In een wereld verscheurd door oorlog, herbergt de oude gremlin-archeoloog Mortimer MacGuffin het duistere geheim van een krachtig artefact.
Gebruikersrecensies: Erg positief (543 recensies)
Releasedatum: 31 jul 2012

Log in om dit spel aan je wensenlijst toe te voegen of om deze als niet interessant te markeren

The Book of Unwritten Tales kopen

Pakketten die deze game bevatten

The Book of Unwritten Tales Digital Deluxe Edition kopen

Bevat 2 items: The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales

The Book of Unwritten Tales Collection kopen

Bevat 4 items: The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Book of Unwritten Tales: Critter Chronicles Digital Extras

 

Door curatoren aanbevolen

"An actually funny and lovely point & click adventure game. Definitely among the best in recent years."

Recente updates Alles weergeven (2)

8 september

The Book of Unwritten Tales 2 Early Access version now available!

Dear adventure fans, dear The Book of Unwritten Tales community,

It is such a pleasure to let you know that The Book of Unwritten Tales 2 is finally available on Steam as Early Access version.

http://store.steampowered.com/app/279940/

Here is an extended gameplay presentation video which will show you a lots of information on the franchise and The Book of Unwritten Tales 2: https://www.youtube.com/watch?v=zNA4Wbkd_uI

As it is an Early Access version, it is even more important as usual to collect your feedback, issues, thoughts etc.
For discussion and general feedback, please use this thread: http://steamcommunity.com/app/279940/discussions/0/616187203927495737/

For technical issues and bugs, please use this thread: http://steamcommunity.com/app/279940/discussions/0/616187203927561896/

And here are the Early Access FAQs on The Book of Unwritten Tales 2 which you can also find on the product page:

Why Early Access?
“To get feedback from the community and allow the fans of the first game to play the sequel as early as possible. We want to involve the fans of the series, as well as all new fans, to help us give the game that little bit of extra-polishing. We look forward to the feedback from the players in the Steam forum.”

How long will this game be in Early Access?
“From September 4th, 2014 until the end of January 2015, with a time gap of approximately one month between each chapter.”

How is the full version planned to differ from the Early Access version?
“During the Early Access phase we will release four of the five chapters of the game, leading up to the full release of the complete game end of January 2015. The final version will be polished according to the feedback of the community, in terms of difficulty balance of the puzzles, controller-controls, as well as general polishing of animations, sounds and graphics.”

What is the current state of the Early Access version?
“Currently the first chapter is playable on PC, Mac and Linux, per mouse or controller.
Over the coming months the other chapters will be released.
Some of the extra content that was made possible through our backers on Kickstarter is not in the game yet and will be implemented via updates over time.
Though the game has already been thoroughly tested on several systems, there might still be certain compatibility or performance issues on specific configurations.
The controller-controls are still being polished, as we want to integrate the feedback of the fans here.”

Will the game be priced differently during and after Early Access?
“We plan to have a higher price starting with the final release than now during the Early Access phase.”

How are you planning on involving the Community in your development process?
“We started involving the fans of the series early this year with a Kickstarter campaign and after this very positive experience we want to continue the dialogue between the fans and us and get their feedback about the game in general, particularly the difficulty of puzzles and mini-games, and about the controller-based controls.”

1 opmerkingen Meer informatie

Recensies

“Je zult helemaal terug naar 1993 moeten gaan om een spel te kunnen vinden dat zoveel plezier levert. Telltale, dit is hoe jullie het gedaan zouden moeten hebben toen jullie het adventure-genre opnieuw leven inbliezen. Pas op, jullie zijn niet meer alleen…”
9/10 – Eurogamer Sweden

“The Book of Unwritten Tales is een prima adventure game die elke fan van het genre zal waarderen.”
93/100 – Gamingillustrated

“In de afgelopen tien jaar hebben we nooit zo'n goed in elkaar gezette comedy/fantasy-adventure game gezien, tot de rand gevuld met grootse vertelling, zingeving en gevoelens van vreugde en wanhoop. Een absolute must voor iedere "avonturier".”
9.5/10 – GameOver

The Book of Unwritten Tales 2

All brand new information on The Book of Unwritten Tales 2 can be found here - the Early Access version is now available:http://store.steampowered.com/app/279940/

Over dit spel

In a world torn by war, the aged gremlin archaeologist Mortimer MacGuffin harbors the dark secret of a powerful artifact. Whoever calls this artifact his own, will determine the fate of the world.

