Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (52,241 reviews) - 89% of the 52,241 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

834 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

910 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (52,241 reviews)
Recently Posted
SIR Wooflot
( 99.8 hrs on record )
Posted: July 24
this game is alright but kinda dumps when 1.0 came out one it too hard two when it crashs it doesn't save no more just why remove these good thing that was already in the game but starbound is still good just hopefully it doesn't become like team fortess 2.
Helpful? Yes No Funny
( 46.1 hrs on record )
Posted: July 24
After so many years in development the long awaited 1.0 arrived. And the optimization is total garbage. If i move to fast using a vehicle the world won't load in time and i will have to wait next to half a screen of nothingness baffled how could this even be. Can't a modern PC load the whole world in one go? I would rather wait a minute longer at the loading screen than down in the field.

Terrible FPS during extreme ingame weather like rain.

Next thing is the 1-2 second lag or pause that affects enemies and NPC's. Are they syncing with something or are they placed in the world again? Why is this even happening? Just imagine you want to hit a monster and at that time the lag happens and the hit is registered with 2 seconds of delay DURING SINGLE PLAYER no servers or MP whatsoever.

Moreover, personally I feel like around 60% of the content is useless filler, and by filler i mean cosmetics like various types of tables/chairs etc. Nothing really significant to make you feel awesome and powerful. + the mechs that were in the previous builds are gone now so that too makes me a bit upset.

Monster variety is quite poor too. Before it was too much now it's too little. I visited many planets and fought the same monsters over and over again just with more hp. A different color palette would have been nice at the least. + the starter planet kind of mini-boss is the only one of it's kind (according to the wiki) so don't bother looking for more like it.

Overall - it starts well and makes you think it has a lot to offer but really is just a mess posing as something great. 4/10
Helpful? Yes No Funny
( 83.9 hrs on record )
Posted: July 24
It's mindblowing how much was the game imporved since it first has launched, it's an entirely different experience now! Plus, it runs butter smooth, when it used to tank the framerate on a computer that should have zero problems with it. Every area the game was good at got improved and is now great or near perfect. Even I used to say it's just a poor man's Terraria, but saying that now would be straight up lying. It's so much more than it was, and so much more than other games from this genre are right now. Whereas other survival sandboxes feel like a game, Starbound feels like an experience. This is the first game of the kind that provides a storyline that perfectly ties the sandbox gameplay with the narrative, it enchances the experience, gives you motivation to make progress, and improves pacing by a lot. Every world you visit oozes atmosphere, thanks to great art direction and superb orhestral soundtrack. It may look like I am just making the game look better than it is, but I really can no longer find any problems with it, as a sandbox survival game it's pretty much perfect and exactly what I would want from a game like this.

Starbound set the bar really, really high. I truly believe we got a new king of survival games. The ammount, and quality of gameplay and content you get here for 15$ is unparalleled, the value is off the charts!
Helpful? Yes No Funny
Ser Otiqiroth Marxiros Odukul
( 0.5 hrs on record )
Posted: July 24
If you enjoy Difficult games, this is for you. If you do not, DO NOT BUY THIS GAME!
Begining seems fun, but when you go to your first planet, it is the hardest and most difficult thing. You die at least 20 times.
In the begining you start off easy, first planet you have to dig down a thousand blocks just to get to lava, and that takes around 3 hours.
I do not recommend this game at all. If you enjoy a challenge this is the game for you.
Helpful? Yes No Funny
( 160.9 hrs on record )
Posted: July 24
totally sucks if you miss the save and quit title you have to start all over i sucks
Helpful? Yes No Funny
( 76.1 hrs on record )
Posted: July 24
So 1.0 came out a couple days ago and everyone's... COMPLAINING?! They just added like 5 new bosses. (Asra Nox, Kluex Avatar, Big ape, Bone dragon... and the Heart of the Ruin.) So yeah, lighten up guys. And then the FPS and steam launching stuff.

"So i treid to luanch teh gaem btu it ddin''t work so i hda to luanch uot of staem. Tehn teh FPS was bad so i dno't plya anymoer. But tahts prbobably jsut my gmaing comptuer isnt' teh best..."

