Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,427 reviews) - 89% of the 53,427 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1181 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

916 comments Read more


“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Very Positive (53,427 reviews)
Recently Posted
( 376.9 hrs on record )
Posted: July 28
to your left, lore labeled "outdated" lined up against a wall with guns pointed at them
to your right, fans applauding every decision Chucklefish makes
straight ahead, you see nothing--what you hear can only be described as laughter and the counting of money
Helpful? Yes No Funny
( 137.5 hrs on record )
Posted: July 28
I have far too many gripes to list that have already been fleshed out (more than the game does for its story) in other reviews, so I'll cut right to the chase:

Starbound is a game where the Early Access Beta was actually the full game, and the full game is the beta.

Hell, even Microsoft lets you undo a Windows 10 update if you didn't like it.
Helpful? Yes No Funny
( 44.6 hrs on record )
Posted: July 28
This game completely trashes its own potential.

-Story is dogshit, feels super rushed, replaying feels like a ♥♥♥♥ing chore
-No racial traits whatsoever.
-Lack of content after YEARS of development.
-Building houses serves zero purpose, all you need is your ship.
-Bosses are crap overall, no challenge, no good music (same song is used in like 4 bossfights), no good visuals.
-Where's the interaction with NPCs? All you can do is mash E to get random ♥♥♥♥♥♥ responses.
-No ammo for firearms, instead it eats your energy. A very dumb system, in a game like this what you would want is sustained fire.
-Mob variety is poorly done, you can meet slimes that you find on your first forest planet on a radioactive snowy planet later on, i don't think it would be hard to add more enemies after years and years of development considering that most enemies are reskins anyway.
-Death animations are... what the ♥♥♥♥?
-NPC settlements are the same across every planet, a floran village in a jungle biome is no different from a floran village on a scorched planet with extremely hot temperatures, even the NPCs look the same (no protective gear)
-Exploring feels ♥♥♥♥♥♥, you just walk left/right for 15-20 minutes, might come across a village that you pillage because once again there is no interaction with the NPCs. ♥♥♥♥s sake, they don't even react to theft.
-Vehicles are poorly designed, the terrain was also not made for them. You keep bumping into things and you have to build bridges to drive over gaps with your scooter bike thing, on sea you always need to get out of your boat, cross the island, spawn it once again, feels like crap. Also no submarines or anything to be able to travel fast underwater.
-No jetpacks/anything that provides airborne mobility. YOU'D EXPECT ♥♥♥♥♥ LIKE THIS IN A SPACE THEMED GAME, BUT NO THERE IS LITERALLY NOTHING!
-"Novakid" have zero lore, despite the promised "full integration into game's lore"
-Very few quests, NPC quests "fetch this kill that" are ♥♥♥♥ing disgusting
-Coop is bad, there is never enough loot for two people, let alone THREE people (and we had the pleasure to play as FOUR)

Chucklefish, sell this game to someone more competent.
Helpful? Yes No Funny
( 227.1 hrs on record )
Posted: July 28
my crappy graphics card aside, the game runs great. The only problems I can see are that the human and apex character customizeation aren't the best, food doesnt stack any more (theres a mod for that that i didnt make) and shotguns are laughably horrible (Ive also never found a magic weapon so they could suck but i dont know) I give starboud a 7/10 alone and 10/10 with at least 1 friend.

