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In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.
Release Date: Dec 4, 2013
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Starbound is already extremely playable and contains a vast amount of content, however we decided to release the game as a beta through early access to ensure the community gets a chance to help us shape the game. In this first stage of the beta process you may experience some bugs, crashes or compatibility issues. Updates will come thick and fast, though, as we listen to your feedback, push fixes and add new content.”
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Nightly builds are live!

June 17th, 2014

(This is cross-posted from the official website.)

The first automatic nightly build is live! If anyone is interested, you can opt-in the same way you opted into the unstable branch.

Nightly builds are there for people who really wanna track our progress– not for people who just want to play the latest version of the game. Please back up any saves or worlds you care about. No, seriously. BACK UP YOUR SAVES AND WORLDS. It’s always best to assume they will be destroyed and the game will be at least somewhat broken.

Tonight, for instance, because we’re working on monster spawns, monsters aren’t spawning. This is the sort of thing you should expect from nightly builds.

Also, because we’re currently working on progression, the very first thing you’ll probably notice is that your ship is damaged and the fuel system doesn’t work (sparks flying out of it). The only way to currently fix the ship is through admin commands so unless you know them you’ll be stranded. This is *really* for people that want to see progress + modders. You have been warned!

I’ve updated the support page with a guide, but I’ll paste it here too:

What is the “nightly” branch and how do I switch to it (or back)?

The “nightly” branch of the beta receives updates automatically every single day. This means that using the nightly branch will frequently destroy your saves or contain other game-breaking issues depending on what we’ve been working on that day. Often it may not even work at all. ONLY USE THIS BRANCH IF YOU REALLY REALLY WANT TO FOLLOW OUR PROGRESS AND DON'T MIND BREAKING THE GAME.

To switch between branches (click on images to enlarge them):

  • Right-click on Starbound in your Steam client’s “Library” tab and select “Properties”:

  • In the window that appears, select the “Betas” tab and then select the branch you want to use from the first drop-down.

  • You should receive a confirmation message along the lines of “Successfully opted into the ‘nightly’ content beta.” below the textbox next to the “Check Code” button (note: no beta access code is required to opt into the nightly branch).
  • Click close and let Steam download the update for the new branch. If you’ve switched to the nightly branch, Starbound should now be listed as “Starbound [nightly]” in your Steam library, otherwise it will be listed as just “Starbound”.


    (Cross-posted from Tiy's thread on r/starbound here)

    For those messing with nightly...
    If you'd like to test out combat system progress, here's a good way to get into a fight:

  • Turn on cheats with /ruinthefun
  • Spawn tier 7 armor with /spawnitem hylotltier7head / chest / pants
  • Spawn a tier 7 shortsword with /spawnsword 7 0 commonshortsword
  • Spawn a tier 7 shield with /spawnshield 7
  • Spawn a level 7 quadruped with /spawnmonster quadruped 7
  • Fight it

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About the Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

Key Features:
  • 6 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

PC System Requirements

    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space

Mac System Requirements

    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space

Linux System Requirements

    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
1,188 of 1,558 people (76%) found this review helpful
258 products in account
5 reviews
36.4 hrs on record
Early Access Review
Bear in mind that this is a review of the game in its current state

Starbound the game sets out to expand the foundation built by Terraria and create a fully explorable universe with different planets, all with their own look, feel and randomized creatures. At first the game feels absolutely massive, and entering new biomes and finding civilizations can be a blast.

Upon starting the game you're given the choice between 6 different races, and get to customize the looks and appearance of your chosen character. You then start in your spaceship, and beam down to your first randomized planet. From now on you'll have to explore, mine, hunt and survive like in most games of this caliber. The game has some nice startup quests to 'ease' you into the game, and teach you the basics of crafting and hunting. As of now they run out very quickly, but more quests are hopefully getting added in the not-so-distant future. Audiowise the game is really good, and the music is nice and relaxing.

Unfortunately this is where the game takes a turn for the worse, and you're left with a tedious grind for resources and Pixels (similar to the xp in Minecraft, except that it also functions as currency for vendors in the game). Everything you want to craft takes Pixels, and let me tell you, they got really carried away with this idea. The best ways of getting Pixels is by killing enemies, the harder the enemy, the more Pixels they will drop. Say the enemies drop 50 Pixels each. Let me give you an example of how this gets really redundant. At one point in the game you need to create a robot that summons the second boss of the game, which will give you what you need to advance and see new parts of the universe. All in all it costs you 3000 Pixels to build it, that's 3000 Pixels to advance slightly. that's an absurd amount of monsters you have to kill. Another way to acquire Pixels is by using a refinery which transfers ores into Pixels, a method which prolongs the already massive amount of time spent mining in the game. I can appreciate a good grind and working towards something, but this is just ridiculous.

Combat in the game is laughable at best, and pretty much amount to pressing the button until you, or the enemy dies, and the navigation as you're both jumping around is frustrating beyond belief. The guns in the game are completely worthless and feel more like peashooters than actual lethal weapons.

Overall Starbound could have been a good experience if it hadn't fallen flat on it's face in so many areas. As of now, you should not bother with this game. There are far better Early Access games out there that deserve your money and attention.



If the game doesn't already sound bad enough, I am sad to inform you that Chucklefish (the developers) are ♥♥♥♥ing idiots. Stable updates are very slow, with little worthwhile information being released to the public. The official Chucklefish forum is one of the most heavily censored websites you will ever visit on the internet. Every single criticism, how valid it may be, gets brushed under the rug as ''trolling'' and the user has a good chance of getting banned. They've gone ahead and blamed their playerbase for the lack of updates and the slow development, as well as claimed that the negative reviews are rising to the top because of ''vote brigading''. Head over to this review if you want solid proof of some of the things they've said http://steamcommunity.com/id/sweetjbro/recommended/

On the 3rd of July the Steam forums for the game took a turn for the worse, when two new moderators started appearing, one of which greeted us with a very concerning post titled ''Welcome to the Steam forums!'' the post can be found here http://imgur.com/hay9EI1 (In the following screenshots I will be censoring the usernames of regular Steam users, I will however not be censoring the moderators, as I feel they have greater responsibility, and should be held responsible for their actions.

''Please don't attack the game or the development team. Criticism is great, criticism is welcomed. Personal attacks, however, are not''

By ''don't attack the game or the development team'' she means not to criticise the game, and this has become abundantly clear over the last few days, as several posts criticising the game (in a civil matter, mind you) has been locked. Very few people have gone out of their way to ''attack'' specific members of Chucklefish. What I'm guessing they see as a 'personal attack'' is criticism of Chucklefish the developer. Someone saying ''♥♥♥♥ chucklefish'' is not a personal attack, it is someone showing their frustration with a developer who gladly took their money, and opted to treat them like garbage.

''Also I'd like you to refrain from discussing your experiences from other Starbound communities and sites, as well as in servers. This is the place for Starbound game discussion.''

All this is, is Chucklefish trying to cover up the fact that they've been mass banning and treating their customers like dirt over on their own forum, and this is their pathetic attempt at stopping people from sharing their stories.


When she refers to the 'nasty' Steam page, she's talking about all the posts filled with criticism, complaints and quite frankly a bit of anger, from the people being silenced and treated like trash. That is the only thing that was 'nasty' on the forums aside from the occasional troll spewing their typical nonsense. Silencing everyone because of these select few, is just plain wrong.


Our definition of censorship, is the same as the definition of censorship. As I'm writing this (4th of july 2014) out of the 53 posts on the first 4 pages of the Steam Forum (excluding pinned ones) 19 of them are locked, most of which were criticising the game, or the developer. THAT, is censorship.

By ''Keeping things on track'' and to ''to stop this place from being as nasty as it's been allowed to become'' she means to silence critique. The Steam forums were the place were customers could both praise and criticise the game, and now the latter right has been taken away from us.


God, I wish she would've stopped after the first sentence, but of course she had to go on about people's supposed conspiring against Chucklefish. Of course people are going to be upset, of course people are going to criticise Chucklefish when they're being treated this way. There's also the threat in the middle ''I, as well as a typical player, don't care if you got banned''


Translation in this case: ''Don't criticise the game''. Why was the thread locked you ask? Because someone criticised the game. In a calm and 'civil' manner, mind you.

I am not one to tell you what to spend your money on, but if you don't want to support this kind of behavior, and this kind of developer, avoid this game like the plague.


More screenshots


Other reviews to consider

Posted: July 4th, 2014
Was this review helpful? Yes No
387 of 523 people (74%) found this review helpful
357 products in account
1 review
3.5 hrs on record
Early Access Review
Video games don't exist in a bubble. They don't exist independently from their makers when they're as horrifically unfinished as Starbound. The game itself is deceivingly shallow, having a huge lack of content, especially compared to Terraria. On top of a lack of content, it has tons of issues that still aren't fixed.

It has been months without a substantial update for a game that they swore would be released in 2013.

On top of that, the developers and moderators have taken to blaming the community for their disappointment.

They've gone so far as to blame "vote brigading" for negative Steam reviews.

And of course, they don't want you to get refunds anymore.

Don't waste your money. Buy something else, and don't support rotten indie developers.
Posted: July 17th, 2014
Was this review helpful? Yes No
581 of 800 people (73%) found this review helpful
153 products in account
19 reviews
79.8 hrs on record
Early Access Review
This game may look like the Terraria lover's dream come true, and indeed it did look so to me at first, but after playing through the game and aquiring the final tier of tools and armor, I discovered that all is not lollipops and unicorn farts as I thought. These are my reasons for why the game lets me down:

*The game has terrible gear scaling to the point that you can skip entire tiers of tools and armor and not miss out.
*There is no reason to create a permanent settlement on any planet, as when away from that planet, time does not proceed. Meaning that a farm on that planet will not grow. Causing you to have to make a farm in your ship, so that it grows everywhere you go.
*While the first planet may play like terraria, once you get the ship modifications to go to other sectors, you will likely move your storage and crafting stations on to your ship, so you have it available easily.
*Poor difficulty scaling. The difficulty on terraria scaled well. Making what was previously the best armor the lowest quality armor for the next section of the game. Where in Starbound, the next tier of armor gives you slightly more health and slightly more energy.
*Weak guns and unavailability. For a game that boasts randomized guns, they are quite unavailable until later in the game. All of the guns I ever found in the game felt like I was toting a piece of cardboard. They consumed far too much energy for their damage output.
*Farming endgame. After about the second tier of tools, there are no more hunting knives or hunting bows, so the collection of leather and alien meat becomes a lot harder than it was on the first planet. Causing the player to slump into a farming lifestyle for all their food.
*Stale combat. All of the enemies hop around the same, use similar attacks or cheap tactics that allow easy hits on the player.
*Inconsistency between clients. When playing with others, the creatures are not consistent between clients. You may think that an enemy looks like a Pikachu, which makes squeaky noises. But for your friend, it looks like a puddle of custard with seven brown eyes on a round head on a long neck, and it makes noises like a sheep. This makes it hard for players to convey to their allies or friends what they are seeing/being attacked by.

This review is based on the state the game was in when I played it. As I achieved the final tier of gear, I feel no need to play it again unless it changes dramatically. As such, I have not played to the end in every single update, so I am unaware if any changes have improved on the problems I have outlined in this review
However, this game is in early access, and it should improve with time. I advise letting the super fans help the developers kick the kinks out of the game for you, and grabbing the game at a later time, when it is out of Early Access.
When the game fully releases, I may play it again, and revise my review.
Posted: June 8th, 2014
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486 of 667 people (73%) found this review helpful
189 products in account
4 reviews
24.6 hrs on record
Early Access Review
Boy, Starbound, Starbound, Starbound.

