Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,148 reviews) - 89% of the 53,148 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1128 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

914 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (53,148 reviews)
Recently Posted
Atomic Wizard
( 2.6 hrs on record )
Posted: July 27
I bought this game to play with friends in a space-terraria type of way. but trying to start a server and play with friends is a unessicarilly difficult task that I couldnt get to work therefore, i have to give this game a no. If you want to play alone this game is rather fun
Helpful? Yes No Funny
( 48.0 hrs on record )
Posted: July 27
This is a very fun sandbox RPG that is heavily inspired by Terraria. Only instead of focusing on building your character and combat, Starbound focuses on exploring planets, pillaging dungeons, and upgrading your ship and tools.

Starbound's combat is less spammy and more tactical than Terraria is. As a result, coming from Terraria you will probably struggle a bit to get used to it, but once you do the combat is very fun and does a good job encouraging position and timing to better your enemy.

There is a lot of variety to the gameplay. One minute you will be playing a minesweeper-esque minigame to collect fossils. Another you will be building a colony to attract potential new members to your crew. And after that you could be chased by horrifying ghosts as you mine fuel for your ship on a local moon. There are also several side quests, and while the randomly generated ones in colonies are rather lackluster the main side quests in the outpost are diverse. One quest has you taking down a giant UFO manned by a penguin in an arctic campsite. Another can pitch you against powerful enemies in an arena. You could also be doing obstacle courses for new techs and farming cotton to make a teddy bear for a family.

The weapon system is similar to that of Borderlands. You will get most of your weapons from looting dungeons and as rewards from some of the quest lines. These weapons are all procedurally generated (except for a few unique rare weapons like a bada** flamethrower). Basically find the ones you want and use them! Although when you move to the next tier in the game you should probably find new weapons with better stats.

You would think mining for ores would be kind of boring, but thanks to the variety of minibiomes underground (the minibiomes you find depending on the planet) each with its own set of enemies, in addition to well connected cave systems that minimize digging around (you really only need to dig down from the surface to start mining and the caverns handle the rest of the traveling), mining is interesting and fun. You also sometimes come across cool stuff like an underground science lab and an underground bandit fort!

I have a few gripes with this game, though. First of all, exploring planet surfaces isn't really that exciting of an experience. Most of any planet is empty landscape. Fortunately later in the game you get access to hoverbikes to make that one dungeon on a planet faster to find. There are some interesting surface biomes, but despite this surface exploring is pretty meh. It is a shame, too, since exploring planets was meant to be a major focus of this game. Fortunately the dungeons themselges are actually fun to explore and pillage, and there are plenty of activities between running laps around planets in Starbound.

Also, what is the actual point of ocean, toxic, arctic, and magma planets? You only go to an ocean planet to find a hylotl city for story progression, and the latter three are only useful as infinite liquid supplies. I wish there was more to these vast liquid wastelands. Currently it isn't really worth exploring them.

Also the UI can be aggravating at times. By default your inventory opens up over the character and you need to move it out of the way. But when you open a container or shop it resets back to the center. There is a very easy to install and tiny mod that fixes this problem somewhat, but still I wish the UI menus were better handled than this. Also the inventory icons are too small. I have to squint my eyes a lot to find that one furniture from my inventory to place into a colony house.

