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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Fecha de lanzamiento: 24 Oct 2012
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Conquest of Elysium 3.21

31 mayo 2014

This is the first version available for Android as well. Some of the new features implemented for android are now available on the PC version as well, such as configurable text size and improved performance in order to run well on phones.

* Configurable text size and --textsize option.
* faster mouse wheel zoom
* --autosave no longer takes a filename
* New settings menu
* Two click move setting that shows path before moving
* New load game layout
* View entire battle log by pressing on it
* Redder insanity square
* New command line options: --winres, --clicksound, --noclusterstart, --quality, --padmode
* Removed command line option: --simpgfx
* Clip some text to prevent it from overflowing
* Fixed some not properly sized monsters
* Smooth scrolling of GUI
* Put com orders right below kingdom box
* Make clustered start the default
* Major performance improvements
* AI can now stumble into stealthy units
* Fixed bug where dark borders were transparent
* Feedback when saving over previous save
* Can start tune at start of each turn
* Units in battle zoomed up a bit whenever possible
* Press menu or F1 on transfer units screen for a menu
* Fixed freeze at start of battle bug
* Typos fixed

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Conquest of Elysium 3 for Android

27 mayo 2014

Conquest of Elysium 3 has now been released for Android Tablets as well. It has almost all the features of the PC version minus network and modding. You can find the game on the Play Store.

It is possible to run the game on a phone as well, but you need a large screen to play it comfortably. A 7 inch or larger screen is recommended.

Expect an update to the PC version soon. This will bring some of the new features developed for Android to the PC as well.

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Acerca del juego

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

Requisitos del sistema (PC)

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card

Requisitos del sistema (MAC)

    Minimum:
    • OS:10.4.11 and above
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
302 productos en la cuenta
9 análisis
14.3 h registradas
Basicamente imaginense un Civilizacion como el tres, pero algo mas sencillo en terminos de tecnologia (no hay) y mas variedad en respecto a las civilizaciones (17 heroes, cada uno con un sistema de juego muy distinto al otro).
Lo que quiero decir es que la diferencia entre el Señor feudal y la Reina Enana no es algo tan sencillo como porcentajes o numeros, o bonus de alguna u otra forma, sino que cambia en mucho el sistema de juego, y ni hablar de las clases magicas, como invocadores de demonios.
Los graficos son en 2D, no asombra mucho, pero son graficos en 2D limpios y bonitos.
Por lo general vale el precio que pide, es bastante sencillo y se puede jugar rapido, pero no deja de tener ese elemento 'roguelike' y 'hardcore' que esperamos.
Publicado: 19 marzo 2014
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
121 productos en la cuenta
7 análisis
0.1 h registradas
es un juego que para android tiene un pase pero para ordenador deja muuuuuuuuuuuuuuuuuuuuuuuuuuuuchisimo que desear no lo compreis , esta en mi categoria de juegos malos malos...
Publicado: 30 mayo 2014
¿Te ha sido útil este análisis? No
A 4 de 6 personas (67%) les ha sido útil este análisis
58 productos en la cuenta
2 análisis
18.4 h registradas
This is a fantasy-themed turn-based strategy game for 2-8 teams selected from 18 different classes. The graphics are very simple (think Civ 2), but gameplay is excellent, with many interesting choices to make and no obvious dominant strategy. Each of the 18 classes plays very differently from the others. It is not a pure strategy game as there elements of random chance in certain actions, most prominently in combat. Maps may be randomly generated, and a map editor is included.
Publicado: 13 mayo 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
130 productos en la cuenta
2 análisis
37.2 h registradas
This game is jung, real jung.
Publicado: 25 junio 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
87 productos en la cuenta
3 análisis
35.8 h registradas
I highly, HIGHLY recommend this game for anyone interested in playing a Turn-Based Strategy game that hasn't been made overtly complex. Just good, simple fun that will have you going "just one more turn..." more times than you can count!
Publicado: 8 julio 2014
¿Te ha sido útil este análisis? No