all off you will need to learn the game's somewhat obtuse real-time with slow-motion command input combat system real fast because Of Orcs and Men does not hold back any punches.

Story-wise the game manages to play with your expectations, miss some beats it really should've hit perfectly but didn't for some reason and do some things I really, really like. It becomes obvious very early on our two characters aren't really heroes and barely even qualify as anti-heroes purely in contrast because they're facing opposition which is generally even worse. Arkail's rage is not only a gameplay mechanic, but also a story element which plays a sizable role in who he is as a person and you will get some unexpected story revelations about Styx as you go along, but the world these two inhabit is truly crapsack where swearing like a drunken sailor is the norm and gets worse by the day, only for story to raise questions about whether your actions will make it any better in the end and for who. I'd say pacing is a bit weak early on and may make you think you're wasting your time because it takes couple of hours until you get a proper grip on things, both with story and gameplay, but then picks up and actually feels rushed in the last quarter or so where it could've used some more time to mull over things and put an actual challenging final boss which was a disappointment compared to some fights you’ve been through.

In the end, and because I've worn my keyboard out at this point meandering over what is essentially "Do you like getting your ♥♥♥ handed to you until you learn how to hand it back?", I leave you with these two timeless words of wisdom: psychic ♥♥♥♥.
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12 von 16 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.7 Std. insgesamt
Verfasst: 2. April
Dont you ever get sick of the hate towards orcs and goblins? Being always the evil force in games? Well dont know about you but I do,thats for sure. And OOAM let me kill humans now... how refreshing .

Story,Quests and Levels

You are Arkail,fearsome orc,who is apointed with the assassination of the Emperor. In your journey you will be lead by Styx,master of stealth and assassination. Story is linear with here and there some decision making. At 2-3 points you will end up in hub-like area from which you can get different side quests to complete and improve yourself. The levels you will find are linear,each of them separated in "zones" . There isnt much of exploration which can be bad or good depending on the player.

RPG elements

Well you can equip your characters with some items and pick skills everytime they level up. Later in the game you are given 2 options per character to specialize them. Nothing to deep. Its simple but its doing its job in the game.


Combat is in 2 phases(or if you are good enough you can pick just one of them):
1st. Stealth: you put Arkail in some spots save and use Styx to wonder around and kill guards without being seen. It takes time but make Phase 2 much easier... talking about phase 2.
2.Once detected every guard from the "zone" will charge at you and fun time starts. Combat is action-based,there isnt pause button to set a lineup of skills for the orc and goblin to use. Instead you are given slow-motion button so you have to be fast with selecting targets and skills. Combat needs sometime to get used to it. One thing that you should have in mind, Arkail got a berserk stance, while he do and takes dmg berserk fills and once full he goes all nuts,take less dmg,deals more dmg and attacks everything that moves... even Styx so run for the hills if this happens.


Only reason to replay the game is to pick different decisions at places but for most people even one playthrough will be good enough.


A nice and solid RPG with interesting combat and story to tell.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
13.6 Std. insgesamt
Verfasst: 19. Dezember 2014
Of Orcs And Men is another RPG from Cyanide Studio and Spiders Studios yes the sames guys who made Mars War Log which was another great action RPG.

the combat this time is more like action RPG. so you have to arrange a series of attack and stop to change the order or change the target. it is good to note the game suffer from difficulty spikes so be aware or change your tactics.

it is rough around the edges but it still a great game with well a written story. Get this game of you can,you will enjoy it.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
18.5 Std. insgesamt
Verfasst: 4. Dezember 2014
Some games are bad on paper, but have something in them that makes you ignore the negative traits in the game. This is such a game.

It has very narrow and boring level design. For an rpg, very limited and boring skillset and levelup system. Main characters look great, but all the others not so. Items and exploration are meaningless and very simple. The pattern of enemies is very limited and uninspiring. AI is horrible and you have to abuse the AI to win some battles.

