Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,188 reviews) - 89% of the 53,188 user reviews for this game are positive.
Release Date: Jul 22, 2016

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July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1140 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

914 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,188 reviews)
Recently Posted
terrarialover5454
( 60.4 hrs on record )
Posted: July 27
one of the best games i have ever played :)
Helpful? Yes No Funny
LinkatriX
( 59.5 hrs on record )
Posted: July 27
This....this masterpiece..... When I played it in early access, it was good but kinda incomplete. But now, I could just cry.
I actually almost did when i played it for the first time in 2 months.
They Inproved the plotline greatly and added more missions.
They added a crew too, they actually had a mod before the 1.0 update that added a crew misson,
but I lost my best character in the process. ;-;
they made the ark (I think that's what its called), WAY more useful, but no spoilers. ☺
They made food neccisary(that is, if your not playing wimp mode XD ).

All In All, It's Awesome, Keep up the good work.

100/10
Helpful? Yes No Funny
krudemon
( 62.4 hrs on record )
Posted: July 27
I was ♥♥♥♥ at how they handle the beta and how long it took for them leave beta. I made some nasty post and review's I'd like to for the most part say im sorry because this game is a BLAST now. I played about 3 hr's from the time this game hit steam up till the release and now ive got about 60hr in the last 4 days. I just love finding the little gnome towns deep under ground and distroying them. Only thing i would fix is better random weapons and gear off boss fights and in chests.
Helpful? Yes No Funny
Zephaniahnoah
( 1.9 hrs on record )
Posted: July 27
Weird... Starbound 1.0 came out. Loads of lag out of nowhere... :(
Helpful? Yes No Funny
Hetaku
( 103.0 hrs on record )
Posted: July 27
I've been playing Starbound since open beta, and watching the huge leap of progress from that point to the public release of Starbound 1.0 has been overwhelmingly astounding. I am utterly and thoroughly impressed with all of the new content, quests, and mechanics introduced in the update and throughout the game as a whole. While there are still bugs here and there, I've yet to run into one that I haven't been able to solve in 5 minutes with the simplest of troubleshooting. This game is worth every penny spent on its acquisition, with hours upon hours of dungeon delving, exploring, mining, building, fighting, and mod content offered within its small package and astonishing community. I would easily rate this game 4.5/5 stars!
Helpful? Yes No Funny
Bruno Gomes
( 188.8 hrs on record )
Posted: July 27
Best acquisition that I have ever made, could give a 10/10 even if it's not perfect, but it's the best of it's kind.
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The Lewinski
( 162.2 hrs on record )
Posted: July 27
If I could give a neutral review, I would.
I've played every beta build of this game, and now I've put some time into 1.0. I honestly enjoyed my time playing it, and you get your $$$ worth.
But it could have been so much more. This game is nowhere near what many of us were wishing for.

The Goods;
-The atmosphere in this game is immersive and easy to get lost in.
-The level of detail in dungeons and missions is great, and it's obvious some time was spent making them.
-Building is entertaining and you can go pretty in depth, but there is also no real reason to build anything at all
-The combat itself is entertaining, and has improved in my opinion.
-Farming is really good, but I can't explain why.

The Mehs:
-Development was... rocky. It felt almost like the devs couldn't make up their minds on what kind of game they were making, and it took 4 years to finally finish. That was, of course, after they cut out huge portions of the game.
-The lore is pretty ok, just your average lore.
-Boss fights are generally the same, with a few exceptions. It would've been great if they brought back a few of the summonable bosses from the very first builds.
-Planets, while always technically different, all feel the same. I would've loved to see more crazy, unique planets with defining features that force you to approach each one differently.
-Equipment progression is pretty linear, but I personally didn't mind it much.
-Weapons are usually pretty generic and the only differences between them are damage, attack speed, and a not-very-special ability.
-I never noticed any large bugs, and the game never crashed on me, but since every review whines about bugs I'll put it here.

