Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,329 reviews) - 89% of the 53,329 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1163 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

916 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Very Positive (53,329 reviews)
Recently Posted
( 68.9 hrs on record )
Posted: July 28
This game used to be very good, but they cut so much content I can only call it Alright.

Instead of planets that scale up in difficulty randomly, difficulty is now tied to stars aka Cold Stars, Hot Stars, Radioactive Stars, ect. its stupid.

The temperature system was removed. Instead of fighting off the cold with fire and warm clothing you use a lil backpack and bam, cold-proof. And it only works on cold stars, so no need worry about freezing anywhere else.

Lore got nerfed so that everyone is nice and gets along, got rid of all the intrigue and drama.

Forest planets used to have different colors but are now all green.

Racial weapons removed.

Mechs removed.

species-themed AI removed.

♥♥♥♥♥♥, generic storyline instead of different stories for different species.

Its just all so disappointing.
Helpful? Yes No Funny
( 23.7 hrs on record )
Posted: July 28
Love it
Helpful? Yes No Funny
( 95.6 hrs on record )
Posted: July 28
I was very hopeful for this game while it was in early access, but now that it is 1.0 the game did not live up to my hopes.

The walking controls are fundamentally awkward it just feels wrong all the time. Everything feels very sloppy. It is very hard to precisely move jump or drop.

Mining is frustrating because the there is just way to little minerals. It takes way to long to mine. The world generation creates caves that are incredibly difficult to climb out of even with user placed platforms.

The inventory management is infuriating. Food does not stack and you have to move food from you inventory to to your quickbar to eat it. There are almost know keyboard shortcuts like sort and loot all. The quickbar system has only 6 slots to start which is so few that you can't have all the items you need at once.

The crafting system is mediocre. Crafting is divided into multiple stations which have to be interacted with and the crafting takes time. So if you need to make something that uses processed wood and metal you have to open you personal crafting inventory and then craft the processed lumber. Then you have to click on the furnace and smelt your bars then you have to click a third station to combine the processed lumber and bar. There are no keyboard shortcuts for bulk crafting everything has to be one at a time. You cannot close the crafting menu until all of the crafting is done.
Helpful? Yes No Funny
( 19.6 hrs on record )
Posted: July 28
I'm a big fun of Terraria, and I was waiting for Starbound for years. However result is dissappointing. Weapons are slow and unbalanced. On start hunting spears oneshotting most enemies, but with sword you have attack them at least 3-5 times and 10 with pistol. Digging is very slow, and resourses are few.

I hope game will be updated and will get some significant balance changes. Right now Terraria is 10 times more fun.

Helpful? Yes No Funny
GodzillaMonkey #MLG
( 14.9 hrs on record )
Posted: July 28
Starbound In Early Acess:
Not So Great...

Starbound Official Release:

Hear me out
In early access I only put three hours into the game, and I bought it at release.
Now that the official release is out, and there is more content and more missions, I love the game.
I have gone from three hours to fourteen hours in less than two days now!

Listen, if you buy this expecting it to be terraria, its not, but it it definitely as good as terraria, maybe better, in my eyes.
Do I recommend this game? Yes.
But before you buy it, watch some videos about the game, MAKING SURE IT IS PAST EARLY ACCESS IN VERSION 1.0!

Happy travels!
Helpful? Yes No Funny
Jessica ♥
( 58.9 hrs on record )
Posted: July 28
tl;dr - Great game, needs some minor/major touchups but would recommend.

Thought I'd write a review as I've come to see so many reviews on different games and maybe my thoughts & opinion can help someone decide to play or not to play this game. Okay straight off the bat, had a friend convince me to try this game; my initial thoughts of the game before purchasing was pretty straight forward; Hell no. But after some youtube videos and hard convincing I bought the game and probably a good thing I did.

This game is very much like Terraria & Minecraft(Tekkit) and when I say very much like I mean has the same concept of Terraria in terms of 2D/combat/gearing but with a Tekkit feel of Sci-fi/customization.
If I had to list a few PRO's/CON's of the game it'd be as given;

- Questing progression/gearing progression
- Vast range of monsters/NPC's/races/weapons/armours
- More planets with all dynamic features then your brain can imagine
- 3 difficulty choices; allows people to be creative and not be worried over death or be on your tippytoes making sure every bullet counts as it's the matter of life&death.
- Fast paced but also slow paced depending on your playstyle
- Survival is implemented, constantly having to gather food and to be cautious of whether your food will spoil mid-way through your grinding for materials mission.
- Low spec req
- FPS is fairly decent, shouldn't experience much lag
- Easy game to get into and out of without much computer strain, loads up quickly and exits quickly.

