I assume you saw the screenshots, understand that gfx aren't gonna carry this one and are interested in fantasy turn-based strategy games. In lieu of a review, here's some very early impressions:
- ♥♥♥♥. Why did i buy this?
- I SO don't want to play this game.
- I don't even. All these stats... And the clunky menus.
- Allright lets get her holy high highnessness out there a-conquering. A cannibal camp... Oh well, gets me a ritual sacrifice bonus.
- Crap, you front line spearmen need to stay alive.
- Hahaha, suck on 3rd degree incineration spells hob.. er, half.. er. gn... whatever the hell you are, hahaha!
- Damn you and the planes you spawned on, and all other untis that show up to be recruited for 50 gold when i have 49! Still, with cheap summoning i get lots of fresh units. Mostly tiny rats and spiders. :\ Ooh o.O Giant Spider! That's more like it!
- Aw, crapdamn! Lost a town to 4 wolves. 4. Wolves. 4! C'mon town! Mmkay whatever, i'll just have this caster with leadership take a few archers and summoned monsters go and take it back. They can stop by the capital to pick up new recruits as well.
- Wait did my rookie summonamancer just blindly luck into summoning a demigod stronker than 3-4 of my combined armies???! Oooh, and he's a front row melee attacker, sweet!
- Damn these cheap summoning rituals, i'm up to my ascots in rats and scorpions. At least they soak damage really well.
- That... that giant moose is honestly too big. I heard of not seeing the forest from the trees but never a forest from a moose. Seriously.
At this point i have 4 stacks of mixed melee/archers/casters stomping things, leveling up, collecting shiny swords and boots of flight, and generally spreading peace, love and understanding of the Cult of the mad blood god whose return shall end the world in pools of pizza sauce.
The game is relatively straightforwad even if it takes a bit of figuring out. Time wasting features are thrown right out and all that is left aims to streamline fantasy flavored, turn based conquering. Might sound featureless but the unit type and terrain diversity, not to mention hosts of spells and artifacts, season changes and random events all keep your campaign interesting. Plus even mooks get item slots, so you will find plenty of uses for shiny loot.
I can't accurately appraise this game. Not at this time. Ok maybe i can. It's a victory of substance over generic shinied sparkly baubleness. You might wonder why a prettier game wouldn't ever have decent, simple and honest fun mechanics, but the anwser is in the question. If you have a VERY shiny wrapper, then you'd be a fool to put anything better than a turd in it. Final Fantasy says hello.
"I stomped things!"
The menus are a teeny bit clunky and take a few minutes to figure out but the rest is: