Tower Wars combines elements of tower defense, RTS, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!
Évaluations d'utilisateurs : Plutôt positive (1,031 évaluation(s))
Date de parution: 14 août 2012

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Acheter Tower Wars

Acheter Tower Wars Friend Pack

The Tower Wars Friend Pack includes 2 copies of Tower Wars

Acheter Tower Wars Team Pack

The Tower Wars Team Pack includes 3 copies of Tower Wars

 

Mises à jour récentes Tout voir (69)

29 juillet

Recent updates to Tower Wars

Since our last announcement, we've released several updates to the game. Here is a round-up of this month's changes!

Change log

Design Changes:
  • Tier I and Tier II units now grant a gold bounty of 50% of their construction cost. This is intended to make the the early stages of the game a little more forgiving of mistakes, and help the losing player rebound.
  • Multiplayer games (Ranked and Unranked modes) now have a randomly increased starting pool of gold and Battle Points. This gets you to the interesting part of each game quicker, and should get us away from a tired old build order formula. You can read more extensive commentary on this forum post.

Bugfixes:
  • Fixed a bug with keys or mouse buttons getting "stuck" in an inverted state where pressed = not pressed, and vice versa.
  • Decompression errors in PNG files no longer automatically quit the program. This will hopefully make TW more tolerant to corrupted PNG files.
  • Network communications with our servers are now more fault-tolerant and should fail more gracefully, and are less frequent and shorter in duration. This will hopefully reduce freezing behavior due to server load, and due to poor internet service.
  • Disabled an unused and broken screenshot feature which seems to have somehow unintentionally triggered on one user's game. This has no effect on Steam screenshots -- those still work.
  • Casualty Creek: fans and hammers orient correctly on the blue side.
  • Casualty Creek: collision fixes to stop units from getting stuck or falling through the map.
  • GUI: Tower update UI, upon opening, now properly refreshes to the currently selected tower.

Known issues:
  • Casualty Creek: fan wind visual effect seems to blow in reverse in some locations. Please note that the gameplay effect of the fan still works correctly. It's a subtle bug in the visuals only.
  • In any update, there is a small chance of files failing to download properly. If you have any trouble, please Verify Integrity first before reporting a bug.

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20 juin

Tower Wars Official Season 3 Start + Latest Update Info!!

INTRODUCING TOWER WARS SEASON 3!

On the heels of our latest update which introduced NEW MAPS to all play modes and many balance changes within the game, today marks the start of Tower Wars Season 3! Both Season Play and participation is really simple and it doesn't require any special sign-ups or setup. All you need to do is play the game! From here on out, any time you play a Ranked game, it will count toward the current season! Easy! The more you play, the more you have a chance to climb the Season Leaderboard!

Of course, there is still a full suite of options for unranked, bot matches and custom game setups all which are playable on the new maps, so no pressure! We will finalize the end date and reveal prizes soon, so stay tuned!

For those who might have missed the information on the latest update, check out below!

Tower War Update v.1.1133 Information

New Map

  • We've added a new map for use in ranked/unranked Multiplayer and in Meat vs. Metal -- "Casualty Creek".

Maps added to multiplayer dedicated servers
  • Lava You Deeply (reinstated)
  • Casualty Creek (new)

Game balance update
Units:
  • Increased Zoombot’s BP generation by 10%.
  • Buffed Mortimer by 10% to health, armor, and shield. Buffed Gold-level Mortimer by 20% to H/A/S.
  • Reduced gold cost to unlock Mortimer by 10% (leaving BP unlock cost alone).
  • Reduced gold cost to produce a Mortimer by 10%.
  • Removed 10% of Mortimers from scripted waves in single-player "tower defense challenges".
  • Bounties: all tier 3 units and up, gold bounty for killing these units increased to a flat 1/3 of build cost.
  • Increased berserk response to juggling -- units move faster and stay berserk longer, especially with repeated juggling.

Scout Tower:
  • Increased damage boost effect to 15 / 25 / 35%.

Lava Tower:
  • Specialized damage to health and armor; now does minimal damage to shields.
  • Damage-over-time to anyone who walks through, with an extra hit to anyone making a bucket pour.
  • The net result is expected to be a significant upgrade to the damage output of this tower.

