In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (42,373 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

Recent updates View all (32)

April 27

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

71 comments Read more

April 23

How to Retrieve Your Home Planet


As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.

  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

25 comments Read more
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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Huge winter update!

The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
59 of 80 people (74%) found this review helpful
2 people found this review funny
3,112.9 hrs on record
Posted: May 6
Early Access Review
Starbound is an excellent 2D exploration game. It contains features from Terraria, Borderlands, as well as many original and unique attributes. You get to explore a vast galaxy of randomly generated planets.You can raid colonies and dungeons for their loot. You can quietly farm on a safe forest moon and explore the galaxy for crops.

You can play as a cute pink flower person that eats people and shoot robotic knights on robot horses with a laser cannon.

Was this review helpful? Yes No Funny
47 of 64 people (73%) found this review helpful
13 people found this review funny
56.5 hrs on record
Posted: May 12
Early Access Review
Land on a planet
Collect everything you find
Kill everything that moves
Steal everything
Find new favorite costume
Redecorate entirely your ship so it matches with your new favorite costume
Admire yourself and your ship
Want to craft new stuff
Complain you don't have enough ingredients
Land on another planet to find the ingredients
You find rarer stuff but not the common ingredients you need
Complain about it and stop playing Starbound
Launch it again because you love that game
Try to drown your pet by filling your ship with water, oil, coffee, fuel and poison
Complain it doesn't work
Redecorate ship
Land on another planet
Find a structure
Steal everything
Return to ship
Put all of your stuff in chests that you will never open again
Land on another planet
Find Horse Head
Redecorate ship
Destroy chests to redecorate
Inventory already full
Put chests everywhere
Put all of your stuff in chests
Ugly ship, horse head, naked
Take screenshot
Finally take a real and serious quest
Stop at the beginning of the quest to redecorate ship
Get bored
Wipe entire planets with violence and fun
Put everything you stole in chests to never remember you have those things ever again

Repeat. Every day.

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69 of 108 people (64%) found this review helpful
2 people found this review funny
754.0 hrs on record
Posted: April 27
Early Access Review

Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. It shows that it is more than unique with it's amazing artstyle. Every update they reveal to the game makes it even better, But sadly there's always an end to the story, To the point where you would check the game one time or another because you've accomplished everything, But that's most games of this genre, Don't be surprised that you suddenly cannot think of something to do in the game, That you're end game and that there's nothing to accomplish anymore, That the story has come to a halt without an end, But that's the genre, it's suppost to be endless, It's like chewing gum, It's usually tasty, But the more you progress and chew, It starts to run out of flavour, So you buy a new pack, Make a new character and start from another point of view. But if you're /that/ bored that you've 100% the timeline of all 7 races, I salute you. Practically this game shines a new light and what could potantially be a change. It's not that you're on a single world or having an infinite world, But you get an infinite amount of worlds to explore, Varying in difficulty or requirements to safely teleport down to it. And it's always something different, Unless you're just lucky and travel to the same planet with the same mini-biomes, Iunno. It keeps you knowing where you're suppost to go with "Suits" that you gain that protect you from a planet's environments, Preventing you from just skipping more than enough stones in power. It's fair and is needed to be earned via quest to progress. Usually post-winter update you just had to gather resources and "git gud" without an objective, Now it puts a new meaning into progression in the form of "quests", the act of preforming and completing a request from someone in "The Outpost" rewarding you with the bravery on your armor, Allowing you to progress and give more missions to complete, Which of course shines light on even more obtainables to make it even better.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
...And worth the time.

Conclusion? My hands and eyes hurt.
Was this review helpful? Yes No Funny
38 of 62 people (61%) found this review helpful
3 people found this review funny
214.8 hrs on record
Posted: May 5
Early Access Review
I love how many types of planets there are to deforest.
Was this review helpful? Yes No Funny
21 of 34 people (62%) found this review helpful
3 people found this review funny
314.1 hrs on record
Posted: May 20
Early Access Review
Game NOT recommended.

