A carefully created world with unique environments and an engrossing atmosphere, Unmechanical offers over 30 unique puzzles of exploration and adventure!
Data de lançamento: 8/ago/2012
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Comprar Unmechanical

$9.99

Sobre o jogo

Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.

Key features:

  • Intuitive and simple controls, applied to a great range of interactions.
  • A carefully created world with unique environments and an engrossing atmosphere.
  • More than 30 unique puzzles, including logic-, physics-, and memory- oriented challenges.
  • Uncover a dark secret through strange clues and fantastic events.
  • Over three hours of puzzle-solving, exploration, and adventure.

Requisitos de sistema

    Minimum:

    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.0+ GHz or equivalent processor
    • Memory:2 GB RAM
    • Graphics:SM3-compatible video card
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX compatible sound card
Análises úteis de usuários
8 de 8 pessoas (100%) acharam esta análise útil
942 produtos na conta
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2.7 hrs registradas
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
Publicada: 11 de agosto
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5 de 5 pessoas (100%) acharam esta análise útil
459 produtos na conta
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2.1 hrs registradas
Had this one sitting in my Steam library for a while. What a surpise when I finally decided to give it a go! Highly recommended for anyone that enjoys a good physics puzzle game with great atmosphere.
Publicada: 13 de abril
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2 de 2 pessoas (100%) acharam esta análise útil
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1 análise
4.2 hrs registradas
Unmechanical is a lovely game, filled with unexpected puzzles that are rewarding to solve. At times the puzzles can be very challenging but are in no way unsolvable. Also, there is a clue system build in so they will never get in your way. The world around them is beautifully crafted and fits in the style and story. The achievements are a joy to get and actually contribute to the game in a fun way because they encourage you to experiment with the puzzles and physics. As a indie game this is really impressive. What you get here is a complete product that must have been made with a lot of patience and love and for that the makers deserve all credit. For those interested in the play time, you should be able to get at least 4 hours out of this title. Make no mistake though, those are 4 perfectly enjoyable hours for a good price! Also, I would recommend playing with a (Xbox) controller for more precision, but a keyboard should work just fine.
I can't wait for more from these makers. Maybe a prequel, sequel or a new game entirely!
Publicada: 26 de março
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0 de 1 pessoas (0%) acharam esta análise útil
207 produtos na conta
46 análises
5.0 hrs registradas
best puzzle platformer since Limbo.
Publicada: 3 de abril
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0 de 9 pessoas (0%) acharam esta análise útil
79 produtos na conta
3 análises
2.4 hrs registradas
No hats
Publicada: 27 de junho
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2 de 2 pessoas (100%) acharam esta análise útil
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À primeira vista, Unmechanical parece um cruzamento bizarro de Machinarium com Portal 2. Um mundo habitado por robôs fofos que não falam? Confere. Desafios enigmáticos a cada novo cenário? Confere. Um pesado senso de aprisionamento que oprime sem que você perceba? Confere. Mas a obra independente consegue ir onde Q.U.B.E. não foi, conferindo empatia ao seu personagem principal e algumas interessantes perguntas sobre o estranho complexo onde ele foi aprisionado.

Em sua estrutura, Unmechanical é formulaico: um protagonista capturado à revelia e trancado dentro de um lugar onde cada sala é um puzzle lógico. Ao contrário de seu parente mais velho e maduro da Valve, este não tem um artefato surpreendente que resolve todos os problemas. O jogador só usa cinco botões, quatro direcionais e um para ativar o raio-trator que o robozinho possui. Para superar cada desafio, é preciso uma farta dose de raciocínio, uma eventual coordenação motora e o uso inteligente de objetos espalhados aqui e ali.

Então, onde reside a riqueza de Unmechanical? No forte contraste entre a fofura e o horror. Mesmo sendo um título onde é impossível morrer, há mais suspense aqui do que em muitos survival horror modernos. O frágil herói robótico é apenas uma criança, prisioneiro de um lugar que remete aos porões da Aperture, um espaço vasto onde maquinário e formas orgânicas convivem em um casamento profano. A trilha sonora acentua o desconforto e recursos de iluminação surpreendentes para um jogo indie tão um tom quase gótico ao ambiente. É um jogo de terror para crianças, uma fábula interativa de Neil Gaiman com pitadas de Giger. Não por acaso, em alguns momentos, meu filho confessou estar com medo. Não por acaso, um dos dois finais possíveis é desconcertante.

Neste universo sombrio, a exploração é incentivada. E é notável a atenção aos detalhes colocados por seus desenvolvedores. Ou as pequenas pistas do propósito desta estrutura subterrânea. Ao término da aventura, respostas esclarecedoras não são fornecidas. Foi uma viagem fantástica por um lugar para ser visitado apenas uma vez.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2013/07/jogando-unmechanical.html
Publicada: 9 de julho de 2013
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