Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,221 reviews) - 89% of the 53,221 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1143 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

914 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,221 reviews)
Recently Posted
KOOLIE
( 114.4 hrs on record )
Posted: July 27
If you never played Starbound before it's official release, then I say buy and have around 30hrs of fun.

If you've been playing since the Beta builds, then this will be a disappointment. Most content has been cut out with no explanations at all, content that had no reason whatsoever to be removed. It's very shallow; most of my game time comes from the Early Access version, which seemed to be much more filled with fun content and things to do.

Also, the main quest is the most boring and dull thing they could've ever done. You do the same thing over and over, with slight variations on scenery and enemies. They also removed most side quests, leaving you with very little side activities to do (other than colonies, harvesting and that kind of ♥♥♥♥, but this is Starbound, not Stardew Valley).

Weapons are reduced and simplified as well (the combat improved) and mechs were simply removed.
All told, Chucklefish ♥♥♥♥ed it up; more than $1,000,000 raised just on Kickstarting campaigns and THIS is what we get? Shame on you.

Addendum edit: If you want quality AND quantity, go for Terraria. Much more bang for your buck, and cheaper.
Helpful? Yes No Funny
Fizz (bday 31st)
( 10.8 hrs on record )
Posted: July 27
On top of the fact that it's so bug ridden I can't even get off the menu nowadays, this game had quite a confusing starting game, and as many have said; features have been cut without reason.

The developers should be working on fixing game breaking bugs instead of.. whatever they're doing.
Helpful? Yes No Funny
Selena Gomez
( 37.2 hrs on record )
Posted: July 27
10/10 would play it again. Final boss, reward is a thank you card niceeee<3 !!!
Helpful? Yes No Funny
Selgaunt
( 191.7 hrs on record )
Posted: July 27
What a journey seeing Starbound come to fruition in 1.0! This game has a unique touch. I always come back to it to relive the same experience and bittersweet feeling. I look forward to future works from this developer.
Helpful? Yes No Funny
Falafel
( 21.5 hrs on record )
Posted: July 27
Beat the final boss and got a thank you card.
10/10 would play again
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Captain Morgan
( 72.1 hrs on record )
Posted: July 27
I would of felt this game was worth 1/3rd of its current asking price... a nice causual game to give me a change in scenery, but in all honesty I feel like a replay of Terraria at $10 dollars would be a bit more enjoyable. I admit that does disappoint me. This was supposed to be terraria in space and a game that could grow beyond the limitations of terraria which was namely that you were confined to one world, however terraria packs more in one biome than this game can in one of its varieties of worlds and gives you a more compelling and enjoyable reason to explore and dig dig dig dig.

I ordered this game as soon as it became available in beta form and played it a bit then and it was ok. 5 years later and it is still only ok. It actually feels like little has actually changed from 2 years ago. I was excited about the prospect of a space adventure where you could colonize an entire planet, but I find it falls a bit on its face. Also sooooo much exciting things were promised and then never made the cut due to the developers more interested in making cute game art... however i do understand many games in beta are like that and then shipped with what they had time to do.. 5 years wasn't enough.

I've done a pros/cons section below to the best of my ability to remove the bias of my expectations and just evaluate the game as is:

Pros:
- space adventure where you go to multiple places/worlds

- its fun to dig and build a while. You even get to expand the space on your ship where you can then customize its appearance

- the universe is near endless giving a nice sense of smallness in a huge universe

-you can recruit people to inhabit your spaceship... even engineers to decrease its fuel consumption

- randomly generated npc quests to send you here and there and keep you busy a little while

- Steam workshop. Supporting modders can add amazing aspects and tweaks to a game that can expand and altar a game in very fun and exciting ways. If anything, this is what will bring me back to this game to give another chance.

Cons

- lackluster generic story line of cosmic Builder vs Destroyer

- very little character or race development. There is some race specific armor and weapons but any race can buy it and you generally just cover it up with your social tab

- everything is procedurally generated, which I thought would be a big plus and add to the diversity of the game, but it just does the opposite. There are millions of combos of weapons or guns but they all amount to the same type of weapon in just a handful of catagories. Guns shoot, swords swing. sometimes you find one with slightly more dps yay

- You climb teirs of equipment and gear but it feels the same from beginning to end. You find gear that can handle the creatures on your current teir and you then progress. You get to the next teir and you find similar but slightly better weapons to take care of similar but slightly stronger creatures. There are some boss fights or scenarios when you go from teir to teir.

- Mining or digging is the same as the point above. you find minerals to help you progress to the next teir only to find different named minerals to do the same... mostly by upgrading your armor or crafting stations.

- From start to finish you can complete the story line with somewhat of a grind in 20 hours. I feel no urge to replay it.
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Tswiggs
( 34.2 hrs on record )
Posted: July 27
I'm a long time terraria fan, and bought into EA for starbound a long time ago. The game never did anything to make me want to play it over terraria while it was in EA but having come back to it in its final state I can definitely say I'm having a great time.