Reviw aside, why can i hold hundreds of tons of stone but not a 100 berries?
Helpful? Yes No Funny
crab_f ✿
( 5.7 hrs on record )
Posted: July 28
For twelve years, you have been asking: Who is John Galt? This is John Galt speaking. I am the man who loves his life. I am the man who does not sacrifice his love or his values. I am the man who has deprived you of victims and thus has destroyed your world, and if you wish to know why you are perishing-you who dread knowledge -I am the man who will now tell you.”
The chief engineer was the only one able to move; he ran to a television set and struggled frantically with its dials. But the screen remained empty; the speaker had not chosen to be seen. Only his voice filled the airways of the country-of the world, thought the chief engineer-sounding as if he were speaking here, in this room, not to a group, but to one man; it was not the tone of addressing a meeting, but the tone of addressing a mind.
“You have heard it said that this is an age of moral crisis. You have said it yourself, half in fear, half in hope that the words had no meaning. You have cried that man’s sins are destroying the world and you have cursed human nature for its unwillingness to practice the virtues you demanded. Since virtue, to you, consists of sacrifice, you have demanded more sacrifices at every successive disaster. In the name of a return to morality, you have sacrificed all those evils which you held as the cause of your plight. You have sacrificed justice to mercy. You have sacrificed independence to unity. You have sacrificed reason to faith. You have sacrificed wealth to need. You have sacrificed self-esteem to self-denial. You have sacrificed happiness to duty.
“You have destroyed all that which you held to be evil and achieved all that which you held to be good. Why, then, do you shrink in horror from the sight of the world around you? That world is not the product of your sins, it is the product and the image of your virtues. It is your moral ideal brought into reality in its full and final perfection. You have fought for it, you have dreamed of it, and you have wished it, and I-I am the man who has granted you your wish.
“Your ideal had an implacable enemy, which your code of morality was designed to destroy. I have withdrawn that enemy. I have taken it out of your way and out of your reach. I have removed the source of all those evils you were sacrificing one by one. I have ended your battle. I have stopped your motor. I have deprived your world of man’s mind.
“Men do not live by the mind, you say? I have withdrawn those who do. The mind is impotent, you say? I have withdrawn those whose mind isn’t. There are values higher than the mind, you say? I have withdrawn those for whom there aren’t.
“While you were dragging to your sacrificial altars the men of justice, of independence, of reason, of wealth, of self-esteem-I beat you to it, I reached them first. I told them the nature of the game you were playing and the nature of that moral code of yours, which they had been too innocently generous to grasp. I showed them the way to live by another morality-mine. It is mine that they chose to follow.
“All the men who have vanished, the men you hated, yet dreaded to lose, it is I who have taken them away from you. Do not attempt to find us. We do not choose to be found. Do not cry that it is our duty to serve you. We do not recognize such duty. Do not cry that you need us. We do not consider need a claim. Do not cry that you own us. You don’t. Do not beg us to return. We are on strike, we, the men of the mind.
“We are on strike against self-immolation. We are on strike against the creed of unearned rewards and unrewarded duties. We are on strike against the dogma that the pursuit of one’s happiness is evil. We are on strike against the doctrine that life is guilt.
“There is a difference between our strike and all those you’ve practiced for centuries: our strike consists, not of making demands, but of granting them. We are evil, according to your morality. We have chosen not to harm you any longer. We are useless, according to your economics. We have chosen not to exploit you any longer. We are dangerous and to be shackled, according to your politics. We have chosen not to endanger you, nor to wear the shackles any longer. We are only an illusion, according to your philosophy. We have chosen not to blind you any longer and have left you free to face reality-the reality you wanted, the world as you see it now, a world without mind.
“We have granted you everything you demanded of us, we who had always been the givers, but have only now understood it. We have no demands to present to you, no terms to bargain about, no compromise to reach. You have nothing to offer us. We do not need you.
“Are you now crying: No, this was not what you wanted? A mindless world of ruins was not your goal? You did not want us to leave you? You moral cannibals, I know that you’ve always known what it was that you wanted. But your game is up, because now we know it, too.
“Through centuries of scourges and disasters, brought about by your code of morality, you have cried that your code had been broken, that the scourges were punishment for breaking it, that men were too weak and too selfish to spill all the blood it required. You damned man, you damned existence, you damned this earth, but never dared to question your code. Your victims took the blame and struggled on, with your curses as reward for their martyrdom-while you went on crying that your code was noble, but human nature was not good enough to practice it. And no one rose to ask the question: Good?-by what standard?
“You wanted to know John Galt’s identity. I am the man who has asked that question.
“Yes, this is an age of moral crisis. Yes, you are bearing punishment for your evil. But it is not man who is now on trial and it is not human nature that will take the blame. It is your moral code that’s through, this time. Your moral code has reached its climax, the blind alley at the end of its course. And if you wish to go on living, what you now need is not to return to morality-you who have never known any-but to discover it.
“You have heard no concepts of morality but the mystical or the social. You have been taught that morality is a code of behavior imposed on you by whim, the whim of a supernatural power or the whim of society, to serve God’s purpose or your neighbor’s welfare, to please an authority beyond the grave or else next door-but not to serve your life or pleasure. Your pleasure, you have been taught, is to be found in immorality, your interests would best be served by evil, and any moral code must be designed not for you, but against you, not to further your life, but to drain it.
“For centuries, the battle of morality was fought between those who claimed that your life belongs to God and those who claimed that it belongs to your neighbors-between those who preached that the good is self-sacrifice for the sake of ghosts in heaven and those who preached that the good is self-sacrifice for the sake of incompetents on earth. And no one came to say that your life belongs to you and that the good is to live it.
“Both sides agreed that morality demands the surrender of your self-interest and of your mind, that the moral and the practical are opposites, that morality is not the province of reason, but the province of faith and force. Both sides agreed that no rational morality is possible, that there is no right or wrong in reason-that in reason there’s no reason to be moral.
“Whatever else they fought about, it was against man’s mind that all your moralists have stood united. It was man’s mind that all their schemes and systems were intended to despoil and destroy. Now choose to perish or to learn that the anti-mind is the anti-life.
“Man’s mind is his basic tool of survival. Life is given to him, survival is not. His body is given to him, its sustenance is not. His mind is given to him, its content is not.
Helpful? Yes No Funny
( 85.3 hrs on record )
Posted: July 28
Good fun, if you have alot of free time.
Bring friends!
Helpful? Yes No Funny
New Bee
( 91.0 hrs on record )
Posted: July 28
+Immersive world
+Atmospheric soundtrack
+Smooth gameplay
-Graphics options could be a bit more detailed, but this is not a big deal

