A cube of sugar escapes the factories to avoid the fate of being a cookie!
用户评测: 多半好评 (117 篇评测)
发行日期: 2012年11月7日
该产品的热门用户自定义标签:

想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

购买 Sugar Cube: Bittersweet Factory

includes the Sugar Cube: Bittersweet Factory soundtrack.

 

由鉴赏家推荐

"A game that should have come out on the DS but didn't. Too cute for words graphics and puzzle filled platforming lead to a fun time killer."

最近更新 查看所有(2)

10月4日

Pre-owned coupon: 61% off for 6180 the moon

Hi all!

Recently we've released our 2nd commercial game 6180 the moon on Steam. And we've prepared a distribute discount coupon for Sugar Cube: BF customers!

If you have Sugar Cube: Bittersweet Factory, maybe you've already got 61% off coupon for 6180 the moon. Check your inventory and get our new game for extremely cheap price. The coupon will be expired on Nov. 1st so don't miss a sweet chance!

0 条评论 了解更多

评测

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

关于这款游戏

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

系统需求

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
有价值的用户评测
0.2 小时(记录在案的)
发布于:11月10日
This game is too Kawaii for this World :3
I love the puzzles ;3
Just play it ;D
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
40.4 小时(记录在案的)
发布于:6月21日
好玩到停不下手的一款游戏!萌萌的方块,好玩的剧情,各种奇思妙想或神奇或坑爹的设置,统统让人欲罢不能....特别喜欢看糖果小人被扎爆和被水滴小的情景.....并且因为这个乐此不疲....难道我有虐待狂倾向?
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:8月5日
堪比猫里奥!
抖M们请来试一下~!
这篇评测是否有价值?
22 人中有 20 人(91%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:10月19日
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
这篇评测是否有价值?
6 人中有 4 人(67%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:6月9日
At first I hated the game, then by the end it was bearable. I can't put my finger on why I just didn't like it. For me, I'm glad it was short, any more of it and I would've jumped off a cliff.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:7月29日
I thought I'd just idle this game for cards, but ended up really liking it and beating it! It is a platformer where each map is just 1 screen. All you have to do it make it to the door. As you traverse the room, every tile you walk past can flip, revealing new paths and traps. The flipping mechanics are cool and remind me of Mendel Palace, a hidden gem from the NES. There are 5 worlds, each with less than 20 maps, so it goes quickly (maybe 3-4 hrs). Each new world introduces a few new mechanics so the game never gets too stale.
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:7月26日
An extraordinarily goofy puzzle platformer. I honestly liked many of the puzzles, but it was a relatively limited game in terms of controls, none of the puzzles were all that difficult (except for when you had to time running under bosses) and several of them seemed like I cheated past 2/3 of the puzzle, and the graphics were more weird than good.

On the other hand, the story and cutscenes are sure something. I'm almost tempted to give it a thumbs up for trying to tell a serious story about the suffering of your average, everyday sugar cube, but in the end it comes down to it being a little on the mediocre side and only 90 minutes long for the $7 price point.

Do watch the cutscenes on YouTube or something, though, if the thing I said about the story amuses you.
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:6月7日
A platform puzzle game with cute art and story concept. The music, though not varied, is also cute. As for gameplay, your goal is to break out of different factories, which are composed of many levels. The puzzle part involves a unique tile-flipping mechanic; you must figure out which tiles to flip in order to escape. Other controls are simple: arrows keys to move, spacebar to jump, and shift key to turn tile flipping on/off. You can slightly influence your direction mid-jump to lean out more left or right, then lean as you fall back in your original spot. You cannot defeat enemies by jumping on them ("You're not Mario!"); you can only avoid them or manipulate the environment around them.

I haven't finished the game, but the puzzles I've encountered in the first and second factory were easy to medium difficulty. Therefore, this game appears to be for a more casual level of playing. Some levels made me scratch my head, but I got the gist after several restarts. If you want to get the achievements for not dying, that will be very challenging since pressing restart if you've died won't count.

My true motivation for buying this game was to craft the steam badge and get a wallpaper and emoticon. Hey, they're freakin' adorable okay? Don't judge!

If you wait for a sale, then you can get the game for cheap.
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:6月22日
Fofinho com cubinhos de açucar macios.
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:6月28日
I'm a cube
这篇评测是否有价值?
6 人中有 3 人(50%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:6月26日
its sugarlicious
这篇评测是否有价值?
7 人中有 3 人(43%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:6月9日
Sugar Cube: Bittersweet Factory is yet another victim to an incompetent developer, one that has let an interesting mechanic go to waste due to poor level design. The main gimmick is to flip panels, some of which reveal additional platforms to aid you in your goal to the exit of each level. That's all there is to it and it's not very difficult, yet the horrible level design has come across in a way that shows the developer lost interest in crafting an engaging puzzle-platforming experience immediately after laying the foundations of the game.

There is one level in particular that screams laziness; you must flip 100 panels in order for the exit door to unlock. This is not fun, this is a chore. There is no enjoyment, no stimulation, no validation for completing such a task. Sugar Cube: Bittersweet Factory is full of trial-and-error repetition where the game's rules are gradually explained through sign posts in each level, along with various upgrades introduced every so often that do little to mix up the gameplay in an interesting way.

The game's resolution is set at an incredibly small 800x600, something that you'd expect from a game released in 1998 and not 2012. You can make it fullscreen but that stretches the window to the point where it looks warped and blurry. For a game that is based entirely on platforming, such an abysmal resolution really hampers the experience.
这篇评测是否有价值?
1.0 小时(记录在案的)
发布于:9月24日
Not really a big fan of this game. The mechanics are slightly tedious, and the puzzling element is underwhelming. I cannot imagine preferring this game over any number of others in the multitude of puzzling platformer games. That said, it is not terrible either. It is merely a cup of tea that I have distaste for. I see what I did there. [ 5 / 10 ]
这篇评测是否有价值?
6.7 小时(记录在案的)
发布于:9月26日
If you are not interested in doing achievements, you will spend at most 2 hours playing this game. All of levels are short, some are a little difficult, but generally it's cute, a little of puzzle, enjoyable platformer. I can recommend this game for every platformer games fans and for achievement hunters. Achievements in Sugar Cube: Bittersweet Factory are easy to do once you will learn about every level, which isn't so hard to do.
这篇评测是否有价值?
3 人中有 1 人(33%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:1月2日
0.0 GOOD GAME
这篇评测是否有价值?
43 人中有 32 人(74%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:4月26日
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
这篇评测是否有价值?
34 人中有 26 人(76%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2013年11月25日
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
这篇评测是否有价值?
27 人中有 20 人(74%)觉得这篇评测有价值
7.3 小时(记录在案的)
发布于:2013年11月30日
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
这篇评测是否有价值?
22 人中有 15 人(68%)觉得这篇评测有价值
4.1 小时(记录在案的)
发布于:2月6日
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
这篇评测是否有价值?
8 人中有 7 人(88%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:4月29日
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
这篇评测是否有价值?