In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (39,128 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Recent updates View all (25)

January 28

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

1180 comments Read more

January 20

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

67 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
284 of 429 people (66%) found this review helpful
22 people found this review funny
815.9 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
Was this review helpful? Yes No Funny
126 of 186 people (68%) found this review helpful
6 people found this review funny
78.5 hrs on record
Posted: January 29
Early Access Review
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
Was this review helpful? Yes No Funny
1,317 of 2,157 people (61%) found this review helpful
105 people found this review funny
100.6 hrs on record
Posted: January 2
Early Access Review
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
Was this review helpful? Yes No Funny
723 of 1,191 people (61%) found this review helpful
58 people found this review funny
190.8 hrs on record
Posted: January 13
Early Access Review
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
Was this review helpful? Yes No Funny
114 of 181 people (63%) found this review helpful
10 people found this review funny
95.1 hrs on record
Posted: January 28
Early Access Review
This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
Was this review helpful? Yes No Funny
449 of 758 people (59%) found this review helpful
20 people found this review funny
255.9 hrs on record
Posted: January 17
Early Access Review
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
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478 of 817 people (59%) found this review helpful
12 people found this review funny
45.8 hrs on record
Posted: January 3
Early Access Review
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
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377 of 669 people (56%) found this review helpful
12 people found this review funny
265.2 hrs on record
Posted: January 13
Early Access Review
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
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387 of 689 people (56%) found this review helpful
12 people found this review funny
66.1 hrs on record
Posted: January 10
Early Access Review
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access, the only "updates" they release are unfinished beta builds that may never be released into an actual patch.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
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251 of 467 people (54%) found this review helpful
6 people found this review funny
13.1 hrs on record
Posted: January 16
Early Access Review
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
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58 of 106 people (55%) found this review helpful
14 people found this review funny
223.1 hrs on record
Posted: January 29
Early Access Review
Starbound, hailed as Terraria 2.0 or Terraria in Space.

Edit: To the people downvoting this review; read my review before you judge it. I share the same issues most "negative reviewers" do, but I have had more than 200+ hours of gameplay from this game, and so have most of the "negative reviewers" as well, and for an Early Access game, that is pretty good, is it not? Despite it's flaws.

I have waited with reviewing this game until they posted more updates, but have owned it since it was released to the public - and had 200+ hours within the first 2-3 months of the game being released, a lot of those due to mods, but the game is coming around now on its own as well, adding a lot of the features mods used to.

If you loved Terraria, you will love this, no questions asked, just get Starbound and play it. If you never played Terraria, well ask yourself this:

Does exploring space in your own spaceship, in a 2D pixelated universe sound amazing? Does building cool space-bases throughout various random planets sound fun? Does exploring the universe and digging to the planets cores sound daring enough for ya'? If that is the case, then Starbound might just be for you.

While I will recommend this game, I do have some minor (and I STRESS "minor", because I do love Starbound) issues that I am not fond of. The developer of the game promised large updates frequently, however, since it released 1 year and 2 months ago, there has been approximately 4 "decent" updates to the game - which have added a proper amount of content to the game. Starbound still has quite a ways to go before it should be considered a full game. And while I understand the quarrels of coding and programming, the actual design part of adding new blocks, biomes, monsters (although monsters are plenty as it is), items, weapons, etc. is not that hard in a 2D pixel game, and some of the updates focused heavily on adding only these (a lot of cosmetic stuff like hats), with minor additions to other parts of the game.

And just to make a note, if that previous paragraph bummed anyone out too much - I will repeat, I do recommend this game, and in the first 2-3 months of the game being out I played 200+ hours with plenty of fun and shenanigans. And I am eagerly awaiting the day Starbound is released as a full game. Starbound has a great future, and definitely has a lot of hours worth of content now (which is more than most Early Access games), and additionally there is a plethora of mods that will give you even more play-time.

So yes, I would recommend Starbound in a heartbeat.

Plus, the Winter Update just added Llamas in Space!
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70 of 134 people (52%) found this review helpful
3 people found this review funny
85.1 hrs on record
Posted: January 22
Early Access Review
My experience with the game goes like this:
Find ore to make armor and a weapon, kill the boss to unlock the next tier of armor and weapons.
Find the ore to make the next tier of armor and weapons, kill the boss, unlock the next tier of armor and weapons. ect ect.....
I found myself doing this step by step untill I quickly had best armor and weapon I could make in the game.

