Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,012 reviews) - 89% of the 53,012 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1110 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

913 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (53,012 reviews)
Recently Posted
Robots Are Great
( 39.9 hrs on record )
Posted: July 26
Do i even have to say it.
Helpful? Yes No Funny
( 455.2 hrs on record )
Posted: July 26
This is a game that I was super stoked about upon first learning from a Terraria discussion board several years ago. I was sick the day EA came out (no, really, sick I tell ya, in bed and everything) and started playing within an hour of EA release and now have several hundred hours on it. It took forever to get to this point, but it was soooo worth it. "Terraria in space on steroids" is probably an apt beginning to describe this gem.

- There's a neat story, but you don't have to progress it if you don't want to. I find myself constantly fiddling with my base or ship that I often forget there's places to go, people to see, and stuff to kill!
- Tons of content. Literally thousands of various pieces of furniture and other blocks to furnish your Fortress of Doom/Unicorn Puff Palace/Hobbithole/Urban Sprawl.
- Highly moddable. Tons of content has been already created during EA which is now maturing into v1.0. Already way too much to go through.
- Flexible gameplay. Most tasks like making money, upgrading gear, and the like have multiple viable paths. Farm & cook if you want. Be a slumlord if you want. Be a bloothirsty warmonger if you want. Be all of the above if you can!
- Awesome music. I particularly love the "boss battle" music tracks. But the serene background music is fitting for most of the time.
- Procedural generation. Planets, monsters, weapons, and especially quests. They really help make the game uniquely yours.
- Multiplayer. Tons of fun if you can spend a few hours tinkering on your Cave of Wonders with a friend as you help each other create bigger and better.
- Weather. I always love rain, and there's plenty on many of the worlds. There's also meteor showers, acid rain, blizzards, and nasty sandstorms just to name a few.
- Weapons. I bet they got their weapon ideas from other places, but a lot of them are new to me. All kinds of cool weapon types to fit pretty much any play style. Flamethrowers, sniper rifles, rocket launchers, broadswords, warhammers, magic staffs, and I haven't even scratched the surface. Many have special abilities for an extra "wow" factor.

- No pause feature. I mean really? No pause?!? Really?? There is a "Save and Quit" which kind of fulfills the role, but this one still baffles me. Even for single player.
- Cloudless rain. More of an aesthetic complaint, but the background never changes according to the weather. So the sky is always perfectly clear even in the most brutal sandstorm or heaviest downpour. Breaks immersion a bit for me.

As you can see, there are way more pros than cons by my count. One of the few games I'm glad I got in EA. Go buy it now. Right. Now.
Helpful? Yes No Funny
( 23.3 hrs on record )
Posted: July 26
An amazing exploration adventure game with endless replayability and a HUGE amount of things you can do! Basically plays like Terraria but goes beyond! Well worth the price too!
Helpful? Yes No Funny
( 75.0 hrs on record )
Posted: July 26
3 years to release 1.0 and now the game doesn't even launch for me, gg boys I guess we ran out of that kickstarter money so no more coke parties, better just say the game is done so that we can start another kick starter for more coke I'm sure!
Helpful? Yes No Funny
( 72.5 hrs on record )
Posted: July 26
Everything I say is based in my point of view, everyone is entilited to their own opinions and everyone varies in experiences of the game. This is my experience of the game. In my personal opinion, this is one of the best 2D games I have ever played in a LONG, LONG time. In 2 days time, it would have been a complete year since I bought this game and I wholeheartedly say, I love this game to bits.

There are thousands of endless possibilities to do throughout the game with many exciting quests, equiment, dunegons and planets to explore and colonise, magnificent physics engine and lighting, and an absoloutley fantastic soundtrack to go with it! <3 I have had 37.9 hours of endless fun in 3 days.

I may not be one to judge, but I believe the 1.0 update has been done for the greater good of Starbound. Everything Chucklefish has done is intended for the best and I agree with that. I state this with great confidence as when the game was early access, early access meant EARLY ACCESS! What people always forget is this means it is never the fully-fledged version of the game and is still in develepment. Most things they removed were most likely experimental things. Who knows? Maybe in a later update they might re-add some of the things they removed.

I will admit, Starbound does have it's flaws, some of them are major, but doesn't every game? How do you think the greatest games of all time get to where they are? Through hours of development, strong teamwork and a loving community whom support them throughout the rough times.

