Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (51,916 reviews) - 89% of the 51,916 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

649 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

907 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (51,916 reviews)
Recently Posted
SAinsanity- Liam
( 99.9 hrs on record )
Posted: July 23
"Ive been playing the game for about 2 and ahelf years now.. its been decent but i really wish there were more graphics setting so it can run better on my pc. also the "Erchius Horror" boss???? when i try to beat him it just slows down and freezes. then i have to force close it.... whyyyy??? why do they have to change the game so much as well????
Helpful? Yes No Funny
( 38.4 hrs on record )
Posted: July 23
This really breaks my heart but I simply cannot recommend this game, if you want a 2d exploration world please, just play terraria, if you own terraria then replay terraria, if you wish terraria had space exploration then I still cannot reccoment this game and that is due to this fundamental point:

Space exploration in a 2d exploration/survival game simply does not work.

Let me explain: in terraria you set up a base of operations which starts small and grows and grows as you grind, explore and mine. You get a real bearing with the world and form this really weird relationship with it subconsciously "oh yeah this place is past that hill on the left, theres that snowy place on the right" etc etc as you slowly expand in either direction (including under and above ground) you really learn your world and by the end you know every nook and cranny. It sounds boring and rubbish and the idea of having multiple/infinite worlds would surely be better for exploration? Well no, not at all because now theres no journey or "homliness" to each world, you don't learn that land as you trek around the planet because in the back of your mind this is simply a pit stop before the next one. You simply wandered from planet to planet taking the barebones best parts from it every time and then beaming back up and onto the next one. The slog and journey in terraria is what allowed you to form this sense of adventure and eventual overcoming of this new world to explore, adding infinite simply takes the charm away from it.

The second key point as to why the game feels soulless links to my previous. The ship. If reworked I genuinely believe it would save the game and allow it to feel like a true deep survival and exploration experience filled with wonder and interaction, however I can't ever see this happening. To link back to Terraria, the base of operations (which tended to be your spawn) started as a mud hut then shack and then grew and grew in facilities, housemates and decorations (if so desired) In starbound the ship simply grows and grows and adds NPCs, this is fine and works well and for a little while you do feel like a commander of a ship. However, the ship completely destroys any sense of exploration or feeling of being part of the universe due to the fact you beamed everywhere. Your ship never interacts with any worlds and sits in this isolated bubble causing this horrible disconnect between the worlds and the ship itself. Seeing as your ship stays with you between worlds this will be your base of operations (where you put crafting bench anvil etc) so this is where you are when you sleep, eat and make things. If you could physically fly and land and sort of see your base of operations be tangible and part of the world then it would be so interesting each planet although would be a pitstop would feel like a journey and you would feel as if you really travelled there as opposed to beaming up watching an animation of a background change behind your ship and then beaming to a planet that instead of being a forest is now a desert. You don't feel like you are travelling across a galaxy you are simply beaming to different biomes which would work better condensed into one world which you actually inhabited instead of living in this soulless safety bubbble, if only there were another 2d exploration game which did so .....
Helpful? Yes No Funny
( 10.4 hrs on record )
Posted: July 23
iz a good game
Helpful? Yes No Funny
( 22.3 hrs on record )
Pre-Release Review
Posted: July 23
Helpful? Yes No Funny
( 60.6 hrs on record )
Pre-Release Review
Posted: July 23
Skeet! 1.0!!
Helpful? Yes No Funny
( 55.8 hrs on record )
Posted: July 23
I can't in good faith recommend this game anymore, not after the 1.0 release. They've absolutely DESTROYED the hotbar in such a way that the game is unplayable for a lot of veteran players who are used to the old one or who were used to using a 1H weapon style that let them switch on the fly. It's always had issues, but this one has made it nigh impossible for me and a lot of others to play it period, let alone enjoy it, so for now I'm going to give it the thumbs down until such a time they fix the hotbar or let modders be able TO fix it for them, since it's hard coded into the game. I loved this game before this, and have tried to adapt my playstyle, but the way they've made it has made it impossible for me to do so. Please, take the new hotbar into consideration before you buy this game, because it's got the community split down the middle atm and may destroy your enjoyment of the game, like it has for me.
Helpful? Yes No Funny
( 147.0 hrs on record )
Posted: July 23
Product received for free
Before the release the game was totally awesome! After the release the game got less better...
Don't get me wrong, the game is very awesome and super fun but the game became more complicated then it was at it's early days and it is very uncomfortable. I suggest you should wait for future improvments and buy this. You would definitely love this some day.
Helpful? Yes No Funny
Void Signal
( 3.6 hrs on record )
Posted: July 23
The game lools good, but controls suck hard.
Helpful? Yes No Funny
The Endleader
( 312.9 hrs on record )
Pre-Release Review
Posted: July 23
I could cry,the new trailer is amazing...11/5
Helpful? Yes No Funny
Rock Mongler
( 221.5 hrs on record )
Posted: July 23

In space.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
1,033 of 1,424 people (73%) found this review helpful
123 people found this review funny
258.3 hrs on record
Early Access Review
Posted: July 22
Starbound was released to kickstarters about a month after I lost my Grandfather.