The inclusion of a full story and the missions system is what makes it for me. Oh and all of the hoarder centric features like fossils and there is a mod that lets you stuff creatures that you find and put them on display. There are some rough edges with the platforming and menu that hopefully will be ironed out over time. But for 15$ definitely worth the money.
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bkwrm
( 65.3 hrs on record )
Posted: July 27
Fun game, I think it's very much worth the $15 if you like these sort of games. Now, this game WILL be compared to Terraria because they are essentially the same sort of game. I should note that there is a lot of performance issues atm, mostly related to NPCS, random quests, and rain. My game runs fine 90% of the time anyways.

Terraria is superior if you are looking for a focused game experience. It has better bosses along with tons of quality of life features as well as being rock solid in both gameplay and execution. Nothing feels tacked on.

Starbound is superior in making the worlds feel a tiny bit more alive and also in playing house. I love seeing NPCs that aren't enemies all over the place as well as prebuilt villages and structures. It's also great having your own ship to customize, recruiting a crew, and absolute loads of block styles and furniture to use to make your own colony (and have NPCS spawn in it).

Starbound uses mosly prefabs that are than randomly placed in worlds instead of full generation. I like this because they have designed some great structures that look awesome in places, however this also means the longer you play the more you will start bumping into the same structures over and over again. I've seen more tribal dungeons than I can shake a stick at.

Here's where Starbound currently breaks down though. It has a TON of ideas, but is pretty horrible at fleshing them out completely. The game has a great backbone in place, but it just falls flat on execution/content so much. For example, your crew. You cannot give them different weapons, change their gear, change any stats, or order them in any way that isn't follow me or stay. Same with the monster catching, there is no leveling, changing skills, or any other sort of changes you can do to them beyond giving one a collar. And you have little to no control over your colony management. I can go on and on. Special mention goes to how your crew and pets scale with your characters gear, yet they are so nerfed from their prior (before joining/captured) stats that I just use them as human shields mostly.

TLDR, Starbound is a great game if only Terraria didn't exist. As it stands it has a huge older brother looming over it and falls flat on a ton of its features. If it releases future content fleshing out a lot of its systems it will be truly amazing.
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TECBatOfficial
( 6.0 hrs on record )
Posted: July 27
The game is great, and my only problem is lag. It's like a mix of Terraria and Star Wars, because you are a (future) soldier-turned-space-explorer. The thing that haters haven't realized is that the game will still be updated. Just read the changelog blogs to find out! They should be fixing lag and adding more stuff. So please don't hate this game just because of lag or changed combat. If you hate it, it should be for a much more resonable reason, which, in my opinion, there is none. I played Early-Access, and it was great. The game has been changed, but I'm fine with that. So if you agree with me, then thanks. I really appreciate it.
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ZoraZ
( 158.1 hrs on record )
Posted: July 27
Welp, it's out of early access now...
If you ask me the game ended up okay. Just okay.
Half-half for me, but giving it a negative review would be a little overkill since I actually enjoy playing the game.

Compare to Terraria :

+ Better building
+ Better graphic
+ Space ship!
+ Farm! Pet!
+ Handmade dungeons!
+ Lively NPC village/outpost!

~ Story! but it's pretty short and kind of underwhelming.
~ Random generated quest concept is nice, but they're just 'Find me this' / 'Kill this thing' / 'Deliver this to someone' / 'Bring me to someone' / 'Bring someone to me' <<< one of these things.

- Worse combat/RPG element
- Boring Monsters and Bosses

Worth 15$ I guess...?
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Most Helpful Reviews  In the past day
137 of 194 people (71%) found this review helpful
3 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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30 of 40 people (75%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: July 27
Starbound is essentially Terraria... if Terraria were a mediocre amalgamation of 15 genres at once. The best word to describe Starbound is tedious. Everything you do in this game is tedious:

Mining takes forever, and one misstep can get you killed. This wouldn't be a problem if the controls worked well, but they are extremely awkward. Also, in survival mode you lose money and drop all your important items on death, so if you die somewhere where you can't get them you're basically screwed.

Farming is absolutely pointless. The plants take way too long to grow, planting the seeds and watering them take forever, and it makes almost no money. Not to mention the fact that inventory management is incredibly awkward and frustrating.

Exploration is boring as hell. Planets are all just generic biomes like desert and forest and plains. Also, there's really no point to building a base on a planet because it's just a waste of resources and you can just put all your things on your ship. Speaking of the ship, it is very minimalistic. There's no deep customization, just (exteremely expensive) size upgrades. Also, it is incredibly slow. The way you travel between planets is just clicking on it and then waiting. There's no interesting gameplay of any description. The space travel is nothing but a gimmick.

