In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews:
Mostly Positive (382 reviews) - 78% of the 382 user reviews in the last 30 days are positive.
Very Positive (49,782 reviews) - 89% of the 49,782 user reviews for this game are positive.
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recent updates View all (43)

June 3

Starbound Dev Blog Round-Up! 03/06/2016

Hello all! It's been a little while since our last dev blog round-up, so here we go!

Do you like space? Do you like wizards, also? Wow! You’re in luck!

Look out for staves and wands in your travels and become the cool space wizard* you were always destined to be! Staves are two-handed and come with secondary abilities, whereas wands are one-handed and can be dual-wielded!

They come pre-enchanted (or pre-SCIENCED?) with a variety of useful abilities. Heal your friends! Cast fire and brimstone and electric purple rain down upon your enemies! … or your friends. We’re not here to judge.

*Robe and Wizard Hat not included.


If you find that your weapon really needs an upgrade but you’re struggling to find anything conveniently in a chest at the end of a dungeon, there’s a shop for that now!

Seek out this shady salesman if you’re in the market for rare and powerful weapons! You’ll want to bring lots of pixels, though.

We’re firmly in the polishing-up phase now! This week we’ve added some more useful codexes to start of the game, and we’re making a lot of improvements to the UI.

Looking forward to showing you more shiny new stuff next week.

‘Til then, have a nice weekend! <3


There’s an Apex scientist in the Outpost developing techs, and he needs your help to test them out! If you can beat his obstacle courses, he’ll give you techs to take with you on your adventures.

You can also drop by his lab to upgrade techs if you have any tech cards handy, and later on you may be able to purchase portable tech stations so you can swap out your techs on the go!


Since Starbound’s launch in Early Access, everyone’s been asking us to implement an easier way to play Starbound with their friends. A huge portion of our emails are from people sort of mystified by the process of forwarding their ports and inviting people to join via their IP (for those reading this who are still mystified, there’s a guide on our wiki!).

In version 1.0, you will finally be able to join multiplayer Starbound servers via your Steam friends list. Hooray!

You’ll be able to choose whether or not your Steam friends can join your game via a check box in your Options menu. You can also choose whether to allow people to connect via your IP!

In this screenshot, ‘Multiplayer via Steam Friends’ is grayed out because I’m playing a dev build, but this feature should already work in the Nightly build. All of the usual caveats about Nightly apply.

‘Til next time!



Happy Monday everyone!

This week (and for the latter bit of last week) we’re focusing on testing our internal build of Starbound! A handful of us have started playing through the whole game, and the remaining handful have gone to work fixing bugs we encounter along the way, tweaking whatever needs tweaking.

An important thing we’ve noticed is that we’re legitimately still having fun playing this game that we’ve spent several years of our lives working on! More fun than we’ve ever had playing it before, I’d say, which is a good sign.

We’ve also been catching and correcting plenty of bugs, which is encouraging! We are still adding things to Starbound here and there, but we expect testing and bug-fixing to be our main focus for the next few weeks. :)

‘Til next time! <3


Happy Friday, everyone!

It’s been a really productive week for finding and smashing bugs! We’ve also got a few people completing small-but-important pre-1.0 tweaks and features. Like this one!

It’s never made sense for NPCs to be cool with you stealing their furniture and smashing their pots – you’re not the Hero of Time, and those pots were expensive!

So now, if you’re caught stealing from an NPC, they’ll call the guards. Better work on your stealth!

Bonus interior design tip:

In our play testing sessions this week, Harriet and I discovered that a smoke machine placed in a shallow pool makes for a super awesome sauna. :D


Hello! GeorgeV here.

Today we’re showing you two things. The first is the Fluffalo!

Fluffalo are livestock that can be raised to produce various materials that can be used to craft useful items. They start out as eggs, which hatch into Baby Fluffalos. If you give your Baby Fluffalo specific foods, they’ll grow into one of these five variants of Fluffalo!

The second is a pair of detectors. The Cave Detector and the Ore Detector. These are both craftable fairly late in the game and will help with exploration and mining.

The Cave detector will help you find cave formations!

And the ore detector will help you find those pesky ores. There’s more around you than you realize!

That’s it for today. Until next time…



The books you find in Starbound aren’t essential to enjoying the game, but they do provide an interesting look at some of the characters, monsters and cultures you encounter! We’d love for people to enjoy reading them as much as we’ve enjoyed writing them, so we’ve been working on making the experience of reading them easier and prettier.

We posted about making more unique book covers a little while back, but the codex UI itself still made reading and sorting through your library difficult. So we’ve fixed it!