I was one of the first backers to pre-order Starbound, and all I can say is that I've been completely disappointed. I can barely play this game anymore without realising all of the things that have been promised, but don't even show promise of being implimented yet. Not to mention the countless bugs that seem to never be fixed, all the while drama storm after drama storms keeps getting stirred up by devs, modders, and the community itself.

It feels like a beta, it plays like a beta, and the devs keep saying that it's in beta. The game is going nowhere fast, and I can't help but to feel ashamed of buying this game.

Please, if you are really interested in this game, don't buy it now. Wait a few years until it's finished. If it's finished.
Posted: May 12th, 2014
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951 of 1,337 people (71%) found this review helpful
71 products in account
2 reviews
57.2 hrs on record
Early Access Review
Starbound is a sandbox adventure game that has been hailed as a long-awaited successor to Terraria. Unfortunately, I am applying the "sandbox" bit very loosely.

At first glance, Starbound looks exactly as you would've expected it to look like. A game about building stuff, exploring countless alien worlds and generally killing ♥♥♥♥ for the hell of it. While in a literal sense, all of this is true, Starbound makes it apparent that all of these aren't going to be of any use to you throughout the game, and you're not going to have any fun trying.

Starbound's linear progression system is a blatant contradiction to the term "sandbox", and mind-numbing amounts of item/material grinding don't help either.

You see, while Starbound also bases its core elements off what has made games like Minecraft and Terraria so successful, there is also a very apparent lack of actual freedom-- the very same freedom that made the aforementioned games so enjoyable.
Starbound's not-so-subtle linear progression is basically landmarked for you in small steps, telling you what you have to do in order to get ahead in terms of equipment. And by landmarks, I mean boss fights when you've done everything that the game tells you to do in a particular sector --basically just an area of space where creatures and items are all locked on a particular "level", so to speak. The sectors themselves are essentially levels, backtracking earlier "sectors" being completely useless; as most materials/items you'd find there would be of no benefit for use or crafting equipment of your current tier. And let's not forget that because these landmark bosses drop items that are absolutely necessary for crafting items of a higher tier, in the flavor of some advanced crafting station.

Starbound also features needlessly complicated requirements for some basic items. For example, a device that allows you to breathe in space - in a game about space! - requires you to kill a mid-game boss, hunt down midgame minerals and have a crafting station that in itself requires some irrelevant materials. And mind you, this sort of pointless grind is necessary for a great deal of practical items such as armor, weapons and other equipment. While some weapons and armor are simple to create, those particular items are usually sub-par, if not utterly useless for the sector you'd be using them on.

Exploration and the gathering of resources are pointless and incredibly unenjoyable, respectively.

For a game about gathering resources and exploration, Starbound is still incredibly bland in both of those aspects. Of course hunting down minerals is a must, but Starbound seems to make even that a frustratingly boring experience. (I'm not saying it's amazing in any comparable games either, but Starbound somehow makes it even worse.) And don't even bother digging deeper into a world, it's easier to just find a different world and dig for whatever resource you need there. Also keep in mind that there are certainly no unique resources on particular worlds that would be of any use to you. And the only variation of equipment comes from the fact that most of it is randomly generated, with the exception of legendary or otherwise named items.

Speaking of other worlds, and exploring in general, I can't say Starbound doesn't make it somewhat memorable to find some secret lab or mining complex hidden beneath the ground. But overall, these really don't help you at all in the long run. Functionally, almost all worlds are the same, they have trees, they have minerals, you should look to see if there's a structure that you could loot. If so, loot it and move onto the next world, if not, just move on. The only exceptions are asteroid fields and moons, which have no air, low gravity and more minerals. NPC villages basically exist solely for you to raid them, buy things from them and/or rest in them

Combat is a slow-paced mess with unnecessary amounts of difficulty in places.

