Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,042 reviews) - 89% of the 53,042 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1121 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

914 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (53,042 reviews)
Recently Posted
( 46.1 hrs on record )
Posted: July 26
My girlfriend and I sat in a bathroom and played Fur Elise and Jingle bells for 30 minutes with a banjo and guitar while we were both dressed as Harambe.

11/10 would ressurect Harambe again. #DICKSOUTFORHARAMBE
Helpful? Yes No Funny
( 15.8 hrs on record )
Pre-Release Review
Posted: July 26
This game is cool.
Helpful? Yes No Funny
Mr.One Shot Wonder
( 33.5 hrs on record )
Pre-Release Review
Posted: July 26
Was way better in early this 1.0 release missing tons of stuff and just not even worth it
Helpful? Yes No Funny
( 346.8 hrs on record )
Posted: July 26
This game is a pretty amazing game, ever since early access, I thought the game was great. At launch there were a few issues, but I never encountered any. This game has a lot of features, like wiring, crafting, exploring, building, fighting and a ton more. I honestly really don't have a complaint about this game, the crafting time isn't that huge of an issue since you can just get mods to get rid of it. Speaking about mods, if you have an issue with the game, surely modders would've fixed it.
Helpful? Yes No Funny
( 59.8 hrs on record )
Posted: July 26
I think the people who gave this game negative reviews are people who bought it cause Indie games are all the rage and are cool and this is an indie game, why did I buy it.. because it's ♥♥♥♥ing awesome and it's a indie game and I'm a indie dev cause idie games are cool .

Ps. Mod community is great, Starbound is always best flayed with Fraking Universe, why?? because Fraking Universe that's why!
Helpful? Yes No Funny
( 32.7 hrs on record )
Posted: July 26
Its no Terraria, but its okay.

Game was better before 1.0 update.

I hope you're into the story, cause you don't have a choice.

Oh and thanks for deleting all my previous characters. That was a nice touch.
Helpful? Yes No Funny
( 138.9 hrs on record )
Posted: July 26
Product received for free
I really enjoy the amount of stuff the game has but the story progression is repetitive.
Helpful? Yes No Funny
( 124.9 hrs on record )
Posted: July 26
ssssssooooooo cooooooooool game! but grandma. 9999/10 grandma -1
Helpful? Yes No Funny
( 82.7 hrs on record )
Posted: July 26
Disgusting excuse for a 1.0 release after 5 years of early access. Don't bother buying it.
Helpful? Yes No Funny
( 10.4 hrs on record )
Posted: July 26
Thought it's just a clone of Terraria at first. I was wrong.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
78 of 140 people (56%) found this review helpful
2 people found this review funny
Not Recommended
47.9 hrs on record
Posted: July 26
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.

tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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14 of 21 people (67%) found this review helpful
213.0 hrs on record
Posted: July 26
My hours are a lie, it counts (or counted) the launch client. I've actually got about 50-60 hours, and most of it was forcing myself to like it.

TLDR: 6/10, mediocre at best. If you like building and decorating this game is for you, everything else is below average in quality.
I like the art style. I like the weapon diversity and secondary abilities. The music is also top notch.. But most of all, like the idea of the game. I however do not like the way it was executed.
I had to give this a positive rating simply for how much time I've gotten out of the money spent. However, the quality of that "game time" is much less than it's competition. The game has an excessive amount of quirks to it's design, and not good ones. Most of the design choices go against your intuition; from the way the UI is laid out and interracted with, the lack of hotkeys, the way items are equipped/unequipped, the list goes on. Industry standard controls (Like shift-clicking an item in your inventory to equip it) are blatantly ignored, whether by design choice or more likely inexperience.. It really is depressing.

Even at 1.0, it all feels thrown together. Most components lack cohesion. An alarming amount of items are obsolete from the moment you're able to craft them. The universe all feels the same (because it is) and there's only about 5 or 6 planets worth visiting. I could keep going but I'll stop there.
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7 of 8 people (88%) found this review helpful
Not Recommended
300.7 hrs on record
Posted: July 26
Tl;dr Edit: This game is worth it's price but if you looked into it's previous builds, you know they had some awesome ideas going, some of which was already made and put into the game. but now it's stripped of all of it for no sensible reasoning or thought. watch what you kickstart ladies and gentlemen.

Welp, I've been following starbound way before it's official release into 1.0 being one of the original kickstarters and i'm wondering WHAT HAPPENED? I was pretty excited about about finding out "starbound has finally been released". For a release this is kind of insulting to the original content considering most of it was butchered. If you haven't read any of the other reviews then allow me to say starbound had alot of promising additions to it's game that are now cut from this "complete product"

I'd be less upset if it weren't for the fact a large chunk of what these guys took out was completely pointless and only reduced the amount of color and variety the game had. What I specifically mean is race type weapons, each race had their own class and style of weaponry allowing for some great looks and a decent level of immersion to the race you're playing. The glitches had knightly looking weaponry while on the other hand the hylotl (pardon me if I misspelled that) had freaking katanas.