Hammer Tower:
  • Increased stun duration to 2 / 2.5 / 3 seconds.

Level 3 Mines and Miners:
  • Reduced cost of a Level 3 miner to 300 gold, 90 BP.
  • Increased the gold disadvantage of Bots 1, 2, and 3, to prevent them from benefiting from this change.

Miscellaneous changes
  • Tips added to loading screens.
  • "Interactive tips" added to bots 1, 2, and 3 -- we chat hints and situational updates to the player.
  • Bots 1 and 2 made easier (slower progress up the tech tree). They are still allowed to win.
  • Clicking on a tower no longer upgrades the tower -- use shift-click to upgrade.
  • Text chat can be disabled. (type /off in the chat window)
  • Music volume reduced while in multiplayer queue.
  • Pre-game "ready" box no longer times out in bot games, so you can go to the fridge during the loading screen.

Bugfixs:
  • Fixed the elusive random "navmesh" crash.
  • Fixed invisible ready timer in multiplayer games. Now works as before.
  • Fixed text chat disable only working for bot tips. Now works for regular chat too.
  • Fixed high-level bots falsely introducing themselves as low-level bots, promising tips that never happen. Now high-level bots don't chat, as intended.
  • Fixed a bug in Unranked Private Match: if the host selected Random Map, and it picked Lava Mines or Casualty Creek, then the host would see many missing textures.


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Mise à jour



THEY'RE HERE! Our BRAND NEW SINGLE PLAYER Mode is LIVE!

Face off against a collection of the finest artificially intelligent opponents ever assembled...to play this game in particular! If you or a friend have been waiting for more Single Player features, now is definitely the time to get in on Tower Wars!

Key Features

  • All-NEW Single Player mode added! Challenge 10 unique AI bots with various skills and tactics!
  • New Steam Achievements for playing against and defeating the new AI bots!
NOW GET TO STORMING THOSE CASTLES!

Previously Updated



Un tout nouveau éditeur simplifie la création de nouvelles cartes de bataille, de personnages et de mods. Le Steam Workshop facilite également le partage de ces créations et permet de les trouver, télécharger et d'en profiter aisément. Visitez le Workshop Tower Wars pour commencer.

Steam Workshop

À propos de ce jeu

“Hello there, good sir! Or is it madam, perhaps? Well, that’s neither here, nor there! Matters of far greater importance are at hand! It would appear that, through the peculiar optical contraption that you’re staring into, you have managed to find yourself here! Where is here, you ask? Why, in the midst of Tower Wars, of course! I must say, it’s jolly good to have you on board! We need all of the fodder.... ERRR... HELP... yes, yes... all of the help we can get.”

Tower Wars is a new and unique spin on the competitive multi-player tower defense genre! The game combines elements of tower defense, real-time strategy, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!

Key Features

  • Play Tower Wars online in 1v1, 2v2 and 3v3 ranked or unranked matches!
  • Build and upgrade unique towers, creating lengthy mazes to punish incoming enemy units!
  • Upgrade, assemble, and unleash multitudes of specialized units in massive attack waves!
  • Unlock and upgrade technologies to bolster the stats and functions of your units and towers!
  • Compete in the online leaderboards!
  • Steam! Features include achievements, leaderboards, matchmaking, and stat tracking!
  • Need a break? Play one of our offline classic tower defense maps for a quick Time Trial diversion!
  • Get on board! Help us bring you MUCH MORE! The future looks bright for Tower Wars!

