A cube of sugar escapes the factories to avoid the fate of being a cookie!
Uživatelské recenze: Spíše kladné (116 recenzí)
Datum vydání: 7. lis. 2012
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Koupit Sugar Cube: Bittersweet Factory

includes the Sugar Cube: Bittersweet Factory soundtrack.

 

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19. května

To celebrate greenlit, Sugar Cube: BF is 61% off!

Yeah, I know that '61' is a weird number for sale. Our 2nd commercial game '6180 the moon' has been greenlit in last week. To celebrate, Sugar Cube: Bittersweet Factory is 61% off now for a week!

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Recenze

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Informace o hře

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Systémové požadavky

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Užitečné recenze od zákazníků
31 z 42 osob (74%) ohodnotilo tuto recenzi jako užitečnou
1.6 hodin celkem
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
Přidáno: 26. dubna
Byla tato recenze užitečná? Ano Ne
5 z 6 osob (83%) ohodnotilo tuto recenzi jako užitečnou
3.6 hodin celkem
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
Přidáno: 29. dubna
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3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
5.5 hodin celkem
The sweetest feel good platformer.
Přidáno: 26. května
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
2.6 hodin celkem
I thought I'd just idle this game for cards, but ended up really liking it and beating it! It is a platformer where each map is just 1 screen. All you have to do it make it to the door. As you traverse the room, every tile you walk past can flip, revealing new paths and traps. The flipping mechanics are cool and remind me of Mendel Palace, a hidden gem from the NES. There are 5 worlds, each with less than 20 maps, so it goes quickly (maybe 3-4 hrs). Each new world introduces a few new mechanics so the game never gets too stale.
Přidáno: 29. července
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2 z 3 osob (67%) ohodnotilo tuto recenzi jako užitečnou
11.7 hodin celkem
A great platformer with the difficulty of AVGN Adventures with trying to survive entire levels without dying. I won't always finish games like this but this game is fun and I like simple things that are easy to look at. I love the sense of humor in it too. Pretty weird little game that, honestly, is better than the original Meat Boy in its own way.
Přidáno: 23. května
Byla tato recenze užitečná? Ano Ne