A carefully created world with unique environments and an engrossing atmosphere, Unmechanical offers over 30 unique puzzles of exploration and adventure!
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Data de lançamento: 8/ago/2012

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-75%
$9.99
$2.49
 

Atualizações recentes Ver todos (3)

7 de junho

The Solus Project - Full game released!

After Unmechanical a few years back we started working on the massive singleplayer adventure game The Solus Project.



The entire 12+ hour adventure is now out! After 3 short months in Early Access the entire game is now released.

All content, final and ready for you to explore!

It took us exactly 1073 days to build the game and we hope that with your support we are able to carry on building more stranger and atmospheric underground worlds like The Ball, Unmechanical, and now The Solus Project. Thanks!

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18 de fevereiro

The Solus Project part 1 released!

Our new game "The Solus Project, the spirital successor to our first game The Ball, has just launched in Early Access. Part 1 is available now, and will be following by frequent large updates over the coming weeks!

Come join the Steam Group!





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Sobre este jogo

Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.

Key features:

  • Intuitive and simple controls, applied to a great range of interactions.
  • A carefully created world with unique environments and an engrossing atmosphere.
  • More than 30 unique puzzles, including logic-, physics-, and memory- oriented challenges.
  • Uncover a dark secret through strange clues and fantastic events.
  • Over three hours of puzzle-solving, exploration, and adventure.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.0+ GHz or equivalent processor
    • Memory:2 GB RAM
    • Graphics:SM3-compatible video card
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX compatible sound card
    OS: OS X 10.6.6
    Processor: Intel Core i7, 2.5 GHz
    GPU: Nvidia Geforce 750M
    Memory: 4 GB RAM
    Hard Drive: 7 GB HD space
    Distro: Tested mainly on Ubuntu and SteamOS
    Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    Memory: 2 GB RAM
    Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    Hard Drive: 7 GB HD space
Análises de usuários
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Muito positivas (305 análises)
Últimas análises
JNB
( 5.6 horas registradas )
Publicada: 24 de junho
Another game that starts out well as a relaxing puzzle solver and then wham it turns into an idiotic platformer! So glad I got it on sale. It does have some nice ambiance. Should have read the reviews more closely. YMMV so good luck....
Line Piece
( 13.1 horas registradas )
Publicada: 22 de abril
It's pretty awesome to fly around 2D space solving complex puzzles with controls an Atari joystick could accomodate. The graphics are lush, rendering various environments for your robot to wander through while searching for a fallen comrade that include caverns, factories, and occasionally trippy things difficult to describe.
Flex Johnson III
( 7.0 horas registradas )
Publicada: 8 de março
This game is cute, fun, good-looking but also flawed. The graphics are nice and you will want to stay in one spot just to look at the backgrounds. It's also fun to just poke around and play with the puzzles, some of which will almost solve themselves which is a rare find (but nice for the kids).

Beware though - programming errors may stand in your way. On two occasions some needed objects logded themselves in a way where I couldn't move them. Had to quit to main menu, load up the game again and thankfully was kicked back to last checkpoint, making me able to complete the puzzles. Another time the game simply switched off. As I reloaded the game, it put me in a place where I was stuck beneath an elevator that couldn't be moved. I quit and reloaded and this time the game put me back a ways, making me able to progress past the elevator as needed.

I played this with my daughter age 6, and as much as we really liked the graphics and the puzzles - only one time needing to consult online help - the ending was a huge disappointment to us. The ending feels like the devs ran out of money or some deadline just came way too close. Either way, it was a complete letdown. If you have an intro, have an outro as well guys.
stubar
( 3.9 horas registradas )
Publicada: 29 de fevereiro
Instinct tells me to call this a puzzle-platformer but due to our main character being able to fly with his little rotor-blade he never actually requires platforms and nor does he ever jump. Our robot character is equipped with a tractor-beam which he can use to move objects about his environment and the physics involved are really quite nice and feel accurate.

https://youtu.be/SOGzgb_W4Sk

The game isn’t very long, its maybe somewhere in the three hour range to complete. There are a couple of puzzles that might cause a few problems, one that caused me a problem was one near the end that I completely overthought. I started making a spreadsheet in an attempt to calculate the logic behind it. This wasn’t necessary, I just wasn’t thinking simple enough!! In general the difficulty starts easy and ramps slowly towards the end making it an extremely pleasurable journey. Due to this and combined with the nice feel to the game I can see myself replaying it.

