In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (42,398 reviews)
Release Date: Dec 4, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Read more

Buy Starbound

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Downloadable Content For This Game


Recommended By Curators

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

Recent updates View all (32)

April 27

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

74 comments Read more

April 23

How to Retrieve Your Home Planet


As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.

  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

25 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Huge winter update!

The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
67 of 87 people (77%) found this review helpful
37 people found this review funny
56.5 hrs on record
Posted: May 12
Early Access Review
Land on a planet
Collect everything you find
Kill everything that moves
Steal everything
Find new favorite costume
Redecorate entirely your ship so it matches with your new favorite costume
Admire yourself and your ship
Want to craft new stuff
Complain you don't have enough ingredients
Land on another planet to find the ingredients
You find rarer stuff but not the common ingredients you need
Complain about it and stop playing Starbound
Launch it again because you love that game
Try to drown your pet by filling your ship with water, oil, coffee, fuel and poison
Complain it doesn't work
Redecorate ship
Land on another planet
Find a structure
Steal everything
Return to ship
Put all of your stuff in chests that you will never open again
Land on another planet
Find Horse Head
Redecorate ship
Destroy chests to redecorate
Inventory already full
Put chests everywhere
Put all of your stuff in chests
Ugly ship, horse head, naked
Take screenshot
Finally take a real and serious quest
Stop at the beginning of the quest to redecorate ship
Get bored
Wipe entire planets with violence and fun
Put everything you stole in chests to never remember you have those things ever again

Repeat. Every day.

Was this review helpful? Yes No Funny
63 of 88 people (72%) found this review helpful
6 people found this review funny
3,117.5 hrs on record
Posted: May 6
Early Access Review
Starbound is an excellent 2D exploration game. It contains features from Terraria, Borderlands, as well as many original and unique attributes. You get to explore a vast galaxy of randomly generated planets.You can raid colonies and dungeons for their loot. You can quietly farm on a safe forest moon and explore the galaxy for crops.

You can play as a cute pink flower person that eats people and shoot robotic knights on robot horses with a laser cannon.

Was this review helpful? Yes No Funny
73 of 116 people (63%) found this review helpful
2 people found this review funny
754.0 hrs on record
Posted: April 27
Early Access Review

Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. It shows that it is more than unique with it's amazing artstyle. Every update they reveal to the game makes it even better, But sadly there's always an end to the story, To the point where you would check the game one time or another because you've accomplished everything, But that's most games of this genre, Don't be surprised that you suddenly cannot think of something to do in the game, That you're end game and that there's nothing to accomplish anymore, That the story has come to a halt without an end, But that's the genre, it's suppost to be endless, It's like chewing gum, It's usually tasty, But the more you progress and chew, It starts to run out of flavour, So you buy a new pack, Make a new character and start from another point of view. But if you're /that/ bored that you've 100% the timeline of all 7 races, I salute you. Practically this game shines a new light and what could potantially be a change. It's not that you're on a single world or having an infinite world, But you get an infinite amount of worlds to explore, Varying in difficulty or requirements to safely teleport down to it. And it's always something different, Unless you're just lucky and travel to the same planet with the same mini-biomes, Iunno. It keeps you knowing where you're suppost to go with "Suits" that you gain that protect you from a planet's environments, Preventing you from just skipping more than enough stones in power. It's fair and is needed to be earned via quest to progress. Usually post-winter update you just had to gather resources and "git gud" without an objective, Now it puts a new meaning into progression in the form of "quests", the act of preforming and completing a request from someone in "The Outpost" rewarding you with the bravery on your armor, Allowing you to progress and give more missions to complete, Which of course shines light on even more obtainables to make it even better.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
...And worth the time.

Conclusion? My hands and eyes hurt.
Was this review helpful? Yes No Funny
40 of 70 people (57%) found this review helpful
8 people found this review funny
215.1 hrs on record
Posted: May 5
Early Access Review
I love how many types of planets there are to deforest.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
34.9 hrs on record
Posted: May 24
Early Access Review
Very good game.
Was this review helpful? Yes No Funny
23 of 42 people (55%) found this review helpful
2 people found this review funny
92.3 hrs on record
Posted: May 1
Early Access Review
Not gonna lie, when i first got the game it was an alright game... I go on the game today after not playing for a while and the amount of features the developers have added is amazing! keep it up and, buy this game!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
176.1 hrs on record
Posted: May 22
Early Access Review
i bought this game log time ago , i saw this dev team had done many improvements on this game they update combat system , more contents and bosses stages , warp gates , planet infos , new nova kid characters , and they still improving the game , big changes hit for stable version starting this year and they still are doing , i wonder when they will finish .

