Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,298 reviews) - 89% of the 53,298 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1162 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

914 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (53,298 reviews)
Recently Posted
( 30.5 hrs on record )
Posted: July 28
terraria but with space
Helpful? Yes No Funny
( 369.6 hrs on record )
Pre-Release Review
Posted: July 28
such a shame it fell so short of its potential at release, i cannot recommend this game.
Helpful? Yes No Funny
( 139.8 hrs on record )
Posted: July 28
A 3 year long Bait-n-Switch.

Starbound looked so promising in the early years but the emotionally fragile devs are hubris incarnate that toxicly lashed out at all the helpful feedback of all the game's glaring problems, and this shallow, empty experience is what we're left with.

The only people still playing this sorry joke are furries using Sex Mods.
Helpful? Yes No Funny
Lautrec Blessed Knight of Favor
( 218.7 hrs on record )
Posted: July 28
It was an amazing game. WAS. Way to much stuff that was actually "fun" you know "fun" the reason we play video games was removed. Thanks for that Chucklefish.
Helpful? Yes No Funny
The Great Cornholio
( 394.9 hrs on record )
Posted: July 28
I can recommand this game to people I know. But i cannot publicly endorse this game anymore.

It took 5 years to CF to ruin the game bits by bits.

Hold your spite greasy fanboy, because i'm not writing this lightly. Sure right now the game may be good for someone who just drop-in and never played the alpha when they first released it. But if you did play the alpha and try to get back in the game now like i did, i bet there is a high chance you'll go full "where's my fun gone ?" like i did.

Oh sure, it's no good to generalise things. Many people will be satisfied with it. Good for them.
And here's my reasons why CF destroyed what was a great game ;

---The story is bad. And you should feel bad. ---

It's pointless. There is no build up, no meanings, you litteraly can't risk or loose anything, boss AI is "♥♥♥♥♥♥♥♥ Ape" lvl and it can all be done in less than 3h. I couldn't care less about the npcs even tho i tried a lot.
I know this is not the most important feature in a sandbox game but why do something silly and pointless that have no meanings or impacts when you could use that time to implement more things or boost others part of the game ?

You know what i liked in the alpha ? If you wanted to know what the hell was happening you had to scavenge codexs or talk to npcs to get informations. Why not keep it that way ? Why try to push us to be "the hero" when there is so little in play ? Why not having "The ruin" ♥♥♥♥ up other planets across the universe so you really have a reason to go through the underwelming 30 lines of quests called "Story" ?

That whole story thing is a total waste because it lack depths. It is minimalistic to the point it's irritating.

---The sectors system was good. ---

Yep it was. It added a sense of progress through the game. You had to "upgrade" if you wanted to go deeper into space.
Now you just need to upgrade that cheap EPP and ... Tada.
I've got the best armor and weapons to go with it, i upgraded everything, so what now ? Well, nuffin'.

It felt good to "go to sector X" knowing that ♥♥♥♥ will get serious there. Now the map feel dull. Boring. Flat. Worst; unimaginative. I don't even want to scroll through it because i don't feel like it. The feeling of "I want to explore that forbidden path now that the *ù^*ù% boss is dead" is gone.

Maybe it's just me but having sectors was a really good thing and a logical one. It added so much "depth" to the whole thing even tho it was just a hollow depth it was here. Now when i scroll the map i'm just "meh".

---The "cheap" ship upgrade thingy.---

Hah! How pathetic. How weak to make upgrading your ship a pixel grindfest. You know who use such ways ? MMO's do. Just to keep you playing it till you got the shiny peeble you want. Grind. GRIND YOU MONKEY ! YOU WANT TEH BIG SHEEP ? GRIND THAT ♥♥♥♥.

It's so desastrous that in a sandbox game where there is SO MANY items that could be used for upgrade instead of being fckng useless what you need to get for a better "home" (since the ship is your first home so to speak) is the main currency. Oh yeah, and those purple box you find everywhere.

I guess this is how lazy you can get after 5 years of developping while people lick your butt everyday telling you you're doing good rekting something beautifull.

I'm not even mad. I'm amazed at how opportunities are wasted here.

