In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (37,367 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (22)

December 20

Winter update [UNSTABLE] Edition! ~*The More You Know*~

Hey there!

We pushed the changes mentioned in our recent trailer to the unstable branch last night– rejoice! Anyone who’s been playing the nightly builds won’t see a huge difference, but anyone who makes the switch from stable to unstable will see some pretty massive changes.

So here’s what you need to know about the unstable update, starting with…

How to Switch to the Unstable Branch

There’s a handy tutorial right here about how to switch to the unstable or nightly branch of the beta. Be sure to follow the instructions to switch to unstable. :)

World/Character File Compatibility

If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters.

We will try to maintain save file compatibility within unstable as much as possible, but it will depend on what sort of changes we have to make during unstable, so we cant make any promises.

If you are currently running nightly, then you probably already know how everything works already. FYI The unstable branch will use a ‘storage_unstable’ directory while we work on compatibility with stable.

Known Issues:
  • Many progression quests aren’t final, some are placeholders for future missions
  • Combat balance is still WIP
  • Performance issues, particularly in dense areas like dungeons and the outpost
  • Background parallaxes have problematic transitions between world layers, e.g. oceans
  • Pixel costs and rewards not yet balanced
  • Interface windows (containers, AI, etc) can remain open after switching worlds or moving away from the triggering object
  • Cooking recipes for tier 5 and 6 crops need to be implemented
  • Crops sometimes get out of sync when grown on ship
  • Enemy hit/death sounds sometimes fail to play
  • Some errors in enemy movement and pathfinding
  • Rare crash when removing items from containers, appears as “(InventoryException) Not allowed to discard stack when locked.”
  • The launcher, on some people’s machines, will spew dll errors about missing ordinals. This is not fatal however, and the launcher will still work after you close them.
  • And a whole lot more (probably)

    We’ll keep everyone posted as we make more updates and plans evolve, but thank you all for being so patient! Have fun!


    Tiy also did an AMA on the Starbound subreddit last night answering lots of questions about development and the unstable update, so be sure to check that out. :)

    Hope you all have a nice weekend and a lovely holiday. <3 :)


94 comments Read more

December 19

[DAILY BLOG] Weekly Update Round-Up 19/12/2014

Evening folks!

When Starbound’s overall balance structure was first established, humanoid NPCs weren’t really a primary consideration at the time, nor was PVP, so the game was largely balanced based around the damage between players and the monsters. While this system was fine at first, it has been the root cause of much difficulty in balancing humanoid NPCs who were primarily balanced to fight against the player and got absolutely trashed by monsters, which was a problem, especially with our growing focus on missions. This necessitated a rethink of how everything was balanced.

To that end, Tiyuri and I, have gone over almost everything with a fine-tooth comb. Here’s a brief overview of the biggest changes.

- NPCs now use armor, so damage inflicted on them is reflective of their armor. Additionally their health now scales on a curve similar to the player’s.
- Damage values across the board have risen. Monsters now die more easily, but they can also kill the player faster too. Fight carefully!
- The energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.
- Tiered armors have been completely rebalanced to suit the new armor and energy scaling levels.
- Players now start off with access to two weapons from the offset, with most races gaining a one-handed shortsword in addition to their broadsword. The novakids gain a two-handed rifle.
- Generated weapon values now typically sit somewhere between the tiered weapons. Rare weapons may still potentially be more damaging, but this should help to keep tiered weapons useful all throughout the game’s progression.

It might not seem like much but these changes have involved a frankly exhausting amount of configuration, but it has transformed the game feel quite significantly. A pleasant side effect of this humanoid-centric rebalancing is that the game is largely balanced for PVP too, provided all parties have suitably leveled equipment.

Guns are more dependable weapons overall, but melee inflicts monstrous damage for those willing to take the risk. In our testing, we found ourselves having heated 1-on-1 exchanges, rapidly alternating between ranged sniping and clashing swords when our energy reserves were locked away. It was both frantic and fun! I’m looking forward to seeing what you guys make of it.


Evening, everyone!

In my recent post, I mentioned that we’d soon be uploading a trailer highlighting some of the biggest changes we’ve made to Starbound since the last stable build. Without further rambling, here it is!

As Tiy noted yesterday on Twitter, we’re trying to push these updates to the unstable branch next week and, depending on how that goes, pushing them to the stable branch in January.

Katzeus at Starbound has done an awesome job summarizing most of the changes here.

Thanks again for your continued support and patience. :) Enjoy the trailer!


Alpaca in spaaaaace!

