Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,397 reviews) - 89% of the 52,397 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

883 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

912 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,397 reviews)
Recently Posted
natalie
( 265.4 hrs on record )
Pre-Release Review
Posted: July 24
One of the best games I have ever played. Just amazing.
Helpful? Yes No Funny
Nice mana you have there~
( 2.4 hrs on record )
Posted: July 24
Game would be better with performance like in beta. Still it is fine.
Helpful? Yes No Funny
Ramza
( 285.3 hrs on record )
Posted: July 24
If you like Terraria you will like this one too.
Helpful? Yes No Funny
issfire
( 63.6 hrs on record )
Posted: July 24
It's painful to give a bad review, because I'm a dev myself. I want to like Starbound because I loved Terraria. Played 60 hours during early access, but came back today palyed for 1 hour and quit.

Controls in 1.0 is abysmal. It felt like they were trying to map a controller hotkeys onto a keyboard and mouse setup. The hotkey bar was labelled and they added "R" as a special hotkey for mining. I was constantly trying to hit "4" to switch to mining, then wondering why it didn't work. Many hotkey bars allows for a second slot (left and right click). Visually this is very confusing. My brain looking at the UI, expects the items to be mapped from 1-9, not 1 (left / right) 2 (left / right) etc.

There were a lot of other introductory pacing issues too. Enemies on the ground floor being too challenging behavior wise, paired with a flawed starting sword with a cooldown. But these are all secondary compared to the controls issue.

Please fix.
Helpful? Yes No Funny
Pokémon Trainer Neko
( 15.3 hrs on record )
Posted: July 24
After so many years of development, it is finally worth the weight
Helpful? Yes No Funny
Juffo-Wup is All
( 100.4 hrs on record )
Posted: July 24
Starbound does a lot of things well, or at least acceptably well. Unfortunately, it fails in one of the most basic and critical ways, which is providing good controls.

To be clear, when I say a lot of things, I don't mean everything but the controls. There's a lot of other problems with this game - the very shallow pool that the procedural generation draws upon, the grind and repetition, and the fact that the game tries to both be a survival/building game and a classic platformer and fails to be really good at either.
Helpful? Yes No Funny
Spark | Kimjungillex
( 8.0 hrs on record )
Posted: July 24
game wont even launch, even after doing what the sticky says, (just reinstall it? really thats all you can say for a game breaking bug?)

Helpful? Yes No Funny
_ß0X_H∑åD_
( 42.9 hrs on record )
Pre-Release Review
Posted: July 24
Starbound is a vast and endless game, perfect for people who love adventure and deep lore.
Helpful? Yes No Funny
Vyse
( 2.5 hrs on record )
Posted: July 24
I love this game, I really do. I want to play it all day and all night, because it is so good. But I can't. I honestly, cannot play for more than 10 minutes because of the annoying glitches and issues I am experiencing.

For now I think I am going to have to wait until there are some patches/fixes released... Its to the point of unplayability and it shouldn't be that way...

It sucks. They should have done more testing before pushing ver 1.0.
Helpful? Yes No Funny
Psycho_WK
( 264.4 hrs on record )
Posted: July 24
Today i shot a ninja-cultist with a crossbow as a purple bird man.

Today was a good day.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
461 of 749 people (62%) found this review helpful
38 people found this review funny
Not Recommended
1,645.9 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
Was this review helpful? Yes No Funny
43 of 63 people (68%) found this review helpful
3 people found this review funny
Recommended
449.6 hrs on record
Posted: July 24
See my hours? I know this game, and i know that i say it's by no reach a perfect game.

After spending years in early access most people assumed it would never be released and that the devs abandoned, they didn't and in fact were actively working on it throughout the time it was in early access. Their only major falter was the lack of finalized updates. I would by lying if i said i didn't at least once or twice feel angry or ripped off by Chucklefish. After all its not the money we paid, but the promises we paid for.