The Bads:
-The main storyline is cliche and lacks originality. It's just your typical saving the universe from complete destruction story, and then it just ends.
-The game just feels like it's missing something. There is nothing driving me to build a colony, or build a farm, or explore other planets.

All in all, a good game that could have been a f***ing amazing game.

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[nDn]Plazmadawg
( 38.3 hrs on record )
Posted: July 27
STALE TOAST

Please note this is a long review therefore if you are not the reading type then perhaps move on...

I have been a huge fan for a while and this game has given me tons of hours of fun (Even though my game time indicates otherwise, I played a tremendous amount +/- 200 hours offline, the recorded hours is my multiplayer gaming) however since Starbound 1.0 was released, I was incredibly disappointed.

A huge amount of content has been cut, so I'm a little perplexed and bitterly disappointed.

The perfect analogy to explain this disappointing event is as follows :-

What the menu said

Thick Toasted bread with pickled onions, mustard, melted stringy cheese and roast beef. Topped with a side serving of gourmet salad or golden french fries and includes a bottomless drink of your choice.

Starbound 1.0

Stale Toast

I must warn you as a buyer that this game was extremely exciting and had a huge amount of variety that slowly vanished and materialised into... well.. stale toast.

Here is a short list of mechanics and other things which were cut that made me frown:

  • Large amounts of weapons and apparel have been cut which killed the diversity.
  • The Dynamic Temperature System.
  • Some awesome mobility options were cut (Flying).
  • Weapons and items would react in so many diverse and interesting ways.

    We now we sit with no temperature system, farming planets for days to find theme-based equipment so everything is stratified, no flying and just meh...

    Quests and progression system is linear,simple and a bag of stale toast:

  • Obtain Item
  • Use Item to get to point A
  • Obtain a different item at point B and then travel to Point C to make a new item.
  • Use new Item to get to Point D to get even newer item when you arrive
  • Guess what... now go to point E to... lemme guess, get a even newer item at point E... No sir, you get stale toast.

    The only cool thing about the aforementioned is the grass changes color as you progress through the planets and you may perhaps see an eyeball tree or two.

    The main story line feels forced and just meh... The reason why I say that is because I thought it was going to be a fun filled adventure, riddled with combat, mystery, excitement and unrestrictiveness. My initial thought was gunned down as multiple features, shops and so forth are locked from you, until you progressed enough in the story line.

    Thus I have to play the game their way so I can do Plan A. It immediately becomes linear and flat... I grow tired of finding the specific planets to scan things ...stale toast. Further disappointment followed after it was incredibly short and not very rewarding.

    With regards to the side missions there isn't anything much more exciting than the main story line... The quests are really boring (MMO style) and you get three categories of quests:

  • Go get this
  • Kill this,
  • Bring this to this person.

    To top it off the rewards they are totally not worth it, you generally receive "surprise bag" which contains either a M.M. Upgrade Module, a Tech Card or sometimes if you lucky...stale toast

    Crafting your weapons/armor is pointless and ultimately stale toast:

    Kindly advise the reason for the crafting system?

    It can be can be a tedious task to farm up resources for specific armor, however it ends up being easier to loot weapons, sell them to vendors, once you have saved enough pixels take the shortcut of just buying the armor.

    Therefore it renders the crafting system useless cause you can either buy that awesome looking armor a little later in game or you will most likely have a drop which looks like stale toast yet it has better stats than your badass super diamond handled laser axe!

    I've always enjoyed rare drops as I find it thrilling to kill a boss an he unexpectedly drops that axe you always dreamed of or go exploring to find that random box sitting there full of riches (this is in-game kinda) but this further diminishes the reason for this system to be implemented. Since day one of me playing Starbound I have ignored the weapon/armor crafting system entirely and have only used it when forced.

    Overall gameplay and other current mechanics

    I found out that the moon (or in this case moons) are not made of cheese... it was crusty in texture, bland and.. well more like stale toast. Moons are nothing exciting you just go there jump over spikes 'n stuff to get to that purple liquid that is turned into fuel that allows you to arrive to another planet. So yeah that's it for them wonderful moons.... Giant, Bland, Lifelessm Fuel Stations kinda like the Shell Gas Station at 3 am.