This negative review is a placeholder, and is still in early access.*

(*May be subject to change, and may change in any number of different directions. While this review may be a dry wall of text not recommending it now, it could change! Maybe into an exciting picture, an action adventure platformer game, dating sim, puzzle, VN, 3D shooter, blockbuster movie, critically acclaimed best selling epic trilogy of books, or even a positive review! Hype, hype, hype! Features may be added and removed. Such is Early Access. Better like it now, and like it even if it changes, 'cause your stuck with it.)

When I got this game in 2013, it was little more than a planetary strip mining sim. Now, it's also an annoying tutorial fetch quest game, too. They had a great idea, but has never gone beyond "meh" level for me. The base game should be great alone. My only hope is that modding doesn't die off completely, and modders can make something good out of it. Shouldn't have to be that way on their flagship title. It has not lived up to it's potential or hype.

A game is nothing with out its developers. So I don't recommend anything they touch, now, either.

Everything in the game is a placeholder as said by the developers. Placeholders are a staple of tech-demos, early alphas, and alpha games, not so much for betas. Some betas may have placeholders, but not as every feature! And what beta game has everything been stated as a placeholder? Only Starbound. Some people paid to playtest, to help them out. What is the point if "everything is a placeholder"? They can't make a commitment to what will be in the game, or what the game is supposed to be? Sure seems like it.

So much for a design document. Keeping that 'secret' only gives them a great excuse to keep doing, well, whatever it is they do. They don't want to spoil the end? Is it going to be that bad? Why even sell it, then? Perhaps the rumors are true. There never was one. Would explain all the changes of story and game direction. Best they have shown is a flow chart. A simple flow chart is not a design document.

One of the points of early access is to playtest, bug test, and give feedback. Note the absence of the developer presence on the only legal distributor of the game. The place that hosts the Early Access program that protects them. Everyone has to have Steam to get a legitimate copy, don't they? Don't forget this game had a pre-order, with no definite word if there would even be a beta release, or if there would be anything other than a finished game.(Or even be on Steam.) I'm scared to even think what little broken content there would have been had they released it back then. Good thing they found Early access! It is probably better that we'll never know what a they wanted to sell us originally.

There is also is/was the launcher bug that tracks additional time NOT played. They knew about it, and did nothing. It is in the developers best interest to let other people think owners are playing far more than they really are. I only wish this game was fun enough to put 300+ hours into. Not even close. Steam game tracking is notorious for being wrong, but being a smart cookie, you already knew that.
Or maybe you have a magic crystal ball of science magic? Then you also know what my other games real times are, too? I have many that have been played but haven't been tracked. I have games that should have even more time on them, too. You must also have that research paper/scientific study done on hours played equaling fun, too. Oh, that one doesn't exist. Sorry.

Indie used to mean independent of a publisher. CF is now a 'publisher'. Don't worry, they like to redefine words a lot, as they are a special snowflake. They sold a tech demo/pre-alpha as a beta. One year is soon in chuckle-time. Almost done in 2012. A road map that showed far more completion of things not yet done. Mock-up of things that were never to be in game. A bit of honesty would have gone a long way! Seems more marketing and hype was done, rather than work on the game.

One of the worst thing is really all the whiteknighting fans who have no understanding of the Early Access program. They are allowed to troll other fans and attack any feedback that could possibly be negative, even if it isn't. If someone has a problem or idea, they can expect to be attacked. These trolls don't even get a warning. Very poor moderation at best, even when they have their own moderators on the Steam forums, that is. They do come by and do forum cleanups, got to make the forums look 'clean' for a sale or update. Other developers have good and helpful Steam communities. Too bad they fostered the very toxic community they ignore. They must want it this way, as they have the power to change it, but don't.

But hey, it's all a placeholder anyway. Wonder if we will ever get the REAL game? Maybe that will be good?

Just remember, it's all your fault. Steam and Chucklefish have said so.

Two good things did come from Starbound for me.
1) I met a lot of cool friends, (some who like the game, some that don't) many who I would not have met otherwise. Can't put a dollar value on that.

