Imagine Earth is a futuristic world simulaton. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply the needs of your growing population by building power plants, farms and factories. Will it end up in desolation or wealth and prosperity?
User reviews: Positive (40 reviews)
출시 날짜: 2012년 4월 6일
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Imagine Earth Demo 플레이

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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

Early Access Available

The Early Access version of Imagine Earth is available on Steam:

Additionally we have updated the demo with some new features:

  • Play the full prologue mission "Tuto"
  • Play the full mission "Episode 1 - Joma"
  • New research system: Fulfilled mission goals are rewarded with stars that can be used to unlock new tools and technologies.
  • You don't have to collect taxes anymore
  • Loads of small gameplay changes and balancing.
  • New graphic style – we decided to replace the outlines with dynamic shadows and more atmospheric day and night lighting.

게임에 대해

Imagine Earth - Planetary Colonization

A futuristic world simulation. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply your growing population by building power plants, farms and factories. Key to fast expansion is to ensure the supply of four basic resource classes. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossile resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?


Only cities with happy people will grow and very happy people will pay you some bonus cash. So you should take care of local pollution and nearby buildings with bad influence. Expanding colonies will be provided with additional landing permissions and research budget. Upgrade established technologies or develop new ones. Over 30 constructs and 60 upgrades with different advantages, influences and side effects are available and allow you to build your individual colony.

The strategic placement of your production facilities is vital:
  • The build radius around your city center is limited
  • Some buildings influence each other (e.g. you better don’t place a farm next to a coal power plant)
  • Different field types increase or decrease the productivity of your facilities (e.g. fossil resource fields)
  • Pollution has an impact on your food production
  • Some fields are blocked by rocks or forest (helps to balance the pollution but can also be lumbered for money)


Beware: A fast growing civilization can bring your planets ecosystem to it’s limits. Wildfires, dying forests, growing deserts and twisters will arise more frequently and require immediate action.

Incidents in your facilities can lead to chemical leaks, oil spills or even radioactive contamination. All of them having a really bad effect on your people and the food production. Maintain your buildings and fight catastrophes immediately to avoid this.

Ultimately, you will have to balance the growth of your civilizations greehouse gas emissions with the capabilities of your planet and technology. Otherwise global warming melts the iceat the polar caps and rising sea levels will flood your cities!


The story will challenge your skills and moral: You stand between the profit goals of the interstellar corporations and the need to preserve the conditions of living for your people. Meet corrupt chiefs and shareholders while your company faces hostile takeover by larger corporations.

Each of the 5 missions takes place on another planet - one order of magnitude bigger than the previous. Every mission will have some unique elements, like cultural heritage sites or even incoming asteroids. Altogether, the story will have 10 to 20 hours of gameplay. Additionally, there will be a Free Game mode that allows you to build your colony in a relaxed way without any goals and a Time Trial mode that maximizes your expansion skills.

Sounds perfect? Apply for a colony management job at Imagine Earth Ltd. now!

시스템 요구 사항

    • OS: Windows XP Service Pack 3, Windows 7/8
    • Processor: 1 to 1.5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • Hard Drive: 500 MB available space
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.4 시간 기록
Good game, lot's of potential, can't wait to see what happens with this in the future.
게시 일시: 2014년 7월 11일
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1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
4.3 시간 기록
Amusing and goos so far, can't wait to see more episodes.
게시 일시: 2014년 8월 7일
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3.9 시간 기록
겨우 엔딩을 보았다.(데모)
마치 퍼즐 푸는것 같았다. 마지막에 오염이 너무 되서, 죽을것 같았는데, 수를 써서, 나무 두개 벤다음 재빨리 농장, 팩토리던가? 아무튼 불만족되는거 짓고, 시간을 휙돌리니, 인구가 목표치 맞추어지고 깨게되었음..하고 싶은 게임... 게임에 단순한 매력이 있는 느낌이 든다.
게시 일시: 2014년 5월 29일
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1.7 시간 기록
I only played the demo but this game is great and has so much potential. Of what I played it it is 7/10!
게시 일시: 2014년 5월 31일
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13.5 시간 기록
I enjoyed the Imagine Earth demo. So much that I have backed them on IndieGoGo. I think this game is a good fit for those that like city building type games, but don't want them to be overly complicated with having to micromanage lots of different structure types. It's has only a few building types (that will have different versions to use as upgrades in the full game) but its main mechanic is in placement and their effects.

It has a nice easy to use menu system. Buildings needed to satisfy your cities basic needs are just a few basic structures for Power, Food, and Goods. The strategy of the game is not having lots of types of buildings, but strategically placing the building to give you maximum production while balancing their effects on citizen’s happiness and global pollution all while maintaining a positive income. This game is almost like playing chess with regards to having to plan your moves ahead of time in anticipation of when you begin expanding your city.

I can't wait for the full alpha version to release so that I can experiment with the different upgraded buildings. They will make it a better challenge, as they have different tradeoffs like they can give a lower pollution level but at a lower amount of the resource they produce. They will make it more challenging to keep your resource levels where you need them when you’re trying to minimize your global environmental effect.

Note: Some reviews have mentioned that it got annoying having to pick up the tax money from the city all the time, this is no longer the case since the March 2014 update. Taxes are automated, it’s just mining and bonus money bags you must manually pick up. So good job to the devs for understanding the players didn’t like having to do that and fixing it.
게시 일시: 2014년 4월 9일
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5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
This will be worth getting if/when it gets released.

I just hope they remove the stupid facebook-style bubble popping required to collect income.
게시 일시: 2013년 2월 21일
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