    Colonies are fun to build but they serve no purpose... once created and you leave... that is it, your colonists just stand there or walk around... there is no need for your return unless you left your badass super diamond handled laser axe behind again. All that hard work for no real purpose. Secondly if you create large colonies like me your frame rate tends to suffer. So I stopped creating colonies as it wasn't worth it. Plus with everyone just standing around doing nothing, their dwellings only contained stale toast

    Pets bounce around and do a little fighting but yeah... after my second pet I abandoned this feature as there is nothing exciting about it other than providing a little extra dps.

    Starbound has this massive universe and I find it absent... its just missing that spark that it had in early access.

    The Crux:

    The game is priced well and it did have bang for the amount you paid but that was then.

    Beautiful worlds, drizzled with interesting concepts in large universe however this is crippled with not that much to do. Once one has built a large base and/or made your ship look bad ♥♥♥ you are left with a boring and short story line that is plagued with rinse and repeat mechanics. As I progressed I was shocked at the lack of content... it just became so uninspired... it all boiled down to traveling from planet to planet mining the next tier of resources and making stuff, stopping at this moon to get fuel. (Oh ♥♥♥♥ what about my colony, agh nothing happens so they will be fine... move you stupid cat I can't see what I'm doing!!! <meow>)

    Later you have to go around to certain planets in order find each of the six races and their civilizations, start clicking around for green highlighted objects to scan them, talk to this NPC then that NPC to learn more about them to eventually get the next mission and so on and so forth.

    Some of these missions are like little instances, with an objective and puzzles with monster dotted everywhere. They tend to entertain you for a little while, but after a couple the novelty wears off and its rinse and repeat.

    Make your ship/house look pretty, travel again, craft this, buy that, travel here to complete this... low and behold that is it.

    I am not jumping on the hate train however I was bitterly disappointed with the final product and this game was leaps back at version 1.0... the beta versions were far better and I must say the current state that it is in has curbed my enthusiasm for the for a while and will probably not play it again if it remains in this state thus I cannot recommend it.

    Starbound is certainly not the worst game I have ever played and had some really fun moments (especially multiplayer) however it is so large but it's atmosphere is lacking, current game content gets boring fast. It only took me a few hours to get bored of Starbound 1.0. It is a very sad day indeed for Starbound... Please fix yourself I miss you ♥♥♥.

    3/10 can't do stale toast again.
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deadering
( 64.1 hrs on record )
Posted: July 27
One of the few early access games I've had actually make it to a real 1.0 release that wasn't ♥♥♥♥. On the contrary it's actually exceeded my expectations.

Besides some FPS issues 1.0 has improved on nearly every aspect of the game and includes all the originally planned features, as far as I can recall, and has tons of extra content.

It has an unbelievable amount of content, great combat, in depth building with tons of choices, an actual decent story line, and of course such charming pixel art. Considering they are still going to be adding more to an already deep game is just wonderful.

I honestly can't understand how anyone can say this game is limited in it's content or stale or lacking. Those same people seem to love Terraria and this is so far beyond that it's not even funny. Besides having better graphics, far more variation in building, creatures, customization, etc. it's just all around funner and has more robust systems.

It's just a blast to explore a massive number of randomly generated worlds filled with randomly generated creatures. I love builing outposts and cities and this is one of the best games to do it in.
Helpful? Yes No Funny
Django AX
( 238.4 hrs on record )
Posted: July 27
Now that the game has left Early Access and it's hit that point where you don't feel like you're just aimlessly doing things for the sake of doing them, I feel like I can finally recommend the game to others. For those who bought the game before the release date, myself included, I feel that this final form feels more complete compared to the mess and troubles the initial beta build ran into.

With the ability to connect to others via Steam or through IP, it can quickly jump from being a standard single player to a full multiplayer party within minutes between friends, or joining an established server to play with others amongst the stars.