I did 3 things for 6 months after he died. I took care of my kids the best I could, I cried when they went to bed, and I played Starbound.

The opening music still haunts me. I still remember how unique and crazy this game was, and even though most of that eventually got removed, I can go back to old screenshots and invoke a sense of memory, of where I was emotionally while grieving when I took them.

Yeah, Starbound induced a few metric tons of negative energy in a lot of folk's lives. Starbound is a "toxic" game by its own developer's description, because without the community, the people who loved it and wanted to see it succeed, there never would have been a place for any of the hate.

I used to do frequent "Starbound Adventures" series in the forums where I'd detail all the updates. I actually enjoyed doing that in spite of how awful Chucklefish and the Starbound community were behaving toward each other. I got super mad, then decided one day to just dive in and play. It was fun.

Then nothing was updated for a long time, and as more nightly builds got pushed, I started seeing them remove content. This is why I associate Starbound with Trees.

My biggest distraction from tragedy came in the form of Starbound's trees. It became an obsession, something to do feverishly while taking breaks from the swollen eyes and snot. I collected almost 600 unique tree seeds and made an entire planet from top to bottom a farm of them. I'm not sure how many could actually be generated, but they were all different, and it felt like I was playing this epic-level Harvest Moon as I farmed trees and food. I can never rate this game down because the collecting and planet-hopping was some of the biggest fun I'd ever had in a videogame, period.

Then they got rid of the trees. The variety was slashed into fragments, and most of them became these dreadful brown/pastel mixes. All of the color and imagination disappeaered. They became background objects, the junk you ignore while you play any random SHMUP. The farming sense faded instantly, and the wind was knocked out of me. The one thing I was still enjoying in this game, gone.

I haven't played more than 10 minutes since the last time they made the experimental build a seperate library option. I got on, made a character, warped around, I guess they decided the trees were "axed". I don't know if it was a performance decision, but I can vouch that at the time I had my huge tree farm, I had zero lag with around 2000 trees on a single planet, around 500-600 variations among them, on an old 2012 system:

Radeon HD 6970 2GB graphics card
Intel Core i5-3570k
8 gigs of ram, no SSD.
144hz Asus 27" 1080p.

No lag ever, the game just ran beautifully, and it looked beautiful too. Now its just drab and unappealing to me. I'm trying to make sense of why all the color was taken out, all of that art, what a waste.
Was this review helpful? Yes No Funny
118 of 168 people (70%) found this review helpful
7 people found this review funny
113.0 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
321 of 516 people (62%) found this review helpful
148 people found this review funny
167.0 hrs on record
Early Access Review
Posted: July 21
Want No Mans Sky without having to wait till the end of time for it?

Want to play a game with a great group of developers?
Play a behemoth game, also chucklefish is awsome

Want to not see your family for a week?
play starbound

Want to create an army of crew members to destroy your enemies?

Like Terraria?
Try starbound
Was this review helpful? Yes No Funny
42 of 65 people (65%) found this review helpful
7 people found this review funny
381.3 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was this review helpful? Yes No Funny
70 of 117 people (60%) found this review helpful
6 people found this review funny
Not Recommended
110.5 hrs on record
Posted: July 23
This game had so much promise when I started backing it, and it still has so much promise.

Sadly, despite five years in development limbo, it does not deliver.

Cast your minds back, three or so years if I recall correctly. I was an innocent young lad going about my day to day business, when my friend sends me a message telling me about this new game in development. It's called "Starbound", and it looks like Terraria in space, but with so much more to it - an endless, infinite universe. I'm entranced, and I buy the crap out of it. Playing through early versions, I can tell it's rough but has promise, so much promise.

I check back every now and again, seeing how things develop. Things are looking good. I play a few hours here and there, but there always seems to be something missing. Something missing which, I assume, will eventually be added in.

