Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,478 reviews) - 89% of the 53,478 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1185 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

916 comments Read more


“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Very Positive (53,478 reviews)
Recently Posted
Duty Calls
( 127.6 hrs on record )
Posted: July 29
Worse than early access versions.
- Shorter volume : No beta/gamma sectors
- Shallow tech tree and item variation
Another imitator of the Terraria.
Helpful? Yes No Funny
( 104.7 hrs on record )
Posted: July 29
It's like some guys met in a pub and said hey! I bet we could make a game like Terraria but do everything better. Like , our trees will fall sideways instead of dropping straight down. Genius! We'll just do everything better, cant fail. 4 years later...its a ,hmm, peice of software? yes, we can call it that. It has and never had any direction as an actuall fun game. Its just coppied ideas thrown together, badly. Weapons are terribly uninspired and are unsatisfying , with just simple stat numbers making them different from each other. The idea of having a silly amount of planets that are all the same means you are never inspired to settle on one and build. There shouldn't be a story that is poor and ends, so you are left with nothing to do and thinking 'hmm, I guess thats it then?'

In my opinion it is a history lesson. Don't jump into copying somebody else's work thinking it will be easy and better. By the looks of Terraraia Otherworld those programmers were spending the last years studdying and getting better at their craft to make a gorgeous new game without a second thought about the Starbound guy's drunken ideas in the pub.

If you make games, have a passion for them and try to make good ones. If you like money then focus on publishing them. Chucklefish has got lucky with Stardew Valley but I think they should focus on publishing. Because Starbound is pants, was pants, is currently pants, and I guess will always be pants. GG
Helpful? Yes No Funny
Reaper Shackal
( 64.7 hrs on record )
Posted: July 29
I actually like this game, but it's true what others have said. It actually used to be a lot better. The combat is so much more clunky than it used to be, mostly because they added back enemy proximity damage (Enemies hitting you by touching you). It's literally impossible to dodge them, so you have to get lucky and kill them first. This is also difficult, especially if there are more than one enemy. Guns drain your energy completely by the time you kill one enemy, let alone multiple ones.

Furthermore, I feel like the enemy animals used to be a lot more varied back then. It's the same type every planet now, but I'm pretty sure this wasn't always the case. Maybe I'm wrong.

Lastly, they butchered the story by, well, actually adding one. S.A.I.L was the main source of interaction before the 1.0 update, then they added this "Bright" Grandma-like character. However, she has the most boring dialogue I've ever heard. It's nervewrecking that she's been shoehorned so hard into the game yet she's about as interesting as watching paint dry. This isn't even considering how bad the fetch-quest filled main story is. If your main story is driven by fetch quests, you failed. This applies to every game ever, period. It was bad enough with the older version's fetch quests as outpost missions, which should have been scrapped. Instead, they took it even further. Why? Why would you do that?

Overall, the game took too many steps back. It has so much potential too, so it really upsets me to no longer support it. Its soundtrack is one of my most favorites of all time too. Maybe they'll actually fix this all, but I sincerely doubt it.
Helpful? Yes No Funny
( 78.1 hrs on record )
Posted: July 28
Updated Review:

Imagine Mass Effect. All the fun, all the glory. Everything coming together in ME3. Spectacular!

Now imagine a game, with the same promise, but rushed.
It is like you start in ME 3 (play the Intro and you know what I mean), but without "your" crew and the Normandy. And without Shepard (your (hi)strory).

Sounds fun? Yes, it is not.

What I mean? The STARBOUND which was delivered VS the one they promised all these years ago. The details would be too much, but let me give you some points what the Starbound I waited for would have been:

- Every Race with its own "intro", with unique starting plot
- Unique Race traits/skills (like in Oblivion or World of Warcraft or ...)
- Racial AI (still possible with Mods..)
- Inability to digest every food (Glitch eating "normal" tomatoes? Yeah.. sure.)
- Direct planet hopping exploration and no "teleport" across the whole universe-quests
(with your broken ship, mind you!) (immediate game start, of course are you able
to fly around in uncount galaxies)

So, you see, the game is still a good one, but not the Starbound I choose (and paid) all these years ago. THIS Starbound is, in my eyes, a Terraria-Conversion.
Futhermore, just 2h in the game and I have a set of mods running, because I have the feeling I need their features in the game. Not a +point..