I currently use a MacBook Air to launch the game. Not only that but it is about four years old and the 'R' key on the keyboard has fallen out (from playing too much starbound, I'll admit.), and you have no idea how hard it was to type this whenever i had to type an 'R'. Anyway, the FPS is amazing and I can launch from Steam fine.


In all seriousness, when I saw the reviews for this game when 1.0 came out, I was appalled. I was expecting comments like, "Great work guys! or, "Amazing job!" But when I looked at the comments I saw stuff like what I wrote above. Even if you have feedback, you could at least be polite. Something like, "Nice job guys! I had a few problems with the FPS and Steam but I am getting through it."

No update will be perfect. Nice job Chucklefish.

Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: July 24
Note: While my play time on this account is very low, I've played the game for hours and hours on my brother's account, which I initially bought the game on, before this account. I did NOT receive it for free.

This game has only gotten worse from Alpha to full release

The combat is as shallow as a puddle in the hot summer sun - melee combat requires you to run up to your enemy and smack them, however, there is damage on contact with enemies, meaning that you're constantly having to space yourself from enemies that are attacking, on top of DoC. Guns are garbage because of the energy system, because rather than having bullets like any GOOD game would, they use energy, but this wouldn't even be a problem if the good guns didn't use all your energy in two shots, and even then some of them just dont do anything to enemies. The biggest problem with combat is HEALING, and I'll get to that later

Exploration is the main draw to this game, randomly generated worlds, villages, and loot..This would be fine if a lot of quests didn't involve "Find the holy grail in this certain type of house! Where's the house? Eh..I'm sure you'll pass by it." The biomes are vast, yet they feel samey with how they can be boiled down to "forest, lava place, or ocean", I recall tentacle planets and eye biomes being EVERYWHERE in the alpha, yet I saw less and less eye biomes as the EA went on, and just flat out stopped seeing tentacles anywhere as the game hit the beta stage.

The soundtrack and graphics are absolutely great, but that's mostly because literally everyone at chucklefish is an artist or musician, not a programmer. Explains a lot about the game.

The story to this game..who cares? It's a terraria clone, caring about the story is like watching bad animes "for the plot", we know what you're watching that for, and we know that this game is played for running around and exploring things.

Crafting is a bore, not because of gathering the materials, but because there's a timer on crafting, and that's a big problem in a ton of games. I suspect the reason of crafting timers being a thing is because usually games with crafting have multiplayer modes, but it's not like they couldn't just disable it for single player.

Races are just pick your color, they'd really be more diverse if they had bonuses or special traits tied to them, but..nope!

Techs are just stupid, why lock double jumping and dashing behind RNG? I can understand hiding things like cool mechs and cars in random dungeons, but double jumping/dashing is kind of a must when you're slower than being overencumbered in Fallout

Movement, like I said, is slow. Which is very bad, especially when your enemies are faster than a buttered-up Sonic the Hedgehog, and backwalking is just horrendously awful. Why do you have such slow back walking? No other game does this. Heck, even in Castlevania: Symphony of the Night, backwalking was favorable to just walking, because it was faster. I'm stating that as an example if only because SotN has been said to have inspired a lot of aspects of Starbound

The RNG is just, awful. Oh, look, a rusty, slow, two-handed hammer with deplorable damage..Oh, there's a rusty knife next to it that has higher DPS on top of slightly more damage. the randomized weapon abilities don't help much, either, because they feel like flashy energy drainers as opposed to actual ways of saving your applebottom in a battle.

Healing is absolute garbage, because food does not stack in your inventory any more, it will ROT now, and above all of that, there's now potion sickness! So you'll just heal a bit of your health bar, and then you have to wait for the crossed out ham icon to fade away before you can heal another bit!

I know that a lot of the reasons I've stated this game is more mediocre than Mighty Number 9 can be solved with mods and the workshop, but that's a terrible reason for a game not being a waste of fifteen dollars! If mods are the only thing saving a mediocre game from being awful, they must need to fix a lot of things!

The game has gigantic memory leaks, bugs galore, unrefined EVERYTHING, but it looks and sounds pretty. 3/10.
Helpful? Yes No Funny
( 380.3 hrs on record )
Posted: July 24
Okay, I've got a little over 700 hours into the game, if you count the unstable branch (check my profile if you dont believe me)

I dont quite understand most of the reviews on here, they complain that the old one was better, however thats completely irrelevant.