Still, the setting of the game is very interesting, and the main characters are really well done and you enjoy journey with them. When its over, you want to see more of them. The music is really, really good and atmospheric. The battles can be annoying at times, but in the end they are still rewarding. RPG decicions are few and don`t change a thing in the story, but they add the immersion and give a nice touch for character development. How the game focused in these 2 characters and their journey together, was well made. I did want to see a longer ending though...

Even if the game has problems, it left me wanting for more, and I would buy a sequel the first day it would come.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 6. Mai
Not a fan of this style of gameplay so that is my fault for not checking into the game more.

I took a chance since STYX-Master of Shadows was one of my fav stealth games, while I knew they were different types of games I was hoping I would like it, but turn based combat is not my thing. I won't rate it down because it is what it is.

For the graphics, pretty solid, unique story...7/10
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 14. Mai
Of Orcs and Men


Tl;Dr: Definitely buy the game if it goes on sale but only buy it at full price if you are absolutely dying for a good ARPG

I had gotten this game from a friend who had bought the Killer Bundle 3 and he did not want it . He asked me if I was interested in it and upon researching the game I figured I would add the game to my library, download it, and play it at a later time.

I decided to check out the game when my internet went down and was pleasantly surprised by it.

Graphics 8/10

The game is very cinematic graphics wise. You can see that the devs tried very hard to show you a movie story through the cutscenes. The textures are very nice in this game. The skin on the orcs look somewhat realistic and you can see the lighting bounce off it. I personally find it very nice when you can see sunlight bouncing off a character's skin in any game. The rain effects look amazing and it looks as though things are actually getting wet. However, the characters do look a bit stiff sometimes. Lastly, when the characters speak (in the cutscenes) they get a bad case of the rubberlips (notorious in Warcraft 3 where characters' lips would just bounce up and down when speaking)

Audio 6/10

The music is generic adventure game-like. It's something you would hear and say "Ah, that would sound nice in an action adventure game"

The voiceovers are decent. The best voice actor is the one who voices Styx the Goblin. His character brings a roguelike charm with his monologues and witty lines.

The biggest issue I had with the audio was the mouth synchronization. You are able to hear when the dialogue starts and ends suddenly.

Gameplay 9/10

This is where the game really shines. Before playing the game I assumed that it would be a hack and slash action game. The game actually plays like an ARPG (Action Role Playing Game). Upon entering the game I masked my left key hoping that the character would swing his sword around. However upon playing the first 10 minutes of the story (which serves as the tutorial) I found myself slowly understanding how the game works.

The combat system is similar to Dragon Age Origins (or almost any ARPG) in that you can use the spacebar to pause the game and plan your next few moves. Pressing the spacebar also brings up your combat hud. There you can plan up to five of your next moves. Pressing spacebar again will unpause time and your character will do the attacks in the cache.

The level system is fairly simple. There are five attributes that you can put points in. Strength, Agility, Stamina, and Mind. Each attribute has different helpful upgrades. You can also upgrade/unlock new abilities.

You control two character in Of Orcs and Men. Arkail and Styx. While Arkail excels at fighting and tanking damage, Styx has a more stealth/assassin fighting style. Each character has a one unique mechanic. Arkail has a rage system, where if his rage bar fills (by attacking and using special abilities) he becomes uncontrollable and will just pummel at the enemy. Styx can become invisible and will 1 hit kill his next backstab target.

The hud is simple yet visually pleasing.

The one problem the gameplay has is that the targetting system for attacking feels a bit clunky. Sometimes it feels like your character got confused and doesn't know who to hit.

Story 6/10

The story is quite simple and might seem a bit cliche.

Humans have enslaved the Orcs and forces them to work as slaves and cannon fodder. However, there is a group of free Orcs that are resisting the humans and are going to take a last stand. It's up to Arkail and his shifty goblin guide to take down the king and free the Orcs.