While characters have few distinctions that set them apart from other species within the playable roster, the ability to create race-specific clothing and armor is where a lot of the charm comes from. With the ability to mix and match clothing from other species and by finding rare cosmetic loot, the possibilities are ever expanding.

While this isn't 100% what I was hoing it would achieve, I am glad for the final result and invite others to give it a try, though maybe wait till the price tag isn't quite as steep.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
96 of 141 people (68%) found this review helpful
3 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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107 of 163 people (66%) found this review helpful
4 people found this review funny
Not Recommended
300.7 hrs on record
Posted: July 26
Made some edits to this review to be a little bit more clear on my opinion.

Tl;dr: This game is 15 dollars and you're getting just that, a relatively cheap game. But if you followed this game since it's alpha release like a large chunk of this community has, you know it's past and a lot of what it offered. To see everything I've seen and played with cut out, is very confusing, and very disappointing. The game I see now is for the most part relatively colorless and boring when it comes to the variety it had when I once played it. Buy at your own risk.

Welp, Starbound. I've been playing starbound way before it's official release being one of the original kickstarters to the game, along side following it's news very heavily since announcement. If you're coming straight of games such as Terraria expecting this be a better version of that, the short and simple answer to that is; it's not. A significant amount of the content in starbound was cut before it's “official release”.

If you're wondering what was cut, the list goes pretty far down. From a complex temperature system where you had to find ways to regulate your heat and cooling with certain outfits you wore and what items you used, to ALL the weapons and variety that they had with them. For the most part it wouldn't be complaining about this kind of creative decision if it meant making giving the world a smooth system when it comes to progression and balancing, if that were the case then all of that content cut makes sense right? Right?

Well no, a good chunk of what was lost for the most part didn't need to be taken out, what I'll be specifically focusing on here is the crafting weapons. If you've been following this game even a little before it's official release then you'd know originally each race had it's own unique type of weapon aesthetic, with a large colorful set of choices for each tier of ore. From basic iron all the way up to the glorious top materials you had a massive selection of swords, daggers, axes- you get the idea. Now though? All of that is taken out and you're forced to use what the game tells you to use.

The Game now makes you use the same bland weapon for each race with the exception to the novakids, they're space cowboys so they gotta have guns. What's even worse is the fact that you're also forced to use certain weapon types depending on what kind of ore you're currently using. For example: Iron will makes you use swords or daggers but not axes or hammers. On the other hand tungsten will make you use the huge two handed axe or the smaller axes, but you're not able to use spears or swords. This makes for an uncomfortable progression on my end because as a fan of the two handed sword selection, I'm not a big fan of having to wind up an axe every few seconds just to land a hit. The only alternative to this, is the random weapons found throughout the world which for the most part are better than the crafted weapons when it comes to all around stats, but I hope you like your weapon looking like it came straight out of a nerf factory because that's how 90% of the weapons look like when you don't craft it.

To summarize, this game pulled out all the fun stuff. Why? I don't know, I really would like a reason for it. I'm just expressing one issue of many that the game has, and man I didn't even go into how the game runs in the first place. While the game is only 15 bucks and has a community making mods for it, I'm certain that's no excuse for the state it's currently in. Is it worth the 15 bucks, Sure. . . but I highly recommend looking at a few more reviews, I'm just simply ranting about one of the many problems of this game.
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70 of 103 people (68%) found this review helpful
4 people found this review funny
Not Recommended
195.3 hrs on record
Posted: July 25
Game came out, we all hyped.

Played with 6 people.

Was pretty fun, we had a small colony, made it grow at the end.
When we got to end game and killed Cthuluface we were kinda kicked in the nuts when it just stopped there.

Somehow the game has less content than when it was in beta.

It starts great, but that ending, shorter than Rage.
Was this review helpful? Yes No Funny
66 of 101 people (65%) found this review helpful
1 person found this review funny
Not Recommended
131.6 hrs on record
Posted: July 26
Read what I honestly have to say before casting judgement. It might save you some money, and dignity.