While exploring a planet's surface isn't nearly as exciting as it could be, and the UI can be troublesome at times, I recommend Starbound. It is a fun, relaxing experience that you can beat in only a few hours or in over 20 hours depending on how much of the side content you do. Progression in Starbound is like being a bug in a bush. You can climb to the top very quickly if you want, but by doing so you are missing the vast majority of what the bush has to offer from its large width.
Helpful? Yes No Funny
Gideon Graves
( 81.5 hrs on record )
Posted: July 27
Really solid game that never bugs out on me with a grear community and mod support. If you don't like something, fix it. There is literally no reason to not buy this game.
Helpful? Yes No Funny
( 15.2 hrs on record )
Posted: July 27
Slow and repetitive. I was very disapointed with the clumsy early access beta, but I decided to give the game another chance now thats it's "Finished." Not worth the $15 to play. Pick up Terraria for yourself instead.
Helpful? Yes No Funny
( 47.7 hrs on record )
Posted: July 27
It is awesome!!! After full release I can´t even launch the game! :) I tried everything... Before the full release I played it a lot.. Now I can enjoy the ICON ON THE DESKTOP!! (It is really nice icon..I love it... best icon ever!!)
Helpful? Yes No Funny
( 63.8 hrs on record )
Posted: July 27
The game is terrible. They ripped all meaningful content out of the game and all that is left is a husk. They probably did this to hit 1.0 "release".

The devs don't take criticism well. I don't recommend buying this game.
Helpful? Yes No Funny
( 51.5 hrs on record )
Posted: July 27
Game version - 1.0.1

The game was just released few days ago. At this point I have ~50h played and I must say I love this game but it needs more content because I'm already getting bored.

Exploration 9/10:
You can explore A LOT, fly from planet to planet, find new things, villages, dungeons. This is in my opinion the biggest & greatest feature in this game.

Combat 7/10:
Combat feels pretty nice. A bit better than in Terraria. Special skills on some weapons are pretty cool. Enemies have really good tracking which may be pretty annoying(which means it's good) sometimes. There are also many types of enemies depending on the type of biome you're currently in. Cannot say this about your Crew tho. Crew AI is really bad and annoying. They just keep getting stuck in dumb places not to mention their behaviour on your ship which simply drives me mad as hell.

Weapons & Armors & Outfits 5/10:
A lot of weapons to choose from. Some have special skills which is pretty cool. Sadly, unique weapons don't have randomized stats so if you drop the one you want you can't find better version of it.
Armors... This is what I don't like here. Crafting new armors just doesn't feel cool. They boost your HP/DMG/ENERGY/ARMOR up by a bit with every new set(frem every new tier). They don't feel special, sadly it really just cuts off possibility to create your own unique build or something. And now about outfits... You really have tons of them to choose from which is probably nice, but I would prefer to see some unique armors with special stats focused around specific weapon types etc instead of some hats & jackets.

Crafting 8/10:
Nothing much to say. You have A LOT of recipes to craft and it's not too complicated.

Bosses 6/10:
Sadly they're not too hard. To be honest killing them wasn't too satysfying, except the last one(this one took me 2 tries).
You can later farm them but they have just weapon + statue in drop, nothing special. Also the last boss in the game drops nothing... After killing a boss you actually don't even bother to go back and kill it again because there's no point, except collecting everything in game.

Story & Side Quests 4/10:
Main story is pretty short. Scan > Fly > Kill and repeat. Sadly side quests are trash. Used only to recruit your crew & make your ship bigger. Later they're useless(like the rewards from NPCs).

Character/Tool Upgrades 5/10:
Let's start from races. You have 7 races at this moment. They have no special racial abilities/passives. All they determine is how your ship looks like. All you can upgrade is your main tool used for mining/painting etc and your passive skills affecting jump/dash/transform into ball. Not too many choices, upgraded pretty fast. There's also something like EPP Augument that you put in your back equipped item taht boosts dmg or hp and few more. There should me some more things for your character.

Co-Op 4/10:
I hoped this one will be like in Terraria where you fight alongside your friends, build things together, support etc. Huge dissapointement here. In this game there's no point in running together around, multiplayer is useful only for trade...

Optimization 5/10:
Some people were unable to even run the game after full release. I was lucky enough and had no problems with it but there are some problems in game like micro-freeze from time to time or your world just won't fully load/freeze for a while. WIth good PC I had some FPS drops when too many particles were on the screen.

Music 8/10:
Really good, nice for your ears. Fits well the places you explore.