---The quests system---

I did like 10 quests before it almost drove me mad to ALWAYS DO THE SAME STUPID "FETCHING" THING.
Fetching. Another thing you guys took from MMO's.
This is horrible. The worst part is that the rewards are terribly game breaking. Thanks to this system i almost never had to actually mine my ressources. I actually like doing quests in the game i play. But AGAIN there is no meanings. No impacts. You just go your bag full of ressources and that's all.

I can see people arguing "This is for people that doesn't want to mine but do quests and progress". Well, you're dumb. It's like buying Terraria for it's storyline.

Whoever thought it was a good system/good idea have little to no knowledge at all about how to do a good game.
The way it is it just feel like "hey look you can do quests for the npcs now lolz :))))))"
Welcome to the future of ten years ago.

---Hunger / Weather---

Huehue. Food everywhere.
Huehue. cheap EPP upgrade.

There is no way to die of starvation unless you really try.
There is no more problems with hot/cold when you upgrade your EPP.
Those two features are dead.
End of story.

Did someone say "Laziness" ?


I could go on and on about maaaany things that are broken/stupids/out of place but what i pointed out already are the main reasons i don't think i'm gonna play Starbound much anymore.

So, what happened ? Where's the fun at ? Well i guess it's up to you to find your own fun when playing such game.
Don't get me wrong, the game is "good" by the actual standarts of the gaming world ... But that's all. It will never go above average unless you start modding it.

The reason i won't support this game anymore is because i was here when it started and i know from what base Starbound evolved from. Sure it had plenty of bugs and broken things here and here. But most of it was really great, the ideas were golden and they turned them to copper.
I was a diehard fan of the game to the point i pushed my friends to keep playing it even when it became obvious that CF was gonna put the game into deep sleep.

But time's a joy killer. And here we are, 5 years after with what i consider the ♥♥♥♥♥♥♥♥ little brother of what could've been a monument to gaming.

Actual vanilla game's good. But will never be "great". Not until you mod it.
And after more than 5 years of developpment it's ... Not good at all.

The lack of depth, meanings ... It kill the concept of "sandboxing". Why bother doing anything when nothing have any value ? Why should i bother grinding hours and hours to build a colony that will be completely lifeless ?
Some people will have fun doing it. Again, good for them. But the potential here is wasted. It will never flourish to the maximum of the capability it was so close to achieve back then. And it's a damn shame.

Here's my two cents about a game i really enjoyed and put much hopes into and that died prematurely at the hands of people i will certainly never put any trust in ever again. *insert gif of CF wiping tears with chunk of money*
Helpful? Yes No Funny
( 20.1 hrs on record )
Posted: July 28
I wasn't an early access player and it really baffles me reading a lot of these reviews. I can understand why they might be annoyed about content getting removed, but it'll most likely come back later. What I can tell you though is that if you didn't play early access or didn't play it extensively then you aren't going to notice anything that any of these reviews are talking about. I just got the game 1-2 days ago with release and have already sunk over 20 hours into it and i'm loving it. I'v barely even started the main quest as I'v got sucked into exploring random planets and discovering what's a couple thousand feet underground.

I'v never played terraria or minecraft so I can't really compare it to either of those, but from what I have heard it's basically space terraria and 2D minecraft. If you are like me and haven't played either of those then think of this game as a 2D lego rpg. Basically you have huge randomly generated worlds to explore, all of which are completely deconstructable. Everything is made of something and when you deconstruct it, you get the material which you can use to build new things. You might break something down because you want the materials to build your own settlement, or you might break something down just because you're trying to explore something and there's a wall in your way. The planets are huge and underneath the surface they're filled with dungeons, caves, settlements, and all kinds of cool stuff. You might find chests with rare equipment or a rare material to mine or even some kind of mini boss with cool rewards. There is a little bit of a story line to this but it's not all that great and the game is mostly focused on exploring planets, collecting unique weapons and building your own civilization.

After researching some online about the size of this game, I found some developer comments stating that there are over 400 quadrillion planets, basically infinite. What I love the most about this is game is that if you find a really cool planet with lots of neat settlements or design, you can share the coordinates with your friends and they can go explore the same planet in their own game as well.

