In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (47,925 reviews) - 90% of the 47,925 user reviews for this game are positive.
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recent updates View all (40)

January 22

Starbound Dev Blog Round-Up! 22/01/2016

It's round-up time! Here are some of our most recent dev blog posts. :)


This post was a long summary of stuff we did last year! Click here for the full post.

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#Discussions_QuoteBlock_Author
Happy Tuesday!

Starbound 1.0 draws nearer and nearer! Remember fossils? Pretty soon you should be able to dig ’em up in the nightly. Fossil assets have been in the game for quite awhile, but players haven’t really been able to do anything with them.



We’re also working on putting survival mode back in the game, which means that *certain features* will be making a return. But more on that later! Here’s a screenshot of the fossil mini-game in action (the UI is a work in progress!).


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#Discussions_QuoteBlock_Author
Hey everyone!

Following up on Tuesday’s post, we thought we’d shed a little more light on the fossil system. :)



The new Fossil Station lets you craft stands for fossils and tools for excavation. Let’s go looking for some! You’ll have to search underground if you want to find any, of course.



Looks like we’ve come across some skeletal remains! Use the tools from the Fossil Station to excavate them, which is done with the minigame we showed off in the last post.



We found a T-Rex skull?! How come there are T-Rexes on distant alien planets anyway? No time for questions, lets display this in our museum!



There are three different stand types for three different size categories of fossils. To complete some fossils you’ll need to find multiple parts. Some fossils might be familiar to you but others will be totally alien, like many things in the Starbound universe! I’m sure that there are people who would be willing to pay a pretty penny for a completed skeleton, too. Better get digging, then!


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#Discussions_QuoteBlock_Author
Hey everyone! After some site wide maintenance, we’re back online. There’s lots of progress to report so let’s get straight to it.

Environmental Protection Packs

Armagon has been working on a more satisfying replacement for the nano-skins, that provide protection against the range of biome hazards. Not only are these new wearable protection packs craftable, you can customise them with augmentations that bestow the player with useful buffs. They can also be used in conjunction with your Techs!



Survival Mode

As you might know, Metadept has been working hard on the reimplementation of hunger. You’ll be able to enable this by selecting the new Survival Mode option at the character creation screen. It’s a heavy work in progress right now, but we have a basic implementation working in-game.

A hunger bar appears beneath the player’s energy bar, and will slowly deplete over time. When the bar is empty, you’ll start suffering from a starvation status effect which will begin to drain your health. In order to keep you on your toes, and hinder those who’d stock an infinite supply of food in their inventories, food will slowly rot and become inedible over time.



  • Player pets are not only capturable, but you’ll be able to do a lot with them! (There’ll be more on that soon!)
  • Necotho and GeorgeV have completed work on the new Tier 6 Scorched City biome
  • Work on fossils continues, with many new fossils to discover!
  • A lot of work is continuing into the story content and missions (but not much can be revealed right now).

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#Discussions_QuoteBlock_Author
Happy Friday!

Tccoxon has been working on a set of pet collars that work much like the EPP augmentations. When you obtain a pet collar, you can right-click on a filled capture pod to place it on that pet.

The type of collar effects range from stat-boosts to damage, health boosts, light generating and even elemental type effects. There’s also the ‘oblivious collar’ which makes your pet invulnerable but non-aggressive, so you can have a completely passive pet.


---

#Discussions_QuoteBlock_Author
Hey everyone!

Metadept’s work on the new hunger system continues, but he’s also been spending some time overhauling techs! Here’s what’s happening with the new tech system:

[ Read the full post! Steam has silly character limits! ]

Combined with the new augmentation system discussed last week, you can pull off some seriously powerful moves. Here’s an example of two upgraded techs in action, the Sonic Sphere and Wall Jump:


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#Discussions_QuoteBlock_Author
We’ve been working on missions for the final game! Here’s a little look at the start of an upcoming mission – looks kind of intense. What do you think it’ll be about?