What is positiv:
- Sprites are awesome
- The soundtrack is TOP
- Emotes are funny
- Playing music/in a band is mega!
- .. a lot more

If you have not played Terraria (and know nothing of the "old" Starbound) you can give it a go, especially with friends. Otherwise WAIT till it is on sale. You will not miss anything.

El Psy Congroo

P.S.: Sorry for my bad english. Thanks for reading.


OLD Review:

DO NOT BUY!!!!!!

Beta, Alpha worked fine! It was a great time! Now 1.0: Finally!


The game does not work anymore! It tries to start and directly crashes to the desktop. Just like that.
I have nothing changed. Validating and reinstall did NOT change anything.
All I can find is that a lot of people have the same problem and 1.0 was being rushed/bad delivered.

Stay away!! Thought after 3 years this game would be a blast...
Helpful? Yes No Funny
( 256.8 hrs on record )
Posted: July 28
Played a little bit way back in it's development, and I thought it was alright. There was always "Well, maybe they'll add this" or "Maybe they'll fix that". I was hoping that with the big 1.0 thing it was gonna be great and I gotta say, I was severely dissapointed. The game has very few aspects that I would consider fun. It's very buggy and overall just not very impressive at all. Everything was just so-so, theres nothing that makes it stick out from other games. Maybe buy it if its on sale for $5 USD or less, but other than that, just don't bother.
Helpful? Yes No Funny
( 109.7 hrs on record )
Posted: July 28
Very fun game in line with Terraria and Minecraft. If you played early access, you should definitely check out 1.0. Everything is so much more polished and deep. Plus, having a real main story--even if you aren't actively pursuing it--adds a lot to the game. If you've never played it at all, you're in for a treat. $15 is very fair.
Helpful? Yes No Funny
( 84.7 hrs on record )
Posted: July 28
From Starships, to intergalactic warfare, to trying to get the best armor/weapons you can, you will definitely spend quite some time playing this game; WELL worth $15. I've spent over 80 hours playing from early access to now, and this game still surprises me in many ways. If you're A lover for Open-World games this one will definitely suffice, not only is the universe infinitely generated, but the worlds too. This is A great game to just grab some friends, fight a dungeon or two, or maybe just build your own civilization, the possibilities are endless... I'm A true lover for this game, and can't wait to see what comes of it in the future, I hope you do too... 10/10
Helpful? Yes No Funny
( 13.9 hrs on record )
Posted: July 28
Velinai veligud buy mou
Helpful? Yes No Funny
( 45.5 hrs on record )
Posted: July 28
I guess it's cool the devs pushed through to get this game out of Early Access hell, but the end product has a very mediocre progression to it. Exploration is great! But the combat is lackluster and construction is more tedious than Terraria. Some mechanics aren't explained well and don't make sense. Much of the game is unpolished and full of fluff that means nothing. Spent plenty of time in it, but just burns you out because the content is wide, but shallow. You run around and experience a bunch of cool new things, only to realize that there just isn't much depth to any of them.

Worth $15? Yeah probably.
Reached its potential? Not by a long shot =/
Helpful? Yes No Funny
( 296.5 hrs on record )
Posted: July 28
TL;DR Amazing game, satisfying gameplay, somewhat empty after main mission (which can easily be filled up by personal in-game projects) overal 8.7/10

Now that the game has finally been properly released, and having played through the main quest I am certain that I can write a review about this game. Starbound, prior to it's release this year had always felt sort of empty, yet nothing like empty. The way i always described it to people who didn't know about the game or hadn't heard of it was "Terraria in space" and while some aspects that were similar (2D graphics and the like) Starbound was still different. The space exploration gave an extra feel to the game. One you couldn't get from Terraria. You weren't bound to a single world where every aspect that you found crucial to your game would be randomized if it would be there or not. In Starbound you are quite literally, bound for the stars. The galaxy is yours to create, destroy or explore in. I have watched this game grow from it's humble beginnings back in 2013 all the way up to it's full release on the 22 of july 2016. It's had some rough patches throughout it's early access, getting many redesigns for not only in game assets (ships, crafting stations)
but also having had complete overhauls. At first being able to make coal and use it as ship fuel, after which you can just leave your starter planet, requiring you to slay several bosses to be able to progress through the sectors. This changed to starting with a broken ship and being able to only travel within the range of your starting system until you supply your ship with core fragments from your starter planet. this mechanic stayed somewhat but changed. Now with the full release, you start out on earth for the tutorial. Anyone who knows something about the game knows what happens to earth. anyway, you escape and the game begins. Instead of being able to fly through your starting system you now need to travel to the outpost via portal on your starting world, which requires 20 core fragments to work. after this you need erchius crystals to repair your ship. This is where the adventure truly begins.