I also absolutely love the weapons in this game. They feel unique and have cool animations and powers. I'v found an ice bazooka with a guided missile that can freeze enemies. I've found a fire staff that can launch 5 exploding fire orbs which you control and a secondary attack that creates a huge gravity zone that traps monsters inside it. I'v found a fire shotgun that can shoot sticky mines and an ice spear which can create a barrier that hurts monsters when they touch it. Honestly, the amount of weapon diversity is amazing and they all have really cool special effects. I'm having a blast digging through worlds looking for chests with rare or legendary weapons.

The game has a nice rpg feel to it too. You have your matter manipulator which is basically a pickaxe but you can upgrade it to deconstruct stuff faster and to deconstruct larger areas and much more. You also have "techs" which give your character special abilities like being able to double jump or transform into a ball that can move through small spaces. And you can upgrade these techs even further by giving them more special abilities like spikes on the ball so you can climb up walls or a rocket boost for your jumping.

I don't know much about end game, I'v heard there isn't much of an endgame yet but I can see myself spending hundreds of hours on this game exploring new worlds, collecting legendary weapons, and making huge planet wide settlements.

Let's see, I guess I should say something bad about the game now, but it's a little difficult to think of anything. I guess the thing that annoys me the most about this game is that there's no pause feature even in singleplayer. I can understand not having pause in multiplayer but it's a bit annoying to not have it in single. Sleep is a little like pause since it stops your hunger bar from draining but you can still get attacked by monsters if you aren't in a safe area. The first time I learned about this was after I went afk in my spacesihp. I thought everything would be okay because I was in my spaceship but I ended up dying countless times from hunger losing almost all my money sinse you lose 30% of your gold everytime you die.

Anyways, this game is 2 thumbs up from me. I can't wait to see how the game expands as time goes on. Reading all the bad reviews about removed content only makes me more excited because that's just more of the game they'll probably add at some point.
Helpful? Yes No Funny
Rip England
( 612.6 hrs on record )
Posted: July 28
Great, this game again.

One of the worst early access games ever, but atleast it's past that point.
This game has a few issues, mostly relating to combat, crafting, the internal decorating and the lack of anything to do after three hours of saying "wow, that looks cool".

The combat is sluggist and unpolished. It's unbalanced and lacks alot of content. The weapons are usually guns and melee weapons, but on the off chance it could be one of those useless wands. The guns require just about as must energy as the delorean with a time machine in the back and the melee weapons either have a stupidly long swing time or deal no damage at all.

The planets and biomes are just about as unique as the people who praise this game. The biomes appear in unsuited planets, or planets appear in unsuited solar systems. I managed to find a few floran villages on a planet raining fire... The biomes get old after a while and only serve the purpose of looking cool for a handful of seconds.

The races make no sence, and have just about as much background as a sticker on a brick wall. The choice of your race means nothing other then the appeal of said choosen race. You can come with the amazing comeback relating to the weapons and armour the races get, but it becomes void as it means little to nothing since the benefits of the armour are so little.

The UI design is horrible. It's messy, unsorted and completly terrible to look at. The hotbar is fiddly and the inventory sorting they "tried" to make works no wonders. The inventory appears in front of your character rather than the sides which really adds to the fun involved with getting mobbed while sorting your now unorganised inventory.

The idea of setting up base on a planet is once again made useless, as everything other then colonisation is easily done on the ship. The whole colonisation thing is useless, as you'll never reap any benefits from it other than the fun "go kill someone quests", or better yet the "go fetch an item for me" quest.

The crew system is another pointless addition to this burning pile of ♥♥♥♥. The crew mostly laze around doing nothing, as nothing has been made for them to do and the only point in having them is to increase the size of your ship, which can be easily avoided with the super, easily obtained fake licenses.

I don't have much to say about the fossils and the little thing that hovers around the ship, mostly because those "features" serve no purpose.

