Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
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Overall:
極度好評 (265 篇評論) - 265 個使用者中有 80% 為該遊戲做出正面評論。
發售日: 2012 年 10 月 24 日

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05 月 10 日

Conquest of Elysium 3.25

This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game.

General changes

  • Added some missing special power descriptions
  • Two music tracks could play at once after game over, fixed
  • Gelatinous Cube got poison resistance
  • Fixed bug with weapons reloading forever
  • Tokens could flicker when moving, fixed
  • Minor tweaks and bug fixes

Linux changes
  • Linux: smaller icon for pulseaudio

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關於此遊戲

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
    Minimum:
    • OS:10.3 or later
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
    Minimum:
    • OS:and 32 or 64-bit distro
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
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Overall:
極度好評 (265 篇評論)
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Angel Torres
( 0.8 記錄時數 )
張貼於:06 月 13 日
Norm
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KungFu-Baba
( 24.3 記錄時數 )
張貼於:05 月 24 日
One time I had two citadels: one was a watchtower and the other was my starting city. My primary army was roving about, far away from home.

During the enemy/independent phase, a Bakemono thug and his army assaulted my watchtower. My squadron of soldiers + archers were quickly vanquished and the watchtower was lost... but no worry, I still had my main city. However it was only defended by 2 soldiers, I made a mental note to remember to recruit more forces there next turn.

But wait, what's this.. a barbarian elephant appears in the forest just outside my main city during the same turn. It moves onto my city.. my soldiers are slain. "Player was eliminated after losing their last citadel to independents".

GG.

I ain't even mad

Buy this game.
Helpful? 搞笑
Wiegraf安達
( 3.8 記錄時數 )
張貼於:05 月 13 日
Paid 2.50 for it on sale. Its a great game for that price.

Lots of options and a lot packed into this game. Good time killer, but only reccommended if you've played similar games like this before.
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Tigerman McCool
( 0.1 記錄時數 )
張貼於:05 月 12 日
EWWWWWWWW GRAPHICS BAD SOUND BAD UI OMG SHOOT ME!
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ruingard
( 0.6 記錄時數 )
張貼於:05 月 11 日
Didnt care for it.
Too basic.
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lancelot2001ca
( 1.6 記錄時數 )
張貼於:05 月 10 日
Decent game, but is only half done and its potential half exploited.

Worse of all, this is a Turn-Based game and there are NO AUTOSAVE! Come on! We're in 2016 and these guys can't even make an autosave feature in their games.

I would recommend this game to casual gamers if it had an autosave, because it seems complicated, but it is not at all. You just go with logic and you'll be fine (soldiers are better than militia for example).

But with that primary feature in a turn-based game missing, thumbs down for these guys who do half games.
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BaldFat
( 8.1 記錄時數 )
張貼於:02 月 22 日
Love this game. It is a quick 4X game with the ability for the game to be over in the second turn. I like to think of it as a Roguelike 4X game. Such a great game.
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HateSoldier
( 7.6 記錄時數 )
張貼於:02 月 22 日
.
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Piggy85
( 58.9 記錄時數 )
張貼於:02 月 7 日
It's a very deep strategy game wicht you can play for both short and long periods of time
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jinnantonix
( 3.2 記錄時數 )
張貼於:01 月 10 日
I found this game unintersting and unplayable.

At first, it kind of reminded me of the old game, "Questron". It was a C-64 game that was pretty good. The old-school graphics reminded me of something that I found enticing about those old exploration/combat games a la Ultima I - VI.

The more I played, however, the more I began to understand that there's a difference between something that looks old school and is remniscent of my days past and something that is old school.

Old school is just that -- old. I don't mind the retro style of programming and gaming, but the content should be contemporary, the mechanics should be modern. I found the controls in this game to be unnecessarily clunky and burdensome. I couldn't easily figure out how to check the statuses of various units and really couldn't understand. The animations didn't just look old school -- they WERE OLD. Again, it seems as though I'm splitting hairs by saying this, but there are plenthy of retro games out there that truly are innovative and cutting edge in the content they provide.

One way I could express my experience with this game -- I always felt as though I was on the cusp of an enjoyable experience. At times, I almost began enjoying what I was playing. Almost. But then the clunky interface would strike or the ancient game mechanics or the old (not old-school but OLD) graphics would take away the enjoyment.