Instead of rambling on about everything Starbound has to offer, I will TRY to keep it nice and short for you guys:

- A vast universe to explore.
- Many dunegons and unique weapons to be forged or scavenged on planets down below.
- Amazing soundtrack.
- Create your very own town or village with colonies!
- Words cannot describe how amazing this simple yet brilliant new story-line added in 1.0 is - I adore it.
- Magnificent artwork and textures.
- Your very own spaceship to expand and personalise to your desires.
- Attractive agricultural system with many plants and animals to harvest.
- Added cutscenes - Love it.
- Many more I can't think off the top of my head right now ;3

- Limited features in things to do - What I mean by this is, when you've completed the main story line, upgraded everything... What else is there to do? Once you've seen most things, that's it. Everything else is repeated. This game does have it's limits. However, this is what you all should expect from a game which has just been "re-launched" into release.
- Repetitive enemies and dungeon - speaks for itself.
- Story/Main quests not long enough - Now, now. I know this has been worked on for ages! However, that doesn't stop me to question, after the main story, it's all side-quests. There needs to be more worked on this!
- Lack of exciting and tense moments - I feel this game has the unique potential to BE something greater! In the beginning, you are ecstatic with tense sensations and excitement. Afterwards, it's planet after planet until you reach the end of the main story-line where you are mentally attatched to the game (I'm not giving away any spoilers. It's too good for that). I would love to see some more moments like these, these two are the only ones I can think of unfortunatley.
- Some boring side-quests (Most are to either give something to someone, or save someone)
- Minor differences between races - only noticeable differences are ship architecture, skin texture changes, starter pet and race culture. There needs to be more behind it like special buffs or unique backgrounds. Maybe even a different ending to the story-line for each race.
- Boss fights - I love the new addition of more bosses in the game, but... most are either too easy, too cliched, have obvious weakspots, not enough gameplay (most bosses last 2 minutes. I'd love to see extended phases or a choice to make it harder)
- Novakid race seems a slight nuisance at the moment.

This game sort of balances itself out between the good and the bad.

Although the reason I rate it the way I did, is because I've had several experiences with universe sandbox games like these before, and this one tops it off as the best. Let me take Spore for example. This game stands as one of my favourite games to this day - with the exception of when you reach the space age... It is so incredibly dull. Everything is repeated. It is literally not worth it. You might as well stop before you get to the space age. These two games have very similar mechanics, although Starbound has more to offer on the plate which is why I adore the game. More can be said, but I feel as if this is dragging on a bit.

What can make it that little 1/10 bit better? There needs to be more things to do after the story-line. I think I don't only speak for myself here when I say this, we want quality not quantity. The races need more depth to them, like backgrounds, different story-lines, different buffs, different cultured equipment and furniture. The planets are beautiful as they are, but what's to keep you from visiting a planet, mining and then leaving? Or coming there for a quest, then never go back there again?

I believe the game has potential. I really do. It just needs the cement to hold those building blocks in place, you know? It needs the polish to the wood. The basics and many advanced things are there, they just need that little bit more "umph" to really raise the bar.
Helpful? Yes No Funny
alek sleepyhead
( 135.5 hrs on record )
Posted: July 26
this game is pretty cool

el em ay o
Helpful? Yes No Funny
Juan Punch Man
( 751.7 hrs on record )
Posted: July 26
I have over 700 hours in this game... on stable. I also played unstable so yeah; I feel it is worth $16.99cdn
Helpful? Yes No Funny
( 53.5 hrs on record )
Posted: July 26
Great game that has really improved with the 1.0 update. Fun to play with friends!
Helpful? Yes No Funny
( 160.8 hrs on record )
Posted: July 26
I really like this game, and it was worth the wait and the price. It was very fun during the Early Access, and on release it has improved greatly. On sale or not, worth the buy.
Helpful? Yes No Funny
XD trumpfism xD
( 1.8 hrs on record )
Pre-Release Review
Posted: July 26
Product received for free
Wow this game still gets updated? Why can't cucklefish just abandon their ♥♥♥♥ game (like that one year when they didn't update it at all LOL) and slit their wrists.

if a developer is reading this right now, kindly kill yourself.

worst regards possible,

Helpful? Yes No Funny
Most Helpful Reviews  In the past day
16 of 25 people (64%) found this review helpful
207.1 hrs on record
Posted: July 25
This game... Oh boy. This game. It's a beautiful thing.
You have the ability to do whatever you want in true sandbox style. Build your own colonies, go mining, explore, do missions, explore the virtually infinite universe and virtually anything else you could think of.

Starbound has come a long long way since early access, and even from the last update. The jump to the full release is very significant. I still notice odd framerate drops and inconsistencies in performance though. I don't feel it makes the game unplayable, though I strongly urge the devs to work even more on that. ESPECIALLY on the server software. PLEASE. It's my major gripe with this game.