You play through an interesting and gripping story with fun missions to play (my personal favourite is the Glitch one) in which you have to gather 6 McGuffins to complete the story. The storyline takes you to all different manners of planets, sometimes to multiple because you can't find everything on one planet.

Ore progression is also more interesting now, to get the higher tier ores you have to look at the difficulty level of the planet, moderate difficulty? you get titanium.

New mechanics were included in the full release like fossil hunting, where through a minigame you have to uncover fossils, so you can put those up for display. From a fossilized egg, all the way up to an Ixodoom skeleton, the minigame can be quite annoying sometimes because you either don't have enough tool usages anymore and you only needed 1 more piece, yet the game still decides that the excavation is incomplete.

The end of the game and the final boss fight left me satisfied, the battle was difficult, but not unplayable. However, the game may feel empty to those who didn't plan for anything to do after the main quest, and that's fine. the game will probably still get updated (extra story after the main one, who knows right?) from time to time.

My judgement of this game is in the TL;DR, but i'll repeat it here:
Amazing game, satisfying gameplay, somewhat empty after main mission (which can easily be filled up by personal in-game projects) overal 8.7/10

If you like this genre of games. BUY THIS GAME.

Helpful? Yes No Funny
Most Helpful Reviews  In the past day
32 of 41 people (78%) found this review helpful
1 person found this review funny
Not Recommended
223.9 hrs on record
Posted: July 28
I wish I could be kinder to this game, but Starbound (a.k.a. Feature Creep: The Official Game Of The Movie) just isn't that great.

Setting aside the farcically protracted development time, the long chain of broken promises from the developers, and the frustrating apologist community that refuses to entertain ANY criticism, the game never rises above being "pretty neat, but impossible to recommend". Planet-hopping in concept is really cool, and as block building-style games go, you have a lot of latitude to create some nice stuff, but much of the rest of the content is fairly vapid, and often only serves as an obstacle or chore that restricts you from exploration unless you participate in it to the game's satisfaction. Once you burn through all of the possible biomes and settlements the game can generate, and maybe build a thing or two, there's very little motivation to continue playing.

The changes from beta feel very much like one step forward and two steps back in terms of tooling the game for fun and player convenience. For example, instead of making mining more enjoyable, ore has just been made more easily available through other avenues for players who want to bypass it, essentially mooting one of the primary gameplay modes. No such luck, though, if you hate the game's combat, because Space Farmin' ain't gonna kill the story bosses for you. In that sense, Starbound is more like a mediocre platformer with a huge amount of padding between levels and an excessive amount of optional sandbox side content. Most of my 200+ hours of playtime are "unearned", in the sense that the majority of them were spent planet-crawling or grinding for resources. In other words, sifting through randomly generated content just trying to find the one thing I needed. So maybe it's more like a sandbox that arms you with a plastic sieve and tells you someone dropped a quarter in it a week ago.

The story itself might charitably be described as "serviceable", but the story missions are garbage. You can't build or dig anywhere to stop you from "cheating", but Starbound's combat and platforming are too shallow and unrefined to stand on their own, not to mention the fact that the mission maps are SO poorly optimized that I consistently crash out unless I run the game in a tiny window, despite exceeding the minimum requirements. In fact, I have to regularly save & quit every hour or so because there seems to be a memory leak issue where my graphics get corrupted. Did I mention you can sometimes irretrievably lose all of your teleporter bookmarks for no reason, a bug that has persisted for over a year? Seems like something you'd probably want to prioritize for release.