+ good control
nice character style
some difficulty with fun
good random gen system
logic controls , switches and sensors

- no mixed biomes planets , and some planets can't land on them , i hope if they do something for them in future
no save for your creation as an object file and you can't copy / paste the creation
grinding system is boring and may takes long time
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
122.3 hrs on record
Posted: May 23
Early Access Review
I killed a monster and got a chef hat.

Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
47.9 hrs on record
Posted: May 17
Early Access Review
Think Terraria, with Space travel. Starbound actually surprised me as a fun game, where you can travel from planet to planet, collection resources, battling creatures, and completing quests. Upgrade your spaceship with new technology and components, and even play with your friends in a co-op server, Starbound was definitely worth the money spent. I've found it tends to be much more fun when you play with your friends, but there are joys to playing solo as well. I would recommend picking it up if you haven't already.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
20.3 hrs on record
Posted: May 24
Early Access Review
The first boss in Erchius Mining Facility was very hard, so i cheated...
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
19.1 hrs on record
Posted: May 19
Early Access Review
Challenging terraria in space.
Was this review helpful? Yes No Funny
35 of 69 people (51%) found this review helpful
3 people found this review funny
314.1 hrs on record
Posted: May 20
Early Access Review
Game NOT recommended.

This negative review is a placeholder, and is still in early access.*

(*May be subject to change, and may change in any number of different directions. While this review may be a dry wall of text not recommending it now, it could change! Maybe into an exciting picture, an action adventure platformer game, dating sim, puzzle, VN, 3D shooter, blockbuster movie, critically acclaimed best selling epic trilogy of books, or even a positive review! Hype, hype, hype! Features may be added and removed. Such is Early Access. Better like it now, and like it even if it changes, 'cause your stuck with it.)

When I got this game in 2013, it was little more than a planetary strip mining sim. Now, it's also an annoying tutorial fetch quest game, too. They had a great idea, but has never gone beyond "meh" level for me. The base game should be great alone. My only hope is that modding doesn't die off completely, and modders can make something good out of it. Shouldn't have to be that way on their flagship title. It has not lived up to it's potential or hype.

A game is nothing with out its developers. So I don't recommend anything they touch, now, either.

Everything in the game is a placeholder as said by the developers. Placeholders are a staple of tech-demos, early alphas, and alpha games, not so much for betas. Some betas may have placeholders, but not as every feature! And what beta game has everything been stated as a placeholder? Only Starbound. Some people paid to playtest, to help them out. What is the point if "everything is a placeholder"? They can't make a commitment to what will be in the game, or what the game is supposed to be? Sure seems like it.

So much for a design document. Keeping that 'secret' only gives them a great excuse to keep doing, well, whatever it is they do. They don't want to spoil the end? Is it going to be that bad? Why even sell it, then? Perhaps the rumors are true. There never was one. Would explain all the changes of story and game direction. Best they have shown is a flow chart. A simple flow chart is not a design document.

One of the points of early access is to playtest, bug test, and give feedback. Note the absence of the developer presence on the only legal distributor of the game. The place that hosts the Early Access program that protects them. Everyone has to have Steam to get a legitimate copy, don't they? Don't forget this game had a pre-order, with no definite word if there would even be a beta release, or if there would be anything other than a finished game.(Or even be on Steam.) I'm scared to even think what little broken content there would have been had they released it back then. Good thing they found Early access! It is probably better that we'll never know what a they wanted to sell us originally.

There is also is/was the launcher bug that tracks additional time NOT played. They knew about it, and did nothing. It is in the developers best interest to let other people think owners are playing far more than they really are. I only wish this game was fun enough to put 300+ hours into. Not even close. Steam game tracking is notorious for being wrong, but being a smart cookie, you already knew that.
Or maybe you have a magic crystal ball of science magic? Then you also know what my other games real times are, too? I have many that have been played but haven't been tracked. I have games that should have even more time on them, too. You must also have that research paper/scientific study done on hours played equaling fun, too. Oh, that one doesn't exist. Sorry.

Indie used to mean independent of a publisher. CF is now a 'publisher'. Don't worry, they like to redefine words a lot, as they are a special snowflake. They sold a tech demo/pre-alpha as a beta. One year is soon in chuckle-time. Almost done in 2012. A road map that showed far more completion of things not yet done. Mock-up of things that were never to be in game. A bit of honesty would have gone a long way! Seems more marketing and hype was done, rather than work on the game.

One of the worst thing is really all the whiteknighting fans who have no understanding of the Early Access program. They are allowed to troll other fans and attack any feedback that could possibly be negative, even if it isn't. If someone has a problem or idea, they can expect to be attacked. These trolls don't even get a warning. Very poor moderation at best, even when they have their own moderators on the Steam forums, that is. They do come by and do forum cleanups, got to make the forums look 'clean' for a sale or update. Other developers have good and helpful Steam communities. Too bad they fostered the very toxic community they ignore. They must want it this way, as they have the power to change it, but don't.