Alien Alpaca packin’!

Alien Alpaca jumping sweet jumps!

Alien Alpaca playing video games and cooking!

Alien Alpaca taking a breather!

Alpaca in spaaaaaace!

43 comments Read more
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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
366 of 522 people (70%) found this review helpful
273.3 hrs on record
Posted: December 18
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
Alright, watch this:
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
Was this review helpful? Yes No
96 of 173 people (55%) found this review helpful
21.5 hrs on record
Posted: December 5
Early Access Review
I purchased Starbound back in December 2013, knowing it was Early-access and a so-called “beta“. However, looking at the product, the name “beta” does not fit its state. Even the head developer confirmed that this is only a tech-demo. I could live with that back then, because “thick and fast” updates were announced. In fact, there were several meaningful updates in December, but then only a few in January and February, and after some cosmetic patches in spring, stable or unstable patches weren’t released anymore. It’s 5th of December, one year and one day after the release of the pre-Alpha; Starbound had four updates in 2013, all of them between January and April.

It’s kind of frustrating that even if you are aware of the fact that you are in a beta, this beta isn’t a beta at all. I’ve never seen a developer in the suggestion forum. The multiplayer-scene suffers under the bad performance of Starbound; servers with more than five players tend to be unplayable. The lack of updates destroyed MP and its community. Even some of the big modders - like the inventor of the beloved “Avali”-race mod - left because they were annoyed by CFs policy. There was also a time when only one thread existed for ALL bugs to report! I count this behavior as highly incompetent and unprofessional. Even an “indie” has to keep some quality standards.

Now to the so called “Nightly Builds”. Don’t get brainwashed by the fan boys on the CF forums who claim that CF produces updates, saying “you only have to download the Nightlies”. Not only are the NBs broken (developer admitted that), they are mere developer builds to show the players at least that some kind of development is happening; the NBs were introduced because there were rumors that CF didn’t work on the game at all. Also, even if they have a support forum for it, they officially don’t want that bugs in the NBs get reported. To make the thing even more contradictory, those who claim that these NBs are a “beta” have never tested any beta at all; sometimes, you can’t even advance in the NBs without admin commands, and your saves/characters can be corrupted if you are unlucky.

But even if you follow the NBs, you will see that they have cancelled or added features of the old stable, changing some aspects of the game in a different direction. That underlines the fact that the current “stable” isn’t a beta, because normally, a beta has most of its features integrated. Starbound instead seems to be rebuild from the scratch. Why? I don’t know the answer. However, the developers don’t hear what the community says or at least stick to their own plans – you can investigate several thesis papers by Tiy from December and January – but obviously don’t have any priorities when developing.

So, even if you take in account that this is an alpha and early access, all things they promise to you won’t happen; don’t think that you can give them help as a modder, as a bugtester or as an artist. I didn’t encounter any developer since spring on the forums, except if they posted a dev diary. CF always cries how bad and demanding the community is, but they are not interested in the community either; if you want to get some news, you don’t have to visit the forums, but look at reddit or twitter. At the beginning, they said that they wanted to introduce popular mods in their updates; but in one year, they only introduced two. It would’ve been a good idea to add at least some mods in the long phase without an update, but even here CF fails.

To make things worse, there were some really bad comments and even accusations made by the developers in open public. I’ve never seen something like that where developers accuse their customers, when they criticize the development; critics can be idiots sometimes, but there IS the problem of absent updates, and as such, the developers are responsible for their own failure, not others.

Starbound started as a promising game with a bunch of potential. Unfortunately, CF destroyed it. They claim that an “unstable” (!) patch will come in the next weeks. Not sure when they will push the stable. They are also talking about a mysterious 1.0 version that will come later. I don’t think we’ll see it before December 2015.

If you are a person full of passion who wants to give a hand, wants to be part of something big and likes to enrich a community – don’t try Starbound. Don’t do it. If you are a multiplayer-person, don’t even think about it. And if you are a lonesome, but experienced gamer who wants a cool, complex game… you should wait until 2016 until thinking about a possible purchase of Starbound 1.0.

I have to say that I really want to love this game. I really would like to see Starbound succeeding. However, Chucklefish makes it impossible for me. I'm not the only one. There were times when this game was played by 80.000 people a week, or at least 20.000 to 30.000. Now, there are only 1.000-2.000. Still, everyone is convinced that the whole fan base will return after a new stable update. I doubt that.