To add insult to injury you can also no longer choose what TYPE of melee weapon you can get, you get swords for iron and then axes for tungsten and then spears for Titanium. This hurts the game so much and i was hoping there'd be more around the end game. . . there wasn't. You're stuck being forced to use one type of weapon for that tier no matter what, with the only work around to this issue being RNG from loot you can get exploring the world. But after finding out all my hard work grinding ore was for nothing, I gave up.

To summarize, This is one of the many issues with the "full release" of starbound and please, read more of the reviews, this is just but one problem I take a little more personally than most people. I only focused on this bit because the devs had no point to remove all this great content and i hate seeing such a great game turn into a rushed dissapointing mess. While it's only 15 dollars which is worth it's price and has mods, that's no reason for this game being in the current state it's in.
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76 of 140 people (54%) found this review helpful
1 person found this review funny
Not Recommended
61.6 hrs on record
Posted: July 26
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
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38 of 68 people (56%) found this review helpful
2 people found this review funny
Not Recommended
71.2 hrs on record
Posted: July 26
This is a pretty honest review that I can give after playing through the story and going up until end-game.

To note, it took me 3 days of playing to do this.

In all honesty...I get the impression that work was put into areas that were not that important compared to others.

Progression is linear and simple, like so:
- Get Thing
- Use Thing to get to New Planets
- Get New Thing on New Planets to make New New Thing
- Use New New Thing to get to New New Planets to get New New New Thing

This rinses and repeats for up to 4 times.

- Pretty, lots of variety in some worlds, interesting concepts, nice dialogue
- Plenty of vanity items to collect and display
- Ship can be upgraded, which wasn't a thing back in Beta, which is great
- There's actually a story now
- Plenty of cool weapons

- There are only 4 rarities (White, Green, Blue, Purple) with no legendary weapons
- Years in development yet feels incredibly basic still
- Bugs and loading issues that cause you to stick in the air like a Minecraft Sever (Gross)
- The Story is ♥♥♥♥ and short
- The only 'truly legendary' weapon is ♥♥♥♥
- There are only 6 tiers of armor
- There are only 5 mounts
- Crew are useless
- Very little 'rare' or 'exciting' content that requires you to grind to be satisfied
- Up until end-game it's difficult to farm up resources for specific armor, and it ends up being easier to loot weapons, sell them to vendors, and buy the armor
- Various 'gates' throughout the galaxy around various stars yet they all lead back to The Ark (even though you have a permanent teleport to there)
- Very little missions outside of the Main Story
- No reason to build houses other than for purely cosmetic reasons simply because you ship can hold everything
- All workshops have roughly 3 tiers of upgrading and don't unlock anything interesting
- You have to farm around planets for days to find theme-based equipment
- Pets are useless, but admittedly cute, so that's not all bad
- No 'large' or legendary monsters. There used to be some in beta that dropped epic gear.
- Challenge areas are no challenge and the loot is terrible
- Mystery bags are just horrible. Literally horrible. There's no point doing quests for the measly pixels and all of 1 matter manipulator core
- No epic rewards for finish the main story, admittedly the most you get is, literally, a thank you card.

All in all, it's not worth it at the moment, even with it's official release. It just feels very lackluster and bare-bones for what was meant to be a long time coming. Terraria made it's way in less time and had WAY more content than this.
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9 of 13 people (69%) found this review helpful
Not Recommended
209.3 hrs on record
Posted: July 26
Editted to remove some snark. Let's try to be objective here.

Let's make mining a linear non interactive experience by removing pickaxes (of which had greater speed than a matter manipulator but a limited time and used resouces from mining) because they don't "fit in" the game, racial weapons (because having all racial weapons perform the same despite each one having a unique look at every tier was somehow bad, but no, let's replace it with one generic item for all races) and remove our randomly generated trees and colors and monsters, and replace them with "unique" models that are copied and pasted onto every planet (with some random gen in, but MUCH less.)

Honestly, they stripped out all the interesting stuff, and everything they added (linearized progression and combat, hand-holding quests) ruined the atmosphere of wanderlust in starbound.

We literally traded randomized planets and atmospheres for the sake of a mediocre story and handholding, while utterly removing any semblance of intrigue in the lore by literally shoving it in your face.Honestly the game felt better when they didn't just tell you everything right off the bat, where you wondered the mysteries of the world instead of what we have now.

Starbound is okay as it is, but it's so utterly painful to actually have played something before that you found more enjoyable.

I am honestly really sad how this game turned out. Mining is more boring than before, combat isn't any better than when it was a simple click to swing (and it honestly FELT better then too), crafting was more straight forward and less asinine, quests weren't ever that great but they just became arbitrary progression locks as of the 1.0 update.

It's really not that fun. I mean if you've never played, sure why not, but I already got bored with mining because I couldn't get a pickaxe to properly. And crafting? WHO IN THE HECK THOUGHT ADDING CRAFTING TIMES TO ITEMS IN A GAME WITH NO ANIMATION FOR CRAFTING WAS A GOOD IDEA? ARBITRARY WAIT TIMES WITH NOTHING TO COMPENSATE FOR THEM ARE STUPID. STUPID. Of all the game design choices this was something that time was put into and in my opinion, thoroughly wasted.