I couldn't figure it out and I didn't feel like putting the time in to do so. Sorry.
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6 人之中有 6 人(100%)認為這篇評論值得參考
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72.7 記錄時數
張貼於:2015 年 01 月 11 日
強力推薦給所有的輕度策略迷!

內容簡介:

乍看之下,你會以為這是款向文明帝國(Civilization)看齊,或是和他姊妹作 Dominion (同製作團隊的另款遊戲) 互別苗頭的4X 遊戲。但是如果你能撥冗稍微接觸一下這個遊戲,你會發覺:完全不是這麼回事。比起 4X,這款遊戲更像是另一款老牌桌遊:Risk。不知道 Risk 這款桌遊的朋友,也可以上網搜尋一款跟他很類似的 Flash 小品:Dice War。整個遊戲玩起來感覺差不多就是這樣:你佔地、你生兵、你集兵、你出兵,接著你又佔地、你又生兵、你又集兵、你又出兵.....如此周而復始,簡潔有力的步調。不需要像文明帝國那樣,又要重科技樹、又要調整內政資源、一會兒又要擔心外交結盟有沒有橋攏。不用,現在這些,通通不用。你就是個指揮官,單純就是享受指揮千軍萬馬輾壓的暢快。

遊戲特色:

  • 饒富變化的部隊攻擊&百人以上的大軍對峙

還記得你最後一次玩文明帝國,是多少人"大軍"的較量?30人?50人?當看著第N個單位從你的部隊跑出來對敵人輾壓展的,是不是感覺只有一個「」?但當你的部隊對著敵人「咿咿喔喔」一番,又跑回來的時候,是不是又覺得少了些什麼?對,變化,少了變化,攻擊太單調了。

然而在CoE3的作戰完全不是這樣。一個部隊,就至少有一種攻擊;拿槍的拿槍、揮劍的揮劍、有的放法術、有的會放毒、還有的噴火吐冰什麼都來。基本上每場戰鬥就像RPG一般,敵我雙方輪流施展屬性、效果變化極多的攻擊;有一發瞬殺的「死亡之指(finger of death)」、淨化掉所有不死生物的「太陽光線(sunbeam)」、或是全變掃場的「大地震(earthquake)」,總之就是五花八門。

然後請記住,上述的這些攻擊都只是「一個」單位。那一次戰鬥會有多少部隊?我目前以死靈法師 (Necromancer)開場,正在跟我家附近的 AI 對手進行「百人 vs 百人」的大會戰。再更遠的地方,已經有其他的電腦玩家,開著250+以上的部隊跑過來了。記得我上面提過,五花八門的攻擊嗎?現在,把這些攻擊乘上100、200,你可以想像這會戰是多麼壯觀。聽著那50+以上的弓手放箭的音效「咻咻咻咻」的沒完,這感覺比起文明帝國的「咿咿喔喔」真是過癮多了!

  • 永遠猜不透的部隊召募

聽了這麼帶勁的介紹後,想必你一定是躍躍欲試,於是打開電腦徵召部隊的畫面一看:媽呀!你唬我!能召募的部隊左看右看也只有六、七種,兩隻的手指頭都還不用全部用到就可以數完。這樣的部隊清單到底是能多有變化?

是的,沒錯,這就是我接下來要提的,CoE3(本遊戲的縮寫,啊?我剛剛沒提過嗎?) 的另一大特色,就是有著龐大怪物清單的怪物召喚!在遊戲中,每個指揮官通常都有其特有的資源,可以用來召喚更進階的部隊。只是好死不死,這個召喚部隊,可是隨機的,隨機到你叫出來的到底是老虎還是小貓,都沒有人知道。你可能在大軍壓境的時候,召喚出了強力惡魔;像我就有一次5~6個人被40個人的部隊追著打,結果一口氣召喚出了骷髏龍(血量是普通單位的10+倍),瞬間壓回去把對方打趴。當然也有可能運氣不好,緊要關頭的時候叫出了一隻比髏骷兵還要費的小蝙蝠仲魔,這也不無可能。

每天都在開樂透,我覺得這也是這遊戲的樂趣之一。

  • 總結

跟「買 75%off 是內行,買 50%off 是菜鳥,買原價是蠢蛋」的文明帝國比起來,這款 CoE3 內容真是簡單太多了。可是,拜託,這只是款 Risk 啊,Risk 就是要簡簡單單,徵兵、集兵、出兵,單純享受到處輾人的快感啊!只是這樣的話,那這款遊戲的確值得一玩。