The game offers some dialogue choices but so far none of them really make any changes to the story.

I love the duo dynamic that exists between Arkail and Styx. They both hate each other when they first meet but grow to respect and even rely on each other.

There are some iffy parts in the script though. I've noticed that the characters love to say "♥♥♥♥" at inappropriate times (inappropriate as in it doesn't really need to be said in the context). Also it seems like the devs/writers/animators tried to give Arkail a signature move/trait (he punches his fists a LOT whenever a cutscene with him ends) but it just ends up feeling very awkward.

I was surprised when I first saw Styx in this game because he actually stars in his own game Styx: Master of Shadows, a stealth game about... well, Styx. When Styx: MaS first came out I was very interested because many people said that it was a Stealth game done right. Upon research, I now know that it is a prequel to Of Orcs and Men.

Final say

Overall, I found myself enjoying the game and would definitely have bought it had I known about it. Again, I highly recommend buying it if it ever goes on sale but wait a bit if not. The gameplay is the best part of the game and the graphics are a close second.

This is my first review so please tell me how I can improve and what you liked about the review on my Steam Page. Thank you for reading and it was a fun time playing Of Orcs and Men.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
12.9 Std. insgesamt
Verfasst: 22. Dezember 2014
If you've played their previous games you know what to expect. However if you're new the series and want to play with a controller I'd say it just feels better on the keyboard. The graphics are decent but what pulled me in is the storyline. It's not your typical storyline and to me the way the main characters talk about the Earth Mother and a few mentions of calling them pale skins reminds me of the Native American/European incursions.

Combat feels a lot like the original Dragon Age but not even really that sometimes your characters just go full ♥♥♥♥♥♥ and do some of the crazy stuff. I'd definately rate anyone to play this great game all around if you can catch it on sale even better.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
28.2 Std. insgesamt
Verfasst: 23. Januar
This game is just plain fun. Orcs and goblins are good guys and the human 'heros' are the bad guys. Snappy dialogue and decent cut scenes and graphics for a 2012 game. Its a fun story that has some twists and turns you don't expect. The maps are a bit linear but still a good time. If you are going to play Styx this is a great game to check out first.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
19.7 Std. insgesamt
Verfasst: 18. Februar
I really enjoyed playing this game for two reasons:

One: How great can it be to play an Orc and a Goblin fighting hateful humans? (Hint: Super cool!)

Two: I totally love the gameplay! Think about tactics, combine stealth and open fights, offensive and defensive combat.

(Okay, the "tunnel" levels is a bit oldschool; it might get boring, playing the game for many hours at a time...)

A cool idea and well done implication! More of that in a more open world, please!
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4 von 7 Personen (57%) fanden dieses Review hilfreich
15.0 Std. insgesamt
Verfasst: 9. März
Fascinating world, flawed gem.
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35 von 36 Personen (97%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.7 Std. insgesamt
Verfasst: 19. August 2014
Die Story ist recht überschaubar, Arkail (der Ork) wird von seinem Clan-Häuptling losgeschickt um den Imperator zu töten, dieser ist bei allen Orks verhasst, weil er alle nicht menschlichen Bewohner des Landes entweder versklavt oder töten lässt.

Of Orcs and Men ist ein Third-Person-Rollenspiel mit einem taktischen Kampfsystem, der Spieler übernimmt die Rolle der beiden Hauptcharaktere, die Steuerung des entsprechenden Charakters lässt sich per Tab von Arkail zu Styx (der Goblin) und umgekehrt wechseln. Das ist auch notwendig, da jeder Held spezielle Fähigkeiten besitzt, zum Beispiel kann sich Styx nahezu unsichtbar machen und Feinde lautlos meucheln oder per Fernangriff Messer auf seine Gegner werfen. Arkail ist dagegen eher der grobe Typ, er kann mit Äxten, Schwertern und ähnlich großem Material im Nahkampf zuschlagen. Als Besonderheit kann er auch Styx auf einen entfernten Vorsprung werfen um zu Beispiel einen Armbrustschützen zu töten. Somit hat man verschiedene Möglichkeiten ein Kampf zu bestehen.

