Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (56,713 reviews) - 89% of the 56,713 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (47)

August 2

1.0.4 - Changelog

Hey, everyone! :)

We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!

Starbound v1.0.4 Changelog
  • fix OSX crash when performing certain GUI actions
  • fix a graphical bug when fuel tank contains more than its maximum fuel capacity
  • fix bug preventing Dreadwing's visible damage state from changing
  • fix arm images in Nuru's portrait in teleport confirmation dialog
  • fix Blink Dash dropping through platforms
  • fix booster flame positions on T7 floran ship
  • fix some problems resolving facing direction while dual wielding e.g. fist weapons
  • fix some typographical errors
  • fix hover state in MM upgrade interface while an upgrade is selected
  • fix bug causing wand/staff projectiles to not track properly on win32
  • adjust a few item prices
  • adjust nutrition value of Toast and Potato Grids
  • better sound effect for Violium Broadsword special ability
  • better sound effect for Wooden Hatch
  • disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
  • increase chat bubble duration
  • revert a previous fix for players beaming into terrain; needs a more complex solution

387 comments Read more

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window


  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys

Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

356 comments Read more


“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (56,713 reviews)
Recently Posted
[IRAF] ÐγαMετR
43.6 hrs
Posted: August 29
I've known Starbound for a long time. But right now it's a really entertaining game. I recommend it.
Helpful? Yes No Funny
119.7 hrs
Posted: August 29
This game..... I so much would like to love this game. All of the elements of a good game are there, everything that should make this game great can be witnessed through the turgid veil of garbage that covers its surface.

I bought this game YEARS ago, when your starting sword was overpowered and there were no quests of any kind. It was filled with bugs and horrendous performence issues, along with having nothing to do. These days, there are still bugs and horrendous performance issues. But at least there's something to do, right? Quests, bosses? Yeah. Sure, they're something you can do. None of it is fun, though. The bosses are all way too easy or damn impossible to fight thanks to the game needing to freeze every couple of second during a fight. And the quests? In my hours playing this game with this most recent update I have yet to find a single generated quest that was not some variation of; "Get me X" or "Take me to Y" or "Kill Z".

One of the longest awaited features of Starbound was a story. A cohesive plot told beyond vague npc coversation bits, or overly-long and poorly written codex entries. A little while back, they finally added a main quest. Guess what? The story is boring. It's dull, and unoriginal. It's basically a compilation of all generic space-mythos. Giant ancient tentacle beast coming to destroy everything and all that.

But, the story is forgivable. The quests, too, are forgiveable. At least they're trying to add content, right?

While I can look past all that, one thing I can't look past is how god-awfully this game performs. Every time I play I discover a new bug. Huge chunks of the world go unloaded for extended periods of time, entities glitch back and forth so frequently that I was convinced it was a feature. During combat, when you're really trying to get in there and attack, the game will just spontaneously freeze. It's almost as though it's trying to calculate the damage values with a ♥♥♥♥ing abbacus.

One of the main features of a Mineclone game is BUILDING and MINING. Building is unsatisfying, as it just doesn't mesh well with the exploration elements of the game. You make a huge, magnificent base on your first planet's surface, fill it with everything you could dream of, and revel in its beauty.... Then you realize you need more materials and have to leave. You never find the planet again. There's no point to build, as you're just going to leave it all behind anyway. The mining is one of the most frusterating parts of this game. Everything in this game leans towards the vertical over the horrizontal, in terms of how you traverse the world. Now, this wouldn't be a problem, if you took less fall damage. It's at this point that I must compare Star man's Sky- I mean Starbound, to Terraria, so, please forgive me for that. Terraria excells in the 2D Sandbox elements because of the inherent factors that compose its world generation. Caves are sparce, but grandious, always giving you just enough natural structure to not feel overwhelmed, but they still feel like your digging straight down had a point. Starbound, on the other hand, fills its subterranean layers with oversized caverns, fit only for you to die in. Cave systems are absolutely massive, and getting lost in them is far too easy. I couldn't really put into straight forward words what makes the caves so frusterating, so, allow me to use an analogy.