There is an extra DLC which seems to be included at no extra cost and provides an extra world to play. I have yet to test this part of the game.

Graphics are nice and the screen zooms in and out depending on the environment or puzzle being attempted. Everything is nice and smooth with the game being made in Unreal Engine.

The developers have managed to capture quite an excellent atmosphere throughout the game with a great selection of ambient sounds which at times border on actual music being played.

The menu system is quite basic and doesn’t cater for higher resolutions than 1080p or advanced graphics settings. This can be changed in a configuration file (check the forums) if you need to. I played through on 1080p mode wishing I could play on my native resolution of 1440p and then discovered this workaround afterwards. Bleh!!

I give Unmechanical a strong recommendation to anyone that enjoys puzzle-platform games. It’s a hidden gem that deserves a lot more attention!!
radonnikodyn
( 3.1 horas registradas )
Publicada: 18 de fevereiro
I have not played such a (design- and programme-) flawed buggy game in a long time. This is by far the worst thing since Botanica.

Design-flaws:
1. YOU CAN'T SAVE YOUR PROGRESS!!! What kind of a game does not allow individual files for separate players. Saving occurs… but is completely out of your control.
2. movement is frustrating.
3. some of the puzzles are nerve-rackingly inexact.
4. some of the puzzles involve almost physically impossible feats, e. g., in one of them, one has to move a ball between a barbed wire of electrified nails with the help of two magnets, that are supposed to keep the ball delicately afloat without touching the nails. The puzzle is so sensitive and as good as IMPOSSIBLE: after something like 100 tries, I had to give up. I literally cannot play the normal mode beyond this point. Goodbye 10 €.

Programme-flaws:
* Individual saving is not possible
* when you "continue" a saved game the bot gets placed at the start of the level. YOU LOSE PROGRESS and perform the tasks all over again. The worst thing is, the game knows, you've done this and you get stuck in an in between state—some of the doors don't open anymore and you literally cannot play anymore.

Summary:
Neglected, terrible programming. Steam should demand, that this game be debugged.
CB0T
( 4.7 horas registradas )
Publicada: 14 de fevereiro
Divertido. Eu gostei.
Akuburanir
( 4.3 horas registradas )
Publicada: 3 de janeiro
Very good puzzle game, but a little short.
deuxpolo
( 2.2 horas registradas )
Publicada: 12 de dezembro de 2015
Despite its brain-melting puzzle and breath-taking scenery, only 1 hour of gameplay (including DLC, which is full of glitches that somehow slipped through) doesn't make me want to try this game again, even just to unlock all the achievements.

I'd suggest getting this game on sale. I got it from my gaming website to write review so I didn't have to pay for it, but still, $9.99 is a price you should consider for 1 hour of working your brain on full power to solve all its puzzles.
Meat-King©®
( 7.1 horas registradas )
Publicada: 4 de dezembro de 2015
“The art of simplicity is a puzzle of complexity.”

Unmechanical is a 2-D platformer game by the company Talawa Games with emphasis on puzzles.

Atmosphere & Details:

+ Unmechanical introduces the player to a fascinating, mostly mechanical world with only a few organic components.
+ The sterile art direction creates a rather cold atmosphere.
+ The update "Unmechanical Extended" adds another, shorter campaign.

o Solid background music.

Puzzles & Gameplay:

+ The player has to utilize various objects in each level.
+ Well done implementation of physical effects, and the inertia of objects based on their size and weight.
+ Some puzzle sections demand a rather high level of logical thinking and physics oriented problem solving.

o For the simple controls a controller is recommended.