I don't know what happened behind the scenes but the staff at Chucklefish must have worked wonders with the release of Starbound 1.0

Helpful? Yes No Funny
( 11.8 hrs on record )
Posted: July 28
Not at all what I thought it would be in 1.0
Helpful? Yes No Funny
( 230.6 hrs on record )
Posted: July 28
Old review deleted, as it was dealing with a lot of then-current events.
That, and it was the Early Access version.

Instead, I thought that I would write up something that encompasses a bit more of the whole of Starbound's development, now that Chucklefish have reached their "1.0" on a Friday and bailed from their community for the weekend. Now the game doesn't even work for so many people to be able to witness where Chucklefish wasted time farting around until they acquired a Producer to do Tiy's job for him while he went off playing Publisher, while Starbound stewed around in dev hell.

With all of that in mind - and the current state of the game resembling one of the cherished and muchly-touted Nightly Builds - I think I'll skip a thousand words and keep this refreshingly brief.


Excellent, more in-depth reviews of many problems with old vs new Starbound features may be found here:
Helpful? Yes No Funny
( 29.0 hrs on record )
Posted: July 28
Bought it in Early access around two years ago, played around for ~20 hours but got bored quite quickly of it afterwards. I then noticed how the game got released just now and decided to try it again.

I go into the game and is greeted with a new tutorial mission. Happily suprised I jump into the story and quickly progress towards when you can get to explore. It takes me a little while, but soon enough realise you have to progress the main quest a bit more before I get the true experience and access to everything.
This makes it feels a bit tedious (especially since I notice this around 5 hours in) to the gameplay and shouldn't be necessary in my honest opinion considering that this is an open exploration game. As much as that sucked I was still hooked to continue exploring and soon enough I'm hooked way much deeper into the game, adding atleast another 15 hours to it in just 2 days.