Fast forward to today, and there's still something missing. I still can't quite put my finger on it. Haven't played very much of the new version, since my characters were all wiped (after being promised this wouldn't happen, but hey, these things happen).

Anyway, good things first. Starbound is a game with a fantastic atmosphere. I love the art style, the music is grand and the snarky comments on every single item in the game really pull me in to this living, breathing universe.

Sadly, everything else pulls me right out. The controls are floaty, so I fall to my death over and over again. The combat is absolutely awful (and others have already elaborated on that far better than I could). The UI is a joke, and contributes to maybe half of my (many many many) deaths as I frantically try to swap to a sword and end up limply patting my enemy with a stick of corn. I've experienced recurring lag with enemies, even though I'm playing singleplayer (I'm taken to believe this is a fairly common issue).

The universe is massive, yet so shallow that it could probably bring a tear to Todd Howard's eye (take that, Bethesda). There's no reason to stay on any planet for longer than necessary, essentially making every planet an identical "fetch what you need and move forward" half hour outing (simultaneously removing the feeling of slow-paced wonder that comes from exploration). Dungeons aren't very interesting, in my opinion. Railroaded linear quests absolutely destroy any sort of natural progression which is usually fairly necessary in an open sandbox game.

That's not to say I haven't enjoyed Starbound. There are moments of absolute brilliance tucked away in the game. Exploring new planets can be awesome if you tune out the fact that it's only cosmetically any different from the last one - the massive amount of varying art assets are a high point, and I give immense credit to the game's artists. The same goes for building a base (though in earlier versions I always used admin commands to give myself an unlimited amount of construction materials). I like the ability to make homes for settlers, and build a large town.

All in all, Starbound had so much promise. Promise that seems to have been more or less wasted in favour of working on small additions and not really working on the major 'feel' of the game, if that makes sense (I mean, spaceship pets? Really? Why?). I still have hope for the future of the game (especially with mods), but at the moment it just feels empty. I love the game, and loathe the game. I've gone on for quite a while now, so I should probably end here - Starbound is a brilliant concept badly realised. I wish the devs luck on improving it, but it seems like it's too far gone by now.

One small caveat: Starbound isn't as similar to Terraria as many are saying. For one thing, Terraria is consistently quite good.

Was this review helpful? Yes No Funny
51 of 83 people (61%) found this review helpful
2 people found this review funny
94.3 hrs on record
Posted: July 22
After spending a while on this game and seeing it finally come out of early access, I can say its not bad.

+Terraria in space
+Space Wizards
+Great Modding community

-Erichius Horror
-CRAFTING TIMES (why did they add them)
-Hotbar sucks
Was this review helpful? Yes No Funny
98 of 179 people (55%) found this review helpful
6 people found this review funny
Not Recommended
94.6 hrs on record
Posted: July 22
I started playing this beautiful game in 2013. I was amazed by the worlds I could visit and the depth of the exploration that could be done so early in, what was at the time, an alpha release.

I stuck with the game after endless character wipes and bugs and resets. I saw the changes to the open universe exploration go from random worlds of different difficulty, to a thin-veil of 'quadrants' of difficulty to the current 'star colour = difficulty of all planets'.

I played through the unskippable 'quests' that seemed in place for no other reason than to force players to go through a simple maze I am sure someone felt very proud to have spent 6 months making. With a penguin boss, ha ha.

And now, 3 years later...its finally out of development. So where are we?

+Wonderful soundtrack. Seriously, goosebumps at some of the music*
+Beautiful planets to explore**
+if you are creative, you can build nearly anything***

*They will loop a lot.
**Beautiful planets to ignore
***Easier to build in Terraria, and you will not abandon the planet
-Linear. You are forced into a linear path that you cannot deviate from. Why, in a building sandbox game, is their a linear quest path you cannot avoid?!? I have found (well, last patch anyway) mods that I could use to skip this...but why isn't this an option from the get-go?
-Repetative. Go to any planet, what will you want to find? Wonderful scenery, Strange creatures, Stunning aliens! What do you actually find? The same 2 dungeons generated on a desert world, a green world, or a rock world. Guarded by the same AI that will drop slightly different guns and swords. And some color swapped monsters that have poor hit detection and all drop the same 2 types of item, regardless of what planet they are from or what type of alien they are.
-Detatched: In terraria, you have your world. If you go left, you find a desert (or a swamp, or the castle...w/e its your world) but you KNOW its there. Starbound, you jump from planet to planet, and with each have less interest in where you have been or where you are going. Your ship (see linear quests) can be expanded and built on, but it feels like a camper van. Only good for getting from A to B and holding the stuff you find (that looks great the first time you see it...but why am I looting this again?)
-Pointless items: I admit I collected all the pokemon, gathered many a hat in team fortress, and generally try for all the achievements. But really, why should I want to travel to a half dozen different Giant flower biomes to get a Bee costume? Also, they added a cat to my ship. Why?