A game like this lives and dies on novelty, which is fine, but the path to that novelty is gated by tedious, uninventive resource grinding and weak action platforming that runs contrary to the developers' insistent sandbox rhetoric. Copy on the official website claims that Starbound allows you to "create your own story" (unless you're playing a Novakid, who are completely excluded from the main storyline and still have no settlements, OOPS) and that there is "no wrong way to play!", both of which are patently untrue with the way the player is constantly shackled to tutorials and story quests that only have one "right answer" and staunchly refuse to let you think outside the box. There is no story or win state outside of playing the game exactly the way the developers intended, and for a game like this that promised so much and delivered on so little of it, that is quite unfortunate. Not only is the decision to make platforming and combat the "core" gameplay experience misguided, it seems totally arbitrary, considering planet generation is clearly what had the most work put into it.

At this point, the game cannot be "fixed" with more content, balance tweaks or fan mods. What it needed was a more focused and unified development cycle, and a team that actually listened to player feedback instead of insisting that being able to play a flute in space was more important than releasing on time, and that ship has sailed.
Was this review helpful? Yes No Funny
29 of 38 people (76%) found this review helpful
132.1 hrs on record
Posted: July 28
*TL;DR at the bottom*

Look at the most popular reviews for Starbound and 90% of them are negative even though the overall review is 89% positive. While many of these negative reviews do address issues with the game, I do not think they are giving Starbound enough credit.

"Starbound is space Terraria"
I do not think it is fair to compare Starbound and Terraria. Yes they are both 16-bit adventure/sandbox games, but each plays very differently. Terraria is more about the gameplay and having fun. Starbound is about the experience. This game throws you into a universe and gives your character a story. Each game is fun in its own way. (On a side note I actually like the combat in Starbound a bit better. Terraria's combat is too "arcadey" for me, but that is the appeal of the game for some people).

"Progression is too fast"
I got this game years ago when trying to progress through the game was like trying to swim through maple syrup while handcuffed. I would spend hours looking for enough fuel to jump to the next solar system. Now many people feel that progression is too easy. There is a fine balance between too fast and too slow and it is hard for developers to get it right the first time.

"Interesting things have been removed"
I agree with this to some extent. A while ago there was an update to starbound that added new food and farming mechanics but removed hunger. I was sad because I really liked hunger, but they added hunger back. The devs can always add back old things if they feel like the game needs it. Sure, a lot of cool content was removed, but does anyone mention all of the cool content that was added? Ship upgrading, the outpost, new combat mechanics, etc. Yeah some cool things have been removed, but far more ccol things have been added. Most importantly there is something called modding. If you want temperature back, someone has made a mod for it. Modding can make this game as great as you want it to be.

In the end I think people are more vocal about what is wrong with the game than what is right, and Starbound doesn't deserve that. Does anyone mention the amazing soundtrack or solid 16-bit graphics? Very few. Yes the game needs critizism, every game does. That is what allows a game to become better. Just remember that this game can be a great experience if you don't just focus on the bad.

This game has issues but it also has many great things to offer.
Was this review helpful? Yes No Funny
46 of 75 people (61%) found this review helpful
2 people found this review funny
Not Recommended
394.9 hrs on record
Posted: July 28
I can recommand this game to people I know. But i cannot publicly endorse this game anymore.

It took 5 years to CF to ruin the game bits by bits.

Hold your spite greasy fanboy, because i'm not writing this lightly. Sure right now the game may be good for someone who just drop-in and never played the alpha when they first released it. But if you did play the alpha and try to get back in the game now like i did, i bet there is a high chance you'll go full "where's my fun gone ?" like i did.

Oh sure, it's no good to generalise things. Many people will be satisfied with it. Good for them.
And here's my reasons why CF destroyed what was a great game ;

---The story is bad. And you should feel bad. ---

It's pointless. There is no build up, no meanings, you litteraly can't risk or loose anything, boss AI is "♥♥♥♥♥♥♥♥ Ape" lvl and it can all be done in less than 3h. I couldn't care less about the npcs even tho i tried a lot.
I know this is not the most important feature in a sandbox game but why do something silly and pointless that have no meanings or impacts when you could use that time to implement more things or boost others part of the game ?

