Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (52,866 reviews) - 89% of the 52,866 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1053 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

913 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (52,866 reviews)
Recently Posted
( 26.8 hrs on record )
Posted: July 26
when i first got this game (before 1.0) i got bored quickly. but when 1.0 came out, its a whole different story! the game is practically bigger than minecraft, and has awesome gameplay! i play this for hours at a time and dont get bored. gg m8s
Helpful? Yes No Funny
( 24.3 hrs on record )
Posted: July 26
tldr; Death mechanics in survival drive home how much of a drag it is to mine and farm in a game built to be about mining and farming. Losing your character and/or progress appears to be a mini game of Russian Roulette as numerous bug reports and personal experience has shown this to be an issue.

I originally purchased Starbound in EA, pretty much day one. It
wasn't ready for prime time but wanted to support development for one of my favorite genres. So I left it on the back burner and waited for the release. At long last we are here and this is my first weekend experience with it.

Day one:
Started a brand new character in Survival mode. Like the new story mode, gave me a bit of direction. Big fan of Terraria and the updated graphics as well as the theme was satisfying.

I only played a couple hours when I first bought it because the game was large and felt empty, it was a sandbox and there were better out there. This time though, there's a central hub, an encouragement to build a home base (and house some tenants? Neat), cooking, fossil hunting, bug hunting, crafting. Maybe this is all there is to see. I mean admittedly the tech upgrade system for your person and Matter Manipulator feel a bit shallow and planets still feel a bit recycled but I was still committed to the sandbox mentality and make this game my own. After the first boss and a couple quests I settle in on a rainy and peaceful planet and start rebuilding a ruin, plant some crops and do some deep dive mining.

Mining - Typical Terraria experience but initial entry is faster. I like the matter manipulator for the reach and the number of blocks it takes out, although it requires a few upgrades before digging becomes 'fun' instead of a slog. Same cave features as the aforementioned game, chests, underground 'homes/ruins’, holy crap, gnome villages?! and the occasional challenge room, which are far from challenging and often even less rewarding. There are several biomes that I encountered, gnome, slime, tar... I'm sure there's more but some of them felt kind of... empty and the rewards for the chests you find is not anything to write home about. You can only find a slightly different flavor of the same weapon over and over again before you strap on whatever fits your play style and pretty much ignore the rest. After the first dozen chests, I no longer felt excited when I found a cave feature and its treasure chest, instead I'd tear it apart to learn a new 'blueprint' where you obtain knowledge to craft a new wall, background, etc. Rock, Paper, Shotgun had a great review about the sandbox mentality, which is what I read to get me excited to jump back into this game.

Alas, I dug too deep, all the way to the core of the planet, and there’s nothing down there except a lake of lava where I died.

Dying: There are penalties to death, and on Survival, at first glance, they seemed fair. Drop some pixels (currency), and your items. But here’s the rub, you don’t drop everything, from what I can tell just your ores/blocks and food. This is by far the worst items in the game to lose. I have two dozen useless weapons and guns in my inventory, take those!

Mining can be slow and accumulating enough ores for crafting is a milestone, ditto for farming and cooking. I gathered these ores, healing items and food over the course of several planetary stops, pillaging chests and crates and quests. These are the items that just happen to fall into your inventory while you’re exploring or finding enough tungsten to make that next tier of armor. Cooking is very much the same, you do it because you have to because when you starve you die. When you have a nice inventory of food and ore/blocks, you feel good about your progress even if the mechanic wasn’t 100% satisfying.

That’s when you quit. Yes, I could of done better with my inventory management and storage, but who wants to play around with an inventory system in this day and age? I want to manage my inventory as much as I want to… go mining and farming for the sake of mining and farming.

Day 2 - 3: I decided to give it one more chance. There’s no way to switch your current character’s difficulty because… programming is hard? feature creep? Intern was sick that day? So I started up a new ‘casual’ character. You’re pretty much locked into Casual with 10% pixel loss and no hunger bar, Survival with 30% pixel loss, hunger and item drop, and hardcore where I guess you just hate your life after you die. There is nothing in between. Want a game with pixel loss, no item drops and hunger? Tough. Luckily there’s a steam workshop for that and I was able to apply hunger to my casual character and get to experience the game without the heart break.