What I think this game needs:
- unique armors with special stats that will allow you to create cool builds
- more types of side quests
- better quest rewards
- weapon enhancements & maybe armor too
- more graphic options to enable/disable
- more bosses
- enemies that are actually worth killing by adding some good loot
- character skill trees maybe with minor stat boosts
- co-op improvements, make it worth using
- a good end-game content

Those would major things in this game that I would gladly see and enjoy.

Overall opinion:
The game is really good. It needs more stuff in it, that's for sure but it's still good and worth buying for this price. I'm a bit dissapointed because I thought I would spend more hours playing it before I get bored. So for me it was fun for maybe 35-40 hours. Now I just don't see anything interesting to do in the game.
So anyway, buy the game, support devs so they can deliver us more content!

Game Score: 6.5/10
Helpful? Yes No Funny
( 55.9 hrs on record )
Posted: July 27
Starbound is a great game that looks similar to Terraria but is very different. Starbound is set in a futuristic space setting where your goal is to explore a infinite amount of randomly generated planets and to free the galaxy from evil (The Ruin). Compared to Terraria, Starbound has a storyline you must follow and many quest and side quests everywhere. I feel like it relies too much on them though, I remember in the beta where it was all about exploring new planets (which it still is!) and not about beating bosses and visiting specific planets in an order. For those who played the beta, a lot has changed, mostly for good. Planet exploration is much more diverse, many more structures and mini dungeons were added, you won't say that you have seen that building already often. This is very nice since you will spend a lot of time exploring and mining.

Overall, it is a very fun game and it has come a long way since the beta. Some things I do miss from the beta, such as custom ship AI, the old toolbar, more freedom from a storyline (there was almost none), spawnable bosses, certain planets, and more minor things. Most of these can be found in mods made by the community, fit your needs! I would definitely recommend this game, the beginning can be tedious but it gets more fun the more you play. 9/10, still needs certain features added/removed and polishing (the game just came out when im writing this).
Helpful? Yes No Funny
( 585.1 hrs on record )
Posted: July 27
Starbound 1.0 is here!

It's been a long journey for Starbound, I picked it up in November of 2013, and was honestly pretty disappointed by the end of the beta. The game felt messy and restrictive, it forced players to play in a certain way to progress, and that turned me off of the game for a while. Now that 1.0 is out, many of the issues that plagued Starbound then have been resolved, and I'm very pleased to be able to write that here. Starbound is a lot of fun, the gameplay is now much less linear and I'm enjoying it greatly.

The game is by no means perfect, I still find the optimization to be pretty bad, even though it has been improved greatly from the beta builds. Rain causes significant slowdowns, and is very jarring to play during, especially when in a town or anywhere with objects around. In challenge rooms there are fire traps that spew fire, these rooms make the game nearly unplayable, bringing my fps into the single digits. I'd like to see some options for turning off backgrounds, lowering particle effects, and maybe even turning off the animation of most objects. For the record, I do have a decent PC so it surprises me that I get these issues.

Moving on, I want to talk about why I am so pleased with Starbound 1.0 when I found the game nearly unplayable just one update ago. Progression has been completely overhauled, and no longer boils down to "mine ore, build armor, use that armor against boss, reach new planets to mine better ore, etc." That's what it felt like to me before, sure there were other features like colonies, but they felt more tacked on than anything, I didn't feel like I got much from making them. Now colonies produce crew members, which lead to ship upgrades. Ship upgrades can be obtained for every two crew members recruited, rather than at set increments between boss fights. This is a big deal to me. The upgrades can also be bought for large sums of money should the player want to rush things along.

The entire beginning of the game has been redesigned with the introduction of the story. I was a little disappointed to see that every race has the same intro mission, but I can let that slide as it isn't a big deal. The starting planet is now much more important than in past versions, and players aren't forced to dig to its core to retrieve an ore to restore their ship. They can choose to do that, or they can go through a mine shaft dungeon that every starting planet features. This alternative is much appreciated, I find myself using it far more than repeating the tedious early game journey to the center of the planet.

Combat is better than ever now, and is thankfully much less reliant on having the next tier of equipment. The scaling of armor stats has been reduced significantly, meaning that having weak armor is nowhere near as punishing as it was before. At the same time, having better armor doesn't mean everything is completely easy either. The weapon variety also has me impressed. For the first time I think Starbound has a combat system that can hold its own against a competitors such as Terraria.

Techs have been redesigned, vehicles are no longer considered techs, and that means that players always have some form of the same 3 techs equipped. These are the morphball, the dash, and the second jump. There are 4 versions of each of those techs that fit different situations, such as the spin dash morphball that can be used to traverse open areas quickly, or multijump that gives players 3 smaller jumps instead of a second normal one. Exploring the tech options is fun, and vehicles can now be used alongside them, which is good. My only complaint about the vehicles is that the boat is somehow considerably more expensive than the hoverbike while being largely useless. Give the boat some love Chucklefish.

Exploration is better than ever. It felt stale finding the same structures on different planets before, but now most planets have unique buildings that appear on them, and villagers actually get upset if you try to run in and steal all of their stuff. Needing to be sneaky to take all of their furniture is much more exciting than the old pillage strategy of hold left click. Add in the fact that scanning objects is quick and easy, and allows the player to print them out now, so it isn't even neccessary to steal furniture from towns. Dungeon variety is much better too, the old dungeons seem to have been largely scrapped and replaced with better ones. Half of the fun of exploration is finding things for the first time, so I won't spoil any of the dungeon themes here.

All in all, Starbound is a game that feels finished now. It's a good game and is worth your attention. Chucklefish didn't deliver on everything they initially promised from what I'm reading in other reviews, but only a select few will notice this as they play. What they did deliver is a fun game with a wealth of content that feels finished, which is far better than the fate of many similar 2D sandbox games.
Helpful? Yes No Funny
( 16.5 hrs on record )
Posted: July 27
didnt like it at the beta , but after the release they made alot of change and they change the game completely ! , if you loved terraria you must have this game ! .
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
72 of 107 people (67%) found this review helpful
3 people found this review funny
Not Recommended
300.7 hrs on record
Posted: July 26
Made some edits to this review to be a little bit more clear on my opinion.

Tl;dr: This game is 15 dollars and you're getting just that, a relatively cheap game. But if you followed this game since it's alpha release like a large chunk of this community has, you know it's past and a lot of what it offered. To see everything I've seen and played with cut out, is very confusing, and very disappointing. The game I see now is for the most part relatively colorless and boring when it comes to the variety it had when I once played it. Buy at your own risk.

Welp, Starbound. I've been playing starbound way before it's official release being one of the original kickstarters to the game, along side following it's news very heavily since announcement. If you're coming straight of games such as Terraria expecting this be a better version of that, the short and simple answer to that is; it's not. A significant amount of the content in starbound was cut before it's “official release”.

If you're wondering what was cut, the list goes pretty far down. From a complex temperature system where you had to find ways to regulate your heat and cooling with certain outfits you wore and what items you used, to ALL the weapons and variety that they had with them. For the most part it wouldn't be complaining about this kind of creative decision if it meant making giving the world a smooth system when it comes to progression and balancing, if that were the case then all of that content cut makes sense right? Right?

Well no, a good chunk of what was lost for the most part didn't need to be taken out, what I'll be specifically focusing on here is the crafting weapons. If you've been following this game even a little before it's official release then you'd know originally each race had it's own unique type of weapon aesthetic, with a large colorful set of choices for each tier of ore. From basic iron all the way up to the glorious top materials you had a massive selection of swords, daggers, axes- you get the idea. Now though? All of that is taken out and you're forced to use what the game tells you to use.