You know what i liked in the alpha ? If you wanted to know what the hell was happening you had to scavenge codexs or talk to npcs to get informations. Why not keep it that way ? Why try to push us to be "the hero" when there is so little in play ? Why not having "The ruin" ♥♥♥♥ up other planets across the universe so you really have a reason to go through the underwelming 30 lines of quests called "Story" ?

That whole story thing is a total waste because it lack depths. It is minimalistic to the point it's irritating.

---The sectors system was good. ---

Yep it was. It added a sense of progress through the game. You had to "upgrade" if you wanted to go deeper into space.
Now you just need to upgrade that cheap EPP and ... Tada.
I've got the best armor and weapons to go with it, i upgraded everything, so what now ? Well, nuffin'.

It felt good to "go to sector X" knowing that ♥♥♥♥ will get serious there. Now the map feel dull. Boring. Flat. Worst; unimaginative. I don't even want to scroll through it because i don't feel like it. The feeling of "I want to explore that forbidden path now that the *ù^*ù% boss is dead" is gone.

Maybe it's just me but having sectors was a really good thing and a logical one. It added so much "depth" to the whole thing even tho it was just a hollow depth it was here. Now when i scroll the map i'm just "meh".

---The "cheap" ship upgrade thingy.---

Hah! How pathetic. How weak to make upgrading your ship a pixel grindfest. You know who use such ways ? MMO's do. Just to keep you playing it till you got the shiny peeble you want. Grind. GRIND YOU MONKEY ! YOU WANT TEH BIG SHEEP ? GRIND THAT ♥♥♥♥.

It's so desastrous that in a sandbox game where there is SO MANY items that could be used for upgrade instead of being fckng useless what you need to get for a better "home" (since the ship is your first home so to speak) is the main currency. Oh yeah, and those purple box you find everywhere.

I guess this is how lazy you can get after 5 years of developping while people lick your butt everyday telling you you're doing good rekting something beautifull.

I'm not even mad. I'm amazed at how opportunities are wasted here.

---The quests system---

I did like 10 quests before it almost drove me mad to ALWAYS DO THE SAME STUPID "FETCHING" THING.
Fetching. Another thing you guys took from MMO's.
This is horrible. The worst part is that the rewards are terribly game breaking. Thanks to this system i almost never had to actually mine my ressources. I actually like doing quests in the game i play. But AGAIN there is no meanings. No impacts. You just go your bag full of ressources and that's all.

I can see people arguing "This is for people that doesn't want to mine but do quests and progress". Well, you're dumb. It's like buying Terraria for it's storyline.

Whoever thought it was a good system/good idea have little to no knowledge at all about how to do a good game.
The way it is it just feel like "hey look you can do quests for the npcs now lolz :))))))"
Welcome to the future of ten years ago.

---Hunger / Weather---

Huehue. Food everywhere.
Huehue. cheap EPP upgrade.

There is no way to die of starvation unless you really try.
There is no more problems with hot/cold when you upgrade your EPP.
Those two features are dead.
End of story.

Did someone say "Laziness" ?


I could go on and on about maaaany things that are broken/stupids/out of place but what i pointed out already are the main reasons i don't think i'm gonna play Starbound much anymore.

So, what happened ? Where's the fun at ? Well i guess it's up to you to find your own fun when playing such game.
Don't get me wrong, the game is "good" by the actual standarts of the gaming world ... But that's all. It will never go above average unless you start modding it.

The reason i won't support this game anymore is because i was here when it started and i know from what base Starbound evolved from. Sure it had plenty of bugs and broken things here and here. But most of it was really great, the ideas were golden and they turned them to copper.
I was a diehard fan of the game to the point i pushed my friends to keep playing it even when it became obvious that CF was gonna put the game into deep sleep.

But time's a joy killer. And here we are, 5 years after with what i consider the ♥♥♥♥♥♥♥♥ little brother of what could've been a monument to gaming.

Actual vanilla game's good. But will never be "great". Not until you mod it.
And after more than 5 years of developpment it's ... Not good at all.