Wow what to say about Starbound. It's such a huge game in itself, with loads of potential. Yet the release of 1.0 greatly limited what the game could have been. After actually playing several hours of the game, and upgrading to the end game tier, I can only say that I'm disappointed. It took me only a few hours to reach the end game level, and that is counter to what I find to be fun within this sort of game. The progress you make is meaningless within one hour of digging into a planet. Literally, the first few tiers of the game are beyond absent. Terraria is in the same boat, but Starbound takes it to a whole new level. I just don't understand why you would even bring a progress based loot system to the table when it doesn't even matter. Yeah, those armor bonuses will really help someone who is incapable of playing a simple jump and shoot video game, but seriously, the lack actual gameplay is almost unreal. Gathering resources to tier up in armor, is not the abundance of the game, yet at the same time, it provides you with no objective to better yourself within the world. It's actually a shame, that this game has lost it's luster in my own eyes. Here I assumed that 1.0 would add allot to the world, when really, nothing has changed. In fact, things have been taken out and replaced with -COOKIE CUTTER- options. Everything about this game spells out that term. Starbound is the iconic cookie based game. I traveled to many planets, with the hopes that it would be different than the last, only to find the same tropes throughout every nook. ETC ETC. Seriously this game had allot of good things going for it. But you can't just sell the early access idea, without adding more in the long run. What they added is just not suitable. The core of the game is what needs to be worked on, not the extra nonsense that casuals care about. I can't stress enough, that this is a game that sold on the merit of what it already was, and not what it would have become. Honestly, as true to form as I can say, the game is not a single bit different than any time I've played it throughout the many years I've played and owned it. It is a weak game. It's almost too easy to comprehend and at the same time, the concept is astounding. There is no faction relation, i.e no interaction with the universe. If you slaughter a settlement, it is only tied to that settlement. There are no kings, no leaders, nothing of the sort in the actual world of Starbound to have any impact what so ever. You are nameless cadet doing whateverthefu*kingfu*k.

Honestly after 8 hours of the new 1.0 update, I actually felt like I was wasting endless amounts of time. The idea, is not only amazing and worthwhile. It's actually having the game and playing it, that makes me wanna throw up.

Pros-
Endless worlds, lots to see and discover.
Lots of options to literally waste your time. I.E building and making an a$$ of yourself.
When nothings on screen the game runs amazing, and combat feels good at this point.
There is allot to see, but getting there is numbing.

Cons-
FPS is still awful when there's allot on screen.
Colonies suffer due to that fact.
Combat is awful, and worse than when the game was in early access. Cool weapons and animation don't make frozen monsters any more fun to fight.
Over and over and over again. It's repeat without a button to change it. You can only dig into so many planets before wondering what's on TV, or anything else for that matter.


I really wanna like Starbound. I've played so much, that saying I don't doesn't feel right. The game just IS what it was throughout Early Access. It's a rather dull and grindy experience, with no end of the rainbow. (Every game ever). All the time I spent playing this game, could have been me reading Game of Thrones, or hell even helping my old as dirt neighbor bring his groceries in. At least then what I did had some sort of impact on my life. That's the problem with Starbound. There is no feat of accomplishment. You just are. Much like a planet floating in space just IS as opposed to being something. If this is your thing, by all means, but given what I know now, I would not have bought the game. I don't take anything away from this game. I certaintly don't walk away thinking "Oh man, how cool it would be to form experiences with other beings in the universe". Starbound is a disappointment in my book. The progression isn't there, and doing anything in the game has an absent feeling. Playing multi is good, but now were talking about Minecraft syndrome. Where a whole world is dependant on some sperglord keeping the data file. Ask yourself, do you really want to commit any amount of your life into that?


This is after 16 hours of 1.0.