- Quests are very faint; pretty much the exact same missions back to front.
- Storyline is very short; if you know what you're doing and have played similar sandbox games; you could complete the storyline within a day give or take.
- The RnG is a little out of wack when it comes to weapons; you could find a pretty over-powered weapon within the first 1-2 planets and that'll last you majority of the game.
- Planets don't really have much consequence, I never really felt worried or cautious to goto a new planet even the more dangerous planets didn't have much fear factor in them; get an EPP suit which works with the planet you wish to visit and then it's basically like all the other planets just a different color.
- Only 9 different skilling attributes, which you can only choose 3 at a time; with that said you also can upgrade your ManiGun to harvest more quickly but that's a given.
- No leveling progression, Oh lord this is a big one for me; I love a game with a leveling system, within Starbound they have Techcards which are RnG based items which you can get from a quest, monster or a chest. These function as a skilling item allowing you to learn new skills to give yourself a minor benefit.
- A little to easy to collect ores, started a new character and had farmed up majority of the core ores within the first hour; diamonds is the exception to the rule, diamonds aren't very frequent, but then again they aren't that useful either.

<<For the DEVS>>

- Include more storyline, like.. A LOT more story line; each race should have it's own major quests and not just one or two have a decent amount. Also add in a change of quests, discovering a race>>kill a boss is not enough variety.

- Make a leveling system, remove the tech cards. Better yet merge the two together! receive a tech card upon leveling and remove them from the dropping system, wallah problem solved.

- Continuing from the leveling system, make a skill tree of some sort which allows a player to put attribute points into Health/Energy/Hunger/Combat etc.

- remake the planet system, when I say this I mean in terms of how difficult planets are and the diverisity of the planets!
When I'm about to make my first mission to a frozen star/planet I want to be on the edge of my seat I want something that makes me want to be back on a gentle star/planets on the asap. Great idea which could help towards fixing this making it that your food becomes more quickly rotten on a hot planet or to hard to eat on a cold; make it that staying out in the open of a cold planet you'll begin to freeze and you'll need to make a base with a heating system; visversa for heated planets. Make the dangerous planets much harder and breathtaking but also wealthy beyond your dreams, make it so that taking the risk you'll reap rewards.

- More strategic based gameplay, don't change how the games played but add more strategy to the planets/quests I want to have to use my brain aswell as my finger tips.

- Your ship requires fuel to go from planet to planet; Yep that's fine you have that in good order, but why make it cost fuel to go from planet to planet but cost nothing to have a fully functioning base? If you build a base on a planet you should have to fuel the electricity; last time I checked electricity isn't free and having machinery that would normally require electricty run without a power source makes no sense. This suggestion would lead to so much more content which would add hours upon hours of game play.

That's probably about it for suggestions, these are all personality opinion of course and don't really expect/care for people's replied thought's on my review. Thanks!
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: July 28
To keep it short, this game didn't live up to the hype that seemed to build up overnight. Didn't play it in early access but seems it was better off then. Spent maybe half an hour playing and the beginning was so slow and grueling it turned me off from the game immediately. Combat was slow, walking was slow, game progression was slow.
Helpful? Yes No Funny
=][= jamie =][=
( 344.3 hrs on record )
Posted: July 28
YOU know when starbou.............................................................................................................

that sentance sums up what starbound is. half arsed.
Helpful? Yes No Funny
Isami Aldini
( 6.8 hrs on record )
Posted: July 28
This game is ♥♥♥♥ing awesome. However, the optimization is quite bad. My framerate will sometimes drop for no particular reason, which is strange considering my PC can run The Witcher 3 on gih settings 60fps. It should be able to run this game no problem.

My only other complaint is the ♥♥♥♥ing enemies jimmy jacking my ♥♥♥♥ every 10 feet, but I'm a big boy, I'll deal.

Other than that, the gameplay is solid and the worlds are pretty good.
Novakids needs lore, though.
Helpful? Yes No Funny
( 121.6 hrs on record )
Posted: July 28
finish the game in 3 days was fun playing it
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
235 of 319 people (74%) found this review helpful
5 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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61 of 88 people (69%) found this review helpful
3 people found this review funny
Not Recommended
194.1 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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58 of 83 people (70%) found this review helpful
3 people found this review funny
179.8 hrs on record
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
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78 of 119 people (66%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: July 27
Starbound is essentially Terraria... if Terraria were a mediocre amalgamation of 15 genres at once. The best word to describe Starbound is tedious. Everything you do in this game is tedious:

Mining takes forever, and one misstep can get you killed. This wouldn't be a problem if the controls worked well, but they are extremely awkward. Also, in survival mode you lose money and drop all your important items on death, so if you die somewhere where you can't get them you're basically screwed.