The Game now makes you use the same bland weapon for each race with the exception to the novakids, they're space cowboys so they gotta have guns. What's even worse is the fact that you're also forced to use certain weapon types depending on what kind of ore you're currently using. For example: Iron will makes you use swords or daggers but not axes or hammers. On the other hand tungsten will make you use the huge two handed axe or the smaller axes, but you're not able to use spears or swords. This makes for an uncomfortable progression on my end because as a fan of the two handed sword selection, I'm not a big fan of having to wind up an axe every few seconds just to land a hit. The only alternative to this, is the random weapons found throughout the world which for the most part are better than the crafted weapons when it comes to all around stats, but I hope you like your weapon looking like it came straight out of a nerf factory because that's how 90% of the weapons look like when you don't craft it.

To summarize, this game pulled out all the fun stuff. Why? I don't know, I really would like a reason for it. I'm just expressing one issue of many that the game has, and man I didn't even go into how the game runs in the first place. While the game is only 15 bucks and has a community making mods for it, I'm certain that's no excuse for the state it's currently in. Is it worth the 15 bucks, Sure. . . but I highly recommend looking at a few more reviews, I'm just simply ranting about one of the many problems of this game.
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42 of 60 people (70%) found this review helpful
4 people found this review funny
Not Recommended
195.3 hrs on record
Posted: July 25
Game came out, we all hyped.

Played with 6 people.

Was pretty fun, we had a small colony, made it grow at the end.
When we got to end game and killed Cthuluface we were kinda kicked in the nuts when it just stopped there.

Somehow the game has less content than when it was in beta.

It starts great, but that ending, shorter than Rage.
Was this review helpful? Yes No Funny
46 of 67 people (69%) found this review helpful
2 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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41 of 59 people (69%) found this review helpful
1 person found this review funny
Not Recommended
131.3 hrs on record
Posted: July 26
Read what I honestly have to say before casting judgement. It might save you some money, and dignity.

Wow what to say about Starbound. It's such a huge game in itself, with loads of potential. Yet the release of 1.0 greatly limited what the game could have been. After actually playing several hours of the game, and upgrading to the end game tier, I can only say that I'm disappointed. It took me only a few hours to reach the end game level, and that is counter to what I find to be fun within this sort of game. The progress you make is meaningless within one hour of digging into a planet. Literally, the first few tiers of the game are beyond absent. Terraria is in the same boat, but Starbound takes it to a whole new level. I just don't understand why you would even bring a progress based loot system to the table when it doesn't even matter. Yeah, those armor bonuses will really help someone who is incapable of playing a simple jump and shoot video game, but seriously, the lack actual gameplay is almost unreal. Gathering resources to tier up in armor, is not the abundance of the game, yet at the same time, it provides you with no objective to better yourself within the world. It's actually a shame, that this game has lost it's luster in my own eyes. Here I assumed that 1.0 would add allot to the world, when really, nothing has changed. In fact, things have been taken out and replaced with -COOKIE CUTTER- options. Everything about this game spells out that term. Starbound is the iconic cookie based game. I traveled to many planets, with the hopes that it would be different than the last, only to find the same tropes throughout every nook. ETC ETC. Seriously this game had allot of good things going for it. But you can't just sell the early access idea, without adding more in the long run. What they added is just not suitable. The core of the game is what needs to be worked on, not the extra nonsense that casuals care about. I can't stress enough, that this is a game that sold on the merit of what it already was, and not what it would have become. Honestly, as true to form as I can say, the game is not a single bit different than any time I've played it throughout the many years I've played and owned it. It is a weak game. It's almost too easy to comprehend and at the same time, the concept is astounding. There is no faction relation, i.e no interaction with the universe. If you slaughter a settlement, it is only tied to that settlement. There are no kings, no leaders, nothing of the sort in the actual world of Starbound to have any impact what so ever. You are nameless cadet doing whateverthefu*kingfu*k.

Honestly after 8 hours of the new 1.0 update, I actually felt like I was wasting endless amounts of time. The idea, is not only amazing and worthwhile. It's actually having the game and playing it, that makes me wanna throw up.

Endless worlds, lots to see and discover.
Lots of options to literally waste your time. I.E building and making an a$$ of yourself.
When nothings on screen the game runs amazing, and combat feels good at this point.
There is allot to see, but getting there is numbing.