Tja, und Kämpfe gibt es genug, die sich auch wegen des Skillsystems, welches drei Abschnitte enthält (Angriff, Spezial und Verteidigung), etwas ausbauen/verbessern lassen. Des Weiteren besteht die Möglichkeit den Kampf entweder "aktiv" in Echtzeit, oder per vorbelegung (Pausemodus, 4 Slots) zu gestalten. Wobei meiner Meinung nach das Skill- wie auch das Handelssystem recht rudimentär gehalten ist, und für ein Rollenspiel eher spartanisch wirkt.

Die Dialoge und Quest sind ebenso wie das skillsystem eher übersichtlich, und man hat nicht wirklich viele Möglichkeiten. Die Level sind in sämtlichen Gebieten sehr klein und linear. Die Musik und Kampfgeräusche passen, und die deutschen Sprecher der Helden kommen authentisch rüber.

Mir hat trotz allem Of Orcs and Men viel Spaß bereitet, es war im wahrsten Sinne mal etwas anderes, die Charaktere und ihre kleinen Streitereien/Dialoge fand ich witzig und auflockernd. Wiederspielen werde ich es bestimmt noch einmal auf einer anderen schwierigkeitsstufe, aber ein langzeitspiel wie TES Skyrim / Oblivion ist es definitiv nicht.

GRAFIK: 7/10
STORY: 6/10
SOUND: 8/10
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7 von 8 Personen (88%) fanden dieses Review hilfreich
27.4 Std. insgesamt
Verfasst: 10. Februar 2014
Seid Ihr es leid ständig der Ritter in der strahlenden Rüstung zu sein, der Magier mit dem sauber gestutzten Bart oder die wunderhübsche, filigrane Elfe mit dem Bogen?

Dann solltet Ihr Euch "Of Orcs and Men" zulegen. Unsere Zwei Hauptcharaktere sind "Grünhäute" also ein Goblin und ein Ork die permanent mit witzigen Dialogen aufwarten und mir zumindest ein Dauergrinsen ins Gesicht pflanzen.

Das Spiel stammt vom gleichen Entwickler wie das im veröffentliche Spiel "Game of Thrones" was man am Kampfsystem sofort merkt. Das taktische Kampfsystem spielt sich im Zeitlupenmodus ab und kann anhand von vorwählbaren Aktionen gesteuert werden. Die Story ist sehr gut geschrieben und aus der Ich Perspektive von STYX ( Das ist der symphatische und witzige Goblin) erzählt.

Im Gegensatz zu den mittlerweile üblichen "Open World" Spielen ist bei diesem Titel die Welt relativ klein. Es gibt nur einen Weg den man relativ linear nehmen muss. Der Spielverlauf ist (bis auf die üblichen Entscheidungsskripts) ebenfalls linear. Lediglich für die Trophäen muss man schon das ein oder andere mal seine Entscheidung überdenken.

Beute in Opfern (loot) gibt es nicht, dafür aber Gold umrandete Truhen und Säcke die man hier und da findet und sich entsprechend Ausrüstung /Waffen zusammensucht.

Die Spielzeit ist mit maximal 20 Stunden überschaubar, dafür aber intensiv.
Die Vertonung (auch die Deutsche Synchronisation) ist sehr gut gelungen.
Graphisch sehen die Figuren auf Mittlerer EInstellung schon sehr gut aus (Siehe Screenshoots).

Im großen und ganzen ist das Spiel eine kurzweilige Abwechslung und sicherlich für jedermann etwas.