Farming is absolutely pointless. The plants take way too long to grow, planting the seeds and watering them take forever, and it makes almost no money. Not to mention the fact that inventory management is incredibly awkward and frustrating.

Exploration is boring as hell. Planets are all just generic biomes like desert and forest and plains. Also, there's really no point to building a base on a planet because it's just a waste of resources and you can just put all your things on your ship. Speaking of the ship, it is very minimalistic. There's no deep customization, just (exteremely expensive) size upgrades. Also, it is incredibly slow. The way you travel between planets is just clicking on it and then waiting. There's no interesting gameplay of any description. The space travel is nothing but a gimmick.

The story really has no place in this game. There is absolutely zero orignality to it. Just the standard find all the things to kill the giant monster. I'd say the character interactions are pointless, but you can barely even call them interactions. You have no choices, and the text always goes by too fast or too slow. Also, the dialogue is dull as dishwater.

Gear is horribly implemented. It works similarly to something like Borderlands or Diablo, so you'll be getting tons of useless items that clutter your inventory. And the combat is basic as hell. Every enemy functions more or less the same.

In conclusion, this game is just a lesser Terraria which is more expensive for no reason. Please don't waste your time and money, and play Terraria instead.
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49 of 71 people (69%) found this review helpful
1 person found this review funny
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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37 of 55 people (67%) found this review helpful
Not Recommended
63.8 hrs on record
Posted: July 27
The game is terrible. They ripped all meaningful content out of the game and all that is left is a husk. They probably did this to hit 1.0 "release".

The devs don't take criticism well. I don't recommend buying this game.
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52 of 85 people (61%) found this review helpful
2 people found this review funny
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination


• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends


• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”


In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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35 of 56 people (63%) found this review helpful
Not Recommended
44.6 hrs on record
Posted: July 26
Everyone already said it, shallow game for the time and money invested in it, they got bored of it, pushed it to 1.0 with the smallest amount of content available. Expected much more, got 'every monster looks like some silly Pokemon'. Really bad character design along with the game design that is just disastrous
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36 of 58 people (62%) found this review helpful
1 person found this review funny
Not Recommended
111.3 hrs on record
Posted: July 27
The combat in this game is awful. The slow, unweildy weapons, in addition to the painfully low fps and lag issues, make every fight a chore. Enemies will always make a b-line straight for the middle of your hitbox, and when they get there, they're bound to hit you two or three times while you desparately try to switch weapons and move out of the way. If you don't have a high vantage point, you're at a severe dissadvantage.

Energy is pathetic. You typically only have enough energy with any given gun to take out one enemy, maybe, and that's if you don't miss. The only efficient means of combat I found I was to use a rocket launcher and try to take enemies out before they reached me, but again, this only ever worked if I didn't miss, and sometimes I'd still run out of energy before they died. They also sometimes innexplicably got pushed towards me by a grenade that landed in front of them.

Enemy encounter rates in this game are obnoxious. You can't walk 10 feet on a planets surface without bumping into something that wants to kill you, and they all tend to fall into two groups: flyers and chargers. Both will, of course, make a b-line straight for the center of your hitbox. The strategies for these repetitive and similar enemies never strays far from "shoot until dead". Bandits and cultists are the worst. They're always in groups, and they always carry guns. This means that, unless you have a sheild, you can expect to eat lead throughout the entire fight. Even blocking in this game is a joke, with the lousy hit detection.

Weapon and armor crafting is insultingly linear and artificially paced. You have the level of weapons and armor the game wants you to have, when they want you to have it. Most of the time, you'll ignore the pitifully few weapon types the game allows you to craft in favor of things you've already picked up. For some mindblowing reason, each tier of crafting only has two weapons of seemingly random variety. Two! For instance, one tier only has a spear and a knife. Want a hammer? Too bad!

The game's mediocre, almost non-existent plot isn't worth all this trouble. Build yourself a nice house on your homeworld and let the universe deal with Cthulhu themselves.
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19 of 30 people (63%) found this review helpful
Not Recommended
12.8 hrs on record
Posted: July 26
i played this game a long time ago in beta. trying it now, i cant help but think, i wish i was still playing the beta version becasue the release is a flat downgrade in terms of gameplay. they removed a ton of content
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