I love the art and the feel of the game, how you craft and how it progresses by exploring more planets. Only real downside I have with the game currently is that I don't know if it is worth spending time to build any main base; this is due to the fact that I still HAVE to go to other planets for certain resources and with a ship that travels pretty slowly between planets this can be quite annoying. Good part is that you can buy teleporters later in the game to use, yet I would like it to be more accessible earlier. Who knows, maybe I'm just lazy.

I highly recommend the game, and this is coming from a person who generally never got stuck for these sandbox type games!
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
13 of 16 people (81%) found this review helpful
1 person found this review funny
Not Recommended
394.9 hrs on record
Posted: July 28
I can recommand this game to people I know. But i cannot publicly endorse this game anymore.

It took 5 years to CF to ruin the game bits by bits.

Hold your spite greasy fanboy, because i'm not writing this lightly. Sure right now the game may be good for someone who just drop-in and never played the alpha when they first released it. But if you did play the alpha and try to get back in the game now like i did, i bet there is a high chance you'll go full "where's my fun gone ?" like i did.

Oh sure, it's no good to generalise things. Many people will be satisfied with it. Good for them.
And here's my reasons why CF destroyed what was a great game ;

---The story is bad. And you should feel bad. ---

It's pointless. There is no build up, no meanings, you litteraly can't risk or loose anything, boss AI is "♥♥♥♥♥♥♥♥ Ape" lvl and it can all be done in less than 3h. I couldn't care less about the npcs even tho i tried a lot.
I know this is not the most important feature in a sandbox game but why do something silly and pointless that have no meanings or impacts when you could use that time to implement more things or boost others part of the game ?

You know what i liked in the alpha ? If you wanted to know what the hell was happening you had to scavenge codexs or talk to npcs to get informations. Why not keep it that way ? Why try to push us to be "the hero" when there is so little in play ? Why not having "The ruin" ♥♥♥♥ up other planets across the universe so you really have a reason to go through the underwelming 30 lines of quests called "Story" ?

That whole story thing is a total waste because it lack depths. It is minimalistic to the point it's irritating.

---The sectors system was good. ---

Yep it was. It added a sense of progress through the game. You had to "upgrade" if you wanted to go deeper into space.
Now you just need to upgrade that cheap EPP and ... Tada.
I've got the best armor and weapons to go with it, i upgraded everything, so what now ? Well, nuffin'.

It felt good to "go to sector X" knowing that ♥♥♥♥ will get serious there. Now the map feel dull. Boring. Flat. Worst; unimaginative. I don't even want to scroll through it because i don't feel like it. The feeling of "I want to explore that forbidden path now that the *ù^*ù% boss is dead" is gone.

Maybe it's just me but having sectors was a really good thing and a logical one. It added so much "depth" to the whole thing even tho it was just a hollow depth it was here. Now when i scroll the map i'm just "meh".

---The "cheap" ship upgrade thingy.---

Hah! How pathetic. How weak to make upgrading your ship a pixel grindfest. You know who use such ways ? MMO's do. Just to keep you playing it till you got the shiny peeble you want. Grind. GRIND YOU MONKEY ! YOU WANT TEH BIG SHEEP ? GRIND THAT ♥♥♥♥.

It's so desastrous that in a sandbox game where there is SO MANY items that could be used for upgrade instead of being fckng useless what you need to get for a better "home" (since the ship is your first home so to speak) is the main currency. Oh yeah, and those purple box you find everywhere.

I guess this is how lazy you can get after 5 years of developping while people lick your butt everyday telling you you're doing good rekting something beautifull.

I'm not even mad. I'm amazed at how opportunities are wasted here.

---The quests system---

I did like 10 quests before it almost drove me mad to ALWAYS DO THE SAME STUPID "FETCHING" THING.
Fetching. Another thing you guys took from MMO's.
This is horrible. The worst part is that the rewards are terribly game breaking. Thanks to this system i almost never had to actually mine my ressources. I actually like doing quests in the game i play. But AGAIN there is no meanings. No impacts. You just go your bag full of ressources and that's all.

I can see people arguing "This is for people that doesn't want to mine but do quests and progress". Well, you're dumb. It's like buying Terraria for it's storyline.