But hey, it's all a placeholder anyway. Wonder if we will ever get the REAL game? Maybe that will be good?

Just remember, it's all your fault. Steam and Chucklefish have said so.

Two good things did come from Starbound for me.
1) I met a lot of cool friends, (some who like the game, some that don't) many who I would not have met otherwise. Can't put a dollar value on that.

2) Looked into the Steam Early Access policy. Learned that it's just some toothless guidelines that allow for developer misbehavior. Steam cares more for it's real customer, other game developers, than the consumer. Some developers have great work ethics and can deliver. The other bad developers are protected, and they get a golden parachute. Only the worst offenders get pulled from the store. Pity, the idea is good, but its implementation has no consumer protection. Perhaps Early Access is in early access, too. Regardless, I won't make another purchase for a 'maybe' game. Saved a bunch of money and disappointment by not buying many program failures. Like: The Stomping Lands, Spacebase DF-9, StarForge, among others. Sucks for the good developers who use the program as intended. If I cant trust Steam and VALVe to stand by the products they sell in early access, I just won't buy them. Simple.

Still wonder when I'll get that game that was hyped. What I have now is not that game.

For those who don't like to read, online forums tend to rely on the written word. Seems like all forums are filled with words. Why are you even here, then? As for walls of text, libraries and books must not be your thing, then, too? Are you such a vidiot that the presence of written or typed words make you angry? I don't disagree that the reliance on only one form of media is the best rout, as one should seek as many outlets as possible to make a truly informed decision. I don't personally put a lot of stock into youtubers that get free games to test and positively endorse. Nor does peoples monetizations of their YouTube accounts give me any confidence that the goal of the videos is simply to inform... only to entertain and make money. Take everything with a grain of salt, even this wall of text. Yet, information is power. Had I and others known all of the available information that was buried and hidden out there at the time, not listened to people who held only positive opinions, and not seen positively slanted 'lets plays'... many would not own the games now, myself included. Much info was found in hindsight looking for answers that few seemed to have at the time and the developers would not take the time to answer. But why does one even need to spend countless hours researching all of the internet, when a honest developer could lay out an informational bonanza of truth in one place? Seems odd over a game, down right shady, in fact.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
3 people found this review funny
360.7 hrs on record
Posted: May 20
Early Access Review
I love this game so much, that I've bought this game for almost everyone I know.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
26.8 hrs on record
Posted: May 19
Early Access Review
I highly recommend buying this game, because it is hands down one of the greatest games, I have ever played. With a nearly infinite universe to explore, with hundreds of thousands of unique items, and a great quest system, there's really nothing not to like. You owe it to yourself to play this game.
Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
1 person found this review funny
87.3 hrs on record
Posted: May 17
Early Access Review
Review as of 18/5/15:
Having owned the game since the first early access phase, I can say I'm disappointed with this game as far as its development schedule is confirmed. We're now ~2 years down the track, and although the game has gotten undeniably "better" since then, it still has a long way to go from being a finished game.

The obvious comparison against this game is Terraria, and Terraria schools it in combat and firm progression. However, the building and biome variance in Starbound far exceeds Terraria; you have more control over precise building, and there are literally hundreds of clutter pieces which can make for some damn cozy homes. Starbound, for what its worth, also has stronger lore and a more promising story (when it's ♥♥♥♥ing released), than Terraria ever did.

Overall would I recommend it? If I could give a mixed review I would, because for builders, RP'ers and explorers, its very strongly recommended and will only get better. For those looking for engaging and interesting combat? I can't recommend it. And they've already tried twice to revamp the combat with little success, it's simply not as fluid as Terraria is.
Was this review helpful? Yes No Funny
1,134 of 1,465 people (77%) found this review helpful
1 person found this review funny
823.5 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
I was completely unprepared for so many votes... My second most popular review has one downvote.
Was this review helpful? Yes No Funny
331 of 421 people (79%) found this review helpful
2 people found this review funny
498.2 hrs on record
Posted: February 7
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
Was this review helpful? Yes No Funny
1,066 of 1,546 people (69%) found this review helpful
1 person found this review funny
287.3 hrs on record
Posted: December 18, 2014
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
Alright, watch this:
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
Was this review helpful? Yes No Funny
315 of 489 people (64%) found this review helpful
1 person found this review funny
84.6 hrs on record
Posted: January 29
Early Access Review
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
Was this review helpful? Yes No Funny
169 of 257 people (66%) found this review helpful
3 people found this review funny
516.2 hrs on record
Posted: April 17
Early Access Review
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
Was this review helpful? Yes No Funny