Přidáno: 26. listopadu
Short version: 91%
If you ever wished for a beautiful and engaging 3D adventure game that also gives you more than a dozen hours of pure entertainment, then Book of Unwritten Tales is that wish come true.
The Book of Unwritten tales is a masterfully crafted point ‘n’ click adventure game which knows exactly what the essence of this genre is: the storyline, the presentation, the visuals and the puzzles. It takes place in a world where classic D&D fantasy is mixed with the modern laws of capitalism. This paradox, along with the constant fourth wall breaking, is one of the main sources of humour, a strong suit of the game, and very reminiscent of the classic LucasArts titles.
Thanks to the Ogre rendering engine all scenes are lush and highly detailed, but the animation is prone to a lot of clipping and there are no facial expressions. These are compensated by the very slow character movement and an excellent British voice cast (who, I must admit, give a lot of class to the game).
The story is fun and engaging, but it would be hard not to notice that it suffers from deadline syndrome, where the first half is much more detailed in design and in execution than the second one. The main sore point is the ending: the plot, which ran a slow and steady pace, suddenly makes several seven-league leaps, only to tie up everything in less than a minute and roll the credits. Thankfully there is a prequel and a sequel to remedy this mistake.
As for the puzzles, they are fun and varied, and they have one wonderful feature: every time you move an object over another object or scene element that it can interact with, the cursor changes. It doesn’t mean the game holds your hand, only that it completely eliminates the frustrating part of the try-everything-with-everything scenarios, making it even more perfect and fun to play.