Whoever thought it was a good system/good idea have little to no knowledge at all about how to do a good game.
The way it is it just feel like "hey look you can do quests for the npcs now lolz :))))))"
Welcome to the future of ten years ago.

---Hunger / Weather---

Huehue. Food everywhere.
Huehue. cheap EPP upgrade.

There is no way to die of starvation unless you really try.
There is no more problems with hot/cold when you upgrade your EPP.
Those two features are dead.
End of story.

Did someone say "Laziness" ?


I could go on and on about maaaany things that are broken/stupids/out of place but what i pointed out already are the main reasons i don't think i'm gonna play Starbound much anymore.

So, what happened ? Where's the fun at ? Well i guess it's up to you to find your own fun when playing such game.
Don't get me wrong, the game is "good" by the actual standarts of the gaming world ... But that's all. It will never go above average unless you start modding it.

The reason i won't support this game anymore is because i was here when it started and i know from what base Starbound evolved from. Sure it had plenty of bugs and broken things here and here. But most of it was really great, the ideas were golden and they turned them to copper.
I was a diehard fan of the game to the point i pushed my friends to keep playing it even when it became obvious that CF was gonna put the game into deep sleep.

But time's a joy killer. And here we are, 5 years after with what i consider the ♥♥♥♥♥♥♥♥ little brother of what could've been a monument to gaming.

Actual vanilla game's good. But will never be "great". Not until you mod it.
And after more than 5 years of developpment it's ... Not good at all.

The lack of depth, meanings ... It kill the concept of "sandboxing". Why bother doing anything when nothing have any value ? Why should i bother grinding hours and hours to build a colony that will be completely lifeless ?
Some people will have fun doing it. Again, good for them. But the potential here is wasted. It will never flourish to the maximum of the capability it was so close to achieve back then. And it's a damn shame.

Here's my two cents about a game i really enjoyed and put much hopes into and that died prematurely at the hands of people i will certainly never put any trust in ever again. *insert gif of CF wiping tears with chunk of money*
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
6 people found this review funny
Not Recommended
35.3 hrs on record
Posted: July 27
"Find Clues to Locate the Floran Artifact"

The words reverberated in my skull, haunting me hours after I first saw them. No, it wasn't because this was the 4th fetch quest i've done in a few hours, and no, it was also neither the crushing defeat of having to use the poorly implemented scan function, but instead it was the realization that this was the first quest I would have on my own. Until now, the world of starbound had held my hand to a sickening degree, and finally it's letting me roam the world free. Shouldn't I have been excited? That's what I initially thought, but slowly it sunk in that I had no idea how rough or perilous the generation of these "Floran Artifacts" would be, and I had an entire universe to explore.

Eventually, I got over it. Once upon a time, I had an exploration on a planet called "Terraria", and even though it's graphics were bad and pixels too large, it taught me that sometimes it was more about the experience than the destination. So I applied that to Starbound, and let the universe take me where it wanted to go. So to the ship's console I went, and I ended up exploring the star systems for quite some time. Nothing popped out at me, everything seemed to be a copy pasted description and randomly generated name- I really should see if S.A.I.L can come up with something more original. But eventually I found something quite extraordinary- an "Ancient Gateway" orbiting the Al Thaliman Waste star. Could this be a portal to a challenging land full of epic loot? Or some sort of summoning circle to spawn a giant beast of great importance? My Hylotl feelers quivered in anticipation.

But the more immediate problem was fuel. This star system was a far ways away, as ancient gateways weren't exactly common... And I needed 500 fuel to get there. Sending my ship to the nearest moon pronto, I then realized that I had never been on a moon before. I crafted a backpack that allowed me to breathe in space, so the lack of atmosphere wasn't a problem, and the lack of immediate-kill-fall-damage was really refreshing. I explored around the moon, collecting mcguffin ore, when I had realized that there was nothing TO explore. Maybe it was a bit hopeful of me to assume something deep and exciting would happen on a place so desolate, but the only thing I found was the ghost from bubble bobble, which proved to be nary a threat if I went slightly faster than a slow jog. But to put it short- if there is literally no point to moons other than to tediously mine a resource, why are they even in the ga- I mean universe?