PROS:
+You will probably spend at least 100> exploring and getting your gameplays worth.
+Can capture any monster you find on a planet and use it as a pet (yes, its like Pokemon, but in space).
+Procedurally generated weapons, very good ones too, you will be surprised at the variety of attacks and designs.
+Building is easy, wiring is easy, painting is easy and there are hundreds upon hundreds of different blocks and decorations.
+7 Starter races that are diverse and unique.
+Modding support for this game is well maintained.
+(near) Infinite planets that never have the same two types of monster or buildings.
+Multiplayer through steam, easy to connect via the client.
+Professions are chosen by the player, you can play how you want.
+OST is amazing
+Active devs, who also listen a fair bit to the community. Might even find them in the Discord or IIRC.
+Customizability is insane, akin to Terraria's system (including dyes and social slots).
+Liquid and Light dynamics are "realistic"
+Supports .ABC Files (You can play actual music in game from websites such as LOTRO)
+Boss fights are unique

SEMICONS: (Things that the devs are likely to fix soon, or will fix eventually, or may not be encountered by everyone)
+/- Can feel a bit solitary, especially in singleplayer
+/- Game is unoptimized and crashes on startup occasionally
+/- Mods are sometimes undetected by the game alltogether and you might have to restart multiple times to get them working
+/- Obligatory semicon about the bugs and rush to 1.0

CONS:
- AI can be pretty stupid
- The story is average, and cuts off pretty quickly with very little relevance late game.
- Some significant unbalance in both the bosses and weapons. (For their level, some are incredibly weak or easy, or very hard/OP)
- The tutorial explains gameplay fundamentals but lacks out some smaller things that people might miss
- APPLIES MAINLY TO BETA PLAYERS: If you played in beta, you will notice that a lot of content is totally gone or inconsistent, especially in tiered species weapons and the story bosses.
- Penguin crewmates are a pain in the ♥♥♥
- No ship protection in multiplayer*
- Besides farming, there is little incentive to actually build a planetary base.
- Mining can get boring quickly, especially if you are used to Terraria's systems**
- Game has a falloff point where you sit down and go "well, what next" (but that is quite some time later)
- Some mechanics seem halfbaked, where its easy to see how to improve and you are frustrated that the devs let it sit there
- Starting a new game on a server is almost impossible if the server is populated.

*Any member of a party can steal or break things in your ship even still. People are divided between "simply party with people you trust" and "just give us some bloody protection options". Personally, protection options sound better because otherwise whats the point of public servers if you cant show off your ship a little bit?

** Okay lets clear this up: Starbound is NOT a Terraria copy, YES it does have elements and inspired features that Terraria did but honestly, whats the wrong in that? Imagine how hard it would be to make a game that is nothing like any other game you've ever played. Terraria arguably perfected some aspects of the genre and there is nothing wrong with following footsteps.

Score current score 7/10, potential 9/10

Worth the money? YES
Runs on most computers? NO (as of right now, 1.0)

Honestly i love Starbound and i can't be unbiased no matter how hard i try, so if you actually read down to here then i highly recommend getting some friends together and playing. Just make sure the host has the best internet.




Was this review helpful? Yes No Funny
94 of 162 people (58%) found this review helpful
5 people found this review funny
Not Recommended
162.0 hrs on record
Posted: July 24
Starbound started off promising and somehow got worse instead of better over the course of its dev cycle. The game has fully released now but still feels virtually identical to the earliest builds. The interface is clunky and terrible, the progression system and balancing are all over the place, the combat feels imprecise and every planet is basically a palette swap of the last. At the end of the day, it hasn't lived up to any of the promises Chucklefish made during development and the final version is just boring.

Save your money and get Terraria instead.
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
Recommended
65.8 hrs on record
Posted: July 24
We did it! We left Early Access!

Starbound is an open-world sandbox survival game developed by Chucklefish Studios, and has been in development for a very, very long time. Five years, in fact. It has humble origins from the Humble Bundle website, which launched a Kickstarter-style campaign to fund the development of the game. The game launched on Steam in 2013, and soon joined the “early-access” program where it reached commercial success and was already being hailed as a brilliant game, despite the fact that it was early on in development.

Personally? I bought the game around that time and initially couldn’t stand it. I’d recently been playing Terraria and couldn’t shake the feeling that Starbound was just cashing in on Terraria’s success. I was, however, proven wrong. Very wrong.