This week’s community-run Build of the Week theme is Crash Sites, and there have already been some really really cool submissions. Here’s a crashed freighter from ElvenCourage!


---

#Discussions_QuoteBlock_Author
We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!



Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.

In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?

70 comments Read more

December 8, 2015

[STABLE] Glad Giraffe is here!

Original Post

Watch the trailer here!

The combat update is finally here! As in, it's out! Right now! Go play it! Or, if you're still waiting for Starbound to update, why not check out the trailer?A few notes:
  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!

Without further ado, here's the changelog!


  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

430 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Massive Combat Update!



The Combat update is here!

The much-anticipated combat update is out! Discover new unique monsters, weapons, biomes and microdungeons throughout the galaxy! Check out the full changelog below.

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!


[/img]
  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
[/img]
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
[/img]
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
[/img]
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
[/img]
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
[/img]
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

About This Game

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…



Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
60 of 71 people (85%) found this review helpful
2 people found this review funny
386.3 hrs on record
Posted: January 29
Early Access Review
This will be a bit different. Critical analysis of:
======================================
Starbound
======================================

Note: Positive recommendation due in large part to development starting to come together well. I do not think you should buy this game at this moment, but you should watch.

TL;DR:
Wait for release, and perhaps a little while after! See how the final stages of development goes! Make sure implementations of vital features and the way they intertwine are up to your par! Things have been improving, accelerating, and shaping up a lot lately...but you never know what one thing could ruin it all for you as an individual. As always, be wise with your money.

Do I at this point think release (or a few big updates after) will be worth your money? Yes. Do I think that it could also potentially be held back by a poorly implemented feature or two? Quite possibly. So if you have already purchased starbound...maybe it will soon be time to give it another go! But if you haven't...hold on to your wallets for just a little longer.

======================================

In-depth Feature Critiques:

The Beginning:
You start out on a pretty planet, with a lush, colorful, friendly background. The terrain is usually mild in variation, making navigation fairly simple and quick. You are outright forced to dig down to the bottom of the planet--gathering ore along the way for gear--to acquire core fragments so you can fix your ship and go elsewhere.

Now, this may sound pretty annoying--and it is, however, many steps have been taken to make it a relatively quick and easy process. There are more caves and tunnels, making digging down to the bottom easier, as well as ore deposits that can be broken up to get a decent amount of a certain ore type. Underground sub-dungeons can potentially provide interesting loot, or just a needed change of scenery or some pixels.

The Planets and Exploration:
Upon gaining the ability to venture further, you may wonder just how good the new sights will be. The answer to this question: a mixed bag. Many planets seem boring and pointless, just a new color or different dungeon/settlement type. Maybe a cool biome or two...maybe a bunch of annoying biomes. Maybe there's no good loot. Maybe ore generation makes your desired type hard to find. To make matters worse, certain planet types tied to getting through the later tier are by nature incapable of being fun and unique. Ocean planets, for example. Mostly water atm.

On the other hand, it is very possible to stumble upon a planet with cool terrain, a cool settlement or dungeon with good loot, awesome looking background parallax and kickass trees, and an abundance of ore. Regardless, there needs to be more unique elements and reward/incentive to exploration. Things to make individual planets stand out and be special. Rare biome or dungeon variations, a strangely safe and beautiful planet of a dangerous harsh biome type, a different day/night cycle time, dangerous creatures and minibosses.

The Combat and Creatures:
Combat in starbound is fairly well setup. Weapons have unique properties and styles that generally enable you to fight however you want. Monsters now have better tells and more sensible windups, so blocking, dodging, parrying, and tanking are now all viable options. Since monsters are mostly generated off screen, and generally stay there, the end result is that combat often feels like a chore you do to get that one creature with that one annoying attack to stop impeding your horizontal progress around a planet.