After collecting my fuel needed, I finally blasted off. I was so excited, but kept a reminder in the back of my head that thus far, there was nothing interesting or enjoyable about my experience exploring the stars thus far. But maybe this was the start? As I walked up the steps of the ancient gateway, the air started to hum in an epic chord. This is it. This is what I had been waiting for. I put my 20 core shards in and it prompted me to teleport to an unknown destination, and so I did...

...Right back to the outpost you get at the start of the game. Next to me was the smug granny in a floating wheelchair, expecting me to give her my useless scan information that would likely lead to my next fetch-quest. Was this a glitch in the universe? A mistake? I pulled up my space-watch and checked the Universal Wikipedia, and sure enough, Ancient Gateways had no other use at all "Thus Far". Disgruntled, I kicked a can down at the penguin who wanted me to help beat an impossible UFO and retreated back to my ship.

I visited many other planets nearby to help get my mind off the sour experience. I went to an ocean planet, which was probably my favourite experience in this entire journey. Falling to the sea floor and finding abandoned underwater cities was no doubt a thrilling experience. Of course, like everything else in starbound, it was empty and desolate and full of crates with swords and gear only slightly better than what I already owned. I went to a radiation planet to get durasteel for upgrades to my furnace, and there I found a ton of eyeballs and monsters that dealt extremely high damage to me despite being the exact same monsters I fought 20 minutes previous. Maybe the radiation on the planet inflated their "Artificial Difficulty" values in their DNA to extremely high levels? I shuddered at the thought of the same happening to me if I didn't have this protective suit. I also visited a ton of forest planets, what the woman in the wheelchair recommended to me, and didn't find any floran artifacts. I did however, find an avian airship, and stole all of their stuff while none of them cared.

Bored, depressed, and without direction, I sat in my overly cramped spaceship and wished of home. Since you bounce around from star to star so often, there is literally no point to making a home base- leaving everything you need cramped up in your ship with no obviously apparent way to make your ship bigger. I found a bunch of crafting recipies for making stuff like doors and chairs, and that only made me long a proper bed and breakfast more than sleeping on the cold floor of my spaceship since I can't even fit a proper bed. I pondered on things. Was the fish that greeted me whenever I woke up laughing at me because I spent 17 dollars space-canadian on this miserable trainwreck of a ship? Was the granny sending me out to desolate wastelands with nothing interesting on them to do tedious quests just to show me the inevitability of life being meaningless? No. I had to prove them wrong.

I set my space ship to go to a firey star. Orbiting these stars were the most dangerous planets out there, scorched wastelands and burning cinders full of dangerous life (apparently). Also with this came great riches, namely Solarium, Violium, and Aegisalt. I didn't bother crafting upgrades to my anvil to do anything with these, but at least they'd look pretty in my ship once I smelt them into bars! "WARNING: TEMPERATURE EXTREMELY H-" I ignored S.A.I.L's warnings. It was a useless annoying machine anyways. But lord, it was hot down there. I could feel my feet burning as soon as I beamed down, slowly dying even though my spamming of medpacks. Looking around was an abandoned destroyed city, with raiders everywhere shooting at me. This was it, excitement at last! My health slowly sapping, I considered retreat- but reminded myself of the tedious ♥♥♥♥♥♥♥t I would have to go through just to craft the equipment to come back safely. I pressed on, dodging bullets and opening crates... Realizing that this was the exact same thing I had been doing this entire time. Distracted by this thought, a stray shot hit me in the back. I was on the edge of life and death, burning alive as the hot metal scorched into my back, vision slowly blurring as I screamed out my final words in pain and agony...

♥♥♥♥ you, Chucklefish!