The reviews system isnt if you like the game or not, its wether or not its something you could suggest people to play, something youd "recommend" or not.

Yet the reviews talk about how its a dissapointment, that it isnt what it was supposed to be. When the real question should be "Is the game good?" Because a new player, shouldnt give a single flying f**k about what it was or might have been, its about what it is right now.

And what is it right now? Its a brilliant game, I admit that I am a little dissapointed too, its not what they promised, I have this over-arching feel that im not quite playing the right game, its strange, and hard to explain.

That, however, is still irellevant, the game is good, its fricking amazing, I love playing it, and I can play it for ages, theres so much to do, and you can do whatever you want. Dont want to do the story? You dont have to, you only want to kill things? perhaps just get the new gear, perhaps only build stuff? You can do that, all of that is entirely possible, you dont need to do all things, every part of the progression is tied off from eachother so you can play the game however you please.

That, was an idea the devs were clear on from the beginning, they wanted the game to be sandbox, in the sense that you play it, your way.

and it does exactly that.

There is so much to do, theres the story, with AMAZING boss fights, the kind that most sandbox games could only dream of doing. Theres the exploration, with some truly great things to do and find, I remember the first time I found a mini village undeground, it had tons of houses, breaking them sometimes gave you "balls of gnomes" which you could toss, and theyd make little horrible screams.
Absolutely brilliant.
I also found a gnome I could use on my head, too.
Theres the building, which is great fun, its a little tough with the new UI, but its simple enough to just grab the blocks from your inventory, and just use that instead, and you can make some truly awesome things with it.
You can make entire cities of interesting people with all kinds of cool stuff. and you can find some crasy places, you can farm too, both with crops, and animals.
Theres the pets, the techs, the cool weapons you can get, the guns, the staffs (yay! techno magic!) and soooooo much more.

I cant recommend the game enough, its brilliant, its fun, its light, its got serious elements too.

Dont get me wrong, it has its problems, the hotbar is quite annoying, I much preferred the old one. there are some lag issues here and there.

I'd say what so many others say, that the Novakid needs a part in the story, because they do seem oddly lacking.
However, pay CLOSE attention, to the end of the game, and youll notice That the novakid, is the remnants of the cultivator, the cultivator himself says so, although in a way that makes it hard to spot
Doesnt mean they cant get a bigger role, perhaps they should get that, but ohh well. Its not that huge of a deal.

Ive made games, two, theyre both ♥♥♥♥, but trust me, all devs put their ambitions faaaar to high, chucklefish, is apparently just like every other dev, clearly Chucklefish just made the mistake of telling everyone too early, before they could get an idea of that they could realistically do.

Enough of a ramble, the game is amazing, go get it.
Helpful? Yes No Funny
( 243.0 hrs on record )
Posted: July 24
... No comment...
Helpful? Yes No Funny
( 65.5 hrs on record )
Pre-Release Review
Posted: July 24
If you haven't played this game you're missing out. Starts out rather confusing but just keep upgrading your various crafting tables and you will soon be on your way!
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
251 of 332 people (76%) found this review helpful
13 people found this review funny
116.5 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
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121 of 164 people (74%) found this review helpful
14 people found this review funny
381.6 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
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238 of 388 people (61%) found this review helpful
17 people found this review funny
Not Recommended
1,645.9 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
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40 of 57 people (70%) found this review helpful
26.5 hrs on record
Posted: July 23
So I see a lot of bad reviews since the new 1.0 patch. I get people are upset that things got wiped and things have changed. People must also remember that these games go through massive changes to make the game more polished and run/ work better. With that being said here is my review as a new player so far.