(A short addition: I don’t start Starbound via Steam, that’s the motive why I have fewer hours shown than I actually played. The launcher is bugged, by the way, and can double the hours you played, leading to false statistics.)
Was this review helpful? Yes No
69 of 125 people (55%) found this review helpful
11.8 hrs on record
Posted: December 6
Early Access Review
When I first played this game, it blew my mind. The soundtrack was excellent, there seemed to be so many things to do. But then you hit the "endgame." There becomes nothing. An endless grind for no reason. And then the updates stopped. For a year. They said they were going to update it weekly. Of course, they could always start work on it again, but after such an immense dissapointment, I don't think I'll ever be nearly as excited about this game as I once was.
Was this review helpful? Yes No
80 of 146 people (55%) found this review helpful
132.3 hrs on record
Posted: December 3
Early Access Review
This game had tons of promise when it was first released on Steam way back when. Unfortunately the developers of this game have failed to come through on the promises of all the planned features on the store page. Do not buy this game untill the official release, if that day ever comes. I'm to the point that I do not believe that day will ever come and that is why I'm writing this review almost a year after buying and playing the game. I've been waiting for a playable game for a long time since buying this and the developers are failing miserably. There could be so much to love with this game, but it all seems like a fantasy at this point and nothing more.
Was this review helpful? Yes No
28 of 48 people (58%) found this review helpful
24.3 hrs on record
Posted: December 20
Early Access Review
This was an awesome concept when it first started. They waited forever to release the game in beta. They went from awesome looking monster to something that looks like tamagachi aliens.

It's been over a year and instead of stabalizing the game for release, every update they have ever put out just keeps breaking the game further. Instead of working on the core game to get it out, they keep adding useless vanity items that proceed to cause even more bugs to iron out. They're main focus? Adding crap that breaks more crap so they can keep it in early access so they don't have to worry about a "scam" of it being a broken full release.

I followed this game for years, was one of the unfortunate many who pre-ordered it (kickstarted it) and they haven't done much of anything useful with that money except waste time.

God forbid you go on their forums. Oh no, you have never in your life seen a more fanboy fueled message board in your life. You aren't allowed to say anything negative about the game. If you're not stroking the ego of the developers of jumping on the love Starbound band wagon, you'll be ridiculed for your opinions, your ideas and your requests. Have something negative to say about the game and why? Expect to be banned for "trolling" and my favorite, "smack talking".
Was this review helpful? Yes No
124 of 231 people (54%) found this review helpful
86.8 hrs on record
Posted: December 2
Early Access Review
Gameplay 7/10 Refinements are coming slowly and improving the gameplay
A.I. 4/10 Randomized enemies seem to all act similar and not very smart
Building 7/10 Easy to use building system to create detailed, mostly decorative structures
Story 5/10 Game lore does not make a good translation into the game itself
Graphics 8/10 Starbound has some very talented artists on board Cute pixelart style
Sound 6/10 Nothing special here, pretty standard fare. Playing custom songs is cute
Music 7/10 Needs more tracks, variety and smoother transitions between songs
Replay Value 3/10 You'll have to make your own fun with this one if not on a server at endgame

Overall Impression 48/80 Still can't recommend for purchase since currently it's in Early Access and Chucklefish Devs are not currently participating with players here on Steam forums.

This wants to be a great game... when it grows up. The "Winter Update" added alot of the features that were already available on the nightly versions to a somewhat playable version, however there isn't a stable version update planned for release until sometime in January 2015.

This game has a great concept and the backbone of what could be a great game is in place, BUT this game can be considered a "not worth it" at this point and you should spare yourself the grief of waiting for the glacial speed of development if you actually want to own the game to play the game.

Just buy it later so you don't get stuck wanting for more. If you buy it later. You will simply miss out on an incomplete game now. Check back after a stable update for and see what people are saying about it again. Proof will be in the pudding.

Very, very disappointed with the decisions of the dev team to not engage the steam community in our forums and address their concerns after being more than willing to take thier money. This game has been handled badly in regards to PR in the early access program here at Steam and with early statements of how development was going to happen differing GREATLY from what has actually happened.