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15 of 22 people (68%) found this review helpful
149.8 hrs on record
Posted: July 27
I'm going to be honest now; brutally honest. I've played the game literally since it came out, no, not this offical release, but the Early Access way back when.
Starbound 1.0 is fantastic. It's a game you should definitely pick up if you love:
-Procedurally Generated Stuff
-2D Sandbox adventures
-Different Planets
It really is the be all and end all of the 2D Space-Exploration/Sandbox hybrid; I doubt anything is going to come close to it in years. The art style is fantastic and the Soundtrack is absolutely drop-dead gorgeous, there are very few faults I can find with the game. Unfortuantely... I can find some.
Like I said, I've been playing since Early Access first started, the initial story was significantly different to the one you're presented with today; it was much more barren and more of a "Lone Spaceman" type of game. That carried with it a sense of daunting adventure that just isn't felt much today, the Universe was literally yours to explore and tame, it was fantastic and it made you feel free. Going into full release, the story has unfortunately become significantly more generic, before each race used to be distinct, if you were a Human, you had escaped the destruction of your world, Apex had fled from the totalitarian government etc. now you're basically just Starfleet and that's taken away some of the charm for me.
My only other real gripe between full release and early access is actually to do with one of the systems in the game. Tech. It's actually funny how previously when I played, tech was taken for granted. Unfortunately going forward, Chucklefish have seen to remove some of the more interesting techs from the game (as far as I can tell), things like Gravity Bubble are no more and we have to make do with a double jump - once again, this is a shame but definitely does not ruin the game in any way, shape or form. It's brilliant and I can see myself racking up many more hours as I go.

TL;DR: Despite the removal of some interesting features, the game in its current iteration is definitely the best it has been; it's worth full price and is practically a steal if you can get it on sale.
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6 of 6 people (100%) found this review helpful
132.1 hrs on record
Posted: July 28
*TL;DR at the bottom*

Look at the most popular reviews for Starbound and 90% of them are negative even though the overall review is 89% positive. While many of these negative reviews do address issues with the game, I do not think they are giving Starbound enough credit.

"Starbound is space Terraria"
I do not think it is fair to compare Starbound and Terraria. Yes they are both 16-bit adventure/sandbox games, but each plays very differently. Terraria is more about the gameplay and having fun. Starbound is about the experience. This game throws you into a universe and gives your character a story. Each game is fun in its own way. (On a side note I actually like the combat in Starbound a bit better. Terraria's combat is too "arcadey" for me, but that is the appeal of the game for some people).

"Progression is too fast"
I got this game years ago when trying to progress through the game was like trying to swim through maple syrup while handcuffed. I would spend hours looking for enough fuel to jump to the next solar system. Now many people feel that progression is too easy. There is a fine balance between too fast and too slow and it is hard for developers to get it right the first time.

"Interesting things have been removed"
I agree with this to some extent. A while ago there was an update to starbound that added new food and farming mechanics but removed hunger. I was sad because I really liked hunger, but they added hunger back. The devs can always add back old things if they feel like the game needs it. Sure, a lot of cool content was removed, but does anyone mention all of the cool content that was added? Ship upgrading, the outpost, new combat mechanics, etc. Yeah some cool things have been removed, but far more ccol things have been added. Most importantly there is something called modding. If you want temperature back, someone has made a mod for it. Modding can make this game as great as you want it to be.

In the end I think people are more vocal about what is wrong with the game than what is right, and Starbound doesn't deserve that. Does anyone mention the amazing soundtrack or solid 16-bit graphics? Very few. Yes the game needs critizism, every game does. That is what allows a game to become better. Just remember that this game can be a great experience if you don't just focus on the bad.

This game has issues but it also has many great things to offer.
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5 of 5 people (100%) found this review helpful
Not Recommended
345.4 hrs on record
Posted: July 28
They completely ruined the game by removing all the fun mobility mechanics and racial weapons.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
39.3 hrs on record
Posted: July 28
Unfortunately this game suffers from the same problems that a lot of games that rely on procedurally generated content have: a vast, infinite universe that is full of the same thing, over and over.

This wouldn't be so much of a problem, particularly for $15 at full price, except for the fact that all the quests, including the main storyline is the same thing over and over. It becomes an issue of whether or not this game is worth your time, and ultimately I think it is not.