On combat, Starbound is just plain bad. There's just no other way of putting it. It's arguably the most incredibly boring part of the game, either being an awkward cover-based ranged engagement or painfully monotonous melee combat, which consists of little more than "click to swing thing" until either your enemy dies or they knock you off a cliff and you die.

Movement is teetering on 2 extremes, it's either a slow gait around your enemies with a bit of small hopping, or being knocked around at high velocity by the said enemies while completely helpless. In both cases it's extremely unenjoyable and very stiff, while some "implants" have since been added to remedy this terribly static combat (Such as higher jumping or quick bursts of speed), the fundamentals remain almost completely unaltered.

The rewards of combat are almost completely null; regular enemies will not drop anything aside from a few bits of currency. Bosses will give you some necessary material to progress in the game, while mini-bosses occasionally drop some form of decent weaponry. That being said, boss fights as I've had them are crouching in a spot where the boss can't hit you and attacking them until they die, because it's simply too hard to attempt to attack them head-on. When I say hard, I mean they'll just kill you in 2 hits; combine that with the fact that combat is unredeemably boring and you're set for the most unenjoyable fighting you've had in a while.

The fact that healing pots (known as StimPaks) are inexcusably rare and expensive do not help this at all. While highly effective, you'll burn through whatever miniscule amount of them you have left incredibly quickly. And with the pathetically small health pool you're given, (which does not scale to the enemies you'll be up against, even with appropriate armors equipped) you have little choice but to rely on them.

Now, I'm going to be forthright here so pardon my unprofessional choice of wording, but Starbound's dev team is ♥♥♥♥ing incompetent.

Chucklefish has done a lot to show us how hard they work to make Starbound what they promised it to be. Which to say is taking four million dollars of kickstarter funds, taking a long vacation after releasing their barely passable early access game, playing bloody Mario Kart instead of working on their game, and let's not forget acquiring a puppy for the office. They had promised game updates to come incredibly quickly, yet the last big update was six whole months ago. When they attempted to work with ETAs and failed, instead of taking the inevitable backlash they got and trying to improve on it, they just used it as a further excuse to not do anything.
All official Chucklefish sites are heavily censored, any sort of criticism is flagged down as "trolling", regardless of how valid it actually is. And better yet, the devs take time out of their non-existant schedule to whine on Twitter, blaming "trolls" as the reason they're not getting their own work done.
Chucklefish should be receiving no further support through Starbound or any other game, they're irresponsible, incompetent and show what little they care for everyone who had supported them.

Feel free to disagree with me, but Starbound is a train wreck of a game. I give it a 3/10, there is enjoyment in the game, but it burns out way too fast. Linear progression in a sandbox game is downright unacceptable, grinding for items is an unnecessary meatfest, exploring nets you little reward, and combat is unreasonably hard with little health, disproportionately powerful enemies; also being painfully monotonic and boring. And it has also become quite clear that every dollar spent on Starbound is just another dollar Chucklefish is going to run away with.

Starbound is a journey into the skies and beyond, and according to Starbound, the skies and beyond aren't very enjoyable.

Thanks to Flashtirade for being my editor once more.
Posted: April 26th, 2014
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6,761 of 7,706 people (88%) found this review helpful
972 products in account
20 reviews
147.7 hrs on record
Early Access Review
It's basically Terraria in space, but with quests and NPCs (that actually speak and fight with/against you) and even a STORY!!!

Tons of races, random weapons, monsters, and planets. This game has everything...
I've been waiting forever for the game, and now the beta is finally here!

My first impressions after 6 hours: http://pepijndevos.nl/images/mind-blown.gif
So much content, an awesome soundtrack and smooth gameplay. You really wouldn't think that this is a beta and it is very clear that the devs put all their effort into this to make it the best game they could and it's not even done yet.

If you enjoyed Terraria, purchase Starbound asap. It's an improvement in all aspects, and its still just in beta.
Posted: December 4th, 2013
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