While the Army of the Shadows sends out its best and most devious agents to discover the secret, the Alliance's four heroes find themselves involuntarily drawn into the crisis...

Key features:

  • Humorous Point & Click homage to the RPG and fantasy genre.
  • About 20 hours of gameplay in a massive game world with detailed graphics.
  • Multi-character gameplay: Play as Wilbur, Nate, Ivo, and the Critter - in turn or simultaneously - and use the skills of your heroes wisely.
  • Meet numerous crazy characters - from two-headed ogres and vegetarian dragons to good-natured zombies.
  • Solve over 150 mind-boggling puzzles and discover more than 300 items that can be used and combined.

Systeemeisen

Pc
Mac
    Minimum:
    • OS:Windows XP SP 3 (32bit) / Vista SP 2 / Windows 7 SP 1
    • Processor:Pentium IV 2 GHz / Athlon 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:Direct-X 9c compliant video card with 128 MB RAM, PixelShader 2.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    Recommended:
    • OS:Windows XP SP 3 (32bit) / Vista SP 2 / Windows 7 SP 1
    • Processor:3 GHz
    • Memory:4 GB RAM
    • Graphics:Direct-X 9c compliant video card with 256 MB RAM, PixelShader 2.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    Minimum:
    • OS:Mac OS X 10.6/Mac OS X 10.7
    • Processor:1.4GHz Intel Mac Core Duo
    • Memory:1500 MB RAM
    • Graphics:Intel GMA-950-Grafikkarte with 64MB VRAM or better
    • Hard Drive:6 GB HD space
Nuttige klantrecensies
9 van de 9 mensen (100%) vonden deze recensie nuttig
12.9 uur in totaal
This game is a must have if you are a point & click lover. The puzzles are logical and most of the time it is not that hard to figure out what you have to do. The humour is one of the strong points of the game. There are references to movies like The Lord Of The Rings or other point and click games like Monkey Island. The humour is really good. Visuals are also very good. You will see some pretty enviroments and the character models are also not that bad for a point & click game. The sound is also very good, the voices are very well done. The story is also very nice. It's currently 19.99€ and that is a nice price for it if you are a point & click lover.
Geplaatst: 3 juni
Was deze recensie nuttig? Ja Nee
60 van de 62 mensen (97%) vonden deze recensie nuttig
17.7 uur in totaal
What the hell was I doing in 2012?

The Book of Unwritten Tales is an old-school fashioned point-and-click (P&C) adventure which essentially catches you off guard right from the beginning. As the story unfolds from a simple quest in finding and retrieving a secret powerful artefact before the forces of evil in the vein of The Lord of The Rings, its strong and well-written narrative creates this deep and intriguing light-hearted story that always makes you wonder what is going to happen just around the corner. Not only that, but as the story progresses in its artistically breathtaking environments, it genuinely gets better and better throughout its impressively 17+ hours long story. While admittedly it is not the most original story on the surface and some of the animations can break the immersion at times, its rock-solid narration easily makes up for them.

To my surprise, the game features some of the best memorable and likeable casts I have seen in a very long time, with plenty of exceptionally written witty humour which mocks (and pays tribute to) almost every single fantasy and video game trope out there, enough for a handful of genuine laugh-out-loud moments. Whether it is J.R.R. Tolkien’s novels or World of Warcraft, you name it -- the game most likely covers it somewhere. Imposingly, the cast also features excellent voice acting accompanied by a fitting soundtrack when, well, when it feels like playing a soundtrack.

What has kept this generation from embracing P&C nowadays could be partially blamed at the inconsistent difficulty-curve caused by illogical and lack of inspiring puzzles in similar games, but The Book of Unwritten Tales fixes almost all of that. The puzzles here are logical and generally easy to solve throughout the game since it encourages you to explore all the hotspots without the game holding your hand along the way. Apart from the second last chapter in particular, the puzzles here should be solved by literally anyone who is willing to explore every single detail out there, and this game has an abundance of small, yet rich, details in places. Plus, there are plenty of interesting (and humorous) dialogues and the hotspots are indeed descriptive. More importantly, there is a constant flow of momentum when solving the puzzles, something I have not seen in many games like this in years, and that is brilliant. There is never that fear of being punished and getting stuck for long periods of time for a poorly implemented puzzle. To my enjoyment, a few of the puzzles were rather genially designed thanks to a character-selection mechanic which allows the player to pick which character they want to perform certain tasks. While most of it comes down ultimately to a specific character being able to perform the certain task, it is a satisfying experience to see everyone working as a group to solve a puzzle, although I strongly feel like this is where the game missed an opportunity to expand on this mechanic.

