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A cube of sugar escapes the factories to avoid the fate of being a cookie!
Veröffentlichung: 7 Nov. 2012
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Sugar Cube: Bittersweet Factory kaufen

includes the Sugar Cube: Bittersweet Factory soundtrack.

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To celebrate greenlit, Sugar Cube: BF is 61% off!

19 Mai 2014

Yeah, I know that '61' is a weird number for sale. Our 2nd commercial game '6180 the moon' has been greenlit in last week. To celebrate, Sugar Cube: Bittersweet Factory is 61% off now for a week!

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“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Über das Spiel

Ein Zuckerwürfel flüchtet aus einer Keksfabrik, um seinem Schicksal zu entgehen!

Sugar Cube: Bittersweet Factory ist ein 2D-Platform-Spiel, das die Geschichte eines Zuckerwürfels erzählt. Die Hintergrundkacheln des Spiels haben zwei Seiten, die vordere und die hintere. Diese Kacheln können umgedreht werden, um wichtige Hinweise für die Lösung der verschiedenen Levels zu erhalten. Sie können Ihnen helfen, vielleicht aber auch nicht, also passen Sie auf!

Dies ist die Vollversion von Sugar Cube, dem Gewinner des IGF China 2010. Es enthält fünf Fabrikarten mit 90 Leveln und zwei Enden.

Enthält außerdem den vollständigen Soundtrack von Sugar Cube: Bittersweet Factory.

Anmerkung: Der Soundtrack wird abgespeichert unter -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack


    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Hilfreiche Kundenreviews
30 von 40 Personen (75%) fanden dieses Review hilfreich
922 Produkte im Account
171 Reviews
1.6 Std. insgesamt
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
Verfasst: 26 April 2014
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
1,128 Produkte im Account
14 Reviews
3.6 Std. insgesamt
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
Verfasst: 29 April 2014
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
274 Produkte im Account
19 Reviews
0.7 Std. insgesamt
I've never seen or heard of this game in my life.

It appeared in my steam library and it claims I bought it 2 weeks ago.

I'm scared, but I guess the game's fun. I'm just so confused. Good game though, challenging and silly.
Cute Character, nice music, good concept.


its perfect - Gamepro Magazine
Verfasst: 16 März 2014
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4 von 6 Personen (67%) fanden dieses Review hilfreich
692 Produkte im Account
23 Reviews
5.2 Std. insgesamt
Aww, soooo cuuuuute! :3

Sugar Cube: Bittersweet Factory (henceforth shortened to SC:BF) is a cute little puzzle platformer, the first game from indie game studio Turtle Cream Studio. I only noticed that they were actually a Korean studio upon finishing the game and watching the credits, LOL.

The entire premise of the game is based around the character (let's call him Sugar) flipping tiles to open up secret hidden passageways and/or platforms and/or machines in order to solve the levels. Like Fez, the main gimmick was rather unique and interesting at first, but soon got rather repetitive. It's also a bit sad that the boss levels aren't really boss levels, since Sugar is so vulnerable that touching any enemy instantly OHKOs him.

As for the art style, animations are rather simplistic and rather more suited to younger people due to the rather kiddy style artwork. However, the production values of this do look and feel relatively low as well, more suited to a flash game. I felt this the most when using the menus of the game.

Level complexity-wise, not too bad. There's a rather nice difficulty curve and some levels do end up as trial-and-error affairs, but overall the levels aren't too tricky to just complete. The tricky part lies in completing ALL these levels in each chapter without dying once. Now, not dying in each level is simple enough, but to string together a whole bunch of them is a challenge best reserved for the more skillful and those with a better memory.

In all, the game is also rather short, I took around 3 to 4 hours to complete the whole story. I still have the no death achievements to get to, but I don't forsee myself getting them in the near future.

Thus...this is a more guarded recommendation compared to most of my other recommendations. SCBF's tile-flipping mechanic and the really cute graphics are good enough to while away a few hours of your time if you're looking for something to do to pass the time while waiting for the next big game to land in Steam.

It should be mentioned though that for a first effort, this is actually quite decent, and coming from an Asian game studio too. We rarely see a lot of those studios making games for Steam, and (as of this date) their second game 6180: the moon has been Greenlit. I hope to see great things from them in the future.

When to buy: Did you know it's been bundled twice?
Try trading for a bundle key, it'll be nice.
Why on earth is there such a preposterous rhyme?
I don't know, I just had the time.

Verfasst: 8 Juni 2014
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1 von 1 Personen (100%) fanden dieses Review hilfreich
117 Produkte im Account
2 Reviews
1.3 Std. insgesamt
You don't understand screaming profanity at the ceiling until you've played this game. With a ton of levels, and a never ending amount of rage; you are more likely to win at CS:GO at 2fps. Overall, the game is amazing, bought it on sale because why not? and its a great addition to my library. 8/10
Verfasst: 10 März 2014
War dieses Review hilfreich? Ja Nein