The game is an ocean with the depth of a kiddy pool and lacks any sort of reasonably good features. Maybe if the game had good features like hailing, systems on the ship, encounters in space and many others I might of recommended this game, but in its current state i can't

But hey, this project still has 8 more years of run time, so maybe it'll be different later, maybe.
Helpful? Yes No Funny
( 48.1 hrs on record )
Posted: July 28
I'm sorry to say, I'm one of those people for whom it runs like absolute garbage. My system exceeds the recommended reqs and can handle much more visually appealing games (e.g. Skyrim), yet here I can't even get a steady 30fps. Something is seriously wrong, and it's not just me, it happens across a variety of systems for other people too, while others with modest specs get great performance. As far as I'm concerned though, the game runs worse now than when I bought it 3 years ago. That's how long I waited for the prophesied optimization patch, and it has been an absolute flop in my case.
Helpful? Yes No Funny
( 40.7 hrs on record )
Posted: July 28
    Has a great crafting system.ships can have crew members that expand your ship!hours upon hours of exploration with no two planets being the same.Combat is challenging and entertaining.
    Story is very linear. go to a place, fight a boss, get a thing, turn it in. upgrading takes a very long time.groups can only hold 4 people.
I personally have enjoyed this game since early beta and it keeps getting better and better. I highly recommend this game for people looking for solo play, or for large groups of people.
Helpful? Yes No Funny
( 131.5 hrs on record )
Posted: July 28
this games pretty good now that they finished it but i'm still very mad that i can't run full 60fps on my 750 ti

theres no excuse for that.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
197 of 273 people (72%) found this review helpful
4 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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46 of 66 people (70%) found this review helpful
1 person found this review funny
175.5 hrs on record
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
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59 of 91 people (65%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: July 27
Starbound is essentially Terraria... if Terraria were a mediocre amalgamation of 15 genres at once. The best word to describe Starbound is tedious. Everything you do in this game is tedious:

Mining takes forever, and one misstep can get you killed. This wouldn't be a problem if the controls worked well, but they are extremely awkward. Also, in survival mode you lose money and drop all your important items on death, so if you die somewhere where you can't get them you're basically screwed.

Farming is absolutely pointless. The plants take way too long to grow, planting the seeds and watering them take forever, and it makes almost no money. Not to mention the fact that inventory management is incredibly awkward and frustrating.

Exploration is boring as hell. Planets are all just generic biomes like desert and forest and plains. Also, there's really no point to building a base on a planet because it's just a waste of resources and you can just put all your things on your ship. Speaking of the ship, it is very minimalistic. There's no deep customization, just (exteremely expensive) size upgrades. Also, it is incredibly slow. The way you travel between planets is just clicking on it and then waiting. There's no interesting gameplay of any description. The space travel is nothing but a gimmick.

The story really has no place in this game. There is absolutely zero orignality to it. Just the standard find all the things to kill the giant monster. I'd say the character interactions are pointless, but you can barely even call them interactions. You have no choices, and the text always goes by too fast or too slow. Also, the dialogue is dull as dishwater.

Gear is horribly implemented. It works similarly to something like Borderlands or Diablo, so you'll be getting tons of useless items that clutter your inventory. And the combat is basic as hell. Every enemy functions more or less the same.

In conclusion, this game is just a lesser Terraria which is more expensive for no reason. Please don't waste your time and money, and play Terraria instead.
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43 of 64 people (67%) found this review helpful
2 people found this review funny
Not Recommended
192.6 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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34 of 52 people (65%) found this review helpful
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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40 of 68 people (59%) found this review helpful
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination


• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends


• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”


In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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26 of 43 people (60%) found this review helpful
1 person found this review funny
Not Recommended
111.3 hrs on record
Posted: July 27
The combat in this game is awful. The slow, unweildy weapons, in addition to the painfully low fps and lag issues, make every fight a chore. Enemies will always make a b-line straight for the middle of your hitbox, and when they get there, they're bound to hit you two or three times while you desparately try to switch weapons and move out of the way. If you don't have a high vantage point, you're at a severe dissadvantage.