Hier noch einmal im Überblick:


- gut ausgedachte Story
- hübsche Grafik
- witzige Dialoge
- sehr gute Vertonung
- herausforderndes Kampfsystem
- niedrige PC Anforderungen


- nicht rauszoombar und man kann nicht hüpfen :D
- wenig Rollenspielelemente
- linear
- kaum Wahlmöglichkeiten
- kurzweilig aber kurz (max 20h)
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4 von 5 Personen (80%) fanden dieses Review hilfreich
44.9 Std. insgesamt
Verfasst: 4. Februar 2014
Ich habe das Game bereits auf der XBOX gespielt und muss sagen, es macht auch auf dem PC sehr viel Spass.
Die Stimmen finde ich gut gewählt und kitzeln einem immer wieder ein Lächeln auf die Wangen 
Grafik und Sound sind sehr ordentlich, die Umsetzung auf den PC wurde auch gut gemacht, wenn auch nicht alle Grafik-Settings in-game geändert werden können.

Das tut dem Spiel aber keinen Abbruch…… es macht einfach Spaß, spielt sich sehr abwechslungsreich und vor allem komplett ungewohnt (gut) !
Der Wechseln zwischen den Charakteren ist spielerisch gut implementiert und das Verteilen der Punkte im Talentbaum sollte gut überlegt werden, um die Skills seiner Spielweise anzupassen.

Für unter 30€ gibt es eine Menge Spass und ich hab keinen Euro bedauert !!

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4 von 5 Personen (80%) fanden dieses Review hilfreich
21.7 Std. insgesamt
Verfasst: 16. Mai 2014
Der dicke mit seinem kleinen Freund...
Der Orc mit seinem Goblin...
Arkail und Styx.

Diese zwei Charaktere steuern wir durch die lineare Handlung.
Arkail ist in massiger Fleischberg voller Wut der Schaden einstecken und auch austeilen kann.
Styx ist verstohlen und listig er Meuchelt und schwächt Gegner.
Das Zusammenspiel der Fähigkeiten beider wird mit steigendem Schwierigkeitsgrad immer wichtiger.

Die Orcs werden hier als edle Wilde dargestellt welche für die Freiheit kämpfen.
Zu Anfang bekommen wir als Arkail den quasi Selbstmordauftrag den Imperator der Menschen zu töten. Zur Seite gestellt bekommen wir den Goblin Styx. Sehr zum anfänglichen Missfallen von Arkail, den Goblins sind in dieser Welt wenig mehr als Ratten die nicht einmal in der Lage sind zu sprechen.
Wieso dies bei Styx anders ist sowie der Ursprung des Namens "der Schlächter" für Arkail wird im laufe des Spiels erläutert.
Zu jenem Zeitpunkt dürfen wir auch entscheiden wie beide mit Ihrer belastenden Vergangenheit umgehen.

Den beiden bei Ihren Geplänkeln zuzuhören während wir unsere Mission erfüllen macht Laune.
Sollte man sich am starren Handlungsablauf nicht stören, wird man eine schön erzählte Story erleben können.
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5 von 7 Personen (71%) fanden dieses Review hilfreich
14.4 Std. insgesamt
Verfasst: 2. Juli 2014
Ein sehr spannend erzähltes Rollenspiel mit taktisch anspruchsvollen Echtzeitkämpfen mit Zeitlupenmodus. Ist exakt so wie das Game of Thrones RPG. Story ist top und bietet neben einigen Entscheidungsmöglichkeiten auch ein paar Nebenquests, Schlauchlevels sind dafür eher mittelmäßig (Konsolen lassen grüßen), die Kämpfe dafür wieder spannender dank vielfältiger Angriffs- und Verteidigungsmannöver. Die Grafik ist auch eher nur aufgehübschtes Konsolenzeug, oft ist die Umgebung dennoch recht hübsch gemacht. Steuerung ist auf jeden Fall eingängig und sehr gut gelungen, ist wie gesagt ein sehr stark taktisch geprägtes Rollenspiel, kein Action-RPG! Man kann z.B. als Styx leise viele Gegner im Vorraus abmeucheln, dann wirds auch leichter, den Rest der Einheiten zu killen. Auf dem leichtesten der 3 Schwierigkeitsgrade sollte jeder Story-Liebhaber das Spiel ohne allzu große Mühe packen können, selbst wenn er taktische Kämpfe eher meidet. Alleine wegen der tollen unverbrauchten Story sollte man sich das Spiel im Deal kaufen!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
13.6 Std. insgesamt
Verfasst: 2. Februar 2013
Lange Zeit war ich fasziniert von der Grundidee des Spiels. Szenario und Charaktere wirkten unverbraucht - und leider trifft diese Einschätzung voll ins Schwarze, denn auch nachdem ich es durchgespielt habe, ist es unverbraucht.