Imagine you come to a crossroads. Two paths branch off on either side of you. Both paths offer something you want, but you can only choose one. Easy answer, I hear you saying, go down one, then return to the other. Yes, that is an option. The only problem is, once you get to the end of the road you've selected, you fall into a pit where the world has yet to load and die.

Sorry for the poor analogy, but I couldn't be bothered to write any more hyperbole.

"But, ♥♥♥♥♥♥♥, this game has SPACE." I hear you shouting. Yes, I know, it has a massive universe to explore, with millions of different procedurally generated planets to interact with. Sound familiar? Like a certain flop of a game that has become a well-recognized meme? Well, much like said game, exploration in this game loses its luster fast, once you realize that all you'll find on the planets are an assortment of pre-made, unimpressive structures. Towns aren't fun to find, since there's no interaction with its denizens, apart from the 'randomly generated' quests they offer. (All of which are just fetch quests or kill that guy quests, might I add.) And random vendors are basically pointless since anything they could offer you can be found for free in the wilderness.

I want to like this game. The music is fantastic, the lore of the universe is facinating to read about, and to be entirely honest the pixel art is rather appealing to look at.

But, having bought this game about two years ago, and watching as the developers simply try to shovel more content into it, instead of fixing what they've already added, I simply cannot stand to recommend this game to anyone.
Helpful? Yes No Funny
202.4 hrs
Posted: August 29
Starbound is so epansive, charming, witty, and overall one of the bast games I've ever played!
And because I can't put it into words (that would do it justice)...
I'm going to compare it to No Man's Sky!


Very good! 7/10
Starbound's randomly genorated NPCs are... Just kinda ok. 5/10
Good. 7/10
Over-all creativity:
The level of bulding detail that Chucklefish put into Sarbound would make a Minecraftian's brain explode. 7/10

Also, it has multi-player.

No Man's Sky:
non-existent. 2/10
No Man's Sky's NPCs feel really lifeless. 3/10
Eh. 3/10
Over-all creativity:
The same as when two seprate Youtubers make the exact same video only a day apart. 4/10

"Multi-player? nahh. But let's make it seem like it does."
Helpful? Yes No Funny
31.6 hrs
Posted: August 29
once youve seen one bird temple/epic robot castle/plant cave youve seen them all
Helpful? Yes No Funny
38.1 hrs
Pre-Release Review
Posted: August 29
Thanks for killing my old save files, keep up the good work.
Helpful? Yes No Funny
134.6 hrs
Posted: August 29
First of all I will say that English is not my native language, so I am really sorry if there are grammar or spelling mistakes.Also if you meet something you disagree with, keep it to yourself,I don't care.
But if you want to argue please provide facts, I will aknowledge my mistake and repair it.

Well, I will be honest that game has dumped down since 2015(when I bought it) or maybe from earlier, but it did not go as far as far this year's huge disappointment(No Man's Scam) and it's till enjoyable.
I will point most of the things that this game does right, that No Man's Garbage did not and vice versa.
Oh and some feautures that No Man's Lie is supposed to have even tho it doesn't and vice versa.

1. Actuall character customisation. In this game, you can create some really cool and unique characters(Especially with vanity mods that add tons of custom costumes or gear). While our Planetside 2 on low graphics does not even have that.(I am kinda fool for talking about CC, but it's just bugging me af).

2.Building bases. Building bases in a sandbox game is like a fap for the soul, especially when you spend time and dedication on them, you come up with something so cool that you feel proud of it. And when you start building a base in this game it's no different than Terriara actually, but it's still awesome(With mods is even more awesome).Build ? In No Man's Sky ? But... but... err....

3.Ship customisation. Yea Starbound doesn't have that one either NMS, BUT! You can still build inside your ship, you can have a crew and a pet.(With mods you can even make your own one, but I am still talking about the Vanilla game). NMS... hello? Hello Games ? Hello from the other side ?