Why ban people commenting about things they don't like about the game when we're supposed to be giving feedback on what we think? Seems a bizarre tactic. I'm simply pointing out facts of what has happened in the past during early access program on Steam to prospective buyers who want to participate here. This should not be a model for other developers to follow in my opinion.
Was this review helpful? Yes No
57 of 104 people (55%) found this review helpful
106.9 hrs on record
Posted: December 4
Early Access Review
The game hyped itself way too much, and with several million dollars and a decent sized staff, they still fail to deliver and content updates since last year. Twitter feed from the devs only showed picture of a new office and a puppy. Just a puppy. Glad that money is being put to good use. Still have yet to see any decent content. (Sure they have a big content patch coming out 'soon' but it ONLY took a YEAR) I'm just saying for the manpower and the cash they have, this game gets less updates than anything I've ever played. If you plan on getting the game, I reccomend a pirated version. The last thing these guys deserve is more money from poor unsuspecting people.
Was this review helpful? Yes No
18 of 30 people (60%) found this review helpful
131.5 hrs on record
Posted: December 4
Early Access Review
As of today, this game has been out for a year and has received very little meaningful updates since then, despite initial promises that updates would come "thick and fast".

Don't waste your money on this.
Was this review helpful? Yes No
19 of 32 people (59%) found this review helpful
39.2 hrs on record
Posted: November 30
Early Access Review
i would not recommend this game to any one until the devs actually put work into their own game like they should have done as soon as they released the game

tl;dr: it ♥♥♥♥ing sucks right now
Was this review helpful? Yes No
19 of 32 people (59%) found this review helpful
2.0 hrs on record
Posted: December 6
Early Access Review
This Game gets really grindy when you start bought this 4 months ago and I have only played it 2 hours. I did not enjoy it at all. The best part for me was pushing the quit button
Was this review helpful? Yes No
54 of 99 people (55%) found this review helpful
84.3 hrs on record
Posted: December 21
Early Access Review
This game is great! Unlimited sandbox in infinite Universe + RPG (quests, missions and ect.).
Co-op - CHECK!
Universe travel - CHECK!
Rare loot - CHECK!
Heads and skins - CHECK!
Billion-zillion planets - CHECK!
Techs - CHECK!
Various monsters - CHECK!
Was this review helpful? Yes No
20 of 34 people (59%) found this review helpful
87.5 hrs on record
Posted: December 21
Early Access Review
A fun game with a lot of promise, Starbound has enough content and enjoyment that I was not disappointed in playing it. However my dissapointment comes from the promise that Starbound and its development once had, now bogged down in a lack of updates and content that has never evolved past the "early access" it is supposed to move forward from. On the one hand I had a lot of fun with my "Terraria in space", but on the other hand this is the game that put me off on the concept of "early access" as a whole.
Was this review helpful? Yes No
69 of 128 people (54%) found this review helpful
62.0 hrs on record
Posted: December 6
Early Access Review
Starbound has a brilliant core idea, but it is certainly not there yet. My main reservation is how boring the enemy types and planets are - planets of a particular biome have no specific enemy types or dungeons, and different levels just mean the amount of damage/health of enemies differ. There really seems to be no variation throughout the game - once you've visited one planet you've visited most of them, and they have no consistent theme. This game is thoroughly enjoyable to play and explore for a few hours, but if you want to get powerful it just becomes a boring grind.

I also personally dislike the development cycle. Based on the website, it would seem that the devs are constantly making updates. But they seem to be churning out new features faster than they can finish them - there hasn't been a stable update for months, because the devs are too busy making new features to actually finish working on the ones they started 4+ months ago (although I hear an update is finally coming).

Essentially, starbound has little content repeated an infinite amount of times, it really doesn't have much interesting progression and the development cycle is painfully slow and inefficient. In its current state, I really don't believe that this game is worth it. However, should they successfully develop it further (which will probably take several years given their current speed), I think the game certainly has potential. Currently, however, the game is not fun for more than a few hours so I do not recommend it.
Was this review helpful? Yes No
49 of 90 people (54%) found this review helpful
166.9 hrs on record
Posted: December 15
Early Access Review
Why Early Access?
“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Do not believe this. It is a lie. You do NOT have any say in the game's development. To Chucklefish, you are just material. Don't even DREAM, THINK, or CONSIDER the idea of buying this disfigured mess of a game. The developers are bad, this game has been in early acess for a year now, and the chances of it getting any actual love slowly come down to miniscule

Now, a short history lesson on Starbound. Its lead developer, Tiy, happened to originally be from the Terraria team. I don't know what encouraged him to leave and make Starbound, but at first, it looked pretty awesome. I REALLY want to love this game, I really do, but Chucklefish doesn't want your love; they want your money.

In any case, Tiy aimed to make Starbound the spiritual successor to Terraria. But like most first-game companies, this one isn't turning out so well, not because the game doesn't have the funds, but because the developers don't have the professionalism to do it. I remember the day when being a video game designer WAS a professional job.