This is one of the more visual changes we’ve made this week, but we’ve been doing loads. We’ve completed another week of playtesting, fixing lots of bugs and making lots of quality-of-life fixes along the way. It’s been fun, but more importantly it feels like we’re making a lot of tangible progress each day. :)

‘Til next week! <3

143 comments Read more

April 15

Starbound Dev Blog Round-Up! 15/04/2016

Hello! Here's a round-up of our posts from the last little while.

Hello, and welcome to the new and improved Starbound website!

In preparation for the previously mentioned final approach to 1.0, we've taken some time to give the site a new coat of paint. So take a look around, and let us know what you think!

So, what's new with Starbound? Well, I think you'll all be excited to read that you'll soon be able to upgrade your Matter Manipulator in whichever way you see fit!

Do you focus all your modules early on towards maxing out the Power Generator? Or perhaps you'd find spreading your modules out on each area a more rewarding spend. The choice is now up to you in which order you focus your upgrades.

This feature is still a work in progress, but here's a look at the interface as it stands right now:

We've also got some some exciting news to share regarding Starbound on Xbox One! If you're attending EGX Rezzed in London this weekend, you'll be among the first to play an early build of Starbound on the Xbox One, via their new Game Preview program!

We're already receiving some sizeable interest at the ID@XBOX booth, so come and say hello!

That's all for today!


Hey, you! Have you ever thought about being a space bounty hunter?

I mean, obviously being a regular bounty hunter is all well and good, but if you stick space on the front of it... well, I'm sure there are statistically a lot more outlaws in the whole of space than there are here on Earth, right? Travel time might be an issue. There's quite a lot of travel. I suppose there are always downsides.

Anyway, now you can do that!

You may come across NPCs who are feeling a bit anxious about the presence of an infamous outlaw near their home. Go and take care of that and receive a nice bounty in return! Outlaws aren't as easy to fight as regular NPCs, and may even have a few tricks up their sleeves.

But who knows? Maybe Shadowy Goldtooth the dark knight is just a bit misunderstood! Maybe you could even be friends?


There are whispers of a seedy hidden dive bar at the Outpost frequented by penguin mercenaries...

It's rumored that if you do the bartender a favor, you'll be allowed to hire penguin mercenaries onto your ship crew rather than accumulating crew members by being nice and helping people.

... they're just rumors though, of course!

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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Massive Combat Update!

The Combat update is here!

The much-anticipated combat update is out! Discover new unique monsters, weapons, biomes and microdungeons throughout the galaxy! Check out the full changelog below.

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!

  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

About This Game

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…

Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (382 reviews)
Very Positive (49,782 reviews)
Recently Posted
Your Waifu
( 22.7 hrs on record )
Early Access Review
Posted: June 25
This game lit fam.
Helpful? Yes No Funny
( 27.5 hrs on record )
Early Access Review
Posted: June 25
It's a good game, I would play it more but...
Helpful? Yes No Funny
Klick Klack
( 30.6 hrs on record )
Early Access Review
Posted: June 25
-I have a whole planet I use for basically just storage
-It's space terraria
-Lotsa weapons
-Buy it

-It isn't very... finished
-Sometimes slow loading
-Not often, it crashes
-Quests are hard to find sometimes, I keep the wiki tabbed (not sure if pro or con)


(I may only have 30 hours, but it is so good, trust me)

Helpful? Yes No Funny
The Sizzler
( 44.8 hrs on record )
Early Access Review
Posted: June 25
I remember buying this game only a week after it became available to the public in Early Access. The game drew me in with promises of an infinite galaxy to explore. That an adventure was to be had among the stars, swash buckling as a galatic explorer. I knew the game was only just released to Early Access, so those days were far off, but the project looked promising.

Instantly there were a wide arrange of positives and negatives. If there was an option for Mixed review, I would have easily given Starbound one for its initial release. Overall, the game was very basic, but it felt nice to explore. The soundtrack played up the atmosphere of being a lone explorer, and each planet was interesting in its own way. The art design was pleasing to the eye due the wide use of colors and each screenshot being full but not obnoxious; however, there wasn't too much to be done in the end. You'd craft a few items, build up your gear, fight a simple boss, and then there wasn't much else to do. The game was comfy to explore, but exploring yielded little beyond aforementioned materials that lead nowhere. Not to mention initial performance issues that made a deceptively lightweight game struggle to put out a stable framerate even on decent rigs. I had about 8 hours put into it before I set the game down and let it gather dust.