4.Main story and side quests. Here instead of being left on a planet all alone with only one mission(TO REACH THE CENTER OF THE GALAXY WHICH IS PAINFUL), here you have an anime/cliche mission to save the universe from a huge hentai tentacle monster that literally commits sexual assault on the Earth and makes you run for your life(Because of the fear that you will be next). Oh and side quests ! Oh and really cool villain chick which, I would love to learn more.
P.S: PLS send nu...*cough* I mean the lore of her character.

5.Exploring. Well here they are equal.(And ofc with mods Starbound is better).
Cool Tip: If you think that the planets in Starbound are becoming boring, just install "Fracking Universe" mod, which makes the game sooooo much better and more complicated.

6.HUD and UI. Easy, for mentally disabled, Effective.
I won't even begin to describe how painful the UI of NMS is, it's just klunky and terryfing as a Soviet heavy tank.

7.Weapons and tools. Well, here you start all alone(With your pet). With a pathetic Matter Manipulator that destroys pretty much everything(sounds familiar), a sword and some food. Later on you as you progress through the game you will be able to choose what weapons to use, such as: Rifles, pistols, rocket/grenade launchers, lasers, or Two-Handed swords, one-handed swords, dual wielding, sowrd-shield combo, pistol-shield combo, sword-pistol combo, freaking nagical/sci-fi staffs. or Combined.
P.S: If you like WH40K and you want to purge the galaxy from all the xenos, check out the "Astra Militarium" mod that adds freakin' bolters and lasguns to the game. FOR THE EMPEROR !!!

8.Farming. You need to farm! Like in real life(not really) in order to live and progress through the armours(atleast the first tiers).

9.Mining. Painful, yet enjoyable, because there is a s*it ton of things underground, from dungeons(WITH LOTS OF LOOT!!!), houses(not joking), small towns(literally small towns), to full-scailed biomes out of Jelly! NMS, no no and no.

10.Dungeons. Even though I mentioned it in #9, I will just say that the dungeons on the surface are... bigger, better, not stronger, but many and unique.(hahaha no, they will become the same after your first playthrough, but you can still mod the sh*t out of it ^^). NMS has some space stations and some land station which are perfectly the same, so I won't bother covering them.

11.Vehicles. You have some hoverbikes and a boat.(So mod it and get those badass mechs you'v seen on the top of the Workshop). NMS has some space ships.

13.Multiplayer. I don't have to explain this and I won't.

12.Price. This game has more content than NMS and it's only 13.99 Euro(28 bulgarian levs for me), while the greedy liars from Hallo Geims are trying to charge us with 60 Euro(120+ bulgarian levs for me), as much as a tripple-A title. I suggest you buy it during a sale, if it drops under 5 Euro.

13.Mods. I'v been hinting this during the whole review and I have to say. Modded Starbound is just a bless and it makes the game so much complicated and interesting. You will love it!
Poor NMS is still garbage even with mods. Until there is a mod that brings everything from the promotions, then the game will just rock.
P.S: Modders please do that, PLEASE!!!!

14.Space battles. This and #15 will be the only 2 things that NMS have, that Starbound does not.
We were promised huge space battles, with fleets interacting with each other, we were promised space wars between factions, a bit far but similar to EVE Online. Well, we did not get those. Thank you Hallo Geims for the crushed overhype and broken promises.

15.3D/2D. Well some of us like 2D games, others 3D, and those like do not give a shiP .