In a few hours I was right back where I started with a slightly different RNG weapon set up. My material manipulator and personal techs were all upgraded and I set out to start a new and better base on a forest planet. I explored a moon for fuel and even did some interstellar travel to new and dangerous planets with ore I needed to upgrade my work benches. Things were looking up, I was looking forward to future sessions, this might be my go to game for the upcoming week, the game I tell all my buddies at work to get on board. But I made a fatal mistake, I quit the game and saved.

Most games that leave beta can do at least one thing right, save your character’s progress when you quit the game. But if you go through the bug reports on Steam and on the Starbound forum you will see a disturbing trend. People are losing characters, worlds, ships for reasons like a game crash, power failure, solar flairs or in my case, saving and quitting.

And that’s where I’m done. My character is still there in the game folder but a JSON parsing error refuses to load him up so he can continue on with his adventure and that’s where I’m done. It’s been a good, albeit short run, maybe we can try this again in 3 more years.
Helpful? Yes No Funny
( 15.9 hrs on record )
Posted: July 26
If you're choosing between this and terraria, just buy two copies of terraria and play it with a friend. This plays like a clunky version of Terraria, complete with fetchquests and often boring boss fights.

That's not to say that it's bad, just that it doesn't hold up to any standard which terraria has set (which has had a ton of content updates, so it's kinda to be expected).
Helpful? Yes No Funny
( 60.0 hrs on record )
Posted: July 26
In short it's a magical experience with what seemingly is devs who keep on updating the game with the major downside of the rare save wipes. (But when it happens it's hell).

To at least reduce damage done after a wipe take a ♥♥♥♥ton of screenshots like me and that will help.
Helpful? Yes No Funny
( 41.2 hrs on record )
Posted: July 26
This game is fantastic in its v1.0 release. I've noticed a few memory issues when it rains on some planets and in the hub worlds it tends to lag a lot too. But overall given the amount of persistance the game has its very impressive that it even runs at all. The devs stuffed up the Tutorialization at the start of the game, its a very badly written tutorial that overall hinders the player in actually understanding how to play the game properly. The original tutorial telling the player to craft in order to progress was much better than their "Story" as the story feels like a bunch of fetch quests that don't feel like learning so much as chores. And even still I would've prefered the story to have been more about trying to bebuild your shattered fleet. Clearly the devs need to play Star Control 2 the ur-quan masters or the old game Nomad because those games did story way better. This game really wants to be a Terraria meets Star Control and it comes so close only to fall on its sword on the story its a shame because the gameplay and the whole planetary puzzle is great fun. I wish there were non-combat planets with low gravity and low danger, the lack of chill out planets is a missed opportunity.. the game needs some novelty planets for the sake of just something different as it gets a little repetitive.

The Random Generation is sooo damn impressive in this game, lightyears ahead Terraria and Minecraft, the game has potentially unlimited playability, the only limitation is obviously the gear race towards the finish like. If they procedurally generated new Ore types and weapon types and bosses it would be totally unlimited.

I'm really enjoying my time with the game and will continue to play. The devs shockingly delivered where I thought we may not be getting a decent game at the end of the day. But they did deliver and it is worth the $15. I'd argue this is an indie success with some rocky tensions with their fanbase, and rightly so, the games community are really the only reason we are seeing a 1.0 release. If it had been up to the developers they'd probably abandoned it. I wish Starbound a long life, may it live to be what Terraria became.
Helpful? Yes No Funny
( 36.6 hrs on record )
Posted: July 26
Best pixel-art 2d sandbox game evermade. 9,5/10 KICK ♥♥♥!!!!!!!!!!!!!!!!!!
Helpful? Yes No Funny
Sir Arol (Dwaggy)
( 63.8 hrs on record )
Posted: July 26
I'm so disappointed in the "full release" of this game. I'm not complaining about minor things, MAJOR features that made this game fun for me are just gone. They completely dropped the idea of the temperature system, sectors are gone, mechs are gone, half the stuff that made starbound amazing and unique was just removed to avoid bugs so it could release on time. Yet they still have the rewards they won proudly displayed, for a game that removed everything that got it those rewards. All in all is it a bad game, no not really, but it's not anywhere near what it was and it's not really worth your $15.
Helpful? Yes No Funny
( 46.7 hrs on record )
Posted: July 26
Alot of the bad reviews are people who don't accept change. One thing they dont know is that almost all of the removed stuff is still available in the steam workshop! I highly recommend this game and advise you to download Frackin Universe, it's practically an expansion mod. This game is like a 2D No Mans SKy and it's wonderful.
Helpful? Yes No Funny
( 441.8 hrs on record )
Posted: July 26
I've played this game for around 4 years.