I did come back once in a while to play the game again, but with a small playerbase due to it being an Early Access title, there wasn't much for anything but Single Player, and there wasn't much for Single Player but exploring. They even took out some exploration mechanics like Hunger and getting Cold at night on planets that didn't have extreme conditions. Starbound was still enjoyable, but there were other games out there that providing building and exploring in the same way that garned dozens, if not hundreds more hours of entertainment.

Then the Winter Update came around in December 2014, a year after release. Compared to everything else that was released, there was nothing else in Starbound's progress that was comparable. It was such a huge leap in providing a better experience. Systems that were left lackluster before were heavily improved upon. More varied materials and recipes lent much more to building than ever before, and I found myself mining deep below just because I knew there were veins of the just the right resource I need to put the finishing touch on my base. Exploration and fighting creatures became enjoyable because the tools you received had more depth to their uses theirselves, which allowed for a better experience while trekking across the planet's surface or exploring the ruins of an old temple. Better world generation and these new tools built an experience that I haven't had in any other game that has strived to reach the same effect of being an explorer. My time spent playing the game quintupled, and that's only for the Stable build.

The game continued to improve and updates were pushed out more often. It was especially amazing to see the leaps and bounds that were being made in the Nightly Build. Starbound went from just being something I only expected to hear bug patches on to shaping into something better than what I initially expected from the 1.0 release. With the skeleton of the final systems there and the Nightly Build giving an even better look into what the final game is going to be, I'm happy with Starbound. It was a rough development period and the devs definitely could have been better in their relationship with the consumerbase, but for me, I'm happy with how the game is coming along in its final approach to release. For one of the few games that was developed almost exclusively in Early Access and actually did continue to be developed on, Starbound has done well for itself, and I look forward to its full release within the coming months.
Helpful? Yes No Funny
Zizzy Zazz
( 154.7 hrs on record )
Early Access Review
Posted: June 25
i've played this game since super early beta (back when EVERYTHING was different) and I still love it to death. people think it's been abandoned and out of early access, but the game is basically almost finished so it doesn't even matter. it still gets updates in the beta channels quite often, and for what is already done it's super polished. give it a try if you want a nice 2d exploration game like terraria, but you want just a bit more out of it.
Helpful? Yes No Funny
( 4.8 hrs on record )
Early Access Review
Posted: June 25
Terraria in space, but re-made!!!
Helpful? Yes No Funny
Ganessa Roland
( 457.4 hrs on record )
Early Access Review
Posted: June 24
Product received for free
this game has allowed me to express my architectural creativity more than minecraft or any other building game so far
Helpful? Yes No Funny
( 13.9 hrs on record )
Early Access Review
Posted: June 24
Super fun, love the extent of this world. Can't wait till they are out of Beta.
Helpful? Yes No Funny
( 48.3 hrs on record )
Early Access Review
Posted: June 24
If you like Terraria, you'll surely like this. It's basically Terraria, but in space, and in infinite planets, in infinite solar systems, in infinite space, with massive loads of monsters, and guns, and weapons, especially swords, and axes.

There are also flashlights.

10/10 | Would flash someone again
Helpful? Yes No Funny
Seyton's butthole
( 137.5 hrs on record )
Early Access Review
Posted: June 24
Quick version: good game, if you like terraria you will like this

Long version: been playing this game since december of 2013 and i've loved if ever since. I basically played every update and can't wait for the next one! played hrough the game at least 3-4 times( in different updates)

looks nice
sounds nice
lots of very different weapons
lots of very different biomes/planets
havent got into the building aspect but it looks awesome
up to date wiki

missions are kinda boring (maybe its cause if done them all like 4 time but)
throwable pet system is kinda dissapointing
(end game) huge ship is useless unless you want to decorate it
wish there was something better than chests/ other storage units

good way to find planets with specific traits:
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
155 of 209 people (74%) found this review helpful
4 people found this review funny
101.4 hrs on record
Early Access Review
Posted: June 9
I'm really glad I didn't listen to the negative reviews.

There's a whole community of people who feel that life has let them down when it comes to Starbound. They seem to know all this history. They're certainly full of informed opinions. They've got a thousand and one reasons for you to NOT try or support or play this game. And they're quite vocal.

However... from my perspective of a new player, none of that crap is important.

Circa June 2016, Starbound is quite playable. Not very buggy. It progresses. There's stuff to do. Its story light like most Early Access games. There's a great platform to tell stories here. Lots of character customization. Its quite good.

Don't become part of some communities trivial political agenda regarding the development of this game. Make up your own minds. Its worth a shot, and like so many things... its a matter of opinion.