當然也有人會拿它跟它的姊妹:Dominion 來比較(尤其是 Steam 前陣子才推出了4代)。我雖然沒玩過,不過我個人的看法是:「如果你都可以接受一款 34 美元的豪華戰棋,你又有什麼不可以接受一款才只要1/3,10美元的濃縮版?」

唯一缺點:明明就是個擲骰抽部隊的歡樂Game,可是製作小組為了讓這召喚不被亂用,硬是拔走了「Load Game」按鈕。有找到mod 可以直接在遊戲內重載遊戲的人,記得要告訴我啊!

推薦給:喜歡玩 Risk 到處拿大軍輾人、沒事在周末想享受輕鬆的策略之夜(沒騙你,基本地圖大概3-4小時就結束)、喜歡擲骰抽樂透的玩家。
不推薦:喜歡稍微有點內政、喜歡畫面華麗一點的玩家(對不起這畫面真的太破,沒辦法,製作團隊是2人小組,美術將就一下吧)
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有 45 位使用者認為這則評論很有趣
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140.2 記錄時數
張貼於:2015 年 07 月 16 日
This game has such primitive graphics that I think I would have turned my nose up at it were I to load it onto my Amiga 500, circa 1987. The sounds are atrocious, though the operatic soundtrack isn't bad. Combat just runs without any input from you. Your units hop up and down in clumsy drawn-out All-my-guys-go then all-your-guys-go rounds. It's impossible to recommened this game based on the way it looks or sounds. If you crave lots of colorful, well executed feedback and fireworks then this game isn't for you.

If, however, you enjoy truly diverse factions, random maps, tons of monsters, spells and items, executable at a reasonably fast pace, then you will find much to like about Conquest of Elysium.

Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.

I'd started as the Troll King for no other reason than that I relish having a giant with which to roam the landscape from the very first turn of the game.

Well into the run I'd developed a sizable squad of armored, regenerating trolls that had been the front line for a vast army of goblin archers. While there were enough trolls with enough hit points and armor to absorb serious frontal assaults, they couldn't protect my numerous, but vulnerable, archers from the spells of an enemy Pyromancer that I'd stumbled into.

My trolls didn't care for immolation but they were tough enough to survive the blaze. All my goblin archers, except one lone fellow, were incinerated.

I was momentarily amused by my single tiny camp follower for my troll army and figured I'd eventually make it back to a city where I could recruit more archers. It was not to be, however, because I found myself pushing farther and farther into enemy territory: even without the support of sixty screaming goblin sharpshooters, my trolls were laying waste.

Fight after fight, I marched across the map, more than a dozen armored trolls accompanying the Troll King with this one goblin who hung around in the back.

Perhaps an hour into this Sherman's March, I began noticing that the goblin was comically ineffective. All the trolls would attack and then this one sad goblin would shoot a single arrow, never hitting anything.

After several battles, I finally clicked on the little guy and was amazed by what I saw.

This one goblin had maxed out his level, lost both eyes (which explained all the missing), lost one arm (which doesn't explain how he still managed to shoot his bow), was lamed and had a chest injury that reduced his hit points to the level that a fairy farting at him would have put him in the ground.

I was astounded at how this guy kept kicking along in the company of a massive troll army, fighting devils and hordes of undead, dragons and wizards. Not only had he survived, but he'd become the ultimate veteran. I couldn't help but to imagine this poor wrecked creature and wonder: how does he manage?

I decided that he was sort of a mascot to the trolls, a seemingly immortal mystery that they largely ignored. They allowed him to follow along as a curiosity, feeding him tidbits and saving him from wandering into holes and what not, if only to see how many more battles he could survive, one-armed, lamed and blind.

My imagination went so far as to picture some of his stray shots hitting his troll allies in the back, but that they were so ineffective that the only response to getting shot by the goblin was the laughter and pointing of your troll comrades-in-slaughter.

I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses and so very many enemy types available to mix and match. By keeping track of individual unit's injuries in such detail and allowing them to accumulate scars and skills makes them into characters.