Character & Story:

+ At the end of both campaigns the player may choose between two different endings.

o Relatively short game that can be finished within a few hours.

- A minimum of story telling elements.
- No characterization of the protagonist.
- No voice acting during the entire game.

Summary:

Unmechanical is a short and entertaining 2-D platformer, that offers a fair amount of challenging puzzles. For a potential successor a cooperative multiplayer might be an interesting addition, which would allow for more complex puzzle sections.
--

Estimated time for 100 % completion: +3 hours

15 of the 17 challenges can be obtained during the main campaign. The achievements "There and back again" and "Self Sacrifice" are part of the extended campaign, which must be selected separately in the main menu. There are no multiplayer achievements.

Aspirant level of commitment (achievement difficulty: 2 of 10)

Above average intelligence [+1]
That's why helicopters need elevators [+1]
--

Unmechanical (PC) - 2-D platformer game
(Fantasy) - 2012
--

Please also check out the Completing the Backlog’s Curator page here – follow for the regular updates on reviews for other games.
Moose
( 2.9 horas registradas )
Publicada: 30 de novembro de 2015
ONLY GET THIS WHEN IT'S ON SALE

Don't get me wrong, I love this game. But 10 bucks is a bit steep for 2 hours of gameplay.

Very fun, but very short.
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
7.5 horas registradas
Publicada: 9 de julho de 2013
À primeira vista, Unmechanical parece um cruzamento bizarro de Machinarium com Portal 2. Um mundo habitado por robôs fofos que não falam? Confere. Desafios enigmáticos a cada novo cenário? Confere. Um pesado senso de aprisionamento que oprime sem que você perceba? Confere. Mas a obra independente consegue ir onde Q.U.B.E. não foi, conferindo empatia ao seu personagem principal e algumas interessantes perguntas sobre o estranho complexo onde ele foi aprisionado.

Em sua estrutura, Unmechanical é formulaico: um protagonista capturado à revelia e trancado dentro de um lugar onde cada sala é um puzzle lógico. Ao contrário de seu parente mais velho e maduro da Valve, este não tem um artefato surpreendente que resolve todos os problemas. O jogador só usa cinco botões, quatro direcionais e um para ativar o raio-trator que o robozinho possui. Para superar cada desafio, é preciso uma farta dose de raciocínio, uma eventual coordenação motora e o uso inteligente de objetos espalhados aqui e ali.

Então, onde reside a riqueza de Unmechanical? No forte contraste entre a fofura e o horror. Mesmo sendo um título onde é impossível morrer, há mais suspense aqui do que em muitos survival horror modernos. O frágil herói robótico é apenas uma criança, prisioneiro de um lugar que remete aos porões da Aperture, um espaço vasto onde maquinário e formas orgânicas convivem em um casamento profano. A trilha sonora acentua o desconforto e recursos de iluminação surpreendentes para um jogo indie tão um tom quase gótico ao ambiente. É um jogo de terror para crianças, uma fábula interativa de Neil Gaiman com pitadas de Giger. Não por acaso, em alguns momentos, meu filho confessou estar com medo. Não por acaso, um dos dois finais possíveis é desconcertante.