In conclusion. Starbound is like that girl who loves you, but you ignore because of that juicy and beautiful girl, which is empty as NMS and boring as Facebook.
Starbound did not recieve the hype that NMS did for which I am happy, because when something is not very popular, remains good and clean. The devs did not lie, they did not promise us things they won't add.
Also, if you are mad that you supported the original kickstarter and you are mad that the game did not go the way you want(Talking about Starbound). Well, your money are your responsibility, you decide what to do with them. So when you paid for the kickstarter campaign, you supported a game you did not know how would it turn out, so it's your fault that the game did not hit your expectations.
Helpful? Yes No Funny
33.2 hrs
Posted: August 29
good stars decent bounds good ♥♥♥♥
Helpful? Yes No Funny
66.0 hrs
Posted: August 29
Terraria in Space. It is a lot of fun with hundreds of planets and biomes to explore, mutilple unique weapons to find and collect, and a great number of crew members and colonists to help you out. If you enjoy building and exploring on an extraterrestrial scale, you will enjoy this game.
Helpful? Yes No Funny
Naka o(`ω´ )o
30.8 hrs
Posted: August 29
Pretty cool
Helpful? Yes No Funny
Infinite Rotation
1.4 hrs
Posted: August 29
Too difficult
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
966 of 1,229 people (79%) found this review helpful
918 people found this review funny
14.2 hrs on record
Posted: August 12
The game you play when your computer can't handle no mans sky
Was this review helpful? Yes No Funny
578 of 725 people (80%) found this review helpful
269 people found this review funny
32.7 hrs on record
Posted: August 15
No Man's Sky ... but:
- 2D
- better
Was this review helpful? Yes No Funny
188 of 230 people (82%) found this review helpful
47 people found this review funny
143.8 hrs on record
Posted: August 13
A very enjoyable game about exploration, where you can do lots of stuff, like:
-Build a house/village, with the choice to have people move in.
-explore the galaxy.
-do countless fetch quests for villagers.
-kill bad guys.
-battle monsters.
-be a guy who is basically a star dressed as a cowboy,
-become a superhuman through techs.
-find weapons.
-use said weapons.
-complete the main quest.
-ignore the main quest until you need to get some gear from it.
-watch fish people be openly racist about plant people.
-escape from earth on a ship.
-have fun in general.
-play multiplayer.
it's like No Man's Sky but 2d and from what I hear, better!
Was this review helpful? Yes No Funny
474 of 673 people (70%) found this review helpful
23 people found this review funny
Not Recommended
186.0 hrs on record
Posted: August 3
I liked this game back when it first came out on steam. When 1.0 came out, I figured I might enjoy it again. That wasn't the case. A lot of content was cut and even exploration feels much more bland and stale.

-Temperature system has been removed. This was one of the nice features back during the beta. Most clothing had function (Snow Infantry set was very useful) and it felt very relaxing sitting by a fire on a snow planet so you could warm up.

-Sectors have been removed. You used to only be limited in exploration by the temperature system and how warm or cool you could get. A forest planet in a sector would be just as dangerous as a lava planet on that same sector, and you would find the same resources on every planet in that sector until you moved on to the next one. This was a favorite feature of mine and really enhanced exploration because there was just as much incentive to going to the forest planet as the lava planet.

-Most techs are gone. I remember all the vehicle and flying techs, and how you'd have to find them to actually use them. Now that I can't use my bubble tech, I have to build giant pillars to get on avian pirate ships. And this isn't all, there was also a mech and some other vehicles. The only surviving tech vehicle is the boat, only now you have to waste pixels buying it instead of being incentivized to explore to find it.

-Randomly generated monsters and weapons have been removed. I enjoyed this because it added to exploration and had you wondering what kind of creatures and crazy weapons you'd find on a planet you'd land on. Every creature was unique and every weapon was unique, down to the name and function. This also added a lot of fun to exploration because of course, you wouldn't know what you're going to find.

-Story isn't that great. I honestly had more fun back when you'd build the bosses yourself in order to advance to the next sector and unlock more equipment and crafting tables. I thought the beginning of the story was fine, but the rest felt repetative and boring. "Find a ________ settlement and scan objects" gets very annoying and I tend to just drift away from the story altogether. I have yet to face the final boss because of this.

-Plenty of weapons and armor have been cut, and I don't mean the randomized ones you used to find on planets. I mean weapons and armor you crafted at tables. Copper and gold almost seem to have no use anymore, and I quite enjoyed those armors, as bad as they were, and copper armor and weapons were easily obtained in the early game, allowing you to take on more dangerous things. It felt like I was legitimately getting stronger and every ore had a use. Almost any type of weapon could be made from any type of ore. Feel like making daggers? No problem. Spears? Yep. Instead now, there are too few craftable armors and weapons, and it seems ores have gotten even more scarce.