Who should buy this game: If you love terraria and want to play in space. Wait for a sale, but get it.

Who should not get this game: Anyone else. Go play Terraria or Stardew Valley. They are just better.

Was this review helpful? Yes No Funny
112 of 206 people (54%) found this review helpful
7 people found this review funny
Not Recommended
110.6 hrs on record
Posted: July 23
WOW seryously WOW!!
I have no words!
I've played this game 2 years ago and it was nice, unpolished but good.
I've played this game before the full release and DAMN! that was a blast! had so much fun...
I've played the full realise and the only thing that pops in my mind is WOW!!!!!
They seryously accomplished the impossible.... they ruined it...

They made it slower, with less tutorial, with worse inventory management, with worse "tool upgrading" sistem, with worse teleportation sistem (it's true that is not normal to be able to beam to the ship from underground, but going back to the surface once you reach the core of a planet especially if you're starting from scratch (and of course you are since they deleted all the saves for compatibility reasons ^^) is excruciating. Wanna know a fun thing? Well before the release they removed this annoing time waster, where are we now? back in the alpha of course! -.-

Well i'm being a little too emotional here so let me write down what's changed and why it's worse now...

For starters let's talk about the real beginning, the tutorial:
Yeha there is a tutorial, it may seem cooler since is more "story oriented" (like it matters in this kind of games but meh no complaints here) but after you get on your first planet... well that's it! You're on a planet now well.... do something.
the game doesn't help guiding you trough the various crafting stations (now more complex than ever).
And the FIRST quest you'll get is to get core fragments... really? a person that doesn't know how this game works and thinks "hey a quest so that's what i need to do!" (especially after being throwed on a planet with ZERO explanations)
will have 3 reactions 1) going crazy trying to find em on the surface. 2) going crazy since they grasped the fact that they're located near the center of the planet where hard monsters and really slow mining blocks (for theyr current tools) are situated. 3) being a good player reaching the bottom of the planet with basic tools (keep in mind that i'm talking about beginners that don't know the game here) to then find out that they are unable to beam back to the ship...

Now let's compare it with the game before the release: No intro (meh who cares but it is a minus anyway) you start on the ship, beam to the planet and: iIt tells you what to craft step by step for the first equipments (and even the later ones)
through quests, teaching you how to farm, mine make armors and weapons, ecc...
and most of those thing are made trough ONE workbench and only later you'll have your ship and house full of crafting stations but you already have a lot of training on how you should move thx to the tutorials, explanations and experience with the first benches.
You know with how many benches you start now? FIVE!!!! and all need each other to make stuff... (example: need a bow? make workbench (A) for building it... wait! you need string for the bow, so make workbench (B) nice now you have your bow... oh? need a bed too? simple^^ use work bench (C) and make the materials with (A) and (B)
As i said over and over this is only the beginning for beginners without tutorials... since i had difficulty with this new sistem and i've played this game for almost 3 years...
Oh just a little thing that of course is another annoiance to slow the game even more for no reason (since not even in alpha there was this detail) crafting now takes time... yeha now you want some torches? wait, want a workbench? wait even more...

Let's change topic, inventory management... well where to begin...i'll just compare it with the pre-release point by point:
1) Pre: item in hotbar not in inventory so your hotbar was a slot for 10 more items
1) New: Not anymore now all the equipped is in your bag too, reason of this decision? God only knows...
2) Pre: Item management was splitted in 3 tabs, the game would automatically put a new picked up item in the tab choosed by default from the game BUT you could move everything everywhere with no restrictions so you could leave it be or make inventory your little "zen garden" so that every time you opened your bag you had everything where YOU wanted it to be.
2) New: Now your bag is splitted in 5 tabs, every single item is locked in his tab of default, the only thing you can do is move the stuff in that tab around but you can't put it in other tabs, and just let me say this... THE FOOD TAB!
every single piece of meat or potato or a lot of other suff to eat DO NOT stack together.... why? no seryously why? From the beginning food always stacked and in my opinion when the food was just healing stuff was the best, now we are back to the starvation meter? i think than more of a release this game has jumped back to the "minus pre-alpha" status...
3) New: less slot in the hotbar and it's less intuitive than before...