There is much room for improvement in that regard:

Loot should be more rewarding, fun, or varied. Monsters should seek you out and display unique behaviors. Perhaps some herd up, or fight in small roaming packs, or try to avoid you. Even if nothing at all is done to make it more engaging and fun, rather than like a popup when trying to surf the net, the spawning needs to be tweaked. I would like to see hardcaps on the amount of creatures that can spawn within a set distance of each other, or while you are busy killing other mobs, or how quickly it will populate the area past your sight with new monsters when you've just slaughtered five so you can finally resume moving forward.

The Functional Mechanics and Building:
They actually nailed this one. The matter manipulator is not only a lore-friendly tool, but an essential one. It is a way to have an item bound to your character at all times, not taking up inventory or hotbar space, that offers a big improvement on the utility found in most sandboxes. Digging and placing blocks can be precise, with ugprades to speed and tiles covered, the size of which can be adjusted on the fly. You can remove and relocate liquids, and building is quick and easy as well, thanks to the handy ability for your matter manipulator to hightlight relevant blocks. As a protip: You can even use it to help search for buried ore in the dark!

Building is quite good. There are many objects and styles of blocks to play around with, and you can now colonize planets and rent out rooms of your design to NPCs. The building materials chosen for this process directly effect what you will get. This gives more purpose to the various biomes, and the exploration of them, because there are tenant NPCs that are based specifically on certain biome types. This was also very well done. Unfortunately, the availability of unique and varied building blocks in terms of aesthetics is limited. Aside from stone, many can only be scavenged from settlements or dungeons, no less! There are plenty of blocks that will end up having 100 recolors, as well, due to the nature of their planet, like sand and dirt. So why is there not a similar change in color and style not found in wallpapers on settlements, the color of bricks used in temples, and so on? Maybe one day.

The utility of the sci-fi exploration sandbox genre typing doesn't end there. A ship AI personal to your race is a clever way to dispense introductions to the game and quests, tips, and inform you if you try to do something like pay for an upgrade with too few materials. There are many other instances of starbound's mechanics being very well designed, so the foundation is strong.

======================================
I've maxed out on space to the point where I can't even finish the following section. For those who want to read the rest, I threw up a silly wordpress site: here
======================================

The Sandbox, Progression, and Professions:
This one is a bit more difficult to comment on, because it's in a pretty heavy state of flux lately, and especially going forward from here, so I'll cover the basics from where it has been to where it is going. Back in my day, when we had to walk to school uphill in the snow, 10 miles, both ways...you could simply load up your ship with coal and take off to the great unknown. This was pretty cool, but honestly, from a design standpoint it did allow you to exhaust content quickly and kill off the novelty of the sights to see. The starmap at this point branched out with similar planets, and you had to unlock the next tier to see new types. This was pretty lame, actually, and it conveyed an extreme feeling of artificial walls and progression.
Was this review helpful? Yes No Funny
43 of 59 people (73%) found this review helpful
3 people found this review funny
611.5 hrs on record
Posted: January 11
Early Access Review
This game is getting a lot of flak because of the development time and the controversial design choices. Let me be clear. It straddles the line between open sandbox and survival-RPG, with a forced barebones quest/progression system and very little guidance. Consulting Starbounder (the wiki) is pretty much essential to get anywhere in it.

Compared to Terraria, it's very lacking in objectives and content. Terraria is the better game, by far. Now here's a technical analysis in my typical review format.

+ Nearly boundless universe
+ Incetivises building NPC colonies and seeking out locations
+ Solid variety of furniture and miscellaneous items
+ Godlike soundtrack -- it's cosmic and orchestral, where Terraria's is eclectic
+ Three zoom options
+ The loading "chuckle" is no longer creepy as hell
? Graphics are less sharp than Terraria's -- instead of black outlines, the outlines are darker shades of each object's main color
? Trashcan deletes held item after one second -- I prefer Terraria's "swap to overwrite" system
- The RPG/quest aspect needs a lot of work
- Very bad FPS in some places (15-20)
- Game speed is tied to FPS
- Full sandbox features require mods
Was this review helpful? Yes No Funny
57 of 83 people (69%) found this review helpful
2 people found this review funny
113.1 hrs on record
Posted: January 31
Early Access Review
Oh Starbound...I wish I could recommend you.