The lack of depth, meanings ... It kill the concept of "sandboxing". Why bother doing anything when nothing have any value ? Why should i bother grinding hours and hours to build a colony that will be completely lifeless ?
Some people will have fun doing it. Again, good for them. But the potential here is wasted. It will never flourish to the maximum of the capability it was so close to achieve back then. And it's a damn shame.

Here's my two cents about a game i really enjoyed and put much hopes into and that died prematurely at the hands of people i will certainly never put any trust in ever again. *insert gif of CF wiping tears with chunk of money*
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8 of 8 people (100%) found this review helpful
Not Recommended
159.8 hrs on record
Posted: July 28
I loved this game, and I can't recommend it now. Now, before this gets written off as just another ♥♥♥♥♥♥ off reviewer because "they broke my game," I just wanna point out some things that were better before and for some reason are gone:

-Planets: Oh. My. God. Why did they make planets boring now? There used to be a randomizer for planets so you had a reason to explore and try to find the planet type you wanted with the weather you wanted in order to settle down for fun. Now you just run through the same few planet archetypes and be done with it. There's no fun in discovering a new planet now. Each one is the same as the last with minor variations.

-Monsters: Monster variety is gone. They did away with the randomizer and instead added biome specific mobs and kept in a couple of random monster parts, but not many.

-Crafting: Not a lot changed with crafting, except that they reduced what you could craft. Every crafting tier has only 2 weapons now. To make matters worse, everyone crafts the same weapons with endgame materials.

-The story: It's not so much epic as just a thing you do. It's not even needed to progress through planets of different difficulty. You could play the game and do anything you want without ever needing to touch the quests past the beginning ones (which are necessary to fix your ship). There's just no point to it.

-Random quests: Not. Random. Have fun running back and forth random locations looking for an NPC that the questgiver lost. Or you have to go deliver a thing. There's no actual randomness it's just those 2. At least as far as I saw and I've gone through like 100 planets.

And apparently there was a thing with pets but I have no experience so I can't comment on whether good or bad.

TL; DR: The game has a bunch of things that were gutted and are no longer fun. Because of this I can't recommend it as is. There are fun elements, but you'll soon be bored of planet exploration, which was the point of the game to begin with.

I recommend people on the fence just wait for more updates to add more stuff, and maybe even revamp some (looking at you planets. So disappointed). Otherwise it's just a normal sandbox. Dig, craft, build, fight. There used to be a great game and I believe there's one still.
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21 of 34 people (62%) found this review helpful
Not Recommended
48.1 hrs on record
Posted: July 28
I'm sorry to say, I'm one of those people for whom it runs like absolute garbage. My system exceeds the recommended reqs and can handle much more visually appealing games (e.g. Skyrim), yet here I can't even get a steady 30fps. Something is seriously wrong, and it's not just me, it happens across a variety of systems for other people too, while others with modest specs get great performance. As far as I'm concerned though, the game runs worse now than when I bought it 3 years ago. That's how long I waited for the prophesied optimization patch, and it has been an absolute flop in my case.
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36 of 63 people (57%) found this review helpful
2 people found this review funny
Not Recommended
44.6 hrs on record
Posted: July 28
This game completely trashes its own potential.

-Story is dogshit, feels super rushed, replaying feels like a ♥♥♥♥ing chore
-No racial traits whatsoever.
-Lack of content after YEARS of development.
-Building houses serves zero purpose, all you need is your ship.
-Bosses are crap overall, no challenge, no good music (same song is used in like 4 bossfights), no good visuals.
-Where's the interaction with NPCs? All you can do is mash E to get random ♥♥♥♥♥♥ responses.
-No ammo for firearms, instead it eats your energy. A very dumb system, in a game like this what you would want is sustained fire.
-Mob variety is poorly done, you can meet slimes that you find on your first forest planet on a radioactive snowy planet later on, i don't think it would be hard to add more enemies after years and years of development considering that most enemies are reskins anyway.
-Death animations are... what the ♥♥♥♥?
-NPC settlements are the same across every planet, a floran village in a jungle biome is no different from a floran village on a scorched planet with extremely hot temperatures, even the NPCs look the same (no protective gear)
-Exploring is a joke, you just walk left/right for 15-20 minutes, might come across a village that you pillage because once again there is no interaction with the NPCs. ♥♥♥♥s sake, they don't even react to theft.
-Vehicles are poorly designed, the terrain was also not made for them. You keep bumping into things and you have to build bridges to drive over gaps with your scooter bike thing, on sea you always need to get out of your boat, cross the island, spawn it once again, rendering boats pretty much useless - you might as well just swim. Also no submarines or anything to be able to travel fast underwater.
-No jetpacks/anything that provides airborne mobility. You'd expect things like this in a SPACE THEMED game, but still there is literally nothing of the kind.
-"Novakid" have zero lore, despite the promised "full integration into game's lore"
-Very few quests, NPC quests "fetch this kill that" are ♥♥♥♥ing disgusting
-Co-op is bad, there is never enough loot for two people, let alone THREE people (and we had the pleasure to play as FOUR)