I like Starbound.
Was this review helpful? Yes No Funny
61 of 85 people (72%) found this review helpful
2 people found this review funny
89.2 hrs on record
Early Access Review
Posted: May 25
I first bought this game when it became available. I played around 41 hours then. Recently came back and have put in about 44 hours now.

Back when the game first came out, it involved many of the survival aspects that other games had. Such as hunger, being too hot/cold, certain creatures coming out at night, and so forth. To progress, you would mine down into the ground of the planet, gather materials you needed to craft a certain object, and summon a boss with said object which would give you an item to progress to the next "tier". The next tier would provide you with better crafting options in armor and weapons, which would require higher tiered ore, which in turn would usually require going to a more dangerous planet. All of this involved the survival mechanics as well. Dig too far down into a planet, and it would become so cold that it'd begin to affect you, so you may need heat to survive. If you died, you lose all your items... I think. It's been so lnog since I played back then.

Now things have changed. Currently there are three difficulty levels. Casual, you lose 30% of your currency when you die, called pixels. That's it. The next up in difficulty makes you drop all your items when death comes for you. Then the last, Hardcore, makes it so that once you die... your character stays dead. Keep in mind, that many of the survival aspects were removed. You no longer get hungry, food slowly regens hp when eaten. There is no longer a hot/cold gauge when mining down into the depths. Day/Night doesn't matter creature wise, aside from being harder to see without sufficient light sources.

Keep in mind, that the Devs have stated that the survival aspects will be returning in a "Survival" difficulty mode.

Progression is now different. I hear they are going to change it further, but for now I prefer it this way instead of the old way. Instead of building an item to summon a boss. (And cheese the boss, by simply placing dirt in a way that makes you untouchable while being able to kill it), you are now given a mission in some form. These missions will bring you to a dungeon that's preset, and you aren't able to simply mine and tunnel your way through them. At the end of the mission, you fight a boss, and are usually given knowledge of some kind. Usually to reach the next tier of technology. Before any of this happens, of course, you have to repair your ship using the resources from the first planet you are stranded on. This serves as a way to ease someone who may have never played into the game, as it explains some of the mechanics through quests.

Ther are some other things you can currently do. Like creating your own village/city and populating it with tenants, who will pay you with rent in some fashion. They also provide randomly generated quests, which at least gives something to do once you hit the final tier level... aside from ransacking outposts for materials and objects you want in order to expand your colony. Which reminds me, the "mini-dungeons" can't be ransacked and mined apart until you fight through their guards/puzzles and destroy the shield generator that's protecting it. This can add some variety when jumping around planets and searching for things you may want.

In closing, I've read about the planned changes coming up in the release of Starbound with version 1.0. I'm honestly excited for it. Since the full story is going to be available, I'm probably going to delete my older character and start fresh. I hope you have as much fun in the stars as I have! Remember, the adventure is what you make of it.
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25 of 34 people (74%) found this review helpful
226.6 hrs on record
Early Access Review
Posted: June 9
I highly reccomend this game if you enjoy space travel, exploring, and creating your own story. While incomplete in its current state, the 1.0 update introduces a huge story line which took the devs 40 hours to complete without doing any of the side quests. You can play this game however you want (once the 1.0 update comes out you will have even more freedom) as of right now, you have the ability to explore countless planets and discover a myriad of unseen locations. There are custom monsters in specific biomes and the art is incretible. I started playing the day it came out and i have seen it develop over the years. I have to say that they are going in the right direction. Though i fiind that i am unable to play until the 1.0 update becasue of the features they are addeding (which is a good thing!) i dont want to play the game untill they add the story line, the new biomes, the new farm animals, new gadgets, new mechanics, and so much more. Though that is just my opinion because i have done everything that they game has to offer as of today.

If you are looking to buy this game now, i can tell you that you will really enjoy it! This game has had my hyped since 2012 and im still super hyped to play it. i sometimes find that i get lost in the music as im walking through a planet and stop just to listen to it. Nothing comes close to the feelling you experience when you touch down on your first planet. The excitement, the wonder, and the enjoyment. There is nothing like it.

This game can be played alone and dont get me wrong it is still a whole lot of fun. But it is way better if you play with a few friends.

Ive looked at a number of the negative reviews and i have to say that a lot of their complantes are being addressed in the umpcoming update. Many of the survival aspects are being added back into the game. The 'incompleteness' is always going to be an aspect in a game that isnt finished i dont realy understnad why people get so heated about this. When 1.0 is released, all questions will be answered; all the secrets will be revealed.