Energy is pathetic. You typically only have enough energy with any given gun to take out one enemy, maybe, and that's if you don't miss. The only efficient means of combat I found I was to use a rocket launcher and try to take enemies out before they reached me, but again, this only ever worked if I didn't miss, and sometimes I'd still run out of energy before they died. They also sometimes innexplicably got pushed towards me by a grenade that landed in front of them.

Enemy encounter rates in this game are obnoxious. You can't walk 10 feet on a planets surface without bumping into something that wants to kill you, and they all tend to fall into two groups: flyers and chargers. Both will, of course, make a b-line straight for the center of your hitbox. The strategies for these repetitive and similar enemies never strays far from "shoot until dead". Bandits and cultists are the worst. They're always in groups, and they always carry guns. This means that, unless you have a sheild, you can expect to eat lead throughout the entire fight. Even blocking in this game is a joke, with the lousy hit detection.

Weapon and armor crafting is insultingly linear and artificially paced. You have the level of weapons and armor the game wants you to have, when they want you to have it. Most of the time, you'll ignore the pitifully few weapon types the game allows you to craft in favor of things you've already picked up. For some mindblowing reason, each tier of crafting only has two weapons of seemingly random variety. Two! For instance, one tier only has a spear and a knife. Want a hammer? Too bad!

The game's mediocre, almost non-existent plot isn't worth all this trouble. Build yourself a nice house on your homeworld and let the universe deal with Cthulhu themselves.
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19 of 30 people (63%) found this review helpful
Not Recommended
63.8 hrs on record
Posted: July 27
The game is terrible. They ripped all meaningful content out of the game and all that is left is a husk. They probably did this to hit 1.0 "release".

The devs don't take criticism well. I don't recommend buying this game.
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23 of 40 people (58%) found this review helpful
Not Recommended
44.6 hrs on record
Posted: July 26
Everyone already said it, shallow game for the time and money invested in it, they got bored of it, pushed it to 1.0 with the smallest amount of content available. Expected much more, got 'every monster looks like some silly Pokemon'. Really bad character design along with the game design that is just disastrous
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6 of 8 people (75%) found this review helpful
2 people found this review funny
Not Recommended
38.3 hrs on record
Posted: July 27

Please note this is a long review therefore if you are not the reading type then perhaps move on...

I have been a huge fan for a while and this game has given me tons of hours of fun (Even though my game time indicates otherwise, I played a tremendous amount +/- 200 hours offline, the recorded hours is my multiplayer gaming) however since Starbound 1.0 was released, I was incredibly disappointed.

A huge amount of content has been cut, so I'm a little perplexed and bitterly disappointed.

The perfect analogy to explain this disappointing event is as follows :-

What the menu said

Thick Toasted bread with pickled onions, mustard, melted stringy cheese and roast beef. Topped with a side serving of gourmet salad or golden french fries and includes a bottomless drink of your choice.

Starbound 1.0

Stale Toast

I must warn you as a buyer that this game was extremely exciting and had a huge amount of variety that slowly vanished and materialised into... well.. stale toast.

Here is a short list of mechanics and other things which were cut that made me frown:

  • Large amounts of weapons and apparel have been cut which killed the diversity.
  • The Dynamic Temperature System.
  • Some awesome mobility options were cut (Flying).
  • Weapons and items would react in so many diverse and interesting ways.

    We now we sit with no temperature system, farming planets for days to find theme-based equipment so everything is stratified, no flying and just meh...

    Quests and progression system is linear,simple and a bag of stale toast:

  • Obtain Item
  • Use Item to get to point A
  • Obtain a different item at point B and then travel to Point C to make a new item.
  • Use new Item to get to Point D to get even newer item when you arrive
  • Guess what... now go to point E to... lemme guess, get a even newer item at point E... No sir, you get stale toast.

    The only cool thing about the aforementioned is the grass changes color as you progress through the planets and you may perhaps see an eyeball tree or two.

    The main story line feels forced and just meh... The reason why I say that is because I thought it was going to be a fun filled adventure, riddled with combat, mystery, excitement and unrestrictiveness. My initial thought was gunned down as multiple features, shops and so forth are locked from you, until you progressed enough in the story line.