Verschenktes Potential, dein Name ist "Of Orcs and Men"!

Das Spiel beginnt relativ vielversprechend. Obwohl bereits die urbane Landschaft relativ generisch erscheint, so ist man wenigstens unter freiem Himmel. Auch die Interaktion zwischen den Hauptfiguren ist ganz nett, wenn auch bereits hier deutlich mehr drin gewesen wäre, um den Konflikt der grundverschiedenen Helden darzustellen.

Was dann folgt, sind circa 10 Stunden (bei einer Gesamtspielzeit von ca. 12-13 Stunden) Herumlaufen in grauen und braunen, immer gleichen und sehr schlauchigen Dungeons. In diesem langwierigen Teil des Spiels, durch den man sich quälen muss, wird auch schnell das größte Versagen der Entwickler offenbar: Selbst in den Momenten, in denen man durch eine einfache Kamerafahrt über eine geskriptete Schlacht, welche man in Nebenquests lange vorbereitet hat, so etwas wie Fulminanz ins Spiel hätte bringen können, passiert...nichts. Man sieht NICHTS!

Und dann wieder und dann wieder. Die großen, epischen Szenen spielen sich immer nur im Hintergrund ab und das Spiel schafft es nichtmal, diese als Gedankenbilder in die Köpfe der Spieler zu pflanzen. Dafür sind die meisten Charaktere zu blass, das Mienenspiel und die Gestik zu schlecht! Sie ändern weder Stimmung noch Tonfall, egal ob sie gerade aus einer Schlacht um Leben und Tod kommen, die sie nur um Haarebreite überlebt haben, oder dem Spieler ein Schwert verkaufen. Es ist ein völliges Versagen der Entwickler.

Ein winziger Lichtblick sind die taktisch angehauchten Kämpfe. Mit stumpfen Draufhauen erreicht man fast nichts (und geht anfangs sehr schnell baden, was sich erst mit besserer Ausrüstung und erweiterten Talenten ändert), vielmehr lernt man früh, dass der dicke Orc nur dann einen adequaten "Panzer" abgibt, wenn man ihn durch defensive Kampftaktiken am Leben und seine unkontrollierte Rage - welche das Erteilen von Befehlen unmöglich und den Orc sehr anfällig für Angriffe macht - im Zaum hält. Der flinke Goblin, anfangs noch sehr schwach, erweist sich dann zunehmend als der wahre "damage dealer". Allzu schnell wird das aber ein Einerlei, alle Kämpfe laufen daraufhin nach diesem Muster ab.

Als wäre all dies noch nicht genug, so zeigt die letzte Stunde des Spiels durchaus gekonnt - durch abwechslungsreiche Schauplätze unter freiem Himmel, so wie einem netten Finale - was aus dem Spiel hätte werden können, hätten die Entwickler diese Qualität auch im langen Mittelteil erreicht. Hätte, hätte, hätte!

Haben sie aber nicht. Of Orcs and Men wird vergessen werden, es ist mMn insgesamt durchschnittlich bis schlecht, mit nur einigen guten Momenten, die aber insgesamt auch nicht allzu lange in der Erinnerung haften bleiben werden.
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