This is going to be long, guys. Grab a Seat.

I'm going to start with what Starbound was a while back.

Starbound is something that I was so excited for, and was so hyped for. After playing So much Terraia, I flipped a ♥♥♥♥ when I heard about Starbound back in 2012. I constantly followed the Dev Logs and the Roadmap (We'll get back to this) to see how close the game was to their initial release of Summer 2012. Then...That didn't happen. Which is all fine and Dandy, I understand some games need more time to work on them, they can be overly ambitious and overestimate time. The Problem here however, is they Lied. Quiet a bit actually.

Time to get back to that Roadmap, one of the biggest lies. The Interactive Roadmap they had posted, showing all their progress, was removed, and I realized this as soon as the game actually came out, that this was because they had such little actually functioning/complete. The Game that they called "Beta" was pretty much Alpha. Randomly Generated Planets, The Progression, The Weapon System...They were so very simple. Because of my initial excitement, I was able to pour over 90 hours into the game before I realized the universe of Starbound was really...Generic. None of the planets, monsters, or weapons felt unique. Sometimes It might be a desert planet. Sometimes It might have lots of trees, or sometimes It's purple. They were all "Randomly Generated so they're all unique" But that really tore away attachments to everything, Monsters Especially. When Combined with their small aresnal of abilities. They effectively became walking attacks with a randomly gen'd monster skin.

This was early starbound, and it was honestly a total a complete mess. But Lets talk about Starbound Today, and why I still don't recommend it. A lof of issues I've stated, they are working on fixing, which is great. They've added more handrawn weapons, Monsters, Microdungeons, and unique planet atmostpheres. They've added Progression, Colony's and farming. They've honestly, added a good wealth of stuff!

But honestly, I still can't recommend this, and here's why:. There's STILL an inherent feeling of incompletion, emptyness, and genericness you get when playing starbound. Sure there is more of a drive now with a early quest system finally added, and you have the initial explorative drive to push you into caves and microdungeons to sink some hours. But after a while, it still begings to feel very stale and incomplete. Which again, wouldn't be an issue, but this game has been in Early Access since 2012, which is well passed it's origional Release frame. With Developers as Untrustworthy as Chucklefish, this is a huge issue. The game verywell could get the Early Access sticker removed from it and sold as it is now. There would be nothing stopping them from claiming the next update to be the full version of this game, and have plenty of promised features still missing from the core. This is one of the main reasons I cannot recommend this. This game will have you left feeling empty, like something is just always missing.

I of course do realize though, this may not be a problem for some of you. Some of you will look at starbound, ignore it's developers, and have tons of fun regaurdless. If you know for a fact that Starbound is a game you can enjoy at it's current state with the possibility of this being it's final release, by all means. Go ahead. I will say multiplayer does make the game much more enjoyable. But I personally, cannot recommend this game still. After following it's development very closely, and witnessing all the decietful behavior these dev's have exhibited, anything can happen. I've already seen some features like Hunger and Heat removed. Maybe they'll bring it back, maybe they'll remove something else. If they break something they can't fix/balance, they might just remove it.

Overall, in combination of the game still feeling inherently empty, The Developers of starbound are untrustworthy and that is a very scary thing. I can't willingly recommend you a game that does not feel finished, might one day never even be finished.
Was this review helpful? Yes No Funny
34 of 51 people (67%) found this review helpful
138.8 hrs on record
Posted: January 22
Early Access Review
-this review is subject to change as the game does, it was even a positive review praising the game at one point in the past-

Pre review TL;DR:
its unfinished terraria in space but with a fighting system haphazardly thrown together
go get terraria as most things in starbound are lies or dumb-downs





they just changed a fundimental part of combat randomly (damage on contact is now back in update version: glad girrafe)
http://steamcommunity.com/app/211820/discussions/0/485624149170915501/