Most people are right there is no motivation to stay on any single planet and settle a base. All you do is collect fuel for the ship and search for ore to make the next tier armor and weapons wich all you have to do is land on planet and walk the ground and collect ores untill you reach the same spot you started in, because even the rare ores areeasy to find just laying on the surface of the planet, the dungions are so repettitve.
I wanted to like this game but it is lacking emmersion....
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22 of 41 people (54%) found this review helpful
5 people found this review funny
4.3 hrs on record
Posted: January 30
Early Access Review
Valve should implement mechanism to get refund from a early access game that you bought in 2009 and is still in early access in 2099.
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2 of 2 people (100%) found this review helpful
16.7 hrs on record
Posted: January 31
Early Access Review
Starbound is not a bad game, but at it's current state I wouldn't recommend it - at least not to everyone. This game is still in development and currently in early access, Bear in mind that this review is about the current version as it is and that I do not review the potential this game certainly has and hopefully makes use of in the future.

Starbound is a game about building, platforming and exploration very well comparable with games like Minecraft and Terraria. It has a rather strange setting, a mix of sci-fi and medieval. You start on a space ship that you will soon upgrade to be capable of faster than light travel yet most of the time you will fight with axes and shields and mine with pickaxes. A laser rifle can be just as strong as a sword in this world.

The whole world is procedurally generated, it's a whole universe with so many stars and planets filled with randomly generated plants, monsters, dungeons, villages, random gravity and day/night cycles and even randomly generated equipment that you'd never have enough time to visit them all.

So, why wouldn't I recommend it?

You don't need to visit them all because as cool as this sounds in theory, planets of the same biome and difficulty tend to feel and play very similar and the randomly generated monsters feel way to generic, too. There is no need to visit planets of the same biome and difficulty level which effectively reduces the number of planets that will be of interest for you to about circa 15.

For a game that is about exploration Starbound feels surprisingly linear. You need to upgrade your suit to survive (unlock) new biomes and mine ores till you kill a boss and advance to slightly more dangerous planets. This repeats itself until you killed the last boss after about 15 to 25 hours.

Some Planets or rather biomes are really cool and it's fun to explore them for the first time yet usually you will not appreciate what makes them unique for a long time because the most valuable things about a planet - it's ores - are under it's surface. And theres little variation between planets/biomes below the surface. It's stone, sand, dirt and ores. Every so often you encounter a dungeon, and yes they are fun to explore. The dungeons are not entirely random but hand crafted pieces that are randomly distributed in the world and it seems that a planet only has pieces of one specific set because of which they feel way less generic than the rest of the game. But only every 20th dungeon - if not even significantly less - will offer something interesting to loot.

Most of the time chests and tombs will only offer money and non valuable items like bandages (they work like the least effective health potion in other games). You will likely loose the interest in looting them very soon. Getting to the end of a very difficult, long and well designed dungeon to find absolutely nothing in it for the x.th time is only fun until you realize that you're not just ridiculously unlucky but that this is how things currently are.

So neither the dungeons nor the surface are of interest, the only things truly unique to a planet. You spent most of the time mining underground. 90% of this game you will hold your mouse button pointing at stone and dirt. This is as much fun as it's sounds, that is not at all.

Now I know that fans of starbound will be intrigued to say "But you do the same in terraria, that's just part of this genre" but thats not entirely true. Yes Terraria and similar games require you to spend a lot of time mining too, but not 90% of the time. There are armor sets in Terraria that require you to kill bosses 2-3 three times, there were armor sets you could built from plants that you collected on the surface, there were armor sets that you crafted via drops from various monsters and many armor sets required you a mix of those which lead to very varied gameplay.

Mining was also generally more difficult in Terraria, it became harder but more rewarding the further you digged down. In Starbound the whole planet has one fixed difficulty level and you can easily mine for half an hour without getting attacked once. The surface of a planet, which rarely offers something valuable, is often times harder to survive than the core of the planet which offers valuable ores.