2) Looked into the Steam Early Access policy. Learned that it's just some toothless guidelines that allow for developer misbehavior. Steam cares more for it's real customer, other game developers, than the consumer. Some developers have great work ethics and can deliver. The other bad developers are protected, and they get a golden parachute. Only the worst offenders get pulled from the store. Pity, the idea is good, but its implementation has no consumer protection. Perhaps Early Access is in early access, too. Regardless, I won't make another purchase for a 'maybe' game. Saved a bunch of money and disappointment by not buying many program failures. Like: The Stomping Lands, Spacebase DF-9, StarForge, among others. Sucks for the good developers who use the program as intended. If I cant trust Steam and VALVe to stand by the products they sell in early access, I just won't buy them. Simple.

Still wonder when I'll get that game that was hyped. What I have now is not that game.

For those who don't like to read, online forums tend to rely on the written word. Seems like all forums are filled with words. Why are you even here, then? As for walls of text, libraries and books must not be your thing, then, too? Are you such a vidiot that the presence of written or typed words make you angry? I don't disagree that the reliance on only one form of media is the best rout, as one should seek as many outlets as possible to make a truly informed decision. I don't personally put a lot of stock into youtubers that get free games to test and positively endorse. Nor does peoples monetizations of their YouTube accounts give me any confidence that the goal of the videos is simply to inform... only to entertain and make money. Take everything with a grain of salt, even this wall of text. Yet, information is power. Had I and others known all of the available information that was buried and hidden out there at the time, not listened to people who held only positive opinions, and not seen positively slanted 'lets plays'... many would not own the games now, myself included. Much info was found in hindsight looking for answers that few seemed to have at the time and the developers would not take the time to answer. But why does one even need to spend countless hours researching all of the internet, when a honest developer could lay out an informational bonanza of truth in one place? Seems odd over a game, down right shady, in fact.
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18 of 32 people (56%) found this review helpful
79.5 hrs on record
Posted: May 16
Early Access Review
development started in 2011 CF said the game was nearly finished in 2012. then they sold it as a pre-order/kickstarter* in 2013 with a beta and release set for the end of the same year.
*bundles were sold from $15 to $2000. they contend extras such as, have a npc named after you, design weapons and hats for the game. have a statue of your self pleased in the game for all to see and admirer.

i would link the pro-order backers page but CF remove it from the starbound webpage last month.
CF make their first million by the end of the first week of pre-order sales and double it by the end of 2013.

4Q 2013 1.0 is delayed until 2014 and the DRM free beta is change to steam early access 4 stage steam beta.

2014 1.0 is delayed until 2015 and CF abandons the advertised 4 stage steam beta.
the next update is 4Q of the same year (named the winter update)

2015 game is at least starting to come together but to get to this point they have dropped most of the planed features.

game is know longer a open world sandbox game that was advertised in 2011.

and if not even mentioned the unethical why CF runs their company.
textbook bait and switch :<.
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21 of 39 people (54%) found this review helpful
2 people found this review funny
91.7 hrs on record
Posted: May 1
Early Access Review
Not gonna lie, when i first got the game it was an alright game... I go on the game today after not playing for a while and the amount of features the developers have added is amazing! keep it up and, buy this game!
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4 of 6 people (67%) found this review helpful
1 person found this review funny
360.7 hrs on record
Posted: May 20
Early Access Review
I love this game so much, that I've bought this game for almost everyone I know.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
19.1 hrs on record
Posted: May 19
Early Access Review
Challenging terraria in space.
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7 of 13 people (54%) found this review helpful
47.9 hrs on record
Posted: May 17
Early Access Review
Think Terraria, with Space travel. Starbound actually surprised me as a fun game, where you can travel from planet to planet, collection resources, battling creatures, and completing quests. Upgrade your spaceship with new technology and components, and even play with your friends in a co-op server, Starbound was definitely worth the money spent. I've found it tends to be much more fun when you play with your friends, but there are joys to playing solo as well. I would recommend picking it up if you haven't already.
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1 of 2 people (50%) found this review helpful
15.2 hrs on record
Posted: May 22
Early Access Review
Starbound is a fun Early Access game with a ton of potential. I'm not sure if development will ever finish, though.
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5 of 10 people (50%) found this review helpful
151.8 hrs on record
Posted: May 19
Early Access Review
The game has been in early access since December 2013. It is now near the end of May 2015. What has changed? Not much... A couple of missions and quests have been added, new gear, etc. But there is no real meaningful progression.
Each update is hyped as if they're going to be a major change. Well... their idea for a 'major' update is something like a pet NPC on your ship that does absolutely NOTHING, and serves no purpose whatsoever. The game gets boring and repetitious very quickly.
The developers 'Chucklefish' seem to think it is a good idea to publish countless games from other indie developers when they can't even make an update in reasonable time with something actually worth seeing. I've almost entirely given up hope on whether they will even complete Starbound at this rate...
Even the terrain generation seems lazy to me. It looks like areas are just copied and pasted, because I see the exact same areas generated in one area of a planet on another planet. Block for block. Completely identical.