-story of energy dash AKA starbound's equivelent of terraria's wings-
they nerfed a loved tech to uselessness to make us play the way they want

Energy dash was single handedly the best thing for me and the hugest difference between terraria and starbound is that ability to control yourself mid air in such a cool way and dance around your enemies

So many good memories solely attributed to that classic energy dash I loved but now its ruined...I even went toe to toe with someone much stronger than me and survived for quite a while....I've realized since then energy dash single handedly made the combat skill based for me and the removal of its usefulness turned this into a bland shooter where melee gives no reward for its risk so might as well just always play it safe with a shotgun or rifle

a list of my problems with the game (very incomplete, ill make the full list here sometime*
http://steamcommunity.com/app/211820/discussions/0/451848854985989022/

people will of course compare it to terraria because the two are quite similar so:
*building*
+starbound has more furniture and overall blocks, its also much easier to paint things but harder to wire
+terraria has artificial biomes that can be made and farms for many things

*combat*
+terraria is more balanced and does damage on contact FAR better
-starbound is still in early access (even though the combat update just released and...did nothing) i believe the combat will have more updates (dont quote me on that) and it currently feels quite bad for many reasons

*graphics*
=starbound has lovely sunsets/sunrises, a more advanced lighting system and a not quite pitch black night
=terraria has more fitiing monster designs, more overall lighting color and varried night lighting, neither is better overall


*stability*
-starbound lags more on pcs FAR better than mine (i would link the thread where they said there specs if i could)
+terraria is one of the most optimized games i own and gets 60 fps constantly on max settings and frameskip on, i actually had to find an oversight and exploit it just to get it to lag badly


*also crashing/fps issues galore*
http://steamcommunity.com/app/211820/discussions/0/405690850597715200/
http://steamcommunity.com/app/211820/discussions/0/405690850600044314/
http://steamcommunity.com/app/211820/discussions/0/451852225139689228/
http://steamcommunity.com/app/211820/discussions/0/405690850604588007/
http://steamcommunity.com/app/211820/discussions/0/405690850607974731/
http://steamcommunity.com/app/211820/discussions/0/405691147591271369/
http://steamcommunity.com/app/211820/discussions/0/405691147590700737/
http://steamcommunity.com/profiles/76561198150541988/recommended/211820/
http://steamcommunity.com/app/211820/discussions/0/405691147592943702/
http://steamcommunity.com/app/211820/discussions/0/405691147595706806/
http://steamcommunity.com/app/211820/discussions/0/405691147595036963/
http://steamcommunity.com/app/211820/discussions/0/405691147596719213/
http://steamcommunity.com/app/211820/discussions/0/405691147599587045/


*the community* (dont worry unnamed person who definitely knows who they are, this isnt about JUST you)
http://steamcommunity.com/app/211820/discussions/0/451852571446817617/#p1
im being told my opinion is irrelavent despite and i quote "and is it worth it even when not on sale?" so yeah....oh and i was called biased despite telling people i DID have a positive review of the game and i HAVE played through the whole game (almost twice)
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22 of 31 people (71%) found this review helpful
3 people found this review funny
47.5 hrs on record
Posted: January 19
Early Access Review
A great example of why Early Access is a rabid cesspit of lies sold for money with no way of getting a refund when they don't deliver. Aparrently this game was 70% done in 2013. It's now 2016 and all they've really done in add random crap, such that it still looks about 70% done. They actually REMOVED the Roadmap from the website. Completely removed it. This game will trot allong in Early Access for another two or three years and then randomly "release" in an incomplete state when noone cares anymore, just like Starforge, because they know they can get away with it, because Steam refunds will have long since expired (Valve, ♥♥♥♥ your policies that are illegal in the EU)

This coming from a guy with a Star Citizen avatar. I'm no stranger to delay.
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