Neste universo sombrio, a exploração é incentivada. E é notável a atenção aos detalhes colocados por seus desenvolvedores. Ou as pequenas pistas do propósito desta estrutura subterrânea. Ao término da aventura, respostas esclarecedoras não são fornecidas. Foi uma viagem fantástica por um lugar para ser visitado apenas uma vez.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2013/07/jogando-unmechanical.html
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
5.1 horas registradas
Publicada: 20 de abril de 2014
O jogo é muito bem elaborado, especialmente os ambientes e as músicas. A estratégia dos puzzles junto com a necessidade de exploração do local formam uma espécie de complexidade que combina inteligentemente com os comandos simples e a jogabilidade básica. Porém, parece ser um jogo um tanto quanto experimental. Isso porque em algumas situações aparenta que os criadores não tenham pensado a fundo nos puzzles em si. Não há uma orientação direta ou indireta quando se trata de alguém que esteja jogando pela primeira vez - não parece que sempre esse jogador poderá entender realmente o que tem de ser feito, sem antes ter dado voltas e voltas e ter tentado de tudo. Não há nenhuma dica do que precisa ser feito, é tudo na base da exploração e tentativas, por isso, em algumas situações, o jogo pode ser um pouco incompreensível ou frustante. Parece também que tiveram uma inspiração clara ao jogo Portal, o ambiente todo é muito similar ao mundo do Aperture.
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34 de 42 pessoas (81%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
6.8 horas registradas
Publicada: 16 de agosto de 2015
Unmechanical is a puzzle based game, released in August 2012. The game was also later ported to the iOS due to it's popularity on the PC platform.

I am normally not a massive fan of puzzle type games like this as I just find my self aimlessly trying to figure out what to do for hours on end. Thankfully Unmechanical offers puzzles whilst challenging, but also offer a logical resolution to them unlike other games in this genre. You can often work out what you need to do on each puzzle within a few minutes of analyzing the surrounding scene. The puzzles can range from light reflecting puzzles, to memory puzzles. In fact, I have to say, I can't remember (ironic) the last game I played which had memory puzzles in, this game actually made me write notes down on a piece of paper in order for me to progress which again, is something which is commonly not needed in this day and age.

The graphics and art style in Unmechanical are lovely. It has that mechanical look to it, with some really nice looking textures in the environment, and the animation of everything is just so smooth and faultless.

Unmechanical also offers various endings to the game; which is something I only found out after I had finished the game. Thankfully you can easily access the other endings of the game due to the last save point being just before you make the choice so, allowing you to see them all if you so please.

I wouldn't say Unmechanical is a difficult game as such, you can work out all of the puzzles if you think about it for a few moments, none of them have crazy resolutions that make no sense, and a couple of them are only skill based too.

A playthrough from beginning to end of Unmechanical took me about five hours which is exactly the sort of length I look for in this type of game. I think anymore and it would start to feel drawn out more than it should. However there is no replay ability to it, as I said, you can easily access the other endings, and once you have done all the puzzles once, there is no need to play it again. Thankfully though, the prices reflects this, sitting nicely at £6,99 - which is just the right cost for a game of this length.

I didn't have any technical issues whilst playing. Whilst the graphics look really nice, this game will be able to be played on pretty much any setup.

I'll certainly recommend Unmechanical, if you aren't normally a fan of puzzle based games I would still recommend it, because I'm not normally a fan, but I had a really good time whilst playing. Hardcore puzzle fanatics may well find the puzzles to be a little too easy, but it's still worth the couple of hours of your time to experience this awesome game.

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

http://store.steampowered.com/app/211180
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22 de 24 pessoas (92%) acharam esta análise útil
Recomendado
14.3 horas registradas
Publicada: 3 de outubro de 2013
A very sweet game. Puzzles can be difficult, but never overly frustrating. Achievements can be near impossible to get and some can't be gone back to once passed. Overall, a lovely game with just enough of a storyline to keep you hooked and make the choice at the end a tough one. I recommend using a gamepad, it makes all of the difference on puzzles requiring precision.
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18 de 18 pessoas (100%) acharam esta análise útil
Recomendado
2.7 horas registradas
Publicada: 11 de agosto de 2014
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
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14 de 14 pessoas (100%) acharam esta análise útil
Recomendado
6.3 horas registradas
Publicada: 8 de janeiro de 2014
This is one of those games that's right up my alley. Cute little puzzler with no instructions that relies solely on your capacity to pick up visual and logical clues to solve the challenges. ...Allright, there's always the F1 key to give you a small hint, but the game rarely is too difficult as to require you to use it (plus you will miss out on an achievement as well... you wouldn't want to do that..)

