In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (46,010 reviews) - 90% of the 46,010 user reviews for this game are positive.
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."
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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Huge Colony Update

The Colony Update is here!

Start a colony in Starbound, build and decorate houses to attract interesting NPCs with unique personalities!
This is a huge update full of content. We couldn't list everything we wanted to tell you about here, but some of the more obvious changes are below


  • Major Changes

  • ***Colony System***
  • Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
  • The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
  • Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
  • ***New Outpost Store: Frögg Furnishings***
  • Sells Colony Deeds as well as a variety of furniture in many themes
  • The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
  • Each furniture set can be used to attract a particular tenant that fits its theme
  • ***Improvements to NPCs***
  • NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
  • See who your tenants are and what they’re thinking! (press Alt to activate)
  • Added many unique NPC dialogue options and updated some old ones
  • Further improved NPC movement and pathfinding
  • NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
  • Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
  • ***Surface Biomes and Sub-Biomes (Tiers 1 – 4)***
  • Major visual improvements to background parallaxes
  • All biomes have several types of unique critters (60+)
  • Added a huge number of biome-specific microdungeons (450+)
  • Added many new biome-specific cosmetic armors and other items
  • Randomly generated monsters will now have color palettes that generally match the biome they spawn in
  • ***Universe and Planet Generation***
  • Redesigned terrain to be more interesting and varied across all world types
  • Reduced the number of open caves on the surface, improved cave blending
  • Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
  • Added ores in the background layer
  • Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
  • ***Challenge Rooms***
  • You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
  • Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
  • ***Inventory and Merchants***
  • You can now sell items to most merchants for a portion of their value
  • Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
  • Added a third inventory tab for objects (similar to the materials tab)
  • Added a sort button to the inventory window to sort items into their appropriate tabs
  • Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
  • Added an indicator to inventory tabs when they contain new items
  • Added an animation to highlight newly picked up items when switching to a tab
  • ***Tools and Interface***
  • Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
  • Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
  • Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
  • ***Combat Changes (WIP)***
  • Rebalanced all damage and armor values for players, NPCs and monsters
  • Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
  • All randomly generated melee weapons have fancy new sprites
  • Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
  • Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
  • ***Progression Changes***
  • Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
  • Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
  • Tech Card – can be crafted from Tech Chips, used to unlock new tech
  • Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
  • Upgrade Module – used to improve utility items such as light packs
  • Improved many progression quests, but these will change much more in the future
  • ***Farming Changes***
  • Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
  • At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
  • Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
  • ***And Much More!***
  • 200+ new objects and materials that can be bought, crafted or found in the world
  • Many changes to the Floran mission – Including a new boss
  • Improved chest loot and added improved graphics for standard and weapon chests
  • Added multiple upgrades for the lantern stick back item to improve its brightness
  • Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
  • Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
  • Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
  • Added underground vines and more underground variety to several surface biomes
  • Experimental feature that shows NPC ‘status’ on occasion

  • ***minor changes***

  • New characters will once again start on randomized worlds instead of sharing a single starter world!
  • Weather effects deposit snow and sand on tiles where appropriate
  • Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
  • Codexes will be automatically opened when learned
  • Environmental protection techs include protection from lower tier hazards and will be automatically equipped when learned
  • Flash breath bar when drowning
  • Sort recipes in crafting interface
  • Various performance improvements
  • Renamed ‘moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
  • Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
  • Fixed a bug causing monsters to spawn in player-built structures underground
  • Fixed several bugs related to weapons and monster attacks across the world wrap line
  • Fixed a bug causing NPC weapons to be rerolled when unequipped
  • Fixed a bug causing dungeon NPCs to spawn partially underground
  • Fixed a bug causing players to be stuck firing after respawn
  • Fixed a bug causing pets to eat whole stacks of food on the ground
  • Fixed a bug causing UI sound volume to be reduced too far by SFX slider
  • Lots of other balance and bug fixes

About This Game

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…

Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
48 of 53 people (91%) found this review helpful
6 people found this review funny
221.7 hrs on record
Posted: November 9
Early Access Review
My review...
A few months ago, I would have written a negative review.

Back then, I had stopped playing the game because I had hit a wall: I couldn't find the incredibly rare items required for the next two quests. I had the highest level armor and weapon so powerful it could kill anything with one or two hits. My rapid-firing high-damage assault rifle could hit birds at any range. At that point the game had stopped being fun. Even the extreme planets were too easy; meteor strikes were few and far between.

But now? You can start a colony. Weapons are no longer ridiculously powerful, and the accuracy of some guns has been reduced. Soon there will be hoverbikes. Hoverbikes? Hell yeah. Colonies? You're kidding me.