Configuration requise

PC
Mac
    Minimum (ou recommandée)
    • Système d'exploitation : Windows® XP SP3/Windows® Vista SP2/Windows® 7
    • Processeur : Double-cœur à 2.0GHz ou mieux (Intel Core 2 Duo ou AMD Athlon 64 X2)
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 1,5 Go d'espace disque disponible
    • Carte graphique : Carte vidéo avec 512 Mo de mémoire vidéo et compatible DX9.0c (Shader Model 3+) *Cartes vidéo avec mémoire vidéo partagée non supportées.
    • DirectX® : DirectX® version 9.0c
    • Son : Carte son compatible Windows
    • Supplémentaire : Le multijoueur en ligne classé et non classé de Tower Wars requiert une connexion Internet haut débit.
    Minimum (or Recommended)
    • OS: Snow Leopard (10.6.X)
    • Processor: Intel Core Duo Processor (2 GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.6 GB
    • Video Card: ATI Radeon 2400/NVIDIA GeForce 8600
    • Additional: Broadband Internet Connection
Évaluations intéressantes des utilisateurs
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
3.9 heures en tout
ce jeu est un tower défense asez sympa
avec des maps à construire , à notre guise
les tourelles de défense sont très variés et imposent chacun leur style
les améliorations en plein combat sont à mon gout, moins intéressante que après les batailles
sinon le niveau de jeu est assez élevé pour les confirmés en tower defense
le principe de recruter des soldats pendant le combat rend le jeu plus passionnant
et surtout son avantage c'est son prix qui est très peu excessif
Posté le : 5 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
14.1 heures en tout
#Discussions_QuoteBlock_Author
J'aimerais que mes copains achètent ce jeu et qu'on joue tous ensemble, s'il te plait père Steam




- Diratel -
Posté le : 2 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
604 personne(s) sur 727 (83%) ont trouvé cette évaluation utile
25.5 heures en tout
my only take-away from this thread is:

It's far better to pre-release games as alpha, and incorporate many sales to attract a wide-player (tester) base. This game was released in August 2012, so by the time I encountered the bug I saw, it had already been released over half a year. I was playing what was promoted as a released non-alpha, non-beta, polished, clean product.

By telling players "this is just alpha code" - all sorts of bugs are forgiven. It just changes the whole tone, and it also scares players like me away. I don't want to be anybody's alpha or beta tester and pay for it unless the game is extremely compelling. That's just my personal approach as a sonsumer.

So I don't know if my review is a troll. If anyone asked me "do you recommend this game" - my review is exactly what comes to mind when I see this game, especially when I visit the forums and get that dirty message in red at the top. It was a power play by the dev "you didn't follow protocol. Nananana." Or at least that's what it felt like for me getting banned.

Today I played 2 multiplayer games, and I didn't see the issue that had happened before. It's quite possible that the issue has been addressed.

And there's really no point in dwelling on "here's what so and so did wrong". I'd rather find a solution, and for me that solution is, it's much safer to call a game alpha than go through this sort of mess.

--------------------------------------- ORIGINAL REVIEW BELOW ------------------------------------

You have been permanently banned from all Tower Wars discussions.
You were banned by a Tower Wars developer.
Reason: "Not following protocol to submit a bug report."

This is how this developer treats customers. If the customer runs into a problem with the product, ban them from the forums. Permanently. Which leaves a pretty bad taste in my mouth. I can't recommend a game by a dev who treats people like this.

And for the gory details: my mouse would lock up attached to an object in the middle of games. I couldn't
go to the menus, NOTHING. Multiplayer games would log me as having quit the game, when it was a bug.
Of course NOBODY else saw this bug. Well it turned out, eventually, that I figured out (no thanks to the
devs) that this only happened when my video settings were maxed out (monitor is 2560x1600). So there
was a workaround - and they might have addressed this too.

But I'm still banned from their forums.


[EDIT: It looks like they have indeed added a single player campaign, so I've removed the statement that signle player is missing.]


Avoid this one.
Posté le : 4 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 17 (6%) ont trouvé cette évaluation utile
3.7 heures en tout
Very funny and annoying game !
Posté le : 13 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
130 personne(s) sur 159 (82%) ont trouvé cette évaluation utile
2.8 heures en tout
While the game mechanics are fun it gets boring soon.

There are 6 types of maps to play (with some changing gold placings) and when you defeat your first enemy you go to the next level. Which is immediately a harder difficulty. You unlock all your characters and towers in one game.
So the next level is only harder, barely anything new, just harder to defeat.

I very much prefer to play more of a campaign/story line where you don't experience everything at once so there is something interesting to look forward to when you progress in the game.
Posté le : 21 juin
Cette évaluation vous a-t-elle été utile ? Oui Non