-Further cuts include certain dungeons (USCM bases are a prime example), and you can no longer attack NPCs unless you break all their stuff. If I want to be a murderous psychopath and purge xenos, just let me do it please. On top of all that, there's little reason to go to moons or asteroids anymore. Asteroids would be one of the most dangerous biomes in the game with the best resources, but now there's pretty much nothing.

I will repeat, I LOVED this game in 2013. Telling people to mod it in is no excuse and it's the wrong mentality to show to developers.

I'll change my opinion if some of the good features are added back into the game or some of the many promises Chucklefish made are implemented. Starbound simply feels like half the game it was when it first came out on Early Access.
Was this review helpful? Yes No Funny
176 of 269 people (65%) found this review helpful
7 people found this review funny
32.6 hrs on record
Posted: August 4
The galaxy need saving and you're all we've got.

Starbound is a 2D space/extraterrestrial sandbox game from Chucklefish that, after several years in Early Access, has been released as a full game. Earth and an organization made up of seven races, the Protectorate, have been destroyed by an ancient and powerful foe. As the last surviving member of the Protectorate, it is your responsibility to defeat this evil foe! Or you could completely ignore the main quest, go to a far away planet, build some houses and get rich from the rent payments. It's up to you really.

You see, when Chucklefish describe their game as a sandbox, they really mean it. Sure, there are limits to it, but there's a hell of a lot of stuff you can do. Starbound does have a story, and even if you want to focus on other stuff you're probably going through the story quests. The story is a tad bit ridiculous but then so are the Novakids, people made out of neon gas. These quests, the first few of them anyway, are also used to teach the player about core mechanics and they do a fairly good job of explaining the basics. You can focus on the story if you want to or you can do any number of things, perhaps you just want to build a house and a farm on a faraway planet, or maybe you want to create a colony of Avians, hell I've heard there's someone trying to recreate the Death Star so you could even do something crazy like that.

One of the most important parts of the game is your character's ship. You have the ship from the get go but its FTL drive is completely caput, you can travel within your starting system but that's it. Completing a few story quests will get your ship repaired and then the game gets interesting. Once you have your ship you can do whatever you want. Your ship is fueled with a resource called Erchius Crystals which can be found on natural satellites (you'll need special breathing equipment before you can survive on them). When fueled, the ship can be used to jump to different star systems and then can be moved to positions over whatever planet or satellite you wish to visit. The ship is quite small to begin with (still big enough to build all of the crafting stations) but you can increase the size of the ship by hiring new crew members and then using upgrade modules at certain numbers of crew. Your ship ends up being pretty big so if you want to go for the whole space nomad thing it's possible.

When it comes to the planets themselves, there's a reasonable amount of variety. There are quite a few different types of them, ranging from lush forest worlds to worlds so cold you'll freeze to death without the proper equipment. They all have risk factors, the safest worlds are classed as Low Risk but they also have the lowest tiers of ore (Copper, Silver and Gold). You'll be wanting to visit more challenging planets fairly quickly so you can upgrade all your different crafting stations to access new armour, weapons, tools etc.

From what I've seen so far, all planets have some wildlife, most of which will attack you but some animals don't pay much attention to you. Sometimes this is all you'll find on a planet apart from some random chests and the odd travelling vendor. However, some worlds will be home to some pretty cool stuff. Perhaps you'll get lucky on an ocean world and find an underwater Hylotl city or maybe you'll find a Floran settlement in the middle of a jungle (completing quests for NPCs in settlements is how you get new crew members in the vanilla game). Some worlds are home to Penal colonies full of prisoners armed to the teeth, others are home to long abandoned Apex Labs. There's no way to know what a planet will have before you get there (something I find a tad frustrating) so it can be tough to find what you're looking for but when you do find them whatever it is you want, it's very satisfying.