The game has really progressed in that amount of time I've been playing it. A lot of the features that old players loved has been removed by the devlopment team but can still be accessed via mods. Also to tell you the truth those features were better off removed. For obvious reasons like fighting against the cold or fighting against the heat can be really diffcault for people who wanna play with friends or who just wanna have fun.

Though they seem to not look at what's new that the devlopment team put in. New villages under and above ground. Crew member with they're own personalities. New weapons that are just so different, and stories are more vivd and creative. Each race has they're own charm to them.

Also the progression system is seprate from the storyline to keep it easy for people who wanna take it easy. Though the game makes it easy to understand where in which tier you should be in for each mission.

Helpful? Yes No Funny
( 54.9 hrs on record )
Posted: July 26
Hey thats pretty good
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
110 of 150 people (73%) found this review helpful
3 people found this review funny
45.9 hrs on record
Posted: July 25
The barrage of negative reviews all seem to be nitpicking some particular detail that changed during development. People with hundreds of hours that made some time between playing to write a scathing review. The game is good, it might not cure cancer but it's worth the money. There are mods that fix nearly every complaint I've read thus far, and they are built into the Steam Workshop so you don't have to do anything but subscribe to the mods for them to be installed. I keep glancing at this page waiting to see the very positive overall review sink into something undeserved. It's frustrating but then again Steamcharts is showing Starbound at 60k players right now, so typically, these negative reviews seem to be the vocal minority.
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172 of 305 people (56%) found this review helpful
10 people found this review funny
Not Recommended
23.3 hrs on record
Posted: July 24
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
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28 of 44 people (64%) found this review helpful
1 person found this review funny
Not Recommended
61.6 hrs on record
Posted: July 26
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
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26 of 42 people (62%) found this review helpful
1 person found this review funny
Not Recommended
47.9 hrs on record
Posted: July 26
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.

tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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23 of 37 people (62%) found this review helpful
2 people found this review funny
Not Recommended
48.7 hrs on record
Posted: July 25
So after roughly one year I decide to play this game again and I'm dissapointed by some very weird gameplay decisions. The game feels tedious in terms of inventory management, you have to switch so much items while exploring, you cannot eat from your inventory etc. Since a few updates you can't craft pickaxes anymore and have to rely on finding them or buying them from a trader otherwise your slowass mattermanipulator has to suffice. I had much more fun in the beta with this game, version 1.0 doesn't feel right to me.

Edit: You can't even pause the game especially annoying if you're in a cave and need to do something else real quick, learned it the hard way
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115 of 210 people (55%) found this review helpful
2 people found this review funny
Not Recommended
106.3 hrs on record
Posted: July 25
I really wanted to like this game, really did. Back when Starbound was on Kickstarter, I couldn't keep my hype, everything looked so interesting, so many good ideas and concepts, some of those created by fans (like the Poptops).
When the beta came out, I was so happy and went to play immediately. My first impressions were that the game just felt so boring, and exploring the universe felt really empty and barren.

At the time, I thought it was ok, the game was only at beta, I thought they would think a lot more to what could be some good changes to the game, specifically to the races. One of the Kickstarter stretch goals ($500,000), were the race of Novakids, which are “interstellar gas-bag people”, but now, this race is nothing but a reskin of the player model. This is only an example of the concepts that were dumbed down to something so simple and tasteless.

The beta continued being this boring, wasted potential of a game. At a certain point of the beta (which took really long) they added quests to the game. These too felt really obnoxious to do; quests like "fetch quests" or "escort quests", things that you don't expect to do in a space-exploring game. But these were only the "sub-quests" of the game, so you could pass the time doing meaningless things, they added "missions" as well. Missions were nothing more than going through a lot of bad guys, waving your weapon, and defeating an underwhelming boss.

The pacing of the updates goes without saying; the beta was so slow, any annoying bug or glitch took ages to be fixed or to be removed. There were many delays for the release date and many unkept promises.

When they added "upgrades" to your ship, I got kind of excited wondering if this could be something cool, such as cannons for your ship, more gadgets for your ship, but instead you could only expand your ship to add more furniture, when you fully "upgrade" your ship it just feels like a huge empty metal box.