Secondly, the Stable and Unstable branches have not received any updates, and the "Nightly Branches" Are nothing more than place holders and the right to have an excuse to say, "We're still workin' on it!"

The truth behind this, is that Chucklefish has taken over 20 million dollars in combined funds from players on BOTH steam and their website, and ran, choosing to work on other projects with money that was given to them SPECIFICALLY for Starbound. They have nine projects, and are no longer even an INDIE Developer. They have started publishing games, And i'm convinced they might be the next Nexon North America/Europe or Perfect World Entertainment (No offense directed toward you bros and broccolis in Nexon Korea and Perfect Online).

After Rho and Bartwe, two of Chucklefish's key figureheads for the game left, things stopped making progress. Not that they weren't ALREADY being slow, but having failed to deliver their game on a multitude of releases, beta releases and even an ALPHA release, resorting to said names in that order, have failed up until December of 2013. And yeah. the game's not even a beta. it's an ALPHA. I'm a bit shocked myself.

They've also done bait-and-switch tactics several times, the most uncalled for of them all being that they used to offer refunds if you didn't like the game free of charge. Now they won't, no matter how much you ask.

Also, they've had to move to the UK just to AVOID AMERICA'S FEDERAL LAW. That's right. They didn't move to localize everyone. The moved to dodge a federal offense. People were already complaining about them and their game, and when they stopped offering refunds, Tiy decided to pull out to somehwere he would get a higher ground. This man is unscupulous, and he has crossed the line. Literally.

LASTLY, and the BIGGEST issue here, is not the game, but the company's ethics in videogame development. This is what I was talking about in my opening statement. Any and ALL crticism, no matter HOW well-worded or politely typed out, is brushed under the rug, slapped in the face, or shivved right in the flatulence as trolling or flaming.

Chucklefish has repeatedly attacked their fanbase. Antyone who originally funded this game has likely left, and the only remainders of the community are hostile overly attached fans, who will do anything to make Chucklefish happy. INCLUDING not giving them input on a game that is supposed to please their intended audience (Which i doubt there is even an audience this is intended for at this point). This has actually escalated into a censorship campaign on their website, with a level of such that is the highest i have EVER seen. They'll stomp out ANYONE who has an opinion different from their own.

They've even gone into banning sprees, driving all of their long-time backers out of the game, Seatiki, Omni and some other "Moderator" in particular having their way with those voicing an opinion like their own sister. and THIS leads into the HORRENDOUS level of community management that Mollgos (The team's community manager) handles with...well, nearly no noticable experience at all. :|-

It seems when someone voices out against how they think and do things, a moderator is almost ALWAYS the first to respond, and most typically with an instantaneous ban, hence the banning sprees. So as i have mentioned, horrendous community management. These goofs could REALLY learn a lesson or two from Digital Extremes.

Now, ONTO the game itself, anything I'd have to say is pretty much covered in every other review. It's repetitive, a grindfest worse than Destiny, which is quite shocking, most worlds appear pretty similar, and there's a lacking in content. Still, it's least not up for $60 like Bungie pullled with Destiny. However, both games suffer from the same issue: Lack of content. Frankly the biggest update they had before the Nightly Branch, was that they had a puppy in their office. Doubtful the poor pooch is still in there. That company doesn't seem up to the task of taking care of what they have...

Now, i've already read the recent news on about the update coming out. However, my concern for this is that mods working for Enraged Koala, won't work in Rampaging Koala, because Chucklefish broke the mod system and laughed at the people who figured it out. From what i'm seeing, Chucklefish IS delivering on SOME of their promises, however i'm also seeing stolen content from mods they did not get the permission to use from the users who made those said mods. They already had permission for the Novakids mod. However, the rest? None. No questions asked, no permission given, nothing. Rather than putting in the effort to make the game good, they're taking from other peoples' mods and making the game that way. There is NOTHING I hate more than intellectual thieves, and it is where Chucklefish has crossed the linem Twuice at this point counting my mention of Tiy's horrible management earlier.

If you want some more light on Chucklefish's activities with their community, check out BaptizedInFire's review. He has evidence to support what he has said to go along with it.

As for me? I'm through with this game. It is an insult to the videogame industry, and scum like this company are the reason Early Access has become a plague. Early Access isn't a f**king CRUTCH. It's a Gods damned EARLY ACCESS. Like what goes on for Bungie's Halo Betas. They're supposed to be a TASTE of what the game will be. Not fund its freaking production.