No matter what you decide to do in Starbound, you're going to spend a fair amount of time collecting resources with your Protectorate Matter Manipulator. The MM is basically a combination of the basic tools you usually find in this kind of game, it can be used for mining chopping down trees etc. It can also be upgraded with special upgrade modules that improve its effectiveness. Unfortunately, mining for ore is one of the weakest parts of the game. The mining itself isn't so bad (though the lack of a quick way back to the surface sucks), the problem is that you never find large deposits of ore, I've never seen more than seven or eight bits of ore together. Not a huge issue by itself but when you consider the fact that you've probably gone to that planet specifically to look for ore it can be aggravating to spend half an hour doing it and ending up with 30 or 40 ore, that’s not going to last long.

Another big issue with the game is its performance but it seems to be a case of luck of the draw as to whether or not you'll actually have any problems. Some people have had issues that make the game unplayable, other have had issues with the game simply not performing as well as it should. I've been pretty lucky and the only performance-related issue I've had is some trouble getting fullscreen to work but there's no guarantee that you won't have any performance trouble. The only way to know if you're going to run into trouble is to buy the game and see if it works, not particularly helpful I realize but worst case scenario you can just refund the game and wait for fixes.

A couple more things I'd like to mention. Firstly, Starbound has an awesome modding community. Starbound is definitely enjoyable if you're playing Vanilla but there are some fantastic quality of life mods as well as complete overhauls out there that make it even more fun to play. Secondly, the game's drop-in multiplayer works very well and while singleplayer is a lot of fun I find the game even more enjoyable when playing with a friend.


Starbound is far from perfect but that doesn't stop it being a super enjoyable space sandbox game with plenty to do. It's well worth the price of admission.

Lone Ranger Reviews.

El K.
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141 of 212 people (67%) found this review helpful
4 people found this review funny
Not Recommended
99.4 hrs on record
Posted: August 2
I just finished the game, must say the disappointment still sinking in pretty heavily.

They went in so many directions during the development process and a lot of them had so much personality an flair, sad to see that in the end chucklefish ended up pretty much handpicking the most bland uninteresting pieces they had over all the years of development and called it the final product.

I've played the very first version of starbound and came back to check on how it was doing from time to time. Ironically enough, the finished product looks like almost a full rollback to their very first early access version.

Ultimately this is just a shadow of an absolutely amazing game that could have been.
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101 of 152 people (66%) found this review helpful
6 people found this review funny
217.1 hrs on record
Posted: August 2
100% Recommend this game. You'll see as of the official 1.0 release, the majority of reviews are negative. I respectfully disagree with them. Did the devs make some shortsighted decisions while pushing the official release? They sure did. Are there things that used to be in the game that have been removed? Well yeah, you bet. Are there new mechanics that seem tedious and hold back the player, simple for the sake of holding back the player? Pretty much.

But guess what? This game is still. Not. Finished.

The 1.0 release isn't "The End" of Starbound, these devs have been with us since day one, the game has always been fun and has always been changing. Sometimes things get nerfed into oblivion, sometimes things are game-breakingly strong. It's a delicate task to balance something with so much content! AND THEY AREN'T DONE!

I have faith that this game will only continue to improve, at WORST this is a rough patch and in no way do the devs deserve the amount of flak they have received these past few days. If you're a little worried about purchasing this game right now, then hold off until it's on sale or until the majority of recent reviews are positive - it's your call. But don't let all the nay-sayers scare you away, this game is phenomenal and provides many MANY hours of fun.

I'm sure I'll get a lot of hate for this review but this is just the way I see it. I love Starbound through thick and thin, and I am deeply saddened that so many people turn their backs on it after being loyal for so long. The devs work hard and deserve praise, everyone makes mistakes. Now let's be positive and provide feedback, and see some changes for the better!