Ok enough switch of topic, the upgrading tools sistem:
Well this isn't too bad is just... meh.
Before the game guided you trough the upgrades, always trough various quests, for example: liquid gathering? (like water, fuel, ecc...) The game would make a quest and will tell you, "hey enough with this sistem let's move to another one... oh right the fuel, bring that stuff for upgrades back to me so that i can teach you to gather liquids and then tell you what and where to find em)
Here is more like: hey man nice tool you have there, what? you've found all those upgrading parts already? wow man go crazy use them for whatever you want!... ... ... ... ... ... WHAT? you used all of your materials on high cost stuff and now you can't leave the sistem? well screw you now you know what to prioritize now go back to the planets (under leveled or already explored) you know and bring me more upgrade stuff.. ... .... If you can find it! muahahaha
Erm... yeha something like that but well it's kinda intuitive anyway but not giving you a path to follow is a low blow in my opinion, "Liquids" "Paintings" "Wiring" should be quest related rewards like before to evade confusion but as i said i don't think is such a bad change but for sure it isn't better...

Last topic, Battles: Now the only difference between "New" and "Pre" are the combos, hit more than once and you make 3 different swings with your weapon.... useless
If you try to not trigger the combo you'll do way more dmg with single hits since the second hit in the combo does half the damge of the 1* and 3* attack.

Well that's it for me, i was so hyped about the full release of this game and now.... what a disappointment, is like they threw away all the good stuff from the pre-release and took back all the ♥♥♥♥♥♥ stuff from the early beta + they added some extra trash just because...
The saddest thing is that they changed everything that was in the beta and gave me and (i think) a lot more players a giant suckerpunch under the belt and right on the jewels with no warning what so-ever i don't think that most of this stuff was suggested by the community so... well i don't know i just have this feeling of bitterness.

I hope that this long rant helped someone on his choice ^^
Was this review helpful? Yes No Funny
84 of 154 people (55%) found this review helpful
5 people found this review funny
Not Recommended
35.2 hrs on record
Posted: July 22
Before I continue writing this review, I'm going to clarify something. I actually like Starbound. It's an interesting game and, despite what people may claim, it isn't just a Terraria clone. Similar, yes. Clone, far from it. To be honest, if someone's just looking to kill a bit of time, I WOULD recommend this game. However, in terms of a game you can really put hours into, I wouldn't, hence the 'no' recommendation. They really need to add an option for half-way, but that's going off topic.

Starbound has, at it's core, a brilliant concept, and a lot of that concept shows itself in an impressive way. Terraria might be an amazing game - I've sunk over 300 hours into it - but the idea behind Starbound is, in my opinion, even better. When it comes to realising that concept, it's been done to an impressive standard. Being able to set up whole towns (not just a bundle of houses for a few specific NPCs), travelling to different worlds, an unusual mix of sci-fi and medieval content, various races to play, penguin engineers (okay, not a major point, but I just love how they look like the Prinnies from the Disgaea series :D) and more.

The thing is, I don't feel - and this is just my opinion, clearly - that it feels... polished, for lack of a better word... enough to really rival Terraria in terms of a game you can truly sit and play, as opposed to playing now and again. I'm not saying that Terraria is any better than Starbound as a whole - just that it's a game you can get better absorbed in. And as a point before I go on, I'm not writing this review to compare Terraria and Starbound. But that being said, since Terraria is arguably one of the best of it's type, I will end up comparing them at times.

It's hard to really define what it is that puts me off, but I'll give a few general ideas. Starting on the least important point - the graphics style. I'm not saying it's bad graphically, but it just doesn't appeal to me. It's too... rough, I suppose. I'd personally prefer a slightly simpler art style that's more refined. Personal taste though. *Shrugs* Think of it like carving a statue - I'd prefer one with less detail but smoother lines, than a detailed one that looks like someone's just gone nuts with a saw :)

Secondly, the 'matter manipulator', the means for mining and the like. It's an interesting idea, but it's just awkward. You shoot it at an area of blocks, some of which take longer than others to mine, and sometimes targeting far more than you want to. Same with placing - you end up placing more than you intend to. It's a real pain in the backside. Though this can, thankfully, be changed through modding (there is a mod on workshop at the moment that lets you change the size of affected area. Bless the modder who did that) it really should be something the game itself allows.
EDIT : Turns out there is a way, it just wasn't anywhere in tutorial either pre-patch or post-patch. Really should have been. Thanks to The Lost Sentinel for tip :) Still think matter manipulator is just awkward to use compared to the tools you find in Terraria though...