Nope, not kidding. Colonies. Nothing like settling on a fiery planet, building a beautiful city inhabited by unique and endearing people, and watching it be obliterated by one giant meteor. That taught me something... build underground. So now I have my own little ragtag band of survivors, duking it out with nature.

  • Epic gameplay, both at low and high levels
  • Beautiful atmosphere, covering a huge range of fantasy and science fiction
  • Creepy undertone; there are hints everywhere that there's some greater power behind all this
  • Bananas

  • The quests get tedious once you've gotten pretty far; it's eventually just "get this" and "get that". Hopefully this will be fixed soon...
  • The races could use some more differences; while it is cool that they have specific armor, weapons, and ships, it would be much more interesting if there were race-specific abilities, even if they only affected the early game.
  • Still some balance issues with weapons, but this is much better than it used to be.
  • This is a personal pet peeve, but I really want some more high-level bows. After a certain point they're no longer useful, as they just don't do enough damage. If there were more bows to go with the top-level gear, I'd be in heaven.

My final rating: 9/10
Great game, but not perfect. Keep in mind, Starbound is still in Beta. I'm sure they'll get at least some of these things fixed before the game hits 1.0.

One more thing: I haven't yet explored all the game has to offer. I'm sure there's tons more to see, and more problems too, but I haven't found any yet.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
5 people found this review funny
21.9 hrs on record
Posted: November 16
Early Access Review
Starbound is a game in which you can lose hours upon hours having so much fun that you can barely sleep without thinking about it.
Was this review helpful? Yes No Funny
49 of 84 people (58%) found this review helpful
71 people found this review funny
32.1 hrs on record
Posted: November 2
Early Access Review
Visited uranus like it was nothing
Was this review helpful? Yes No Funny
25 of 45 people (56%) found this review helpful
1 person found this review funny
945.7 hrs on record
Posted: November 16
Early Access Review
Starbound is a game that takes place in a mildly satirical universe after "Earthfall" - the destruction of Earth by an alien tentacle monster. There are seven sapient species: Humans, who are essentially space refugees; Florans, cannibalistic savage plant people; Avians, religious Mayincatec bird people; Hylotl, snooty space Asians based on fish/salamanders/frogs; Apex, 1984 meets Planet of the Apes in space; Glitch, a hivemind of medieval robots; and finally the Novakid, a race of supergenius ADHD star people. And a few more non-playable ones, like the mysterious Ancients, space pirate penguins (huh?) and viking llamas (double huh?).

The species are pretty unique. I love the species. The gameplay itself is fun; sandbox, open world, spelunking, armour tiers and classes - a bit like Terraria in space. You even get your own spaceship and ship pet - differs depending on species - which is nice. The ship serves as a method of transport between the randomly-generated planets and player housing. It's also upgradeable, so you can make it bigger. You can start a colony and get NPCs to move in.

The game is also quite malleable, mod-wise. There's plenty of multiplayer compatible mods (such as custom ships) and with the use of drawables, you can create custom items. Though this does open up new opportunities for griefers.

And now here. Right here is where the game breaks down. It has the worst missions imagineable. You thought that getting told to collect fifteen tiger butts for Farmer Joe was annoying? Well, you have to travel the universe to do the most mundane errands for the denizens of the Outpost. Find an insect. Buy a chocolate bar from the shop right across from the NPC, which he is apparently too lazy to walk to ( though in a previous update you had to make said NPC a cup of coffee from scratch. By finding the beans. And making the cup. And the spoon ). In fact you'll be asked many a time to find an item that has X percent chance of appearing in a randomly generated structure on a randomly generated planet.

You get the occasional fun boss mission ( they're a lot like classic platformers ) but most missions are either so simple they're mind-numbingly boring or depend on a particular item in a randomised universe. You can google co-ordinates though, every game universe is the same. The Developers have released a lot of promising information about their future plans - for example, getting rid of the missions everyone hates - but they have broken a lot of promises (this is one of those "Eternal Beta" games) and they get a lot of (not entirely undeserved) hate.

Maybe they'll actually go through with their promises this time. Maybe they'll actually finish this game. But as it is, we'll be lucky if it's released before FTL travel becomes a reality.

Wait for a sale to buy it as it's pretty fun for roleplaying or hanging out with friends. Use cheat commands to clear missions, they're not worth doing. But this game is really not worth the full price.

Was this review helpful? Yes No Funny
21 of 38 people (55%) found this review helpful
17 people found this review funny
133.0 hrs on record
Posted: October 27
Early Access Review
This game will be great someday when my kids grow old and its finally finished!
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