Thank you for your time.
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29 of 34 people (85%) found this review helpful
27 people found this review funny
29.4 hrs on record
Posted: August 20
Played for 5 minutes
Already more content than No Man Sky
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173 of 283 people (61%) found this review helpful
13 people found this review funny
Not Recommended
294.2 hrs on record
Posted: July 31
First, I recommend checking out Tystarchius' review here, since my thoughts are basically a continuation and elaboration:

Like him, I wish there was a third "neutral" option: I can't recommend the game in its current state, but that doesn't make it necessarily a *bad* game. I want to be able to come back to this review in a year and just replace the whole thing with "edit: nvm". As it stands, however, there are simply too many flawed design decisions and silly/stupid mechanical mistakes to enjoy it.

There are numerous small missteps, so I'm going to just go for the big ones here:

* The gameplay loop is broken.

Quick definition: Gameplay loops describe the core set of repetitive actions that make a game fun, and are composed of multiple disparate elements. For example, in Doom, you're not JUST shooting monsters; you're also searching for secrets, which lead to treasure, which enhances your ability to shoot more monsters. Stardew Valley has a half-dozen systems that interweave - farming, fighting, socializing - that all positively influence and enhance one another; any given activity provides benefits to other activities, meaning time is never wasted and you're always making progress.

In Starbound, this loop is broken, as all of the various systems are disconnected. You can complete the game without ever creating a single settlement, planting a single seed, or taking a single randomly-generated mission to gain a crew member. For some reason, Chucklefish thought this was a *selling point* instead of a massive design failure. Being able to skip entire elements, systems and game mechanics is not good game design! Not only that, but these extra systems are completely superfluous, as they are *less efficient* than the core element of planet exploration. You can just run around collecting the resources, which is usually a much faster method than farming or questing.

The point of a gameplay loop is to give the players a break and let them focus on other activities before returning to the main progression. This keeps the game fresh longer and prevents burnout/fatigue, which is incredibly important in long-running games like this. Terraria's gameplay loop balanced this well: exploring (fighting, looting, digging) would lead naturally to the other elements, like farming (critically important buffs from potions) and building (new NPCs at a steady rate need housing), without forcing you to dump more time than strictly necessary if you didn't want to get fancy.

* The survival mechanics aren't fun.

First, hunger. This mechanic has never been fun for me, and its implementation in Starbound is no different. "Use a consumable item every X minutes/hours" is just an annoyance. Fortunately, food is generally abundant (defeating the whole purpose of the mechanic...), but more importantly, more complex and rare foods give you a ton of bonuses, which is pretty fun.

However, the Environmental Protection Pack as a gate to planetary exploration is incredibly lazy. It's just an armor slot that unlocks a few more biomes at a time, which are all coincidentally around specific stars. There's nothing interesting about it, just "oh, I can go to a jungle planet now, which was apparently radioactive before". This is likely to make each new biome feel exciting and fresh, but instead it just makes them feel uninteresting. This is exacerbated by the fact most mini-biome and "dungeons" (including villages) can appear in *any* biome, leading to Floran villages perched between volcanoes, Avian villages set in frozen wastelands, and beautiful flower gardens springing up on eternally dark horror-planets.

Speaking of randomization:

* The procedural generation is lackluster.

This is a doozy. I will grant that the planet terrain generation has improved *significantly* over the years since the first playable alpha, but it's still not as robust or interesting as Terraria's. Granted, Terraria has a few years' head start on Starbound, but it still needs a lot more work to be competitive.

My main gripe is that all of the "dungeon" spawns are literally identical, down to creature spawns, aesthetic decorations, and even treasure loot tables. (I once found two underground abandoned Glitch dungeons with an EPP mod in the exact same "random" corner box.) This means that if you've seen one Hylotl town or Apex resistance base, you've literally seen all of them. There's no mystery or excitement; it's just "oh, these guys again". This is pretty much inexcusable, given the game prides itself on randomization and the nature of these changes are trivial. The game generates entire planets! Why are all the dungeons wholly static?! If you need some suggestions, Spelunky released an interactive tutorial that explains how their rooms are put together! Why is this a problem for Starbound?!

* Progression and solar systems are goofy.