FPS is still awful when there's allot on screen.
Colonies suffer due to that fact.
Combat is awful, and worse than when the game was in early access. Cool weapons and animation don't make frozen monsters any more fun to fight.
Over and over and over again. It's repeat without a button to change it. You can only dig into so many planets before wondering what's on TV, or anything else for that matter.

I really wanna like Starbound. I've played so much, that saying I don't doesn't feel right. The game just IS what it was throughout Early Access. It's a rather dull and grindy experience, with no end of the rainbow. (Every game ever). All the time I spent playing this game, could have been me reading Game of Thrones, or hell even helping my old as dirt neighbor bring his groceries in. At least then what I did had some sort of impact on my life. That's the problem with Starbound. There is no feat of accomplishment. You just are. Much like a planet floating in space just IS as opposed to being something. If this is your thing, by all means, but given what I know now, I would not have bought the game. I don't take anything away from this game. I certaintly don't walk away thinking "Oh man, how cool it would be to form experiences with other beings in the universe". Starbound is a disappointment in my book. The progression isn't there, and doing anything in the game has an absent feeling. Playing multi is good, but now were talking about Minecraft syndrome. Where a whole world is dependant on some sperglord keeping the data file. Ask yourself, do you really want to commit any amount of your life into that?

This is after 16 hours of 1.0.

So in order to really justify myself, I started a second playthrough with a big mod that adds many many things. Within 30 min I found myself asking "What am I doing?". Starbound remains absent, even after additions from the community. It's probably one of the worst sandbox games I've ever played, and I've played Infestation: Survival Stories. This game just oozes lack of content. My 30 min gameplay, with 20+ additional species...STILL had the copypasta format that I disdain. Highly disdain mind you, as Starbound's development showed that this game upheld the unique playthrough, then let it all slid down the sh(tter. It's a damn shame, and Chucklefish needs to rectify it. MY expectations were one thing, but THEIR presentation is appauling. You might not agree now, but play for a few months and ask yourself how much different this game was when it was developing. It's just poorly developed, uncreative and a Early Access fail.

I payed for what I got during Early Access. The Product they claim is finished, is the exact same thing. No more, no less. I'M SAYING THIS GAME COULD HAVE BEEN FINISHED AT THE START OF IT'S EARLY ACCESS CYCLE. It's pathetic that this game took as long as it did to complete, when it just lacks on all fronts. It's almost like there was no development, just people sitting around a table, celebrating that they became a name brand in the metroidvaniacraft department.

I REALLY wanna recommend the game. The game does not want to recommend itself. It doesn't present itself as such. It's a bum showing up to a fancy dinner. They might make you chuckle and laugh, but they still smell like sh*t. No one wants to eat their cake and smell sh*t too.
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123 of 211 people (58%) found this review helpful
6 people found this review funny
Not Recommended
47.9 hrs on record
Posted: July 26
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.

tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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64 of 108 people (59%) found this review helpful
3 people found this review funny
Not Recommended
71.2 hrs on record
Posted: July 26
This is a pretty honest review that I can give after playing through the story and going up until end-game.

To note, it took me 3 days of playing to do this.

In all honesty...I get the impression that work was put into areas that were not that important compared to others.

Progression is linear and simple, like so:
- Get Thing
- Use Thing to get to New Planets
- Get New Thing on New Planets to make New New Thing
- Use New New Thing to get to New New Planets to get New New New Thing

This rinses and repeats for up to 4 times.