So in order to really justify myself, I started a second playthrough with a big mod that adds many many things. Within 30 min I found myself asking "What am I doing?". Starbound remains absent, even after additions from the community. It's probably one of the worst sandbox games I've ever played, and I've played Infestation: Survival Stories. This game just oozes lack of content. My 30 min gameplay, with 20+ additional species...STILL had the copypasta format that I disdain. Highly disdain mind you, as Starbound's development showed that this game upheld the unique playthrough, then let it all slid down the sh(tter. It's a damn shame, and Chucklefish needs to rectify it. MY expectations were one thing, but THEIR presentation is appauling. You might not agree now, but play for a few months and ask yourself how much different this game was when it was developing. It's just poorly developed, uncreative and a Early Access fail.

I payed for what I got during Early Access. The Product they claim is finished, is the exact same thing. No more, no less. I'M SAYING THIS GAME COULD HAVE BEEN FINISHED AT THE START OF IT'S EARLY ACCESS CYCLE. It's pathetic that this game took as long as it did to complete, when it just lacks on all fronts. It's almost like there was no development, just people sitting around a table, celebrating that they became a name brand in the metroidvaniacraft department.

I REALLY wanna recommend the game. The game does not want to recommend itself. It doesn't present itself as such. It's a bum showing up to a fancy dinner. They might make you chuckle and laugh, but they still smell like sh*t. No one wants to eat their cake and smell sh*t too.
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144 of 243 people (59%) found this review helpful
6 people found this review funny
Not Recommended
47.9 hrs on record
Posted: July 26
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.


tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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83 of 140 people (59%) found this review helpful
3 people found this review funny
Not Recommended
71.2 hrs on record
Posted: July 26
This is a pretty honest review that I can give after playing through the story and going up until end-game.

To note, it took me 3 days of playing to do this.

In all honesty...I get the impression that work was put into areas that were not that important compared to others.

Progression is linear and simple, like so:
- Get Thing
- Use Thing to get to New Planets
- Get New Thing on New Planets to make New New Thing
- Use New New Thing to get to New New Planets to get New New New Thing

This rinses and repeats for up to 4 times.

Pros:
- Pretty, lots of variety in some worlds, interesting concepts, nice dialogue
- Plenty of vanity items to collect and display
- Ship can be upgraded, which wasn't a thing back in Beta, which is great
- There's actually a story now
- Plenty of cool weapons

Cons:
- There are only 4 rarities (White, Green, Blue, Purple) with no legendary weapons
- Years in development yet feels incredibly basic still
- Bugs and loading issues that cause you to stick in the air like a Minecraft Sever (Gross)
- The Story is ♥♥♥♥ and short
- The only 'truly legendary' weapon is ♥♥♥♥
- There are only 6 tiers of armor
- There are only 5 mounts
- Crew are useless
- Very little 'rare' or 'exciting' content that requires you to grind to be satisfied
- Up until end-game it's difficult to farm up resources for specific armor, and it ends up being easier to loot weapons, sell them to vendors, and buy the armor
- Various 'gates' throughout the galaxy around various stars yet they all lead back to The Ark (even though you have a permanent teleport to there)
- Very little missions outside of the Main Story
- No reason to build houses other than for purely cosmetic reasons simply because you ship can hold everything
- All workshops have roughly 3 tiers of upgrading and don't unlock anything interesting
- You have to farm around planets for days to find theme-based equipment
- Pets are useless, but admittedly cute, so that's not all bad
- No 'large' or legendary monsters. There used to be some in beta that dropped epic gear.
- Challenge areas are no challenge and the loot is terrible
- Mystery bags are just horrible. Literally horrible. There's no point doing quests for the measly pixels and all of 1 matter manipulator core
- No epic rewards for finish the main story, admittedly the most you get is, literally, a thank you card.

All in all, it's not worth it at the moment, even with it's official release. It just feels very lackluster and bare-bones for what was meant to be a long time coming. Terraria made it's way in less time and had WAY more content than this.
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43 of 72 people (60%) found this review helpful
2 people found this review funny
Not Recommended
32.8 hrs on record
Posted: July 26
So close, yet so far.