And you didn't had to craft every tier of armor in Terraria, you could easily jump two tiers or more if you were a good player. Similar you can do just fine in Minecraft with lower tiers of armor like the leather or iron armor. Starbounds progression system doesn't allow that, The devs force you to do things exactly in order. Equipment is more important than skills and experience. I do not believe that this is due to early access but a design philosophy of chuckle fish that they seem to be very unwilling to get rid of despite how often it is criticized by players.

Combat got significantly improved with the last patch, one aspect I still don't like is frequent use of health restoring items. They have almost no cooldown so you can easily pop 20 health restoring items in a boss fight. In other games they have a cooldown of a few minutes and are meant to be an aid. In Starbound you can just furnish 100 bandages in a main mission/boss fight and almost tank some bosses. Some can't be beaten without the usage of at least 20 of them. It seems that the devs intended the heavy usage of health restoring items.

I guess it's their way to "fix" a questionable design philosophy. Since progression is so linear you can't grind and farm better equipment to be better suited for a boss. You can only face a boss once you have the best currently available equipment (the game will literally not let you otherwise). In Terraria bad players could grind better equipment while good players could save time and face the boss with their current equipment. In Starbound a bad player will pop more bandages, a good player less.

But I still really enjoyed the main mission which require you to go through a dungeon and often times kill a boss in the end. They are fantastically designed and I enjoy them more than building arenas and spawning bosses in Terraria. They have a great, sinister atmosphere and are filled with many interesting traps. They are not properly balanced yet, the first mission was more difficult by far than every following mission afterwards and even harder than some highend bosses in Terraria, but that is something I can overlook in a game that is still in development.

Conclusion

If you like building beautiful castles, futuristic bases etc. that have no purpose other than looking good and enjoy it more than balanced and intriguing gameplay and don't mind grinding for it I highly recommend starbound. It offers much more furniture and block types/colors than any other building game I know of. But if you care more about balanced and variated gameplay than creating non-functional 2D pixel art I highly suggest to keep following the development of Starbound and wait for the next big updates before you buy it.
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2 of 2 people (100%) found this review helpful
106.1 hrs on record
Posted: January 31
Early Access Review
I waited a year for this stable. Although at first glance it seems pretty fun, after several hours, getting to know how this works, learning how to use shields, getting all the best gear, collecting everything I can, and honing my skills: I cannot defeat the first boss.

Even though I understand what to do, I keep getting killed by Lasers. I am deeply enfuriated and I feel betrayed; this game is way, way too hard. Nothing can help me beat this boss, except by finding a tutorial online and finding the one way in which it IS posible. Every time I die, I need to go through the entire dungeon AGAIN?

I do not play roguelike games. Starbound is now dead to me.
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29 of 55 people (53%) found this review helpful
73.3 hrs on record
Posted: January 16
Early Access Review
A cool little title, with lots of promise. Unfortunately the devs seem preoccupied by adding in tiny yet apparently time consuming new systems and elements as opposed to working towards a version 1.0 product and adding in the superfluous extra details later.
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82 of 159 people (52%) found this review helpful
3 people found this review funny
476.5 hrs on record
Posted: January 7
Early Access Review
A good game... or it might be?

Don't get me wrong, Starbound is fun as ♥♥♥♥ and should definetly be checked out. However, the many bugs, missing content, and promise but no deliverance of updates means I cannot reccomend this game, at least in the state it's in for the price it's at. Wait until either A, the price drops, or B, the game is finished, before purchasing.
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3 of 4 people (75%) found this review helpful
27.7 hrs on record
Posted: January 30
Early Access Review
If I had to rate this game based on my opinion of it now, I'd say I'm astounded with what this game is at the moment. But the truth of the matter is, the game as it is now is what it should have looked like a half a year ago. This game was released in 2013, and it is now the start of 2015. To put this into more of a perspective, Novakids, a race promised to the consumer when it was back on KICKSTARTER, is JUST now making it into the game. Modders and fans have made it time after time already, and I wouldn't be surprised at this point if elements weren't just taken straight from peoples mods. Another thing is the increased quest lines and items, which once again, fans and modders have already expanded upon and have even bundled together. If anything, the game is now on PAR with the mods, which isn't how a game should feel or work.

I myself have made a mod or two. To put it into perspective, editing the code for a complete weapon set and decorative set, AND making the sprites only took me 2 to 4 hours of work.