To progress enough to fight each boss, you have to "scan" i.e. click on a few dozen items from one of the universe's cultures that you will spend several hours looking for. They'll be spread out over a number of different worlds, and it will take lot of searching for generally. Once you fight the boss, you're assigned another culture to scan items for. I've made it through four cycles of this and I'm uninstalling. There's quite a few more to go and I just can't do it again.

It's a shame, because there's a lot of decorative stuff to build a base with, at first it seems like just a ton of content to explore but each planet is disappointingly similarly composed, despite cosmetic differences.

At the end I'm left with the impression that I just don't care what the next boss is like, and making me scan more items makes me want to smash my head on the keyboard.
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7 of 9 people (78%) found this review helpful
1,151.7 hrs on record
Posted: July 27
A sort of spolier-free review. And story.

I remember. It was a cold morning in North Carolina. I had booted up the old pc. It was square and ran Vista. I had just finished watching a bit of Futurama and I was looking for a space game. That was when I stumbled apon Starbound. I was overjoyed to see so much stuff and all this super cool concept art. My 10 year old mind was blown. Little did I know it would take another year to release in beta. I bought the game for $45 to have my name in the credits. I was so excited. 4 years later, I have completed the game. I've seen it evolve ans turn into the masterpiece sandbox-RPG it is now. There is loads of content to find. Japanese fish people, Alpacas that have an Austrailian accent rainbow armor, and thats just the tip of the iceburg. There is so many cool things to do in Starbound now that it is out. You can build a colony, play it like Harvest Moon, become the beast tamer, smuggle weapons, become a well-feared space pirate and much, much more. Starbound is not done. They plan to add a lot more features such as player generated quests, ship combat and PVP. Other than a few optimization issues and/or bugs, this game is very well polished. Starbound gets a 9.5/10
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9 of 13 people (69%) found this review helpful
2 people found this review funny
Not Recommended
139.8 hrs on record
Posted: July 28
A 3 year long Bait-n-Switch.

Starbound looked so promising in the early years but the emotionally fragile devs are hubris incarnate that toxicly lashed out at all the helpful feedback of all the game's glaring problems, and this shallow, empty experience is what we're left with.

The only people still playing this sorry joke are furries using Sex Mods.
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6 of 8 people (75%) found this review helpful
Not Recommended
48.1 hrs on record
Posted: July 28
I'm sorry to say, I'm one of those people for whom it runs like absolute garbage. My system exceeds the recommended reqs and can handle much more visually appealing games (e.g. Skyrim), yet here I can't even get a steady 30fps. Something is seriously wrong, and it's not just me, it happens across a variety of systems for other people too, while others with modest specs get great performance. As far as I'm concerned though, the game runs worse now than when I bought it 3 years ago. That's how long I waited for the prophesied optimization patch, and it has been an absolute flop in my case.
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3 of 3 people (100%) found this review helpful
66.4 hrs on record
Posted: July 28
There are a lot of reviews from people who have played 100+ hours from the initial alpha release in 2013 who are grumpy that every single thing promised three years ago didn't make it into the game.

If you have not yet played this game, if it's an entirely new experience, you have absolutely nothing to complain about. There's a great questline and progression system, with heaps of freedom to diverge and do and build whatever you want. Jumping around to different systems and planets is great. Plenty of character customisation with a bunch of different races and architecture to choose from. Combat is much improved from the early versions of the game. And you can find instruments and play whatever songs you want! The multiplayer could work a little more seamlessly but if you can forward ports it's not a big issue. Some planets/creatures are a little samey after a while, but I think that's just the nature of procedural generation and a big open world. The UI is a big finnicky, which is one annoying thing.

So if you're newly looking at this wondering if it's worth the money: definitely. Any early access game will be flooded with power users who have already siphoned hundreds of hours and are mad that there isn't anything big and new for them to do in the final release, but that's not really an issue for newcomers. I'd say if you like the progression and building of Terraria, I would definitely recommend this game too.
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