Gameplay

Starbound, as I said, is an open-world sandbox survival game a la Terraria or Minecraft, but with a Sci-Fi/Fantasy twist. The game features dungeoneering, survival elements, questing, and much much more.

After the player starts a new game, you’re prompted to make a character. You’re given a choice of different races to choose from, which are all cosmetic (aside from the “Novakid” race; they’re allowed to craft guns as their weapon rather than the swords other races are allowed to craft). The character creation is nice, but rather limited due to the pixel-style graphics. A nice touch is that you can choose a default pose for your character – something not often seen in character creation which gives a little more of a personal touch and identity to your avatar.

After character creation, Starbound’s story (added with the 1.0 update) with the player’s graduation from the academy for the Terran Protectorate, an alliance of all of the universe’s races to provide safety across the stars. The introduction mission acts as a tutorial, and after an entertaining Lovecraftian-inspired disaster, the player is flung into the stars with their very own ship and encouraged to explore and craft their way across the universe.

Due to the nature of the game, there is no “goal”, you simply do what you want. Crafting, exploring, building colonies to fill with rent-paying tenants (I may or may not have received an achievement berating me for the poor living conditions in my colony), or doing the all-new and all-awesome randomly-generated quests that NPCs give to you. There is, however, a story.

With 1.0, Chucklefish added a story to the world of Starbound, giving a new lease on the lore and feel of the universe. The story is told through a series of instanced missions, and details the player’s investigation into the Eldritch horrors that interrupted your graduation ceremony. Between instances, the player must gather “clues” by using a told to scan various objects belonging to the different races. Each instance ends in a boss battle, and the few that I’ve played so far have been satisfying, blending both platforming and the game’s intuitive combat system.

As for building, the game is as good as it gets in the genre. The building is very similar to Terraria’s system, but additional tools such as paint mode, interactable furniture and a wiring mode adds a new depth, and the variety of building blocks allows for some awesome builds. I’m currently working on a shrine dedicated to the saviour of the universe, Big Ape.


Sound and Graphics

Starbound has a great aesthetic to it, the futuristic ambience surrounding the planets and colonies really pack a punch, and the pixel art is a cracking way to emulate the sci-fi feel. Despite the somewhat simplistic approach to the graphics, the game still looks and feels great. The character design is also brilliant, and the multitude of different monsters sprawled across the universe never fail to surprise or impress. The penguins, too. Oh lord, the penguins.

The music for the game is also beautiful, with an airy and out-of-this world feel to the soundtrack. The music has been designed excellently and really adds to the atmosphere (or lack thereof!) of the planets, coming together with the graphics to form an awesome experience.


Performance

The game runs excellently, which one would expect after five years of optimization! I’ve only run into a few bugs, but since the 1.0 launch I’ve not managed to emulate any of them. Multiplayer can be a little touch-and-go at times and I’ve heard reports of memory leaks when using a server, but simply joining a friend’s game through the Steam servers is an easy fix. My game runs at a smooth 60fps, and friends with lower-specced rigs are reporting similar frame rates.



To wrap things up, I’d say Starbound should be the model that all Early Access games base themselves on. The journey has been long, but the condition the game is in right now is a masterpiece, and I can’t wait for what Chucklefish have in store for the future. The game plays like a more-polished Terraria, with as many gameplay options as any triple-A title. Simply exploring the galaxy can keep you occupied for hours. At £12, this game is an absolute steal and I couldn’t recommend it more. It’s worth it simply to wear a gnome as a hat.

There is, however, one criticism…. Needs more Big Ape.



This review was written on behalf of TeamTom's Reviews. You can check out the steam group here, or visit us on our website
Was this review helpful? Yes No Funny
100 of 178 people (56%) found this review helpful
8 people found this review funny
Not Recommended
88.1 hrs on record
Posted: July 24
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Not Recommended
242.6 hrs on record
Posted: July 23
This is the wors Starbound iteration I have played so far.

Interface changes with weird toolbar are bad.
Game lags on i7 32GB ram and 980gtx sli what was not the case in early acces versions!
Strange high movement key press sensitivity.
Unnecesarry time sinks in form of crafting timers wihch are annouing when dealing with houndreds of craft with no option to close crafting window and do something else.
Crappy farming mechanics, clutered inventory with non-stackable consumables.