Short: Terraria > Starbound

Long:
The quests are really boring (MMO style). Scan this fight the boss get the artifact come back repeat. Or, find this dude kill the hostage takers bring him back. Or, bring me 4 Silver ore, make Silver bars, make the equipment and bring it to my friend. I'd be fine with that but the rewards are totally not worth it, most of the time you get a "suprise bag" wich contains either a M.M. Upgrade Module or a Tech Card, that would be cool and all but you get a metric ♥♥♥♥ ton of these if you just explore the surface of a planet. I wouldn't mind that too much but you need to complete the main Story to unlock all Shops in the Outpost (Hub like area)The boss fights are really, really, really boring. They're not hard, they just take a long long time to complete. Especially the last boss fight took me about 10 minutes but I didn't take much damage at all. Compared to Terraria the boss fights are unsatisfying and boring. Building a colony on a planet has no real use. You can upgrade your ship upto five (?) times and at that point you have way too much spare space already. Yes building a colony is cool and all but there is no real point to it since all you really get from it is pixels (the currency) and in the endgame you'll already have enough of them. If you enjoyed Terraria you'll mostlikley enjoy Starbound too because the gample is pretty much the same. If you haven't bought Terraria yet, buy it over Starbound.
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14 of 19 people (74%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: July 27
Starbound is essentially Terraria... if Terraria were a mediocre amalgamation of 15 genres at once. The best word to describe Starbound is tedious. Everything you do in this game is tedious:

Mining takes forever, and one misstep can get you killed. This wouldn't be a problem if the controls worked well, but they are extremely awkward. Also, in survival mode you lose money and drop all your important items on death, so if you die somewhere where you can't get them you're basically screwed.

Farming is absolutely pointless. The plants take way too long to grow, planting the seeds and watering them take forever, and it makes almost no money. Not to mention the fact that inventory management is incredibly awkward and frustrating.

Exploration is boring as hell. Planets are all just generic biomes like desert and forest and plains. Also, there's really no point to building a base on a planet because it's just a waste of resources and you can just put all your things on your ship. Speaking of the ship, it is very minimalistic. There's no deep customization, just (exteremely expensive) size upgrades. Also, it is incredibly slow. The way you travel between planets is just clicking on it and then waiting. There's no interesting gameplay of any description. The space travel is nothing but a gimmick.

The story really has no place in this game. There is absolutely zero orignality to it. Just the standard find all the things to kill the giant monster. I'd say the character interactions are pointless, but you can barely even call them interactions. You have no choices, and the text always goes by too fast or too slow. Also, the dialogue is dull as dishwater.

Gear is horribly implemented. It works similarly to something like Borderlands or Diablo, so you'll be getting tons of useless items that clutter your inventory. And the combat is basic as hell. Every enemy functions more or less the same.

In conclusion, this game is just a lesser Terraria which is more expensive for no reason. Please don't waste your time and money, and play Terraria instead.
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52 of 90 people (58%) found this review helpful
2 people found this review funny
Recommended
208.6 hrs on record
Posted: July 25
This game... Oh boy. This game. It's a beautiful thing.
You have the ability to do whatever you want in true sandbox style. Build your own colonies, go mining, explore, do missions, explore the virtually infinite universe and virtually anything else you could think of.

Starbound has come a long long way since early access, and even from the last update. The jump to the full release is very significant. I still notice odd framerate drops and inconsistencies in performance though. I don't feel it makes the game unplayable, though I strongly urge the devs to work even more on that. ESPECIALLY on the server software. PLEASE. It's my major gripe with this game.

Bottom line: The game is exactly what I wanted from the start: A sandbox in space with endless possibilities and some guidance in form of a main quest line to tie it together. It's the most fun I've had since Terraria.
It's been a rocky early access, but it's finally here. Definitely now one of my favourite games of all time. <3 ^_^
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12 of 16 people (75%) found this review helpful
1 person found this review funny
Not Recommended
192.6 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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