    Thus I have to play the game their way so I can do Plan A. It immediately becomes linear and flat... I grow tired of finding the specific planets to scan things ...stale toast. Further disappointment followed after it was incredibly short and not very rewarding.

    With regards to the side missions there isn't anything much more exciting than the main story line... The quests are really boring (MMO style) and you get three categories of quests:

  • Go get this
  • Kill this,
  • Bring this to this person.

    To top it off the rewards they are totally not worth it, you generally receive "surprise bag" which contains either a M.M. Upgrade Module, a Tech Card or sometimes if you lucky...stale toast

    Crafting your weapons/armor is pointless and ultimately stale toast:

    Kindly advise the reason for the crafting system?

    It can be can be a tedious task to farm up resources for specific armor, however it ends up being easier to loot weapons, sell them to vendors, once you have saved enough pixels take the shortcut of just buying the armor.

    Therefore it renders the crafting system useless cause you can either buy that awesome looking armor a little later in game or you will most likely have a drop which looks like stale toast yet it has better stats than your badass super diamond handled laser axe!

    I've always enjoyed rare drops as I find it thrilling to kill a boss an he unexpectedly drops that axe you always dreamed of or go exploring to find that random box sitting there full of riches (this is in-game kinda) but this further diminishes the reason for this system to be implemented. Since day one of me playing Starbound I have ignored the weapon/armor crafting system entirely and have only used it when forced.

    Overall gameplay and other current mechanics

    I found out that the moon (or in this case moons) are not made of cheese... it was crusty in texture, bland and.. well more like stale toast. Moons are nothing exciting you just go there jump over spikes 'n stuff to get to that purple liquid that is turned into fuel that allows you to arrive to another planet. So yeah that's it for them wonderful moons.... Giant, Bland, Lifelessm Fuel Stations kinda like the Shell Gas Station at 3 am.

    Colonies are fun to build but they serve no purpose... once created and you leave... that is it, your colonists just stand there or walk around... there is no need for your return unless you left your badass super diamond handled laser axe behind again. All that hard work for no real purpose. Secondly if you create large colonies like me your frame rate tends to suffer. So I stopped creating colonies as it wasn't worth it. Plus with everyone just standing around doing nothing, their dwellings only contained stale toast

    Pets bounce around and do a little fighting but yeah... after my second pet I abandoned this feature as there is nothing exciting about it other than providing a little extra dps.

    Starbound has this massive universe and I find it absent... its just missing that spark that it had in early access.

    The Crux:

    The game is priced well and it did have bang for the amount you paid but that was then.

    Beautiful worlds, drizzled with interesting concepts in large universe however this is crippled with not that much to do. Once one has built a large base and/or made your ship look bad ♥♥♥ you are left with a boring and short story line that is plagued with rinse and repeat mechanics. As I progressed I was shocked at the lack of content... it just became so uninspired... it all boiled down to traveling from planet to planet mining the next tier of resources and making stuff, stopping at this moon to get fuel. (Oh ♥♥♥♥ what about my colony, agh nothing happens so they will be fine... move you stupid cat I can't see what I'm doing!!! <meow>)

    Later you have to go around to certain planets in order find each of the six races and their civilizations, start clicking around for green highlighted objects to scan them, talk to this NPC then that NPC to learn more about them to eventually get the next mission and so on and so forth.

    Some of these missions are like little instances, with an objective and puzzles with monster dotted everywhere. They tend to entertain you for a little while, but after a couple the novelty wears off and its rinse and repeat.

    Make your ship/house look pretty, travel again, craft this, buy that, travel here to complete this... low and behold that is it.

    I am not jumping on the hate train however I was bitterly disappointed with the final product and this game was leaps back at version 1.0... the beta versions were far better and I must say the current state that it is in has curbed my enthusiasm for the for a while and will probably not play it again if it remains in this state thus I cannot recommend it.

    Starbound is certainly not the worst game I have ever played and had some really fun moments (especially multiplayer) however it is so large but it's atmosphere is lacking, current game content gets boring fast. It only took me a few hours to get bored of Starbound 1.0. It is a very sad day indeed for Starbound... Please fix yourself I miss you ♥♥♥.

    3/10 can't do stale toast again.
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