As mentioned above, the EPP is a silly, lazy content gate to different solar systems. I should be able to see icy planets toward the outer edge of a system while those toward the center are hot, and find a mixture of biomes and challenges across them for me to discover if I can or can't handle on my own. Just a handwavey "yeah you're good bro" to the next color of star is boring.

This also means the planets all feel samey, with some different art assets but the same gameplay. There's no difference between mining on a volcanic planet or a frozen planet, other than getting down from the surface initially. The progression of armor tiers is just basic stat increases, with a very uninspired range/damage/defense decision in endgame. It's the same process to collect ores from every planet with no differences in threat or difficulty once you've reached the appropriate gear tier. It's almost a microcosm of the game itself: dig past the shallow surface and underneath it's the same, over and over again, until you win or get bored.

This is where the survival elements could tie in with the colony system, had you any reason to build one. Except colonists don't care if they're on a lava planet or tropical paradise; their quests don't change, they don't ask for structural protections from the elements or anything, they just stand around like every other NPC villager and do little cute things until they're either attacked or have a quest for you. No "build a weather machine" or "help us set up a farm, but the soil sucks because it's a toxic planet", just "Billy got lost" or "there's a bunch of cultists out by that random lawn chair, can you go investigate?"

This review has rambled on long enough, so I'm going to end it here. I critique because I care; I *want* Starbound to succeed and get better, and the only way to do that is to complain - at length - about the numerous problems in hopes someone notices and starts to fix it. Mods will help in the future, but right now there aren't any to address the deep and jarring issues with the base systems themselves. Maybe in a year, it'll be finally finished, but right now...

tl;dr pls make game better tia
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85 of 135 people (63%) found this review helpful
11 people found this review funny
192.7 hrs on record
Posted: August 13
Ok, so Starbound, it's fun! I mean, you can build, craft, fight, etc. Like Terraria, but in SPAAAAAAAAAACE! Or that's what people say, that Starbound is just Terraria in space. Which is false, to me anyway. Starbound is so much more openended, expansive, etc. than Terraria (In my opinoin anyway). Anyway, now for my reasons as to why you should get the game.

  • Just Came out of Early Access.
    Alot of people before were whining about how little there was to do, but now that it updated to 1.0, you can expect a buttload of stuff! I have reached endgame, and I still haven't discovered everything myself. So there will be no shortage of content.

  • Easy Modding
    And if you hypothetically do discover everything in game, there is a very active community just pumping out mods which are as simple to download as a click of a button! Hell, you can even modify and make your own weapons/items with a program like StarCheat which is so easy to do, even I managed to do it!

  • In-depth Exploration
    Many people complain that all the planets are very similair, and I think that's because they just skim the surface of the planet and then claim it's not original enough. I'm sure if they took the time to look the planet over, you'll discover so many cool places and strangely unique NPCS. Just give it a chance before you hop onto the next Radioactive Star.

  • Story/Characters
    Ok, so serious talk here, shame on anyone who says the story is too simple, like seriously screw you. You should not be expecting Oscar worthy writing from a game based on exploration, and adventure. It's a wise decision by the Devs to allow the game's story to be simple, and allow it promote exploration. I won't spoil the story here, but honestly get the game and experince it yourself. The story and characters, simple as they may be, are extremly colourful and fun, trust me.

  • Better than Terraria
    It's better than Terraria.

Oh and another point, stop comparing Starbound to Terraria. "But waaaah they're both games with pixel graphics and crafting and-" No shut up. You should never compare games together unless if they are extremely similiar, and Starbound and Terraria are two totatlly different experinces. Yes, so what if they both have pixel graphics and crafting? Just because they share just those two aspects is so ground to start comparing the two. Next you'll be telling me Terraria is just 2D Minecraft, seriously, stop it.

Well, that was my first review. A few final words. Honestly, just get Starbound now, even if you like it just a little. It's a wonderful, and colourful experince unlike any other which really deserves more attention, And c'mon, it's only 10 bucks.

(PS, that last point about Starbound being better than Terraria was meant to be a joke, not an actual point as to why you should get the game.)
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