If you can look past the presentational limitations, there is a ton of content and gameplay, supporting many different styles, for anyone looking for a fast-paced turn-based (is that even possible?) strategy game. Should the high fantasy genre appeal, then this one provides all the grist a fertile imagination requires.
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461.3 記錄時數
張貼於:2013 年 12 月 29 日
This is one of my favourite games, I would value it at $60+ so it is an absolute bargain. All 17, yes 17, factions play in their own unque way and I have had fun playing every faction. This game is a must if your a Civilization fan or enjoy turn based strategy games in general. I found it very helpful to watch some lets plays on youtube by Das24680 I highly recomend watching these he explains all the controls and other basics very well.
I recommend the troll race for your first game as the troll king is a one man army at the beginning and is very forgiving of newbie errors.

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346.5 記錄時數
張貼於:2014 年 09 月 6 日
8.5 / 10
May not look like it, but this is one of the best turn-based strategy games ever once you get past the learning-curve (which is actually less steep than the Civ games).

Pros: 1. Not like any other game that I am aware of!
-each game plays out completely different
-Equip looted items to unit(s) of your choice
-units gain experience/levels and get better at everything they do (new spells unlock!)
-plenty of personal style choices
-as complicated or simple as you want
-ancient/medieval-fantasy theme is well done

Cons: (these are minor & mods may help some)
-graphics are ... simple
-ui interface could be easier to learn
-neutral animals are a bit more aggressive than is realistic imo.
-I wish there was a way to convert/recruit neutral units into your army, particularly ones that are unique to your faction/class, instead of always being forced to fight/kill neutrals.

Short description:
Unique, turn-based fantasy army building & broad-strategy, map domination. Game mechanics take a bit to get used to, but are elegantly balanced, with scaling-complexity, and replayability.

Longer description:
-Pick one of 6 different "societies" (time-periods which adjust the map generation parameters, making certain map tiles more or less common).
-Choose one of 18 different "classes" (army factions), each with unique combinations of units (each has unique units but many have some common units as well) to battle against the other "players"
-(the ai has 10 difficulty levels!).
-At least 9 different types of resources make "money" handling slightly different based on which class/faction you play (it's simpler than it sounds)
-Build your armies, assign leaders to move them around; explore, conquer, and fight your way to victory.
--Almost every unit has lots of item slots, and items are sufficiently rare as to be extremely exciting when found and generally only equipped to your best units (leaders usually).
--Magic users have their own well-crafted system to them with many schools of magic and various spell ingredients/mana used to power them (see resources like sacrifices, herbs, fungus, and gems)
---Combat is automated and runs in real-time with several speed settings, including "skip to the end", which may seem crazy at first but is quite well done.
--unit capabilities & stats are fairly easy to grasp and analyze. Be sure to note your magic users' spells; learn which spells will effect ALL UNITS on the battlefield (including your own!), as you'll likely want to disable the use of those spells most of the time.
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53 人之中有 49 人(92%)認為這篇評論值得參考
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24.6 記錄時數
張貼於:2014 年 01 月 21 日
Game is great.

Pros:
-Variety of classes
-Variety of units
-Variety of playstyles
-Extreme replayability
-Excellent multiplayer
-Feels very roguelike-ish
-Tons of spells/items
-Super random

Cons:
-Graphics
-Sound (god awful)
-UI
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12.4 記錄時數
張貼於:2014 年 11 月 8 日
9/10. Easy to learn, hard to master.
I left my army on a frozen lake near the end of winter and they all drowned when spring came, then I went into a forest with fire elementals in the ranks and they burnt down all the trees.
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17.3 記錄時數
張貼於:2014 年 12 月 27 日
Intro:
Conquest of Elysium 3 is the latest in the CoE series made by Illwinter, who are also the designers of the Dominions series. In simple terms the game is about raising armies to defeat your opponenets. At the start of each game you select a class to play which determines how you go about raising your armies or what your fighting style is. An example is the enchanter class, at the start most of your army is composed of generic soldiers until you get resources to summon powerful constructs and golems in the mid to late game.

Pros:
-There are 18 different classes to pick from each having cool special abilities and playstyles unique to them.
-There are many cool units and magic spells to mess with.
-Games play quickly and end faster than most strategy games.
-Random generated maps allow for endless play.

Cons:
-The graphics are rather lacking.
-The unit animations are also rather lacking.
-Lots of unit stats to sift through.
-Some matches are doomed from the start due to bad spawn areas.