Chucklefish, sell this game to someone more competent.
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9 of 12 people (75%) found this review helpful
Not Recommended
49.2 hrs on record
Posted: July 28
I can't recommend this game. I have been playing it and trying to have fun, but I'm just not. It's too grindy. Mining takes forever and it isn't fun. The monsters look great, they all look different, but they all act exactly the same, and combat isnt fun either. There are a ton of weapons, but just holding a spear out and poking things to death is the best thing to combat the real monster: lag. The world loading is slow as well, once you get the sprint ability you will outrun the world gen and you might as well not have been sprinting. The movement in the game is painful, double jump feels heavy.

The game is beautiful, it is fun seeing the towns and cities that you encounter, even though they are just set pieces. They have no depth. I also want a reason to build something. There are so many blocks and so much potential, but I'd rather just shove everything in a chest in my ship and just place the crafting stations down. I want to have fun with this game. I want to love it. I had more fun when it first came to steam a few years ago. I hope the devs will continue working on it and make the game fun, because it definitely has the potential and the bones of a fun game, but the implementation right now is dull. The game just isn't very fun right now.
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22 of 37 people (59%) found this review helpful
4 people found this review funny
Not Recommended
139.8 hrs on record
Posted: July 28
A 3 year long Bait-n-Switch.

Starbound looked so promising in the early years but the emotionally fragile devs are hubris incarnate that toxicly lashed out at all the helpful feedback of all the game's glaring problems, and this shallow, empty experience is what we're left with.

The only people still playing this sorry joke are furries using Sex Mods.
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24 of 41 people (59%) found this review helpful
1 person found this review funny
Not Recommended
345.4 hrs on record
Posted: July 28
They completely ruined the game by removing all the fun mobility mechanics and racial weapons.
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36 of 64 people (56%) found this review helpful
14 people found this review funny
Not Recommended
35.3 hrs on record
Posted: July 27
"Find Clues to Locate the Floran Artifact"

The words reverberated in my skull, haunting me hours after I first saw them. No, it wasn't because this was the 4th fetch quest i've done in a few hours, and no, it was also neither the crushing defeat of having to use the poorly implemented scan function, but instead it was the realization that this was the first quest I would have on my own. Until now, the world of starbound had held my hand to a sickening degree, and finally it's letting me roam the world free. Shouldn't I have been excited? That's what I initially thought, but slowly it sunk in that I had no idea how rough or perilous the generation of these "Floran Artifacts" would be, and I had an entire universe to explore.

Eventually, I got over it. Once upon a time, I had an exploration on a planet called "Terraria", and even though it's graphics were bad and pixels too large, it taught me that sometimes it was more about the experience than the destination. So I applied that to Starbound, and let the universe take me where it wanted to go. So to the ship's console I went, and I ended up exploring the star systems for quite some time. Nothing popped out at me, everything seemed to be a copy pasted description and randomly generated name- I really should see if S.A.I.L can come up with something more original. But eventually I found something quite extraordinary- an "Ancient Gateway" orbiting the Al Thaliman Waste star. Could this be a portal to a challenging land full of epic loot? Or some sort of summoning circle to spawn a giant beast of great importance? My Hylotl feelers quivered in anticipation.