I have to force myself to play the game I enjoyed so much in the past to check all new story stuff. I can only hope most of those issues will get fixed soon.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Not Recommended
209.4 hrs on record
Posted: July 24
Played early Starbound, and was hooked instantly. Then came the bugs...

I actually stoped playing about the time unstable became a thing. Sure, stable didn't have any more bugs, but it also lost a good bit of interest as not a single update was comming for a long time to come. Thought I'd wait for 1.0, and waited, and waited.....

1.0 finally releases, and I jump at it! I can't wait to play, this is everything I've been waiting for!
.....guess again..... Did the minimum requirements change when I wasn't looking? No..., then why can't I run a map properly? Game acts like someone forgot to check memory management, but in truth, I don't know what's wrong. My PC makes and beats recomended stats, so this should be fluid gameplay right?! God I wan't to change this review so badly. 1.0 really kicked the bucket. Wait untill they've had time and reason to fix it.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
92.0 hrs on record
Posted: July 24
So full disclosure most of my hours of play are from early access. That being said the game I played (and loved) is no longer the game being sold here....it's better.

This is a classic 2d crafting game with some serious depth. You have the option to play a classic crafting game, a survival crafting game (food becomes a nessessity) and a hardcore delete your character mode for the punishment enthusiasts among us.

One of the major flaws of crafting games is they tend to become bland, many of them are adding randomly generted environments to limit that but still they feel very repetitive. Starbound gives you access to a (upgradeable) spacecraft that takes you to other planets with some very alien biodiversity that helps with that bland feel. If anything can be said for Starbound its that out of all the crafting games I've played this one really tries to stop the game from becoming stale.

With quests, city development (you can get people to move into buildings), planetary travel, and a robust crafting system this is one of the best 'crafting/survival' games I've ever played. The only downside is character development is identical between playthroughs. Your character doesnt have stats that level up as you do leaving playthroughs feeling somewhat similar, with every other aspect of the game trying to stave off that feeling I think the lack fo character diversity is a minor issue.
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9 of 13 people (69%) found this review helpful
Recommended
55.4 hrs on record
Posted: July 24
A Space Exploration Sandbox Adventure Game
https://youtu.be/XY_91aImzxg
+ What sets this game apart from others of the genre (Terraria) is the story and quests or missions that you must complete to advance in the game. These are not only fun but give you a goal to always look forward to. Some quests are difficult, and require you to go back and do some mining to craft better gear and prepare yourself to fight new enemies and bosses.
+ You can travel to different unique planets which all have different environments, resources, and monsters
+ Visually the game looks fantastic, finally a 2D Survival game that doesn't hurt my eyes!
+ Great fun playing online with friends
+ The bosses are all unique and have creative mechanics you must learn to defeat them. They are also quite challenging
+ Lots of mystery and wonder as you explore new worlds, you constantly come across new settlements, dungeons, mines, etc. to explore and generally find some valuable loot for your efforts.
+ The UI for inventory management and so fourth is very clean and easy to understand what is going on while also giving you plenty of space to carry lots of items without worry.
+ Tons of items to craft, and things to build!
+ The combat is a lot of fun with a load of different weapons to use. You can even equip multiple weapons so you can shoot a laser pistol with one hand, and throw something like darts in the other.
+ Unlike Terraria, it doesn't seem like you spend nearly as much time "mining" or "grinding" for resources, and instead focuses more on finding loot and combat with plenty of open cave structures to explore.
+ Epic soundtrack

- This is more of a personal issue, but since this game does require quite the time investment to get far in, it can be a bit challenging to find someone willing to play with you from start to finish. You can play solo, but it's certainly more fun to play with others and discover new things at the same pace while communicating with one another.
- The quests can sometimes be a bit vague at explaining what you are supposed to be doing. There is a helpful compass that guides you in the right direction, but I wish a bit more was explained at times.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Not Recommended
5.0 hrs on record
Posted: July 24
i cant even play the game now great release nice job WOOHOO
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