I am personaly waiting till 1.0 is relased to play again but the game is very playable and very fun in its current state.

Hope this was helpful
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18 of 25 people (72%) found this review helpful
213.6 hrs on record
Early Access Review
Posted: June 14
This game is one of my favorite games of all time. Period. It's so fun, so addicting, so immersive, even for a pixel-y sidescroller, I can get lost in these worlds and lose hours of my day.
The combat is kinda "ehh", but the weapons for combat are ♥♥♥♥ing ridiculous. Borderlands could never top this ♥♥♥♥. You can get a gun that spurts out tentacles and a rocket launcher that shoots fireworks. You can fight by holding a garden gnome and have him shoot rainbows from a pistol. There's a playstyle for all types of fighting. Wanna use a staff? Melee? Gunslinger? You can do any of it. Bows? Spears? Wanna just be an ♥♥♥♥♥♥♥ and throw snowballs at people? You can do it!
The worlds are these huge randomly generated marvelous planets that you can go to freely and explore however you want. You wanna go to a snow planet and zoom throughon a hoverbike while jumping out to throw bones at animals? You can do it. You wanna go to a flaming lava planet and toss water balloons at fire-breathing dogs? Do it up. You want to go to planets torn to shreds by constant war and fight weird corrupted humans while exploring the remains of the civiliation that lived there before? This ain't Fallout, baby, but you can ♥♥♥♥in' do it.
Playing the different races is so fun. I ♥♥♥♥ing adore the Novakid race and the crazy-silly lore they have. I love learning about how the apex are complete nazi ♥♥♥♥♥♥♥♥s so I don't feel bad about breaking into their labs and stealing their stuff.
The ability to randomly find instruments and play midi songs, even custom imported ones, and being able to do it without everyone having some weird "extra songs GRAND DAD JOHN CENA MEME MOD 2k17" ♥♥♥♥♥♥♥t is ♥♥♥♥ing amazing.
My only real complaint with this game is compression. My computer is just a step above flaming-potato level, and the game still runs amazingly. But some areas in the game, mostly the Outpost, can cause frame drops for the stupidest reasons.

Also the Unstable build of this game is ♥♥♥♥ing glorious times 10.
Un-nerd the Bone Rifle, make it shoot blood again, and put it in Unstable, and I will give you both of my lungs Cuddlefish.

All-in-all, you're paying $15 at the time of writing this for a game that'll last longer than 99% of high-retail $60 games.
This game is amazing in so many ways. I extremely reccomend giving it a try. It's more than just "space terraria".
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17 of 25 people (68%) found this review helpful
227.0 hrs on record
Early Access Review
Posted: June 10
Clearly while this game has alot of love put into it, it still has alot of work still unfinished before it is finished and becomes the game people really wanted it to be,

An immersive space adventure/building game.
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23 of 37 people (62%) found this review helpful
16 people found this review funny
99.6 hrs on record
Early Access Review
Posted: May 31
Me: I can't tell if it's finished yet. (Talking about the server starting up)
Friend: sounds like a good review for the game
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11 of 15 people (73%) found this review helpful
6 people found this review funny
60.7 hrs on record
Early Access Review
Posted: June 17
Our Father who art in Heaven, Random be thy name. Your items come. Your strats be done on softcore as it is in Heaven. Give us this day our daily RNG and forgive us our reeeps as we forgive those who reeep against You. Lead us not into bad trades, and shelter us from lag. For thine is the glory, the drops, and the rolls, forever. In RNGesus' name.
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10 of 14 people (71%) found this review helpful
4 people found this review funny
387.4 hrs on record
Early Access Review
Posted: June 12
You can be a medieval robot space pirate from Galoba Viru II

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6 of 8 people (75%) found this review helpful
121.0 hrs on record
Early Access Review
Posted: June 14
I love the game. I just started, but (from the wiki i have seen) I know it will be a great game,from stuck on a planet, to exploring space. There is one thing i request, however. A creative mode. I have been trying so hard to find core parts, but i can't. i just want a creative where you can spawn things in, mine faster, and have infinite health. It would be nice. Other words, a great game. Keep up the good work!
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5 of 7 people (71%) found this review helpful
33.5 hrs on record
Early Access Review
Posted: June 14
This game is certainly one of my favorite games I have played. I may not have many hours logged compared to many, but in the time I have played it, and watching it evolve and update into what it is today, has been amazing. I love this game and would highly recommend anyone to buy this game and at least give it a shot. Play it for an hour or so and see what you think of it.
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