Bottom line: The game is exactly what I wanted from the start: A sandbox in space with endless possibilities and some guidance in form of a main quest line to tie it together. It's the most fun I've had since Terraria.
It's been a rocky early access, but it's finally here. Definitely now one of my favourite games of all time. <3 ^_^
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
213.0 hrs on record
Posted: July 26
My hours are a lie, it counts (or counted) the launch client. I've actually got about 50-60 hours, and most of it was forcing myself to like it.

TLDR: 6/10, mediocre at best. If you like building and decorating this game is for you, everything else is below average in quality.
I like the art style. I like the weapon diversity and secondary abilities. The music is also top notch.. But most of all, like the idea of the game. I however do not like the way it was executed.
I had to give this a positive rating simply for how much time I've gotten out of the money spent. However, the quality of that "game time" is much less than it's competition. The game has an excessive amount of quirks to it's design, and not good ones. Most of the design choices go against your intuition; from the way the UI is laid out and interracted with, the lack of hotkeys, the way items are equipped/unequipped, the list goes on. Industry standard controls (Like shift-clicking an item in your inventory to equip it) are blatantly ignored, whether by design choice or more likely inexperience.. It really is depressing.

Even at 1.0, it all feels thrown together. Most components lack cohesion. An alarming amount of items are obsolete from the moment you're able to craft them. The universe all feels the same (because it is) and there's only about 5 or 6 planets worth visiting. I could keep going but I'll stop there.
Was this review helpful? Yes No Funny
29 of 51 people (57%) found this review helpful
1 person found this review funny
Not Recommended
71.2 hrs on record
Posted: July 26
This is a pretty honest review that I can give after playing through the story and going up until end-game.

To note, it took me 3 days of playing to do this.

In all honesty...I get the impression that work was put into areas that were not that important compared to others.

Progression is linear and simple, like so:
- Get Thing
- Use Thing to get to New Planets
- Get New Thing on New Planets to make New New Thing
- Use New New Thing to get to New New Planets to get New New New Thing

This rinses and repeats for up to 4 times.

- Pretty, lots of variety in some worlds, interesting concepts, nice dialogue
- Plenty of vanity items to collect and display
- Ship can be upgraded, which wasn't a thing back in Beta, which is great
- There's actually a story now
- Plenty of cool weapons

- There are only 4 rarities (White, Green, Blue, Purple) with no legendary weapons
- Years in development yet feels incredibly basic still
- Bugs and loading issues that cause you to stick in the air like a Minecraft Sever (Gross)
- The Story is ♥♥♥♥ and short
- The only 'truly legendary' weapon is ♥♥♥♥
- There are only 6 tiers of armor
- There are only 5 mounts
- Crew are useless
- Very little 'rare' or 'exciting' content that requires you to grind to be satisfied
- Up until end-game it's difficult to farm up resources for specific armor, and it ends up being easier to loot weapons, sell them to vendors, and buy the armor
- Various 'gates' throughout the galaxy around various stars yet they all lead back to The Ark (even though you have a permanent teleport to there)
- Very little missions outside of the Main Story
- No reason to build houses other than for purely cosmetic reasons simply because you ship can hold everything
- All workshops have roughly 3 tiers of upgrading and don't unlock anything interesting
- You have to farm around planets for days to find theme-based equipment
- Pets are useless, but admittedly cute, so that's not all bad
- No 'large' or legendary monsters. There used to be some in beta that dropped epic gear.
- Challenge areas are no challenge and the loot is terrible
- Mystery bags are just horrible. Literally horrible. There's no point doing quests for the measly pixels and all of 1 matter manipulator core
- No epic rewards for finish the main story, admittedly the most you get is, literally, a thank you card.

All in all, it's not worth it at the moment, even with it's official release. It just feels very lackluster and bare-bones for what was meant to be a long time coming. Terraria made it's way in less time and had WAY more content than this.
Was this review helpful? Yes No Funny
68 of 126 people (54%) found this review helpful
1 person found this review funny
Not Recommended
61.6 hrs on record
Posted: July 26
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
Not Recommended
17.5 hrs on record
Posted: July 26
I've been attempting to play Starbound since around 9 months before it came out of Early Access. I've endured constant FPS drops, freezes and crashes, all because on those occasions that it runs decently I genuinely enjoy the game. These problems have been reported by several players and acknowledged by the devs on more than a handful of occasions. But they still have not been fixed.

