A carefully created world with unique environments and an engrossing atmosphere, Unmechanical offers over 30 unique puzzles of exploration and adventure!
Recensioni degli utenti: Molto positiva (218 recensioni)
Data di rilascio: 8 ago 2012
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Unmechanical è un'avventura che combina intelligenti rompicapo, affascinanti esplorazioni e un'atmosfera avvincente. Ambientato in un fantastico mondo di carne, roccia e acciaio, il tuo viaggio verso la libertà ti richiederà di risolvere una gran varietà di enigmi. L'inzio sarà facile e intuitivo, ben presto però le sfide diverranno sempre più difficili!

Caratteristiche principali:

  • Controlli semplici e intuitivi, applicati a un'ampia gamma di interazioni.
  • Un mondo ricreato nei minimi dettagli con ambienti unici e un'atmosfera accattivante.
  • Più di 30 sfide uniche, dovrai impiegare logica, fisica e memoria.
  • Scopri un segreto oscuro grazie a una serie di indizi e fantastici eventi.
  • Oltre tre ore di rompicapo da risolvere, esplorazione e avventura.

Requisiti di sistema

    Minimum:

    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.0+ GHz or equivalent processor
    • Memory:2 GB RAM
    • Graphics:SM3-compatible video card
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX compatible sound card
Recensioni utili dai clienti
13 persone su 13 (100%) hanno trovato questa recensione utile
2.7 ore in totale
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
Pubblicata: 11 agosto
Questa recensione ti è stata utile? No
3 persone su 3 (100%) hanno trovato questa recensione utile
6.8 ore in totale
A very short sweet physics-based puzzle game. I recommend to buy it on sale, totally worth 3 bucks.
Pubblicata: 1 ottobre
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
5.5 ore in totale
Outstanding puzzler. Incredible atmosphere, not complicated puzzles. Can't reccomend it enough.
One weak aspect is the abrupt ending.
Pubblicata: 16 ottobre
Questa recensione ti è stata utile? No
1 persone su 3 (33%) hanno trovato questa recensione utile
3.5 ore in totale
Great game, highly recommended!
Pubblicata: 28 luglio
Questa recensione ti è stata utile? No
1 persone su 11 (9%) hanno trovato questa recensione utile
2.6 ore in totale
ehh gets boring quick
Pubblicata: 1 luglio
Questa recensione ti è stata utile? No
19 persone su 21 (90%) hanno trovato questa recensione utile
14.3 ore in totale
A very sweet game. Puzzles can be difficult, but never overly frustrating. Achievements can be near impossible to get and some can't be gone back to once passed. Overall, a lovely game with just enough of a storyline to keep you hooked and make the choice at the end a tough one. I recommend using a gamepad, it makes all of the difference on puzzles requiring precision.
Pubblicata: 3 ottobre 2013
Questa recensione ti è stata utile? No