I love everything this game has offered since the splash screen. My friend and I have completely lost all sense of time and direction while playing this(both of us came from terraria). Amazing soundtrack, gameplay, art style(yes I know it's old school but it's still pretty), crafting system(huge and tons of variation), weapons, clothing/armor. I could go on about all the great things we have seen in just the few hours we have played. I highly recommend this for anyone who is a fan of Terraria. I fought a penguin flying an UFO. Soooo yea play it and I promise you won't be let down if you are new to the title. A lot of the older players from early access(or w/e it's called) don't like some of the changes but coming in new you won't know those changes and it won't matter purely because the game is fresh to you. Do yourself a favor and try it.
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27 of 38 people (71%) found this review helpful
33.9 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

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32 of 47 people (68%) found this review helpful
3 people found this review funny
77.1 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

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28 of 44 people (64%) found this review helpful
4 people found this review funny
Not Recommended
88.1 hrs on record
Posted: July 24
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
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15 of 22 people (68%) found this review helpful
1 person found this review funny
35.0 hrs on record
Posted: July 23
After playing starbound for a while before 1.0, I ended up leaving starbound, waiting for the inevitable 1.0 which was always 'coming soon!'. As time went on I became increasingly skeptical of both when 1.0 would come and how much of a difference it would make. Well I can safely say 1.0 ended up being a significant game changer.

There is a complete story, crafting is far less strenuous, farming is more viable, the game in general is bigger than I ever remember it being... on top of all that they added steam saves, steam integrated multiplayer and achievements! now is a great time to get back into/buy starbound. Better than its ever been.


(starbound 1.0 specific)*multiplayer is streamlined
(Starbound 1.0 specific)*steam cloud saves
(Starbound 1.0 specific)*Items automatically crafted, now with a button to stop the auto crafting
*fully featured story and cutscene
*easily hundreds of hours of content
*tons of items
*excellent infinite sandbox
*fun unique bosses
*interesting locations


*some technical glitches and performance issues still present
*story is pretty cliche(intentional?)
*new objective system makes the journal less useful than it was before

Also on a side note:

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24 of 39 people (62%) found this review helpful
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Not Recommended
75.8 hrs on record
Posted: July 23
This game is profoundly souless and dull. If you held a mirror up to it it would not have a reflection. It does not trigger automatic doors at the supermarket. Dogs feel sad and fall eerily quite when they make eye contact.

Case in point.

Every species you can play is identical. The only difference between them is their character cosmetics, their ship cosmetics, their useless cosmetic pet and their armours. Only their armours are actually identical except for cosmetics :/

The items you find and craft through the game are almost all largely identical to prior tiers only slightly better numbers, there are very very very few very very very rare items that are in anyway unique in their actual function.

Oh yeah and it still has serious bugs and performance issues at release despite a custom engine and years in development hell.

This is a game made by boring people for boring people and yet is likely to bore even those people, and maybe occasionally make them angry and sad.
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141 of 259 people (54%) found this review helpful
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Not Recommended
40.0 hrs on record
Posted: July 22
Before I continue writing this review, I'm going to clarify something. I actually like Starbound. It's an interesting game and, despite what people may claim, it isn't just a Terraria clone. Similar, yes. Clone, far from it. To be honest, if someone's just looking to kill a bit of time, I WOULD recommend this game. However, in terms of a game you can really put hours into, I wouldn't, hence the 'no' recommendation. They really need to add an option for half-way, but that's going off topic.

Starbound has, at it's core, a brilliant concept, and a lot of that concept shows itself in an impressive way. Terraria might be an amazing game - I've sunk over 300 hours into it - but the idea behind Starbound is, in my opinion, even better. When it comes to realising that concept, it's been done to an impressive standard. Being able to set up whole towns (not just a bundle of houses for a few specific NPCs), travelling to different worlds, an unusual mix of sci-fi and medieval content, various races to play, penguin engineers (okay, not a major point, but I just love how they look like the Prinnies from the Disgaea series :D) and more.

The thing is, I don't feel - and this is just my opinion, clearly - that it feels... polished, for lack of a better word... enough to really rival Terraria in terms of a game you can truly sit and play, as opposed to playing now and again. I'm not saying that Terraria is any better than Starbound as a whole - just that it's a game you can get better absorbed in. And as a point before I go on, I'm not writing this review to compare Terraria and Starbound. But that being said, since Terraria is arguably one of the best of it's type, I will end up comparing them at times.