Unfortunately the game still freezes and crashes frequently, admittedly not as often on single player anymore, but when using multiplayer it's a real problem. I bought this game to play with friends, but at the moment I'm only really able to play alone. This game should not be out of Early Access yet, far too many bugs still persist. Bugs that have existed throughout Early Access. Bugs that should have been taken care of before the game was officially released.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
33.0 hrs on record
Pre-Release Review
Posted: July 26
From my perspective, its a great game because there is no limits when it comes to this game, everything is possible tbut the gameplay is one of the best ive seen because ive spent 33 hours in it doing alot of things wich is doing missions, defeatng bosses,wasting 1 week of holidays trying to find the full set of hasmat armour with no internet and just making a civilisation and being silly with turrets.

I also enjoyed the fact that you can do whatever once you have defeated the first boss (well,almsot anything)
i mostly spent time looking for crap literaly feces at a desert home and then placing it anywere i wanted
The thing that i enjoyed most about this is that the bosses that they have a really cool.

1.good gameplay
2.good missions
3.good weapons
4.good NPC scripting
5.great ways to start colonies
6.funny misc items
7.good building tools
8.good fps

1.eithier its hard or im just a complete idiot i cant seem to join a server (i think im just to stupid to realise)

Dont make the mistake i did if ur on holidays and your reading this, dont waste time finding something on a game just go outside and do whatever. dont be a holiday waster like me. coz i can tell you now, i ruined my holidays due to playing games. go outside and socialise. NOT on a phone lel

lel 10/10 would find poop and put it on a house again.

Was this review helpful? Yes No Funny
63 of 120 people (53%) found this review helpful
2 people found this review funny
Not Recommended
47.9 hrs on record
Posted: July 26
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.

tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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7 of 11 people (64%) found this review helpful
Not Recommended
42.2 hrs on record
Posted: July 26
I remember when it first came out on steam (which was years ago) everyone and their mom was playing it for about 2 weeks. Then everyone just stopped playing it entirely. Why? Because it lacked content and it got repetitive. Fast forward to the current year, after all this time waiting for it to finally leave beta and become a full fledged game- it's just as bad if not worse than when it was in beta for the fact it's no longer even in beta and there is STILL barely any actual content ..well - aside from it now having a mediocre story I guess.

The game has reduced itself to just being a dullsome space exploration game that feels like the planet you've found is just a reskin of the last one. When you're not trying to find something interesting in the planet you're on you have to do fetch quests and missions that gives you rewards, which may or may not be pure rubbish.

I can only ever recommend this game if you got friends to play it with, because if otherwise- this title is going to quickly rot in your library.

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9 of 15 people (60%) found this review helpful
1 person found this review funny
Not Recommended
30.4 hrs on record
Posted: July 25
Starbound is a confusing game. On one hand it has a huge variety of planets, landscapes, blocks, enemies, food, cosmetics, etc. It's beautiful and a lot of care and a LOT of artists did a ton of impressive work. You have a spaceship and you can get crew and you can do quests for NPCs and you can catch pets and there's just a very broad set of stuff.

But underneath the pretty art, everything is very shallow. The differences between planets and landscapes and blocks are largely cosmetic. All food is basically the same, the enemies are mostly the same dumb "run straight at you" clods, the weapons are almost entirely randomly-generated (and mostly worthless).

The UI itself is extremely primitive in irritating ways: no map, no minimap, no "stack to chests". You can only place items with the inventory up and the inventory places itself in the middle of the screen directly on top of what you're looking at, so you have to drag it out of the way every time. You have to eat food in order to regenerate health, but food only lasts a minute or two and it doesn't stack and you can't eat it out of your inventory so every few minutes you have to drag it to your quickbar again, eat it, close inventory. Over and over, irritating you constantly.

Play more Terraria instead.
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16 of 29 people (55%) found this review helpful
Not Recommended
25.6 hrs on record
Posted: July 26
The hunger system is a bit over the top, it simply depletes to quickly, and rotting food is quite annoying to get rid of.

I remember a lot of fun tech that let me fly around the world, i felt fantastic doing so, all that has seemingly been removed.

Performance seems to also be quite poor, I'm running a i7 3770k, 970gtx and 16 gigs of ram, and the game still chugs regularly when in a fight with 5-6 spell effects, furthermore the chunk loading can't keep up with me walking left or right without interruption, so hoverbikes are completely pointless and so are boats.

Terraria still reigns supreme, by far, if anything starbound has gotten worse since i last played, the only positive change i can mention are the addition of the Primary missions where you discover/scan all the factions and fight bosses throughout.

I'd recommend getting Terraria instead.
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