Also the hotbar UI is terrible now. Instead of using 1 2 3 4 5 6 7 8 9 0 for 10 different items, you have 123456, each of which can maybe hold two items at once, but sometimes not. Not to mention that the usage of the hotbar isn't as intuitive as before, where you can't click and drag onto it anymore, or drag items off of it.

It's just bad game design 101. I'll wait for a mod to properly fix this game, because wow. I didn't even back it on kickstarter, but man am I disappointed. For 15$ Starbound is of good value, but I don't recommend it on the basis of the fact it was better before, and only took a downhill turn in development because literally every game mechanic is worse than before.

Editted for more information.

The game really has lost its roots. A game that was filled with loneliness and isolation has attempted to replace that with a bustling world and NPCs, all of which are very mediocre. As an indie dev, they'd have a far easier time with the former than the latter. And not to my surprise, they executed the latter without much going for it.

Starbound is a powerful example of focusing on your weaknesses instead of your strengths. What wonder there was, was replaced by mediocre and superficial combat mechanics, a generic story that attempts to convey some level of drama by shoving it in your face instead of letting you discover it by yourself, and stripped assets and gameplay for reasons nothing more than "it didn't fit in with the world."
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22 of 38 people (58%) found this review helpful
208.6 hrs on record
Posted: July 25
This game... Oh boy. This game. It's a beautiful thing.
You have the ability to do whatever you want in true sandbox style. Build your own colonies, go mining, explore, do missions, explore the virtually infinite universe and virtually anything else you could think of.

Starbound has come a long long way since early access, and even from the last update. The jump to the full release is very significant. I still notice odd framerate drops and inconsistencies in performance though. I don't feel it makes the game unplayable, though I strongly urge the devs to work even more on that. ESPECIALLY on the server software. PLEASE. It's my major gripe with this game.

Bottom line: The game is exactly what I wanted from the start: A sandbox in space with endless possibilities and some guidance in form of a main quest line to tie it together. It's the most fun I've had since Terraria.
It's been a rocky early access, but it's finally here. Definitely now one of my favourite games of all time. <3 ^_^
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12 of 19 people (63%) found this review helpful
Not Recommended
42.2 hrs on record
Posted: July 26
I remember when it first came out on steam (which was years ago) everyone and their mom was playing it for about 2 weeks. Then everyone just stopped playing it entirely. Why? Because it lacked content and it got repetitive. Fast forward to the current year, after all this time waiting for it to finally leave beta and become a full fledged game- it's just as bad if not worse than when it was in beta for the fact it's no longer even in beta and there is STILL barely any actual content ..well - aside from it now having a mediocre story I guess.

The game has reduced itself to just being a dullsome space exploration game that feels like the planet you've found is just a reskin of the last one. When you're not trying to find something interesting in the planet you're on you have to do fetch quests and missions that gives you rewards, which may or may not be pure rubbish.

I can only ever recommend this game if you got friends to play it with, because if otherwise- this title is going to quickly rot in your library.

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17 of 29 people (59%) found this review helpful
Not Recommended
17.5 hrs on record
Posted: July 26
I've been attempting to play Starbound since around 9 months before it came out of Early Access. I've endured constant FPS drops, freezes and crashes, all because on those occasions that it runs decently I genuinely enjoy the game. These problems have been reported by several players and acknowledged by the devs on more than a handful of occasions. But they still have not been fixed.

Unfortunately the game still freezes and crashes frequently, admittedly not as often on single player anymore, but when using multiplayer it's a real problem. I bought this game to play with friends, but at the moment I'm only really able to play alone. This game should not be out of Early Access yet, far too many bugs still persist. Bugs that have existed throughout Early Access. Bugs that should have been taken care of before the game was officially released.
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14 of 24 people (58%) found this review helpful
1 person found this review funny
Not Recommended
30.4 hrs on record
Posted: July 25
Starbound is a confusing game. On one hand it has a huge variety of planets, landscapes, blocks, enemies, food, cosmetics, etc. It's beautiful and a lot of care and a LOT of artists did a ton of impressive work. You have a spaceship and you can get crew and you can do quests for NPCs and you can catch pets and there's just a very broad set of stuff.

But underneath the pretty art, everything is very shallow. The differences between planets and landscapes and blocks are largely cosmetic. All food is basically the same, the enemies are mostly the same dumb "run straight at you" clods, the weapons are almost entirely randomly-generated (and mostly worthless).

The UI itself is extremely primitive in irritating ways: no map, no minimap, no "stack to chests". You can only place items with the inventory up and the inventory places itself in the middle of the screen directly on top of what you're looking at, so you have to drag it out of the way every time. You have to eat food in order to regenerate health, but food only lasts a minute or two and it doesn't stack and you can't eat it out of your inventory so every few minutes you have to drag it to your quickbar again, eat it, close inventory. Over and over, irritating you constantly.

Play more Terraria instead.
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