It's hard to really define what it is that puts me off, but I'll give a few general ideas. Starting on the least important point - the graphics style. I'm not saying it's bad graphically, but it just doesn't appeal to me. It's too... rough, I suppose. I'd personally prefer a slightly simpler art style that's more refined. Personal taste though. *Shrugs* Think of it like carving a statue - I'd prefer one with less detail but smoother lines, than a detailed one that looks like someone's just gone nuts with a saw :)

Secondly, the 'matter manipulator', the means for mining and the like. It's an interesting idea, but it's just awkward. You shoot it at an area of blocks, some of which take longer than others to mine, and sometimes targeting far more than you want to. Same with placing - you end up placing more than you intend to. It's a real pain in the backside. Though this can, thankfully, be changed through modding (there is a mod on workshop at the moment that lets you change the size of affected area. Bless the modder who did that) it really should be something the game itself allows.
EDIT : Turns out there is a way, it just wasn't anywhere in tutorial either pre-patch or post-patch. Really should have been. Thanks to The Lost Sentinel for tip :) Still think matter manipulator is just awkward to use compared to the tools you find in Terraria though...

Possibly the largest put-off for me, though, is the way in which the game runs. Okay, I'll admit, my laptop is fairly... rubbish, to put it mildly. But it doesn't have any problem running most games - ones with much higher processing requirements run fine. It isn't a hardware issue, in short. But it just feels more clunky than other games. For those of you who can make sense of what I'm about to say, it's like it's slower without actually being slower. Go figure.

Staying on the topic of issues, but taking a slight detour, I first played Starbound a long whilst before it was 'released'. Probably a year or so ago. What I've mentioned so far were issues that bothered me even then. Since I last played though, the game's been through two patches : the combat update (I think it was called, but whatever) and the full release update. I'm not wholly sure which changes I'm about to mention come from which patch, but it doesn't really matter. For the purposes of this review, I'm just going to combine the changes and refer to them as the patch, singular. Less confusing that way :)

So... for one thing, this new storyline. Under most circumstances, I believe games need a strong story to them to be really great. I'm a writer, so stories are important to me. This though... honestly, I think Starbound was better off without it. For one thing, it's the sort of game where you don't really want a story that much - you just want to play the game. Before the patch, yes, you had to advance a storyline to get certain things, but it wasn't half as strict as the new one. Your actions are very much forced now, as opposed to having a bit more freedom with the old one. Sandbox games really shouldn't be so restrictive. And as a slightly minor point, this new storyline is... I'd say bizarre, but that'd be stretching the truth. Let's just say I really, really don't like it. It offends my inner writer at how bad it is. The occasional humour (I will admit I like the slightly sarcastic and/or weird nature of SAILs new dialogue) doesn't make it up for me. At all.

Second, the new system where you can equip an item in each hand (two-handed items notwithstanding). It's an interesting idea - but I don't feel it suits the genre at all. This isn't Skyrim. The old system where you had singular items was honestly much better in my opinion. I admit that the system has potential, but it doesn't seem to fit into the game too well. And I'll make the next point as a continuation of this one, since they mine similar territory - the ability to scroll through the quickbars with the mouse wheel. Helpful, of course - but they really shouldn't have included the matter manipulator as part of that bar. It kind of gets in the way, especially since it sits right in the middle of the two halves of the toolbar.

My third point - and I'm going to make this the final point, because this review's long enough as it is - is somewhat more... unsure. It's possible I'm imagining it, but I swear there used to be more crafting options available (e.g. copper-based armour). I like the way the crafting menus are spread out now - less packed and headache-inducing - but there seems to have been a reduction in options. As I've said, I could be wrong. Been many months since I last played. But there just seems to be stuff missing.

I could go on, but I won't. I think I've made my point, really. So I'll finish with a simply summary. Starbound has an absolutely huge amount of potential, far more than Terraria ever did. But there are too many things that just don't feel polished enough, or don't really seem to work with the game type. I don't deny that this game is fun, as game's go, and it's a definite recommendation for anyone looking for the occasional fun. But it's also not something I'd advise if you're looking for a game you can really sink your teeth in to.

As a final point of clarification, this is just my opinion. I'm sure there are plenty of people who disagree with most, or all, of the above points. Since I wrote the review, this should be common sense to realise, but hey, who said the whole world had common sense?

I'd hope no-one, or he'd need to spend time in an asylum for being hopelessly optimistic.
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