If you're willing to play a unstable version of the game, or wait needlessly ridiculous long times for stable updates, this is the game for you.
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3 of 4 people (75%) found this review helpful
95.9 hrs on record
Posted: January 30
Early Access Review
TLDR: Chucklefish has failed me pretty hardcore and I can't recommend, move on to the next sandbox exploration game.

Pros:
+ Amazing soundtrack, when it plays which is almost never unless you're on the surface.
+ Multiple races for lots of cosmetic looks and what not.

Cons:
- Seems like even less content than a year ago.
- First mission boss is by far the hardest, what the hell?
- Slowest developing game in history, it makes Duke Nukem forever seem rushed.

Book:
So here we are, a year later and finally a big "massive update" patch that's supposed to add a whole slew of new features, of which I see very few. (And if I recall they had updates weekly for a while, what the heck happened?) You would think a years worth of work would make a difference you could notice, but not really. The only differences I really notice are generally more chests on the surface of planets and NPC's and guards don't always drop completely worthless weapons anymore.... not always. I saw more bigger changes in an update when they were releasing them 2-4 times a month.

They say the progression is supposed to be really different but honestly it's basically the same as it was a year ago, just rearranged, which some bosses from before TAKEN OUT COMPLETELY and an "escape from the dungeon" instead of a boss and two new bosses. Now there's what... 4 or 5 total progression bosses? I recall there being more than that a year ago.. Not to mention the first boss is by a long shot the hardest which is kind of ridiculous.

Now granted I may just be missing a few things because I somewhat rushed through the content but good lord, other than it being rearranged a bit nothing has changed and they took the final six tiers of armor and made them into two tiers instead with different specializations. (more or less melee, ranged and "mage")

I didn't really touch the farming or building aspect because to be perfectly honest the star chart in this game is so big you could probably cover the land of a small town (yes, a real life town) with it laying flat on the ground and why? The vastness of the game doesn't mean anything if there's really nothing to see. It's like going into a mall that's 90% empty space and has two islands and one store randomly thrown in somewhere. So since you spend an average of maybe 15-30 minutes on a world before dropping it and moving onto the next I guess I didn't see much of a point in building any sort of base anywhere but my ship which is way too small to start a farm on much less be anything but basically a crafting and storage area. Oh and those ship upgrades to make it bigger? Yeah I couldn't do those at all. The NPC wouldn't interact with me like he would my brother who I was playing with, no explanation of why.

I know it's still early access and bugs are expected but that's half of the problem, it's STILL early access. Good grief are they taking so long on this game. They should at least be at the 1.1 or 1.2 stage of Terraria by now and yet all they've really done in the last year is add more cosmetic useless stuff and rearranged content and actually made it shorter in my experience. A year ago there were 9 threat levels of planets if I recall, now there's 5. Cool, so what they did in the last year was cut the content almost in half.

I really can't recommend this game to anyone, it has such amazing potential but I'm pretty sure it will never reach that potential because at the rate they're develping all of the developers will be long retired by then. I can't say my money was completely wasted as I have gotten some entertainment out of what I spent and I'm pretty sure when I got the game it was between $5-$10 which for the time I've spent on it was good but it's just getting depressing and going nowhere. Honestly this patch was something to tide me over until Terraria 1.3 comes out and I thought I would get more than 8-10ish hours out of it. (a lot of time was spent afk while it was running so it says 16 hours this week for me) I have to say though I do feel somewhat robbed as so many promises have just not been delivered on. It's like Chucklefish was campagning for congress and lied their way in and once there they just sat around and flashed a few pretty pictures and papers to keep us hopeful but the last delivery was nothing but a "gold plated turd" as another reviewer put it.
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3 of 4 people (75%) found this review helpful
91.6 hrs on record
Posted: January 30
Early Access Review
The latest update has ruined the game "Starbound" It is no longer as enjoyable as it once was, and it's loading screens take about 30 times as long as before even on good computers. I strongly advise not wasting your money on this terrible game now unless it is improved. It bugs up a lot, it often has issues playing and it's terrible compared to how it used to be.

Sorry to the creator, your game used to be enjoyable, but I no longer enjoy it, this is just my opinion, maybe you will like it, but I certainly do not.
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