The story really has no place in this game. There is absolutely zero orignality to it. Just the standard find all the things to kill the giant monster. I'd say the character interactions are pointless, but you can barely even call them interactions. You have no choices, and the text always goes by too fast or too slow. Also, the dialogue is dull as dishwater.

Gear is horribly implemented. It works similarly to something like Borderlands or Diablo, so you'll be getting tons of useless items that clutter your inventory. And the combat is basic as hell. Every enemy functions more or less the same.

In conclusion, this game is just a lesser Terraria which is more expensive for no reason. Please don't waste your time and money, and play Terraria instead.
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24 of 30 people (80%) found this review helpful
2 people found this review funny
Not Recommended
192.6 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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13 of 16 people (81%) found this review helpful
Not Recommended
111.3 hrs on record
Posted: July 27
The combat in this game is awful. The slow, unweildy weapons, in addition to the painfully low fps and lag issues, make every fight a chore. Enemies will always make a b-line straight for the middle of your hitbox, and when they get there, they're bound to hit you two or three times while you desparately try to switch weapons and move out of the way. If you don't have a high vantage point, you're at a severe dissadvantage.

Energy is pathetic. You typically only have enough energy with any given gun to take out one enemy, maybe, and that's if you don't miss. The only efficient means of combat I found I was to use a rocket launcher and try to take enemies out before they reached me, but again, this only ever worked if I didn't miss, and sometimes I'd still run out of energy before they died. They also sometimes innexplicably got pushed towards me by a grenade that landed in front of them.

Enemy encounter rates in this game are obnoxious. You can't walk 10 feet on a planets surface without bumping into something that wants to kill you, and they all tend to fall into two groups: flyers and chargers. Both will, of course, make a b-line straight for the center of your hitbox. The strategies for these repetitive and similar enemies never strays far from "shoot until dead". Bandits and cultists are the worst. They're always in groups, and they always carry guns. This means that, unless you have a sheild, you can expect to eat lead throughout the entire fight. Even blocking in this game is a joke, with the lousy hit detection.

Weapon and armor crafting is insultingly linear and artificially paced. You have the level of weapons and armor the game wants you to have, when they want you to have it. Most of the time, you'll ignore the pitifully few weapon types the game allows you to craft in favor of things you've already picked up. For some mindblowing reason, each tier of crafting only has two weapons of seemingly random variety. Two! For instance, one tier only has a spear and a knife. Want a hammer? Too bad!

The game's mediocre, almost non-existent plot isn't worth all this trouble. Build yourself a nice house on your homeworld and let the universe deal with Cthulhu themselves.
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22 of 33 people (67%) found this review helpful
Recommended
175.4 hrs on record
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

PROS:
- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

CONS:
- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
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27 of 43 people (63%) found this review helpful
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination

Pros:

• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends

Cons:

• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”

Summary:

In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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11 of 15 people (73%) found this review helpful
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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15 of 23 people (65%) found this review helpful
Not Recommended
44.6 hrs on record
Posted: July 26
Everyone already said it, shallow game for the time and money invested in it, they got bored of it, pushed it to 1.0 with the smallest amount of content available. Expected much more, got 'every monster looks like some silly Pokemon'. Really bad character design along with the game design that is just disastrous
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6 of 6 people (100%) found this review helpful
Not Recommended
114.4 hrs on record
Pre-Release Review
Posted: July 27
This game has been a bonsai tree.

It started out very unrefined with great potential, and throughout Early Access it was pruned. There were moments in EA where it was beautiful. But no, it needed more pruning they said. Snip snip snip! Sorry, did you like that feature? Whoops.

This happens alot with Early Access games. Why do I not recommend this game? I don't think you should pay $15 for a twig. That's what it is now. It's straight and narrow, just like progress through this game. The sandbox features are the dirt this twig is shoved into. What a shame that it came to this, but too much pruning for too long has led to this.

P.S. Personal rant: Most of the developers were agreeable, but the few that were hostile to criticism totally soured the whole process. I hope that those individuals will learn to accept criticism in the future, otherwise they are doomed to alienate people with good ideas and constructive feedback.
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15 of 24 people (63%) found this review helpful
Not Recommended
49.8 hrs on record
Posted: July 26
What have they done to the game I loved?

I used to love this game, sure I did not play it much, but the amount I did play was beautiful. But when they released the game offically out of early access they changed it, it doesn't even feel like the game I loved anymore. They added a horribly dull plot, removed so much content that so many people loved, revised the HUD system and how it works even though everyone was content with the old one, and ontop of that changed and removed so much other content that people loved. This is not the game I bought in early access. This is not the game I used to love. It feels like a different game using the same engine. If I knew this is where starbound, the game I loved over all others similar to it, would go I would have never bought it all those years back. You dissapoint me, and the community for the un-needed changes you have all implimented.
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