Just when the game seems to hit the nail on the head in every single aspect of a classic P&C adventure game (and beyond?), it drops the ball really heavily just at the end in one of the most abrupt endings I have seen since Dreamfall, without any sense of climactic fulfilment. It is clear that the ending was left open for a sequel, yet it was poorly executed -- causing more questions than answers. The last five minutes, including the final cutscene, felt more like the developers ran out of time and had to release the game as soon as possible, with little time spent on writing a conclusive and plausible ending. It painfully feels like the story ends halfway through the chapter, subconsciously knowing there has to be more. It is rather sad because everything up to this point was meticulously and well executed. You would honestly be surprised by how such ending can instantly change you from an enthralling mood to a pokerface the moment you see the credits rolling. That was very, I repeat, vey underwhelming.

Conclusively, The Book of Unwritten Tales is the closest thing to a Monkey Island experience in my book. While it does not blatantly rely on nostalgia and references from past classics to suck you in, in fact, it does have its own charming personality. It basically takes almost everything that worked in the past and improves it, or more fittingly modernising the formula, while still keeping that old-school feel of the golden-era of LucasArts/Sierra games and at least trying to break the status quo set by those classics. I can easily say that this is one the best accomplished modern adventure games I have ever played in a very long time and can also say that it will stand the test of time as far as P&C games are concerned. It just falls slightly short from a masterpiece status thanks to its unjustified ending, but The Book of Unwritten Tales is a prime example of how P&C should be tackled for new and old audiences in times like these where military shooters and other saturated AAA-titles seem to take the spotlight in the media. There is more passion and product value in this than in many titles out there and I am glad I actually got to play this, eventually. What an unforgettable and delightful experience all around.

Like I said earlier, what the hell was I doing in 2012? I shall not repeat the same mistake in 2015 when the sequel will be released.
Geplaatst: 15 juni
Was deze recensie nuttig? Ja Nee
17 van de 19 mensen (89%) vonden deze recensie nuttig
4.0 uur in totaal
This is an awesome throwback to the days of Kings Quest and Quest for Glory. I love the humor and excellent writing. Puzzles take some thought but not enough to make you frustrated. Graphics and Voice acting are top notch for this style of game as well. I see they are making a part two. Cant wait!
Geplaatst: 10 juli
Was deze recensie nuttig? Ja Nee
16 van de 21 mensen (76%) vonden deze recensie nuttig
16.0 uur in totaal
Modern Classic.

Missing Guybrush or other good adventures with meaningful item collection? Get it.
Geplaatst: 14 juni
Was deze recensie nuttig? Ja Nee
7 van de 7 mensen (100%) vonden deze recensie nuttig
20.0 uur in totaal
Personally, I adored this game - and I've taken far too many screenshots of chairs! ;) Amazingly humorous, the female, veggie dragon was every inch a breath of fresh air, with her character presenting the modern image of a dragon that wasn't 'terrifying'. More so, she was a dragon whom had become lost in a world of mindless carrying work and was now looking to take on the stereotypical image of the viscious, male dragon. Although now that I think upon it, she did seem like something similar to twilight (a vampire who's not a vampire; a dragon who's not a dragon; do you get the picture, eh?), but her character was certainly amusing enough to ignore this increasingly occuring character aspect in now modern culture.

My favourite characters were Nate and Wilbur, I have to say. Nate appealed to me at first because of his rouge appearance and Wibur...well, who isn't intrigued by cute little gnomes with grandpa's. The graphics were simply amazing (from characters' outfits to cutscenes), and I can't fault that one bit. Guillivar's character was particularly entertaining, I found.

Honestly, I entirely loved the game - minotaurs are not often represented enough today in culture and, as expressed, although there are some cliches (weeping women, dragon's not being dragons, etc), it was truly a breath of fresh air to play. The ending was perhaps a tad abrupt and could have been made longer, but it was clearly done to leave an opening for a sequel.

So, in any case, after playing as Guybrush Threepwood for many, many years, I was looking to experience a new point-and-click, adventure game and I believe I found it :) I can only hope that the sequel that's being planned comes out soon. After all, I want Wilbur's family and that dwarf bartender to see his new outfit ;)
Geplaatst: 16 juli
Was deze recensie nuttig? Ja Nee