Bottom Line:
If you enjoy a strategy game where everytime you play you learn something new this game is for you. If you are short on time a lot but you love to play complex strategy games this is for you as well. If you are a person who cares about graphics do not pick this up, likewise if you are not willing to (possibly) read a manual sometimes then do not pick this up either. Illwinter has made many improvements from Conquest of Elysium 2 and at the cheap price of ten dollars it could be argued that this game beats many modern strategy games in terms of features and replayability.
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45 人之中有 38 人(84%)認為這篇評論值得參考
有 27 位使用者認為這則評論很有趣
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8.4 記錄時數
張貼於:2014 年 12 月 21 日
I assume you saw the screenshots, understand that gfx aren't gonna carry this one and are interested in fantasy turn-based strategy games. In lieu of a review, here's some very early impressions:

- ♥♥♥♥. Why did i buy this?
- I SO don't want to play this game.
- I don't even. All these stats... And the clunky menus.
- Allright lets get her holy high highnessness out there a-conquering. A cannibal camp... Oh well, gets me a ritual sacrifice bonus.
- Crap, you front line spearmen need to stay alive.
- Hahaha, suck on 3rd degree incineration spells hob.. er, half.. er. gn... whatever the hell you are, hahaha!
- Damn you and the planes you spawned on, and all other untis that show up to be recruited for 50 gold when i have 49! Still, with cheap summoning i get lots of fresh units. Mostly tiny rats and spiders. :\ Ooh o.O Giant Spider! That's more like it!
- Aw, crapdamn! Lost a town to 4 wolves. 4. Wolves. 4! C'mon town! Mmkay whatever, i'll just have this caster with leadership take a few archers and summoned monsters go and take it back. They can stop by the capital to pick up new recruits as well.
- Wait did my rookie summonamancer just blindly luck into summoning a demigod stronker than 3-4 of my combined armies???! Oooh, and he's a front row melee attacker, sweet!
- Damn these cheap summoning rituals, i'm up to my ascots in rats and scorpions. At least they soak damage really well.
- That... that giant moose is honestly too big. I heard of not seeing the forest from the trees but never a forest from a moose. Seriously.

At this point i have 4 stacks of mixed melee/archers/casters stomping things, leveling up, collecting shiny swords and boots of flight, and generally spreading peace, love and understanding of the Cult of the mad blood god whose return shall end the world in pools of pizza sauce.

The game is relatively straightforwad even if it takes a bit of figuring out. Time wasting features are thrown right out and all that is left aims to streamline fantasy flavored, turn based conquering. Might sound featureless but the unit type and terrain diversity, not to mention hosts of spells and artifacts, season changes and random events all keep your campaign interesting. Plus even mooks get item slots, so you will find plenty of uses for shiny loot.

I can't accurately appraise this game. Not at this time. Ok maybe i can. It's a victory of substance over generic shinied sparkly baubleness. You might wonder why a prettier game wouldn't ever have decent, simple and honest fun mechanics, but the anwser is in the question. If you have a VERY shiny wrapper, then you'd be a fool to put anything better than a turd in it. Final Fantasy says hello.

"I stomped things!"
The menus are a teeny bit clunky and take a few minutes to figure out but the rest is:
9000/9001
這篇評論值得參考嗎? 搞笑
36 人之中有 32 人(89%)認為這篇評論值得參考
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41.7 記錄時數
張貼於:2014 年 07 月 8 日
I highly, HIGHLY recommend this game for anyone interested in playing a Turn-Based Strategy game that hasn't been made overtly complex. Just good, simple fun that will have you going "just one more turn..." more times than you can count!
這篇評論值得參考嗎? 搞笑
36 人之中有 32 人(89%)認為這篇評論值得參考
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20.7 記錄時數
張貼於:2013 年 11 月 26 日
A fantastic hybrid of roguelikes and 4X strategy games like Civilization. The great strength of this game is in the number and diversity of the factions available to play. There are seventeen factions total, allowing play as anything from a mighty Baron of men to the High Priest of an Elder God cult. All factions have unique and highly individualized play styles that will keep you going for potentially hundreds of hours. On top of the various factions the world itself is full of danger. Bandits, monsters and the ghosts that rise from the fields of battles present plenty of danger in their own right. From the makers of the Dominions series, this game offeres similar depth while being more accessible.
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