Oh, one little detail. all of you Fanboys who intend to downvote this? Just going to let you all know. YOU ARE MY B*TCH! For downvoting like one without giving any remote explaination that makes logical sense or even regurtitates "points" made that aren't even valid. So again, Downvoting fanboys, YOU ARE MY B*TCH!
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56 of 104 people (54%) found this review helpful
10.5 hrs on record
Posted: December 3
Early Access Review
Its pretty good... for the first hour...

I dont really recommend this game. Get terraria. Starbound is fun for the first hour or two, but after that it gets boring. Trust me.
They might come out with more updates for new stuff, but still, I just dont like how this game was made.
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109 of 206 people (53%) found this review helpful
41.9 hrs on record
Posted: December 2
Early Access Review
Surprised someone can get away with selling a game that is this incomplete. After coming back to this game after several months (almost a year now) I see little to no change in gameplay or features. No idea how user rating is "very positive" when all of the most up-voted reviews are negative. This game is as dead as its late game gameplay. Would not recommend.
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57 of 106 people (54%) found this review helpful
125.2 hrs on record
Posted: December 2
Early Access Review
This game is probably one of the laziest piles of trash ive ever witnessed. Im sure everyone knows about the devs basically wasting everyones time and money and not updating the game for months on end but I really cant stress it enough. As you can see I have 100+ hours in the game, and while I will admit its a decent time killer and the base building is pretty solid with quite a few options of how you can make it look the gameplay is downright awful and 1 demensional with boss fights you can just build a wall around and beat them to death and enemies that either kill you in one hit and are bullet sponges or they die instantly and do nothing to you. The stat scaling for the most part (at least since release) is alright until you hit the last sector where it then becomes a tedious race around a planet looking for more fuel for your spaceship so you can travel to another planet to find more fuel until you finally grind enough ore to build the max level armor set. Then what do you do? Nothing. You sit on your ♥♥♥ all day in your base maybe building a thing or two while waiting for the next game update that never comes (no nightlies do not count as updates, an update is something that doesnt break your game and delete your saves).

tl;dr If you are expecting better Terraria you will be sad and dissapointed.
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98 of 185 people (53%) found this review helpful
33.6 hrs on record
Posted: December 2
Early Access Review
Starbound just... isn't as good as Terraria. it's kind of that simple. and the direction it's going, I'm not sure it ever will be as good as Terraria (let alone BETTER). Starbound is more grindy, the progress is more forced - you can't just run around and explore and do what you want - and you can't expand the one thing you want to expand: your ship.

I kind of feel like: someday, Terraria will add spaceships and galaxies... and then no one will ever think about Starbound ever again.
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4 of 4 people (100%) found this review helpful
18.8 hrs on record
Posted: December 26
Early Access Review
A Brief History of Chucklefish and the Community

  • First, people complain when the stable updates are too frequent to keep your save for very long.
  • So, in response, they change their updating routine and create a nightly channel to see a snapshot of their progress every 24 hours.
  • Nobody switches, ♥♥♥♥♥ing commences because they don't see any progress and assume the game is dead.
  • In response, the dev team starts frequently blogging in order to show everything they've been working on, including the arduous task of refactoring code (which is very important, but you can't have snazzy screenshots to show for it)
  • People don't read the blog, and proclaim that the game is dead.
  • Those that do read the blog complain that the latest releases are buggy.
  • Entitled gamers want everything now.

    Where is that picture of a triangular diagram showing fast, stable, and fun with the caption "Pick Two"?

    Christ almighty people, you can't have frequent updates, have those updates include lots of features, and have them be stable. Either be patient, or help them bugtest by playing nightlies. Otherwise you'll leave them no choice but to halfass the content!

    What's that? The game? Oh, yeah, I think it's pretty good. I like the setting and character design, the procedurally generated content is impressive, and it's been getting better over time. If you're into voxel-like survival/design games, then this is a good choice.
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45 of 83 people (54%) found this review helpful
13.7 hrs on record
Posted: December 3
Early Access Review
This game is nothing but a bunch of broken promises. Like many others who have posted a review, Starbound offers a great concept, with a pitiful execution.

There's not much to do in this game other than landing on some planets and collecting resources. The only redeeming quality this game has is the music.

If you're looking for a great exploration/survival game, do yourself a favor and look into Terarria. It has a ridiculous amount of content and you'll undoubtedly get more hours than what you've paid for.

Starbound is absolutely dead in terms of devlopment. Chucklefish hasn't made any significant improvements to the game since I've made the purchase a little over a year ago.

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