- Pretty, lots of variety in some worlds, interesting concepts, nice dialogue
- Plenty of vanity items to collect and display
- Ship can be upgraded, which wasn't a thing back in Beta, which is great
- There's actually a story now
- Plenty of cool weapons

- There are only 4 rarities (White, Green, Blue, Purple) with no legendary weapons
- Years in development yet feels incredibly basic still
- Bugs and loading issues that cause you to stick in the air like a Minecraft Sever (Gross)
- The Story is ♥♥♥♥ and short
- The only 'truly legendary' weapon is ♥♥♥♥
- There are only 6 tiers of armor
- There are only 5 mounts
- Crew are useless
- Very little 'rare' or 'exciting' content that requires you to grind to be satisfied
- Up until end-game it's difficult to farm up resources for specific armor, and it ends up being easier to loot weapons, sell them to vendors, and buy the armor
- Various 'gates' throughout the galaxy around various stars yet they all lead back to The Ark (even though you have a permanent teleport to there)
- Very little missions outside of the Main Story
- No reason to build houses other than for purely cosmetic reasons simply because you ship can hold everything
- All workshops have roughly 3 tiers of upgrading and don't unlock anything interesting
- You have to farm around planets for days to find theme-based equipment
- Pets are useless, but admittedly cute, so that's not all bad
- No 'large' or legendary monsters. There used to be some in beta that dropped epic gear.
- Challenge areas are no challenge and the loot is terrible
- Mystery bags are just horrible. Literally horrible. There's no point doing quests for the measly pixels and all of 1 matter manipulator core
- No epic rewards for finish the main story, admittedly the most you get is, literally, a thank you card.

All in all, it's not worth it at the moment, even with it's official release. It just feels very lackluster and bare-bones for what was meant to be a long time coming. Terraria made it's way in less time and had WAY more content than this.
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27 of 42 people (64%) found this review helpful
2 people found this review funny
Not Recommended
32.8 hrs on record
Posted: July 26
So close, yet so far.

Short: Terraria > Starbound

The quests are really boring (MMO style). Scan this fight the boss get the artifact come back repeat. Or, find this dude kill the hostage takers bring him back. Or, bring me 4 Silver ore, make Silver bars, make the equipment and bring it to my friend. I'd be fine with that but the rewards are totally not worth it, most of the time you get a "suprise bag" wich contains either a M.M. Upgrade Module or a Tech Card, that would be cool and all but you get a metric ♥♥♥♥ ton of these if you just explore the surface of a planet. I wouldn't mind that too much but you need to complete the main Story to unlock all Shops in the Outpost (Hub like area)The boss fights are really, really, really boring. They're not hard, they just take a long long time to complete. Especially the last boss fight took me about 10 minutes but I didn't take much damage at all. Compared to Terraria the boss fights are unsatisfying and boring. Building a colony on a planet has no real use. You can upgrade your ship upto five (?) times and at that point you have way too much spare space already. Yes building a colony is cool and all but there is no real point to it since all you really get from it is pixels (the currency) and in the endgame you'll already have enough of them. If you enjoyed Terraria you'll mostlikley enjoy Starbound too because the gample is pretty much the same. If you haven't bought Terraria yet, buy it over Starbound.
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8 of 9 people (89%) found this review helpful
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination


• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends


• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”


In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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43 of 75 people (57%) found this review helpful
2 people found this review funny
208.6 hrs on record
Posted: July 25
This game... Oh boy. This game. It's a beautiful thing.
You have the ability to do whatever you want in true sandbox style. Build your own colonies, go mining, explore, do missions, explore the virtually infinite universe and virtually anything else you could think of.

Starbound has come a long long way since early access, and even from the last update. The jump to the full release is very significant. I still notice odd framerate drops and inconsistencies in performance though. I don't feel it makes the game unplayable, though I strongly urge the devs to work even more on that. ESPECIALLY on the server software. PLEASE. It's my major gripe with this game.

Bottom line: The game is exactly what I wanted from the start: A sandbox in space with endless possibilities and some guidance in form of a main quest line to tie it together. It's the most fun I've had since Terraria.
It's been a rocky early access, but it's finally here. Definitely now one of my favourite games of all time. <3 ^_^
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97 of 177 people (55%) found this review helpful
2 people found this review funny
Not Recommended
61.6 hrs on record
Posted: July 26
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
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