There might be a bit too much saving for my tastes, so that I always knew when I'd done something right. So subjectively, I never had a hard time with the puzzles, but solving them still felt rewarding. I somehow expected a little more out of the latter parts of the game, but the difficulty never really ramped up. I would have liked more physics-based puzzles, for instance. Maybe that is because of the overly simplistic game mechanic (only 1 action throughout), which limits the possibilities of interacting with the environment? I don't know.

But then I think that it's allright, because I gained the impression that the game places more emphasis on the great atmosphere created by the setting and music than on the actual puzzle challenges. Stunning visuals and good effects, I like. I had a great time indeed from the get-go, which isn't necessarily self-evident with such a premise. I did therefore hope to get a lot out of it, but my first playthrough took me a bit over 4 hours, and the second one only about half an hour to get all the leftover achievements. Which somewhat is a shame, since I think this game has super potential.

All in all, a great but short experience with little to no challenge.
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19 de 23 pessoas (83%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
3.9 horas registradas
Publicada: 29 de fevereiro
Instinct tells me to call this a puzzle-platformer but due to our main character being able to fly with his little rotor-blade he never actually requires platforms and nor does he ever jump. Our robot character is equipped with a tractor-beam which he can use to move objects about his environment and the physics involved are really quite nice and feel accurate.

https://youtu.be/SOGzgb_W4Sk

The game isn’t very long, its maybe somewhere in the three hour range to complete. There are a couple of puzzles that might cause a few problems, one that caused me a problem was one near the end that I completely overthought. I started making a spreadsheet in an attempt to calculate the logic behind it. This wasn’t necessary, I just wasn’t thinking simple enough!! In general the difficulty starts easy and ramps slowly towards the end making it an extremely pleasurable journey. Due to this and combined with the nice feel to the game I can see myself replaying it.

There is an extra DLC which seems to be included at no extra cost and provides an extra world to play. I have yet to test this part of the game.

Graphics are nice and the screen zooms in and out depending on the environment or puzzle being attempted. Everything is nice and smooth with the game being made in Unreal Engine.

The developers have managed to capture quite an excellent atmosphere throughout the game with a great selection of ambient sounds which at times border on actual music being played.

The menu system is quite basic and doesn’t cater for higher resolutions than 1080p or advanced graphics settings. This can be changed in a configuration file (check the forums) if you need to. I played through on 1080p mode wishing I could play on my native resolution of 1440p and then discovered this workaround afterwards. Bleh!!

I give Unmechanical a strong recommendation to anyone that enjoys puzzle-platform games. It’s a hidden gem that deserves a lot more attention!!
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12 de 13 pessoas (92%) acharam esta análise útil
Recomendado
1.9 horas registradas
Publicada: 25 de novembro de 2013
Theres something that makes me really like this title, maybe its the charming graphical style thats through the game? Maybe its the simple controls making the whole game run smooth as can be? Who knows? The only real issue this game has is that its just a little too easy, most of the puzzles requiring quite simple answers and easy solutions. That said, the amount of charm pushes through to a reccomendation. Just remember to buy this when its on a sale though or else you may be left feeling a bit short-changed.
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9 de 9 pessoas (100%) acharam esta análise útil
Recomendado
6.8 horas registradas
Publicada: 1 de outubro de 2014
A very short sweet physics-based puzzle game. I recommend to buy it on sale, totally worth 3 bucks.
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8 de 9 pessoas (89%) acharam esta análise útil
Recomendado
1.9 horas registradas
Publicada: 25 de novembro de 2013
A very engrossing puzzle-adventure game. Thanks to the fact that you can freely move in two dimensions, most obnoxious physics-puzzle tropes are avoided in place of a good variety of logic and object-combination puzzles. The environment is quite nice-looking, and even when the puzzles start to wind down near the end, the light story elements keep the game engaging. Definitely recommended at its price point.
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