Finally, when the game came out, I was shocked at what the game has become. I am embarrased to say that I enjoyed more the beta than the final product. The "main storyline" is nothing more than the "missions" that I mentioned before, the pacing of the game feels sluggish and not very compelling to continue digging through the planets and exploring, for me it felt like there was no real objective because; the intention of the game that is exploring, felt repetitive. Combat feels slow and clunky, movement feels floaty, the new "hotbar" looks and functions really badly compared to the beta one. There are still some bugs, which I can forgive, but the game still feels unfinished and rushed.

As a sandbox, space-exploring game, Starbound is, in my opinion, a 4/10 game. It's really disappointing to see something that looked so complex and interesting die in this shallow abomination.
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43 of 75 people (57%) found this review helpful
1 person found this review funny
Not Recommended
88.2 hrs on record
Posted: July 24
-Extremely beautiful pixel art with cute characters and breathtaking environments.
-Extremely beautiful music.
-Good building mechanics.

-Huge lack of content.
-Uninteresting and unoriginal Plot.
-Boring and extremely repetitive randomly generated fetch quests (take this A item to this B dude and return to me)
-Not sure why people say it's a sandbox, if you consider gta v or elite dangerous a sandbox, then yes, it may be a sandbox for you.
-Few survival elements that end up just being a annoyance. (cold and heat management have been cut off from the game.
-Souless characters without personality.
-Every race feels the same. No racial weapons, no racial food, same story. Only tiered racial gear without any special bonuses, just cosmetic.
-Few uninteresting weapons and abilities, all randomly generated. Don't expect a Terraria here.
-There are few biomes for each planet, which end up looking the same.
-Eventually you'll find some kind of shockingly easy and BORING ''labyrinth puzzle platformer'' dungeons that add nothing to the game.
-Slippery movement that doesn't make platformer mechanics better.
-You can see all that the game has to offer after an hour of playtime.
-Everything in this game seems like a placeholder. It doesn't feel ''finished''.
-Boring boss fight mechanics, some are incredibly easy, other ones just annoying.
-Novakid race, at the moment, has zero background lore.
-Too many items that are just cosmetic or/and funny.
-Every village you find looks exactly the same. (villages have different themes for each of the seven races.
-Not very smart AI behaviour
-Grind, grind, grind, die, grind.
-Vendor npc and shops can be quite useless.
-Shallow colony system.

In general terms, it's great on the artistic side, but it's not a good game in my opinion, still amazed at all those positive reviews.
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149 of 276 people (54%) found this review helpful
6 people found this review funny
Not Recommended
164.1 hrs on record
Posted: July 25
I'm currently replaying it and that's what I have to say for now: FOUR YEARS and this game feels emptier than before, somehow. Content lacking and poorly optimized release, nothing like Tiy promised. This game may look complex at first, but it is shallow and empty.

I mean, this game is great if you wanna roleplay or something, because there's no real objective besides the main story as far as I know, everything you do after that is personal gratification.
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206 of 388 people (53%) found this review helpful
16 people found this review funny
Not Recommended
90.1 hrs on record
Posted: July 25
At this point they have removed more stuff than they have added...

RIP diamond ore
RIP crafting tools
RIP old toolbar
RIP grasslands biome
RIP temperature
RIP stackable food
RIP robot and jelly bosses
RIP sectors
RIP ability to repair tools
RIP unique SAIL avatars
RIP mechs

To be honest the game is still enjoyable but the endless amount of glitches, the boring quests, the terrible inventory sorting and cliche storyline kinda ruin it. The space exploration is still there but that's just it.
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7 of 9 people (78%) found this review helpful
Not Recommended
66.3 hrs on record
Posted: July 25
This review is of the game in the 1.0 update, the first version of the game in Beta.

-The story is fine, the quests however got really repetivite.
-They have cut down on the tech variation you can have, you now only got one that modifies your mobility sideways, one upwards, and one that turns you into a small ball.
-The randomness of loot is still rather bad.
-The story forced you to find different villages of different factions, something that got rather tedious since at times you just couldn't find one, no matter how many planets you walked around, yes, you need to walk around one planet after another until you find the right village, 4 times...
-getting end-game gear was rather easy.

It took me a bit under 30 hours to complete this, that's with a few hours of AFK time as well. Unless you like this type of game, then as of now, I wouldn't recommend this game, not for 15 $ at least, maybe after another big update.
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