Possibly the largest put-off for me, though, is the way in which the game runs. Okay, I'll admit, my laptop is fairly... rubbish, to put it mildly. But it doesn't have any problem running most games - ones with much higher processing requirements run fine. It isn't a hardware issue, in short. But it just feels more clunky than other games. For those of you who can make sense of what I'm about to say, it's like it's slower without actually being slower. Go figure.

Staying on the topic of issues, but taking a slight detour, I first played Starbound a long whilst before it was 'released'. Probably a year or so ago. What I've mentioned so far were issues that bothered me even then. Since I last played though, the game's been through two patches : the combat update (I think it was called, but whatever) and the full release update. I'm not wholly sure which changes I'm about to mention come from which patch, but it doesn't really matter. For the purposes of this review, I'm just going to combine the changes and refer to them as the patch, singular. Less confusing that way :)

So... for one thing, this new storyline. Under most circumstances, I believe games need a strong story to them to be really great. I'm a writer, so stories are important to me. This though... honestly, I think Starbound was better off without it. For one thing, it's the sort of game where you don't really want a story that much - you just want to play the game. Before the patch, yes, you had to advance a storyline to get certain things, but it wasn't half as strict as the new one. Your actions are very much forced now, as opposed to having a bit more freedom with the old one. Sandbox games really shouldn't be so restrictive. And as a slightly minor point, this new storyline is... I'd say bizarre, but that'd be stretching the truth. Let's just say I really, really don't like it. It offends my inner writer at how bad it is. The occasional humour (I will admit I like the slightly sarcastic and/or weird nature of SAILs new dialogue) doesn't make it up for me. At all.

Second, the new system where you can equip an item in each hand (two-handed items notwithstanding). It's an interesting idea - but I don't feel it suits the genre at all. This isn't Skyrim. The old system where you had singular items was honestly much better in my opinion. I admit that the system has potential, but it doesn't seem to fit into the game too well. And I'll make the next point as a continuation of this one, since they mine similar territory - the ability to scroll through the quickbars with the mouse wheel. Helpful, of course - but they really shouldn't have included the matter manipulator as part of that bar. It kind of gets in the way, especially since it sits right in the middle of the two halves of the toolbar.

My third point - and I'm going to make this the final point, because this review's long enough as it is - is somewhat more... unsure. It's possible I'm imagining it, but I swear there used to be more crafting options available (e.g. copper-based armour). I like the way the crafting menus are spread out now - less packed and headache-inducing - but there seems to have been a reduction in options. As I've said, I could be wrong. Been many months since I last played. But there just seems to be stuff missing.

I could go on, but I won't. I think I've made my point, really. So I'll finish with a simply summary. Starbound has an absolutely huge amount of potential, far more than Terraria ever did. But there are too many things that just don't feel polished enough, or don't really seem to work with the game type. I don't deny that this game is fun, as game's go, and it's a definite recommendation for anyone looking for the occasional fun. But it's also not something I'd advise if you're looking for a game you can really sink your teeth in to.

As a final point of clarification, this is just my opinion. I'm sure there are plenty of people who disagree with most, or all, of the above points. Since I wrote the review, this should be common sense to realise, but hey, who said the whole world had common sense?

I'd hope no-one, or he'd need to spend time in an asylum for being hopelessly optimistic.
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Not Recommended
124.2 hrs on record
Posted: July 22
So, with the 1.0 patch released I finally decided to get back into the game and an hour in I'm already encountering issues.

*Overlapping interface elements. ( )
*Interface doesn't fit on screen. ( )
*Lag spikes despite barely anything happening on screen.
*Enemies that can go into an immobile invulnerable state for a short while, but still do contact damage.
*Clunky movement. Pits in particular are risky business, and I find myself walking straight off despite barely having tapped the movement key with a full tile between my character and the edge. My spawn point doesn't help. ( )

Considering how long this game has been in development, these issues make it impossible for me to recommend it. I'm aware that my 1024x768 screen resolution is on the tiny side these days, but the fullscreen resolution option ingame has it available so it should be fully supported.

Similarly, while an Intel HD 4000 integrated graphics card can't be expected to run most modern games at 60 fps (or 20 for that matter), neither is that any excuse for a non-graphics intensive 2d game to lag. Terraria runs smoothly even with a lot of things happening on screen, and I expect the same from similar games.
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