But the more immediate problem was fuel. This star system was a far ways away, as ancient gateways weren't exactly common... And I needed 500 fuel to get there. Sending my ship to the nearest moon pronto, I then realized that I had never been on a moon before. I crafted a backpack that allowed me to breathe in space, so the lack of atmosphere wasn't a problem, and the lack of immediate-kill-fall-damage was really refreshing. I explored around the moon, collecting mcguffin ore, when I had realized that there was nothing TO explore. Maybe it was a bit hopeful of me to assume something deep and exciting would happen on a place so desolate, but the only thing I found was the ghost from bubble bobble, which proved to be nary a threat if I went slightly faster than a slow jog. But to put it short- if there is literally no point to moons other than to tediously mine a resource, why are they even in the ga- I mean universe?

After collecting my fuel needed, I finally blasted off. I was so excited, but kept a reminder in the back of my head that thus far, there was nothing interesting or enjoyable about my experience exploring the stars thus far. But maybe this was the start? As I walked up the steps of the ancient gateway, the air started to hum in an epic chord. This is it. This is what I had been waiting for. I put my 20 core shards in and it prompted me to teleport to an unknown destination, and so I did...

...Right back to the outpost you get at the start of the game. Next to me was the smug granny in a floating wheelchair, expecting me to give her my useless scan information that would likely lead to my next fetch-quest. Was this a glitch in the universe? A mistake? I pulled up my space-watch and checked the Universal Wikipedia, and sure enough, Ancient Gateways had no other use at all "Thus Far". Disgruntled, I kicked a can down at the penguin who wanted me to help beat an impossible UFO and retreated back to my ship.

I visited many other planets nearby to help get my mind off the sour experience. I went to an ocean planet, which was probably my favourite experience in this entire journey. Falling to the sea floor and finding abandoned underwater cities was no doubt a thrilling experience. Of course, like everything else in starbound, it was empty and desolate and full of crates with swords and gear only slightly better than what I already owned. I went to a radiation planet to get durasteel for upgrades to my furnace, and there I found a ton of eyeballs and monsters that dealt extremely high damage to me despite being the exact same monsters I fought 20 minutes previous. Maybe the radiation on the planet inflated their "Artificial Difficulty" values in their DNA to extremely high levels? I shuddered at the thought of the same happening to me if I didn't have this protective suit. I also visited a ton of forest planets, what the woman in the wheelchair recommended to me, and didn't find any floran artifacts. I did however, find an avian airship, and stole all of their stuff while none of them cared.

Bored, depressed, and without direction, I sat in my overly cramped spaceship and wished of home. Since you bounce around from star to star so often, there is literally no point to making a home base- leaving everything you need cramped up in your ship with no obviously apparent way to make your ship bigger. I found a bunch of crafting recipies for making stuff like doors and chairs, and that only made me long a proper bed and breakfast more than sleeping on the cold floor of my spaceship since I can't even fit a proper bed. I pondered on things. Was the fish that greeted me whenever I woke up laughing at me because I spent 17 dollars space-canadian on this miserable trainwreck of a ship? Was the granny sending me out to desolate wastelands with nothing interesting on them to do tedious quests just to show me the inevitability of life being meaningless? No. I had to prove them wrong.

I set my space ship to go to a firey star. Orbiting these stars were the most dangerous planets out there, scorched wastelands and burning cinders full of dangerous life (apparently). Also with this came great riches, namely Solarium, Violium, and Aegisalt. I didn't bother crafting upgrades to my anvil to do anything with these, but at least they'd look pretty in my ship once I smelt them into bars! "WARNING: TEMPERATURE EXTREMELY H-" I ignored S.A.I.L's warnings. It was a useless annoying machine anyways. But lord, it was hot down there. I could feel my feet burning as soon as I beamed down, slowly dying even though my spamming of medpacks. Looking around was an abandoned destroyed city, with raiders everywhere shooting at me. This was it, excitement at last! My health slowly sapping, I considered retreat- but reminded myself of the tedious ♥♥♥♥♥♥♥t I would have to go through just to craft the equipment to come back safely. I pressed on, dodging bullets and opening crates... Realizing that this was the exact same thing I had been doing this entire time. Distracted by this thought, a stray shot hit me in the back. I was on the edge of life and death, burning alive as the hot metal scorched into my back, vision slowly blurring as I screamed out my final words in pain and agony...

♥♥♥♥ you, Chucklefish!

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