The idea of the game has potential, but it is yet to be executed well enough, if at all...
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2 of 4 people (50%) found this review helpful
59.9 hrs on record
Posted: May 21
Early Access Review
I would rather kill myself, than attempt to play more of this game.

I feels like i'm attempting to control a character that is trying to go roller skating on a frozen over lake,
But they have cerebral palsy.
And are also coated head to toe in lubricants.

Y'know what, ♥♥♥♥ it.
I don't need to even add anymore to this list of reasons as to why you shouldn't play this game.
It's not like the devs work hard enough to earn it.

I remember when they said the game would be finished.
Do you?
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1 of 2 people (50%) found this review helpful
24.8 hrs on record
Posted: May 21
Early Access Review
After enjoying Terraria's deep and ever expanding progression path, Starbound falls flat in comparison. I review this game from the point of view of a completionist, and someone who likes to get the best items and beat the hardest bosses. Starbound's progression is shallow, relying on it's randomly generated worlds and items. It gets boring quickly, and is not nearly as robust as the before-mentioned competitor.

The art is great, and the racial choices and towns are awesome, the rest of the game: bland.
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1 of 2 people (50%) found this review helpful
61.3 hrs on record
Posted: May 21
Early Access Review
I've spend so much time getting laughs out of people on multiplayer servers, but I do not see any real fun to be had with the game is in it's current state. I honestly doubt that this will every be finished, but I have to say $15 was worth the people I met on multiplayer (when it didn't ♥♥♥♥ing crash).
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1 of 2 people (50%) found this review helpful
38.6 hrs on record
Posted: May 22
Early Access Review
Warning! The information on the internet is nothing like this game. For instance, the main wiki, Starbounder, tells completely different thing than what this game is.

This game is still very incomplete. The game has a wide collection of items but most of them aren't useful and just take inventory space. The enemies are way to powerful and in most cases you just have to stand on high ground and shoot from a distance to actually have a chance to kill them. Bosses are a joke, but not a funny one. For instance: You have to walk 10.000 miles to actually get to a boss and when you die, good luck with the walk again. The first boss is extremely hard to kill and should be put later on in the game. On the other hand, this game has nice graphics ( for a 2D pixel-game ) and a nice liquid/ soft ground system.
Still, the enemy-balance is just the thing that killed the joy for me after a time. This game is surely fun to play with friends, because enemies and bosses are way easier that way ( still hard ). If you are going to play this game alone, I would strongly recommend you to look further for an alternative.
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1,130 of 1,460 people (77%) found this review helpful
1 person found this review funny
823.5 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
I was completely unprepared for so many votes... My second most popular review has one downvote.
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330 of 419 people (79%) found this review helpful
2 people found this review funny
498.2 hrs on record
Posted: February 7
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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1,064 of 1,544 people (69%) found this review helpful
1 person found this review funny
287.3 hrs on record
Posted: December 18, 2014
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
Alright, watch this:
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
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755 of 1,191 people (63%) found this review helpful
1 person found this review funny
586.0 hrs on record
Posted: November 24, 2014
Early Access Review
The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.

-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-

Here we go:

Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.

Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -> Guy logs in right after that and moves sand or water -> 2,000 ms latency on high grade server hardware with fios connection.

Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.

Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.

We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem.

It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for one reason or another; usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.

Developers: fix your own damn games!

NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.

Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.

The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -> making object -> crafting item to summon boss -> killing boss for drop -> repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.

My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.

Singleplayer ends.
Multiplayer is your replayability. 5/10, no change. Wait it out.
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